Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 17:44:03 Player: Musaab Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (2112) 2112 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4767 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Advanced Weight Redist. System Particle Charger Microactuators Improved Weapon Shielding Improved Light Armor Plating Shock Absorption System System Shield High-powered Tractor Beam High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Hover Unit > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Power Maul > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Cesium-ion Thruster Improved Heat Sink Advanced Weight Redist. System Particle Charger Weapon Cycler Microactuators Improved Weapon Shielding Improved Light Armor Plating Shock Absorption System System Shield High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Heavy Laser Ion Cannon Ion Cannon Shotgun Axe Blade Saw [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 2 | . . 1 . 1 Parts Attached 107 | 8 10 7 49 33 Power 18 | 1 1 1 9 6 Engine 11 | 1 1 1 5 3 Core 7 | . . . 4 3 Reactor . | . . . . . Propulsion 31 | 4 2 1 15 9 Treads 2 | . . . . 2 Leg 16 | 2 . . 9 5 Wheel 10 | 2 2 1 5 . Hover 1 | . . . . 1 Flight 2 | . . . 1 1 Utility 19 | 1 3 2 10 3 Device 7 | . 2 1 1 3 Storage 7 | 1 1 1 4 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 39 | 2 4 3 15 15 Energy Gun 8 | . 1 2 4 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 14 | 2 3 . 6 3 Ballistic Cannon . | . . . . . Launcher 8 | . . . 2 6 Special Weapon 2 | . . 1 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 3 | . . . 3 . System Corruption 11 | . . . 11 . Parts Lost 42 | . 1 1 13 27 Power 10 | . . . 4 6 Propulsion 10 | . . . 2 8 Utility 4 | . . . 2 2 Weapon 18 | . 1 1 5 11 Highest Loss Streak 16 | . 1 1 7 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 96 98 90 90 Engine 10 | . 14 21 8 8 Core 3 | . . . 5 4 Leg 14 | . . . 11 22 Wheel 8 | . 27 21 11 . Device 6 | . 12 11 3 6 Storage 9 | . 14 11 10 7 Processor 5 | . . . 7 7 Protection 1 | . . . 5 . Energy Gun 6 | . 3 16 10 1 Energy Cannon 3 | . . . 3 5 Ballistic Gun 10 | . 23 11 12 5 Launcher 3 | . . . . 7 Impact Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 120 | 13 32 38 105 120 Greatest Support 40 | 20 24 24 36 40 Greatest Overweight (x) 29 | 3 1 2 14 29 Average Overweight (x) 2 | . . 1 1 4 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 20 | 7 12 15 19 25 Most Carried 25 | 4 9 15 25 25 Average Carried 17 | 2 8 12 16 21 Final Capacity 25 | 8 15 15 25 25 Final Carried 22 | 4 9 15 22 10 Class Distribution -------------------- 42% | Scavenger-Gunner 17% | Mutant 12% | Scavenger-Tank 12% | Gunner 12% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1866 | 209 325 234 748 350 Remotely . | . . . . . Salvage Created 1821 | . 325 201 865 430 Parts 107 | . 21 10 55 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 8 5 23 10 Guns 31 | . 8 5 17 1 Cannons 5 | . . . 3 2 AOE 8 | . . . 2 6 Classes Destroyed 10 | . 2 1 4 3 Worker 2 | . . . 1 1 Builder 5 | . . . 2 3 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 4 | . 2 . 2 . Swarmer 6 | . . . 6 . Grunt 30 | . 8 4 13 5 Sentry 5 | . . 1 3 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 9 | . 3 3 9 4 Combat Bots Only 7 | . 3 3 7 3 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5906 | . 412 177 2586 2731 Core 1188 | . 66 35 385 702 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 152 | . 62 58 . 32 Core Remaining (%) 73 | 100 73 91 30 . Volleys Fired 127 | . 26 9 67 25 Largest 3 | . 2 3 3 3 Hottest 163 | . 63 153 163 159 Shots Fired 304 | . 50 26 174 54 Gun 236 | . 50 23 154 9 Cannon 35 | . . . 15 20 Launcher 30 | . . . 5 25 Special 3 | . . 3 . . Kinetic 138 | . 48 9 74 7 Thermal 136 | . 2 17 95 22 Explosive 30 | . . . 5 25 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 5 3 13 8 Robot Miss Streak 6 | . 6 2 6 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 189 | . 35 13 107 34 Core Hits 118 | . 21 8 59 30 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . 3 1 Burn 3 | . . . 3 . Meltdown 1 | . . . . 1 Destroy 1 | . 1 . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4312 | . 490 197 1990 1635 Guns 2281 | . 490 197 1450 144 Cannons 529 | . . . 192 337 Explosions 1407 | . . . 347 1060 Melee 94 | . . . . 94 Ramming 1 | . . . 1 . Kinetic 1375 | . 479 86 686 124 Thermal 1495 | . 11 111 956 417 Explosive 1347 | . . . 347 1000 Electromagnetic . | . . . . . Impact 94 | . . . . 94 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . 1 11 15 Average Corruption 5 | . . 1 10 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 54 | . . 3 19 32 Message Errors 17 | . . 1 5 11 Matter Fused 9 | . . . 4 5 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 9 | . . 1 2 6 Parts Rejected 2 | . . . . 2 Data Loss (minor) 4 | . . . 2 2 Data Loss (major) 4 | . . . . 4 Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Weapon Failures 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 221 | . . . 2 219 Projectiles . | . . . . . Explosions 167 | . . . 2 165 Melee 54 | . . . . 54 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 672 | . . . 188 484 Shots 16 | . . . 5 11 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . 1 2 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 506 | . 1 138 506 186 Average Temperature 135 | . 1 53 149 38 Received Heat Transfer 1575 | . 201 51 972 351 Effects 16 | . . . 16 . Shutdowns 6 | . . . 6 . Energy Bleed 1 | . . . 1 . Interference 6 | . . . 6 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 6 | . . . 4 2 Heat Transferred 3220 | . 25 259 2331 605 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 347 | . 222 202 347 316 Initial 36 | . . 20 19 36 Average 125 | . 80 79 151 132 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 77 | 100 91 93 71 74 Level 1 22 | . 8 6 28 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 3 3 6 Investigation 7 | . 2 2 2 1 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 14 7 32 12 Peak Tracking Total 7 | . 5 2 7 3 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 13 | . . 1 1 11 Max in Single Turn 6 | . . 1 1 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 3 6 3 3 Terminals 10 | . 2 3 3 2 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 66 | . 12 26 20 8 Successful 49 | . 7 24 14 4 Failed 16 | . 5 2 5 4 Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 8 | . . . . 8 Terminals 44 | . 6 13 20 5 Fabricators . | . . . . . Repair Stations 16 | . 6 7 . 3 Recycling Units 3 | . . 3 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 31 | . 3 12 14 2 Record 13 | . 2 5 5 1 Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . 1 1 . Alert Level 3 | . . 1 2 . Unreport Threat 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Dispatch Records 2 | . . 1 1 . Transport Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 4 7 . 2 Scan Component 6 | . 2 3 . 1 Repair 6 | . 2 3 . 1 Refit 1 | . . 1 . . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 2 | . . 2 . . Process 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 6 3 2 Full Trace Events 12 | . 3 5 3 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 3 . 1 Time 180 | . 58 84 . 38 Parts Recycled 2 | . . 2 . . Recycled Matter 7 | . . 7 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4715 | 66 562 438 1401 2248 Spaces Moved 1831 | 41 358 326 604 502 Core 15 | 7 . . 3 5 Treads 51 | . . . . 51 Legs 650 | 23 7 . 227 393 Wheels 1062 | 11 351 326 374 . Hover 34 | . . . . 34 Flight 19 | . . . . 19 Fastest Speed 50 | 50 90 105 101 260 Average Speed 212 | 111 101 105 174 414 Slowest Speed 1655 | 200 120 120 750 1655 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 41 33 29 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 268 | . . . 25 243 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 263 | . . . 20 243 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2388 | 59 511 395 821 602 Wait 206 | 3 97 45 35 26 Move 1827 | 40 357 325 603 502 Hop . | . . . . . Pick Up 57 | 5 9 9 29 5 Fast Attach 32 | 6 5 1 11 9 Attach 42 | 1 . 3 20 18 Detach 11 | 1 2 . 7 1 Swap 33 | 1 5 3 18 6 Drop 49 | 2 10 . 30 7 Fire 127 | . 26 9 67 25 Melee 1 | . . . . 1 Ram 2 | . . . . 2 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Repaired Heat Sink 520 | -10/Materials | Repaired Shotgun 599 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 682 | -9/Materials | Repaired Heat Sink 682 | -9/Materials | Repaired Ion Engine 714 | -9/Materials | Repaired Arm. Wheel 931 | -9/Materials | Build established: Gunner 1049 | -9/Materials | Discovered new exit (range 13) 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -8/Materials | Destroyed 7 combat bots 1350 | -8/Materials | Lost 7 parts (1p1n2u3w) 1481 | -8/Materials | Lost 4 parts (2p2w) 1744 | -8/Materials | Build established: Scavenger-Tank 1791 | -8/Materials | Identified exit to Storage 1843 | -8/Materials | Central database locked down 1919 | -8/Materials | Core integrity fell below 50% 2028 | -8/Materials | System corruption reached 10% 2330 | -8/Materials | Build established: Scavenger-Gunner 2454 | -8/Materials | Discovered new exit (range 3) 2464 | -8/Materials | Identified exit to Factory 2468 | -8/Materials | Entered Factory 2468 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2727 | -7/Factory | Repaired Lgt. Nuclear Core 3833 | -7/Factory | Lost 5 parts (2p1n2w) 4009 | -7/Factory | Lost 3 parts (1p1n1w) 4438 | -7/Factory | Build established: Scavenger-Mutant 4639 | -7/Factory | System corruption reached 10% 4655 | -7/Factory | Core integrity fell below 50% 4696 | -7/Factory | Core integrity fell below 20% 4716 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04637_ Blade Saw destroyed. 04637_ Destroyed Blade Saw. 04642_ Hpw. Tractor Beam destroyed. 04651_ Lgt. Nuclear Core destroyed. 04667_ The unstable cave ceiling collapses. 04672_ System corrupted: Matter fused (-10). 04672_ K-01 Serf collects debris. 04677_ Power Maul destroyed. 04677_ K-01 Serf collects debris. 04686_ Axe destroyed. 04687_ The unstable cave ceiling collapses. 04689_ K-01 Serf collects debris. 04699_ Slammed into P-60 Hacker. 04705_ The unstable cave ceiling collapses. 04707_ System corrupted: Substantial component data lost. 04707_ K-01 Serf collects debris. 04709_ The unstable cave ceiling collapses. 04712_ Slammed into P-60 Hacker. 04712_ Imp. Signal Interpreter broken. 04712_ Destabilizing: Short circuit. 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" " ##% # ##???????# ########## | | " ## # #????????# #?????????? | | " ## # #????????## ##?????????? | | " ## # #?????????# #??????????? | | " ## # #?????????# #??????????? | | " ## # #?????????# #??????????? | | " ] ## # #?????????# #??????????? | | " ## # #?????????# #??????????? | | ??????## # #???????### ####???????? | | ??????## # #???????# ##???????? | | +############+##### ######### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 400 Matter Stores 355 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ChainControlUnit Manual? 0 Play Time 00:50:08 Cumulative 14.8 hours Start 2022.04.23 @ 16:20:24 End 2022.04.23 @ 17:44:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ffd9111-1907-41ba-b0ca-fcd089281ef1