Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 03:42:49

Player: maxwell

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (239)     1195
Value Destroyed (10883)    10883
Prototype IDs (51)         1020
Alien Tech Used (7)        1400
Bonus (13684)              13684
              TOTAL SCORE: 38682

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3929
Follower Combat Kills      4880
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       872
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -2697

 Cogmind 
---------
Core Integrity             0/1600
Matter                     224/300
Energy                     76/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (3) -------
           Quantum Rifle
>          --- INVENTORY (5) ----
           Quantum Reactor
           Antimissile System
  Advanced System Restoration Module

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
      Advanced Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
  Experimental Energy Well
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Targeting Computer
               Tactical Coordination Suite
      Improved Transmission Jammer
      Advanced Reaction Control System
               Phase Armor
>              --- WEAPON -----------
      Improved Arc Projector
       Compact HERF Cannon
               Nova Cannon
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
               Vortex Chain Reactor
  Experimental Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
      Improved Coolant Injector
       Compact Matter Pod
      Advanced Sensor Array
      Improved Transmission Jammer
      Advanced Cloaking Device
      Improved Component Analysis Suite
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Subatomic Replicator
               Core Cannon
               Linear Accelerator
               Linear Accelerator
               Neutron Missile Launcher
               Neutron Missile Launcher
[Rating: 223]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Target Analyzer
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Shock Maul
  Energy Gun               Pulse Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  11   | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             327  | 6   10  1   .   3   22  3   15  3   13  15  19  12  13  .   18  13  4   .   21  18  12  6   3   8   8   15  13  30  21  2   
  Power                    33   | 1   1   .   .   .   1   .   1   1   1   1   1   1   1   .   4   1   .   .   3   2   .   .   1   1   .   3   2   4   2   .   
    Engine                 11   | 1   1   .   .   .   1   .   1   1   1   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   2   1   .   .   .   .   .   1   1   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   .   2   1   4   2   .   
  Propulsion               62   | 2   1   .   .   1   4   .   1   .   5   6   1   3   4   .   3   3   1   .   2   3   1   .   .   3   1   4   5   5   2   1   
    Treads                 16   | 2   1   .   .   1   4   .   1   .   4   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    43   | .   .   .   .   .   .   .   .   .   1   6   .   1   3   .   3   3   1   .   2   3   1   .   .   3   1   3   5   5   2   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  106  | 1   3   .   .   .   4   2   2   .   6   .   5   2   1   .   4   8   1   .   6   2   6   6   .   4   4   6   2   20  11  .   
    Device                 67   | .   1   .   .   .   1   1   1   .   2   .   2   1   1   .   3   4   1   .   4   2   2   4   .   4   3   4   2   15  9   .   
    Storage                11   | 1   2   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   1   .   
    Processor              22   | .   .   .   .   .   1   1   .   .   3   .   2   1   .   .   1   4   .   .   .   .   4   .   .   .   1   .   .   3   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   126  | 2   5   1   .   2   13  1   11  2   1   8   12  6   7   .   7   1   2   .   10  11  5   .   2   .   3   2   4   1   6   1   
    Energy Gun             52   | .   2   1   .   1   10  .   4   2   1   5   7   2   3   .   3   1   .   .   5   .   1   .   2   .   .   .   .   .   1   1   
    Energy Cannon          15   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   1   4   1   .   .   .   .   .   3   .   2   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Launcher               26   | .   .   .   .   1   2   .   4   .   .   2   .   3   2   .   .   .   .   .   4   2   1   .   .   .   1   .   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          27   | .   2   .   .   .   1   1   2   .   .   1   4   1   2   .   3   .   1   .   .   5   2   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   2   .   1   .   4   .   2   .   .   .   1   .   .   .   4   .   3   1   .   4   .   .   1   2   .   .   
  Corrupted Parts          20   | .   .   .   .   .   1   .   .   .   .   5   .   .   2   .   6   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   
    System Corruption      126  | .   .   .   .   .   2   .   .   .   .   27  .   .   16  .   47  .   .   .   .   31  .   .   .   .   3   .   .   .   .   .   
Parts Lost                 74   | .   2   .   .   1   3   .   .   .   .   7   4   2   8   .   6   1   1   .   .   8   3   1   .   .   4   .   1   1   20  1   
  Power                    16   | .   1   .   .   .   1   .   .   .   .   2   1   1   2   .   2   .   .   .   .   2   .   1   .   .   .   .   1   .   2   .   
  Propulsion               29   | .   1   .   .   1   1   .   .   .   .   3   2   .   5   .   3   .   1   .   .   3   1   .   .   .   .   .   .   .   7   1   
  Utility                  19   | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   1   .   .   .   1   .   .   .   .   2   .   .   1   9   .   
  Weapon                   10   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   2   .   
  Highest Loss Streak      11   | .   1   .   .   1   1   .   .   .   .   6   3   2   4   .   5   1   1   .   .   4   2   1   .   .   4   .   1   1   11  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   93  100 100 100 95  92  97  100 99  90  85  88  79  62  71  94  99  100 99  94  99  94  96  99  98  98  97  94  94  1   
  Engine                   5    | .   11  14  14  14  8   7   12  14  14  3   5   4   9   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   1   9   11  11  11  5   5   5   5   3   .   .   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   5   4   1   6   10  8   2   7   6   .   
  Treads                   13   | .   28  28  28  28  32  30  33  35  34  12  .   10  7   12  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      15   | .   .   .   .   .   .   .   .   .   .   22  27  18  12  6   9   29  32  33  32  31  29  30  30  29  30  26  27  24  29  .   
  Device                   12   | .   10  14  14  14  9   15  14  14  9   3   5   1   .   6   5   9   13  16  15  7   9   9   10  10  10  16  22  25  24  .   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   11  7   5   5   5   5   4   4   4   4   .   
  Processor                13   | .   .   .   .   .   4   7   7   7   10  14  17  23  23  18  16  23  18  16  16  16  27  30  30  30  30  25  21  14  13  .   
  Energy Gun               9    | .   4   28  28  17  24  20  15  17  20  12  12  4   3   .   7   3   .   .   1   1   .   .   9   10  8   4   3   .   1   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   2   2   .   .   .   .   .   4   8   5   .   
  Ballistic Gun            1    | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   10  1   .   3   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Impact Weapon            4    | .   3   .   .   .   .   2   2   .   .   3   3   13  14  12  8   11  12  11  9   12  12  10  5   5   2   .   .   .   .   .   
Naked Turns                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   29  
Heaviest Build             204  | 10  32  32  32  33  57  58  105 106 103 107 109 62  70  52  81  86  82  82  82  93  93  82  93  93  92  144 144 204 204 .   
  Greatest Support         210  | 40  40  40  40  40  80  80  100 100 100 98  98  63  93  48  63  117 117 117 121 121 121 121 121 155 155 163 171 160 210 6   
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   1   1   1   1   1   3   4   1   3   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  5   
  Average Capacity         20   | 7   11  15  15  15  15  20  21  25  25  25  23  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  24  5   
  Most Carried             25   | .   11  12  12  15  15  20  25  25  25  25  21  20  20  20  20  20  20  20  20  20  20  20  19  20  20  25  25  25  24  5   
  Average Carried          19   | .   7   9   11  12  14  17  21  25  24  22  19  19  19  20  19  18  19  20  19  19  19  19  18  19  19  18  24  23  22  4   
  Final Capacity           25   | 8   15  15  15  15  20  20  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  5   5   
  Final Carried            25   | .   9   11  12  15  15  20  25  25  25  21  20  20  19  20  18  19  20  20  20  20  20  20  19  20  17  25  25  25  5   3   

 Class Distribution 
--------------------
 24% | Mutant
 24% | Scavenger-Mutant
 15% | Scavenger-Skirmisher
 10% | Alien-Mutant
  8% | Scavenger-Assassin
  4% | Assassin
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves
             Assassin | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Assassin | -4/Factory
   Scavenger-Assassin | -4/Upper Caves
   Scavenger-Assassin | -4/Upper Caves
   Scavenger-Assassin | -4/Zhirov
           Skirmisher | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
       Messiah-Mutant | -3/Quarantine
         Alien-Mutant | -2/Research
         Alien-Mutant | -1/Access
         Alien-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Matter Collected           6196  | 174  513  166  .    218  278  24   225  47   127  194  206  171  260  .    298  164  29   50   144  338  231  30   60   .    117  292  612  583  521  124  
  Remotely                 958   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    612  50   296  .    
Salvage Created            11646 | .    640  52   .    376  776  24   442  34   .    781  605  590  694  .    398  132  123  90   271  661  97   28   .    .    147  145  365  1383 2792 .    
  Parts                    440   | .    39   2    .    35   36   5    8    1    .    24   14   16   10   .    15   9    5    2    10   18   11   .    .    .    10   4    19   51   96   .    
Haulers Intercepted        5     | .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           3     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      159   | .    .    .    .    .    .    .    4    1    3    31   .    4    3    .    11   .    2    1    82   8    .    .    .    .    9    .    .    .    .    .    
  Prevented                64    | .    .    .    .    .    .    .    .    .    3    14   .    4    6    .    2    .    2    1    23   9    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Combat Hostiles Destroyed  190  | .   11  .   .   20  17  .   4   1   .   12  7   6   10  .   5   3   1   1   8   14  2   .   .   .   3   .   4   19  42  .   
  Melee                    10   | .   1   .   .   .   .   .   .   .   .   1   .   .   3   .   1   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     36   | .   10  .   .   .   8   .   .   1   .   3   7   .   .   .   2   1   .   .   1   1   .   .   .   .   1   .   .   .   1   .   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   .   1   5   4   .   
  AOE                      99   | .   .   .   .   19  6   .   3   .   .   8   .   4   1   .   .   .   .   .   5   6   1   .   .   .   2   .   2   11  31  .   
Classes Destroyed          23   | .   7   .   .   2   2   .   3   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   .   
  Worker                   7    | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 8    | .   1   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Swarmer                  52   | .   3   .   .   11  3   .   3   .   .   2   4   2   .   .   .   1   .   .   1   5   .   .   .   .   .   .   .   5   12  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Grunt                    74   | .   8   .   .   7   7   .   .   .   .   5   .   3   7   .   3   .   .   .   3   4   .   .   .   .   .   .   2   7   18  .   
  Brawler                  12   | .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   2   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Researcher               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   11   | .   .   .   .   1   4   .   .   .   .   1   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Hunter                   19   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   2   3   6   .   
  Programmer               14   | .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   2   2   1   .   .   .   2   .   .   .   2   .   .   1   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Heavy                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   5    | .   .   .   .   .   .   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   1   .   5   7   1   3   1   .   7   5   6   3   .   3   2   1   1   5   5   2   1   .   .   2   1   5   6   14  .   
  Combat Bots Only         13   | .   3   .   .   4   5   .   3   1   .   7   5   6   3   .   3   2   1   1   5   5   2   .   .   .   2   .   2   5   13  .   
Max Kills in Single Turn   4    | .   1   1   .   4   2   1   1   1   .   3   1   2   1   .   1   1   1   1   4   2   1   1   .   .   1   1   2   4   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   2   .   1   .   .   2   .   2   1   .   .   .   .   .   4   2   1   .   .   .   1   .   2   4   4   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Damage Taken               15908 | .    551  .    .    275  472  .    135  77   10   1278 667  308  924  .    839  201  524  .    241  1454 221  69   .    .    585  26   412  1837 4355 447  
  Core                     3361  | .    75   .    .    24   19   .    .    34   .    181  177  67   135  .    150  19   58   .    48   163  .    .    .    .    150  .    17   563  1082 399  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       777   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    486  291  .    
  Regen/Repaired (Parts)   127   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    60   96   .    .    .    .    69   .    .    .    .    37   .    .    .    .    71   .    .    .    .    86   .    98   61   .    .    
Volleys Fired              549   | .    62   .    .    18   37   3    35   2    .    18   27   34   28   .    30   2    11   2    12   21   5    .    4    .    7    5    27   76   82   1    
  Largest                  3     | .    2    .    .    2    3    3    3    3    .    3    3    1    1    .    3    1    1    1    3    3    1    .    1    .    1    1    1    2    2    1    
  Hottest                  300   | .    130  .    .    130  195  150  189  189  .    207  217  65   65   .    195  85   98   98   248  253  90   .    225  .    225  66   225  179  300  94   
Shots Fired                826   | .    124  .    .    21   95   8    45   7    .    36   55   35   30   .    42   2    11   2    30   36   5    .    4    .    9    5    27   83   113  1    
  Gun                      490   | .    124  .    .    6    87   8    40   7    .    28   43   31   19   .    25   2    .    .    14   7    .    .    4    .    5    .    8    .    31   1    
  Cannon                   230   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    17   .    11   2    10   17   5    .    .    .    .    5    15   74   62   .    
  Launcher                 106   | .    .    .    .    15   8    .    5    .    .    8    .    4    11   .    .    .    .    .    6    12   .    .    .    .    4    .    4    9    20   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  139   | .    120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    6    5    .    
  Thermal                  397   | .    4    .    .    6    36   .    40   7    .    25   55   31   19   .    42   2    11   2    24   24   5    .    4    .    5    .    9    20   25   1    
  Explosive                69    | .    .    .    .    15   8    .    1    .    .    1    .    1    .    .    .    .    .    .    4    2    .    .    .    .    4    .    4    9    20   .    
  Electromagnetic          221   | .    .    .    .    .    51   8    4    .    .    10   .    3    11   .    .    .    .    .    2    10   .    .    .    .    .    .    11   48   63   .    
  Robot Hit Streak         22    | .    6    .    .    10   11   6    14   7    .    9    13   9    12   .    14   6    .    8    7    9    2    .    1    .    8    10   22   21   20   .    
  Robot Miss Streak        7     | .    4    .    .    3    5    .    2    .    .    1    7    1    3    .    2    .    .    .    2    3    1    .    .    .    .    .    .    2    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           561   | .    76   .    .    18   68   2    34   6    .    27   27   30   34   .    23   6    12   2    19   29   3    2    1    .    7    2    12   54   67   .    
  Core Hits                432   | .    36   1    .    23   58   2    12   2    .    35   14   19   17   .    7    2    1    3    27   16   2    .    .    .    8    1    19   46   81   .    
  Critical Kills           6     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 28    | .    2    .    .    .    .    .    .    .    .    .    1    1    7    .    2    2    4    .    .    6    1    .    .    .    .    .    .    .    2    .    
  Critical Strikes         57    | .    3    .    .    .    2    .    3    .    .    1    6    3    8    .    3    3    5    .    1    6    1    .    .    .    .    .    4    4    4    .    
    Burn                   13    | .    .    .    .    .    1    .    3    .    .    .    5    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Corrupt                9     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    
    Smash                  31    | .    3    .    .    .    .    .    .    .    .    1    1    1    8    .    2    3    5    .    .    6    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              140   | .    14   .    .    .    1    1    13   .    .    1    5    5    20   .    12   16   23   1    .    14   7    4    3    .    .    .    .    .    .    .    
  Impact                   140   | .    14   .    .    .    1    1    13   .    .    1    5    5    20   .    12   16   23   1    .    14   7    4    3    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    2    .    .    .    .    .    3    .    .    .    2    2    2    .    .    1    4    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    2    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34493 | .    1077 27   .    1322 1640 46   971  107  .    1519 720  1371 1729 .    827  370  831  81   1598 1786 250  179  30   .    628  92   2332 4972 9988 .    
  Guns                     5625  | .    736  .    .    99   1018 46   552  107  .    344  493  610  326  .    446  36   .    .    234  103  .    .    30   .    84   .    .    .    361  .    
  Cannons                  5071  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   131  358  92   .    .    .    .    92   508  1828 1995 .    
  Explosions               19161 | .    .    .    .    1209 622  .    138  .    .    1129 .    380  493  .    .    .    .    .    1233 780  96   .    .    .    544  .    1761 3144 7632 .    
  Melee                    4491  | .    314  .    .    .    .    .    281  .    .    46   227  381  910  .    381  334  831  .    .    545  62   179  .    .    .    .    .    .    .    .    
  Ramming                  145   | .    27   27   .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    63   .    .    .    
  Kinetic                  945   | .    693  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    121  39   .    
  Thermal                  7031  | .    43   .    .    99   424  .    552  107  .    673  493  610  326  .    446  36   .    67   365  461  188  .    30   .    84   .    .    303  1724 .    
  Explosive                15591 | .    .    .    .    1209 622  .    .    .    .    155  .    193  .    .    .    .    .    .    1048 364  .    .    .    .    544  .    1642 3065 6749 .    
  Electromagnetic          6290  | .    .    .    .    .    594  46   138  .    .    645  .    187  493  .    .    .    .    .    185  416  .    .    .    .    .    .    627  1483 1476 .    
  Impact                   4491  | .    314  .    .    .    .    .    281  .    .    46   227  381  910  .    381  334  831  .    .    545  62   179  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         80    | .    .    .    .    .    2    .    2    2    2    28   10   10   30   30   80   2    4    4    4    36   .    1    1    1    15   .    .    2    2    2    
  Average Corruption       10    | .    .    .    .    .    2    .    1    2    2    17   5    10   15   30   46   1    3    4    4    27   .    1    1    1    5    .    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   15   .    .    
  Effects                  306   | .    .    .    .    .    .    .    15   6    2    19   15   30   55   8    56   2    18   7    1    35   .    .    2    1    5    .    .    17   12   .    
    Message Errors         82    | .    .    .    .    .    .    .    3    3    1    4    1    10   12   4    13   .    4    3    .    11   .    .    1    .    .    .    .    4    8    .    
    Matter Fused           73    | .    .    .    .    .    .    .    2    1    1    4    5    3    10   3    23   .    4    2    .    7    .    .    .    1    2    .    .    2    3    .    
    Heat Flow Errors       41    | .    .    .    .    .    .    .    3    .    .    6    4    4    10   1    4    .    2    .    .    4    .    .    .    .    .    .    .    2    1    .    
    Energy Discharges      26    | .    .    .    .    .    .    .    2    .    .    1    1    3    6    .    2    .    4    .    .    3    .    .    1    .    .    .    .    3    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      35    | .    .    .    .    .    .    .    1    1    .    2    2    4    9    .    3    2    3    1    .    4    .    .    .    .    1    .    .    2    .    .    
    Data Loss (major)      17    | .    .    .    .    .    .    .    2    .    .    .    1    2    4    .    2    .    1    1    .    3    .    .    .    .    .    .    .    1    .    .    
    Misfires               14    | .    .    .    .    .    .    .    1    1    .    1    .    1    2    .    2    .    .    .    .    2    .    .    .    .    2    .    .    2    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    6    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Overload Shots             14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    8    .    .    .    
Overflow Damage            3510  | .    121  .    .    47   6    .    142  .    .    41   135  251  395  .    80   237  454  4    19   308  62   122  .    .    59   .    129  282  616  .    
  Projectiles              244   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   35   194  .    
  Explosions               943   | .    .    .    .    47   6    .    .    .    .    41   .    .    .    .    .    .    .    .    19   .    .    .    .    .    59   .    102  247  422  .    
  Melee                    2323  | .    121  .    .    .    .    .    142  .    .    .    135  251  395  .    80   237  454  4    .    308  62   122  .    .    .    .    12   .    .    .    
Knockbacks                 27    | .    4    .    .    .    .    .    .    .    .    .    2    1    7    .    1    1    4    .    .    3    .    2    .    .    .    .    .    2    .    .    
  Impact                   24    | .    4    .    .    .    .    .    .    .    .    .    2    1    6    .    1    1    4    .    .    3    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      708   | .    .    .    .    51   .    .    14   .    .    75   .    17   26   .    .    .    .    .    .    175  .    .    .    .    100  .    .    97   153  .    
  Shots                    22    | .    .    .    .    2    .    .    2    .    .    6    .    1    2    .    .    .    .    .    .    5    .    .    .    .    1    .    .    1    2    .    
  Rammed                   12    | .    6    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             20    | .    6    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    .    .    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        559   | .    78   .    .    171  417  72   225  182  .    559  406  253  234  137  236  72   436  24   461  436  92   .    324  .    200  26   204  220  358  .    
  Average Temperature      100   | .    21   .    .    101  115  40   90   81   .    205  126  36   74   82   68   40   172  15   168  136  44   .    124  .    77   15   86   33   127  .    
  Received Heat Transfer   2505  | .    270  .    .    84   72   .    .    .    20   561  12   63   336  .    279  .    12   .    18   286  39   .    .    .    .    .    39   99   315  .    
  Effects                  26    | .    .    .    .    .    .    .    .    .    .    10   1    .    .    .    2    .    4    .    1    5    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           22    | .    .    .    .    .    3    .    .    .    .    .    .    2    4    .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    7    .    
  Combat Hostiles          21    | .    .    .    .    .    3    .    .    .    .    .    .    2    4    .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    6    .    
  Parts Fried              57    | .    5    .    .    .    6    1    2    .    .    1    5    3    7    .    .    .    2    .    .    3    .    2    .    .    .    .    6    4    10   .    
  Impact Corruptions       74    | .    3    .    .    .    .    .    4    .    .    .    5    8    14   .    3    5    16   2    .    9    1    3    .    .    .    .    1    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    .    1    .    .    1    1    .    .    2    1    .    .    2    .    .    2    3    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         9408  | .    50   .    .    130  686  .    1332 222  .    1079 1386 1036 481  .    666  100  .    100  709  348  50   .    50   .    111  .    .    285  587  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    2    7    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Peak Influence             4579 | .    182  5    .    653  708  349  .    .    .    .    300  .    .    .    .    52   .    .    .    .    169  .    .    .    .    87   1392 3240 4579 3113 
  Initial                  2924 | .    .    3    .    .    195  322  .    .    .    .    261  .    .    .    .    .    .    .    .    .    56   .    .    .    .    33   6    783  1944 2924 
  Average                  629  | .    55   1    .    404  503  299  .    .    .    .    208  .    .    .    .    18   .    .    .    .    66   .    .    .    .    35   649  1254 2404 3032 
Maximum Alert Level        5    | .    .    .    .    2    3    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    5    5    
  Low Security (%)         47   | 100  100  100  .    7    3    17   .    .    .    .    38   .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  37   .    .    .    
  Level 1                  13   | .    .    .    .    52   21   82   .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Level 2                  9    | .    .    .    .    40   65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    12   .    .    
  Level 3                  8    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    51   .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   12   .    .    
  Level 5                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   71   100  
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    28   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    2    .    .    .    6    1    .    .    .    1    2    .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    7    13   23   .    
  Investigation            5    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    3    1    .    
  Reinforcement            9    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    .    
  Assault                  30   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    6    20   .    
  Garrison                 6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    5    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Distress Signals           6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Communications Jammed      101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   7   56  32  .   
  Distress Signals         99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   7   54  32  .   
Times Spotted              368  | .   20  .   .   17  21  1   4   1   2   25  8   7   21  .   5   5   4   1   12  17  6   .   1   .   4   1   26  68  74  17  
  Peak Tracking Total      17   | .   3   .   .   4   5   .   3   1   1   7   5   6   4   .   3   2   3   1   10  6   1   .   1   .   2   1   6   6   17  8   
  Tactical Retreats        20   | .   1   .   .   .   1   .   .   .   .   1   .   1   9   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Machines Disabled          41   | .   .   .   .   6   5   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   10  7   8   .   
  Max in Single Turn       2    | .   .   .   .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Machines Accessed          45   | .   10  .   1   .   10  2   1   .   1   .   2   .   .   4   .   2   .   .   1   .   .   1   .   5   .   1   2   2   .   .   
  Terminals                18   | .   8   .   .   .   7   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                156  | .   29  .   1   .   39  3   1   .   4   .   3   .   .   33  .   3   .   .   1   .   .   1   .   26  .   4   6   2   .   .   
  Successful               120  | .   20  .   1   .   22  1   1   .   4   .   3   .   .   33  .   1   .   .   1   .   .   1   .   26  .   3   1   2   .   .   
  Failed                   35   | .   9   .   .   .   16  2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   5   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   148  | .   25  .   .   .   32  3   .   .   .   .   12  .   .   .   .   15  .   .   1   .   3   .   .   .   .   9   14  19  9   6   
  Terminals                58   | .   24  .   .   .   31  1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   
  Recycling Units          9    | .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             86   | .   8   .   1   .   10  .   1   .   4   .   .   .   .   33  .   .   .   .   1   .   .   1   .   26  .   .   .   1   .   .   
  Record                   27   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
  Part Schematic           21   | .   1   .   .   .   .   .   .   .   4   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   10  .   .   .   9   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   8   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   9   .   .   .   8   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   43   | .   1   .   .   .   .   .   .   .   4   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   22  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   108 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   18  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Acc   Com   
Total Allies               45    | .     1     .     .     2     1     .     .     .     4     .     .     .     .     .     1     1     .     .     4     1     2     .     .     .     .     9     .     7     4     8     
  Largest Group            9     | .     1     1     1     3     2     1     .     .     4     4     .     .     .     .     1     1     .     .     4     1     2     2     1     1     1     9     9     5     4     8     
  Highest-Rated Group      842   | .     10    10    10    55    41    10    .     .     156   156   .     .     .     .     96    49    .     .     182   47    206   206   103   103   103   842   842   613   406   117   
  Highest-Rated Ally       269   | .     10    10    10    31    31    10    .     .     40    40    .     .     .     .     96    49    .     .     49    47    103   103   103   103   103   103   103   269   122   15    
Zionite Dispatches         11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     4     2     .     
  Heavy                    7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     2     1     .     
  Hacker                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     
  STAY                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Ally Attacks               398   | .     .     .     .     6     .     .     .     .     9     44    .     .     .     .     2     8     .     .     21    3     7     .     2     .     3     5     60    136   55    37    
  Total Damage             25101 | .     .     .     .     107   .     .     .     .     169   1039  .     .     .     .     58    183   .     .     848   96    529   .     109   .     118   215   4521  12235 4048  826   
  Kills                    134   | .     .     .     .     1     .     .     .     .     1     14    .     .     .     .     .     1     .     .     7     .     3     .     1     .     1     1     26    55    17    6     
Allies Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Robot Analysis Total       9    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   2   .   .   2   .   2   .   .   1   1   .   .   .   1   1   .   1   .   1   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   2   1   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Turns Passed               25057 | 73   1656 946  254  967  756  482  1419 890  2283 712  871  1022 1318 188  927  924  830  327  951  732  786  407  297  223  288  550  710  1819 1384 65   
Spaces Moved               13671 | 32   865  581  159  573  352  284  725  367  918  413  400  595  527  79   325  541  566  261  601  335  448  334  214  175  182  329  547  877  933  133  
  Core                     68    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   50   
  Treads                   5331  | 29   865  581  159  573  352  284  725  367  918  108  .    .    122  79   169  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7755  | .    .    .    .    .    .    .    .    .    .    305  400  165  401  .    156  541  566  261  601  335  448  334  214  175  182  329  547  877  918  .    
  Wheels                   434   | .    .    .    .    .    .    .    .    .    .    .    .    430  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Fastest Speed            40    | 50   160  160  160  160  160  160  160  240  162  120  120  120  120  240  190  120  120  120  110  110  114  115  115  114  113  112  98   174  50   40   
  Average Speed            154   | 149  160  160  160  160  160  160  175  240  240  151  176  149  219  240  241  132  120  120  115  115  114  115  115  114  114  112  103  176  96   43   
  Slowest Speed            400   | 160  160  160  160  160  160  160  240  240  242  240  190  190  330  240  400  190  120  120  120  184  115  115  115  115  115  113  113  182  97   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       51    | 4    95   98   53   94   41   7    76   49   88   59   13   70   74   75   61   22   77   54   77   61   8    53   41   62   44   14   64   38   27   8    
  Regions Visited          30
    Branch Regions         21
  Pre-discovered Areas     12    | .    2    1    1    .    1    .    1    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        22    | .    1    .    1    1    .    1    1    1    1    1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    .    1    .    .    1    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             25    | .    .    1    .    2    .    .    2    1    2    2    .    2    3    .    2    .    1    2    .    1    .    1    2    .    1    .    .    .    .    .    
Spaces Dug                 188   | .    4    .    .    .    1    .    7    .    .    .    5    .    .    .    5    8    11   1    1    17   5    1    4    .    1    3    5    10   99   .    
Terrain Destroyed          1313  | .    4    .    .    103  35   .    27   .    .    19   14   11   .    .    18   8    17   1    43   39   19   1    4    .    204  3    35   240  468  .    
  Melee                    38    | .    4    .    .    .    1    .    7    .    .    .    2    .    .    .    1    8    6    1    .    1    4    1    2    .    .    .    .    .    .    .    
  Projectile               124   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    17   .    11   .    5    6    3    .    2    .    2    3    5    16   42   .    
  AOE                      1151  | .    .    .    .    103  34   .    20   .    .    19   .    11   .    .    .    .    .    .    38   32   12   .    .    .    202  .    30   224  426  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Total                      16642 | 54   1001 595  159  601  469  303  801  372  1004 466  516  677  621  79   400  714  665  270  833  618  702  351  256  196  251  502  661  1063 1304 138  
  Wait                     1577  | 17   23   3    .    .    36   2    2    .    46   9    41   33   26   .    13   113  62   4    150  214  217  .    32   4    53   127  54   49   245  2    
  Move                     13636 | 31   864  580  158  572  351  283  724  366  917  412  398  593  526  78   324  540  565  260  600  334  447  333  213  174  180  328  546  876  932  131  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  154   | .    15   4    1    5    11   9    8    .    8    6    10   .    5    .    2    12   3    .    3    3    7    2    1    1    .    18   5    5    10   .    
  Fast Attach              133   | 6    4    .    .    .    6    .    3    1    7    3    7    3    4    .    8    6    .    .    7    7    5    5    1    8    2    7    5    23   4    1    
  Attach                   86    | .    2    .    .    1    9    1    1    .    4    8    4    1    2    .    2    4    2    .    2    2    4    .    1    1    3    6    5    5    14   2    
  Detach                   29    | .    .    .    .    .    1    .    .    .    6    .    4    .    .    1    1    1    .    .    .    .    2    .    .    1    .    .    1    7    4    .    
  Swap                     114   | .    4    1    .    2    7    2    12   2    2    4    8    8    7    .    8    3    2    .    12   9    3    1    1    .    3    2    4    2    5    .    
  Drop                     160   | .    7    2    .    1    10   2    3    1    14   4    12   .    6    .    4    9    1    .    11   2    7    7    1    7    2    9    10   20   8    .    
  Fire                     549   | .    62   .    .    18   37   3    35   2    .    18   27   34   28   .    30   2    11   2    12   21   5    .    4    .    7    5    27   76   82   1    
  Melee                    119   | .    14   .    .    .    1    1    13   .    .    1    4    5    17   .    8    15   19   1    .    10   5    3    2    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    .    .    
  Crush                    13    | .    6    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   62    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    9    .    .    36   16   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / *Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    74 | -11/Scrapyard      | Entered Materials
   237 | -10/Materials      | Identified exit to Mines
   303 | -10/Materials      | Build established: Mutant
   512 | -10/Materials      | Discovered new exit (range 15)
   923 | -10/Materials      | Discovered new exit (range 15)
  1041 | -10/Materials      | Discovered new exit (range 13)
  1730 | -10/Materials      | Entered Mines
  1730 | -10/Mines          | Accompanied by 1 ally
  2225 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2228 | -10/Mines          | Found Prototype Device
  2412 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2516 | -10/Mines          | Discovered new exit (range 6)
  2612 | -10/Mines          | Discovered new exit (range 5)
  2665 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2665 | -10/Mines          | Discovered new exit (range 5)
  2676 | -10/Mines          | Entered Exiles
  2676 | -10/Exiles         | Accompanied by 1 ally
  2677 | -10/Exiles         | Identified exit to Mines
  2715 | -10/Exiles         | Met 8R-AWN
  2742 | -10/Exiles         | Met EX-HEX
  2814 | -10/Exiles         | Met EX-DEC
  2840 | -10/Exiles         | Learned location of Zion (-7)
  2930 | -10/Exiles         | Entered Mines
  2930 | -9/Mines           | Accompanied by 1 ally
  2938 | -9/Mines           | Discovered new exit (range 5)
  3384 | -9/Mines           | Identified exit to Materials
  3897 | -9/Mines           | Entered Materials
  3897 | -8/Materials       | Accompanied by 2 allies
  3897 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3902 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3948 | -8/Materials       | Identified Exp. Sensor Array
  4087 | -8/Materials       | Garrison activated, responded to threat
  4568 | -8/Materials       | Build established: Scavenger-Gunner
  4582 | -8/Materials       | Central database locked down
  4640 | -8/Materials       | Discovered new exit (range 4)
  4653 | -8/Materials       | Entered Factory
  4653 | -7/Factory         | Accompanied by 1 ally
  4653 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4654 | -7/Factory         | Identified exit to Lower Caves
  4960 | -7/Factory         | Build established: Scavenger-Skirmisher
  5111 | -7/Factory         | Discovered exit to Lower Caves (range 3)
  5135 | -7/Factory         | Entered Lower Caves
  5135 | -7/Lower Caves     | Accompanied by 1 ally
  5290 | -7/Lower Caves     | Found Alien Artifact
  5290 | -7/Lower Caves     | Identified Core Expander
  5290 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  5575 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5639 | -7/Lower Caves     | Spotted B-75 Beast
  6020 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6518 | -7/Lower Caves     | Discovered new exit (range 13)
  6549 | -7/Lower Caves     | Identified exit to Lower Caves
  6554 | -7/Lower Caves     | Entered another Lower Caves area
  6759 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7108 | -7/Lower Caves     | Discovered new exit (range 7)
  7349 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  7428 | -7/Lower Caves     | Identified exit to Zion
  7444 | -7/Lower Caves     | Entered Zion
  7555 | -7/Zion            | System corruption cleaned by Quarantine Array
  7641 | -7/Zion            | Discovered new exit (range 14)
  8089 | -7/Zion            | Learned 12 Factory zone layouts
  8375 | -7/Zion            | Learned Factory stockpile data
  8440 | -7/Zion            | Found Prototype Processor
  8440 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  8445 | -7/Zion            | Found Prototype Hackware
  8445 | -7/Zion            | Identified Exp. Hacking Suite
  8456 | -7/Zion            | Found Prototype Processor
  8456 | -7/Zion            | Identified Spectral Analyzer
  8461 | -7/Zion            | Found Prototype Processor
  8464 | -7/Zion            | Found Prototype Processor
  8731 | -7/Zion            | Given A8's code to call for help
  9205 | -7/Zion            | Imprinted
  9208 | -7/Zion            | Declared Zion's savior
  9725 | -7/Zion            | Identified exit to Proximity Caves
  9727 | -7/Zion            | Entered Proximity Caves
  9727 | -6/Proximity Caves | Accompanied by 4 allies
  9789 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9964 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10004 | -6/Proximity Caves | Destroyed 7 combat bots
 10004 | -6/Proximity Caves | System corruption reached 10%
 10095 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w)
 10341 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10427 | -6/Proximity Caves | Discovered new exit (range 10)
 10436 | -6/Proximity Caves | Identified exit to Factory
 10439 | -6/Proximity Caves | Entered Factory
 10439 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10440 | -6/Factory         | Identified exit to Lower Caves
 10457 | -6/Factory         | Identified Exp. Melee Analysis Suite (x2)
 10759 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 10813 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 10961 | -6/Factory         | Crushed by falling debris
 10962 | -6/Factory         | System corruption reached 10%
 10992 | -6/Factory         | Lost 3 parts (1p1n1u)
 11105 | -6/Factory         | Discovered exit to Lower Caves (range 5)
 11310 | -6/Factory         | Entered Lower Caves
 11505 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11754 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11988 | -6/Lower Caves     | Discovered new exit (range 15)
 12007 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12332 | -6/Lower Caves     | Entered another Lower Caves area
 12404 | -6/Lower Caves     | Discovered new exit (range 23)
 12689 | -6/Lower Caves     | Lost 4 parts (4n)
 12935 | -6/Lower Caves     | Build established: Mutant
 13319 | -6/Lower Caves     | System corruption reached 30%
 13599 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13619 | -6/Lower Caves     | Discovered new exit (range 5)
 13650 | -6/Lower Caves     | Entered Data Miner
 13651 | -6/Data Miner      | Discovered new exit (range 6)
 13677 | -6/Data Miner      | Met Data Miner
 13747 | -6/Data Miner      | Learned location of Section 7 (-2)
 13747 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13778 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13838 | -6/Data Miner      | Entered Proximity Caves
 14198 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14502 | -5/Proximity Caves | Build established: Scavenger-Gunner
 14544 | -5/Proximity Caves | Core integrity fell below 50%
 14604 | -5/Proximity Caves | Lost 5 parts (2p2n1u)
 14657 | -5/Proximity Caves | Spotted B-75 Beast
 14755 | -5/Proximity Caves | Discovered new exit (range 6)
 14765 | -5/Proximity Caves | Entered Factory
 14765 | -5/Factory         | Evolved 2 slots: Utility x2
 14766 | -5/Factory         | Identified exit to Upper Caves
 15043 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 15086 | -5/Factory         | Retrieved Zion intel report: Main Access
 15086 | -5/Factory         | Identified exit to Factory
 15146 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 15250 | -5/Factory         | Build established: Assassin
 15689 | -5/Factory         | Entered Upper Caves
 15697 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16204 | -5/Upper Caves     | Spotted B-75 Beast
 16398 | -5/Upper Caves     | Build established: Scavenger-Mutant
 16504 | -5/Upper Caves     | Discovered new exit (range 11)
 16516 | -5/Upper Caves     | Identified exit to Upper Caves
 16519 | -5/Upper Caves     | Entered another Upper Caves area
 16715 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16719 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16736 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16836 | -5/Upper Caves     | Discovered new exit (range 8)
 16844 | -5/Upper Caves     | Identified exit to Warlord
 16846 | -5/Upper Caves     | Entered Warlord
 16888 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17234 | -5/Warlord         | Rebuked by Warlord
 17247 | -5/Warlord         | Opened Warlord's prototype stash
 17252 | -5/Warlord         | Found Prototype Reactor
 17252 | -5/Warlord         | Identified Vortex Chain Reactor
 17259 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17270 | -5/Warlord         | Found Prototype Processor
 17281 | -5/Warlord         | Found Prototype Device
 17281 | -5/Warlord         | Identified Exp. Focal Shield
 17499 | -5/Warlord         | Opened side exit
 17609 | -5/Warlord         | Warlord forces counterattacked
 17708 | -5/Warlord         | Spotted Striker
 17766 | -5/Warlord         | Spotted Striker
 17790 | -5/Warlord         | Discovered new exit (range 8)
 17796 | -5/Warlord         | Identified exit to Proximity Caves
 17797 | -5/Warlord         | Entered Proximity Caves
 17810 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 17875 | -4/Proximity Caves | Lost 4 parts (1p2n1w)
 17910 | -4/Proximity Caves | System corruption reached 10%
 17972 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 17975 | -4/Proximity Caves | System corruption reached 30%
 18141 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 18317 | -4/Proximity Caves | Learned location of Quarantine (-3)
 18518 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 18529 | -4/Proximity Caves | Entered Factory
 18529 | -4/Factory         | Evolved 2 slots: Utility x2
 18529 | -4/Factory         | Identified Exp. Targeting Computer
 18530 | -4/Factory         | Identified exit to Upper Caves
 18819 | -4/Factory         | Build established: Scavenger-Assassin
 19066 | -4/Factory         | Discovered new exit (range 18)
 19069 | -4/Factory         | Found Prototype Processor
 19069 | -4/Factory         | Identified Exp. Terrain Scan Processor
 19084 | -4/Factory         | Zion Heavy squad teleported in
 19181 | -4/Factory         | Identified exit to Extension
 19315 | -4/Factory         | Entered Upper Caves
 19315 | -4/Upper Caves     | Accompanied by 2 allies
 19444 | -4/Upper Caves     | Identified exit to Upper Caves
 19677 | -4/Upper Caves     | Found Prototype Protection
 19677 | -4/Upper Caves     | Identified Zio. Weapon Casing
 19722 | -4/Upper Caves     | Entered another Upper Caves area
 19722 | -4/Upper Caves     | Accompanied by 1 ally
 19741 | -4/Upper Caves     | Discovered new exit (range 20)
 19891 | -4/Upper Caves     | Discovered new exit (range 24)
 19954 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 20014 | -4/Upper Caves     | Identified exit to Zhirov
 20019 | -4/Upper Caves     | Entered Zhirov
 20019 | -4/Zhirov          | Accompanied by 1 ally
 20019 | -4/Zhirov          | Discovered new exit (range 3)
 20040 | -4/Zhirov          | Met Zhirov
 20065 | -4/Zhirov          | Learned location of Testing (-2)
 20065 | -4/Zhirov          | Learned location of Command (-1)
 20097 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20122 | -4/Zhirov          | Found Alien Artifact
 20122 | -4/Zhirov          | Identified Integrated Reactor
 20122 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 20137 | -4/Zhirov          | Found Alien Artifact
 20240 | -4/Zhirov          | Identified exit to Proximity Caves
 20242 | -4/Zhirov          | Entered Proximity Caves
 20242 | -3/Proximity Caves | Accompanied by 1 ally
 20443 | -3/Proximity Caves | Crushed by falling debris
 20444 | -3/Proximity Caves | System corruption reached 10%
 20474 | -3/Proximity Caves | Lost 4 parts (2u2w)
 20504 | -3/Proximity Caves | Discovered new exit (range 23)
 20527 | -3/Proximity Caves | Identified exit to Research
 20530 | -3/Proximity Caves | Entered Research
 20530 | -3/Research        | Evolved 2 slots: Utility x2
 20639 | -3/Research        | Zion Heavy squad teleported in
 20762 | -3/Research        | Repaired Exp. Myomer Leg
 20900 | -3/Research        | Zion Heavy squad teleported in
 20942 | -3/Research        | Discovered new exit (range 23)
 20972 | -3/Research        | Zion Hacker squad teleported in
 21009 | -3/Research        | Zion Heavy squad teleported in
 21063 | -3/Research        | Identified exit to Quarantine
 21080 | -3/Research        | Entered Quarantine
 21080 | -3/Quarantine      | Accompanied by 9 allies
 21230 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 21232 | -3/Quarantine      | Discovered new exit (range 24)
 21370 | -3/Quarantine      | Found Alien Artifact
 21416 | -3/Quarantine      | Scanned by Researcher
 21468 | -3/Quarantine      | Incoming assault squad redirected
 21477 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 21507 | -3/Quarantine      | Build established: Messiah-Mutant
 21547 | -3/Quarantine      | Found Alien Artifact
 21567 | -3/Quarantine      | Found Alien Artifact
 21567 | -3/Quarantine      | Identified Core Reset Matrix
 21567 | -3/Quarantine      | Identified Phase Armor
 21567 | -3/Quarantine      | Identified Transdimensional Reconstructor
 21567 | -3/Quarantine      | Identified Subatomic Replicator
 21567 | -3/Quarantine      | Used Core Reset Matrix
 21571 | -3/Quarantine      | Detected hypermatrix surge
 21571 | -3/Quarantine      | Sensed 7 artifacts in vicinity
 21580 | -3/Quarantine      | First assault squad dispatched
 21610 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 21656 | -3/Quarantine      | Found Core Cannon
 21748 | -3/Quarantine      | Discovered new exit (range 24)
 21776 | -3/Quarantine      | Identified exit to Research
 21790 | -3/Quarantine      | Entered Research
 21790 | -2/Research        | Accompanied by 5 allies
 21790 | -2/Research        | Evolved 2 slots: Utility x2
 22040 | -2/Research        | First assault squad dispatched
 22060 | -2/Research        | Incoming assault squad redirected
 22092 | -2/Research        | Build established: Alien-Mutant
 22587 | -2/Research        | Retrieved Zion intel report: Trap Installations
 22588 | -2/Research        | Zion Experimental squad teleported in
 22690 | -2/Research        | Spotted B-90 Cyclops
 22700 | -2/Research        | Allies destroyed B-90 Cyclops
 22907 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 22908 | -2/Research        | Zion Hacker squad teleported in
 22994 | -2/Research        | Zion Heavy squad teleported in
 23027 | -2/Research        | Allies destroyed B-90 Cyclops
 23083 | -2/Research        | Zion Heavy squad teleported in
 23106 | -2/Research        | Discovered new exit (range 24)
 23161 | -2/Research        | Terminal network hard line cut
 23187 | -2/Research        | Identified exit to Access
 23295 | -2/Research        | Garrison activated, responded to threat
 23555 | -2/Research        | High security lockdown imminent
 23579 | -2/Research        | Discovered exit to Access (range 15)
 23609 | -2/Research        | Entered Access
 23609 | -1/Access          | Accompanied by 1 ally
 23609 | -1/Access          | Evolved 2 slots: Propulsion x2
 23769 | -1/Access          | Spotted B-99 Colossus
 23859 | -1/Access          | First assault squad dispatched
 23874 | -1/Access          | Incoming assault squad redirected
 24169 | -1/Access          | Incoming assault squad redirected
 24170 | -1/Access          | Incoming assault squad redirected
 24377 | -1/Access          | Incoming assault squad redirected
 24380 | -1/Access          | Incoming assault squad redirected
 24460 | -1/Access          | Retrieved Zion intel report: Trap Installations
 24461 | -1/Access          | Zion Heavy squad teleported in
 24477 | -1/Access          | Zion Hacker squad teleported in
 24516 | -1/Access          | Found Unknown Device
 24527 | -1/Access          | Identified Antimissile System
 24605 | -1/Access          | High security lockdown imminent
 24685 | -1/Access          | High security lockdown engaged
 24735 | -1/Access          | Energy Cycler disabled
 24883 | -1/Access          | Destroyed 13 combat bots
 24898 | -1/Access          | Lost 3 parts (1p2u)
 24964 | -1/Access          | Used Subatomic Replicator to replicate Core Cannon
 24983 | -1/Access          | Spotted B-99 Colossus
 24986 | -1/Access          | Released all parts (14)
 24988 | -1/Access          | Spotted B-99 Colossus
 24989 | -1/Access          | Core integrity fell below 50%
 24990 | -1/Access          | Emitted hypermatrix ping
 24991 | -1/Access          | Discovered new exit (range 6)
 24993 | -1/Access          | Entered Command
 24994 | -1/Command         | Emitted hypermatrix ping
 24999 | -1/Command         | Assembled emerged from beneath the floor
 25013 | -1/Command         | Core integrity fell below 20%
 25017 | -1/Command         | Lost 11 parts (1p7n3u)
 25045 | -1/Command         | Spotted B-99 Colossus
 25046 | -1/Command         | Retrieved Zion intel report: Trap Installations
 25055 | -1/Command         | Failed to warp due to unstable space
 25058 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  [ Coordinates transferred. ]
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Guard Positions ]
    [ 2 : Depthwide Sectors/0 ]
    [ 3 : Branch Access ]
>>\\ZION-SEEK-1
[ Targeting Guard Positions... ]
25048_ C-30 ARC bursts open, deploying its payload.
25048_ P-80 Master unfolds itself. <x2>
25049_ P-80 Master knocked back. <x2>
25049_ Penetrated by Slug. <x2>
25049_ Slug penetrates Wall. <x4>
25049_ Penetrated by Slug.
25053_ Slug penetrates Wall. <x5>
25053_ Penetrated by Slug. <x2>
25055_ Warp failed due to unstable space.
25056_ Slug penetrates Wall. <x4>
25056_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????#  #??????   |
| ??????????????????????????????????????#  #??????## |
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| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ??????????????????????????????????????#  #???????? |
| ????????????????????????###############  #???????? |
| ????????????????????????#            ##  #???????? |
| ????????????????????????#            ##  #???????? |
| ????????????????????????# |  ""      ##  #???????? |
| ????????????????????????#   """"   ""##  #???????? |
| ????????????????????????#   """"   ""##  #???????? |
| ????????????????????????#    ""    ""##  #???????? |
| ????????????????????????#@         Y"##  #???????? |
| ????????????????????????#          ""##  ##??????? |
| ????????????????????????#          ""#    ######## |
| ????????????????????????#          ""# ""          |
| ????????????????????????#            # T"          |
| ??????????????????????^?#     pp     #    ######## |
| ????????????????????????#######/##;#;;# "##??????? |
| ????????????????????????????#        "  "#???????? |
| ????????????????????????????#       "%"   #??????? |
| ????????????????????????????#        "    #??????? |
| ????????????????????????????#           ###??????? |
| ????????????????????????????+     !=    #????????? |
| ????????????????????????????#     !!    #????????? |
| ????????????????????????????#     =!    #????????? |
| ????????????????????????????#           #????????? |
| ????????????????????????????#      !    #????????? |
| ????????????????????????????#           +????????? |
| ????????????????????????????      #######????????? |
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| ??????????????????????????        #??????????????? |
| ???????????????????????????       #??????????????? |
| ????????????????????????????      ???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          67
Energy Capacity            1200
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1210
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Armor Coverage             225
Resistance: EM             25
Weapon Shielding           100
Evasion (%)                62
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            8
Core Analysis              6
Recoil Reduction           5
Kinecelleration            40
Offensive Hacking          16

 Item Schematics 
-----------------
           Kinecellerator | -3/Quarantine | Z-intel
       Imp. Remote Shield | -3/Quarantine | Z-intel
 Imp. Transmission Jammer | -3/Quarantine | Z-intel
          Remote Datajack | -3/Quarantine | Z-intel
        Adv. Sensor Array | -3/Quarantine | Z-intel
      Nuclear Pulse Array | -3/Quarantine | Z-intel
              Hvy. Treads | -3/Quarantine | Z-intel
        Hcp. Storage Unit | -3/Quarantine | Z-intel
                      Axe | -3/Quarantine | Z-intel
      Adv. Thermal Shield | -3/Quarantine | Z-intel
           Centrium Wheel | -3/Quarantine | Z-intel
        Adv. Recalibrator | -3/Quarantine | Z-intel
       Adv. Plasma Cannon | -3/Quarantine | Z-intel
      Imp. Linear Gravjet | -3/Quarantine | Z-intel
  Mic. Antimatter Reactor | -3/Quarantine | Z-intel
    Adv. Shield Generator | -3/Quarantine | Z-intel

 Robot Schematics 
------------------
 E-15 Imp | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Core Reset Matrix
Phase Armor
Core Cannon
Subatomic Replicator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredPulseShield
  Manual?         0
Play Time         02:27:36
  Cumulative      238.9 hours
  Start           2022.04.20 @ 22:46:04
  End             2022.04.22 @ 03:42:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          340
  Rogue           318
  Adventurer      4
  Explorer        18
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          88
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1acb2df9-d5fd-4730-9879-796e44e4a8c0