Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 10:48:21 Player: Xii Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (4191) 4191 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2571) 2571 TOTAL SCORE: 12462 Bonus ------- High Alert Combat Kills 600 Follower Combat Kills 1088 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 767/850 Matter 271/300 Energy 44/100 System Corruption 0% Temperature Cool (239) Movement Hovering (110) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (7) ------ Advanced Heat Sink Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Hardened Heavy Armor Plating Force Field > --- WEAPON (3) ------- High-powered Shock Rifle Railgun Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Improved Energy Well (0) Matter Compressor (250) Light Regenerative Plating Light Regenerative Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Force Field Makeshift Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Matter Compressor Light Regenerative Plating Light Regenerative Plating Improved Proton Missile Launcher [Rating: 85] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 5 | . . 1 . 2 . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 146 | 3 3 9 29 21 26 4 2 . 4 32 1 4 6 2 Power 15 | . . 1 2 2 3 . . . . 4 . 2 1 . Engine 9 | . . 1 1 1 2 . . . . 3 . . 1 . Core 4 | . . . 1 1 1 . . . . . . 1 . . Reactor 2 | . . . . . . . . . . 1 . 1 . . Propulsion 29 | 2 . 4 4 3 4 . 1 . . 10 . . . 1 Treads 12 | 1 . 2 3 1 1 . 1 . . 3 . . . . Leg 4 | . . . . 1 2 . . . . 1 . . . . Wheel 8 | 1 . 2 1 1 1 . . . . 2 . . . . Hover 5 | . . . . . . . . . . 4 . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 40 | 1 3 2 4 5 8 1 1 . . 14 . 1 . . Device 12 | . . . . 3 2 1 1 . . 5 . . . . Storage 5 | 1 1 . . 1 . . . . . 2 . . . . Processor 8 | . 2 . . . 3 . . . . 3 . . . . Hackware 2 | . . . 1 . . . . . . 1 . . . . Protection 13 | . . 2 3 1 3 . . . . 3 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | . . 2 19 11 11 3 . . 4 4 1 1 5 1 Energy Gun 8 | . . 1 2 3 1 . . . . . 1 . . . Energy Cannon 2 | . . . 1 . 1 . . . . . . . . . Ballistic Gun 17 | . . 1 9 2 4 . . . . . . . . 1 Ballistic Cannon 15 | . . . . 1 4 2 . . 2 4 . . 2 . Launcher 15 | . . . 5 5 . 1 . . . . . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 2 . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . . 3 . . 2 . Parts Lost 8 | . . 1 1 1 1 . . . . 1 . . . 3 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . . 1 . . . 1 Utility 2 | . . . 1 1 . . . . . . . . . . Weapon 2 | . . 1 . . 1 . . . . . . . . . Highest Loss Streak 3 | . . 1 1 1 1 . . . . 1 . . . 3 Average Slot Usage (%) 95 | . 100 100 98 98 99 100 100 100 100 98 93 87 85 85 Engine 9 | . 14 11 10 1 8 15 15 15 15 11 6 1 4 5 Core 2 | . . . . 7 5 . . . . . . 2 6 5 Reactor 1 | . . . . . . . . . . 1 6 9 1 . Treads 8 | . 14 22 22 16 8 7 7 15 15 8 . . . . Leg 1 | . . . . 1 5 7 6 . . . . . . . Wheel 5 | . 14 11 11 9 7 7 7 7 7 5 . . . . Hover 4 | . . . . . . . . . . 2 13 13 13 13 Device 11 | . . . . 15 9 13 15 15 15 13 13 13 13 13 Storage 4 | . 20 11 11 17 9 . . . . 2 6 1 . . Processor 14 | . 7 11 9 . 8 15 15 15 15 15 20 20 20 20 Hackware 1 | . . . . 2 . . . . . 5 6 1 . . Protection 6 | . . 11 11 9 9 8 7 7 7 7 . 4 6 6 Energy Gun 3 | . 14 11 7 5 2 . . . . . . 6 6 6 Ballistic Gun 3 | . 14 10 10 9 6 . . . . . . . . . Ballistic Cannon 12 | . . . . 1 11 23 23 23 22 19 19 7 6 6 Launcher 1 | . . . 1 1 . . . . . . . 4 5 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 16 16 23 30 37 57 57 53 51 51 65 57 73 68 60 Greatest Support 46 | 20 20 12 46 10 43 20 12 12 12 42 42 42 42 42 Greatest Overweight (x) 5 | . 1 2 2 3 4 4 4 4 4 5 1 1 1 1 Average Overweight (x) 2 | . . 1 1 2 3 3 4 4 3 3 1 1 1 1 Largest Inventory Capacity 10 | 8 10 8 8 8 8 4 4 4 4 8 4 4 4 4 Average Capacity 5 | 6 8 8 8 8 6 4 4 4 4 4 4 4 4 4 Most Carried 8 | 7 8 8 8 8 8 4 4 4 4 8 4 4 4 4 Average Carried 5 | 6 7 7 7 7 6 3 3 4 4 4 3 3 4 3 Final Capacity 8 | 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 7 8 8 8 8 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 31% | Gunner 26% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Gunner 8% | Messiah-Mutant 5% | Scavenger-Tank 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 5080 | 230 247 192 460 395 642 429 251 . 23 1333 496 224 20 138 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4833 | 96 295 426 1133 735 473 47 34 . . 772 163 199 . 460 Parts 242 | 2 16 42 65 43 18 5 2 . . 25 3 5 . 16 Haulers Intercepted 3 | . 2 . . . . . . . . 1 . . . . Recyclers Shooed 4 | . 1 . . . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 9 4 . 6 . 3 1 . 20 Prevented 17 | . . . . . . . . . . . . 3 . 14 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 93 | . 4 9 18 15 10 4 3 . . 10 10 3 . 7 Guns 35 | . 4 9 9 5 4 . . . . . . 2 . 2 Cannons 34 | . . . 1 . 6 2 3 . . 10 10 . . 2 AOE 20 | . . . 7 9 . 2 . . . . . . . 2 Classes Destroyed 15 | 1 3 3 4 1 1 . . . . 2 . . . . Worker 2 | . . . 1 . 1 . . . . . . . . . Builder 7 | . 1 1 2 2 . . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 3 | . 2 . . . . . . . . 1 . . . . Recycler 7 | 1 . 1 1 . 2 . . . . 2 . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . Operator 3 | . . 1 2 . . . . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . . . Swarmer 17 | . . 4 . 2 4 3 1 . . . 3 . . . Grunt 47 | . 4 3 13 11 . 1 . . . 4 5 3 . 3 Brawler 4 | . . . 3 . . . . . . . 1 . . . Duelist 5 | . . . . . . . . . . 1 1 . . 3 Sentry 15 | . . 2 2 2 3 . 1 . . 4 . . . 1 Hunter 4 | . . . . . 3 . 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 1 1 9 12 12 4 3 2 . . 4 4 3 . 5 Combat Bots Only 9 | . 1 5 7 9 4 3 2 . . 3 4 3 . 5 Max Kills in Single Turn 6 | 1 1 1 6 3 2 1 1 . . 2 2 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 4326 | . 176 226 754 458 526 228 261 . 26 637 270 18 . 746 Core 390 | . 48 15 67 92 30 . 42 . 13 18 47 9 . 9 Absorbed by Shields 1322 | . . . . 177 138 19 103 . . 360 285 19 . 221 Core Remaining (%) 85 | 100 80 . 79 83 . . . . 87 . . . . . Volleys Fired 294 | 2 36 30 51 26 35 9 13 . . 43 28 7 . 14 Largest 3 | 1 2 2 2 2 3 3 3 . . 3 3 3 . 3 Hottest 166 | 40 60 60 116 92 152 144 144 . . 154 154 166 . 156 Shots Fired 601 | 2 53 60 80 40 88 23 39 . . 109 63 11 . 33 Gun 253 | 2 53 60 54 24 37 . . . . . . 7 . 16 Cannon 305 | . . . 6 . 51 21 39 . . 109 63 4 . 12 Launcher 43 | . . . 20 16 . 2 . . . . . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 429 | . 17 30 42 19 69 21 39 . . 109 63 4 . 16 Thermal 40 | . . . 17 5 18 . . . . . . . . . Explosive 5 | . . . 1 2 . 2 . . . . . . . . Electromagnetic 127 | 2 36 30 20 14 1 . . . . . . 7 . 17 Robot Hit Streak 32 | 1 7 20 16 15 17 9 6 . . 32 22 18 . 13 Robot Miss Streak 6 | 1 3 2 2 2 6 2 3 . . 3 3 1 . 1 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 Secondary Targets 4 | . . . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . Shots Hit Robots 435 | 1 35 41 58 29 69 14 22 . . 79 54 9 . 24 Core Hits 237 | 1 16 19 42 32 36 7 5 . . 33 29 3 . 14 Critical Hits 15 | . . . . . . 1 1 . . 9 3 . . 1 Critical Kills 6 | . . . . . . . 1 . . 4 . . . 1 Critical Parts Destroyed 9 | . . . . . . 1 . . . 5 3 . . . Melee Attacks 9 | . . . 3 . 1 . . . 5 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 8 | . . . 3 . . . . . 5 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11688 | 27 502 469 1933 1409 1208 527 512 . . 2169 1572 219 . 1141 Guns 2724 | 27 431 469 661 303 370 . . . . . . 177 . 286 Cannons 5710 | . . . 69 . 838 272 512 . . 2169 1572 42 . 236 Explosions 3254 | . 71 . 1203 1106 . 255 . . . . . . . 619 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 6774 | . 100 162 513 245 876 272 512 . . 2169 1572 42 . 311 Thermal 945 | . 71 . 202 207 321 . . . . . . . . 144 Explosive 653 | . . . 71 327 . 255 . . . . . . . . Electromagnetic 3316 | 27 331 307 1147 630 11 . . . . . . 177 . 686 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 . . . . . . . . . . . Average Corruption 3 | . . . 3 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 9 | . . . 9 . . . . . . . . . . . Message Errors 5 | . . . 5 . . . . . . . . . . . Matter Fused 1 | . . . 1 . . . . . . . . . . . Energy Discharges 2 | . . . 2 . . . . . . . . . . . Targeting Errors 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 271 | . . . 12 60 20 24 . . . 91 25 . . 39 Projectiles 199 | . . . . . 20 24 . . . 91 25 . . 39 Explosions 72 | . . . 12 60 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 63 | . . . . . 10 2 . . . 25 23 1 . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 58 | . . . . . 10 2 . . . 20 23 1 . 2 Secondary 5 | . . . . . . . . . . 5 . . . . Self-Inflicted Damage 58 | . . . 4 . . 54 . . . . . . . . Shots 3 | . . . 1 . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 268 | . 97 104 252 7 201 48 48 . . 240 268 128 . 239 Average Temperature 63 | . 38 45 48 2 55 16 16 . . 71 117 70 . 131 Received Heat Transfer 1362 | . 99 93 312 222 26 24 24 . . 218 84 8 . 252 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 1 . . . . . . . 1 . 1 Combat Hostiles 4 | . . . 1 1 . . . . . . . 1 . 1 Parts Fried 9 | . . . 3 2 . . . . . . . 1 . 3 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . 1 . . Heat Transferred 1601 | . 100 . 481 361 609 . . . . . . . . 50 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . 2 3 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 866 | 5 154 275 673 522 452 . . . . 866 . . . . Average Influence 362 | 4 64 135 465 376 339 . . . . 506 . . . . Maximum Alert Level 3 | . . 1 2 2 2 . . . . 3 . . . . Low Security (%) 23 | 100 100 64 18 . . . . . . 10 . . . . Level 1 38 | . . 35 4 64 82 . . . . 26 . . . . Level 2 25 | . . . 76 35 17 . . . . 20 . . . . Level 3 13 | . . . . . . . . . . 41 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 1 8 3 6 . . . . 7 . . . 1 Investigation 4 | . . . . 1 2 . . . . 1 . . . . Extermination 3 | . . . . . 1 . . . . 2 . . . . Reinforcement 10 | . . 1 5 1 3 . . . . . . . . . Assault 6 | . . . 3 . . . . . . 2 . . . 1 Garrison 3 | . . . . 1 . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 4 | . . 3 . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 9 15 40 23 15 7 4 . 2 24 12 7 . 24 Peak Tracking Total 8 | . 2 6 7 8 4 3 2 . 1 5 4 5 . 8 Tactical Retreats 20 | . 3 2 1 6 1 . . . . 2 2 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 4 | . . . 3 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 7 | . . . 3 1 . . . . . 2 . . . 1 Max in Single Turn 2 | . . . 1 1 . . . . . 2 . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 31 | . 2 3 6 3 6 1 . 4 . 5 1 . . . Terminals 16 | . 2 2 6 2 3 . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . Recycling Units 2 | . . 1 . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . Total Hacks 118 | . 10 7 22 13 17 6 . 25 . 16 2 . . . Successful 81 | . 6 5 11 5 9 6 . 25 . 12 2 . . . Failed 37 | . 4 2 11 8 8 . . . . 4 . . . . Catastrophic 5 | . . 1 2 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 8 3 14 9 3 . . . . 3 . . . . Terminals 58 | . 10 4 22 12 8 . . . . 2 . . . . Fabricators 10 | . . . . . . . . . . 10 . . . . Repair Stations 5 | . . . . . 3 . . . . 2 . . . . Recycling Units 6 | . . 3 . . 3 . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 2 . . . . Terminal Hacks 45 | . 2 . 6 2 1 6 . 25 . 1 2 . . . Record 19 | . . . . . . 6 . 11 . . 2 . . . Part Schematic 5 | . . . 1 . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 5 . . . . Load Schematic 3 | . . . . . . . . . . 3 . . . . Build 2 | . . . . . . . . . . 2 . . . . Repair Station Hacks 3 | . . . . . 1 . . . . 2 . . . . Scan Component 2 | . . . . . 1 . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . 3 . . 3 . . . . . . . . . Process 2 | . . 1 . . 1 . . . . . . . . . Report Inventory 2 | . . 1 . . 1 . . . . . . . . . Retrieve Matter 2 | . . 1 . . 1 . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 46 | . 12 5 13 6 4 . . . . 6 . . . . Terminals 14 | . 4 2 5 2 1 . . . . . . . . . Track 5 | . 2 1 2 . . . . . . . . . . . Botnet 8 | . 1 1 3 2 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . Siphon 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 3 6 2 5 . . . . 3 . . . . Full Trace Events 4 | . . . . 1 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 1 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Matter 426 | . . . . . . . . . . 426 . . . . Time 228 | . . . . . . . . . . 228 . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 32 | . . . . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 179 | . . 177 . . 2 . . . . . . . . . Retrieved Matter 200 | . . 198 . . 2 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 11 | . . . 2 . . 2 . . 1 . . 2 4 . Largest Group 6 | . . . 2 . . 2 . . 1 1 . 2 6 6 Highest-Rated Group 200 | . . . 62 . . 62 . . 94 94 . 50 200 200 Highest-Rated Ally 94 | . . . 31 . . 31 . . 94 94 . 25 40 40 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 132 | . . . 32 . . 29 . . 5 44 . . . 22 Total Damage 3961 | . . . 586 . . 500 . . 184 1533 . . . 1158 Kills 36 | . . . 7 . . 3 . . 3 13 . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 1 . 1 . 1 2 2 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 7290 | 26 427 228 487 312 879 597 465 97 534 1063 356 523 986 310 Spaces Moved 4981 | 11 285 129 251 181 550 404 322 75 384 609 257 455 899 169 Core . | . . . . . . . . . . . . . . . Treads 137 | 11 78 . 1 . 8 38 . . . 1 . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3017 | . 207 129 250 181 542 366 322 75 384 561 . . . . Hover 1827 | . . . . . . . . . . 47 257 455 899 169 Flight . | . . . . . . . . . . . . . . . Fastest Speed 90 | 160 90 90 100 100 110 130 130 130 120 106 106 106 106 106 Average Speed 117 | 160 109 91 107 107 125 136 130 130 129 132 106 106 106 106 Slowest Speed 200 | 160 160 100 160 110 180 200 130 130 130 200 106 106 106 106 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 55 19 50 20 19 72 57 68 55 15 55 71 88 34 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . 3 1 1 . . . . 1 . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . 2 2 . . . 2 2 2 . Spaces Dug 7 | . . . . . . . . . 5 2 . . . . Terrain Destroyed 97 | . 12 . 10 13 . 21 8 . 5 15 2 1 . 10 Melee 5 | . . . . . . . . . 5 . . . . . Projectile 32 | . . . . . . 3 8 . . 15 2 1 . 3 AOE 60 | . 12 . 10 13 . 18 . . . . . . . 7 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 5898 | 16 354 187 384 257 676 431 339 74 415 785 290 487 932 271 Wait 258 | . 17 7 16 15 16 8 . . 23 44 . 9 22 81 Move 4967 | 10 284 128 250 180 549 403 321 74 383 608 256 454 898 169 Hop . | . . . . . . . . . . . . . . . Pick Up 72 | 1 6 6 7 5 19 3 1 . . 20 2 . . 2 Fast Attach 59 | 1 2 2 9 4 9 1 1 . . 18 1 3 6 2 Attach 22 | . . 5 . 3 9 . 1 . . 3 . 1 . . Detach 2 | . . . . . . . . . . 1 . 1 . . Swap 65 | 2 1 2 20 14 8 3 . . 4 11 . . . . Drop 137 | . 8 7 23 10 30 4 2 . . 37 3 4 6 3 Fire 294 | 2 36 30 51 26 35 9 13 . . 43 28 7 . 14 Melee 9 | . . . 3 . 1 . . . 5 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . 8 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 11) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 630 | -9/Materials | Discovered new exit (range 15) 682 | -9/Materials | Entered Storage 718 | -9/Storage | Met a pair of Derelict thieves 820 | -9/Storage | Destroyed 7 combat bots 1082 | -9/Storage | First assault squad dispatched 1144 | -9/Storage | Discovered new exit (range 15) 1169 | -9/Storage | Entered Materials 1169 | -8/Materials | Evolved 2 slots: Utility x2 1375 | -8/Materials | Garrison activated, responded to threat 1436 | -8/Materials | Destroyed 9 combat bots 1468 | -8/Materials | Discovered new exit (range 6) 1481 | -8/Materials | Entered Factory 1481 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2274 | -7/Factory | Discovered new exit (range 15) 2360 | -7/Factory | Entered Lower Caves 2436 | -7/Lower Caves | Learned location of Armory (-3) 2436 | -7/Lower Caves | Learned Research trap positions 2436 | -7/Lower Caves | Learned Armory terminal intel 2441 | -7/Lower Caves | Learned location of 1 exit from Factory 2442 | -7/Lower Caves | A Commander dispatched an escort 2446 | -7/Lower Caves | Learned location of Zion (-6) 2539 | -7/Lower Caves | Build established: Gunner 2931 | -7/Lower Caves | Discovered new exit (range 12) 2933 | -7/Lower Caves | Encountered a Warlord checkpoint 2957 | -7/Lower Caves | Entered another Lower Caves area 2957 | -7/Lower Caves | Accompanied by 2 allies 2958 | -7/Lower Caves | Commander's escort returned to base 2958 | -7/Lower Caves | Commander's escort returned to base 3033 | -7/Lower Caves | Encountered a Warlord checkpoint 3230 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3406 | -7/Lower Caves | Discovered new exit (range 15) 3422 | -7/Lower Caves | Entered Data Miner 3422 | -7/Data Miner | Discovered new exit (range 6) 3447 | -7/Data Miner | Met Data Miner 3469 | -7/Data Miner | Learned location of Section 7 (-2) 3469 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3489 | -7/Data Miner | Received God Mode back door access code from Data Miner 3519 | -7/Data Miner | Entered Proximity Caves 3754 | -6/Proximity Caves | Escorted by Enhanced Grunt 3834 | -6/Proximity Caves | Learned 4 Factory zone layouts 4043 | -6/Proximity Caves | Discovered new exit (range 9) 4053 | -6/Proximity Caves | Entered Factory 4053 | -6/Factory | Accompanied by 1 ally 4053 | -6/Factory | Evolved 2 slots: Utility x2 4054 | -6/Factory | Identified exit to Factory 4135 | -6/Factory | Incoming investigation squad redirected 4162 | -6/Factory | Fabricated Lgt. Regenerative Plating? 4375 | -6/Factory | Fabricated Lgt. Regenerative Plating? 4413 | -6/Factory | Repaired Arm. Wheel 4448 | -6/Factory | Local fabrication network quarantined 4562 | -6/Factory | Garrison activated, responded to threat 4723 | -6/Factory | Spotted B-75 Beast 4808 | -6/Factory | Found Prototype Processor 4809 | -6/Factory | Identified Exp. Targeting Computer 4812 | -6/Factory | Found Exp. Targeting Computer 4815 | -6/Factory | Found Exp. Targeting Computer 4933 | -6/Factory | Found Prototype Device 4933 | -6/Factory | Identified Exp. Thermal Shield 5096 | -6/Factory | Discovered new exit (range 8) 5103 | -6/Factory | First assault squad dispatched 5116 | -6/Factory | Entered Lower Caves 5155 | -6/Lower Caves | Learned Factory terminal intel 5353 | -6/Lower Caves | Encountered a Warlord checkpoint 5465 | -6/Lower Caves | Discovered new exit (range 7) 5472 | -6/Lower Caves | Entered another Lower Caves area 5538 | -6/Lower Caves | Discovered exit to Factory (range 14) 5549 | -6/Lower Caves | Attacked by a faux Warlord 5887 | -6/Lower Caves | Build established: Mutant 5972 | -6/Lower Caves | Discovered new exit (range 16) 5995 | -6/Lower Caves | Entered Zion 5995 | -6/Zion | Accompanied by 2 allies 6212 | -6/Zion | Visited the Megawrench Repair Shop 6258 | -6/Zion | Learned location of 1 exit from Factory 6320 | -6/Zion | Identified exit to Proximity Caves 6369 | -6/Zion | Learned Factory emergency access door positions 6574 | -6/Zion | Found Prototype Launcher 6574 | -6/Zion | Identified Gui. Missile Launcher 6600 | -6/Zion | Build established: Derelict-Mutant 6649 | -6/Zion | Imprinted 6651 | -6/Zion | Declared Zion's savior 6755 | -6/Zion | Megawrench repaired 11 parts 6942 | -6/Zion | Build established: Messiah-Mutant 6981 | -6/Zion | Entered Proximity Caves 6981 | -5/Proximity Caves | Accompanied by 6 allies 7033 | -5/Proximity Caves | Learned 4 Factory zone layouts 7207 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7291 | -5/Proximity Caves | Self-destructed Last Messages --------------- Acquired Imp. Energy Well. Acquired 15 matter. G-50 Soldier misfires. Acquired 63 matter. Cesium-ion Thruster fries itself beyond repair. Microactuators self-destruct mechanism malfunctions. Acquired 4 matter. Dropped Imp. Proton Missile Launcher. Acquired Railgun. Acquired 10 matter. L-41 Fighter destroyed. Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Microactuators self-destruct mechanism malfunctions. Slug penetrates G-67 Veteran. Axe self-destruct mechanism malfunctions. Core Shielding self-destruct mechanism malfunctions. Lgt. Fission Core destroyed. Mak. Power Source destroyed. Imp. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ??????????? ##?????????????????????????????????? | | ??????????? ##????????????????????????????????? | | ??????????? ##????? #????????????????????????? | | ????????#??# ##??? #???????????????????????? | | ???????## ?# ##?# ????????????????????????? | | ###???## #" ## #????????????????????????? | | #####"""" #???????????#????????????? | | % #?????????? #????????????? | | !%%! #?# #????????? #????????????? | | ###""* #### ###??????? ##???????????? | | ## ###??## ### ?#?? ##??????????? | | ## #???## ;####### #? ??????????? | | ?# ##### # #Yb# # ?????????? | | ?# %% #" # ?????????? | | ?# = #" !g= #??????????? | | ?###### #" %g/ #????????????????? | | ??????## ##"# # g;@ ###????????????????? | | ???????# ## " #]g # # ##??????????????????? | | ??????# ??# !/ %##/#### ##??????????????????? | | ?????# #??# %|=%% = "## #?????????????? | | ?????# #??# =#%=%% #?????????????? | | ?????# #??### #===! ##?????????????? | | ?????# #????# # = ## #??????????????? | | ????? ????## ##????#??????????????? | | ????? ????# #### ##????????????????????? | | ???? ????# #???####?????????????????????? | | ????## ????## ###????????????????????????????? | | ?????#####?????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 36 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked System Backup Module | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalXenonCapacitor Manual? 0 Play Time 02:20:53 Cumulative 120.7 hours Start 2019.12.12 @ 12:09:23 End 2019.12.13 @ 10:48:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 9 Types 2/0/2/5/0/0/0 Lore% 65 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 16bf472a-61e5-407e-bb2a-77068252359d