Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 14:15:29 Player: Blaj Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2102) 2102 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 4621 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 312 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (15) --- Enhanced Flexi-carbon Leg Wheel Advanced Energy Well Microactuators Force Booster ECM Suite Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Datajack Great Maul Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Great Maul > --- INVENTORY -------- Light Treads Enhanced Flexi-carbon Leg Wheel Microactuators Force Booster ECM Suite Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Mini Grenade Launcher Datajack Great Maul [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 68 | 2 9 13 29 7 3 5 Power 4 | . . 1 2 . . 1 Engine 4 | . . 1 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | . 1 4 9 1 2 2 Treads 1 | . . . . 1 . . Leg 18 | . 1 4 9 . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 5 7 3 1 1 Device 3 | 1 . 2 . . . . Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 16 | . 1 3 7 3 1 1 Artifact . | . . . . . . . Weapon 24 | 1 5 3 11 3 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 5 | . 3 2 . . . . Launcher 7 | . 2 . 2 2 . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 6 | . . 1 4 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 3 . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 21 | . . 5 11 4 . 1 Power 4 | . . 1 2 . . 1 Propulsion 7 | . . 1 4 2 . . Utility 8 | . . 2 5 1 . . Weapon 2 | . . 1 . 1 . . Highest Loss Streak 4 | . . 3 2 4 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 88 94 99 Engine 11 | . 14 14 11 11 11 10 Treads 3 | . . . . 10 9 . Leg 25 | . 28 28 32 12 18 33 Device 2 | . 6 10 . . . . Storage 11 | . 14 14 11 11 11 11 Protection 17 | . 7 3 21 22 22 22 Ballistic Cannon 5 | . 14 19 . . . . Launcher 5 | . 3 3 . 10 11 11 Impact Weapon 7 | . . . 10 11 11 10 Slashing Weapon 3 | . . 4 10 . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 12 36 33 50 49 49 49 Greatest Support 60 | 20 20 20 30 30 45 60 Greatest Overweight (x) 2 | . 1 1 1 2 2 1 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 Most Carried 15 | 6 11 15 15 12 13 15 Average Carried 11 | 3 7 13 12 9 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 11 14 12 10 13 15 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1454 | 208 251 394 351 160 20 70 Remotely . | . . . . . . . Salvage Created 2988 | 100 336 338 1699 384 41 90 Parts 132 | 9 29 10 73 7 . 4 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 2 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 71 | . 9 8 33 19 . 2 Melee 24 | . . 6 18 . . . Guns 1 | . 1 . . . . . Cannons 1 | . . 1 . . . . AOE 37 | . 8 1 7 19 . 2 Classes Destroyed 13 | 2 6 . 3 1 . 1 Worker 8 | . 2 1 3 2 . . Builder 3 | . . . 3 . . . Tunneler 7 | 2 . . 3 2 . . Hauler 5 | . 2 . 3 . . . Recycler 7 | 1 1 . 2 3 . . Operator 2 | . 1 . 1 . . . Watcher 5 | . 2 . 3 . . . Swarmer 13 | . 6 . 3 4 . . Grunt 30 | . 3 8 19 . . . Brawler 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Hunter 2 | . . . . . . 2 Assembled 15 | . . . . 15 . . Best Kill Streak 15 | 2 3 2 4 15 . 2 Combat Bots Only 15 | . 3 2 4 15 . 2 Max Kills in Single Turn 5 | 1 3 1 4 5 . 1 Gunslinging . | . . . . . . . Exploded 5 | . 3 1 4 5 . 1 Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 4058 | . 162 781 2081 754 . 280 Core 568 | . 30 137 271 42 . 88 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 330 | . . . 330 . . . Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 88 | 11 44 11 9 11 . 2 Largest 2 | 2 2 2 1 1 . 1 Hottest 70 | 60 70 70 30 30 . 30 Shots Fired 129 | 22 71 14 9 11 . 2 Gun 53 | 22 31 . . . . . Cannon 36 | . 27 9 . . . . Launcher 40 | . 13 5 9 11 . 2 Special . | . . . . . . . Kinetic 68 | 11 48 9 . . . . Thermal 21 | 11 10 . . . . . Explosive 40 | . 13 5 9 11 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 3 7 4 9 1 . . Robot Miss Streak 4 | 4 3 2 . 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 205 | 10 35 32 111 15 1 1 Core Hits 113 | 5 22 14 37 31 . 4 Critical Kills 4 | . . . 4 . . . Critical Parts Destroyed 9 | . . . 8 1 . . Critical Strikes 14 | . 1 . 12 1 . . Blast 1 | . 1 . . . . . Smash 13 | . . . 12 1 . . Melee Attacks 189 | . . 34 139 13 1 2 Impact 101 | . . . 86 12 1 2 Slashing 83 | . . 34 48 1 . . Piercing . | . . . . . . . Sneak Attacks 33 | . . 1 24 8 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 14 | . . . 14 . . . Damage Inflicted 9052 | 101 1012 863 4760 2088 71 157 Guns 308 | 101 207 . . . . . Cannons 337 | . 268 69 . . . . Explosions 2447 | . 537 254 462 1070 . 124 Melee 5960 | . . 540 4298 1018 71 33 Ramming . | . . . . . . . Kinetic 531 | 44 418 69 . . . . Thermal 114 | 57 57 . . . . . Explosive 2447 | . 537 254 462 1070 . 124 Electromagnetic . | . . . . . . . Impact 4541 | . . . 3444 993 71 33 Slashing 1419 | . . 540 854 25 . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 5 7 . . . . Message Errors 3 | . 1 2 . . . . Matter Fused 5 | . 3 2 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 1559 | . 5 1 1000 523 30 . Projectiles . | . . . . . . . Explosions 68 | . 5 1 . 62 . . Melee 1491 | . . . 1000 461 30 . Knockbacks 18 | . 2 1 10 5 . . Impact 14 | . . . 9 5 . . Kinetic 3 | . 2 1 . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 187 | . 72 12 . 93 . 10 Shots 10 | . 4 1 . 4 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 42 | 40 18 17 29 42 . 12 Average Temperature 13 | 21 10 6 15 17 . 5 Received Heat Transfer 1407 | . 24 489 873 . . 21 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 27 | . . . 19 8 . . Impact Corruptions 56 | . . . 37 18 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | 125 125 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 492 | 15 320 138 492 277 . . Initial 191 | . 9 70 25 191 . . Average 157 | 7 136 35 248 141 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 61 | 100 56 100 39 65 . . Level 1 29 | . 43 . 36 34 . . Level 2 9 | . . . 23 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 5 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 21 9 47 27 . 12 Peak Tracking Total 20 | . 4 2 5 20 . 4 Tactical Retreats 4 | . 1 1 . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 17 | . 5 . 11 . 1 . Terminals 13 | . 5 . 8 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 14 . 26 . 4 . Successful 25 | . 8 . 13 . 4 . Failed 19 | . 6 . 13 . . . Catastrophic 5 | . 2 . 3 . . . Database Lockouts . | . . . . . . . Manual 22 | . 10 . 11 . 1 . Terminals 34 | . 14 . 20 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 . 4 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . . Terminals 8 | . 4 . 4 . . . Botnet 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Mechanics 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 16 | . 5 . 11 . . . Full Trace Events 5 | . 1 . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 57 | . . . 57 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 2 . . . Non-combat 2 | . . . 2 . . . Combat . | . . . . . . . Robot Hacks Applied 5 | . . . 5 . . . parse_system 2 | . . . 2 . . . find_station 3 | . . . 3 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 192 | . . . . . 192 192 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 26 | . . . . . . 26 Total Damage 1540 | . . . . . . 1540 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 8705 | 69 1248 1305 2338 1151 1956 638 Spaces Moved 3760 | 26 683 598 939 346 843 325 Core . | . . . . . . . Treads 583 | . . . . 327 256 . Legs 3177 | 26 683 598 939 19 587 325 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 190 190 190 126 Average Speed 202 | 120 152 190 190 312 230 185 Slowest Speed 320 | 120 190 190 190 320 320 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 4 92 88 84 66 83 55 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . 1 1 4 Spaces Dug 72 | . 22 . 10 30 . 10 Terrain Destroyed 265 | . 92 27 55 75 . 16 Melee 10 | . . . 10 . . . Projectile . | . . . . . . . AOE 255 | . 92 27 45 75 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4394 | 46 822 685 1254 377 856 354 Wait 242 | . 68 20 133 . 8 13 Move 3754 | 25 682 597 938 345 842 325 Hop . | . . . . . . . Pick Up 43 | 2 11 7 17 1 1 4 Fast Attach 8 | . 2 . 4 . 2 . Attach 22 | 1 . 5 12 3 . 1 Detach 3 | . 2 . . . 1 . Swap 39 | 1 7 8 14 4 1 4 Drop 32 | 6 6 3 14 . . 3 Fire 88 | 11 44 11 9 11 . 2 Melee 163 | . . 34 113 13 1 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 3) 70 | -11/Junkyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Discovered new exit (range 3) 861 | -10/Materials | Discovered new exit (range 15) 1318 | -10/Materials | Entered Mines 1622 | -10/Mines | Discovered new exit (range 11) 1839 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1871 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2449 | -10/Mines | Core integrity fell below 50% 2503 | -10/Mines | Learned 2 Materials zone layouts 2506 | -10/Mines | Lost 3 parts (1p1n1w) 2563 | -10/Mines | Discovered new exit (range 8) 2623 | -10/Mines | Entered Materials 2623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2624 | -9/Materials | Identified exit to Materials 2977 | -9/Materials | Discovered new exit (range 6) 3225 | -9/Materials | Identified exit to Mines 3670 | -9/Materials | Discovered exit to Materials (range 8) 3927 | -9/Materials | Repaired Hrd. Medium Armor Plating 4306 | -9/Materials | Core integrity fell below 50% 4560 | -9/Materials | Repaired Great Maul 4961 | -9/Materials | Entered Mines 4962 | -9/Mines | Assembled infested the area 5002 | -9/Mines | Destroyed 15 combat bots 5054 | -9/Mines | Lost 4 parts (2n1u1w) 5055 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5103 | -9/Mines | Discovered exit to Materials (range 10) 5107 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5953 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5997 | -9/Mines | Discovered exit to Materials (range 6) 6112 | -9/Mines | Entered Zion 6183 | -7/Zion | Given A8's code to call for help 6943 | -7/Zion | Learned location of Warlord (-4) 7003 | -7/Zion | Learned Factory stockpile data 7026 | -7/Zion | Learned Factory garrison access intel 7058 | -7/Zion | Learned 8 Factory zone layouts 7373 | -7/Zion | Learned Factory emergency access door positions 7508 | -7/Zion | Received a visual enhancement algorithm 7684 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7694 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8023 | -7/Zion | Discovered new exit (range 10) 8068 | -7/Zion | Entered Proximity Caves 8068 | -6/Proximity Caves | Accompanied by 2 allies 8385 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8517 | -6/Proximity Caves | Core integrity fell below 20% 8706 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08518_ G-50 Soldier destroyed. 08519_ Enhanced Grunt heat damages Prototype Leg. 08519_ Acquired 10 matter. 08523_ Lgt. Antimatter Reactor fries itself beyond repair. 08533_ Acquired Prototype Leg. 08622_ Slug penetrates Enhanced Grunt. 08622_ Enhanced Grunt destroyed. 08626_ Slug penetrates Wall. 08632_ Wall collapses. 08632_ Slug penetrates Wall. 08632_ H-66 Slayer destroyed. 08633_ Penetrated by Slug. 08634_ H-66 Slayer destroyed. 08640_ Dropped Aluminum Leg. 08643_ Dropped Carbon-fiber Leg. 08644_ Gauss Rifle fries itself beyond repair. 08644_ Dropped Lgt. Treads. 08646_ Phase Shifter fries itself beyond repair. 08646_ Acquired Prototype Storage. 08647_ Acquired 40 matter. Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????? ????????????????????????????????? | | #????????# ??????##????????????????????????? | | #???????# ????s ????????????????????????? | | ##????## ?????s ????????????????????????? | | ##??## ??????? #??# ?????????????????? | | #?## #??????? ### ??????????????????? | | ## ## ##?????? ???????????????????? | | ##?# ###???? ????????????????????? | | ##?# #????? ?????????????????????? | | ##?# #?????? ??????????????????????? | | ### #???????? #??????????????????????? | | # ######???# #??????????????????????? | | # ##?## #??????????????????????? | | ### #??????? #?????????????? | | ##### #?????????????? | | #?????????????? | | ### @ #????????????? | | ## #?# ## ### ????????? | | ?## ##?# ########?## ????????? | | ??####??# #?????????# ### ?????????? | | ????????# ???????? ##???? ?????????? | | ????????# ##??????### #??????? #??????????? | | ????????# #?????????## ##????????? #??????????? | | ???????? ??????????#####??????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????## ?????????????????????????????????????? | | ????????## #????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticReactionInjector Manual? 0 Play Time 00:45:55 Cumulative 78.3 hours Start 2023.11.10 @ 13:30:02 End 2023.11.10 @ 14:15:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cb6d58e8-86ef-4004-a72f-250e67f4cfbf