Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.31 @ 21:02:32 Player: Semi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1114) 1114 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 4140 Bonus ------- Follower Combat Kills 101 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -7/Storage Parts ------- Power (3) Propulsion (3) Utility (4) Weapon (3) Inventory (4) Improved Terrain Scan Processor Peak State ------------ Power Backup Power I Light Deuterium Engine Improved Deuterium Engine Propulsion Improved Hover Unit Improved Hover Unit Improved Hover Unit Utility Coolant Injector Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Weapon Backup Laser I Ion Cannon Ion Cannon Inventory Backup Power I Backup Propulsion I Backup Laser I Remote Datajack [Rating: 32] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . . . 1 1 . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . . 1 . Weapon 1 | . . 1 . . . . Parts Attached 82 | 5 23 17 6 7 21 3 Power 17 | 1 4 2 2 3 5 . Engine 12 | 1 3 1 . 2 5 . Core 5 | . 1 1 2 1 . . Reactor . | . . . . . . . Propulsion 22 | 2 6 5 . 3 5 1 Treads . | . . . . . . . Leg 13 | . 4 5 . 3 1 . Wheel 4 | 2 2 . . . . . Hover 5 | . . . . . 4 1 Flight . | . . . . . . . Utility 17 | . 5 3 1 . 7 1 Device 9 | . 1 2 1 . 4 1 Storage 2 | . 1 1 . . . . Processor 3 | . 1 . . . 2 . Hackware 1 | . 1 . . . . . Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 26 | 2 8 7 3 1 4 1 Energy Gun 12 | . 2 5 3 1 1 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 9 | 2 6 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 46 | . 4 12 1 14 9 6 Power 11 | . 1 2 . 4 3 1 Propulsion 13 | . 1 3 . 5 2 2 Utility 5 | . 1 1 . 1 1 1 Weapon 17 | . 1 6 1 4 3 2 Highest Loss Streak 14 | . 4 7 1 14 9 6 Average Slot Usage (%) 78 | . 90 77 90 83 63 17 Engine 7 | . 9 7 . 1 13 1 Core 3 | . 3 . 11 12 . . Leg 16 | . 23 17 22 22 2 . Wheel 1 | . 3 . . . . . Hover 3 | . . . . . 14 5 Device 7 | . 4 8 11 8 8 3 Storage 4 | . 3 6 11 8 . . Processor 7 | . 7 11 11 8 3 . Protection 2 | . 5 . . . 1 . Energy Gun 12 | . 7 17 23 21 7 1 Energy Cannon 2 | . . . . . 10 . Ballistic Gun 7 | . 19 4 . . . . Naked Turns 90 | . . . . 7 37 46 Heaviest Build 50 | 6 12 45 45 50 31 6 Greatest Support 30 | 20 20 20 20 30 24 17 Greatest Overweight (x) 13 | . 3 12 2 13 1 . Average Overweight (x) . | . . 1 2 1 . . Largest Inventory Capacity 12 | 4 4 12 12 12 4 4 Average Capacity 6 | 4 4 8 12 11 4 4 Most Carried 10 | 3 4 9 10 9 4 2 Average Carried 4 | 1 3 2 8 8 3 . Final Capacity 4 | . . . . . . 4 Final Carried 1 | . . . . . . 1 Class Distribution -------------------- 41% | Mutant 25% | Scavenger-Mutant 13% | Scavenger-Gunner 8% | Gunner 3% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1059 | 266 290 308 48 12 135 . Remotely . | . . . . . . . Salvage Created 1421 | 43 455 610 39 43 231 . Parts 102 | . 39 45 3 3 12 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 33 | 1 12 15 1 1 3 . Guns 28 | 1 12 13 1 1 . . Cannons 3 | . . . . . 3 . AOE 1 | . . 1 . . . . Classes Destroyed 8 | 1 5 . . 1 1 . Worker 2 | . 1 1 . . . . Builder 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 3 | . . . . 1 2 . Swarmer 9 | . 5 3 . 1 . . Grunt 23 | 1 7 12 1 . 2 . Sentry 1 | . . . . . 1 . Best Kill Streak 5 | 1 4 5 1 2 2 . Combat Bots Only 5 | 1 4 5 1 1 2 . Max Kills in Single Turn 2 | 1 2 2 1 1 1 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 4311 | 33 666 1095 86 1029 700 702 Core 1471 | 12 176 234 30 314 216 489 Absorbed by Shields . | . . . . . . . Core Remaining (%) 48 | 95 24 . 34 42 . . Volleys Fired 98 | 4 44 25 4 5 16 . Largest 3 | 2 2 3 2 3 3 . Hottest 150 | 40 63 130 85 150 150 . Shots Fired 180 | 8 74 41 7 12 38 . Gun 151 | 8 74 41 7 12 9 . Cannon 29 | . . . . . 29 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 75 | 8 63 4 . . . . Thermal 57 | . 2 5 3 9 38 . Explosive . | . . . . . . . Electromagnetic 48 | . 9 32 4 3 . . Robot Hit Streak 13 | 2 7 8 7 8 13 . Robot Miss Streak 12 | 2 12 2 1 5 2 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 120 | 4 38 36 7 8 27 . Core Hits 74 | 2 26 26 5 2 11 2 Critical Hits 1 | . . 1 . . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 3 | . . 3 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2035 | 40 567 666 89 105 545 23 Guns 1421 | 40 565 560 89 105 62 . Cannons 483 | . . . . . 483 . Explosions 103 | . . 103 . . . . Melee . | . . . . . . . Ramming 28 | . 2 3 . . . 23 Kinetic 573 | 40 490 43 . . . . Thermal 748 | . . 125 20 58 545 . Explosive . | . . . . . . . Electromagnetic 686 | . 75 495 69 47 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Effects 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 15 | . . 5 . . . 10 Shots 1 | . . 1 . . . . Rammed 11 | . 2 3 . . . 6 Targets Rammed 12 | . 3 3 . . . 6 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 195 | 6 30 66 15 114 195 . Average Temperature 43 | 6 6 16 10 56 89 . Received Heat Transfer 1581 | 18 288 561 51 162 321 180 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1472 | . . 250 50 136 1036 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 240 | 20 195 240 93 106 69 30 Average Influence 62 | 1 100 82 48 38 25 10 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | . . . . . . . Level 1 3 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 4 3 . . 1 2 Investigation 5 | . 2 1 . . . 2 Extermination . | . . . . . . . Reinforcement 5 | . 2 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | 1 24 30 3 11 10 13 Peak Tracking Total 14 | 1 6 8 3 9 6 14 Tactical Retreats 7 | . . 4 . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . 2 . . . . Reused 2 | . . 2 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 1 | . . . . 1 . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 14 | . 4 3 . . 5 2 Terminals 7 | . 3 2 . . . 2 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . 1 . . 1 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 46 | . 18 10 . . 12 6 Successful 27 | . 13 4 . . 8 2 Failed 19 | . 5 6 . . 4 4 Catastrophic 4 | . . 3 . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . . 5 . . . . Terminals 27 | . 13 8 . . . 6 Fabricators 2 | . . . . . 2 . Repair Stations 9 | . . 2 . . 7 . Recycling Units 7 | . 5 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 10 2 . . . 2 Record 7 | . 5 . . . . 2 Locate Traps 2 | . 1 1 . . . . Reprogram Traps 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 6 | . . 2 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 2 | . . 1 . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 5 | . 3 . . . 2 . Recycle Component 1 | . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 2 . . 2 2 Full Trace Events 7 | . 3 2 . . . 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . 1 . Time 58 | . . 32 . . 26 . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 112 | . 112 . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . no_distress 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 46 | . . . 46 46 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . 5 10 . . Total Damage 249 | . . . 81 168 . . Kills 3 | . . . 2 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 2478 | 68 806 426 356 153 586 83 Spaces Moved 1825 | 63 558 205 186 92 594 127 Core 296 | 15 2 15 . 17 174 73 Treads . | . . . . . . . Legs 1049 | . 460 190 186 75 138 . Wheels 144 | 48 96 . . . . . Hover 336 | . . . . . 282 54 Flight . | . . . . . . . Fastest Speed 50 | 50 80 50 180 50 50 50 Average Speed 109 | 72 113 152 180 141 78 55 Slowest Speed 700 | 80 200 650 180 700 150 66 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 64 17 55 17 16 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . 2 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 2 | . . 2 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 2124 | 75 657 269 199 104 681 139 Wait 42 | . 9 11 1 . 19 2 Move 1819 | 62 557 204 185 91 593 127 Hop . | . . . . . . . Pick Up 36 | 4 8 6 2 1 14 1 Fast Attach 33 | 4 10 11 2 . 6 . Attach 32 | 1 7 2 1 7 11 3 Detach 3 | . 1 . . . 2 . Swap 17 | . 6 4 3 . 4 . Drop 24 | . 12 . 1 . 11 . Fire 98 | 4 44 25 4 5 16 . Melee 3 | . . 3 . . . . Ram 6 | . . . . . . 6 Kick 6 | . 3 3 . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 638 | -10/Materials | Core integrity fell below 50% 682 | -10/Materials | Lost 4 parts (1p1n1u1w) 761 | -10/Materials | Discovered new exit (range 6) 857 | -10/Materials | Discovered new exit (range 15) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 949 | -9/Materials | Repaired Shotgun? 968 | -9/Materials | Build established: Scavenger-Mutant 1079 | -9/Materials | Lost 7 parts (1p2n1u3w) 1159 | -9/Materials | Core integrity fell below 50% 1185 | -9/Materials | Lost 4 parts (1p1n2w) 1286 | -9/Materials | Discovered new exit (range 7) 1301 | -9/Materials | Entered Mines 1507 | -9/Mines | Learned Materials stockpile data 1618 | -9/Mines | Discovered new exit (range 8) 1657 | -9/Mines | Entered Materials 1657 | -8/Materials | Accompanied by 2 allies 1657 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1662 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1803 | -8/Materials | Released all parts (2) 1805 | -8/Materials | Core integrity fell below 50% 1805 | -8/Materials | Discovered new exit (range 13) 1810 | -8/Materials | Entered Factory 1810 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1833 | -7/Factory | Lost 14 parts (4p5n1u4w) 1909 | -7/Factory | Repaired Heat Sink? 2294 | -7/Factory | Discovered new exit (range 16) 2359 | -7/Factory | Released all parts (4) 2389 | -7/Factory | Lost 9 parts (3p2n1u3w) 2396 | -7/Factory | Entered Storage 2436 | -7/Storage | Core integrity fell below 50% 2464 | -7/Storage | Lost 6 parts (1p2n1u2w) 2475 | -7/Storage | Core integrity fell below 20% 2479 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. >>Query(Recycling Unit) Deconstruction apparatus for breaking down old components delivered by Recycler class robots. Condensed matter is contained within the unit until it reaches a certain quota, at which point it is transferred to the nearest [DSF]. ALERT: Suspicious activity at Terminal S003. Dispatching Investigation squad. U-05 Engineer repairs door. T-07 Excavator is excavating. Acquired Imp. Terrain Scan Processor. Penetrated by Slug. Connecting with Terminal... ALERT: Suspicious activity at Terminal S008. Dispatching Investigation squad. Slammed into Y-54 Guardian. Slammed into S-27 Virus. Slammed into Y-54 Guardian. 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""" #????"????? | | ??????????????????????????# """ #?????????? | | ???????????????????????????# ####??????? | | ??????????????????########## #??????? | | ??????????????????# """" ## ##"T"## #??????? | | ??????????????????# ""T" # !#"""?# #??????? | | ?????????????????## + ####?#+##+###????? | | ?????????????????# # #????# #????? | | ?????????????????## ## ##????# #????? | | ??????????###############+## ####### """ #????? | | ??????????# + + """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 29 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Reclamation Efficiency 15 Evasion (%) 53 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Part-time Mechanic Power Corrupts Storm Trooper Challenges ------------ None Game ------ Seed ReactiveKineticBay Manual? 0 Play Time 00:54:20 Cumulative 3.4 hours Start 2019.10.31 @ 18:08:17 End 2019.10.31 @ 21:02:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6465d68e-aa05-4e93-bff5-b4363e379994