Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 13:32:00 Player: Assis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2548) 2548 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5498 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 85/100 System Corruption 8% Temperature Cool (42) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- Particle Gun Great Maul > --- INVENTORY (15) --- Improved Ion Engine VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Structural Scanner Machine Analyzer Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite Hacking Suite Field Recycling Unit (0) Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Structural Scanner Machine Analyzer Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite Hacking Suite Field Recycling Unit Great Maul Great Maul [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 70 | 7 8 18 14 20 3 Power 10 | 1 1 2 3 3 . Engine 6 | 1 1 2 2 . . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 18 | 2 2 8 2 4 . Treads 18 | 2 2 8 2 4 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 2 5 5 7 . Device 4 | 1 . 2 1 . . Storage 4 | 1 2 . . 1 . Processor 4 | . . 1 3 . . Hackware 1 | . . . . 1 . Protection 8 | . . 2 1 5 . Artifact . | . . . . . . Weapon 21 | 2 3 3 4 6 3 Energy Gun 5 | 1 . . 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 2 3 2 5 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . 1 1 8 11 10 Power 3 | . . . 1 1 1 Propulsion 9 | . 1 . 2 4 2 Utility 11 | . . 1 3 2 5 Weapon 8 | . . . 2 4 2 Highest Loss Streak 10 | . 1 1 6 8 10 To Critical Strikes . | . . . . . . Average Backups 12 | 1 7 14 14 14 14 Power 1 | . 1 1 1 1 1 Propulsion 3 | . . 5 4 4 4 Utility 6 | . 4 5 6 7 8 Weapon 1 | . 1 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 25 | . 1 6 2 4 12 Power 3 | . . 2 . . 1 Propulsion 10 | . . 2 1 3 4 Utility 8 | . 1 1 . . 6 Weapon 4 | . . 1 1 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 95 99 81 82 37 Engine 7 | . 14 11 6 2 . Core 1 | . . . 1 4 1 Treads 19 | . 24 22 14 18 2 Device 7 | . 14 14 5 . . Storage 10 | . 14 11 9 7 7 Processor 13 | . . 10 16 23 9 Protection 6 | . . 7 9 7 3 Energy Gun 5 | . 11 . 2 6 3 Ballistic Gun 12 | . 16 22 11 6 . Peak Build Rating 32 | 7 9 16 20 32 26 Average Rating 16 | 5 7 14 16 26 12 On Entrance 13 | . 7 9 16 20 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 57 | 14 29 37 40 57 30 Greatest Support 80 | 40 40 46 46 80 40 Greatest Overweight (x) 10 | 3 . . 8 10 7 Average Overweight (x) . | . . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 Average Carried 12 | 1 7 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 14 Class Distribution -------------------- 60% | Mutant 34% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2037 | 233 317 646 378 457 6 Remotely . | . . . . . . Salvage Created 3319 | 52 536 811 845 932 143 Parts 186 | 7 33 57 35 46 8 Haulers Intercepted 6 | . 2 3 1 . . Recyclers Shooed 5 | . 4 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 65 | . 8 19 14 21 3 Melee 4 | . . . 3 . 1 Guns 55 | . 4 19 9 21 2 AOE 4 | . 4 . . . . Classes Destroyed 14 | 1 7 3 2 1 . Worker 1 | . . . 1 . . Builder 2 | . 2 . . . . Tunneler 3 | 2 . 1 . . . Hauler 6 | . 2 3 1 . . Recycler 6 | . 3 1 2 . . Mechanic 3 | . 1 1 1 . . Operator 3 | . 1 . 1 1 . Watcher 1 | . . 1 . . . Swarmer 20 | . 5 11 3 1 . Grunt 27 | . 3 3 8 10 3 Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 10 | . . 4 1 5 . Programmer 5 | . . . . 5 . Best Kill Streak 6 | 1 3 6 5 3 2 Combat Bots Only 5 | . 3 5 4 3 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 770 | . 71 93 124 405 77 Missed 219 | . 18 24 28 135 14 Hits 551 | . 53 69 96 270 63 Melee 8 | . . 2 6 . . Projectile 543 | . 53 67 90 270 63 Critical Strikes 7 | . 2 . 3 1 1 Damage Taken 6485 | . 643 715 1490 2551 1086 Core 1415 | . 103 82 525 291 414 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 100 58 79 4 . . Volleys Fired 300 | 8 60 68 55 88 21 Largest 2 | 2 2 2 2 2 1 Hottest 108 | 70 80 46 65 108 80 Shots Fired 536 | 16 117 136 99 147 21 Gun 530 | 16 111 136 99 147 21 Cannon . | . . . . . . Launcher 6 | . 6 . . . . Special . | . . . . . . Kinetic 368 | 8 61 136 88 75 . Thermal 162 | 8 50 . 11 72 21 Explosive 6 | . 6 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 2 9 15 9 19 8 Robot Miss Streak 6 | 3 4 6 3 3 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 3 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 377 | 6 72 77 83 120 19 Core Hits 174 | 3 29 37 30 68 7 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 5 | . . 1 3 1 . Critical Strikes 11 | 1 3 2 3 1 1 Burn 4 | 1 3 . . . . Destroy 4 | . . 2 1 1 . Smash 3 | . . . 2 . 1 Melee Attacks 22 | . . . 20 . 2 Impact 22 | . . . 20 . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6846 | 61 1203 1135 1628 2419 400 Guns 5808 | 61 836 1129 1076 2419 287 Cannons . | . . . . . . Explosions 367 | . 367 . . . . Melee 660 | . . . 548 . 112 Ramming 11 | . . 6 4 . 1 Kinetic 3453 | 23 387 1129 927 987 . Thermal 2355 | 38 449 . 149 1432 287 Explosive 367 | . 367 . . . . Electromagnetic . | . . . . . . Impact 660 | . . . 548 . 112 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 3 . . 8 8 Average Corruption 4 | . 2 . . 5 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . 15 . . 29 2 Message Errors 13 | . 4 . . 9 . Matter Fused 7 | . 2 . . 3 2 Heat Flow Errors 5 | . 3 . . 2 . Energy Discharges 6 | . 3 . . 3 . Parts Rejected 2 | . 2 . . . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 7 . Data Loss (major) 4 | . 1 . . 3 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 187 | . 26 . 161 . . Projectiles . | . . . . . . Explosions 26 | . 26 . . . . Melee 161 | . . . 161 . . Knockbacks 7 | . . . 7 . . Impact 7 | . . . 7 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . 27 . . . . Shots 1 | . 1 . . . . Rammed 10 | . . 1 2 1 6 Targets Rammed 10 | . . 1 2 1 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 449 | 80 378 7 63 449 304 Average Temperature 91 | 33 91 3 26 111 111 Received Heat Transfer 2235 | . 282 114 684 570 585 Effects 10 | . 5 . . 4 1 Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . 1 . . 1 . Interference 4 | . 3 . . . 1 Damage (minor) 2 | . 1 . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 3 | . . . 3 . . Impact Corruptions 5 | . . . 5 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . 3 . . 11 . Heat Transferred 5879 | 185 1554 . 370 3115 655 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 48 100 100 . Level 1 10 | . . 51 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 281 | 5 85 281 127 124 . Initial 87 | . . . 87 45 . Average 63 | . 15 153 64 49 . Influence Increases 2063 | 10 282 582 498 631 60 Destroy 0b10 Robot/C 1300 | . 160 380 280 420 60 Destroy 0b10 Robot/NC 125 | 10 45 35 30 5 . Destroy Leader 324 | . 44 98 52 130 . Successful Hack 36 | . . 7 . 29 . Disable Machine 45 | . . 30 15 . . Destroy Structure 38 | . 33 2 1 2 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 180 | . . 15 120 45 . Influence Decreases 2063 | 10 282 373 607 613 178 Entered New Map 222 | . . . 122 55 45 Time Decay 1531 | 10 272 363 405 448 33 Lost Part 310 | . 10 10 80 110 100 Squads Dispatched 18 | . 1 1 1 15 . Investigation 2 | . . . . 2 . Extermination 4 | . . . . 4 . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison 8 | . . . . 8 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 9 | . 3 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 26 40 35 31 4 Peak Tracking Total 9 | . 5 9 7 4 4 Tactical Retreats 9 | . . 1 6 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 18 | . 4 6 2 6 . Terminals 11 | . 4 4 1 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 1 1 . Garrison Access 2 | . . . . 2 . Total Hacks 44 | . 10 18 2 14 . Successful 16 | . 1 9 . 6 . Failed 26 | . 9 8 2 7 . Catastrophic 9 | . 3 5 . 1 . Database Lockouts 2 | . . 1 . 1 . Manual 27 | . 10 9 1 7 . Terminals 28 | . 10 10 1 7 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 11 | . . 8 1 2 . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . 1 3 . 3 . Part Schematic 3 | . . 1 . 2 . Terminal Index 3 | . 1 1 . 1 . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 6 . 1 . Insert Component 4 | . . 3 . 1 . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 18 | . 4 6 2 6 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 4 . 2 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 3 | . . . . 3 . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 3261 | 25 1301 1129 806 . . Sensors 1927 | . . 1121 806 . . Structural 326 | . . 326 . . . Seismic 1335 | 25 1301 9 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 5896 | 189 1372 1129 1247 1875 84 Spaces Moved 2690 | 99 696 527 545 820 3 Core 34 | 15 . . 14 3 2 Treads 2656 | 84 696 527 531 817 1 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 152 152 160 Average Speed 165 | 156 160 160 178 164 320 Slowest Speed 550 | 200 160 160 450 550 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 87 35 40 18 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . 34 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 34 | . 34 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3571 | 115 838 695 693 1195 35 Wait 372 | . 49 34 40 249 . Move 2685 | 98 695 526 544 819 3 Hop . | . . . . . . Pick Up 42 | 2 13 17 5 5 . Fast Attach 34 | 7 3 . 9 13 2 Attach 10 | . . 5 3 1 1 Detach 4 | . . 2 2 . . Swap 40 | . 12 16 5 7 . Drop 52 | . 6 26 8 12 . Fire 300 | 8 60 68 55 88 21 Melee 22 | . . . 20 . 2 Ram 6 | . . . . . 6 Kick . | . . . . . . Crush 4 | . . 1 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 14) 950 | -10/Materials | Discovered new exit (range 16) 1159 | -10/Materials | Discovered new exit (range 11) 1356 | -10/Materials | Discovered new exit (range 16) 1562 | -10/Materials | Entered another Materials area 1562 | -9/Materials | Evolved 2 slots: Utility x2 2168 | -9/Materials | Discovered new exit (range 15) 2197 | -9/Materials | Build established: Scavenger-Mutant 2458 | -9/Materials | Central database locked down 2557 | -9/Materials | Discovered new exit (range 15) 2598 | -9/Materials | Identified exit to Materials 2691 | -9/Materials | Entered another Materials area 2691 | -8/Materials | Evolved 2 slots: Utility x2 2705 | -8/Materials | Build established: Mutant 3127 | -8/Materials | Build established: Scavenger-Mutant 3502 | -8/Materials | Core integrity fell below 50% 3542 | -8/Materials | Lost 6 parts (1p2n1u2w) 3548 | -8/Materials | Core integrity fell below 20% 3611 | -8/Materials | Build established: Mutant 3879 | -8/Materials | Discovered new exit (range 15) 3937 | -8/Materials | Identified exit to Factory 3938 | -8/Materials | Entered Factory 3938 | -7/Factory | Evolved 2 slots: Propulsion x2 4698 | -7/Factory | Garrison activated, responded to threat 4786 | -7/Factory | Lost 8 parts (1p2n2u3w) 5005 | -7/Factory | Garrison activated, responded to threat 5035 | -7/Factory | Build established: Scavenger-Mutant 5170 | -7/Factory | Fabricated Hacking Suite (x1) 5507 | -7/Factory | Central database locked down 5705 | -7/Factory | Garrison activated, responded to threat 5789 | -7/Factory | Discovered new exit (range 11) 5810 | -7/Factory | Identified exit to Lower Caves 5813 | -7/Factory | Entered Lower Caves 5822 | -7/Lower Caves | Core integrity fell below 50% 5872 | -7/Lower Caves | Core integrity fell below 20% 5897 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05843_ Imp. Targeting Computer destroyed. 05845_ Lyr. Light Armor Plating destroyed. 05847_ Slammed into G-47 Trooper. 05847_ Signal Interpreter broken. 05847_ Destabilizing: Short circuit. 05847_ Broken Signal Interpreter destroyed. 05850_ Slammed into G-47 Trooper. 05862_ Acquired 5 matter. 05865_ G-47 Trooper suffers critical hit (Smash). 05865_ G-47 Trooper destroyed. 05869_ Critical hit (Burn: +37). 05872_ Acquired Particle Gun. 05873_ Hacking Suite destroyed. 05879_ Imp. Heat Sink fries itself beyond repair. 05880_ System corrupted: Matter fused (-5). 05888_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05891_ G-50 Soldier overheating. 05895_ G-50 Soldier heat damages core (-15). 05895_ G-50 Soldier overheating. 05896_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#?????????#??????????????? | | ??????????????????????## ???????? ???????????????? | | ??????????????????????# ??????? ???????????????? | | ??????????????????????# ?????? #???????????????? | | ??????????????????????# ?????? #???????????????? | | ??????????????????????# ?????? ##??????????????? | | ??????????????????????? ????? #??????????????? | | ?????????????? ???????? ####? #??????????????? | | ?????????????? ??????? ## #??????????????? | | ???????????????? ###### #??????????????? | | ?????????????????? #???????????????? | | ????????????????????? $ #???????????????? | | ??????????????????????## % g #???????????????? | | ??????????????????????# %% #???????????????? | | ??????????????????????## % ##???????????????? | | ???????????????????????## %% ##????????????????? | | ????????????????????????#% #?????????????????? | | ????????????????????????#@ ##?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#### ##??????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Signal Interpreter | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanVariableFlakker Manual? 0 Play Time 00:41:47 Cumulative 32.7 hours Start 2026.01.30 @ 12:50:03 End 2026.01.30 @ 13:32:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 668fff4c-3f14-4cc2-a641-b6b65dd711d2