Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 10:48:21

Player: Xii

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (120)     600
Value Destroyed (4191)     4191
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2571)               2571
              TOTAL SCORE: 12462

 Bonus
-------
High Alert Combat Kills    600
Follower Combat Kills      1088
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             767/850
Matter                     271/300
Energy                     44/100
System Corruption          0%
Temperature                Cool (239)
Movement                   Hovering (110) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
               Gravmag Array
>              --- UTILITY (7) ------
      Advanced Heat Sink
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Hardened Heavy Armor Plating
               Force Field
>              --- WEAPON (3) -------
  High-powered Shock Rifle
               Railgun
               Magnetic Acceleration Cannon
>              --- INVENTORY (4) ----
      Improved Energy Well (0)
               Matter Compressor (250)
         Light Regenerative Plating
         Light Regenerative Plating

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Gravmag System
               Gravmag Array
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Energy Well
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
               Force Field
     Makeshift Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
               Magnetic Acceleration Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
               Matter Compressor
         Light Regenerative Plating
         Light Regenerative Plating
      Improved Proton Missile Launcher
[Rating: 85]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
Utility                    Experimental Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 3   3   9   29  21  26  4   2   .   4   32  1   4   6   2   
  Power                    15   | .   .   1   2   2   3   .   .   .   .   4   .   2   1   .   
    Engine                 9    | .   .   1   1   1   2   .   .   .   .   3   .   .   1   .   
    Core                   4    | .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Propulsion               29   | 2   .   4   4   3   4   .   1   .   .   10  .   .   .   1   
    Treads                 12   | 1   .   2   3   1   1   .   1   .   .   3   .   .   .   .   
    Leg                    4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
    Wheel                  8    | 1   .   2   1   1   1   .   .   .   .   2   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   3   2   4   5   8   1   1   .   .   14  .   1   .   .   
    Device                 12   | .   .   .   .   3   2   1   1   .   .   5   .   .   .   .   
    Storage                5    | 1   1   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Processor              8    | .   2   .   .   .   3   .   .   .   .   3   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Protection             13   | .   .   2   3   1   3   .   .   .   .   3   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   .   2   19  11  11  3   .   .   4   4   1   1   5   1   
    Energy Gun             8    | .   .   1   2   3   1   .   .   .   .   .   1   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   .   1   9   2   4   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       15   | .   .   .   .   1   4   2   .   .   2   4   .   .   2   .   
    Launcher               15   | .   .   .   5   5   .   1   .   .   .   .   .   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   .   .   .   3   .   .   2   .   
Parts Lost                 8    | .   .   1   1   1   1   .   .   .   .   1   .   .   .   3   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   1   1   1   .   .   .   .   1   .   .   .   3   
Average Slot Usage (%)     95   | .   100 100 98  98  99  100 100 100 100 98  93  87  85  85  
  Engine                   9    | .   14  11  10  1   8   15  15  15  15  11  6   1   4   5   
  Core                     2    | .   .   .   .   7   5   .   .   .   .   .   .   2   6   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   1   6   9   1   .   
  Treads                   8    | .   14  22  22  16  8   7   7   15  15  8   .   .   .   .   
  Leg                      1    | .   .   .   .   1   5   7   6   .   .   .   .   .   .   .   
  Wheel                    5    | .   14  11  11  9   7   7   7   7   7   5   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   2   13  13  13  13  
  Device                   11   | .   .   .   .   15  9   13  15  15  15  13  13  13  13  13  
  Storage                  4    | .   20  11  11  17  9   .   .   .   .   2   6   1   .   .   
  Processor                14   | .   7   11  9   .   8   15  15  15  15  15  20  20  20  20  
  Hackware                 1    | .   .   .   .   2   .   .   .   .   .   5   6   1   .   .   
  Protection               6    | .   .   11  11  9   9   8   7   7   7   7   .   4   6   6   
  Energy Gun               3    | .   14  11  7   5   2   .   .   .   .   .   .   6   6   6   
  Ballistic Gun            3    | .   14  10  10  9   6   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         12   | .   .   .   .   1   11  23  23  23  22  19  19  7   6   6   
  Launcher                 1    | .   .   .   1   1   .   .   .   .   .   .   .   4   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 16  16  23  30  37  57  57  53  51  51  65  57  73  68  60  
  Greatest Support         46   | 20  20  12  46  10  43  20  12  12  12  42  42  42  42  42  
  Greatest Overweight (x)  5    | .   1   2   2   3   4   4   4   4   4   5   1   1   1   1   
  Average Overweight (x)   2    | .   .   1   1   2   3   3   4   4   3   3   1   1   1   1   
Largest Inventory Capacity 10   | 8   10  8   8   8   8   4   4   4   4   8   4   4   4   4   
  Average Capacity         5    | 6   8   8   8   8   6   4   4   4   4   4   4   4   4   4   
  Most Carried             8    | 7   8   8   8   8   8   4   4   4   4   8   4   4   4   4   
  Average Carried          5    | 6   7   7   7   7   6   3   3   4   4   4   3   3   4   3   
  Final Capacity           8    | 8   8   8   8   8   4   4   4   4   4   4   4   4   4   4   
  Final Carried            8    | 7   8   8   8   8   4   4   4   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 31% | Gunner
 26% | Mutant
 11% | Scavenger-Mutant
 10% | Scavenger-Gunner
  8% | Messiah-Mutant
  5% | Scavenger-Tank
  5% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
           Gunner | -6/Proximity Caves
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
           Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
   Messiah-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Matter Collected           5080 | 230  247  192  460  395  642  429  251  .    23   1333 496  224  20   138  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4833 | 96   295  426  1133 735  473  47   34   .    .    772  163  199  .    460  
  Parts                    242  | 2    16   42   65   43   18   5    2    .    .    25   3    5    .    16   
Haulers Intercepted        3    | .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    9    4    .    6    .    3    1    .    20   
  Prevented                17   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    14   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  93   | .   4   9   18  15  10  4   3   .   .   10  10  3   .   7   
  Guns                     35   | .   4   9   9   5   4   .   .   .   .   .   .   2   .   2   
  Cannons                  34   | .   .   .   1   .   6   2   3   .   .   10  10  .   .   2   
  AOE                      20   | .   .   .   7   9   .   2   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | 1   3   3   4   1   1   .   .   .   .   2   .   .   .   .   
  Worker                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   1   1   2   2   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 7    | 1   .   1   1   .   2   .   .   .   .   2   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   4   .   2   4   3   1   .   .   .   3   .   .   .   
  Grunt                    47   | .   4   3   13  11  .   1   .   .   .   4   5   3   .   3   
  Brawler                  4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
  Sentry                   15   | .   .   2   2   2   3   .   1   .   .   4   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 1   1   9   12  12  4   3   2   .   .   4   4   3   .   5   
  Combat Bots Only         9    | .   1   5   7   9   4   3   2   .   .   3   4   3   .   5   
Max Kills in Single Turn   6    | 1   1   1   6   3   2   1   1   .   .   2   2   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   1   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Damage Taken               4326  | .    176  226  754  458  526  228  261  .    26   637  270  18   .    746  
  Core                     390   | .    48   15   67   92   30   .    42   .    13   18   47   9    .    9    
  Absorbed by Shields      1322  | .    .    .    .    177  138  19   103  .    .    360  285  19   .    221  
Core Remaining (%)         85    | 100  80   .    79   83   .    .    .    .    87   .    .    .    .    .    
Volleys Fired              294   | 2    36   30   51   26   35   9    13   .    .    43   28   7    .    14   
  Largest                  3     | 1    2    2    2    2    3    3    3    .    .    3    3    3    .    3    
  Hottest                  166   | 40   60   60   116  92   152  144  144  .    .    154  154  166  .    156  
Shots Fired                601   | 2    53   60   80   40   88   23   39   .    .    109  63   11   .    33   
  Gun                      253   | 2    53   60   54   24   37   .    .    .    .    .    .    7    .    16   
  Cannon                   305   | .    .    .    6    .    51   21   39   .    .    109  63   4    .    12   
  Launcher                 43    | .    .    .    20   16   .    2    .    .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  429   | .    17   30   42   19   69   21   39   .    .    109  63   4    .    16   
  Thermal                  40    | .    .    .    17   5    18   .    .    .    .    .    .    .    .    .    
  Explosive                5     | .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    
  Electromagnetic          127   | 2    36   30   20   14   1    .    .    .    .    .    .    7    .    17   
  Robot Hit Streak         32    | 1    7    20   16   15   17   9    6    .    .    32   22   18   .    13   
  Robot Miss Streak        6     | 1    3    2    2    2    6    2    3    .    .    3    3    1    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           435   | 1    35   41   58   29   69   14   22   .    .    79   54   9    .    24   
  Core Hits                237   | 1    16   19   42   32   36   7    5    .    .    33   29   3    .    14   
  Critical Hits            15    | .    .    .    .    .    .    1    1    .    .    9    3    .    .    1    
  Critical Kills           6     | .    .    .    .    .    .    .    1    .    .    4    .    .    .    1    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    1    .    .    .    5    3    .    .    .    
Melee Attacks              9     | .    .    .    3    .    1    .    .    .    5    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    3    .    .    .    .    .    5    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11688 | 27   502  469  1933 1409 1208 527  512  .    .    2169 1572 219  .    1141 
  Guns                     2724  | 27   431  469  661  303  370  .    .    .    .    .    .    177  .    286  
  Cannons                  5710  | .    .    .    69   .    838  272  512  .    .    2169 1572 42   .    236  
  Explosions               3254  | .    71   .    1203 1106 .    255  .    .    .    .    .    .    .    619  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6774  | .    100  162  513  245  876  272  512  .    .    2169 1572 42   .    311  
  Thermal                  945   | .    71   .    202  207  321  .    .    .    .    .    .    .    .    144  
  Explosive                653   | .    .    .    71   327  .    255  .    .    .    .    .    .    .    .    
  Electromagnetic          3316  | 27   331  307  1147 630  11   .    .    .    .    .    .    177  .    686  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9     | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            271   | .    .    .    12   60   20   24   .    .    .    91   25   .    .    39   
  Projectiles              199   | .    .    .    .    .    20   24   .    .    .    91   25   .    .    39   
  Explosions               72    | .    .    .    12   60   .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 63    | .    .    .    .    .    10   2    .    .    .    25   23   1    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  58    | .    .    .    .    .    10   2    .    .    .    20   23   1    .    2    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Self-Inflicted Damage      58    | .    .    .    4    .    .    54   .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        268   | .    97   104  252  7    201  48   48   .    .    240  268  128  .    239  
  Average Temperature      63    | .    38   45   48   2    55   16   16   .    .    71   117  70   .    131  
  Received Heat Transfer   1362  | .    99   93   312  222  26   24   24   .    .    218  84   8    .    252  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    1    .    .    .    .    .    .    .    1    .    1    
  Combat Hostiles          4     | .    .    .    1    1    .    .    .    .    .    .    .    1    .    1    
  Parts Fried              9     | .    .    .    3    2    .    .    .    .    .    .    .    1    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1601  | .    100  .    481  361  609  .    .    .    .    .    .    .    .    50   
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    2    .    2    3    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Peak Influence             866  | 5   154 275 673 522 452 .   .   .   .   866 .   .   .   .   
  Average Influence        362  | 4   64  135 465 376 339 .   .   .   .   506 .   .   .   .   
Maximum Alert Level        3    | .   .   1   2   2   2   .   .   .   .   3   .   .   .   .   
  Low Security (%)         23   | 100 100 64  18  .   .   .   .   .   .   10  .   .   .   .   
  Level 1                  38   | .   .   35  4   64  82  .   .   .   .   26  .   .   .   .   
  Level 2                  25   | .   .   .   76  35  17  .   .   .   .   20  .   .   .   .   
  Level 3                  13   | .   .   .   .   .   .   .   .   .   .   41  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   1   8   3   6   .   .   .   .   7   .   .   .   1   
  Investigation            4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Reinforcement            10   | .   .   1   5   1   3   .   .   .   .   .   .   .   .   .   
  Assault                  6    | .   .   .   3   .   .   .   .   .   .   2   .   .   .   1   
  Garrison                 3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           4    | .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   9   15  40  23  15  7   4   .   2   24  12  7   .   24  
  Peak Tracking Total      8    | .   2   6   7   8   4   3   2   .   1   5   4   5   .   8   
  Tactical Retreats        20   | .   3   2   1   6   1   .   .   .   .   2   2   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            4    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          7    | .   .   .   3   1   .   .   .   .   .   2   .   .   .   1   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          31   | .   2   3   6   3   6   1   .   4   .   5   1   .   .   .   
  Terminals                16   | .   2   2   6   2   3   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Total Hacks                118  | .   10  7   22  13  17  6   .   25  .   16  2   .   .   .   
  Successful               81   | .   6   5   11  5   9   6   .   25  .   12  2   .   .   .   
  Failed                   37   | .   4   2   11  8   8   .   .   .   .   4   .   .   .   .   
    Catastrophic           5    | .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   8   3   14  9   3   .   .   .   .   3   .   .   .   .   
  Terminals                58   | .   10  4   22  12  8   .   .   .   .   2   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Recycling Units          6    | .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             45   | .   2   .   6   2   1   6   .   25  .   1   2   .   .   .   
  Record                   19   | .   .   .   .   .   .   6   .   11  .   .   2   .   .   .   
  Part Schematic           5    | .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         46   | .   12  5   13  6   4   .   .   .   .   6   .   .   .   .   
  Terminals                14   | .   4   2   5   2   1   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   1   3   2   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   3   6   2   5   .   .   .   .   3   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   1   .   .   4   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 426  | .   .   .   .   .   .   .   .   .   .   426 .   .   .   .   
    Time                   228  | .   .   .   .   .   .   .   .   .   .   228 .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          179  | .   .   177 .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         200  | .   .   198 .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total Allies               11   | .    .    .    2    .    .    2    .    .    1    .    .    2    4    .    
  Largest Group            6    | .    .    .    2    .    .    2    .    .    1    1    .    2    6    6    
  Highest-Rated Group      200  | .    .    .    62   .    .    62   .    .    94   94   .    50   200  200  
  Highest-Rated Ally       94   | .    .    .    31   .    .    31   .    .    94   94   .    25   40   40   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               132  | .    .    .    32   .    .    29   .    .    5    44   .    .    .    22   
  Total Damage             3961 | .    .    .    586  .    .    500  .    .    184  1533 .    .    .    1158 
  Kills                    36   | .    .    .    7    .    .    3    .    .    3    13   .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   2   1   .   1   .   1   2   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               7290 | 26   427  228  487  312  879  597  465  97   534  1063 356  523  986  310  
Spaces Moved               4981 | 11   285  129  251  181  550  404  322  75   384  609  257  455  899  169  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   137  | 11   78   .    1    .    8    38   .    .    .    1    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3017 | .    207  129  250  181  542  366  322  75   384  561  .    .    .    .    
  Hover                    1827 | .    .    .    .    .    .    .    .    .    .    47   257  455  899  169  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 160  90   90   100  100  110  130  130  130  120  106  106  106  106  106  
  Average Speed            117  | 160  109  91   107  107  125  136  130  130  129  132  106  106  106  106  
  Slowest Speed            200  | 160  160  100  160  110  180  200  130  130  130  200  106  106  106  106  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    55   19   50   20   19   72   57   68   55   15   55   71   88   34   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     6    | .    .    .    .    .    .    3    1    1    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             10   | .    .    .    .    .    .    2    2    .    .    .    2    2    2    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    
Terrain Destroyed          97   | .    12   .    10   13   .    21   8    .    5    15   2    1    .    10   
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Projectile               32   | .    .    .    .    .    .    3    8    .    .    15   2    1    .    3    
  AOE                      60   | .    12   .    10   13   .    18   .    .    .    .    .    .    .    7    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total                      5898 | 16  354 187 384 257 676 431 339 74  415 785 290 487 932 271 
  Wait                     258  | .   17  7   16  15  16  8   .   .   23  44  .   9   22  81  
  Move                     4967 | 10  284 128 250 180 549 403 321 74  383 608 256 454 898 169 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  72   | 1   6   6   7   5   19  3   1   .   .   20  2   .   .   2   
  Fast Attach              59   | 1   2   2   9   4   9   1   1   .   .   18  1   3   6   2   
  Attach                   22   | .   .   5   .   3   9   .   1   .   .   3   .   1   .   .   
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Swap                     65   | 2   1   2   20  14  8   3   .   .   4   11  .   .   .   .   
  Drop                     137  | .   8   7   23  10  30  4   2   .   .   37  3   4   6   3   
  Fire                     294  | 2   36  30  51  26  35  9   13  .   .   43  28  7   .   14  
  Melee                    9    | .   .   .   3   .   1   .   .   .   5   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 3)
   27 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  441 | -10/Materials      | Discovered new exit (range 11)
  454 | -10/Materials      | Entered another Materials area
  454 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  630 | -9/Materials       | Discovered new exit (range 15)
  682 | -9/Materials       | Entered Storage
  718 | -9/Storage         | Met a pair of Derelict thieves
  820 | -9/Storage         | Destroyed 7 combat bots
 1082 | -9/Storage         | First assault squad dispatched
 1144 | -9/Storage         | Discovered new exit (range 15)
 1169 | -9/Storage         | Entered Materials
 1169 | -8/Materials       | Evolved 2 slots: Utility x2
 1375 | -8/Materials       | Garrison activated, responded to threat
 1436 | -8/Materials       | Destroyed 9 combat bots
 1468 | -8/Materials       | Discovered new exit (range 6)
 1481 | -8/Materials       | Entered Factory
 1481 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2274 | -7/Factory         | Discovered new exit (range 15)
 2360 | -7/Factory         | Entered Lower Caves
 2436 | -7/Lower Caves     | Learned location of Armory (-3)
 2436 | -7/Lower Caves     | Learned Research trap positions
 2436 | -7/Lower Caves     | Learned Armory terminal intel
 2441 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2442 | -7/Lower Caves     | A Commander dispatched an escort
 2446 | -7/Lower Caves     | Learned location of Zion (-6)
 2539 | -7/Lower Caves     | Build established: Gunner
 2931 | -7/Lower Caves     | Discovered new exit (range 12)
 2933 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2957 | -7/Lower Caves     | Entered another Lower Caves area
 2957 | -7/Lower Caves     | Accompanied by 2 allies
 2958 | -7/Lower Caves     | Commander's escort returned to base
 2958 | -7/Lower Caves     | Commander's escort returned to base
 3033 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3230 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3406 | -7/Lower Caves     | Discovered new exit (range 15)
 3422 | -7/Lower Caves     | Entered Data Miner
 3422 | -7/Data Miner      | Discovered new exit (range 6)
 3447 | -7/Data Miner      | Met Data Miner
 3469 | -7/Data Miner      | Learned location of Section 7 (-2)
 3469 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3489 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3519 | -7/Data Miner      | Entered Proximity Caves
 3754 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3834 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4043 | -6/Proximity Caves | Discovered new exit (range 9)
 4053 | -6/Proximity Caves | Entered Factory
 4053 | -6/Factory         | Accompanied by 1 ally
 4053 | -6/Factory         | Evolved 2 slots: Utility x2
 4054 | -6/Factory         | Identified exit to Factory
 4135 | -6/Factory         | Incoming investigation squad redirected
 4162 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 4375 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 4413 | -6/Factory         | Repaired Arm. Wheel
 4448 | -6/Factory         | Local fabrication network quarantined
 4562 | -6/Factory         | Garrison activated, responded to threat
 4723 | -6/Factory         | Spotted B-75 Beast
 4808 | -6/Factory         | Found Prototype Processor
 4809 | -6/Factory         | Identified Exp. Targeting Computer
 4812 | -6/Factory         | Found Exp. Targeting Computer
 4815 | -6/Factory         | Found Exp. Targeting Computer
 4933 | -6/Factory         | Found Prototype Device
 4933 | -6/Factory         | Identified Exp. Thermal Shield
 5096 | -6/Factory         | Discovered new exit (range 8)
 5103 | -6/Factory         | First assault squad dispatched
 5116 | -6/Factory         | Entered Lower Caves
 5155 | -6/Lower Caves     | Learned Factory terminal intel
 5353 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5465 | -6/Lower Caves     | Discovered new exit (range 7)
 5472 | -6/Lower Caves     | Entered another Lower Caves area
 5538 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 5549 | -6/Lower Caves     | Attacked by a faux Warlord
 5887 | -6/Lower Caves     | Build established: Mutant
 5972 | -6/Lower Caves     | Discovered new exit (range 16)
 5995 | -6/Lower Caves     | Entered Zion
 5995 | -6/Zion            | Accompanied by 2 allies
 6212 | -6/Zion            | Visited the Megawrench Repair Shop
 6258 | -6/Zion            | Learned location of 1 exit from Factory
 6320 | -6/Zion            | Identified exit to Proximity Caves
 6369 | -6/Zion            | Learned Factory emergency access door positions
 6574 | -6/Zion            | Found Prototype Launcher
 6574 | -6/Zion            | Identified Gui. Missile Launcher
 6600 | -6/Zion            | Build established: Derelict-Mutant
 6649 | -6/Zion            | Imprinted
 6651 | -6/Zion            | Declared Zion's savior
 6755 | -6/Zion            | Megawrench repaired 11 parts
 6942 | -6/Zion            | Build established: Messiah-Mutant
 6981 | -6/Zion            | Entered Proximity Caves
 6981 | -5/Proximity Caves | Accompanied by 6 allies
 7033 | -5/Proximity Caves | Learned 4 Factory zone layouts
 7207 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 7291 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
Acquired Imp. Energy Well.
Acquired 15 matter.
G-50 Soldier misfires.
Acquired 63 matter.
Cesium-ion Thruster fries itself beyond repair.
Microactuators self-destruct mechanism malfunctions.
Acquired 4 matter.
Dropped Imp. Proton Missile Launcher.
Acquired Railgun.
Acquired 10 matter.
L-41 Fighter destroyed.
Slug penetrates G-50 Soldier.
G-50 Soldier knocked back.
Microactuators self-destruct mechanism malfunctions.
Slug penetrates G-67 Veteran.
Axe self-destruct mechanism malfunctions.
Core Shielding self-destruct mechanism malfunctions.
Lgt. Fission Core destroyed.
Mak. Power Source destroyed.
Imp. Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          37
Energy Capacity            960
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                42
Targeting Accuracy         36
Recoil Reduction           2
Offensive Hacking          11

 Item Schematics 
-----------------
   Imp. Targeting Computer | -9/Storage    | Hacked
      System Backup Module | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalXenonCapacitor
  Manual?         0
Play Time         02:20:53
  Cumulative      120.7 hours
  Start           2019.12.12 @ 12:09:23
  End             2019.12.13 @ 10:48:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           2/0/2/5/0/0/0
Lore%             65
Gallery%          59
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 16bf472a-61e5-407e-bb2a-77068252359d