Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.03.25 @ 14:13:51

Player: PYNTER

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (1107)     1107
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3942

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     242/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (6) ----
           Maneuvering Thrusters
           Power Shielding
           Trap Extractor

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Hardened Medium Armor Plating
           Trap Reconfigurator
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
           Power Shielding
           Rocket Launcher
     Heavy Flail
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             51   | 6   4   31  .   3   5   2   
  Power                    5    | 1   .   4   .   .   .   .   
    Engine                 4    | 1   .   3   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   8   .   .   .   1   
    Treads                 2    | .   .   2   .   .   .   .   
    Leg                    4    | .   .   4   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   2   .   .   .   1   
  Utility                  17   | 1   2   9   .   3   1   1   
    Device                 6    | .   .   4   .   1   .   1   
    Storage                4    | 1   .   1   .   1   1   .   
    Processor              4    | .   2   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   10  .   .   4   .   
    Energy Gun             5    | 1   .   4   .   .   .   .   
    Energy Cannon          3    | .   2   1   .   .   .   .   
    Ballistic Gun          8    | 1   .   5   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   .   .   
Parts Lost                 17   | .   .   4   .   .   6   7   
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               5    | .   .   2   .   .   1   2   
  Utility                  5    | .   .   1   .   .   1   3   
  Weapon                   5    | .   .   .   .   .   3   2   
  Highest Loss Streak      7    | .   .   1   .   .   4   7   
Average Slot Usage (%)     95   | .   97  95  100 100 89  48  
  Engine                   9    | .   14  9   11  11  7   .   
  Treads                   13   | .   .   6   22  22  18  4   
  Leg                      3    | .   .   9   .   .   .   .   
  Wheel                    2    | .   28  3   .   .   .   .   
  Device                   14   | .   .   14  11  14  22  14  
  Storage                  3    | .   14  6   .   .   1   9   
  Processor                17   | .   13  17  22  18  11  9   
  Protection               7    | .   .   4   11  11  7   .   
  Energy Gun               12   | .   1   10  22  22  .   .   
  Energy Cannon            2    | .   24  3   .   .   .   .   
  Ballistic Gun            4    | .   1   7   .   .   9   5   
  Impact Weapon            1    | .   .   .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 9   13  23  22  26  23  11  
  Greatest Support         40   | 32  32  40  40  40  40  20  
  Greatest Overweight (x)  3    | .   .   2   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   6   6   6   
  Average Capacity         4    | 4   6   5   4   4   4   6   
  Most Carried             6    | 3   5   6   4   4   4   4   
  Average Carried          2    | .   1   1   3   3   2   2   
  Final Capacity           6    | 6   6   4   4   4   6   6   
  Final Carried            4    | 1   3   3   4   4   2   3   

 Class Distribution 
--------------------
 89% | Mutant
  8% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
 Scavenger-Assassin | -8/Mines
             Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           854  | 225  75   496  .    .    58   .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1442 | .    216  1039 54   .    133  .    
  Parts                    95   | .    20   63   4    .    8    .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  37   | .   5   19  4   .   9   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     19   | .   .   14  4   .   1   .   
  Cannons                  10   | .   5   5   .   .   .   .   
  AOE                      4    | .   .   .   .   .   4   .   
Classes Destroyed          10   | .   4   5   .   .   1   .   
  Worker                   2    | .   1   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  14   | .   2   .   4   .   8   .   
  Grunt                    14   | .   3   11  .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   7    | .   .   7   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   5   3   4   .   4   .   
  Combat Bots Only         4    | .   2   3   4   .   4   .   
Max Kills in Single Turn   3    | .   1   2   2   .   3   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               2784 | .    241  841  103  .    632  967  
  Core                     887  | .    61   153  18   .    94   561  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  75   .    .    .    33   .    
Volleys Fired              88   | .    16   50   5    .    12   5    
  Largest                  2    | .    2    2    2    .    2    1    
  Hottest                  120  | .    120  112  112  .    112  33   
Shots Fired                163  | .    32   100  10   .    16   5    
  Gun                      106  | .    .    82   10   .    14   .    
  Cannon                   50   | .    32   18   .    .    .    .    
  Launcher                 7    | .    .    .    .    .    2    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  66   | .    .    62   .    .    4    .    
  Thermal                  90   | .    32   38   10   .    10   .    
  Explosive                7    | .    .    .    .    .    2    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    6    27   3    .    5    1    
  Robot Miss Streak        5    | .    5    2    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           114  | .    18   70   6    .    19   1    
  Core Hits                61   | .    7    34   4    .    8    8    
  Critical Hits            3    | .    .    3    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    
Melee Attacks              14   | .    .    .    .    .    14   .    
  Impact                   14   | .    .    .    .    .    14   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2499 | .    314  1203 59   .    618  305  
  Guns                     1068 | .    .    897  59   .    112  .    
  Cannons                  620  | .    314  306  .    .    .    .    
  Explosions               493  | .    .    .    .    .    202  291  
  Melee                    304  | .    .    .    .    .    304  .    
  Ramming                  14   | .    .    .    .    .    .    14   
  Kinetic                  749  | .    .    725  .    .    24   .    
  Thermal                  939  | .    314  478  59   .    88   .    
  Explosive                493  | .    .    .    .    .    202  291  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   304  | .    .    .    .    .    304  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    7    .    .    66   13   
  Projectiles              7    | .    .    7    .    .    .    .    
  Explosions               13   | .    .    .    .    .    .    13   
  Melee                    66   | .    .    .    .    .    66   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    .    .    .    .    61   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   6    | .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        346  | .    346  226  268  .    240  3    
  Average Temperature      106  | .    150  59   137  .    138  3    
  Received Heat Transfer   821  | .    84   305  .    .    .    432  
  Effects                  3    | .    .    .    2    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    
  Impact Corruptions       7    | .    .    .    .    .    7    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    .    .    
  Heat Transferred         2035 | .    666  999  148  .    222  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             305  | .   130 305 165 .   120 64  
  Average Influence        102  | .   44  151 49  .   74  44  
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         84   | 100 100 68  100 .   100 100 
  Level 1                  15   | .   .   31  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   4   .   .   .   .   
  Investigation            2    | .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | .   9   24  5   .   9   8   
  Peak Tracking Total      8    | .   7   3   3   .   4   8   
  Tactical Retreats        5    | .   3   .   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Reconfigurated       3    | .   .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          9    | .   .   8   .   1   .   .   
  Terminals                7    | .   .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   .   20  .   23  .   .   
  Successful               36   | .   .   13  .   23  .   .   
  Failed                   7    | .   .   7   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   1   .   2   .   .   
  Terminals                17   | .   .   17  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   11  .   23  .   .   
  Record                   29   | .   .   6   .   23  .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   6   .   .   .   .   
  Full Trace Events        3    | .   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               5486 | 62   295  2121 923  1161 784  140  
Spaces Moved               3324 | 56   217  1284 562  722  394  89   
  Core                     58   | 12   .    .    .    .    .    46   
  Treads                   2108 | .    .    387  562  722  394  43   
  Legs                     585  | .    .    585  .    .    .    .    
  Wheels                   557  | 44   217  296  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   16   | .    .    16   .    .    .    .    
  Fastest Speed            50   | 50   100  100  160  160  160  100  
  Average Speed            142  | 89   100  130  160  160  160  132  
  Slowest Speed            200  | 100  100  180  160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    33   80   97   93   92   26   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      28   | .    .    .    .    .    28   .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Total                      3909 | 68   266  1659 576  729  504  107  
  Wait                     322  | .    17   220  9    .    76   .    
  Move                     3318 | 55   216  1283 561  721  393  89   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  53   | 7    7    29   1    2    3    4    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   51   | 6    4    31   .    3    5    2    
  Detach                   29   | .    3    24   .    2    .    .    
  Swap                     .    | .    .    .    .    .    .    .    
  Drop                     28   | .    3    22   .    1    1    1    
  Fire                     88   | .    16   50   5    .    12   5    
  Melee                    14   | .    .    .    .    .    14   .    
  Ram                      6    | .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Sto)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 3)
  358 | -10/Materials | Entered another Materials area
  358 | -9/Materials  | Evolved 2 slots: Utility x2
 1215 | -9/Materials  | Discovered new exit (range 16)
 1583 | -9/Materials  | Discovered new exit (range 6)
 1588 | -9/Materials  | Identified exit to Mines
 1736 | -9/Materials  | Discovered new exit (range 6)
 1740 | -9/Materials  | Identified exit to Materials
 2479 | -9/Materials  | Entered Mines
 2495 | -9/Mines      | Learned location of Storage (-8)
 2714 | -9/Mines      | Discovered exit to Materials (range 5)
 2754 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2756 | -9/Mines      | Discovered new exit (range 5)
 2762 | -9/Mines      | Identified exit to Exiles
 2794 | -9/Mines      | Learned 2 Materials zone layouts
 2828 | -9/Mines      | Discovered exit to Materials (range 9)
 3105 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3206 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3402 | -9/Mines      | Entered Exiles
 3446 | -9/Exiles     | Met 8R-AWN
 3468 | -9/Exiles     | Met EX-HEX
 3545 | -9/Exiles     | Met EX-DEC
 3579 | -9/Exiles     | Visited The Gauntlet
 3852 | -9/Exiles     | Learned location of Zion (-7)
 3903 | -9/Exiles     | Discovered new exit (range 14)
 3921 | -9/Exiles     | Identified exit to Mines
 4046 | -9/Exiles     | Met EX-BIN
 4063 | -9/Exiles     | Aligned with FarCom system
 4065 | -9/Exiles     | Given EX-Vault access code
 4119 | -9/Exiles     | Opened EX-Vault
 4158 | -9/Exiles     | Found Prototype Device
 4191 | -9/Exiles     | Identified Trap Reconfigurator
 4215 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4343 | -9/Exiles     | Discovered exit to Mines (range 14)
 4563 | -9/Exiles     | Left Exiles lab with Trap Reconfigurator
 4563 | -9/Exiles     | Entered Mines
 4573 | -8/Mines      | Core integrity fell below 50%
 4731 | -8/Mines      | Discovered exit to Materials (range 8)
 4884 | -8/Mines      | Build established: Scavenger-Assassin
 5112 | -8/Mines      | Lost 4 parts (1p1n1u1w)
 5324 | -8/Mines      | Discovered exit to Materials (range 14)
 5347 | -8/Mines      | Entered Materials
 5347 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 5348 | -8/Materials  | Identified exit to Storage
 5349 | -8/Materials  | Identified exit to Factory
 5423 | -8/Materials  | Build established: Mutant
 5455 | -8/Materials  | Core integrity fell below 50%
 5478 | -8/Materials  | Core integrity fell below 20%
 5487 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Terminal disabled.
Imp. Sensor Array destroyed.
U-05 Engineer lays Concrete. <x6>
Acquired Maneuvering Thrusters. <x2>
Flight Unit destroyed.
U-05 Engineer lays Concrete. <x5>
Maneuvering Thrusters destroyed.
T-07 Excavator is excavating. <x2>
Trap Reconfigurator destroyed.
T-07 Excavator is excavating.
Slammed into Y-45 Defender.
T-07 Excavator is excavating.
Slammed into Y-45 Defender. <x3>
Destabilizing: Short circuit.
Broken Imp. Signal Interpreter permanently disabled.
Slammed into G-47 Trooper.
Destabilizing: System corrupted (+2).
Slammed into G-47 Trooper.
Acquired Trap Extractor.
IOEZFOV%T| NKT86UPNGNZ#=QK1BOC8H

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????????##  g##???## ####????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Heat Shielding             75
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         10
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
 Sml. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              ParticleImpactStabilizer
  Manual?         0
Play Time         00:40:06
  Cumulative      3.4 hours
  Start           2020.03.25 @ 13:31:03
  End             2020.03.25 @ 14:13:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d074df5-194e-48d6-9d0b-ab79d2a83413