Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:53:21 Player: Jennifer Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (187) 935 Value Destroyed (6608) 6608 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2015) 2015 TOTAL SCORE: 13638 Bonus ------- High Alert Combat Kills 2015 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 99/100 System Corruption 15% Temperature Warm (101) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel Compact Matter Pod Trap Scanner Improved Melee Analysis Suite Weapon Cycler Hacking Suite System Shield Plasma Cannon Missile Launcher Makeshift Axe [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . . 1 1 . 2 Utility 3 | . . 1 . 1 1 . . Weapon 2 | . . 1 . . . 1 . Parts Attached 198 | 7 7 19 4 30 65 49 17 Power 20 | 1 . 1 1 1 4 9 3 Engine 7 | 1 . 1 . 1 1 3 . Core 13 | . . . 1 . 3 6 3 Reactor . | . . . . . . . . Propulsion 58 | 2 4 3 3 8 18 15 5 Treads 30 | . 2 3 3 8 14 . . Leg 23 | . . . . . 4 15 4 Wheel 5 | 2 2 . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 59 | 2 2 8 . 11 17 11 8 Device 32 | 1 . 5 . 5 10 7 4 Storage 5 | 1 1 . . 1 1 . 1 Processor 4 | . . 1 . 2 1 . . Hackware 2 | . . . . 1 . . 1 Protection 16 | . 1 2 . 2 5 4 2 Artifact . | . . . . . . . . Weapon 61 | 2 1 7 . 10 26 14 1 Energy Gun 1 | . . . . . . . 1 Energy Cannon 13 | . 1 3 . 2 5 2 . Ballistic Gun 21 | 2 . 1 . 3 7 8 . Ballistic Cannon 9 | . . . . 1 5 3 . Launcher 10 | . . 3 . 3 3 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 1 6 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Corrupted Parts 7 | . . . . . . 6 1 System Corruption 21 | . . . . . . 18 3 Parts Lost 72 | . 3 3 1 2 33 22 8 Power 11 | . . 1 . . 3 4 3 Propulsion 27 | . 1 1 1 . 14 7 3 Utility 18 | . 1 . . . 8 7 2 Weapon 16 | . 1 1 . 2 8 4 . Highest Loss Streak 8 | . 1 2 1 1 8 6 4 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 90 98 99 99 96 88 49 Engine 6 | . 14 10 10 7 3 2 3 Core 3 | . . . . 1 3 9 2 Treads 20 | . 16 21 21 26 26 . . Leg 4 | . . . . . 1 24 19 Device 10 | . 3 7 11 7 13 11 7 Storage 8 | . 14 11 11 9 7 6 3 Processor 6 | . . 10 11 9 3 6 3 Hackware 3 | . . . . 8 4 . 1 Protection 4 | . 1 3 . 2 6 5 2 Energy Cannon 10 | . 1 21 22 16 6 5 . Ballistic Gun 6 | . 26 4 . 3 4 10 . Ballistic Cannon 2 | . . . . . 6 . . Launcher 2 | . . 6 11 6 . . . Naked Turns 9 | . . . . . . . 9 Heaviest Build 84 | 15 33 41 36 65 78 84 62 Greatest Support 95 | 26 40 40 40 60 88 75 95 Greatest Overweight (x) 4 | . 1 1 . 1 4 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 Average Capacity 18 | 7 14 15 15 19 20 20 14 Most Carried 20 | 3 12 15 15 20 20 20 15 Average Carried 15 | 1 7 13 14 17 17 17 9 Final Capacity 20 | 8 15 15 15 20 20 20 5 Final Carried 18 | 3 11 15 15 18 16 16 2 Class Distribution -------------------- 38% | Gunner 23% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 4780 | 250 317 290 103 505 2274 1025 16 Remotely . | . . . . . . . . Salvage Created 7867 | 20 554 1398 91 1335 3062 1407 . Parts 439 | 2 25 92 9 92 146 73 . Haulers Intercepted 15 | . 2 4 . 6 2 1 . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 164 | . 8 26 5 29 69 27 . Melee 1 | . . . . . 1 . . Guns 53 | . 8 1 . 9 21 14 . Cannons 80 | . . 22 2 10 38 8 . AOE 25 | . . 2 3 8 7 5 . Classes Destroyed 17 | 1 4 5 . 4 3 . . Worker 8 | . . . . 2 5 1 . Builder 5 | . . . . 2 2 1 . Tunneler 1 | 1 . . . . . . . Hauler 15 | . 2 4 . 6 2 1 . Recycler 6 | . 1 1 . . 4 . . Operator 3 | . 1 1 . 1 . . . Watcher 4 | . . 3 . . 1 . . Swarmer 25 | . . 3 3 11 3 5 . Grunt 85 | . 8 13 2 10 43 9 . Brawler 2 | . . 1 . . . 1 . Duelist 7 | . . 1 . . 3 3 . Protector 2 | . . . . . 2 . . Sentry 21 | . . 8 . 5 6 2 . Specialist 6 | . . . . 2 2 2 . Hunter 6 | . . . . 1 3 2 . Programmer 9 | . . . . . 6 3 . Heavy 1 | . . . . . 1 . . Best Kill Streak 14 | 1 3 4 3 14 9 8 . Combat Bots Only 12 | . 3 4 3 12 7 5 . Max Kills in Single Turn 5 | 1 1 2 2 3 3 5 . Gunslinging 1 | . . . . . 1 1 . Exploded 5 | . . 2 2 3 3 5 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 1320 | . 56 91 13 92 523 374 171 Missed 421 | . 11 27 3 20 149 149 62 Damage Taken 14015 | . 578 998 205 1013 6021 3089 2111 Core 2329 | . 135 104 48 160 596 277 1009 Absorbed by Shields 129 | . . . . . . 114 15 Regen/Repaired (Parts) 506 | . . . . 114 392 . . Core Remaining (%) 59 | 100 46 . 62 70 14 67 . Volleys Fired 431 | 3 40 54 9 64 182 75 4 Largest 4 | 2 2 3 2 3 3 4 1 Hottest 208 | 40 80 166 136 161 208 205 81 Shots Fired 1029 | 6 80 135 14 131 470 189 4 Gun 425 | 6 73 27 . 36 150 129 4 Cannon 583 | . 7 106 10 90 311 59 . Launcher 21 | . . 2 4 5 9 1 . Special . | . . . . . . . . Kinetic 619 | 6 73 27 . 39 325 149 . Thermal 374 | . 7 106 10 87 134 26 4 Explosive 21 | . . 2 4 5 9 1 . Electromagnetic 15 | . . . . . 2 13 . Robot Hit Streak 21 | 1 9 20 5 11 21 12 1 Robot Miss Streak 5 | 2 3 2 2 3 5 4 1 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 4 | . . . . . 3 1 . Max Gunslinging Chain 2 | . . . . . 2 1 . Shots Hit Robots 706 | 2 56 90 11 90 325 130 2 Core Hits 389 | 1 24 42 6 57 189 70 . Critical Kills 11 | . . 1 . 2 3 5 . Critical Parts Destroyed 6 | . 1 . . . 3 2 . Critical Strikes 24 | . 1 1 . 2 12 8 . Meltdown 5 | . . 1 . 2 2 . . Destroy 12 | . 1 . . . 4 7 . Blast 7 | . . . . . 6 1 . Melee Attacks 19 | . . . . 2 17 . . Impact . | . . . . . . . . Slashing 19 | . . . . 2 17 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18660 | 21 736 1762 407 2422 9174 3990 148 Guns 5709 | 21 647 182 . 549 2324 1924 62 Cannons 9775 | . 89 1499 187 1299 5355 1346 . Explosions 2836 | . . 81 188 504 1371 692 . Melee 142 | . . . . 70 72 . . Ramming 198 | . . . 32 . 52 28 86 Kinetic 9073 | 21 647 182 . 596 5239 2388 . Thermal 6738 | . 89 1499 187 1252 2384 1265 62 Explosive 2144 | . . 81 188 504 1371 . . Electromagnetic 365 | . . . . . 56 309 . Impact . | . . . . . . . . Slashing 142 | . . . . 70 72 . . Piercing . | . . . . . . . . Highest Corruption 28 | . . 2 2 1 8 28 15 Average Corruption 7 | . . 2 2 1 4 18 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 179 | . . 11 13 . 68 82 5 Message Errors 41 | . . 3 2 . 15 21 . Matter Fused 41 | . . 3 4 . 14 16 4 Heat Flow Errors 23 | . . 3 3 . 6 10 1 Energy Discharges 16 | . . . 2 . 9 5 . Parts Rejected 3 | . . . . . . 3 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 23 | . . 1 . . 9 13 . Data Loss (major) 9 | . . 1 . . 7 1 . Misfires 5 | . . . . . 2 3 . Alerts 5 | . . . 2 . 3 . . Misdirections 6 | . . . . . . 6 . Weapon Failures 6 | . . . . . 2 4 . Overload Shots . | . . . . . . . . Overflow Damage 412 | . . . 12 38 75 266 21 Projectiles 226 | . . . 1 . 65 160 . Explosions 135 | . . . 11 8 10 106 . Melee 51 | . . . . 30 . . 21 Knockbacks 38 | . . . . 1 29 8 . Impact 1 | . . . . . . 1 . Kinetic 36 | . . . . 1 28 7 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 469 | . . . 82 . 50 337 . Shots 8 | . . . 2 . 1 5 . Rammed 11 | . . . 7 . 4 . . Targets Rammed 16 | . . . 7 . 4 1 4 Kicked 5 | . . . . . . 1 4 Crushed . | . . . . . . . . Highest Temperature 504 | . 126 492 293 332 430 504 169 Average Temperature 102 | . 50 117 125 93 72 129 67 Received Heat Transfer 3487 | . 366 345 51 288 1614 370 453 Effects 15 | . . 1 1 4 2 7 . Shutdowns 5 | . . 1 . 1 1 2 . Energy Bleed 4 | . . . 1 3 . . . Interference 5 | . . . . . . 5 . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 1 3 . Impact Corruptions 2 | . . . . . . . 2 Robots Melted 5 | . . 1 . 2 2 . . Combat Hostiles 5 | . . 1 . 2 2 . . Parts Melted 25 | . . 6 2 10 4 3 . Heat Transferred 11312 | . 185 2923 333 2257 4164 1376 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 1500 | 5 206 500 298 537 1500 1049 583 Initial 726 | . 3 22 175 . 203 726 504 Average 504 | . 67 298 176 367 660 815 519 Maximum Alert Level 4 | . 1 2 1 2 4 3 2 Low Security (%) 22 | 100 96 34 61 21 7 . . Level 1 23 | . 3 22 38 16 38 . . Level 2 23 | . . 42 . 61 11 2 99 Level 3 21 | . . . . . 20 97 . Level 4 8 | . . . . . 20 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 41 | . . 3 . 3 24 9 2 Investigation 11 | . . 1 . 1 7 1 1 Extermination 9 | . . . . . 5 3 1 Reinforcement 15 | . . 2 . 2 8 3 . Assault 5 | . . . . . 4 1 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 13 | . 1 5 . 2 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 288 | . 22 41 5 45 107 51 17 Peak Tracking Total 9 | . 6 5 3 9 9 8 9 Tactical Retreats 15 | . 1 . . 1 6 5 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . 1 . . 4 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 20 | . . 1 1 2 7 8 1 Max in Single Turn 5 | . . 1 1 1 1 5 1 Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 39 | . 6 6 . 7 17 2 1 Terminals 28 | . 6 5 . 4 11 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . . 1 3 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access 3 | . . . . 1 2 . . Total Hacks 124 | . 16 22 . 22 57 5 2 Successful 65 | . 7 15 . 13 29 . 1 Failed 59 | . 9 7 . 9 28 5 1 Catastrophic 10 | . . 1 . . 8 . 1 Database Lockouts . | . . . . . . . . Manual 59 | . 6 13 . 10 25 3 2 Terminals 94 | . 16 18 . 16 39 3 2 Fabricators 2 | . . . . . . 2 . Repair Stations 14 | . . . . 3 11 . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . 4 . 2 4 . . Garrison Access 4 | . . . . 1 3 . . Terminal Hacks 26 | . 5 6 . 5 10 . . Record 2 | . . . . 1 1 . . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Branch Access Points 3 | . 1 1 . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . . Terminal Index 2 | . . . . 1 1 . . Alert Level 3 | . 1 . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 2 | . . 1 . . 1 . . Registered Prototypes 2 | . . 1 . . 1 . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . . 3 8 . . Scan Component 6 | . . . . 2 4 . . Repair 5 | . . . . 1 4 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . 4 . 2 4 . . Insert Component 5 | . . 2 . 1 2 . . Analyze 5 | . . 2 . 1 2 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 17 | . 2 5 . 2 7 . 1 Terminals 16 | . 2 5 . 2 6 . 1 Assimilate 1 | . . 1 . . . . . Botnet 15 | . 2 4 . 2 6 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 5 6 . 5 15 2 1 Full Trace Events 14 | . 2 1 . 3 6 1 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 2 . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 1 4 . . Time 153 | . . . . 26 127 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 2 . 1 2 . . Part Schematics Acquired 4 | . . 2 . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 10 | . . 10 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 12616 | 73 935 1529 847 2142 4889 1800 401 Spaces Moved 6121 | 58 556 710 495 814 2280 875 333 Core 103 | 3 . . . . . . 100 Treads 4474 | . 309 710 495 814 2146 . . Legs 1187 | . . . . . 134 875 178 Wheels 357 | 55 247 . . . . . 55 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 145 105 50 Average Speed 166 | 87 135 169 160 218 169 160 90 Slowest Speed 400 | 90 160 240 160 243 400 202 118 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 80 67 90 68 60 21 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 20 | . . . . 1 19 . . Terrain Destroyed 222 | . . 7 41 46 58 70 . Melee 16 | . . . . 1 15 . . Projectile 15 | . . . . 1 11 3 . AOE 191 | . . 7 41 44 32 67 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 7701 | 71 657 924 531 1059 2914 1118 427 Wait 758 | . 42 114 15 116 333 75 63 Move 6114 | 57 555 709 494 813 2279 874 333 Hop . | . . . . . . . . Pick Up 86 | 4 11 11 1 15 24 19 1 Fast Attach 52 | 6 . 6 . 3 14 18 5 Attach 78 | 1 3 5 1 6 29 23 10 Detach 27 | . . 4 . 3 5 11 4 Swap 68 | . 4 8 3 21 22 8 2 Drop 52 | . 2 13 1 16 5 14 1 Fire 431 | 3 40 54 9 64 182 75 4 Melee 19 | . . . . 2 17 . . Ram . | . . . . . . . . Kick 5 | . . . . . . 1 4 Crush 11 | . . . 7 . 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 12) 329 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 8) 492 | -10/Materials | Identified exit to Mines 516 | -10/Materials | Discovered new exit (range 13) 701 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Core integrity fell below 50% 1009 | -10/Materials | Entered another Materials area 1009 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1118 | -9/Materials | Identified exit to Mines 1118 | -9/Materials | Identified exit to Storage 1310 | -9/Materials | Build established: Gunner 1732 | -9/Materials | Discovered new exit (range 16) 2309 | -9/Materials | Discovered new exit (range 9) 2538 | -9/Materials | Entered Mines 2902 | -9/Mines | Learned location of Storage (-9) 3133 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3233 | -9/Mines | Discovered new exit (range 7) 3284 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3295 | -9/Mines | Discovered new exit (range 13) 3385 | -9/Mines | Entered Materials 3385 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3865 | -8/Materials | Destroyed 12 combat bots 4285 | -8/Materials | Discovered new exit (range 15) 4529 | -8/Materials | Repaired Lgt. Treads 5527 | -8/Materials | Entered Factory 5527 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5834 | -7/Factory | Build established: Scavenger-Gunner 5872 | -7/Factory | Repaired Arm. Treads 6878 | -7/Factory | Build established: Mutant 7291 | -7/Factory | Discovered new exit (range 14) 7427 | -7/Factory | Build established: Scavenger-Mutant 7644 | -7/Factory | Repaired Adv. Beam Cannon 7684 | -7/Factory | Repaired Trap Scanner 8082 | -7/Factory | Lost 4 parts (1n1u2w) 8327 | -7/Factory | First assault squad dispatched 8333 | -7/Factory | Build established: Scavenger-Tank 8430 | -7/Factory | Destroyed 7 combat bots 8430 | -7/Factory | Lost 3 parts (2n1u) 9394 | -7/Factory | Core integrity fell below 50% 9465 | -7/Factory | Build established: Gunner 9700 | -7/Factory | Lost 3 parts (3n) 9710 | -7/Factory | Repaired Nuclear Core 10053 | -7/Factory | Core integrity fell below 20% 10089 | -7/Factory | Lost 8 parts (5n2u1w) 10410 | -7/Factory | Discovered new exit (range 3) 10416 | -7/Factory | Entered another Factory area 10416 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 10588 | -6/Factory | System corruption reached 10% 10875 | -6/Factory | Build established: Scavenger-Tank 11295 | -6/Factory | Lost 4 parts (2p1n1w) 11348 | -6/Factory | Garrison activated, responded to threat 11730 | -6/Factory | Lost 4 parts (2n2u) 11761 | -6/Factory | Build established: Scavenger-Mutant 11816 | -6/Factory | First assault squad dispatched 11995 | -6/Factory | Lost 6 parts (3n2u1w) 12195 | -6/Factory | Discovered new exit (range 16) 12216 | -6/Factory | Entered another Factory area 12216 | -5/Factory | Evolved 2 slots: Propulsion x2 12442 | -5/Factory | Lost 4 parts (2p2n) 12481 | -5/Factory | Released all parts (9) 12511 | -5/Factory | Lost 3 parts (1p1n1u) 12583 | -5/Factory | Core integrity fell below 50% 12589 | -5/Factory | System corruption reached 10% 12608 | -5/Factory | Released all parts (3) 12615 | -5/Factory | Core integrity fell below 20% 12617 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12494_ Subcomponent Replicator disabled. 12498_ G-50 Soldier suffers critical hit (Burn). 12504_ G-50 Soldier destroyed. 12508_ System corrupted: Matter fused (-5). 12522_ Nuclear Reactor explodes. 12522_ Neutrino Reactor explodes. 12522_ P-70 Sage destroyed. 12526_ System corrupted: Matter fused (-9). 12528_ Neutrino Reactor explodes. 12528_ Fusion Modulator explodes. 12586_ System corrupted: Matter fused (-10). 12586_ Acquired Fission Core. 12590_ Adv. Shield Generator destroyed. 12608_ Released Hacking Suite. 12608_ Released Arm. Huge Wheel. 12608_ Released Fission Core. 12608_ Acquired Fission Core. 12613_ Penetrated by Slug. 12614_ System corrupted: Heat flow error (+200). 12616_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##############???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ##### #???????????????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | + #???????????????????????????????? | | ############################+#####???????????? | | #?????????# A ??????????? | | ########### h ??????????? | | = w ?????????? | | ########### ?????????? | | #?????????# u ?????????? | | #?????????####+######@###########????????????? | | #?????????????? #?? ?????????????????????? | | #???????????????# ???????????????????? | | #???????????????# [#??????????????????? | | #???????????????# #??????????????????? | | #???????????????# ! #??????????????????? | | #???????????????# """ #??????????????????? | | #???????????????# """"" #??????????????????? | | #???????????????# """"" #??????????????????? | | #???????????????###########??????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##############???????????????????????????????? | | # #???????????????????????????????? | | ^ # " "" #???????????????????????????????? | | # """"" #???????????????????????????????? | | # """ #???????????????????????????????? | | # #???????????????????????????????? | | + """"" = #???????????????????????????????? | | =# "" ""=] [#???????????????????????????????? | | *%# " !!!=!#???????????????????????????????? | | !# /!!!=#???????????????????????????????? | | # !=!#???????????????????????????????? | | # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 310 Matter Stores 387 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 8 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Blade Saw | -9/Materials | Scanalyzed Med. Treads | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Hpw. Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronSwordThrower Manual? 0 Play Time 02:06:21 Cumulative 40.2 hours Start 2024.04.10 @ 11:21:58 End 2024.04.10 @ 16:53:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5983ca7e-8c8c-4d18-bf34-8b232bef8344