Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.24 @ 22:12:31 Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (184) 920 Value Destroyed (6895) 6895 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 14745 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 331 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 100/100 System Corruption 16% Temperature Cool (6) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Medium Treads Humpback Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Humpback Precision Energy Filter Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Cooled Pulse Rifle Variable Charge Gun Neutron Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Medium Treads Improved Heat Sink Large Storage Unit Humpback Recoil Nullifier Precision Energy Filter Precision Energy Filter Layered Medium Armor Plating Bomb Factory No. 2 PSU Rigger Disruptor Cannon Heavy Flak Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Array Power Sword [Rating: 88] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Humpback Device Improved Cooling System Storage Humpback Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . 4 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . 1 . . . . Utility 6 | . . . 2 . . . 1 . 1 . . . 2 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 195 | 8 18 2 16 . 1 5 7 13 31 9 6 29 50 Power 15 | 1 4 . 1 . . 1 . 1 3 . . 3 1 Engine 10 | 1 4 . 1 . . . . 1 1 . . 1 1 Core 5 | . . . . . . 1 . . 2 . . 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 36 | 2 4 . 2 . . 1 3 2 6 3 . 5 8 Treads 8 | . . . . . . . . . . 1 . 1 6 Leg 27 | 2 4 . 2 . . 1 3 2 5 2 . 4 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . Utility 69 | 2 6 1 7 . 1 2 3 3 12 . 3 7 22 Device 36 | 1 3 . 4 . . 1 3 1 5 . 2 3 13 Storage 9 | 1 2 1 1 . 1 . . 1 1 . . 1 . Processor 3 | . 1 . . . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 21 | . . . 2 . . 1 . 1 6 . 1 2 8 Artifact . | . . . . . . . . . . . . . . Weapon 75 | 3 4 1 6 . . 1 1 7 10 6 3 14 19 Energy Gun 34 | 1 . . 4 . . 1 . 5 6 3 2 6 6 Energy Cannon 16 | . . . 2 . . . 1 1 2 1 . 4 5 Ballistic Gun 6 | 2 4 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 1 . . . 2 Launcher 16 | . . 1 . . . . . 1 1 2 1 4 6 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . 5 2 1 1 . 4 Parts Lost 54 | . 1 . . . . . . 2 6 3 . 21 21 Power 5 | . . . . . . . . . 1 . . 2 2 Propulsion 14 | . . . . . . . . 1 2 2 . 7 2 Utility 16 | . 1 . . . . . . 1 . . . 4 10 Weapon 19 | . . . . . . . . . 3 1 . 8 7 Highest Loss Streak 15 | . 1 . . . . . . 1 3 2 . 10 15 Average Slot Usage (%) 85 | . 99 100 95 100 97 88 90 87 85 82 81 76 77 Engine 4 | . 13 14 11 11 11 9 . 4 2 . . 1 3 Core 4 | . . . . . . 1 9 4 4 7 7 5 4 Treads 1 | . . . . . . . . . . . . . 12 Leg 23 | . 28 28 22 22 22 22 27 24 29 28 30 23 1 Device 12 | . 9 14 21 22 17 4 18 17 9 7 7 8 20 Storage 11 | . 15 14 10 11 13 16 9 9 12 15 15 13 4 Protection 7 | . . . 8 11 11 12 9 8 9 7 4 6 9 Energy Gun 12 | . . . 15 22 22 22 15 14 12 9 14 7 8 Energy Cannon 1 | . . . 3 . . . 2 3 2 . . 2 2 Ballistic Gun 2 | . 27 19 1 . . . . . . . . . . Naked Turns 23 | . . . . . . . . . . . . . 23 Heaviest Build 204 | 12 30 46 55 53 130 130 103 105 187 187 204 188 145 Greatest Support 118 | 20 20 20 30 30 30 30 45 45 60 50 45 45 118 Greatest Overweight (x) 29 | 1 1 2 2 1 4 4 2 3 29 7 4 18 6 Average Overweight (x) 2 | . . 1 1 1 1 3 2 2 2 3 3 4 1 Largest Inventory Capacity 44 | 6 10 12 12 12 32 32 24 24 44 44 44 44 24 Average Capacity 29 | 5 6 11 11 12 16 28 24 24 38 44 44 39 21 Most Carried 44 | 5 7 8 12 12 20 22 24 24 43 44 44 44 24 Average Carried 27 | 2 6 7 11 11 13 20 22 23 33 41 42 37 20 Final Capacity 44 | 6 10 12 12 12 32 24 24 24 44 44 44 24 4 Final Carried 44 | 5 7 8 12 12 20 22 24 24 43 40 44 22 4 Class Distribution -------------------- 67% | Hauler-Mutant 20% | Mutant 6% | Hauler-Tank 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Matter Collected 2890 | 220 344 135 187 20 . 50 105 156 301 260 17 575 520 Remotely . | . . . . . . . . . . . . . . Salvage Created 7368 | 27 569 44 713 41 . 248 128 1220 1012 393 . 1057 1916 Parts 336 | 4 42 4 39 6 . 15 9 52 49 8 . 31 77 Haulers Intercepted 13 | . 1 . 3 . . . 1 4 2 . . . 2 Recyclers Shooed 5 | . . . . . . . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 2 . 23 . Prevented 4 | . . . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 149 | . 11 3 11 3 . 9 1 17 17 14 . 24 39 Guns 85 | . 11 3 9 3 . 9 1 13 11 2 . 14 9 Cannons 24 | . . . 2 . . . . 3 1 . . 1 17 AOE 35 | . . . . . . . . . 4 12 . 8 11 Classes Destroyed 14 | 1 3 1 4 . . . 1 1 2 1 . . . Worker 3 | . . . . . . . . . 2 . . . 1 Builder 2 | . . . 1 . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 13 | . 1 . 3 . . . 1 4 2 . . . 2 Recycler 4 | . . . 1 . . . . 1 1 . . . 1 Watcher 12 | . 3 . 3 . . . 2 2 2 . . . . Swarmer 36 | . . 3 3 3 . 6 . . 6 1 . 4 10 Grunt 71 | . 11 . 3 . . 2 . 12 5 7 . 17 14 Brawler 8 | . . . 1 . . 1 . . 2 2 . 1 1 Duelist 5 | . . . . . . . . 1 1 2 . . 1 Sentry 14 | . . . 4 . . . . 4 1 1 . 1 3 Hunter 8 | . . . . . . . 1 . . . . 1 6 Programmer 6 | . . . . . . . . . 2 . . . 4 Behemoth 1 | . . . . . . . . . . 1 . . . Best Kill Streak 8 | 1 5 3 4 2 . 3 1 5 5 8 . 5 6 Combat Bots Only 8 | . 3 3 3 2 . 3 1 4 3 8 . 5 5 Max Kills in Single Turn 5 | 1 1 2 2 1 . 1 1 1 4 5 . 3 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 2 5 . 3 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Damage Taken 10894 | . 384 15 304 51 . 144 110 1049 1073 667 . 2990 4107 Core 1546 | . 48 . 59 9 . 12 . 75 28 78 . 234 1003 Absorbed by Shields 140 | . . . . . . . . . . . . . 140 Core Remaining (%) 79 | 100 . 80 . . . 80 . 86 . . . 51 . Volleys Fired 451 | 3 39 2 41 5 . 16 15 85 56 16 1 66 106 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 2 3 Hottest 396 | 40 46 46 133 121 . 121 140 140 131 130 128 156 396 Shots Fired 858 | 5 78 4 82 10 . 32 29 170 100 25 2 108 213 Gun 659 | 5 78 4 58 10 . 32 25 144 82 18 2 72 129 Cannon 155 | . . . 24 . . . 4 25 16 . . 17 69 Launcher 44 | . . . . . . . . 1 2 7 . 19 15 Special . | . . . . . . . . . . . . . . Kinetic 113 | 5 78 4 . . . . . . 1 . . . 25 Thermal 665 | . . . 82 10 . 32 29 169 88 18 2 68 167 Explosive 43 | . . . . . . . . . 2 7 . 19 15 Electromagnetic 37 | . . . . . . . . 1 9 . . 21 6 Robot Hit Streak 45 | 3 20 3 25 4 . 11 8 16 24 44 . 45 31 Robot Miss Streak 4 | 1 2 2 2 3 . 1 1 3 2 3 . 2 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . . 1 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . . 1 . Shots Hit Robots 678 | 3 69 4 62 4 . 22 24 124 79 23 . 93 171 Core Hits 409 | 2 29 3 24 3 . 13 7 39 42 51 . 79 117 Critical Hits 3 | . 1 . . . . . . 1 . . . . 1 Critical Kills 2 | . 1 . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18224 | 36 787 42 1076 42 . 352 381 2512 2003 1735 . 3487 5771 Guns 9716 | 36 787 39 726 42 . 352 281 2012 1292 249 . 1288 2612 Cannons 3081 | . . . 350 . . . 100 500 218 . . 299 1614 Explosions 5404 | . . . . . . . . . 493 1486 . 1899 1526 Melee . | . . . . . . . . . . . . . . Ramming 23 | . . 3 . . . . . . . . . 1 19 Kinetic 1191 | 36 787 39 . . . . . . . . . . 329 Thermal 11089 | . . . 1076 42 . 352 381 2512 1509 249 . 1156 3812 Explosive 5080 | . . . . . . . . . 190 1486 . 1899 1505 Electromagnetic 841 | . . . . . . . . . 304 . . 431 106 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 3 3 3 3 . 16 Average Corruption 2 | . . . . . . . . 1 2 3 3 . 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 80 | . . . . . . . . 23 21 12 3 . 21 Message Errors 30 | . . . . . . . . 12 5 6 . . 7 Matter Fused 10 | . . . . . . . . 2 3 2 1 . 2 Heat Flow Errors 6 | . . . . . . . . 1 4 . . . 1 Energy Discharges 8 | . . . . . . . . 3 1 3 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . . . 1 4 1 2 . 3 Misdirections 3 | . . . . . . . . . . . . . 3 Targeting Errors 10 | . . . . . . . . 4 4 . . . 2 Overload Shots 20 | . . . . . . . . . . . . . 20 Overflow Damage 237 | . . . . . . . . 23 73 15 . 13 113 Projectiles 75 | . . . . . . . . 23 11 . . . 41 Explosions 162 | . . . . . . . . . 62 15 . 13 72 Melee . | . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 11 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 413 | . . 1 . . . . . 22 82 124 . 46 138 Shots 18 | . . . . . . . . 1 2 6 . 3 6 Rammed 7 | . . 1 . . . . . . . . . 1 5 Targets Rammed 7 | . . 1 . . . . . . . . . 1 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 775 | . 3 . 300 12 . 390 60 106 141 1 . 234 775 Average Temperature 125 | . 2 . 90 5 . 95 24 8 39 1 . 61 209 Received Heat Transfer 3552 | . 282 . 117 . . 54 18 558 186 186 . 1071 1080 Effects 51 | . . . . . . . . . . . . 1 50 Shutdowns 17 | . . . . . . . . . . . . . 17 Energy Bleed 4 | . . . . . . . . . . . . . 4 Interference 9 | . . . . . . . . . . . . 1 8 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . . . . . . 4 Damage (major) 9 | . . . . . . . . . . . . . 9 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . . 1 . . 1 . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . . . . 3 Combat Hostiles 3 | . . . . . . . . 1 . . . . 2 Parts Melted 41 | . . . 3 . . 4 . 8 6 . . 7 13 Heat Transferred 19505 | . . . 2405 111 . 888 851 4662 2653 592 . 2294 5049 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Peak Influence 529 | 5 196 72 272 135 . 190 132 316 411 . . . 529 Initial 98 | . 2 2 23 70 . . 62 47 98 . . . 11 Average 103 | 1 57 67 141 76 . 62 107 100 101 . . . 143 Maximum Alert Level 2 | . . . 1 . . . . 1 2 . . . 2 Low Security (%) 87 | 100 100 100 71 100 . 100 100 86 89 . . . 74 Level 1 9 | . . . 28 . . . . 13 . . . . 20 Level 2 3 | . . . . . . . . . 10 . . . 4 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 1 . . . 1 3 6 . . . 12 Investigation 6 | . 1 . . . . . . 2 2 . . . 1 Extermination 6 | . . . . . . . . . 4 . . . 2 Reinforcement 9 | . . . 1 . . . 1 1 . . . . 6 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Distress Signals 8 | . . . 2 . . . . 3 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 234 | . 17 7 20 4 . 12 6 33 29 12 . 29 65 Peak Tracking Total 8 | . 3 4 6 3 . 4 4 5 4 7 . 5 8 Tactical Retreats 21 | . 1 2 1 1 . 2 1 1 1 . . 3 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Traps Triggered 9 | . 3 . . . . . . 1 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . . . 1 Fabricated Traps 2 | . . . . . . . . . . . 1 . 1 Power Sources Rigged 8 | . . . . . . . 5 1 2 . . . . Exploded 5 | . . . . . . . 3 . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Machines Disabled 12 | . . . . . . . . 2 6 . . . 4 Max in Single Turn 3 | . . . . . . . . 1 2 . . . 3 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Machines Accessed 44 | . 7 . 3 . 2 . 2 11 10 . 1 . 8 Terminals 27 | . 6 . 2 . . . 1 9 5 . . . 4 Fabricators 3 | . . . . . . . . . 2 . . . 1 Repair Stations 6 | . . . 1 . . . 1 2 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 130 | . 21 . 8 . 8 . 4 28 34 . 5 . 22 Successful 80 | . 9 . 6 . 8 . 1 21 18 . 5 . 12 Failed 50 | . 12 . 2 . . . 3 7 16 . . . 10 Catastrophic 8 | . 2 . . . . . . 3 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 78 | . 18 . 6 . 1 . 2 21 17 . . . 13 Terminals 83 | . 19 . 6 . . . 2 24 19 . . . 13 Fabricators 10 | . . . . . . . . . 8 . . . 2 Repair Stations 13 | . . . 2 . . . 2 4 5 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . 2 . . . 6 Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 43 | . 3 . 2 . 8 . . 10 8 . 5 . 7 Record 7 | . . . . . 7 . . . . . . . . Part Schematic 10 | . . . . . . . . . 3 . 5 . 2 Robot Analysis 2 | . . . . . . . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . Level Access Points 2 | . . . . . . . . 1 . . . . 1 Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . 1 1 . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . . . . . . 2 1 . . . 1 Patrol Status 1 | . . . . . . . . 1 . . . . . Transport Status 2 | . . . 1 . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 3 | . . . . . . . . . 2 . . . 1 Repair Station Hacks 9 | . . . 2 . . . . 4 3 . . . . Scan Component 5 | . . . 1 . . . . 2 2 . . . . Repair 4 | . . . 1 . . . . 2 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 2 . . . 2 Insert Component 3 | . . . . . . . . . 1 . . . 2 Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 17 | . 4 . 2 . . . 1 7 3 . . . . Terminals 17 | . 4 . 2 . . . 1 7 3 . . . . Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 16 | . 4 . 2 . . . 1 6 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 2 . . . 2 9 9 . . . 6 Full Trace Events 5 | . . . . . . . . 2 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . Matter 252 | . . . . . . . . . 252 . . . . Time 134 | . . . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . Part Schematics Acquired 11 | . . . . . . . . . 4 . 5 . 2 Parts Built 1 | . . . . . . . . . . . . . 1 Matter 146 | . . . . . . . . . . . . . 146 Time 36 | . . . . . . . . . . . . . 36 Total Part Build Rating 3 | . . . . . . . . . . . . . 3 Parts Repaired 4 | . . . 1 . . . . 2 1 . . . . Time 92 | . . . 26 . . . . 54 12 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 1 . . . 2 Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Total Allies 13 | . . . . . . . . 10 3 . . . . Largest Group 10 | . . . . . . . . 10 5 3 . . . Highest-Rated Group 173 | . . . . . . . . 173 93 90 . . . Highest-Rated Ally 30 | . . . . . . . . 29 30 30 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 90 | . . . . . . . . 75 12 3 . . . Total Damage 1142 | . . . . . . . . 933 101 108 . . . Kills 11 | . . . . . . . . 10 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Robot Analysis Total 2 | . . . . . . . . 1 1 . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Turns Passed 15398 | 92 1108 232 741 452 412 726 351 1848 2352 862 2609 1430 2183 Spaces Moved 6832 | 56 707 124 342 288 248 278 148 711 1025 352 1126 482 945 Core 180 | 3 . . . . . . . . . . . 3 174 Treads 765 | . . . . . . . . . . . . 4 761 Legs 5886 | 53 707 124 342 288 248 278 148 711 1024 352 1126 475 10 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . Fastest Speed 50 | 50 120 150 150 150 150 210 180 180 150 210 210 120 50 Average Speed 188 | 121 120 175 151 150 162 227 180 186 189 228 230 243 175 Slowest Speed 2095 | 150 150 180 180 150 240 240 180 210 2095 330 240 660 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 84 15 37 57 60 63 8 72 25 56 84 61 29 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 4 | . 1 . . . . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 9 | . . 1 . . . 1 . . . 2 1 4 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 372 | . . . . . . . . 4 26 122 . 110 110 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . 4 . . . . 9 AOE 359 | . . . . . . . . . 26 122 . 110 101 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Total 8539 | 71 890 132 487 299 260 340 202 1069 1336 379 1139 621 1314 Wait 776 | . 98 4 59 5 . 40 25 208 176 . . 16 145 Move 6819 | 55 706 123 341 287 247 277 147 710 1024 351 1125 481 945 Hop . | . . . . . . . . . . . . . . Pick Up 144 | 4 9 . 18 1 7 . 2 32 26 1 4 23 17 Fast Attach 71 | 8 9 . 4 . 1 1 1 8 9 . . 10 20 Attach 56 | . . . 3 . . 1 2 4 11 5 3 11 16 Detach 17 | 1 . . 1 . . 1 . 3 4 1 1 . 5 Swap 68 | . 9 2 9 . . 3 4 1 11 4 3 8 14 Drop 96 | . 20 . 11 1 5 1 1 17 12 1 2 5 20 Fire 451 | 3 39 2 41 5 . 16 15 85 56 16 1 66 106 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 1 4 Kick 1 | . . 1 . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis 25 | . . . . . . . . . 5 . . . 20 Rewire . | . . . . . . . . . . . . . . Trap 9 | . . . . . . . 5 1 2 . . . 1 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 13) 93 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 8) 671 | -10/Materials | Discovered new exit (range 10) 817 | -10/Materials | Discovered new exit (range 3) 1050 | -10/Materials | Identified exit to Mines 1201 | -10/Materials | Entered Mines 1222 | -10/Mines | Discovered new exit (range 12) 1253 | -10/Mines | Assembled infested the area 1433 | -10/Mines | Entered Materials 1433 | -9/Materials | Evolved 2 slots: Utility x2 1953 | -9/Materials | Discovered new exit (range 6) 2015 | -9/Materials | Repaired Hcp. Storage Unit 2125 | -9/Materials | Discovered new exit (range 13) 2174 | -9/Materials | Entered Mines 2227 | -9/Mines | Found a hidden stash of uninstalled traps 2231 | -9/Mines | Met a Derelict bent on vengeance 2338 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2575 | -9/Mines | Learned Materials emergency access door positions 2620 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2620 | -9/Mines | Discovered new exit (range 5) 2626 | -9/Mines | Entered Exiles 2664 | -9/Exiles | Met 8R-AWN 2691 | -9/Exiles | Met EX-HEX 2731 | -9/Exiles | Met EX-BIN 2755 | -9/Exiles | Aligned with FarCom system 2757 | -9/Exiles | Given EX-Vault access code 2809 | -9/Exiles | Opened EX-Vault 2819 | -9/Exiles | Found PSU Rigger 2853 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2893 | -9/Exiles | Met EX-DEC 3009 | -9/Exiles | Discovered new exit (range 14) 3038 | -9/Exiles | Left Exiles lab with PSU Rigger 3038 | -9/Exiles | Entered Mines 3239 | -8/Mines | Build established: Hauler-Mutant 3729 | -8/Mines | Discovered new exit (range 15) 3764 | -8/Mines | Entered Materials 3764 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4106 | -8/Materials | Discovered new exit (range 5) 4115 | -8/Materials | Entered Storage 4822 | -8/Storage | Repaired Cooling System 4941 | -8/Storage | Discovered new exit (range 9) 5631 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5732 | -8/Storage | Repaired Carbon-fiber Leg 5865 | -8/Storage | Identified exit to Factory 5934 | -8/Storage | Build established: Commander-Mutant 5963 | -8/Storage | Entered Factory 5963 | -7/Factory | Accompanied by 5 allies 5963 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5998 | -7/Factory | Repaired Carbon-fiber Leg 6561 | -7/Factory | Build established: Hauler-Mutant 7270 | -7/Factory | Lost 3 parts (1p2w) 7464 | -7/Factory | Identified exit to Lower Caves 7932 | -7/Factory | Found Prototype Launcher 8068 | -7/Factory | Local fabrication network quarantined 8163 | -7/Factory | Fabricated L-41 Fighter? 8315 | -7/Factory | Entered Lower Caves 8315 | -7/Lower Caves | Accompanied by 3 allies 8672 | -7/Lower Caves | Spotted B-75 Beast 8679 | -7/Lower Caves | Identified Rocket Array 8730 | -7/Lower Caves | Destroyed B-75 Beast 8873 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8916 | -7/Lower Caves | Destroyed 8 combat bots 9050 | -7/Lower Caves | Discovered new exit (range 8) 9166 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9177 | -7/Lower Caves | Entered Zion 9240 | -6/Zion | Learned location of 1 exit from Factory 9447 | -6/Zion | System corruption cleaned by Quarantine Array 10042 | -6/Zion | Found Prototype Device 10124 | -6/Zion | Identified Bomb Factory No. 2 10548 | -6/Zion | Rebuked by Imprinter 10678 | -6/Zion | Given the Hacking Drone Bay 10848 | -6/Zion | Learned location of Quarantine (-3) 10973 | -6/Zion | Visited the Megawrench Repair Shop 11026 | -6/Zion | Megawrench repaired 11 parts 11756 | -6/Zion | Discovered new exit (range 15) 11786 | -6/Zion | Entered Proximity Caves 12251 | -5/Proximity Caves | Identified exit to Factory 12727 | -5/Proximity Caves | Lost 9 parts (1p4n1u3w) 12892 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13037 | -5/Proximity Caves | Lost 10 parts (1p3n2u4w) 13216 | -5/Proximity Caves | Entered Factory 13216 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 13217 | -5/Factory | Identified exit to Upper Caves 13642 | -5/Factory | Garrison activated, responded to threat 13700 | -5/Factory | Found Prototype Device 13700 | -5/Factory | Identified Exp. Sensor Array 13740 | -5/Factory | Lost 4 parts (2u2w) 14081 | -5/Factory | Fabricated Hrd. Medium Armor Plating (x1) 14287 | -5/Factory | Build established: Hauler-Tank 15142 | -5/Factory | Core integrity fell below 50% 15179 | -5/Factory | System corruption reached 10% 15221 | -5/Factory | Lost 15 parts (2p2n6u5w) 15280 | -5/Factory | Released all parts (6) 15285 | -5/Factory | Core integrity fell below 20% 15325 | -5/Factory | Identified exit to Factory 15399 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15385_ Field strength at 52. 15386_ Field strength at 46. 15386_ K-01 Serf cleans the Fabricator. 15387_ Field strength at 40. 15388_ Field strength at 34. 15389_ Field strength at 28. 15389_ K-01 Serf cleans the Fabricator. 15390_ Field strength at 22. 15391_ Field strength at 16. 15392_ Field strength at 6. 15393_ Stasis field depleted. 15393_ Triggered Stasis Trap. 15393_ A bubble of rippling energy engulfs the area. 15393_ Field strength at 94. 15393_ Field strength at 88. 15394_ Field strength at 82. 15395_ Field strength at 76. 15396_ Field strength at 70. 15397_ Field strength at 64. 15398_ Field strength at 58. 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