Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 03:42:49 Player: maxwell Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (239) 1195 Value Destroyed (10883) 10883 Prototype IDs (51) 1020 Alien Tech Used (7) 1400 Bonus (13684) 13684 TOTAL SCORE: 38682 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3929 Follower Combat Kills 4880 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 872 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -2697 Cogmind --------- Core Integrity 0/1600 Matter 224/300 Energy 76/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Quantum Rifle > --- INVENTORY (5) ---- Quantum Reactor Antimissile System Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Energy Well Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Tactical Coordination Suite Improved Transmission Jammer Advanced Reaction Control System Phase Armor > --- WEAPON ----------- Improved Arc Projector Compact HERF Cannon Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Vortex Chain Reactor Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Improved Coolant Injector Compact Matter Pod Advanced Sensor Array Improved Transmission Jammer Advanced Cloaking Device Improved Component Analysis Suite Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Core Cannon Linear Accelerator Linear Accelerator Neutron Missile Launcher Neutron Missile Launcher [Rating: 223] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Myomer Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Target Analyzer Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Experimental Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Shock Maul Energy Gun Pulse Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 . Utility 11 | . . . . . 1 1 . . . . 1 . . . . 2 . . . . 2 . . . . 2 . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 327 | 6 10 1 . 3 22 3 15 3 13 15 19 12 13 . 18 13 4 . 21 18 12 6 3 8 8 15 13 30 21 2 Power 33 | 1 1 . . . 1 . 1 1 1 1 1 1 1 . 4 1 . . 3 2 . . 1 1 . 3 2 4 2 . Engine 11 | 1 1 . . . 1 . 1 1 1 . 1 1 1 . 2 . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . 1 . . . . 1 1 . . 2 1 . . . . . 1 1 . . . Reactor 14 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 1 . 2 1 4 2 . Propulsion 62 | 2 1 . . 1 4 . 1 . 5 6 1 3 4 . 3 3 1 . 2 3 1 . . 3 1 4 5 5 2 1 Treads 16 | 2 1 . . 1 4 . 1 . 4 . 1 1 1 . . . . . . . . . . . . . . . . . Leg 43 | . . . . . . . . . 1 6 . 1 3 . 3 3 1 . 2 3 1 . . 3 1 3 5 5 2 . Wheel 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 106 | 1 3 . . . 4 2 2 . 6 . 5 2 1 . 4 8 1 . 6 2 6 6 . 4 4 6 2 20 11 . Device 67 | . 1 . . . 1 1 1 . 2 . 2 1 1 . 3 4 1 . 4 2 2 4 . 4 3 4 2 15 9 . Storage 11 | 1 2 . . . 1 . 1 . . . 1 . . . . . . . 2 . . . . . . 1 . 1 1 . Processor 22 | . . . . . 1 1 . . 3 . 2 1 . . 1 4 . . . . 4 . . . 1 . . 3 1 . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 126 | 2 5 1 . 2 13 1 11 2 1 8 12 6 7 . 7 1 2 . 10 11 5 . 2 . 3 2 4 1 6 1 Energy Gun 52 | . 2 1 . 1 10 . 4 2 1 5 7 2 3 . 3 1 . . 5 . 1 . 2 . . . . . 1 1 Energy Cannon 15 | . . . . . . . 1 . . . 1 . . . 1 . 1 . 1 4 1 . . . . . 3 . 2 . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Launcher 26 | . . . . 1 2 . 4 . . 2 . 3 2 . . . . . 4 2 1 . . . 1 . 1 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 27 | . 2 . . . 1 1 2 . . 1 4 1 2 . 3 . 1 . . 5 2 . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 2 . 1 . 4 . 2 . . . 1 . . . 4 . 3 1 . 4 . . 1 2 . . Corrupted Parts 20 | . . . . . 1 . . . . 5 . . 2 . 6 . . . . 5 . . . . 1 . . . . . System Corruption 126 | . . . . . 2 . . . . 27 . . 16 . 47 . . . . 31 . . . . 3 . . . . . Parts Lost 74 | . 2 . . 1 3 . . . . 7 4 2 8 . 6 1 1 . . 8 3 1 . . 4 . 1 1 20 1 Power 16 | . 1 . . . 1 . . . . 2 1 1 2 . 2 . . . . 2 . 1 . . . . 1 . 2 . Propulsion 29 | . 1 . . 1 1 . . . . 3 2 . 5 . 3 . 1 . . 3 1 . . . . . . . 7 1 Utility 19 | . . . . . . . . . . 1 1 1 1 . 1 1 . . . 1 . . . . 2 . . 1 9 . Weapon 10 | . . . . . 1 . . . . 1 . . . . . . . . . 2 2 . . . 2 . . . 2 . Highest Loss Streak 11 | . 1 . . 1 1 . . . . 6 3 2 4 . 5 1 1 . . 4 2 1 . . 4 . 1 1 11 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 100 100 100 95 92 97 100 99 90 85 88 79 62 71 94 99 100 99 94 99 94 96 99 98 98 97 94 94 1 Engine 5 | . 11 14 14 14 8 7 12 14 14 3 5 4 9 . 4 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 5 3 . . . 1 9 11 11 11 5 5 5 5 3 . . 3 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . 3 5 4 1 6 10 8 2 7 6 . Treads 13 | . 28 28 28 28 32 30 33 35 34 12 . 10 7 12 7 . . . . . . . . . . . . . . . Leg 15 | . . . . . . . . . . 22 27 18 12 6 9 29 32 33 32 31 29 30 30 29 30 26 27 24 29 . Device 12 | . 10 14 14 14 9 15 14 14 9 3 5 1 . 6 5 9 13 16 15 7 9 9 10 10 10 16 22 25 24 . Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 11 7 5 5 5 5 4 4 4 4 . Processor 13 | . . . . . 4 7 7 7 10 14 17 23 23 18 16 23 18 16 16 16 27 30 30 30 30 25 21 14 13 . Energy Gun 9 | . 4 28 28 17 24 20 15 17 20 12 12 4 3 . 7 3 . . 1 1 . . 9 10 8 4 3 . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 2 5 4 2 2 . . . . . 4 8 5 . Ballistic Gun 1 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 10 1 . 3 3 . 4 1 . . . . . . . . . . . . . 3 . . . 1 . Impact Weapon 4 | . 3 . . . . 2 2 . . 3 3 13 14 12 8 11 12 11 9 12 12 10 5 5 2 . . . . . Naked Turns 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 29 Heaviest Build 204 | 10 32 32 32 33 57 58 105 106 103 107 109 62 70 52 81 86 82 82 82 93 93 82 93 93 92 144 144 204 204 . Greatest Support 210 | 40 40 40 40 40 80 80 100 100 100 98 98 63 93 48 63 117 117 117 121 121 121 121 121 155 155 163 171 160 210 6 Greatest Overweight (x) 4 | . . . . . . . 1 1 1 1 1 3 4 1 3 1 . . . 1 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . 1 . . . 2 1 1 1 . . . . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 Average Capacity 20 | 7 11 15 15 15 15 20 21 25 25 25 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 24 5 Most Carried 25 | . 11 12 12 15 15 20 25 25 25 25 21 20 20 20 20 20 20 20 20 20 20 20 19 20 20 25 25 25 24 5 Average Carried 19 | . 7 9 11 12 14 17 21 25 24 22 19 19 19 20 19 18 19 20 19 19 19 19 18 19 19 18 24 23 22 4 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 5 Final Carried 25 | . 9 11 12 15 15 20 25 25 25 21 20 20 19 20 18 19 20 20 20 20 20 20 19 20 17 25 25 25 5 3 Class Distribution -------------------- 24% | Mutant 24% | Scavenger-Mutant 15% | Scavenger-Skirmisher 10% | Alien-Mutant 8% | Scavenger-Assassin 4% | Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Messiah-Mutant | -3/Quarantine Alien-Mutant | -2/Research Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 6196 | 174 513 166 . 218 278 24 225 47 127 194 206 171 260 . 298 164 29 50 144 338 231 30 60 . 117 292 612 583 521 124 Remotely 958 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 612 50 296 . Salvage Created 11646 | . 640 52 . 376 776 24 442 34 . 781 605 590 694 . 398 132 123 90 271 661 97 28 . . 147 145 365 1383 2792 . Parts 440 | . 39 2 . 35 36 5 8 1 . 24 14 16 10 . 15 9 5 2 10 18 11 . . . 10 4 19 51 96 . Haulers Intercepted 5 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 159 | . . . . . . . 4 1 3 31 . 4 3 . 11 . 2 1 82 8 . . . . 9 . . . . . Prevented 64 | . . . . . . . . . 3 14 . 4 6 . 2 . 2 1 23 9 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 190 | . 11 . . 20 17 . 4 1 . 12 7 6 10 . 5 3 1 1 8 14 2 . . . 3 . 4 19 42 . Melee 10 | . 1 . . . . . . . . 1 . . 3 . 1 2 1 . . 1 . . . . . . . . . . Guns 36 | . 10 . . . 8 . . 1 . 3 7 . . . 2 1 . . 1 1 . . . . 1 . . . 1 . Cannons 15 | . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . . . . . 1 5 4 . AOE 99 | . . . . 19 6 . 3 . . 8 . 4 1 . . . . . 5 6 1 . . . 2 . 2 11 31 . Classes Destroyed 23 | . 7 . . 2 2 . 3 . . 1 . 1 1 . . . . . . 1 . . . . . . . 1 4 . Worker 7 | . 2 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recycler 8 | . 1 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Swarmer 52 | . 3 . . 11 3 . 3 . . 2 4 2 . . . 1 . . 1 5 . . . . . . . 5 12 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Grunt 74 | . 8 . . 7 7 . . . . 5 . 3 7 . 3 . . . 3 4 . . . . . . 2 7 18 . Brawler 12 | . . . . 1 . . . . . 3 . . 1 . . . . . . 3 . . . . . . . 2 2 . Duelist 3 | . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Researcher 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 11 | . . . . 1 4 . . . . 1 1 1 . . . . . 1 . 1 . . . . . . . . 1 . Hunter 19 | . . . . . 3 . . 1 . . . . . . . . . . 3 . . . . . 1 . 2 3 6 . Programmer 14 | . . . . . . . 1 . . . 2 . 1 . 2 2 1 . . . 2 . . . 2 . . 1 . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Packrat 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . 1 . . 2 . 1 1 . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 3 1 . 5 7 1 3 1 . 7 5 6 3 . 3 2 1 1 5 5 2 1 . . 2 1 5 6 14 . Combat Bots Only 13 | . 3 . . 4 5 . 3 1 . 7 5 6 3 . 3 2 1 1 5 5 2 . . . 2 . 2 5 13 . Max Kills in Single Turn 4 | . 1 1 . 4 2 1 1 1 . 3 1 2 1 . 1 1 1 1 4 2 1 1 . . 1 1 2 4 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 2 . 1 . . 2 . 2 1 . . . . . 4 2 1 . . . 1 . 2 4 4 . Melee 1 | . 1 . . . . . . . . 1 . . 1 . 1 1 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Damage Taken 15908 | . 551 . . 275 472 . 135 77 10 1278 667 308 924 . 839 201 524 . 241 1454 221 69 . . 585 26 412 1837 4355 447 Core 3361 | . 75 . . 24 19 . . 34 . 181 177 67 135 . 150 19 58 . 48 163 . . . . 150 . 17 563 1082 399 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 777 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486 291 . Regen/Repaired (Parts) 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . 127 . . . . Core Remaining (%) 75 | 100 . . . 60 96 . . . . 69 . . . . 37 . . . . 71 . . . . 86 . 98 61 . . Volleys Fired 549 | . 62 . . 18 37 3 35 2 . 18 27 34 28 . 30 2 11 2 12 21 5 . 4 . 7 5 27 76 82 1 Largest 3 | . 2 . . 2 3 3 3 3 . 3 3 1 1 . 3 1 1 1 3 3 1 . 1 . 1 1 1 2 2 1 Hottest 300 | . 130 . . 130 195 150 189 189 . 207 217 65 65 . 195 85 98 98 248 253 90 . 225 . 225 66 225 179 300 94 Shots Fired 826 | . 124 . . 21 95 8 45 7 . 36 55 35 30 . 42 2 11 2 30 36 5 . 4 . 9 5 27 83 113 1 Gun 490 | . 124 . . 6 87 8 40 7 . 28 43 31 19 . 25 2 . . 14 7 . . 4 . 5 . 8 . 31 1 Cannon 230 | . . . . . . . . . . . 12 . . . 17 . 11 2 10 17 5 . . . . 5 15 74 62 . Launcher 106 | . . . . 15 8 . 5 . . 8 . 4 11 . . . . . 6 12 . . . . 4 . 4 9 20 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 139 | . 120 . . . . . . . . . . . . . . . . . . . . . . . . 5 3 6 5 . Thermal 397 | . 4 . . 6 36 . 40 7 . 25 55 31 19 . 42 2 11 2 24 24 5 . 4 . 5 . 9 20 25 1 Explosive 69 | . . . . 15 8 . 1 . . 1 . 1 . . . . . . 4 2 . . . . 4 . 4 9 20 . Electromagnetic 221 | . . . . . 51 8 4 . . 10 . 3 11 . . . . . 2 10 . . . . . . 11 48 63 . Robot Hit Streak 22 | . 6 . . 10 11 6 14 7 . 9 13 9 12 . 14 6 . 8 7 9 2 . 1 . 8 10 22 21 20 . Robot Miss Streak 7 | . 4 . . 3 5 . 2 . . 1 7 1 3 . 2 . . . 2 3 1 . . . . . . 2 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 561 | . 76 . . 18 68 2 34 6 . 27 27 30 34 . 23 6 12 2 19 29 3 2 1 . 7 2 12 54 67 . Core Hits 432 | . 36 1 . 23 58 2 12 2 . 35 14 19 17 . 7 2 1 3 27 16 2 . . . 8 1 19 46 81 . Critical Kills 6 | . 1 . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . 2 . Critical Parts Destroyed 28 | . 2 . . . . . . . . . 1 1 7 . 2 2 4 . . 6 1 . . . . . . . 2 . Critical Strikes 57 | . 3 . . . 2 . 3 . . 1 6 3 8 . 3 3 5 . 1 6 1 . . . . . 4 4 4 . Burn 13 | . . . . . 1 . 3 . . . 5 2 . . 1 . . . 1 . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corrupt 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 4 . . Smash 31 | . 3 . . . . . . . . 1 1 1 8 . 2 3 5 . . 6 1 . . . . . . . . . Melee Attacks 140 | . 14 . . . 1 1 13 . . 1 5 5 20 . 12 16 23 1 . 14 7 4 3 . . . . . . . Impact 140 | . 14 . . . 1 1 13 . . 1 5 5 20 . 12 16 23 1 . 14 7 4 3 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . 2 . . . . . 3 . . . 2 2 2 . . 1 4 . . . . 2 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . 1 . 3 . 2 . 1 . . 2 . . . . . . . . . . Damage Inflicted 34493 | . 1077 27 . 1322 1640 46 971 107 . 1519 720 1371 1729 . 827 370 831 81 1598 1786 250 179 30 . 628 92 2332 4972 9988 . Guns 5625 | . 736 . . 99 1018 46 552 107 . 344 493 610 326 . 446 36 . . 234 103 . . 30 . 84 . . . 361 . Cannons 5071 | . . . . . . . . . . . . . . . . . . 67 131 358 92 . . . . 92 508 1828 1995 . Explosions 19161 | . . . . 1209 622 . 138 . . 1129 . 380 493 . . . . . 1233 780 96 . . . 544 . 1761 3144 7632 . Melee 4491 | . 314 . . . . . 281 . . 46 227 381 910 . 381 334 831 . . 545 62 179 . . . . . . . . Ramming 145 | . 27 27 . 14 . . . . . . . . . . . . . 14 . . . . . . . . 63 . . . Kinetic 945 | . 693 . . . . . . . . . . . . . . . . . . . . . . . . 92 . 121 39 . Thermal 7031 | . 43 . . 99 424 . 552 107 . 673 493 610 326 . 446 36 . 67 365 461 188 . 30 . 84 . . 303 1724 . Explosive 15591 | . . . . 1209 622 . . . . 155 . 193 . . . . . . 1048 364 . . . . 544 . 1642 3065 6749 . Electromagnetic 6290 | . . . . . 594 46 138 . . 645 . 187 493 . . . . . 185 416 . . . . . . 627 1483 1476 . Impact 4491 | . 314 . . . . . 281 . . 46 227 381 910 . 381 334 831 . . 545 62 179 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 80 | . . . . . 2 . 2 2 2 28 10 10 30 30 80 2 4 4 4 36 . 1 1 1 15 . . 2 2 2 Average Corruption 10 | . . . . . 2 . 1 2 2 17 5 10 15 30 46 1 3 4 4 27 . 1 1 1 5 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 15 . . Effects 306 | . . . . . . . 15 6 2 19 15 30 55 8 56 2 18 7 1 35 . . 2 1 5 . . 17 12 . Message Errors 82 | . . . . . . . 3 3 1 4 1 10 12 4 13 . 4 3 . 11 . . 1 . . . . 4 8 . Matter Fused 73 | . . . . . . . 2 1 1 4 5 3 10 3 23 . 4 2 . 7 . . . 1 2 . . 2 3 . Heat Flow Errors 41 | . . . . . . . 3 . . 6 4 4 10 1 4 . 2 . . 4 . . . . . . . 2 1 . Energy Discharges 26 | . . . . . . . 2 . . 1 1 3 6 . 2 . 4 . . 3 . . 1 . . . . 3 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 35 | . . . . . . . 1 1 . 2 2 4 9 . 3 2 3 1 . 4 . . . . 1 . . 2 . . Data Loss (major) 17 | . . . . . . . 2 . . . 1 2 4 . 2 . 1 1 . 3 . . . . . . . 1 . . Misfires 14 | . . . . . . . 1 1 . 1 . 1 2 . 2 . . . . 2 . . . . 2 . . 2 . . Alerts 6 | . . . . . . . . . . . . 3 1 . 1 . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . 1 . . 1 . . . . 6 . . . . 1 . . . . . . . 1 . . Overload Shots 14 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . 8 . . . Overflow Damage 3510 | . 121 . . 47 6 . 142 . . 41 135 251 395 . 80 237 454 4 19 308 62 122 . . 59 . 129 282 616 . Projectiles 244 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 35 194 . Explosions 943 | . . . . 47 6 . . . . 41 . . . . . . . . 19 . . . . . 59 . 102 247 422 . Melee 2323 | . 121 . . . . . 142 . . . 135 251 395 . 80 237 454 4 . 308 62 122 . . . . 12 . . . Knockbacks 27 | . 4 . . . . . . . . . 2 1 7 . 1 1 4 . . 3 . 2 . . . . . 2 . . Impact 24 | . 4 . . . . . . . . . 2 1 6 . 1 1 4 . . 3 . 2 . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 708 | . . . . 51 . . 14 . . 75 . 17 26 . . . . . . 175 . . . . 100 . . 97 153 . Shots 22 | . . . . 2 . . 2 . . 6 . 1 2 . . . . . . 5 . . . . 1 . . 1 2 . Rammed 12 | . 6 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 6 5 . 2 . . . . . . . . . . . . . 3 . . . . . . . . 4 . . . Kicked 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 4 . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 559 | . 78 . . 171 417 72 225 182 . 559 406 253 234 137 236 72 436 24 461 436 92 . 324 . 200 26 204 220 358 . Average Temperature 100 | . 21 . . 101 115 40 90 81 . 205 126 36 74 82 68 40 172 15 168 136 44 . 124 . 77 15 86 33 127 . Received Heat Transfer 2505 | . 270 . . 84 72 . . . 20 561 12 63 336 . 279 . 12 . 18 286 39 . . . . . 39 99 315 . Effects 26 | . . . . . . . . . . 10 1 . . . 2 . 4 . 1 5 . . . . . . . . 3 . Shutdowns 6 | . . . . . . . . . . 2 . . . . . . 2 . 1 1 . . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . 2 . . . . . . 1 . . 1 . . . . . . . . . . Interference 9 | . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . 3 . . . . . . 2 4 . . . . . . 2 . . . . . . 1 3 7 . Combat Hostiles 21 | . . . . . 3 . . . . . . 2 4 . . . . . . 2 . . . . . . 1 3 6 . Parts Fried 57 | . 5 . . . 6 1 2 . . 1 5 3 7 . . . 2 . . 3 . 2 . . . . 6 4 10 . Impact Corruptions 74 | . 3 . . . . . 4 . . . 5 8 14 . 3 5 16 2 . 9 1 3 . . . . 1 . . . Robots Melted 3 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 15 | . . . . 1 . . 1 1 . . 2 1 . . 2 . . 2 3 2 . . . . . . . . . . Heat Transferred 9408 | . 50 . . 130 686 . 1332 222 . 1079 1386 1036 481 . 666 100 . 100 709 348 50 . 50 . 111 . . 285 587 . Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . . . . . . 2 . 1 . . . . . . . 1 1 . . . . . 1 2 7 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 4579 | . 182 5 . 653 708 349 . . . . 300 . . . . 52 . . . . 169 . . . . 87 1392 3240 4579 3113 Initial 2924 | . . 3 . . 195 322 . . . . 261 . . . . . . . . . 56 . . . . 33 6 783 1944 2924 Average 629 | . 55 1 . 404 503 299 . . . . 208 . . . . 18 . . . . 66 . . . . 35 649 1254 2404 3032 Maximum Alert Level 5 | . . . . 2 3 1 . . . . 1 . . . . . . . . . . . . . . . 4 5 5 5 Low Security (%) 47 | 100 100 100 . 7 3 17 . . . . 38 . . . . 100 . . . . 100 . . . . 100 37 . . . Level 1 13 | . . . . 52 21 82 . . . . 61 . . . . . . . . . . . . . . . 9 . . . Level 2 9 | . . . . 40 65 . . . . . . . . . . . . . . . . . . . . . 1 12 . . Level 3 8 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 9 51 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 12 . . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 71 100 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 28 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 . . . 6 1 . . . 1 2 . . . . 1 . . . 1 2 . . . . . 7 13 23 . Investigation 5 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Extermination 9 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 3 1 . Reinforcement 9 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 3 2 . Assault 30 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 6 20 . Garrison 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Communications Jammed 101 | . . . . . . . . . . . . . . . . 3 . . 3 . . . . . . . 7 56 32 . Distress Signals 99 | . . . . . . . . . . . . . . . . 3 . . 3 . . . . . . . 7 54 32 . Times Spotted 368 | . 20 . . 17 21 1 4 1 2 25 8 7 21 . 5 5 4 1 12 17 6 . 1 . 4 1 26 68 74 17 Peak Tracking Total 17 | . 3 . . 4 5 . 3 1 1 7 5 6 4 . 3 2 3 1 10 6 1 . 1 . 2 1 6 6 17 8 Tactical Retreats 20 | . 1 . . . 1 . . . . 1 . 1 9 . . . 2 . . 1 . . . . . . . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 41 | . . . . 6 5 1 . . . 1 . . . . . . . . 2 . . . 1 . . . 10 7 8 . Max in Single Turn 2 | . . . . 2 1 1 . . . 1 . . . . . . . . . . . . 1 . . . 2 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 45 | . 10 . 1 . 10 2 1 . 1 . 2 . . 4 . 2 . . 1 . . 1 . 5 . 1 2 2 . . Terminals 18 | . 8 . . . 7 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Units 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Total Hacks 156 | . 29 . 1 . 39 3 1 . 4 . 3 . . 33 . 3 . . 1 . . 1 . 26 . 4 6 2 . . Successful 120 | . 20 . 1 . 22 1 1 . 4 . 3 . . 33 . 1 . . 1 . . 1 . 26 . 3 1 2 . . Failed 35 | . 9 . . . 16 2 . . . . . . . . . 2 . . . . . . . . . 1 5 . . . Catastrophic 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 148 | . 25 . . . 32 3 . . . . 12 . . . . 15 . . 1 . 3 . . . . 9 14 19 9 6 Terminals 58 | . 24 . . . 31 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . Recycling Units 9 | . 5 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 3 2 . . . . 2 . . . . . . . . . . . . . . . 2 . . . Terminal Hacks 86 | . 8 . 1 . 10 . 1 . 4 . . . . 33 . . . . 1 . . 1 . 26 . . . 1 . . Record 27 | . . . 1 . . . 1 . . . . . . 11 . . . . . . . . . 14 . . . . . . Part Schematic 21 | . 1 . . . . . . . 4 . . . . 12 . . . . . . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 10 . . . 9 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Terminals 15 | . 8 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 5 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watchers 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 9 . . . 8 2 . . . . . . . . . 1 . . . . . . . . . . 2 1 . . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . 1 . . . . . . . 4 . . . . 12 . . . . . . . . . 4 . . 22 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 18 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . 1 . . 4 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 45 | . 1 . . 2 1 . . . 4 . . . . . 1 1 . . 4 1 2 . . . . 9 . 7 4 8 Largest Group 9 | . 1 1 1 3 2 1 . . 4 4 . . . . 1 1 . . 4 1 2 2 1 1 1 9 9 5 4 8 Highest-Rated Group 842 | . 10 10 10 55 41 10 . . 156 156 . . . . 96 49 . . 182 47 206 206 103 103 103 842 842 613 406 117 Highest-Rated Ally 269 | . 10 10 10 31 31 10 . . 40 40 . . . . 96 49 . . 49 47 103 103 103 103 103 103 103 269 122 15 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . 4 2 . Heavy 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 2 1 . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . STAY 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 398 | . . . . 6 . . . . 9 44 . . . . 2 8 . . 21 3 7 . 2 . 3 5 60 136 55 37 Total Damage 25101 | . . . . 107 . . . . 169 1039 . . . . 58 183 . . 848 96 529 . 109 . 118 215 4521 12235 4048 826 Kills 134 | . . . . 1 . . . . 1 14 . . . . . 1 . . 7 . 3 . 1 . 1 1 26 55 17 6 Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 9 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . 2 . 2 . . 1 1 . . . 1 1 . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Patrols 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . 3 2 1 1 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 1 Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 25057 | 73 1656 946 254 967 756 482 1419 890 2283 712 871 1022 1318 188 927 924 830 327 951 732 786 407 297 223 288 550 710 1819 1384 65 Spaces Moved 13671 | 32 865 581 159 573 352 284 725 367 918 413 400 595 527 79 325 541 566 261 601 335 448 334 214 175 182 329 547 877 933 133 Core 68 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 50 Treads 5331 | 29 865 581 159 573 352 284 725 367 918 108 . . 122 79 169 . . . . . . . . . . . . . . . Legs 7755 | . . . . . . . . . . 305 400 165 401 . 156 541 566 261 601 335 448 334 214 175 182 329 547 877 918 . Wheels 434 | . . . . . . . . . . . . 430 4 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Fastest Speed 40 | 50 160 160 160 160 160 160 160 240 162 120 120 120 120 240 190 120 120 120 110 110 114 115 115 114 113 112 98 174 50 40 Average Speed 154 | 149 160 160 160 160 160 160 175 240 240 151 176 149 219 240 241 132 120 120 115 115 114 115 115 114 114 112 103 176 96 43 Slowest Speed 400 | 160 160 160 160 160 160 160 240 240 242 240 190 190 330 240 400 190 120 120 120 184 115 115 115 115 115 113 113 182 97 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 51 | 4 95 98 53 94 41 7 76 49 88 59 13 70 74 75 61 22 77 54 77 61 8 53 41 62 44 14 64 38 27 8 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 12 | . 2 1 1 . 1 . 1 . . . . . 1 1 . . . . . 1 . . . 3 . . . . . . Known Exits Taken 22 | . 1 . 1 1 . 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 . . 1 . . . . . . 1 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . 1 . 2 . . 2 1 2 2 . 2 3 . 2 . 1 2 . 1 . 1 2 . 1 . . . . . Spaces Dug 188 | . 4 . . . 1 . 7 . . . 5 . . . 5 8 11 1 1 17 5 1 4 . 1 3 5 10 99 . Terrain Destroyed 1313 | . 4 . . 103 35 . 27 . . 19 14 11 . . 18 8 17 1 43 39 19 1 4 . 204 3 35 240 468 . Melee 38 | . 4 . . . 1 . 7 . . . 2 . . . 1 8 6 1 . 1 4 1 2 . . . . . . . Projectile 124 | . . . . . . . . . . . 12 . . . 17 . 11 . 5 6 3 . 2 . 2 3 5 16 42 . AOE 1151 | . . . . 103 34 . 20 . . 19 . 11 . . . . . . 38 32 12 . . . 202 . 30 224 426 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 16642 | 54 1001 595 159 601 469 303 801 372 1004 466 516 677 621 79 400 714 665 270 833 618 702 351 256 196 251 502 661 1063 1304 138 Wait 1577 | 17 23 3 . . 36 2 2 . 46 9 41 33 26 . 13 113 62 4 150 214 217 . 32 4 53 127 54 49 245 2 Move 13636 | 31 864 580 158 572 351 283 724 366 917 412 398 593 526 78 324 540 565 260 600 334 447 333 213 174 180 328 546 876 932 131 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 154 | . 15 4 1 5 11 9 8 . 8 6 10 . 5 . 2 12 3 . 3 3 7 2 1 1 . 18 5 5 10 . Fast Attach 133 | 6 4 . . . 6 . 3 1 7 3 7 3 4 . 8 6 . . 7 7 5 5 1 8 2 7 5 23 4 1 Attach 86 | . 2 . . 1 9 1 1 . 4 8 4 1 2 . 2 4 2 . 2 2 4 . 1 1 3 6 5 5 14 2 Detach 29 | . . . . . 1 . . . 6 . 4 . . 1 1 1 . . . . 2 . . 1 . . 1 7 4 . Swap 114 | . 4 1 . 2 7 2 12 2 2 4 8 8 7 . 8 3 2 . 12 9 3 1 1 . 3 2 4 2 5 . Drop 160 | . 7 2 . 1 10 2 3 1 14 4 12 . 6 . 4 9 1 . 11 2 7 7 1 7 2 9 10 20 8 . Fire 549 | . 62 . . 18 37 3 35 2 . 18 27 34 28 . 30 2 11 2 12 21 5 . 4 . 7 5 27 76 82 1 Melee 119 | . 14 . . . 1 1 13 . . 1 4 5 17 . 8 15 19 1 . 10 5 3 2 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 4 . . . Crush 13 | . 6 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Rewire 62 | . . . . . . . . . . 1 . . . . . 9 . . 36 16 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 923 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Discovered new exit (range 13) 1730 | -10/Materials | Entered Mines 1730 | -10/Mines | Accompanied by 1 ally 2225 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2228 | -10/Mines | Found Prototype Device 2412 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2516 | -10/Mines | Discovered new exit (range 6) 2612 | -10/Mines | Discovered new exit (range 5) 2665 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2665 | -10/Mines | Discovered new exit (range 5) 2676 | -10/Mines | Entered Exiles 2676 | -10/Exiles | Accompanied by 1 ally 2677 | -10/Exiles | Identified exit to Mines 2715 | -10/Exiles | Met 8R-AWN 2742 | -10/Exiles | Met EX-HEX 2814 | -10/Exiles | Met EX-DEC 2840 | -10/Exiles | Learned location of Zion (-7) 2930 | -10/Exiles | Entered Mines 2930 | -9/Mines | Accompanied by 1 ally 2938 | -9/Mines | Discovered new exit (range 5) 3384 | -9/Mines | Identified exit to Materials 3897 | -9/Mines | Entered Materials 3897 | -8/Materials | Accompanied by 2 allies 3897 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3902 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3948 | -8/Materials | Identified Exp. Sensor Array 4087 | -8/Materials | Garrison activated, responded to threat 4568 | -8/Materials | Build established: Scavenger-Gunner 4582 | -8/Materials | Central database locked down 4640 | -8/Materials | Discovered new exit (range 4) 4653 | -8/Materials | Entered Factory 4653 | -7/Factory | Accompanied by 1 ally 4653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4654 | -7/Factory | Identified exit to Lower Caves 4960 | -7/Factory | Build established: Scavenger-Skirmisher 5111 | -7/Factory | Discovered exit to Lower Caves (range 3) 5135 | -7/Factory | Entered Lower Caves 5135 | -7/Lower Caves | Accompanied by 1 ally 5290 | -7/Lower Caves | Found Alien Artifact 5290 | -7/Lower Caves | Identified Core Expander 5290 | -7/Lower Caves | Installed Core Expander, added new Power slot 5575 | -7/Lower Caves | Build established: Scavenger-Mutant 5639 | -7/Lower Caves | Spotted B-75 Beast 6020 | -7/Lower Caves | Encountered a Warlord checkpoint 6518 | -7/Lower Caves | Discovered new exit (range 13) 6549 | -7/Lower Caves | Identified exit to Lower Caves 6554 | -7/Lower Caves | Entered another Lower Caves area 6759 | -7/Lower Caves | Encountered a Warlord checkpoint 7108 | -7/Lower Caves | Discovered new exit (range 7) 7349 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7428 | -7/Lower Caves | Identified exit to Zion 7444 | -7/Lower Caves | Entered Zion 7555 | -7/Zion | System corruption cleaned by Quarantine Array 7641 | -7/Zion | Discovered new exit (range 14) 8089 | -7/Zion | Learned 12 Factory zone layouts 8375 | -7/Zion | Learned Factory stockpile data 8440 | -7/Zion | Found Prototype Processor 8440 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8445 | -7/Zion | Found Prototype Hackware 8445 | -7/Zion | Identified Exp. Hacking Suite 8456 | -7/Zion | Found Prototype Processor 8456 | -7/Zion | Identified Spectral Analyzer 8461 | -7/Zion | Found Prototype Processor 8464 | -7/Zion | Found Prototype Processor 8731 | -7/Zion | Given A8's code to call for help 9205 | -7/Zion | Imprinted 9208 | -7/Zion | Declared Zion's savior 9725 | -7/Zion | Identified exit to Proximity Caves 9727 | -7/Zion | Entered Proximity Caves 9727 | -6/Proximity Caves | Accompanied by 4 allies 9789 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9964 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10004 | -6/Proximity Caves | Destroyed 7 combat bots 10004 | -6/Proximity Caves | System corruption reached 10% 10095 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 10341 | -6/Proximity Caves | Build established: Scavenger-Mutant 10427 | -6/Proximity Caves | Discovered new exit (range 10) 10436 | -6/Proximity Caves | Identified exit to Factory 10439 | -6/Proximity Caves | Entered Factory 10439 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10440 | -6/Factory | Identified exit to Lower Caves 10457 | -6/Factory | Identified Exp. Melee Analysis Suite (x2) 10759 | -6/Factory | Retrieved Zion intel report: Active Terminals 10813 | -6/Factory | Retrieved Zion intel report: Trap Installations 10961 | -6/Factory | Crushed by falling debris 10962 | -6/Factory | System corruption reached 10% 10992 | -6/Factory | Lost 3 parts (1p1n1u) 11105 | -6/Factory | Discovered exit to Lower Caves (range 5) 11310 | -6/Factory | Entered Lower Caves 11505 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11754 | -6/Lower Caves | Encountered a Warlord checkpoint 11988 | -6/Lower Caves | Discovered new exit (range 15) 12007 | -6/Lower Caves | Learned location of 1 exit from Factory 12332 | -6/Lower Caves | Entered another Lower Caves area 12404 | -6/Lower Caves | Discovered new exit (range 23) 12689 | -6/Lower Caves | Lost 4 parts (4n) 12935 | -6/Lower Caves | Build established: Mutant 13319 | -6/Lower Caves | System corruption reached 30% 13599 | -6/Lower Caves | Encountered a Warlord checkpoint 13619 | -6/Lower Caves | Discovered new exit (range 5) 13650 | -6/Lower Caves | Entered Data Miner 13651 | -6/Data Miner | Discovered new exit (range 6) 13677 | -6/Data Miner | Met Data Miner 13747 | -6/Data Miner | Learned location of Section 7 (-2) 13747 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13778 | -6/Data Miner | Received God Mode back door access code from Data Miner 13838 | -6/Data Miner | Entered Proximity Caves 14198 | -5/Proximity Caves | Escorted by Enhanced Grunt 14502 | -5/Proximity Caves | Build established: Scavenger-Gunner 14544 | -5/Proximity Caves | Core integrity fell below 50% 14604 | -5/Proximity Caves | Lost 5 parts (2p2n1u) 14657 | -5/Proximity Caves | Spotted B-75 Beast 14755 | -5/Proximity Caves | Discovered new exit (range 6) 14765 | -5/Proximity Caves | Entered Factory 14765 | -5/Factory | Evolved 2 slots: Utility x2 14766 | -5/Factory | Identified exit to Upper Caves 15043 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15086 | -5/Factory | Retrieved Zion intel report: Main Access 15086 | -5/Factory | Identified exit to Factory 15146 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15250 | -5/Factory | Build established: Assassin 15689 | -5/Factory | Entered Upper Caves 15697 | -5/Upper Caves | Learned location of 1 exit from Factory 16204 | -5/Upper Caves | Spotted B-75 Beast 16398 | -5/Upper Caves | Build established: Scavenger-Mutant 16504 | -5/Upper Caves | Discovered new exit (range 11) 16516 | -5/Upper Caves | Identified exit to Upper Caves 16519 | -5/Upper Caves | Entered another Upper Caves area 16715 | -5/Upper Caves | Encountered a Warlord checkpoint 16719 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16736 | -5/Upper Caves | Learned 4 Factory zone layouts 16836 | -5/Upper Caves | Discovered new exit (range 8) 16844 | -5/Upper Caves | Identified exit to Warlord 16846 | -5/Upper Caves | Entered Warlord 16888 | -5/Warlord | System corruption cleaned by Quarantine Array 17234 | -5/Warlord | Rebuked by Warlord 17247 | -5/Warlord | Opened Warlord's prototype stash 17252 | -5/Warlord | Found Prototype Reactor 17252 | -5/Warlord | Identified Vortex Chain Reactor 17259 | -5/Warlord | Warlord's base attacked by MAIN.C 17270 | -5/Warlord | Found Prototype Processor 17281 | -5/Warlord | Found Prototype Device 17281 | -5/Warlord | Identified Exp. Focal Shield 17499 | -5/Warlord | Opened side exit 17609 | -5/Warlord | Warlord forces counterattacked 17708 | -5/Warlord | Spotted Striker 17766 | -5/Warlord | Spotted Striker 17790 | -5/Warlord | Discovered new exit (range 8) 17796 | -5/Warlord | Identified exit to Proximity Caves 17797 | -5/Warlord | Entered Proximity Caves 17810 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17875 | -4/Proximity Caves | Lost 4 parts (1p2n1w) 17910 | -4/Proximity Caves | System corruption reached 10% 17972 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 17975 | -4/Proximity Caves | System corruption reached 30% 18141 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18317 | -4/Proximity Caves | Learned location of Quarantine (-3) 18518 | -4/Proximity Caves | Discovered exit to Factory (range 9) 18529 | -4/Proximity Caves | Entered Factory 18529 | -4/Factory | Evolved 2 slots: Utility x2 18529 | -4/Factory | Identified Exp. Targeting Computer 18530 | -4/Factory | Identified exit to Upper Caves 18819 | -4/Factory | Build established: Scavenger-Assassin 19066 | -4/Factory | Discovered new exit (range 18) 19069 | -4/Factory | Found Prototype Processor 19069 | -4/Factory | Identified Exp. Terrain Scan Processor 19084 | -4/Factory | Zion Heavy squad teleported in 19181 | -4/Factory | Identified exit to Extension 19315 | -4/Factory | Entered Upper Caves 19315 | -4/Upper Caves | Accompanied by 2 allies 19444 | -4/Upper Caves | Identified exit to Upper Caves 19677 | -4/Upper Caves | Found Prototype Protection 19677 | -4/Upper Caves | Identified Zio. Weapon Casing 19722 | -4/Upper Caves | Entered another Upper Caves area 19722 | -4/Upper Caves | Accompanied by 1 ally 19741 | -4/Upper Caves | Discovered new exit (range 20) 19891 | -4/Upper Caves | Discovered new exit (range 24) 19954 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 20014 | -4/Upper Caves | Identified exit to Zhirov 20019 | -4/Upper Caves | Entered Zhirov 20019 | -4/Zhirov | Accompanied by 1 ally 20019 | -4/Zhirov | Discovered new exit (range 3) 20040 | -4/Zhirov | Met Zhirov 20065 | -4/Zhirov | Learned location of Testing (-2) 20065 | -4/Zhirov | Learned location of Command (-1) 20097 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20122 | -4/Zhirov | Found Alien Artifact 20122 | -4/Zhirov | Identified Integrated Reactor 20122 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20137 | -4/Zhirov | Found Alien Artifact 20240 | -4/Zhirov | Identified exit to Proximity Caves 20242 | -4/Zhirov | Entered Proximity Caves 20242 | -3/Proximity Caves | Accompanied by 1 ally 20443 | -3/Proximity Caves | Crushed by falling debris 20444 | -3/Proximity Caves | System corruption reached 10% 20474 | -3/Proximity Caves | Lost 4 parts (2u2w) 20504 | -3/Proximity Caves | Discovered new exit (range 23) 20527 | -3/Proximity Caves | Identified exit to Research 20530 | -3/Proximity Caves | Entered Research 20530 | -3/Research | Evolved 2 slots: Utility x2 20639 | -3/Research | Zion Heavy squad teleported in 20762 | -3/Research | Repaired Exp. Myomer Leg 20900 | -3/Research | Zion Heavy squad teleported in 20942 | -3/Research | Discovered new exit (range 23) 20972 | -3/Research | Zion Hacker squad teleported in 21009 | -3/Research | Zion Heavy squad teleported in 21063 | -3/Research | Identified exit to Quarantine 21080 | -3/Research | Entered Quarantine 21080 | -3/Quarantine | Accompanied by 9 allies 21230 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 21232 | -3/Quarantine | Discovered new exit (range 24) 21370 | -3/Quarantine | Found Alien Artifact 21416 | -3/Quarantine | Scanned by Researcher 21468 | -3/Quarantine | Incoming assault squad redirected 21477 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 21507 | -3/Quarantine | Build established: Messiah-Mutant 21547 | -3/Quarantine | Found Alien Artifact 21567 | -3/Quarantine | Found Alien Artifact 21567 | -3/Quarantine | Identified Core Reset Matrix 21567 | -3/Quarantine | Identified Phase Armor 21567 | -3/Quarantine | Identified Transdimensional Reconstructor 21567 | -3/Quarantine | Identified Subatomic Replicator 21567 | -3/Quarantine | Used Core Reset Matrix 21571 | -3/Quarantine | Detected hypermatrix surge 21571 | -3/Quarantine | Sensed 7 artifacts in vicinity 21580 | -3/Quarantine | First assault squad dispatched 21610 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21656 | -3/Quarantine | Found Core Cannon 21748 | -3/Quarantine | Discovered new exit (range 24) 21776 | -3/Quarantine | Identified exit to Research 21790 | -3/Quarantine | Entered Research 21790 | -2/Research | Accompanied by 5 allies 21790 | -2/Research | Evolved 2 slots: Utility x2 22040 | -2/Research | First assault squad dispatched 22060 | -2/Research | Incoming assault squad redirected 22092 | -2/Research | Build established: Alien-Mutant 22587 | -2/Research | Retrieved Zion intel report: Trap Installations 22588 | -2/Research | Zion Experimental squad teleported in 22690 | -2/Research | Spotted B-90 Cyclops 22700 | -2/Research | Allies destroyed B-90 Cyclops 22907 | -2/Research | Retrieved Zion intel report: Active Garrisons 22908 | -2/Research | Zion Hacker squad teleported in 22994 | -2/Research | Zion Heavy squad teleported in 23027 | -2/Research | Allies destroyed B-90 Cyclops 23083 | -2/Research | Zion Heavy squad teleported in 23106 | -2/Research | Discovered new exit (range 24) 23161 | -2/Research | Terminal network hard line cut 23187 | -2/Research | Identified exit to Access 23295 | -2/Research | Garrison activated, responded to threat 23555 | -2/Research | High security lockdown imminent 23579 | -2/Research | Discovered exit to Access (range 15) 23609 | -2/Research | Entered Access 23609 | -1/Access | Accompanied by 1 ally 23609 | -1/Access | Evolved 2 slots: Propulsion x2 23769 | -1/Access | Spotted B-99 Colossus 23859 | -1/Access | First assault squad dispatched 23874 | -1/Access | Incoming assault squad redirected 24169 | -1/Access | Incoming assault squad redirected 24170 | -1/Access | Incoming assault squad redirected 24377 | -1/Access | Incoming assault squad redirected 24380 | -1/Access | Incoming assault squad redirected 24460 | -1/Access | Retrieved Zion intel report: Trap Installations 24461 | -1/Access | Zion Heavy squad teleported in 24477 | -1/Access | Zion Hacker squad teleported in 24516 | -1/Access | Found Unknown Device 24527 | -1/Access | Identified Antimissile System 24605 | -1/Access | High security lockdown imminent 24685 | -1/Access | High security lockdown engaged 24735 | -1/Access | Energy Cycler disabled 24883 | -1/Access | Destroyed 13 combat bots 24898 | -1/Access | Lost 3 parts (1p2u) 24964 | -1/Access | Used Subatomic Replicator to replicate Core Cannon 24983 | -1/Access | Spotted B-99 Colossus 24986 | -1/Access | Released all parts (14) 24988 | -1/Access | Spotted B-99 Colossus 24989 | -1/Access | Core integrity fell below 50% 24990 | -1/Access | Emitted hypermatrix ping 24991 | -1/Access | Discovered new exit (range 6) 24993 | -1/Access | Entered Command 24994 | -1/Command | Emitted hypermatrix ping 24999 | -1/Command | Assembled emerged from beneath the floor 25013 | -1/Command | Core integrity fell below 20% 25017 | -1/Command | Lost 11 parts (1p7n3u) 25045 | -1/Command | Spotted B-99 Colossus 25046 | -1/Command | Retrieved Zion intel report: Trap Installations 25055 | -1/Command | Failed to warp due to unstable space 25058 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Guard Positions ] [ 2 : Depthwide Sectors/0 ] [ 3 : Branch Access ] >>\\ZION-SEEK-1 [ Targeting Guard Positions... ] 25048_ C-30 ARC bursts open, deploying its payload. 25048_ P-80 Master unfolds itself. 25049_ P-80 Master knocked back. 25049_ Penetrated by Slug. 25049_ Slug penetrates Wall. 25049_ Penetrated by Slug. 25053_ Slug penetrates Wall. 25053_ Penetrated by Slug. 25055_ Warp failed due to unstable space. 25056_ Slug penetrates Wall. 25056_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #??????## | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ????????????????????????############### #???????? | | ????????????????????????# ## #???????? | | ????????????????????????# ## #???????? | | ????????????????????????# | "" ## #???????? | | ????????????????????????# """" ""## #???????? | | ????????????????????????# """" ""## #???????? | | ????????????????????????# "" ""## #???????? | | ????????????????????????#@ Y"## #???????? | | ????????????????????????# ""## ##??????? | | ????????????????????????# ""# ######## | | ????????????????????????# ""# "" | | ????????????????????????# # T" | | ??????????????????????^?# pp # ######## | | ????????????????????????#######/##;#;;# "##??????? | | ????????????????????????????# " "#???????? | | ????????????????????????????# "%" #??????? | | ????????????????????????????# " #??????? | | ????????????????????????????# ###??????? | | ????????????????????????????+ != #????????? | | ????????????????????????????# !! #????????? | | ????????????????????????????# =! #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# ! #????????? | | ????????????????????????????# +????????? | | ???????????????????????????? #######????????? | | ??????????????????????????? #??????????????? | | ?????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ???????????????????????????? ???????????????? | | ??????????????????????????????#+##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 67 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Armor Coverage 225 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 16 Item Schematics ----------------- Kinecellerator | -3/Quarantine | Z-intel Imp. Remote Shield | -3/Quarantine | Z-intel Imp. Transmission Jammer | -3/Quarantine | Z-intel Remote Datajack | -3/Quarantine | Z-intel Adv. Sensor Array | -3/Quarantine | Z-intel Nuclear Pulse Array | -3/Quarantine | Z-intel Hvy. Treads | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Axe | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Adv. Plasma Cannon | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Mic. Antimatter Reactor | -3/Quarantine | Z-intel Adv. Shield Generator | -3/Quarantine | Z-intel Robot Schematics ------------------ E-15 Imp | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Phase Armor Core Cannon Subatomic Replicator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredPulseShield Manual? 0 Play Time 02:27:36 Cumulative 238.9 hours Start 2022.04.20 @ 22:46:04 End 2022.04.22 @ 03:42:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 318 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1acb2df9-d5fd-4730-9879-796e44e4a8c0