Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.22 @ 22:03:51 Player: JayDee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2431) 2431 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-112) -112 TOTAL SCORE: 6324 Bonus ------- High Alert Combat Kills 45 Friendly Fire -157 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Power Maul > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Assault Cannon > --- INVENTORY -------- Backup Power III Aluminum Leg Aluminum Leg High-capacity Storage Unit Improved Signal Interpreter Backup Laser III High-powered Electrolaser Gauss Rifle Advanced Assault Cannon Mini Grenade Launcher Power Maul [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 2 . . . . . Utility 5 | . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 79 | 7 10 11 8 17 1 19 2 4 Power 9 | 1 1 1 1 2 . 2 . 1 Engine 6 | 1 1 1 . 2 . . . 1 Core 3 | . . . 1 . . 2 . . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 2 6 6 . 6 . . Treads . | . . . . . . . . . Leg 24 | 2 2 2 6 6 . 6 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 3 4 1 6 . 5 1 2 Device 9 | 1 3 . 1 2 . 1 1 . Storage 5 | 1 . 1 . . . 2 . 1 Processor 6 | . . 2 . 1 . 2 . 1 Hackware . | . . . . . . . . . Protection 4 | . . 1 . 3 . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 4 4 . 3 1 6 1 1 Energy Gun 9 | 1 2 3 . 1 . 1 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 4 | 1 . . . 1 . 2 . . Ballistic Cannon 3 | . . 1 . 1 . 1 . . Launcher 4 | . 2 . . . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Parts Lost 28 | . 5 . . 5 3 8 7 . Power 6 | . 1 . . 2 1 1 1 . Propulsion 10 | . 1 . . 2 . 4 3 . Utility 2 | . . . . . . 1 1 . Weapon 10 | . 3 . . 1 2 2 2 . Highest Loss Streak 6 | . 5 . . 2 3 3 6 . Average Slot Usage (%) 88 | . 90 95 95 93 95 93 52 17 Engine 4 | . 12 11 4 2 6 1 . 4 Core 2 | . . . 4 3 . 4 3 . Leg 31 | . 27 32 40 32 37 35 16 . Device 6 | . 9 5 3 9 7 5 3 . Storage 9 | . 14 11 9 7 7 9 9 4 Processor 13 | . . 11 9 14 15 21 9 4 Protection 2 | . . 3 5 4 6 . . . Energy Gun 5 | . 12 14 18 2 . 1 3 . Ballistic Gun 3 | . 11 . . 5 6 3 3 . Ballistic Cannon 3 | . . 5 . 6 1 5 . . Naked Turns 122 | . . . . . . . 110 12 Heaviest Build 60 | 11 13 50 50 60 56 54 51 45 Greatest Support 71 | 20 20 30 57 71 71 69 54 3 Greatest Overweight (x) 14 | . . 1 1 1 1 1 11 14 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 7 12 12 12 12 10 8 Most Carried 12 | 6 6 12 12 12 12 12 12 4 Average Carried 9 | 2 5 6 11 11 12 10 9 1 Final Capacity 12 | 6 6 12 12 12 12 12 4 12 Final Carried 12 | 6 4 12 11 12 12 12 4 . Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Matter Collected 1716 | 250 169 164 144 627 . 310 . 52 Remotely 294 | . . . 38 256 . . . . Salvage Created 2783 | 49 314 164 342 1112 431 348 . 23 Parts 125 | 12 17 20 10 49 3 14 . . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 6 | . 1 . . 5 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 56 | . 9 10 4 19 2 11 . 1 Guns 23 | . 4 3 4 11 . 1 . . Cannons 22 | . . 7 . 8 . 7 . . AOE 10 | . 5 . . . 2 3 . . Classes Destroyed 12 | 1 3 2 1 4 1 . . . Worker 1 | . 1 . . . . . . . Builder 4 | . . . . 4 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 7 | . 1 . 1 5 . . . . Swarmer 13 | . . 8 . 1 . 3 . 1 Grunt 33 | . 9 1 3 15 . 5 . . Brawler 1 | . . . . 1 . . . . Sentry 4 | . . 1 1 . . 2 . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 1 . 1 . . Compactor 2 | . . . . . 2 . . . Thug 1 | . . . . . 1 . . . Best Kill Streak 9 | 3 5 9 3 6 2 4 . 1 Combat Bots Only 9 | . 4 9 2 5 2 4 . 1 Max Kills in Single Turn 3 | 1 3 1 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Damage Taken 4991 | . 610 228 320 970 164 1272 1130 297 Core 1384 | . 114 57 97 119 15 123 665 194 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 54 85 82 . . 63 . . Volleys Fired 199 | 3 27 22 14 64 23 41 5 . Largest 2 | 2 2 2 2 2 1 2 1 . Hottest 130 | 60 85 130 121 113 33 116 70 . Shots Fired 329 | 6 42 44 28 117 23 64 5 . Gun 177 | 6 37 24 28 64 . 13 5 . Cannon 122 | . . 20 . 53 . 49 . . Launcher 30 | . 5 . . . 23 2 . . Special . | . . . . . . . . . Kinetic 166 | 3 15 20 . 101 . 27 . . Thermal 120 | 3 22 24 28 3 . 35 5 . Explosive 30 | . 5 . . . 23 2 . . Electromagnetic 13 | . . . . 13 . . . . Robot Hit Streak 29 | 5 24 24 19 29 13 16 4 . Robot Miss Streak 3 | . 1 1 1 2 1 3 1 . Penetration Max 1 | . . . . 1 . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 272 | 5 40 30 24 98 20 49 4 2 Core Hits 127 | 3 20 11 13 45 12 22 1 . Critical Hits 14 | . . . . 10 . 4 . . Critical Kills 5 | . . . . 3 . 2 . . Critical Parts Destroyed 8 | . . . . 6 . 2 . . Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8637 | 60 1078 407 435 2760 2403 1328 97 69 Guns 2351 | 60 388 118 380 1103 . 205 97 . Cannons 2474 | . . 284 . 1357 . 833 . . Explosions 3620 | . 690 . . 278 2403 249 . . Melee 56 | . . . . . . . . 56 Ramming 136 | . . 5 55 22 . 41 . 13 Kinetic 3364 | 40 165 284 . 2314 . 561 . . Thermal 1793 | 20 423 118 380 278 . 477 97 . Explosive 3094 | . 442 . . . 2403 249 . . Electromagnetic 194 | . 48 . . 146 . . . . Impact 56 | . . . . . . . . 56 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . Average Corruption 2 | . . . . . . 2 . . Corruption Purged . | . . . . . . . . . Effects 4 | . . . . . . 4 . . Message Errors 4 | . . . . . . 4 . . Overload Shots . | . . . . . . . . . Overflow Damage 107 | . 31 21 . 32 . 6 . 17 Projectiles 59 | . . 21 . 32 . 6 . . Explosions 31 | . 31 . . . . . . . Melee 17 | . . . . . . . . 17 Knockbacks 35 | . . 1 1 27 . 5 . 1 Impact 2 | . . . 1 . . . . 1 Kinetic 27 | . . 1 . 21 . 5 . . Secondary 6 | . . . . 6 . . . . Self-Inflicted Damage 135 | . . 2 11 11 105 . . 6 Shots 7 | . . . . 1 6 . . . Rammed 5 | . . 1 2 . . . 1 1 Targets Rammed 19 | . . 1 5 5 . 6 1 1 Kicked 14 | . . . 3 5 . 6 . . Crushed . | . . . . . . . . . Highest Temperature 615 | . 309 139 615 159 . 309 39 . Average Temperature 100 | . 107 61 231 50 . 90 18 . Received Heat Transfer 1977 | . 441 21 153 558 . 573 231 . Effects 12 | . . . 12 . . . . . Shutdowns 3 | . . . 3 . . . . . Interference 1 | . . . 1 . . . . . Short Circuit 2 | . . . 2 . . . . . Damage (minor) 2 | . . . 2 . . . . . Damage (major) 3 | . . . 3 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 1 . . 2 . . Heat Transferred 3453 | 50 648 407 925 350 . 925 148 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Peak Influence 526 | 15 262 331 206 526 249 216 61 . Average Influence 158 | 5 61 199 110 353 204 125 8 . Maximum Alert Level 2 | . 1 1 1 2 1 1 . . Low Security (%) 69 | 100 98 62 93 16 36 81 100 . Level 1 25 | . 1 37 6 51 63 18 . . Level 2 5 | . . . . 31 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 2 4 . 5 3 . Investigation 6 | . 1 1 1 1 . 1 1 . Extermination 2 | . . . . . . 1 1 . Reinforcement 8 | . . . 1 3 . 3 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Distress Signals 3 | . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 11 12 16 29 8 22 20 3 Peak Tracking Total 14 | . 6 9 9 5 5 6 14 3 Tactical Retreats 15 | . . . 3 3 1 3 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Traps Triggered 5 | . 1 1 . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Machines Disabled 16 | . 4 . . 11 . . 1 . Max in Single Turn 9 | . 4 . . 9 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Machines Accessed 19 | . 3 3 2 2 . 5 4 . Terminals 9 | . 2 1 2 1 . 1 2 . Fabricators 2 | . . . . . . 1 1 . Repair Stations 5 | . 1 1 . . . 2 1 . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 61 | . 9 17 7 4 . 14 10 . Successful 45 | . 6 16 2 3 . 11 7 . Failed 16 | . 3 1 5 1 . 3 3 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 3 4 . . 2 2 . Terminals 27 | . 6 3 7 2 . 4 5 . Fabricators 4 | . . . . . . 3 1 . Repair Stations 15 | . 3 4 . . . 4 4 . Recycling Units 5 | . . . . 2 . 3 . . Scanalyzers 10 | . . 10 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 3 2 2 1 . 2 2 . Record 3 | . . . . . . 2 1 . Level Access Points 5 | . 1 1 1 1 . . 1 . Branch Access Points 2 | . . 1 1 . . . . . Alert Level 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 3 1 . Network Status 1 | . . . . . . 1 . . Load Schematic 2 | . . . . . . 1 1 . Build 1 | . . . . . . 1 . . Repair Station Hacks 15 | . 3 4 . . . 4 4 . Scan Component 7 | . 2 2 . . . 1 2 . Repair 5 | . 1 1 . . . 1 2 . Refit 3 | . . 1 . . . 2 . . Recycling Unit Hacks 4 | . . . . 2 . 2 . . Report Inventory 2 | . . . . 1 . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 10 | . . 10 . . . . . . Insert Component 5 | . . 5 . . . . . . Analyze 5 | . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 2 2 1 . 4 2 . Full Trace Events 7 | . 1 2 1 1 . 1 1 . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . Parts Built 3 | . . . . . . 3 . . Matter 102 | . . . . . . 102 . . Time 51 | . . . . . . 51 . . Total Part Build Rating 3 | . . . . . . 3 . . Parts Repaired 5 | . 1 1 . . . 1 2 . Time 178 | . 32 26 . . . 38 82 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . Parts Scanalyzed 5 | . . 5 . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 105 | . . . . . 105 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Turns Passed 4001 | 89 386 503 317 715 283 1228 449 31 Spaces Moved 2349 | 55 205 248 193 324 175 740 387 22 Core 242 | 3 . . . . . . 217 22 Treads . | . . . . . . . . . Legs 2107 | 52 205 248 193 324 175 740 170 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 123 123 50 50 Average Speed 121 | 116 120 127 128 140 131 126 89 113 Slowest Speed 750 | 120 120 150 153 160 160 156 600 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 36 32 24 10 71 26 13 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 226 | . 47 . . 51 111 17 . . Melee . | . . . . . . . . . Projectile 11 | . . . . 6 . 5 . . AOE 215 | . 47 . . 45 111 12 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Total 3162 | 70 305 391 235 470 204 971 487 29 Wait 409 | . 50 85 4 39 6 140 85 . Move 2344 | 54 204 247 192 324 174 740 387 22 Hop . | . . . . . . . . . Pick Up 56 | 6 5 14 5 9 . 13 4 . Fast Attach 31 | 7 3 7 . 7 . 6 1 . Attach 30 | . 5 3 3 6 . 8 1 4 Detach 12 | . 2 3 . 3 . 4 . . Swap 18 | . 2 1 5 4 1 5 . . Drop 44 | . 7 8 7 9 . 9 4 . Fire 199 | 3 27 22 14 64 23 41 5 . Melee 2 | . . . . . . . . 2 Ram 1 | . . . . . . . . 1 Kick 16 | . . 1 5 5 . 5 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Repaired Imp. Terrain Scanner 316 | -10/Materials | Build established: Mutant 452 | -10/Materials | Lost 5 parts (1p1n3w) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 555 | -9/Materials | Repaired Aluminum Leg 608 | -9/Materials | Identified exit to Materials 608 | -9/Materials | Identified exit to Mines 608 | -9/Materials | Identified exit to Storage 724 | -9/Materials | Destroyed 9 combat bots 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Propulsion x2 1232 | -8/Materials | Identified exit to Factory 1282 | -8/Materials | Build established: Scavenger-Mutant 1296 | -8/Materials | Entered Factory 1296 | -7/Factory | Evolved 2 slots: Utility x2 1330 | -7/Factory | Identified exit to Factory 2011 | -7/Factory | Sucked down chute 2011 | -7/Factory | Entered Waste 2012 | -7/Waste | Met a frightened Derelict 2051 | -7/Waste | Spotted C-40 Crusher 2062 | -7/Waste | Spotted C-40 Crusher 2064 | -7/Waste | Spotted C-40 Crusher 2071 | -7/Waste | Spotted C-40 Crusher 2105 | -7/Waste | Destroyed C-40 Crusher 2113 | -7/Waste | Destroyed C-40 Crusher 2150 | -7/Waste | Spotted C-40 Crusher 2253 | -7/Waste | Discovered new exit (range 24) 2261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2262 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2293 | -7/Waste | Lost 3 parts (1p2w) 2293 | -7/Waste | Identified exit to Factory 2294 | -7/Waste | Entered Factory 2432 | -7/Factory | Fabricated Aluminum Leg (x3) 2558 | -7/Factory | Build established: Mutant 2964 | -7/Factory | Discovered new exit (range 18) 3060 | -7/Factory | Identified exit to Lower Caves 3198 | -7/Factory | Lost 3 parts (1n1u1w) 3247 | -7/Factory | Repaired Titanium Leg 3516 | -7/Factory | Discovered exit to Factory (range 5) 3522 | -7/Factory | Entered another Factory area 3522 | -6/Factory | Evolved 2 slots: Utility x2 3727 | -6/Factory | Repaired Lrn. Terrain Scanner 3768 | -6/Factory | Repaired Titanium Leg 3853 | -6/Factory | Lost 6 parts (1p2n1u2w) 3861 | -6/Factory | Released all parts (4) 3872 | -6/Factory | Core integrity fell below 50% 3965 | -6/Factory | Identified exit to Factory 3969 | -6/Factory | Discovered new exit (range 4) 3971 | -6/Factory | Entered Lower Caves 3975 | -6/Lower Caves | Core integrity fell below 20% 4002 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Map updated. 03969_ EXIT=FOUND 03969_ C-30 ARC bursts open, deploying its payload. 03969_ L-41 Fighter unfolds itself. 03969_ G-50 Soldier unfolds itself. 03969_ K-01 Serf collects debris. 03971_ Slammed into Y-54 Guardian. LOCATION=UNKNOWN GOAL=ESCAPE 03977_ Slammed into FW-C4I(S). 03977_ Destroyed Com. Battery. 03977_ FW-C4I(S) system corrupted by crushing effect. 03978_ FW-C4I(S) system terminally corrupted. 03978_ Acquired 52 matter. 03994_ Destroyed VTOL Module. 03994_ S-27 Virus system corrupted by crushing effect. 03996_ Destroyed VTOL Module. 03996_ S-27 Virus system corrupted by crushing effect. 03996_ S-27 Virus knocked back. 03997_ S-27 Virus system terminally corrupted. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#### ????????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????# ??????????????????????? | | ??????????###??????# #??????????????????????? | | ?????????? ?????## #??????????????????????? | | ?????????? ???### ##?????????????????????? | | ?????????? ??## #?????????????????????? | | ??????????# #?## #?????????????????????? | | ????????### ### #???????????????????????? | | ??????### ##??????????????????????? | | ??????# ###????????????????????? | | ??????# ### #????????????????????? | | ??????# ### #????????????????????? | | ???????# #????????????????????? | | ???????### #????????????????????? | | ?????????####### # ##????????????????????? | | ??????????????# ### #######????????????????? | | ?????????????# ### ### ##???????????????? | | ?????????????# @ #???????????????? | | ?????????????## ### % s #???????????????? | | ??????????????## ##?## s ##???????????????? | | ???????????????###???#########????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! Remodeling Challenges ------------ None Game ------ Seed SigixLaserShockpuncher Manual? 0 Play Time 01:15:16 Cumulative 16.3 hours Start 2020.02.20 @ 23:24:17 End 2020.02.22 @ 22:03:51 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 3 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7fd0dfd-0019-43fd-b263-4dde48773839