Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 15:06:50 Player: CloudSeaKing Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (281) 281 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3141 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 504/550 Matter 78/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle AWS/Gauss > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Large Storage Unit Large Matter Pod (0) Improved Terrain Scanner Seismic Detector Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle AWS/Gauss > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Large Storage Unit Large Matter Pod Improved Terrain Scanner Seismic Detector Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 29 | 8 6 5 1 1 8 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 . . 2 Treads 3 | 2 . . . . 1 Leg 1 | . . . . . 1 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 1 1 1 2 Device 1 | 1 . . . . . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 1 . 1 2 Artifact . | . . . . . . Weapon 11 | 3 3 1 . . 4 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 3 1 . . 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . 3 . . 4 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . . 2 Utility 2 | . . . . . 2 Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 3 . . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 4 13 13 13 14 13 Power 2 | 1 3 2 2 3 2 Propulsion 2 | 2 2 2 2 2 1 Utility 5 | . 5 6 5 6 4 Weapon 3 | . 1 2 3 3 6 Tool/Special . | . . . . . . Unused Backups 15 | . 4 . 1 . 10 Power 4 | . 2 . . . 2 Propulsion 2 | . 1 . . . 1 Utility 4 | . 1 . 1 . 2 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 98 93 100 92 Engine 13 | . 14 12 14 14 9 Treads 16 | . 28 19 14 14 12 Leg 1 | . . . . . 9 Wheel 9 | . . 8 14 14 2 Device 2 | . 9 3 . . . Storage 13 | . 14 14 14 14 9 Protection 13 | . 4 10 14 14 23 Ballistic Gun 24 | . 23 27 21 28 26 Peak Build Rating 29 | 8 12 13 15 15 29 Average Rating 13 | 6 10 12 13 15 21 On Entrance 10 | . 8 12 12 15 15 Avg Prop Armor Cover (%) 3 | . . 3 3 3 5 Naked Turns . | . . . . . . Heaviest Build 51 | 14 35 38 38 38 51 Greatest Support 40 | 40 40 40 20 20 40 Greatest Overweight (x) 5 | . . 1 1 1 5 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 5 13 13 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 12 15 15 13 Class Distribution -------------------- 84% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 791 | 268 145 110 . 57 211 Remotely . | . . . . . . Salvage Created 522 | 51 239 110 . . 122 Parts 43 | 5 22 . . . 16 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 22 | . 8 7 . . 7 Guns 22 | . 8 7 . . 7 Classes Destroyed 8 | 1 5 1 . . 1 Tunneler 2 | 2 . . . . . Hauler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 12 | . 6 . . . 6 Grunt 2 | . 2 . . . . Sentry 1 | . . . . . 1 Assembled 7 | . . 7 . . . Best Kill Streak 4 | 1 4 4 . . 4 Combat Bots Only 4 | . 4 4 . . 4 Max Kills in Single Turn 2 | 1 2 1 . . 2 Gunslinging 1 | . 1 . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 161 | . 53 51 . . 57 Missed 46 | . 25 9 . . 12 Hits 115 | . 28 42 . . 45 Melee 16 | . . 16 . . . Projectile 99 | . 28 26 . . 45 AOE 1 | . . . . . 1 Damage Taken 1626 | . 228 794 . . 604 Core 107 | . 19 42 . . 46 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . . . 75 . Volleys Fired 88 | 7 29 28 . . 24 Largest 3 | 2 2 2 . . 3 Hottest 80 | 80 60 46 . . 69 Shots Fired 182 | 14 58 56 . 2 52 Gun 182 | 14 58 56 . 2 52 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 158 | 5 43 56 . 2 52 Thermal 22 | 7 15 . . . . Explosive . | . . . . . . Electromagnetic 2 | 2 . . . . . Robot Hit Streak 5 | 3 5 5 . . 5 Robot Miss Streak 5 | 5 4 4 . 1 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 3 . . 2 Max Gunslinging Chain 2 | . 1 1 . . 2 Shots Hit Robots 78 | 6 28 29 . . 15 Core Hits 40 | 2 15 14 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1084 | 70 324 448 . 3 239 Guns 1063 | 70 311 448 . . 234 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 21 | . 13 . . 3 5 Kinetic 957 | 50 225 448 . . 234 Thermal 106 | 20 86 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 4 8 8 8 . Average Corruption 6 | . 3 6 8 8 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 80 | . 15 7 37 21 . Message Errors 25 | . 6 2 12 5 . Matter Fused 13 | . 4 1 5 3 . Heat Flow Errors 8 | . . 1 4 3 . Energy Discharges 13 | . 1 1 7 4 . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 8 | . 2 1 4 1 . Data Loss (major) 8 | . 2 . 4 2 . Misfires 2 | . . . . 2 . Alerts 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 10 | 1 2 . . 2 5 Targets Rammed 10 | 1 2 . . 2 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 232 | 36 150 203 154 232 144 Average Temperature 82 | 20 41 145 77 93 44 Received Heat Transfer 120 | . 12 60 . . 48 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | 50 200 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 120 | 5 120 1 . . 70 Initial 1 | . . 1 . . . Average 15 | . 41 . . . 16 Influence Increases 396 | 10 221 . . . 165 Destroy 0b10 Robot/C 300 | . 160 . . . 140 Destroy 0b10 Robot/NC 25 | 10 15 . . . . Destroy Leader 54 | . 34 . . . 20 Successful Hack 17 | . 12 . . . 5 Influence Decreases 384 | 10 216 5 . . 153 Entered New Map 4 | . . 4 . . . Time Decay 360 | 10 216 1 . . 133 Lost Part 20 | . . . . . 20 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 12 9 . . 9 Peak Tracking Total 7 | . 5 7 . . 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 2 . 5 . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 5 . 50 . 3 Successful 53 | . 2 . 50 . 1 Failed 5 | . 3 . . . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 12 | . 7 . 1 . 4 Terminals 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 52 | . 2 . 50 . . Record 49 | . . . 49 . . Robot Analysis 2 | . 2 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 563 | 92 418 53 . . . Seismic 563 | 92 418 53 . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3347 | 194 627 245 1107 659 515 Spaces Moved 1388 | 98 304 74 459 273 180 Core 5 | 5 . . . . . Treads 1316 | 93 304 74 459 273 113 Legs . | . . . . . . Wheels 67 | . . . . . 67 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 155 Average Speed 212 | 154 160 207 240 240 226 Slowest Speed 320 | 160 160 240 240 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 7 56 12 91 54 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1605 | 122 396 110 466 276 235 Wait 33 | . 21 3 . . 9 Move 1383 | 97 303 73 458 272 180 Hop . | . . . . . . Pick Up 33 | 8 18 1 2 . 4 Fast Attach 11 | 7 2 . . . 2 Attach 11 | . . 4 2 . 5 Detach 2 | . . . 2 . . Swap 12 | 2 5 1 1 1 2 Drop 22 | . 16 . 1 1 4 Fire 88 | 7 29 28 . . 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 10 | 1 2 . . 2 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 6) 652 | -10/Materials | Discovered new exit (range 9) 784 | -10/Materials | Discovered new exit (range 8) 822 | -10/Materials | Entered Mines 823 | -10/Mines | Assembled infested the area 830 | -10/Mines | Met a Derelict bent on vengeance 953 | -10/Mines | Lost 3 parts (1p1n1w) 1014 | -10/Mines | Learned Materials stockpile data 1055 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1058 | -10/Mines | Discovered new exit (range 5) 1067 | -10/Mines | Entered Exiles 1131 | -10/Exiles | Met 8R-AWN 1170 | -10/Exiles | Met EX-HEX 1250 | -10/Exiles | Met EX-BIN 1286 | -10/Exiles | Aligned with FarCom system 1288 | -10/Exiles | Given EX-Vault access code 1408 | -10/Exiles | Opened EX-Vault 1430 | -10/Exiles | Found AWS/Gauss 1476 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1670 | -10/Exiles | Met EX-DEC 1723 | -10/Exiles | Visited The Gauntlet 2056 | -10/Exiles | Learned location of Zion (-6) 2152 | -10/Exiles | Discovered new exit (range 10) 2174 | -10/Exiles | Left Exiles lab with AWS/Gauss 2174 | -10/Exiles | Entered Mines 2351 | -9/Mines | Learned location of 1 exit from Materials 2567 | -9/Mines | Learned Materials security intel 2795 | -9/Mines | Discovered new exit (range 16) 2833 | -9/Mines | Entered Materials 2833 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2834 | -8/Materials | Identified exit to Factory 3127 | -8/Materials | Build established: Tank 3348 | -8/Materials | Self-destructed Last Messages --------------- 03207_ U-05 Engineer builds a Wall. 03208_ Acquired 106 matter. 03211_ U-05 Engineer lays Concrete. 03212_ U-05 Engineer builds a Wall. 03221_ U-05 Engineer lays Concrete. 03222_ U-05 Engineer builds a Wall. 03231_ U-05 Engineer lays Concrete. 03232_ U-05 Engineer builds a Wall. 03240_ U-05 Engineer builds a Door. 03244_ U-05 Engineer builds a Wall. 03249_ U-05 Engineer lays Concrete. 03288_ U-05 Engineer builds a Wall. 03297_ U-05 Engineer lays Concrete. 03301_ U-05 Engineer builds a Wall. 03305_ U-05 Engineer lays Concrete. 03307_ U-05 Engineer builds a Wall. 03313_ Dropped Hvy. Assault Rifle. 03317_ U-05 Engineer lays Concrete. 03331_ U-05 Engineer builds a Wall. 03343_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????=?????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????%?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????" ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????o?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????/?????????????????????????? | | ?????????????????????? ###??????????????????????? | | ?????????????????####### ###????????????????????? | | ?????????????????#;;;###;;;#????????????????????? | | ????????????????### @ ##???????????????????? | | ????????????????# # [ ##???????????????????? | | ?????????????#### # ##???????????????????? | | ?????????????# * u[ ;#???????????????????? | | ################### ;#???????????????????? | | [ ! *==+ u ;#???????????????????? | | ################### ##???????????????????? | | ?????????????## ==;* #????????????????????? | | ??????????????##### #????????????????????? | | ??????????????????#####+####????????????????????? | | ????????????????????# ########??????????????? | | ????????????????????# #??????????????? | | ????????????????????# " #??????????????? | | ????????????????????# #??????????????? | | ????????????????????# ########??????????????? | | ????????????????????#######?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 268 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertMasterShielding Manual? 0 Play Time 00:16:39 Cumulative 36.5 hours Start 2026.01.29 @ 14:53:10 End 2026.01.29 @ 15:06:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5b82d80-4346-44e4-902d-520c0854b217