Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 05:31:24 Player: Redman9012 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1609) 1609 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5144 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 220/220 System Corruption 1% Temperature Critical (1551) Movement Treading (160) Location -7/DSF Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Scrap Engine Large Storage Unit Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Heavy EM Pulse Gun Minigun High-powered Shotgun > --- INVENTORY (15) --- Medium Treads Structural Scanner Machine Analyzer Visual Processing Unit Sensor Array Signal Interpreter Seismic Detector Transport Network Coupler ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating Graphene Brace Hardlight Generator Shock Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Scrap Engine Large Storage Unit Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Minigun High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Medium Treads Structural Scanner Machine Analyzer Visual Processing Unit Sensor Array Signal Interpreter Seismic Detector Transport Network Coupler ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating Graphene Brace Hardlight Generator Shock Rifle [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Hacking Suite Device Hardlight Generator Storage Large Storage Unit Hackware Hacking Suite Protection Reflective Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Slots Evolved 6 | . . 2 . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 63 | 6 9 19 14 1 1 13 Power 9 | 1 1 1 2 . . 4 Engine 5 | 1 1 1 2 . . . Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 23 | 2 2 4 9 . . 6 Treads 18 | . . 3 9 . . 6 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 3 | . 2 1 . . . . Utility 21 | 1 5 13 1 . 1 . Device 15 | . 3 10 1 . 1 . Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 1 2 1 . 3 Energy Gun 3 | 1 1 . . . . 1 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 5 | 1 . 1 . 1 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . 1 2 3 . . 1 Power 1 | . . . 1 . . . Propulsion 3 | . 1 2 . . . . Utility . | . . . . . . . Weapon 3 | . . . 2 . . 1 Highest Loss Streak 1 | . 1 1 1 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 90 93 99 100 76 86 Engine 10 | . 14 11 10 11 7 5 Treads 19 | . . 15 33 33 23 23 Wheel 2 | . 18 . . . . . Flight 6 | . 1 11 . . . . Device 12 | . 11 12 11 11 15 15 Storage 9 | . 14 7 11 11 7 7 Hackware 9 | . . 11 11 11 7 7 Energy Gun 7 | . 14 11 2 . . 2 Energy Cannon 3 | . . . 8 11 7 3 Ballistic Gun 11 | . 14 11 11 11 7 13 Naked Turns . | . . . . . . . Heaviest Build 50 | 14 34 37 41 39 40 50 Greatest Support 84 | 32 32 60 69 69 69 84 Greatest Overweight (x) 1 | . 1 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 5 13 12 15 15 15 15 Most Carried 15 | 5 8 15 15 15 13 15 Average Carried 11 | 3 3 10 14 14 13 13 Final Capacity 15 | 8 5 15 15 15 15 15 Final Carried 15 | 2 5 15 15 15 13 14 Scrap Engine Consumption 13 | . . . . . . 13 Class Distribution -------------------- 49% | Mutant 47% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Matter Collected 1424 | 222 108 388 244 . . 462 Remotely . | . . . . . . . Salvage Created 2032 | . 212 581 783 . . 456 Parts 135 | . 15 40 45 . . 35 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Combat Hostiles Destroyed 38 | . 6 9 12 . . 11 Guns 28 | . 6 8 5 . . 9 Cannons 9 | . . . 7 . . 2 AOE 1 | . . 1 . . . . Classes Destroyed 12 | . 4 2 3 . . 3 Builder 1 | . . . 1 . . . Hauler 3 | . 1 . 2 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 1 . . . . Watcher 6 | . . 4 2 . . . Swarmer 7 | . 3 . . . . 4 Grunt 17 | . 3 4 8 . . 2 Brawler 1 | . . . 1 . . . Sentry 9 | . . 5 3 . . 1 Specialist 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 4 4 6 . . 5 Combat Bots Only 5 | . 3 3 4 . . 5 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Hostile Shots Fired 281 | . 34 46 74 . . 127 Missed 92 | . 8 20 16 . . 48 Damage Taken 2744 | . 275 259 670 . . 1540 Core 943 | . 90 67 65 . . 721 Absorbed by Shields 404 | . . 64 112 . . 228 Ignored by Resistances 15 | . . 15 . . . . Core Remaining (%) 77 | 100 64 . . 67 . . Volleys Fired 140 | . 17 36 47 . . 40 Largest 3 | . 2 2 2 . . 3 Hottest 113 | . 70 65 88 . . 113 Shots Fired 288 | . 34 72 83 . . 99 Gun 238 | . 34 72 57 . . 75 Cannon 50 | . . . 26 . . 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 175 | . 17 36 47 . . 75 Thermal 17 | . 17 . . . . . Explosive . | . . . . . . . Electromagnetic 96 | . . 36 36 . . 24 Robot Hit Streak 12 | . 5 11 12 . . 7 Robot Miss Streak 13 | . 3 9 5 . . 13 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 167 | . 20 43 46 . . 58 Core Hits 78 | . 11 22 21 . . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 3 . 1 . . . Burn 3 | . 3 . . . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3185 | . 271 738 1028 . . 1148 Guns 2134 | . 271 625 528 . . 710 Cannons 938 | . . . 500 . . 438 Explosions 113 | . . 113 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1642 | . 155 324 453 . . 710 Thermal 229 | . 116 113 . . . . Explosive . | . . . . . . . Electromagnetic 1314 | . . 301 575 . . 438 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . . 11 16 . . . Projectiles 16 | . . . 16 . . . Explosions 11 | . . 11 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1551 | . 216 173 458 . . 1551 Average Temperature 176 | . 81 50 121 . . 525 Received Heat Transfer 568 | . 108 133 263 . . 64 Effects 44 | . . . 4 . . 40 Shutdowns 11 | . . . . . . 11 Energy Bleed 2 | . . . 1 . . 1 Interference 3 | . . . 2 . . 1 Matter Decay 5 | . . . . . . 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . 1 . . 2 Damage (major) 11 | . . . . . . 11 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 4 . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 705 | . 555 150 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Peak Influence 394 | . 142 224 394 112 104 367 Initial 101 | . . . 32 101 100 72 Average 107 | . 65 67 186 94 101 241 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 78 | 100 100 87 41 100 100 44 Level 1 21 | . . 12 58 . . 55 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 7 | . 1 1 3 . . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 3 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 9 15 18 . . 15 Peak Tracking Total 6 | . 4 4 6 . . 4 Tactical Retreats 5 | . 1 1 1 . . 2 Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Machines Accessed 15 | . 3 8 1 2 1 . Terminals 11 | . 1 6 1 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 10 28 5 8 1 . Successful 33 | . 5 19 1 7 1 . Failed 19 | . 5 9 4 1 . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 5 24 5 8 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 5 1 . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 2 16 1 7 1 . Record 12 | . . 9 1 2 . . Part Schematic 3 | . . . . 3 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Alert Level 4 | . 1 2 . 1 . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . Report Inventory 3 | . 2 1 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 5 1 2 1 . Full Trace Events 5 | . . 2 1 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 100 | . . . 100 100 . . Highest-Rated Ally 100 | . . . 100 100 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Turns Passed 3846 | 40 435 1878 660 434 22 377 Spaces Moved 2078 | 32 341 1028 285 253 14 125 Core 12 | 12 . . . . . . Treads 1556 | . . 879 285 253 14 125 Legs . | . . . . . . . Wheels 322 | 20 302 . . . . . Hover . | . . . . . . . Flight 188 | . 39 149 . . . . Fastest Speed 34 | 50 37 34 160 160 160 160 Average Speed 149 | 81 102 161 160 160 160 160 Slowest Speed 240 | 100 115 240 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 39 48 50 45 1 78 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . 3 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . 3 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Total 2568 | 45 395 1186 417 283 14 228 Wait 148 | . . 60 41 27 . 20 Move 2072 | 31 340 1027 284 252 13 125 Hop . | . . . . . . . Pick Up 89 | 8 17 29 17 1 . 17 Fast Attach . | . . . . . . . Attach 26 | 6 5 6 3 . 1 5 Detach . | . . . . . . . Swap 37 | . 4 13 11 1 . 8 Drop 56 | . 12 15 14 2 . 13 Fire 140 | . 17 36 47 . . 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/DSF History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -9/Materials | Discovered new exit (range 7) 958 | -9/Materials | Build established: Scavenger-Mutant 1282 | -9/Materials | Build established: Mutant 1534 | -9/Materials | Discovered new exit (range 12) 1895 | -9/Materials | Build established: Scavenger-Mutant 2058 | -9/Materials | Discovered new exit (range 12) 2354 | -9/Materials | Entered Storage 2922 | -9/Storage | Met 01-MTF 2996 | -9/Storage | Discovered new exit (range 7) 3014 | -9/Storage | Entered Recycling 3014 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3019 | -9/Recycling | 01-MTF left 3131 | -9/Recycling | Build established: Mutant 3153 | -9/Recycling | Found Scrap Engine 3391 | -9/Recycling | Discovered new exit (range 12) 3448 | -9/Recycling | Entered Factory 3448 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3464 | -7/Factory | Identified exit to DSF 3470 | -7/Factory | Entered DSF 3494 | -7/DSF | Additional patrols routed to DSF 3717 | -7/DSF | Sterilization system engaged 3737 | -7/DSF | Ambient heat levels rising (+10) 3752 | -7/DSF | Ambient heat levels rising (+10) 3767 | -7/DSF | Ambient heat levels rising (+10) 3782 | -7/DSF | Ambient heat levels rising (+10) 3797 | -7/DSF | Ambient heat levels rising (+10) 3812 | -7/DSF | Ambient heat levels rising (+10) 3827 | -7/DSF | Ambient heat levels rising (+10) 3836 | -7/DSF | Core integrity fell below 50% 3839 | -7/DSF | Core integrity fell below 20% 3842 | -7/DSF | Ambient heat levels rising (+10) 3848 | -7/DSF | Core destroyed Last Messages --------------- 03831_ Power failure, Lgt. Fission Core shutdown. 03832_ Overheating: Matter decay (-19). 03834_ Med. Treads broken. 03834_ Overheating: Short circuit. 03835_ Overheating: Matter decay (-16). 03836_ Power failure, Lgt. Fission Core shutdown. 03836_ Overheating: Core damaged (-91). 03837_ Minigun broken. 03837_ Overheating: Short circuit. 03838_ Power failure, Lgt. Fission Core shutdown. 03838_ Overheating: Core damaged (-91). 03839_ Overheating: Core damaged (-140). 03842_ Overheating: Med. Treads damaged (-66). 03842_ ALERT: Ambient heat levels +10. 03843_ Overheating: Matter decay (-23). 03844_ Power failure, Lgt. Fission Core shutdown. 03845_ Overheating: Med. Treads damaged (-21). 03845_ Overheating: Lrg. Storage Unit damaged (-21). 03848_ Overheating: Core damaged (-84). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????""??????????????????????????? | | ?????????#"#?????????????????????????? | | ??????####"##????????????????????????? | | ??????#"""""#?###??##????????????????? | | ??????#"""""## #///#!! #????????? | | ????"##"" @ #????????? | | ????""""" #????????? | | ?????##"" ##//#///### #??????????? | | ??????### ##?//#??/### ##?????????? | | ???????## ######???? ?????????? | | ???????#/ #???????? ??????????? | | ???????#/ #???????? ??????????? | | ???????## ###??????### ###????????? | | ???????# //#??????#== !!#????????? | | ???????# //#??????#== !!#????????? | | ???????# //#???????== !!?????????? | | ??????### ##########?# #?########## | | ??????# ## #!!!### ###***#[[[## | | ??????# ## #!!!##% %##* #[[[## | | ??????# % ! =[ !*=* ]=! | | ??????# [= = !! ! | | ??????# " [=* [! ! | | ??????# ## #!!!##% ##!!!# !!#% | | ??????# ## #!!!### ###!!!# ## | | ??????### ##########?# #?########## | | ????????! ????????? **???????# = | | ???????#! ????????# **#??????# | | ???????#! ????????# **#??????# | | ???????## #????????### ###??????### | | ???????? !?????????? !????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 10 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Recycling | Hacked Adv. Weight Redist. System | -9/Recycling | Hacked Lightning Gun | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Serviceable Loadout Shopping List \\IAMDERELICT Challenges ------------ None Game ------ Seed GrapheneBoreThrower Manual? 0 Play Time 00:57:17 Cumulative 5.0 hours Start 2024.04.04 @ 04:32:15 End 2024.04.04 @ 05:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a24efb7e-8626-43b0-bce4-20314f606775