Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 15:03:07 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (3118) 3118 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 6270 Bonus ------- High Alert Combat Kills 182 Cogmind --------- Core Integrity 454/700 Matter 79/300 Energy 159/250 System Corruption 3% Temperature Critical (583) Movement Core (2650) Ox52 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Cargo Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (30) --- Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Weapon Cycler EM Shotgun Particle Gun Heavy Assault Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cargo Storage Unit Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Matter Filter Weapon Cycler Light Armor Plating Light Armor Plating EM Shotgun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun Flak Gun Flak Gun Grenade Launcher Grenade Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cargo Storage Unit Device Seismic Detector Storage Cargo Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 73 | 8 9 19 24 13 Power 7 | 1 1 3 1 1 Engine 7 | 1 1 3 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 3 5 8 8 4 Treads 7 | . . 7 . . Leg 20 | 2 5 1 8 4 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 2 1 9 6 Device 6 | 1 . . 3 2 Storage 4 | 1 1 1 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 8 | . . . 4 4 Artifact . | . . . . . Weapon 18 | 2 1 7 6 2 Energy Gun 5 | . 1 4 . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . . 4 2 Ballistic Cannon . | . . . . . Launcher 5 | . . 3 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 31 | . 5 9 7 10 Power 5 | . 1 2 1 1 Propulsion 11 | . 2 4 . 5 Utility 8 | . 1 . 4 3 Weapon 7 | . 1 3 2 1 Highest Loss Streak 6 | . 3 2 3 6 To Critical Strikes 1 | . . 1 . . Average Backups 20 | 5 10 16 25 28 Power 3 | . 2 3 4 4 Propulsion 7 | 3 5 4 8 10 Utility 3 | . 2 4 3 2 Weapon 6 | . 1 3 8 9 Tool/Special . | . . . . . Unused Backups 21 | . 2 2 3 14 Power 7 | . . 2 1 4 Propulsion 6 | . 2 . . 4 Utility . | . . . . . Weapon 8 | . . . 2 6 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 98 89 89 83 Engine 9 | . 13 8 8 6 Treads 4 | . . 18 1 . Leg 28 | . 26 19 34 29 Device 3 | . 12 . 2 2 Storage 9 | . 14 11 9 7 Processor 2 | . 1 11 . . Protection 9 | . . . 14 20 Energy Gun 5 | . 7 14 1 . Ballistic Gun 12 | . 20 1 15 14 Launcher 1 | . . 5 . . Peak Build Rating 40 | 7 9 17 28 40 Average Rating 20 | 4 7 12 23 37 On Entrance 11 | . 7 9 13 28 Avg Prop Armor Cover (%) 6 | 6 . 8 3 . Naked Turns . | . . . . . Heaviest Build 178 | 13 28 51 163 178 Greatest Support 89 | 20 20 89 83 52 Greatest Overweight (x) 16 | 3 7 16 5 4 Average Overweight (x) 1 | . . . 2 3 Largest Inventory Capacity 30 | 8 15 20 30 30 Average Capacity 24 | 7 14 19 29 30 Most Carried 30 | 7 15 20 30 30 Average Carried 21 | 5 10 16 26 28 Final Capacity 30 | 8 15 20 30 30 Final Carried 30 | 6 15 18 30 22 Class Distribution -------------------- 36% | Hauler-Mutant 35% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2419 | 218 272 566 1052 311 Remotely 277 | . . . 277 . Salvage Created 4626 | 95 713 1613 1698 507 Parts 241 | 9 31 102 77 22 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 12 | 2 . 5 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 72 | . 10 36 19 7 Guns 48 | . 10 22 9 7 AOE 23 | . . 13 10 . Classes Destroyed 15 | 2 3 6 3 1 Worker 19 | . 1 5 10 3 Builder 3 | . . 1 2 . Tunneler 2 | 2 . . . . Hauler 2 | . . 1 . 1 Recycler 19 | 1 3 5 10 . Mechanic 2 | . . . 1 1 Watcher 7 | . 1 4 1 1 Swarmer 13 | . . 10 3 . Grunt 40 | . 10 17 9 4 Brawler 1 | . . 1 . . Protector 1 | . . 1 . . Sentry 11 | . . 7 3 1 Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 8 | 2 3 6 8 4 Combat Bots Only 5 | . 2 5 4 2 Max Kills in Single Turn 3 | 1 1 3 3 2 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 575 | . 80 180 123 192 Missed 156 | . 19 52 38 47 Hits 419 | . 61 128 85 145 Melee 6 | . . 1 . 5 Projectile 413 | . 61 127 85 140 Critical Strikes 17 | . 1 3 5 8 Damage Taken 5924 | . 783 1584 1346 2211 Core 887 | . 202 262 177 246 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 115 | . . . 115 . Core Remaining (%) 55 | 100 19 34 67 . Volleys Fired 363 | 15 65 127 97 59 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 60 130 80 58 Shots Fired 661 | 30 130 207 184 110 Gun 600 | 30 130 174 160 106 Cannon . | . . . . . Launcher 61 | . . 33 24 4 Special . | . . . . . Kinetic 394 | 30 96 7 155 106 Thermal 206 | . 34 167 5 . Explosive 61 | . . 33 24 4 Electromagnetic . | . . . . . Robot Hit Streak 23 | 5 7 23 18 9 Robot Miss Streak 5 | 3 4 5 5 5 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . 1 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 399 | 18 72 136 107 66 Core Hits 249 | 6 38 85 81 39 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . . 6 1 1 Burn 6 | . . 6 . . Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8418 | 151 638 2754 3071 1804 Guns 5702 | 151 638 1576 1770 1567 Cannons . | . . . . . Explosions 2716 | . . 1178 1301 237 Melee . | . . . . . Ramming . | . . . . . Kinetic 3976 | 151 477 44 1737 1567 Thermal 1759 | . 161 1565 33 . Explosive 2683 | . . 1145 1301 237 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 . 3 Average Corruption 1 | . 1 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 7 3 . 3 Message Errors 3 | . 2 . . 1 Matter Fused 2 | . 1 . . 1 Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 3 | . 1 1 . 1 Data Loss (major) 1 | . 1 . . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 93 | . . 42 51 . Projectiles . | . . . . . Explosions 93 | . . 42 51 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 164 | . . 98 39 27 Shots 4 | . . 2 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 583 | . 213 542 132 583 Average Temperature 127 | . 36 192 37 127 Received Heat Transfer 2652 | . 456 660 468 1068 Effects 25 | . . 23 . 2 Shutdowns 7 | . . 6 . 1 Energy Bleed 1 | . . 1 . . Interference 4 | . . 4 . . Matter Decay 1 | . . 1 . . Short Circuit 3 | . . 3 . . Damage (minor) 5 | . . 4 . 1 Damage (major) 4 | . . 4 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . . 7 . . Heat Transferred 4584 | . 375 4134 75 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 3 1 . Low Security (%) 63 | 100 100 23 49 100 Level 1 25 | . . 24 50 . Level 2 9 | . . 42 . . Level 3 1 | . . 8 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 749 | 10 52 749 387 146 Initial 309 | . . 3 309 146 Average 177 | . 14 384 212 34 Influence Increases 2613 | 15 292 1303 746 257 Destroy 0b10 Robot/C 1420 | . 200 700 380 140 Destroy 0b10 Robot/NC 275 | 15 25 85 120 30 Destroy Leader 358 | . 52 160 102 44 Successful Hack 12 | . . . 12 . Disable Machine 165 | . . 120 30 15 Destroy Structure 278 | . . 178 87 13 Lose Combat Pursuer 105 | . 15 60 15 15 Influence Decreases 2613 | 15 282 580 1156 580 Entered New Map 608 | . . 7 424 177 Time Decay 1764 | 15 252 483 662 352 Lost Part 241 | . 30 90 70 51 Squads Dispatched 15 | . 2 4 4 5 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 11 | . 2 3 4 2 Assault 1 | . . 1 . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 16 52 34 26 Peak Tracking Total 11 | . 2 7 6 11 Tactical Retreats 6 | . 1 3 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 8 2 1 Max in Single Turn 3 | . . 3 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 2 4 7 . Terminals 9 | . 2 3 4 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 25 | . 3 9 13 . Successful 16 | . . 5 11 . Failed 9 | . 3 4 2 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 3 6 7 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units . | . . . . . Scanalyzers 4 | . . 3 1 . Garrison Access . | . . . . . Terminal Hacks 8 | . . 2 6 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . 1 . . Locate Traps 1 | . . . 1 . Disarm Traps 2 | . . . 2 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 3 1 . Retrieve Study 4 | . . 3 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 2 1 . Parts Repaired 2 | . . . 2 . Time 39 | . . . 39 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1023 | 8 1015 . . . Seismic 1023 | 8 1015 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6546 | 151 1155 1482 2507 1251 Spaces Moved 2139 | 72 493 587 667 320 Core 43 | 35 3 5 . . Treads 295 | . . 250 45 . Legs 1801 | 37 490 332 622 320 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 325 Average Speed 246 | 129 188 187 314 329 Slowest Speed 850 | 200 400 850 455 398 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 71 66 50 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 317 | . . 203 103 11 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 316 | . . 203 103 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2796 | 104 609 768 910 405 Wait 91 | . 28 4 59 . Move 2135 | 71 492 586 666 320 Hop . | . . . . . Pick Up 88 | 9 11 17 46 5 Fast Attach 15 | 5 3 5 1 1 Attach 42 | 3 3 11 15 10 Detach 3 | . . 2 1 . Swap 26 | . 4 7 9 6 Drop 33 | 1 3 9 16 4 Fire 363 | 15 65 127 97 59 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 10) 715 | -10/Materials | Core integrity fell below 50% 755 | -10/Materials | Lost 3 parts (1p1n1w) 879 | -10/Materials | Discovered new exit (range 9) 1027 | -10/Materials | Discovered new exit (range 13) 1137 | -10/Materials | Build established: Scavenger-Mutant 1174 | -10/Materials | Core integrity fell below 20% 1177 | -10/Materials | Discovered new exit (range 15) 1307 | -10/Materials | Entered another Materials area 1307 | -9/Materials | Evolved 2 slots: Propulsion x2 1682 | -9/Materials | Discovered new exit (range 16) 1918 | -9/Materials | Discovered new exit (range 8) 2242 | -9/Materials | Build established: Mutant 2507 | -9/Materials | First assault squad dispatched 2530 | -9/Materials | Discovered new exit (range 14) 2636 | -9/Materials | Core integrity fell below 50% 2789 | -9/Materials | Entered another Materials area 2789 | -8/Materials | Evolved 2 slots: Utility x2 3086 | -8/Materials | Build established: Hauler-Mutant 3307 | -8/Materials | Repaired Grenade Launcher 3748 | -8/Materials | Discovered new exit (range 6) 4253 | -8/Materials | Lost 3 parts (2u1w) 4444 | -8/Materials | Repaired Grenade Launcher 4672 | -8/Materials | Build established: Scavenger-Mutant 5296 | -8/Materials | Entered Factory 5296 | -7/Factory | Evolved 2 slots: Utility x2 5978 | -7/Factory | Build established: Hauler-Mutant 6439 | -7/Factory | Lost 3 parts (2u1w) 6486 | -7/Factory | Garrison activated, responded to threat 6547 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Hvy. Particle Gun. U-05 Engineer lays Concrete. Lgt. Armor Plating destroyed. U-05 Engineer lays Concrete. Aluminum Leg+ destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Aluminum Leg+ destroyed. Lyr. Light Armor Plating severed. Power failure, Ion Engine+ shutdown. U-05 Engineer lays Concrete. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. Flak Gun severed. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Overheating: Lyr. Light Armor Plating damaged (-46). Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# """""" #??????????????????????????????? | | ?????????# """""" #?????##############???????????? | | ?????????# """""" #?????# #???????????? | | ?????????# """""" ###???# " " ! #???????????? | | ?????????# + #???# " " #???????????? | | ?????????# """""" # #???# " " #???????????? | | ?????????# """""" # ##### " " #???????????? | | ???????????"""""" # # " " #???????????? | | ?????????# """""" # # " " #???????????? | | ?????????# + + " " #???????????? | | ?????????# """""" # # " " "" "" #???????????? | | ?????????????""?" # # " " ""R"" #???????????? | | ????????????????" # # """" #???????????? | | ????????????????" # # #???????????? | | ????????????????? # ###+##########???????????? | | ?????????????????## # ???????????????? | | ??????????????????# # """ """??????????????? | | ??????????????????# # """ """ #???????????? | | ??????????????????# # """ """ #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # !** #???????????? | | ??????????????????#k g # !* #???????????? | | ??????????????????# l@ !* #???????????? | | ??????????????????# % gg[ #???????????? | | ???????????? = #???????????? | | ??????????#^ # r% ggg #???????????? | | ??????????# #%uugg #???????????? | | ??????????######### ##+##########???????????? | | ???????????????? u ? ???????????????????? | | ??????????????? ??????????????????? | | ?????????????? ?????????????????? | | ???????????? ???????????????? | | ??????????? w ???????????????? | | ????????????###############+##### ??????????????? | | ??????????????????????????? ???? ??????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 6% | -8/Materials Grenade Launcher | 1% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed HellfireSchematicStabilizer Manual? 0 Play Time 00:40:27 Cumulative 9.0 hours Start 2026.06.10 @ 14:25:26 End 2026.06.10 @ 15:03:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cca15018-2656-4706-9695-0b416109867f