Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.08 @ 23:02:08 Player: TMPS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (128) 640 Value Destroyed (3223) 3223 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 6863 Bonus ------- High Alert Combat Kills 340 Cogmind --------- Core Integrity 0/700 Matter 49/500 Energy 118/290 System Corruption 0% Temperature Warning (338) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Matter Pod Weapon Cycler > --- WEAPON (4) ------- Heavy Particle Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (138) Weapon Cycler Heavy Particle Gun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Weapon Cycler Weapon Cycler > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooling System Improved Cooling System High-capacity Matter Pod Improved Light Armor Plating Improved Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Cooled Pulse Rifle [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 76 | 7 27 18 1 11 12 Power 10 | 1 3 3 . 2 1 Engine 8 | 1 3 3 . . 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 13 | 2 2 4 . 4 1 Treads 2 | . . 2 . . . Leg 4 | . . . . 3 1 Wheel 7 | 2 2 2 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 7 5 . 4 4 Device 12 | 1 5 2 . 1 3 Storage 6 | 1 1 3 . . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 31 | 2 15 6 1 1 6 Energy Gun 6 | 1 2 2 . . 1 Energy Cannon 4 | . 3 1 . . . Ballistic Gun 8 | 1 2 2 1 . 2 Ballistic Cannon 2 | . . . . . 2 Launcher 5 | . 3 . . 1 1 Special Weapon 6 | . 5 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 Parts Lost 17 | . 6 4 . . 7 Power 4 | . 1 2 . . 1 Propulsion 4 | . . 1 . . 3 Utility 2 | . 2 . . . . Weapon 7 | . 3 1 . . 3 Highest Loss Streak 5 | . 4 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 97 100 94 97 Engine 14 | . 13 20 22 9 7 Core 2 | . . . . 8 5 Treads 9 | . . 13 22 8 . Leg 7 | . . . . 13 22 Wheel 6 | . 27 7 . . . Device 6 | . 9 2 . 2 15 Storage 17 | . 14 19 22 18 14 Energy Gun 1 | . 3 4 1 . . Energy Cannon 2 | . 5 8 . . . Ballistic Gun 20 | . 4 13 31 21 24 Launcher 3 | . 4 6 . 5 3 Special Weapon 1 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 50 | 15 23 37 37 40 50 Greatest Support 60 | 20 26 44 44 60 60 Greatest Overweight (x) 10 | . 1 3 . 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 13 | 7 10 10 10 10 13 Average Carried 9 | 3 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 4 Class Distribution -------------------- 64% | Gunner 23% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 3076 | 306 231 405 242 646 1246 Remotely . | . . . . . . Salvage Created 3852 | 103 378 806 224 847 1494 Parts 260 | 9 20 54 23 71 83 Haulers Intercepted 9 | . 2 4 . . 3 Recyclers Shooed 4 | 1 1 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 75 | . 8 13 8 20 26 Guns 49 | . 4 4 8 14 19 Cannons 9 | . 4 3 . . 2 AOE 17 | . . 6 . 6 5 Classes Destroyed 15 | 2 4 4 1 2 2 Worker 9 | . 1 5 2 . 1 Builder 8 | . . 2 . 4 2 Tunneler 3 | 2 . . 1 . . Hauler 9 | . 2 4 . . 3 Recycler 9 | 1 1 3 . . 4 Mechanic 1 | . . . . 1 . Operator 2 | . . 1 . 1 . Watcher 12 | . 2 3 . 3 4 Swarmer 23 | . . 3 6 3 11 Grunt 40 | . 8 9 1 12 10 Brawler 3 | . . . 1 1 1 Duelist 1 | . . . . 1 . Sentry 6 | . . 1 . 3 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 13 | 2 3 13 4 7 11 Combat Bots Only 6 | . 2 6 3 3 5 Max Kills in Single Turn 4 | 1 1 4 2 3 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . . 1 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3833 | . 539 744 48 403 2099 Core 1054 | . 136 178 12 25 703 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 73 | . . . . 34 39 Core Remaining (%) 73 | 100 45 . 52 95 . Volleys Fired 219 | 12 44 33 12 41 77 Largest 4 | 2 2 3 3 3 4 Hottest 200 | 70 200 140 106 80 176 Shots Fired 581 | 13 78 85 36 114 255 Gun 455 | 13 49 39 36 95 223 Cannon 47 | . 2 27 . . 18 Launcher 50 | . 2 15 . 19 14 Special 29 | . 25 4 . . . Kinetic 427 | 12 28 34 31 95 227 Thermal 104 | 1 48 36 5 . 14 Explosive 50 | . 2 15 . 19 14 Electromagnetic . | . . . . . . Robot Hit Streak 24 | 9 12 7 8 24 15 Robot Miss Streak 4 | 1 3 3 1 3 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 2 1 3 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 375 | 12 58 48 22 73 162 Core Hits 220 | 4 26 42 12 60 76 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 6 | . 3 1 . . 2 Burn 3 | . 3 . . . . Destroy 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9279 | 148 979 2024 377 2185 3566 Guns 5156 | 148 577 418 377 1109 2527 Cannons 646 | . 34 279 . . 333 Explosions 3154 | . 76 1322 . 1076 680 Melee . | . . . . . . Ramming 35 | . 4 5 . . 26 Kinetic 4942 | 136 312 360 326 1109 2699 Thermal 1289 | 12 587 478 51 . 161 Explosive 3013 | . 76 1181 . 1076 680 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 . . Average Corruption 3 | . . 3 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 6 16 . . Message Errors 5 | . . 1 4 . . Matter Fused 5 | . . . 5 . . Heat Flow Errors 4 | . . 1 3 . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 4 | . . 2 2 . . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 68 | . . 58 . 10 . Projectiles . | . . . . . . Explosions 68 | . . 58 . 10 . Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 2 | . . . . . 2 Self-Inflicted Damage 178 | . 43 48 . 65 22 Shots 9 | . 2 3 . 3 1 Rammed 3 | . 1 2 . . . Targets Rammed 7 | . 1 2 . . 4 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 1058 | 9 105 527 207 468 1058 Average Temperature 147 | 6 20 121 89 132 242 Received Heat Transfer 1392 | . 360 141 . 243 648 Effects 42 | . . 2 . 2 38 Shutdowns 9 | . . 1 . . 8 Energy Bleed 11 | . . . . 1 10 Interference 3 | . . . . . 3 Matter Decay 7 | . . . . 1 6 Short Circuit 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 5 | . . 1 . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2920 | 37 1673 840 111 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 741 | 15 224 741 391 658 640 Initial 212 | . 8 45 196 . 212 Average 282 | 7 107 382 206 309 432 Maximum Alert Level 3 | . 1 3 1 2 2 Low Security (%) 37 | 100 93 31 36 29 . Level 1 34 | . 6 13 63 34 40 Level 2 26 | . . 45 . 36 59 Level 3 1 | . . 9 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 2 . 5 6 Investigation 3 | . 1 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 1 . 3 2 Assault 4 | . . . . 2 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 14 18 8 28 39 Peak Tracking Total 8 | . 3 7 3 5 8 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . 5 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 3 | . . . 3 . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 7 | . . 5 . 1 1 Max in Single Turn 2 | . . 2 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 15 | . 3 4 . 4 4 Terminals 9 | . 1 2 . 3 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 42 | . 4 18 . 12 8 Successful 25 | . 4 10 . 8 3 Failed 17 | . . 8 . 4 5 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 27 | . 2 11 . 9 5 Fabricators . | . . . . . . Repair Stations 6 | . . . . 3 3 Recycling Units 5 | . 2 3 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 6 . 5 1 Record 2 | . . 1 . 1 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . . 1 . 1 . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Locate Traps 2 | . . 1 . 1 . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 3 2 Scan Component 3 | . . . . 2 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 5 | . 2 3 . . . Process 1 | . . 1 . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 4 . 3 3 Full Trace Events 3 | . . 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 52 | . . . . 26 26 Parts Recycled . | . . . . . . Recycled Matter 331 | . . 331 . . . Retrieved Matter 331 | . . 331 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3809 | 83 694 583 999 456 994 Spaces Moved 2335 | 51 486 319 662 215 602 Core 11 | 10 . . . . 1 Treads 929 | . . 158 662 109 . Legs 706 | . . . . 105 601 Wheels 689 | 41 486 161 . 1 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 145 115 130 Average Speed 123 | 74 83 121 145 137 131 Slowest Speed 550 | 80 95 225 145 200 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 40 | 3 69 37 99 19 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 5 | . . 4 . . 1 Terrain Destroyed 270 | . 19 100 . 113 38 Melee . | . . . . . . Projectile 12 | . 6 4 . . 2 AOE 258 | . 13 96 . 113 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2961 | 82 646 449 688 332 764 Wait 196 | . 53 56 3 44 40 Move 2329 | 50 485 317 661 214 602 Hop . | . . . . . . Pick Up 77 | 13 21 11 4 11 17 Fast Attach 20 | 1 10 6 . 3 . Attach 34 | 6 8 5 . 6 9 Detach . | . . . . . . Swap 22 | . 9 7 1 2 3 Drop 53 | . 15 11 4 11 12 Fire 219 | 12 44 33 12 41 77 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 4 | . . . . . 4 Crush 2 | . . 2 . . . Escape Stasis 1 | . . 1 . . . Rewire . | . . . . . . Trap 3 | . . . 3 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 480 | -10/Materials | Core integrity fell below 50% 502 | -10/Materials | Lost 4 parts (1p1u2w) 675 | -10/Materials | Discovered new exit (range 8) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 896 | -9/Materials | Identified exit to Materials 904 | -9/Materials | Crushed by falling debris 1339 | -9/Materials | Discovered new exit (range 13) 1361 | -9/Materials | Entered Mines 1420 | -9/Mines | Build established: Gunner 1424 | -9/Mines | Found a hidden stash of uninstalled traps 1512 | -9/Mines | Discovered exit to Materials (range 5) 1713 | -9/Mines | Discovered exit to Materials (range 5) 1877 | -9/Mines | Learned location of Zion (-6) 2360 | -9/Mines | Entered Materials 2360 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -8/Materials | Build established: Tank 2699 | -8/Materials | Repaired Lgt. Armor Plating 2760 | -8/Materials | First assault squad dispatched 2783 | -8/Materials | Discovered new exit (range 10) 2816 | -8/Materials | Entered Factory 2816 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2909 | -7/Factory | Repaired Grenade Launcher 2969 | -7/Factory | Build established: Gunner 3616 | -7/Factory | First assault squad dispatched 3760 | -7/Factory | Core integrity fell below 50% 3785 | -7/Factory | Core integrity fell below 20% 3810 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Energy bleed (-25). K-01 Serf collects debris. Dropped Lrg. Storage Unit. K-01 Serf collects debris. Overheating: Matter decay (-15). Power failure, Imp. Deuterium Engine shutdown. Overheating: System interference. Imp. Cooling System temporarily disabled. Mni. Assault Cannon temporarily disabled. Enh. Autogun temporarily disabled. U-05 Engineer builds a Wall. Overheating: Energy bleed (-19). Imp. Cooling System severed. K-01 Serf collects debris. Critical hit (Burn: +37). Imp. Titanium Leg destroyed. K-01 Serf collects debris. Broken Imp. Titanium Leg destroyed. Knocked back. Dropped Enh. Autogun. 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[ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 630 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed ChargeGrenadeFirepult Manual? 0 Play Time 01:02:35 Cumulative 53.9 hours Start 2022.08.07 @ 22:32:58 End 2022.08.08 @ 23:02:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 29 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbaa6d15-c37b-4b69-a31d-ff9a0dca0ee2