Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 07:56:37

Player: GucciCucci

Result: Destroyed by EMP Trap

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (74)      370
Value Destroyed (1215)     1215
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2705

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>            --- POWER (2) --------
       Light Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (3) ------
             Heat Sink
             Visual Processing Unit
       Light Armor Plating
>            --- WEAPON (2) -------
             Particle Gun
             Particle Cannon
>            --- INVENTORY (5) ----
             Ion Engine
             Structural Scanner
             Sensor Array

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Visual Processing Unit
    Improved Targeting Computer
      Medium Armor Plating
>            --- WEAPON -----------
       Small Laser
    Advanced Beam Cannon
>            --- INVENTORY --------
             Sensor Array
       Light Armor Plating
             Shield Generator
             Field Recycling Unit
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Mining Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             108  | 33  23  51  1   
  Power                    17   | 1   5   11  .   
    Engine                 17   | 1   5   11  .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 6   11  8   .   
    Treads                 3    | 2   .   1   .   
    Leg                    15   | 2   8   5   .   
    Wheel                  7    | 2   3   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  40   | 13  3   24  .   
    Device                 23   | 8   1   14  .   
    Storage                6    | 5   .   1   .   
    Processor              4    | .   .   4   .   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   2   5   .   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 13  4   8   1   
    Energy Gun             6    | 2   .   3   1   
    Energy Cannon          5    | .   .   5   .   
    Ballistic Gun          5    | 3   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         8    | 8   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | 4   3   9   .   
  Power                    4    | 1   1   2   .   
  Propulsion               5    | .   2   3   .   
  Utility                  3    | 1   .   2   .   
  Weapon                   4    | 2   .   2   .   
  Highest Loss Streak      3    | 2   1   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   95  95  99  
  Engine                   18   | .   13  21  22  
  Leg                      18   | .   20  15  22  
  Wheel                    5    | .   6   4   .   
  Device                   9    | .   12  7   11  
  Storage                  3    | .   4   3   .   
  Processor                10   | .   .   17  11  
  Protection               6    | .   9   3   11  
  Energy Gun               4    | .   .   6   10  
  Energy Cannon            7    | .   .   13  11  
  Ballistic Gun            5    | .   12  .   .   
  Launcher                 5    | .   13  1   .   
Peak Build Rating          16   | 10  8   16  13  
  Average Rating           8    | 7   7   13  12  
  On Entrance              5    | .   4   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  15  29  24  
  Greatest Support         40   | 40  26  20  20  
  Greatest Overweight (x)  4    | 3   1   4   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         6    | 6   5   5   5   
  Most Carried             8    | 8   6   5   4   
  Average Carried          3    | 3   4   4   3   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            6    | 6   5   4   3   

 Class Distribution 
--------------------
 69% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           2008 | 611  507  880  10   
  Remotely                 10   | .    .    10   .    
Salvage Created            2336 | 337  417  1484 98   
  Parts                    156  | 41   36   72   7    
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           4    | .    1    3    .    
Parts Field Recycled       4    | .    .    4    .    
  Retrieved Matter         18   | .    .    18   .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  27   | .   10  17  .   
  Guns                     2    | .   .   2   .   
  Cannons                  13   | .   .   13  .   
  AOE                      11   | .   10  1   .   
Classes Destroyed          10   | 3   5   2   .   
  Worker                   16   | 4   3   7   2   
  Builder                  6    | .   5   1   .   
  Tunneler                 10   | 9   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 10   | 1   1   7   1   
  Watcher                  4    | .   1   3   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    21   | .   7   14  .   
  Brawler                  1    | .   .   1   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           5    | 2   5   4   3   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        130  | .    25   105  .    
  Missed                   25   | .    6    19   .    
Damage Taken               2490 | 673  502  1308 7    
  Core                     559  | 85   70   397  7    
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   271  | .    155  116  .    
Core Remaining (%)         52   | 66   38   .    .    
Volleys Fired              374  | 202  75   94   3    
  Largest                  2    | 2    2    2    2    
  Hottest                  200  | 200  100  133  133  
Shots Fired                492  | 236  88   162  6    
  Gun                      169  | 51   50   65   3    
  Cannon                   100  | .    .    97   3    
  Launcher                 29   | .    29   .    .    
  Special                  194  | 185  9    .    .    
  Kinetic                  67   | 17   50   .    .    
  Thermal                  387  | 219  9    153  6    
  Explosive                29   | .    29   .    .    
  Electromagnetic          9    | .    .    9    .    
  Robot Hit Streak         11   | 11   6    11   5    
  Robot Miss Streak        3    | 3    3    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           181  | 30   48   100  3    
  Core Hits                99   | 16   37   43   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3869 | 316  1520 1980 53   
  Guns                     1158 | 316  218  591  33   
  Cannons                  1221 | .    .    1201 20   
  Explosions               1490 | .    1302 188  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  277  | 59   218  .    .    
  Thermal                  2024 | 257  .    1714 53   
  Explosive                1454 | .    1302 152  .    
  Electromagnetic          114  | .    .    114  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         13   | 13   13   .    .    
  Average Corruption       8    | 7    13   .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  128  | 85   43   .    .    
    Message Errors         34   | 20   14   .    .    
    Matter Fused           36   | 26   10   .    .    
    Heat Flow Errors       10   | 6    4    .    .    
    Energy Discharges      16   | 14   2    .    .    
    Parts Fused            1    | 1    .    .    .    
    Data Loss (minor)      18   | 12   6    .    .    
    Data Loss (major)      5    | 4    1    .    .    
    Misfires               2    | .    2    .    .    
    Alerts                 3    | 2    1    .    .    
    Weapon Failures        3    | .    3    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            83   | .    58   25   .    
  Projectiles              2    | .    .    2    .    
  Explosions               81   | .    58   23   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      293  | .    221  72   .    
  Shots                    11   | .    9    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        648  | 373  281  648  138  
  Average Temperature      107  | 81   47   171  62   
  Received Heat Transfer   621  | .    96   525  .    
  Effects                  55   | 5    .    50   .    
    Shutdowns              14   | 2    .    12   .    
    Energy Bleed           8    | 1    .    7    .    
    Interference           9    | 1    .    8    .    
    Matter Decay           5    | 1    .    4    .    
    Short Circuit          4    | .    .    4    .    
    Damage (minor)         4    | .    .    4    .    
    Damage (major)         8    | .    .    8    .    
    Damage (core)          3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         4245 | 575  .    3559 111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             381  | 40  381 358 150 
  Initial                  135  | .   .   67  135 
  Average                  67   | 2   202 167 148 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         87   | 100 60  66  100 
  Level 1                  12   | .   39  33  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   4   .   
  Investigation            5    | .   2   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   11  30  .   
  Peak Tracking Total      4    | .   3   4   .   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          9    | .   6   3   .   
  Max in Single Turn       3    | .   3   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          9    | .   3   5   1   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   19  24  1   
  Successful               35   | .   16  18  1   
  Failed                   9    | .   3   6   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   9   12  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          16   | .   10  6   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   9   8   1   
  Record                   11   | .   4   7   .   
  Open Door                1    | .   .   .   1   
  Alert Level              3    | .   3   .   .   
  Dispatch Records         2    | .   2   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       11   | .   7   4   .   
  Scan Component           6    | .   4   2   .   
  Repair                   5    | .   3   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   5   .   
  Full Trace Events        5    | .   2   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   3   2   .   
  Time                     146  | .   88  58  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               7683 | 4891 1080 1486 226  
Spaces Moved               3902 | 2335 724  729  114  
  Core                     37   | 25   .    12   .    
  Treads                   1355 | 1352 .    3    .    
  Legs                     1646 | 500  512  520  114  
  Wheels                   864  | 458  212  194  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   80   190  
  Average Speed            132  | 134  112  134  190  
  Slowest Speed            260  | 200  190  260  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       2    | 2    .    .    .    
Exploration Rate (%)       36   | 50   42   27   26   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 116  | 108  8    .    .    
Terrain Destroyed          307  | 122  167  18   .    
  Melee                    .    | .    .    .    .    
  Projectile               131  | 122  9    .    .    
  AOE                      176  | .    158  18   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      5584 | 3498 895  1073 118  
  Wait                     987  | 819  40   128  .    
  Move                     3899 | 2334 723  728  114  
  Hop                      .    | .    .    .    .    
  Pick Up                  111  | 57   19   35   .    
  Fast Attach              15   | 3    3    9    .    
  Attach                   44   | 19   9    15   1    
  Detach                   9    | 6    1    2    .    
  Swap                     49   | 11   11   27   .    
  Drop                     96   | 47   14   35   .    
  Fire                     374  | 202  75   94   3    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
  146 | -11/Scrapyard | Discovered new exit (range 16)
 2135 | -11/Scrapyard | Crushed by falling debris
 4723 | -11/Scrapyard | Crushed by falling debris
 4723 | -11/Scrapyard | System corruption reached 10%
 4892 | -11/Scrapyard | Entered Materials
 4893 | -10/Materials | Build established: Mutant
 5213 | -10/Materials | Core integrity fell below 50%
 5399 | -10/Materials | Repaired Broken Grenade Launcher?
 5436 | -10/Materials | Repaired Lgt. Assault Rifle
 5478 | -10/Materials | Build established: Scavenger-Mutant
 5560 | -10/Materials | Repaired Lgt. Ion Engine?
 5950 | -10/Materials | Discovered new exit (range 15)
 5972 | -10/Materials | Entered another Materials area
 5972 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 6672 | -9/Materials  | Core integrity fell below 50%
 7184 | -9/Materials  | Repaired Sensor Array?
 7247 | -9/Materials  | Repaired Rnf. Ion Engine
 7276 | -9/Materials  | Core integrity fell below 20%
 7358 | -9/Materials  | Lost 3 parts (1p2n)
 7444 | -9/Materials  | Discovered new exit (range 8)
 7458 | -9/Materials  | Entered Mines
 7460 | -9/Mines      | Learned location of Storage (-8)
 7554 | -9/Mines      | Discovered new exit (range 11)
 7569 | -9/Mines      | Learned Materials stockpile data
 7684 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 7684 | -9/Mines      | Destroyed by EMP Trap

 Last Messages 
---------------
07488_ R-06 Scavenger destroyed.
07527_ K-01 Serf collects debris. <x4>
07554_ EXIT=FOUND
07569_ Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
07585_ K-01 Serf collects debris.
07683_ Connecting with SHOP.Sys...
07683_ Current location identified: Mines
>>Open Door
Sealed Doors opened.
07684_ PW-8OA(g): "So I found this thing but I have no idea
  how to use it. And who the hell trapped this place to begin
  with?!"
07684_ PW-8OA(g): "I give up! Here you try, I'm outta here
  before something nasty happens..."
07684_ Tosses Imp. Trap Extractor to the ground.
07684_ PW-8OA(g) triggered EMP Trap.
07684_ A bubble of electromagnetic force engulfs the area.
07684_ Chain reaction triggered in Imp. Deuterium Engine.
07684_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
|           ?????????????????# *%!    #????????????? |
|           ?????????????????# !=     #????????????? |
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|           ???## ???????##                     ???? |
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|           ????????????!*!=  ??##  ##?????????????? |
|           ????????????# !  ???##  #??????????????? |
|           ????????????#/g /??##   ##?????????????? |
|           ??????????####  ####     #?????????????? |
|           ??????????#    @X ##     #?????????????? |
|           ??????????#       ##     #?????????????? |
|           ??????????##             #?????????????? |
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|           ???#     < ## ###          #???????????? |
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|           ?#    #??#   """  ##????#  ##??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            665
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
            Sensor Array | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed
             VTOL Module | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ForceWeaponsRailgun
  Manual?         0
Play Time         02:25:29
  Cumulative      7.9 hours
  Start           2025.02.04 @ 17:24:27
  End             2025.02.07 @ 07:56:37
Sessions          18
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          32x21
Zoom Use          89%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7a155b2-26b6-441a-b182-d8c6d35cbbcd