Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.09 @ 21:43:53 Player: DeFlow Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (2999) 2999 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (955) 955 TOTAL SCORE: 11199 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 435 Met Imprinter 300 Was Imprinted 300 Friendly Fire -256 Cogmind --------- Core Integrity 0/1600 Matter 156/300 Energy 74/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Improved Gyrokinetic Inverter Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array Improved Linear Gravjet > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Advanced Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Advanced Transmission Jammer Improved System Shield > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Gravmag Array Gravmag Array Improved Gyrokinetic Inverter Q-thruster Improved Kinecellerator Improved Kinecellerator Cooled Pulse Rifle [Rating: 112] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Diametric Drive Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Phasing Sabre Energy Gun Particle Gun Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 7 | . . 2 . . . 2 . . 1 1 1 Utility 7 | . . . . . . 2 2 1 1 1 . Weapon 3 | . . . . . . 2 . . . . 1 Parts Attached 149 | 6 13 4 5 2 2 37 18 9 18 12 23 Power 14 | 1 1 . 1 . 1 2 2 1 2 1 2 Engine 4 | 1 . . 1 . 1 1 . . . . . Core 6 | . 1 . . . . 1 2 . . . 2 Reactor 4 | . . . . . . . . 1 2 1 . Propulsion 62 | 2 2 2 2 . 1 17 9 2 8 6 11 Treads 4 | . . . . . . . . . . . 4 Leg 29 | 2 . 2 2 . 1 17 4 . . . 1 Wheel 2 | . 2 . . . . . . . . . . Hover 20 | . . . . . . . 5 2 6 5 2 Flight 7 | . . . . . . . . . 2 1 4 Utility 34 | 1 2 2 1 1 . 9 3 2 6 4 3 Device 14 | . 1 . . . . 3 1 . 4 3 2 Storage 4 | 1 . 2 1 . . . . . . . . Processor 6 | . . . . . . 2 . 1 2 . 1 Hackware 3 | . . . . . . 1 . 1 . 1 . Protection 7 | . 1 . . 1 . 3 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 8 . 1 1 . 9 4 4 2 1 7 Energy Gun 20 | 2 8 . . . . 2 1 1 . 1 5 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 3 | . . . . . . 1 . . 2 . . Ballistic Cannon 3 | . . . . . . 3 . . . . . Launcher 6 | . . . 1 . . 2 2 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . . Piercing Weapon 2 | . . . . . . 1 . 1 . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . . . . 1 1 . 2 1 1 Parts Lost 77 | . . . . . . 9 15 . 27 1 25 Power 8 | . . . . . . . 3 . 3 . 2 Propulsion 34 | . . . . . . 5 6 . 9 1 13 Utility 23 | . . . . . . 2 5 . 9 . 7 Weapon 12 | . . . . . . 2 1 . 6 . 3 Highest Loss Streak 16 | . . . . . . 3 7 . 16 1 13 To Critical Strikes 3 | . . . . . . 1 1 . . . 1 Average Slot Usage (%) 87 | . 98 99 100 100 100 98 77 47 58 42 30 Engine 5 | . 9 . 9 11 11 4 . . . . . Core 1 | . 4 11 1 . . 1 4 . . . 1 Leg 28 | . 12 21 42 44 44 39 24 . . . . Wheel 2 | . 15 22 2 . . . . . . . . Hover 2 | . . . . . . . 2 14 13 19 10 Device 5 | . 6 11 11 3 . 2 10 . 7 8 5 Storage 7 | . 14 11 11 11 11 6 5 5 3 . . Processor 3 | . . . . . . 6 5 6 14 . 1 Hackware 1 | . . . . . . 3 . 3 2 2 2 Protection 4 | . 7 . . 7 11 5 . . . . . Energy Gun 5 | . 26 22 18 3 . 1 1 1 1 . 2 Ballistic Cannon 1 | . . . . . . 4 . . . . . Launcher 4 | . . . 4 11 11 5 2 3 1 . . Slashing Weapon 4 | . . . . 7 11 6 4 5 2 . . Piercing Weapon 2 | . . . . . . 6 4 5 2 . . Naked Turns 11 | . . . . . . . . . . . 11 Heaviest Build 69 | 14 21 18 36 40 43 60 55 52 69 17 28 Greatest Support 110 | 20 20 20 40 40 45 110 100 60 83 60 70 Greatest Overweight (x) 1 | . 1 . . . . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 6 8 8 14 15 15 15 15 15 13 5 5 Most Carried 15 | 4 8 8 12 15 15 15 15 15 15 5 5 Average Carried 11 | 2 7 6 10 13 14 13 14 13 8 4 2 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 8 8 11 14 14 14 15 15 4 5 2 Class Distribution -------------------- 36% | Scavenger-Mutant 22% | Mutant 12% | Gladiator 11% | Scavenger-Gladiator 8% | Hacker-Mutant 7% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Hacker-Gladiator | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 2379 | 237 229 69 40 52 31 731 410 33 391 87 69 Remotely . | . . . . . . . . . . . . Salvage Created 3360 | . 229 309 . . 19 1424 638 33 498 . 210 Parts 169 | . 15 21 . . 1 58 33 3 31 . 7 Haulers Intercepted 3 | . . 1 . . . 2 . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . . . . . Prevented 3 | . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 56 | . 7 7 . . 1 23 7 . 7 . 4 Melee 21 | . . . . . . 11 3 . 7 . . Guns 18 | . 7 7 . . . . . . . . 4 Cannons 5 | . . . . . . 5 . . . . . AOE 12 | . . . . . 1 7 4 . . . . Classes Destroyed 13 | . 3 2 . . . 6 1 . 1 . . Worker 7 | . . . . . . 1 2 2 2 . . Builder 6 | . . . . . . 4 1 . 1 . . Hauler 3 | . . 1 . . . 2 . . . . . Recycler 5 | . . . . . . 2 2 . 1 . . Drone 1 | . . . . . . . . . 1 . . Watcher 8 | . 2 2 . . . 3 . . 1 . . Swarmer 18 | . 3 3 . . 1 3 1 . 4 . 3 Saboteur 1 | . . . . . . . 1 . . . . Grunt 24 | . 4 2 . . . 13 3 . 2 . . Sentry 5 | . . 2 . . . 1 1 . . . 1 Hunter 3 | . . . . . . 2 1 . . . . Programmer 4 | . . . . . . 4 . . . . . Fireman 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 5 . . 1 8 4 2 4 . 2 Combat Bots Only 5 | . 3 3 . . 1 5 4 . 4 . 2 Max Kills in Single Turn 4 | . 1 2 . . 1 2 4 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 4 | . . . . . 1 2 4 . . . . Melee 1 | . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 1435 | . 32 26 . . 2 249 251 10 417 74 374 Missed 508 | . 12 7 . . . 64 92 5 174 37 117 Damage Taken 13849 | . 141 173 . . 29 2094 2602 149 3450 632 4579 Core 3811 | . 31 51 . . . 216 494 . 1163 242 1614 Absorbed by Shields 96 | . . . . . . . . . 96 . . Ignored by Resistances 4170 | . 49 51 . . 8 596 726 41 971 236 1492 Regen/Repaired (Parts) 302 | . 146 . . . . 156 . . . . . Core Remaining (%) 73 | 100 87 . . . 87 74 50 100 10 83 . Volleys Fired 109 | . 22 18 2 . 1 48 2 1 . . 15 Largest 3 | . 2 2 1 . 1 1 1 1 . . 3 Hottest 195 | . 130 130 33 . 33 53 75 75 . . 195 Shots Fired 148 | . 38 36 2 . 1 48 2 1 . . 20 Gun 103 | . 38 36 . . . 7 1 1 . . 20 Cannon 25 | . . . . . . 25 . . . . . Launcher 20 | . . . 2 . 1 16 1 . . . . Special . | . . . . . . . . . . . . Kinetic 25 | . . . . . . 25 . . . . . Thermal 103 | . 38 36 . . . 7 1 1 . . 20 Explosive 19 | . . . 2 . 1 16 . . . . . Electromagnetic 1 | . . . . . . . 1 . . . . Robot Hit Streak 18 | . 15 13 . . . 13 6 3 . . 18 Robot Miss Streak 7 | . 1 1 . . . 7 1 . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 209 | . 29 29 . . . 80 21 4 28 . 18 Core Hits 140 | . 11 12 . . 1 75 16 2 14 . 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . 1 2 . . . 3 2 . 4 . . Burn 4 | . 1 2 . . . 1 . . . . . Sever 1 | . . . . . . . . . 1 . . Impale 7 | . . . . . . 2 2 . 3 . . Melee Attacks 119 | . . . . . . 59 23 4 33 . . Impact . | . . . . . . . . . . . . Slashing 25 | . . . . . . 11 6 1 7 . . Piercing 94 | . . . . . . 48 17 3 26 . . Sneak Attacks 18 | . . . . . . . 8 2 8 . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . Follow-up Attacks 19 | . . . . . . 9 4 . 6 . . Damage Inflicted 9620 | . 413 457 . . 41 4698 1738 210 1504 . 559 Guns 1601 | . 413 457 . . . 127 31 20 . . 553 Cannons 576 | . . . . . . 576 . . . . . Explosions 3244 | . . . . . 41 2473 730 . . . . Melee 4127 | . . . . . . 1522 977 190 1438 . . Ramming 72 | . . . . . . . . . 66 . 6 Kinetic 576 | . . . . . . 576 . . . . . Thermal 2251 | . 413 457 . . . 127 681 20 . . 553 Explosive 2514 | . . . . . 41 2473 . . . . . Electromagnetic 80 | . . . . . . . 80 . . . . Impact . | . . . . . . . . . . . . Slashing 827 | . . . . . . 320 237 . 270 . . Piercing 3300 | . . . . . . 1202 740 190 1168 . . Highest Corruption 18 | . . . . . . 2 . . 18 6 3 Average Corruption 4 | . . . . . . 1 . . 11 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . . . . . 4 . . 12 4 . Message Errors 3 | . . . . . . . . . 2 1 . Matter Fused 2 | . . . . . . . . . 1 1 . Heat Flow Errors 2 | . . . . . . 1 . . 1 . . Energy Discharges 3 | . . . . . . 1 . . 2 . . Data Loss (minor) 2 | . . . . . . 1 . . . 1 . Data Loss (major) 2 | . . . . . . 1 . . . 1 . Alerts 2 | . . . . . . . . . 2 . . Misdirections 4 | . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 394 | . . . . . . 127 128 41 98 . . Projectiles . | . . . . . . . . . . . . Explosions 62 | . . . . . . 60 2 . . . . Melee 332 | . . . . . . 67 126 41 98 . . Knockbacks 10 | . . . . . . 10 . . . . . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . 10 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . . 60 . 32 . 3 Shots 2 | . . . . . . . 2 . . . . Rammed 7 | . . . . . . . . . 5 . 2 Targets Rammed 7 | . . . . . . . . . 5 . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 648 | . 648 9 . . . 248 80 18 163 5 278 Average Temperature 133 | . 230 8 . . . 41 41 13 30 5 117 Received Heat Transfer 1885 | . 60 51 . . 9 657 315 21 511 . 261 Effects 13 | . 12 . . . . . . . . . 1 Shutdowns 3 | . 3 . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . Interference 1 | . . . . . . . . . . . 1 Matter Decay 3 | . 3 . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 1 . . . . . . . . 2 Heat Transferred 3792 | . 1147 1221 . . . 296 425 37 . . 666 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 739 | . 165 414 149 . . 739 426 114 362 133 284 Initial 170 | . . 59 136 . . 152 170 74 51 98 64 Average 208 | . 63 196 137 . . 379 149 84 156 106 147 Maximum Alert Level 3 | . . 2 . . . 3 2 . 1 . 1 Low Security (%) 65 | 100 100 64 100 . . 34 64 100 73 100 59 Level 1 17 | . . 27 . . . 14 34 . 26 . 40 Level 2 16 | . . 8 . . . 47 1 . . . . Level 3 1 | . . . . . . 3 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . . . 8 4 . 4 . 1 Investigation 1 | . . . . . . . . . 1 . . Extermination 5 | . . . . . . 3 1 . 1 . . Reinforcement 9 | . . 1 . . . 3 2 . 2 . 1 Assault 2 | . . . . . . 1 1 . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 8 | . 1 4 . . . . 1 . 1 . 1 Communications Jammed 12 | . . . . . . . . . 12 . . Distress Signals 12 | . . . . . . . . . 12 . . Times Spotted 196 | . 11 18 . . 13 32 28 5 35 12 42 Peak Tracking Total 15 | . 4 7 . . 13 5 13 3 15 7 14 Tactical Retreats 26 | . . 2 . . 1 1 2 1 11 3 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . . . . 3 3 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 13 | . 1 . . . 1 8 3 . . . . Max in Single Turn 3 | . 1 . . . 1 2 3 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 21 | . 7 1 . . . 4 1 2 4 2 . Terminals 12 | . 6 1 . . . 1 1 1 1 1 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 4 | . 1 . . . . 2 . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . 1 . . 1 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 26 3 . . . 10 1 3 8 2 . Successful 36 | . 18 3 . . . 8 1 3 2 1 . Failed 17 | . 8 . . . . 2 . . 6 1 . Catastrophic 1 | . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 2 . . . . 16 2 1 7 8 2 Terminals 26 | . 18 3 . . . 1 1 1 1 1 . Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 17 | . 8 . . . . 7 . . 2 . . Recycling Units 2 | . . . . . . . . 2 . . . Scanalyzers 5 | . . . . . . 2 . . 2 1 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 11 3 . . . 1 1 1 1 1 . Record 2 | . 2 . . . . . . . . . . Open DSF 5 | . . . . . . 1 1 1 1 1 . Branch Access Points 2 | . 2 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Repair Station Hacks 11 | . 6 . . . . 5 . . . . . Scan Component 6 | . 3 . . . . 3 . . . . . Repair 5 | . 3 . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . Terminals 1 | . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 6 1 . . . 3 1 1 3 1 . Full Trace Events 2 | . . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 13 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 3 . . . . 2 . . . . . Time 160 | . 84 . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 1 2 . . . . Machine Destruction 3 | . . . . . . 1 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 14 | . . . . 9 . . . . 1 4 . Largest Group 9 | . . . . 9 9 5 . . 1 2 . Highest-Rated Group 293 | . . . . 293 293 168 . . 28 244 . Highest-Rated Ally 122 | . . . . 41 41 41 . . 28 122 . Zionite Dispatches 5 | . . . . . . . 1 . 1 3 . Heavy 1 | . . . . . . . . . . 1 . Recon 1 | . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . 2 . . 2 . DROP 2 | . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks 57 | . . . . . 32 24 . . . 1 . Total Damage 1909 | . . . . . 1234 547 . . . 128 . Kills 16 | . . . . . 12 4 . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . 3 . . 1 . . Emergency Access 1 | . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 6798 | 62 734 258 215 1388 395 1623 924 181 597 187 234 Spaces Moved 5917 | 39 530 234 167 1088 316 976 738 197 896 408 328 Core 363 | 5 . . . . . . . . 191 . 167 Treads 6 | . . . . . . . . . . . 6 Legs 3339 | 34 190 . 147 1088 316 976 588 . . . . Wheels 594 | . 340 234 20 . . . . . . . . Hover 1217 | . . . . . . . 150 197 705 10 155 Flight 398 | . . . . . . . . . . 398 . Fastest Speed 32 | 50 80 80 80 120 120 110 53 52 43 32 39 Average Speed 92 | 111 97 80 115 120 120 119 108 53 52 37 46 Slowest Speed 190 | 120 190 80 120 120 120 120 190 56 110 110 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 5 50 21 41 86 55 31 18 8 20 14 10 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 210 | . . . 19 . 6 161 24 . . . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . . AOE 208 | . . . 19 . 6 159 24 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 6892 | 54 709 268 185 1174 332 1289 821 267 967 441 385 Wait 430 | 6 113 7 7 65 5 121 30 46 13 9 8 Move 5906 | 38 529 233 166 1087 315 975 737 196 895 407 328 Hop . | . . . . . . . . . . . . Pick Up 108 | 4 16 4 4 11 5 33 8 7 7 6 3 Fast Attach 56 | 6 6 . . . . 8 5 2 7 8 14 Attach 57 | . 1 2 . . . 14 9 7 11 4 9 Detach 17 | . 2 . . . . 2 6 1 . 1 5 Swap 36 | . 6 2 5 2 2 15 4 . . . . Drop 71 | . 14 2 1 9 4 25 3 4 3 5 1 Fire 109 | . 22 18 2 . 1 48 2 1 . . 15 Melee 94 | . . . . . . 48 17 3 26 . . Ram 7 | . . . . . . . . . 5 . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 670 | -10/Materials | Repaired Ion Engine 696 | -10/Materials | Repaired Aluminum Leg 749 | -10/Materials | Repaired Particle Gun 775 | -10/Materials | Discovered new exit (range 7) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Propulsion x2 989 | -9/Materials | Discovered new exit (range 12) 1055 | -9/Materials | Entered Mines 1196 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1205 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1270 | -9/Mines | Entered Zion 1372 | -7/Zion | Build established: Scavenger-Mutant 1423 | -7/Zion | Given A8's code to call for help 1450 | -7/Zion | Learned 8 Factory zone layouts 1755 | -7/Zion | Learned location of Data Miner (-6) 1864 | -7/Zion | Found CR-A16's Pointy Stick 2182 | -7/Zion | Learned location of Warlord (-5) 2188 | -7/Zion | Learned Factory emergency access door positions 2277 | -7/Zion | Imprinted 2280 | -7/Zion | Declared Zion's savior 2616 | -7/Zion | Gained Derelict followers 2626 | -7/Zion | Discovered new exit (range 16) 2658 | -7/Zion | Entered Proximity Caves 2658 | -6/Proximity Caves | Accompanied by 9 allies 2689 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2738 | -6/Proximity Caves | Lost 4 allies 3010 | -6/Proximity Caves | Discovered new exit (range 12) 3053 | -6/Proximity Caves | Entered Factory 3053 | -6/Factory | Accompanied by 5 allies 3053 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3054 | -6/Factory | Identified exit to Factory 3138 | -6/Factory | Repaired Carbon-fiber Leg 3177 | -6/Factory | Repaired Carbon-fiber Leg 3704 | -6/Factory | Spotted B-75 Beast 3835 | -6/Factory | Build established: Hacker-Mutant 3882 | -6/Factory | Garrison activated, responded to threat 3978 | -6/Factory | Lost 3 parts (1n1u1w) 4089 | -6/Factory | Retrieved Zion intel report: Component Schematics 4100 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4106 | -6/Factory | Retrieved Zion intel report: Emergency Access 4520 | -6/Factory | Build established: Scavenger-Gladiator 4676 | -6/Factory | Entered another Factory area 4676 | -5/Factory | Evolved 2 slots: Utility x2 4775 | -5/Factory | Zion Recon squad teleported in 4975 | -5/Factory | Identified exit to DSF 5503 | -5/Factory | Build established: Gladiator 5541 | -5/Factory | Lost 6 parts (2p1n2u1w) 5587 | -5/Factory | Discovered new exit (range 15) 5600 | -5/Factory | Entered another Factory area 5600 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5604 | -4/Factory | Lost 7 parts (1p4n2u) 5774 | -4/Factory | Discovered new exit (range 8) 5781 | -4/Factory | Entered Research 5781 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5927 | -3/Research | Build established: Hacker-Gladiator 5934 | -3/Research | Discovered new exit (range 13) 6088 | -3/Research | Lost 4 parts (1p1n1u1w) 6131 | -3/Research | Retrieved Zion intel report: Component Stockpiles 6142 | -3/Research | Found Prototype Device 6183 | -3/Research | Zion Infowar Resupply teleported in 6228 | -3/Research | Identified Exp. ECM Suite 6229 | -3/Research | System corruption reached 10% 6236 | -3/Research | Core integrity fell below 50% 6248 | -3/Research | Lost 16 parts (2p5n5u4w) 6315 | -3/Research | Lost 4 parts (2n2u) 6356 | -3/Research | Core integrity fell below 20% 6378 | -3/Research | Entered another Research area 6378 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6394 | -2/Research | Zion Hover Resupply teleported in 6444 | -2/Research | Zion Heavy squad teleported in 6492 | -2/Research | Zion Trap Resupply teleported in 6526 | -2/Research | Spotted B-90 Cyclops 6548 | -2/Research | Discovered new exit (range 15) 6565 | -2/Research | Entered Access 6565 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 6717 | -1/Access | Lost 13 parts (1p7n5u) 6746 | -1/Access | Core integrity fell below 50% 6779 | -1/Access | Spotted B-99 Colossus 6785 | -1/Access | Core integrity fell below 20% 6799 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06790_ U-05 Engineer lays Concrete. 06790_ Acquired Cld. Field Propulsion Drive. 06791_ Knocked back. 06791_ Penetrated by Slug. 06791_ U-05 Engineer lays Concrete. 06792_ Critical hit (Burn: +37). 06792_ U-05 Engineer lays Concrete. 06793_ Acquired Cld. Field Propulsion Drive. 06793_ U-05 Engineer lays Concrete. 06794_ Penetrated by Slug. 06794_ Slug penetrates Wall. 06794_ Penetrated by Slug. 06794_ Centrium Leg destroyed. 06796_ P-80 Master resets S-43 Plague, system corruption cleaned. 06798_ Slammed into G-73 Enforcer. 06799_ K-01 Serf collects debris. 06799_ U-05 Engineer lays Concrete. 06799_ K-01 Serf collects debris. 06799_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????? ????????????????? | | ?????????????????????" ????????????????? | | ????????????????? ?"" ????????????????? | | ??????????????? G ????????????????? | | ???????????????? """ ?????????????????? | | ???????????????? " #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# ]#?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# "#########+####???? | | ?????????????????# u ! #???? | | ?????????????????# !% ####? | | ?????????????????# k " #? | | ?????????????????# " ## | | ????????????????## | | ????????????????# u | | ????????????????# = | | ????????????????# !% * | | ????????????????# k !!* | | ????????????????# p % !!* | | ????????????????# k | | ????????????????# g !! % | | ????????????????# s %A p= | | ####????????????# s@ g =!%! | | #????????????# ###+;#####"/"########### | | #????????????# # #??????????? | | #????????????# #% #???????????? | | #????????????# # " #???????????? | | #????????????# # """" #???????????? | | #????????????# #""""" #???????????? | | ###+########## # """"" #???????????? | | # """" #???????????? | | # " #???????????? | | # #???????????? | | #? #???????????? | | #? #???????????? | | # #???????????? | | ##############???????????? | | ######################????????????????????????? | | #?????????????????????????????????????????????? | | ##############????????????????????????????????? | | # " "T " #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Com. Matter Pod | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Core Shielding | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Shock Bomb Launcher | -6/Factory | Z-intel Gravmag Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dangerous Findings Denied? Respectable Loadout Robot Respite System Compromised The More The Merrier The One Total Silence Challenges ------------ None Game ------ Seed CatalystFissionPurifier Manual? 0 Play Time 04:06:48 Cumulative 11.2 hours Start 2024.05.09 @ 16:22:10 End 2024.05.09 @ 21:43:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e084d1a3-eb06-4d88-a659-b9b79d9b5301