Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 11:47:43 Player: wadebtw Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (3719) 3719 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1186) 1186 TOTAL SCORE: 9770 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 425 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 87/450 Energy 450/450 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Energy Well Large Matter Pod > --- WEAPON (3) ------- Heavy Battle Rifle Coil Gun > --- INVENTORY (15) --- Improved Signal Interpreter Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Laser Gauss Rifle Coil Gun > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads Medium Treads Energy Well Large Matter Pod Improved Signal Interpreter Makeshift System Restoration Module Gatling Laser Heavy Battle Rifle Coil Gun Coil Gun Magnetic Acceleration Cannon [Rating: 58] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . 1 Utility 4 | . . . . . 3 1 . . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 106 | 6 12 2 2 3 6 46 . 4 . 6 19 Power 12 | 1 1 . . 1 . 6 . . . 2 1 Engine 8 | 1 1 . . 1 . 4 . . . . 1 Core 3 | . . . . . . 2 . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 28 | 2 2 2 . 2 1 10 . 1 . 2 6 Treads 15 | 1 . 1 . 1 1 5 . . . 2 4 Leg . | . . . . . . . . . . . . Wheel 13 | 1 2 1 . 1 . 5 . 1 . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 4 . . . 5 18 . . . 2 4 Device 15 | . . . . . 3 10 . . . 1 1 Storage 7 | 1 2 . . . . 2 . . . . 2 Processor 2 | . . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . 2 . . . 2 4 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 5 . 2 . . 12 . 3 . . 8 Energy Gun 6 | 1 2 . . . . . . 1 . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | 1 1 . . . . 7 . 2 . . 5 Ballistic Cannon 9 | . 2 . 1 . . 5 . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 . . . . . Parts Lost 27 | . 3 1 . 1 . 4 . . . 6 12 Power 6 | . 1 . . 1 . . . . . 2 2 Propulsion 8 | . 1 1 . . . 2 . . . 2 2 Utility 8 | . 1 . . . . 1 . . . 2 4 Weapon 5 | . . . . . . 1 . . . . 4 Highest Loss Streak 8 | . 2 1 . 1 . 1 . . . 4 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 86 99 100 98 90 95 100 97 100 98 65 Engine 4 | . 12 14 14 12 9 . . . . . . Core 4 | . . . . . . 6 7 7 7 4 3 Treads 8 | . 14 13 14 14 18 11 . . . 6 6 Wheel 14 | . 13 14 14 14 9 8 23 23 23 15 7 Device 10 | . . . . . 18 15 15 15 15 14 5 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 10 Processor 9 | . . . . . . 12 15 15 15 15 10 Protection 8 | . 2 14 14 14 9 6 7 7 7 7 3 Energy Gun 2 | . 8 . . . . . . 1 7 7 4 Ballistic Gun 9 | . 8 . . . . 12 7 13 15 15 10 Ballistic Cannon 10 | . 10 28 23 28 18 8 15 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 10 32 32 32 34 36 52 45 45 44 48 52 Greatest Support 84 | 10 20 20 10 16 40 48 42 42 42 42 84 Greatest Overweight (x) 10 | . 3 3 3 3 2 3 1 1 1 2 10 Average Overweight (x) 1 | . 1 2 3 2 1 1 1 . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 10 14 15 15 13 15 15 15 15 15 14 Average Carried 13 | 3 7 11 13 14 10 14 14 13 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 14 15 14 10 14 15 14 15 11 2 Class Distribution -------------------- 46% | Scavenger-Skirmisher 31% | Mutant 6% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 3700 | 251 298 204 18 139 133 1795 233 226 . 203 200 Remotely . | . . . . . . . . . . . . Salvage Created 4333 | . 521 213 249 330 164 1789 173 . . 387 507 Parts 231 | . 24 16 8 18 9 100 9 . . 23 24 Haulers Intercepted 4 | . 1 . . . . 3 . . . . . Recyclers Shooed 5 | . . 1 . 2 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 8 . 2 13 . Prevented 14 | . . . . . . . . . 3 11 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 72 | . 11 5 4 5 2 28 4 . . 4 9 Melee 3 | . . . 3 . . . . . . . . Guns 40 | . 11 . . . . 14 3 . . 4 8 Cannons 28 | . . 5 . 5 2 14 1 . . . 1 Classes Destroyed 16 | . 6 2 1 1 2 3 . . . 1 . Worker 10 | . . . . . 1 6 . . . . 3 Builder 8 | . 1 . . 1 . 6 . . . . . Tunneler 2 | . 1 1 . . . . . . . . . Hauler 4 | . 1 . . . . 3 . . . . . Recycler 10 | . . 1 . 2 1 6 . . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 5 | . . . . . 1 4 . . . . . Swarmer 6 | . 3 . . . . 3 . . . . . Grunt 42 | . 8 4 2 4 1 12 3 . . 1 7 Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . . . . . 1 . . . . 1 Sentry 8 | . . 1 . . 1 4 1 . . . 1 Hunter 8 | . . . 2 . . 3 . . . 3 . Programmer 5 | . . . . . . 5 . . . . . Samaritan 3 | . . . . . . . . . . 3 . Best Kill Streak 12 | . 3 4 2 7 3 12 3 . . 2 6 Combat Bots Only 5 | . 3 2 2 5 1 4 3 . . 2 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 6821 | . 512 263 . 182 168 1793 221 . . 722 2960 Core 1398 | . 79 28 . 38 13 200 59 . . 117 864 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 42 97 . . . . 46 . Volleys Fired 293 | . 50 17 1 13 10 118 8 . . 24 52 Largest 3 | . 2 2 2 2 2 3 3 . . 3 3 Hottest 150 | . 70 70 70 70 70 115 115 . . 120 150 Shots Fired 729 | . 97 34 2 26 20 338 24 . . 72 116 Gun 466 | . 89 . . . . 195 8 . . 72 102 Cannon 263 | . 8 34 2 26 20 143 16 . . . 14 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 631 | . 51 34 2 26 20 338 24 . . 48 88 Thermal 95 | . 43 . . . . . . . . 24 28 Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . 3 . . . . . . . . . . Robot Hit Streak 14 | . 12 7 . 5 7 14 8 . . 7 9 Robot Miss Streak 12 | . 3 2 . 2 1 12 2 . . 7 4 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets 3 | . 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . Shots Hit Robots 502 | . 63 19 5 15 16 245 16 . . 47 76 Core Hits 261 | . 30 9 2 10 9 133 18 . . 17 33 Critical Kills 2 | . . . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 16 | . . 2 1 . 2 9 . . . . 2 Burn 1 | . . . . . . . . . . . 1 Destroy 2 | . . . . . . 1 . . . . 1 Blast 12 | . . 2 . . 2 8 . . . . . Smash 1 | . . . 1 . . . . . . . . Melee Attacks 17 | . . . 17 . . . . . . . . Impact 17 | . . . 17 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . Combat Hostiles 4 | . . . 4 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10347 | . 642 364 513 330 279 5205 391 . . 785 1838 Guns 5917 | . 589 . . . . 2872 180 . . 785 1491 Cannons 3843 | . 53 364 . 330 279 2273 211 . . . 333 Explosions 60 | . . . . . . 60 . . . . . Melee 513 | . . . 513 . . . . . . . . Ramming 14 | . . . . . . . . . . . 14 Kinetic 8658 | . 280 364 . 330 279 5145 391 . . 465 1404 Thermal 1138 | . 338 . . . . 60 . . . 320 420 Explosive . | . . . . . . . . . . . . Electromagnetic 24 | . 24 . . . . . . . . . . Impact 513 | . . . 513 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . . 2 Average Corruption 1 | . . . . . . 1 . . . . 2 Corruption Purged 3 | . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . 5 . . . . . Message Errors 1 | . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . Misfires 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 317 | . . . 214 . . 90 . . . . 13 Projectiles 73 | . . . . . . 60 . . . . 13 Explosions 30 | . . . . . . 30 . . . . . Melee 214 | . . . 214 . . . . . . . . Knockbacks 41 | . . 5 2 3 1 23 2 . . . 5 Impact 2 | . . . 2 . . . . . . . . Kinetic 37 | . . 5 . 2 1 23 2 . . . 4 Secondary 2 | . . . . 1 . . . . . . 1 Self-Inflicted Damage 112 | . . . . . . 109 . . . . 3 Shots 3 | . . . . . . 3 . . . . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 641 | . 261 169 18 159 . 408 72 . . 30 641 Average Temperature 105 | . 59 69 9 89 . 93 33 . . 11 271 Received Heat Transfer 1945 | . 252 153 . 96 81 486 105 . . 39 733 Effects 33 | . 2 . . . . 4 . . . . 27 Shutdowns 5 | . . . . . . 1 . . . . 4 Energy Bleed 5 | . . . . . . . . . . . 5 Interference 6 | . 2 . . . . 1 . . . . 3 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 4 | . . . . . . 1 . . . . 3 Damage (minor) 1 | . . . . . . 1 . . . . . Damage (major) 5 | . . . . . . . . . . . 5 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . 3 . . . . . . 3 . Impact Corruptions 6 | . . . 5 . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . 3 . Heat Transferred 2371 | . 750 . . . . 50 . . . 629 942 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 815 | . 291 184 . 125 242 815 . . . . 177 Initial 109 | . . 49 . . 48 109 . . . . 39 Average 221 | . 118 68 . 79 124 324 . . . . 86 Maximum Alert Level 3 | . 1 . . . 1 3 . . . . . Low Security (%) 62 | 100 85 100 . 100 84 38 . . . . 100 Level 1 16 | . 14 . . . 15 24 . . . . . Level 2 14 | . . . . . . 25 . . . . . Level 3 6 | . . . . . . 11 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 13 . . . . 4 Investigation 3 | . . . . . 1 1 . . . . 1 Extermination 5 | . . . . . . 5 . . . . . Reinforcement 10 | . 1 . . . 1 5 . . . . 3 Assault 2 | . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . . . . . . 3 . . . . 1 Communications Jammed 18 | . . . . . . 18 . . . . . Distress Signals 17 | . . . . . . 17 . . . . . Times Spotted 119 | . 18 5 . 5 5 50 4 . 1 11 20 Peak Tracking Total 7 | . 3 2 . 4 3 6 3 . 1 3 7 Tactical Retreats 2 | . 1 . . . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . . . 5 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 5 | . . 5 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . . . . 12 . . . . 1 Max in Single Turn 2 | . . . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 14 | . 2 . 4 . 2 4 . 2 . . . Terminals 5 | . 2 . . . . 2 . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 61 | . 3 . 49 . 2 5 . 2 . . . Successful 58 | . 2 . 49 . 2 3 . 2 . . . Failed 3 | . 1 . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 2 . 4 . 2 4 . . . . . Terminals 7 | . 3 . . . . 3 . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 53 | . 1 . 49 . . 1 . 2 . . . Record 51 | . 1 . 49 . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 2 2 . . . . . Terminals 2 | . 1 . . . . 1 . . . . . Track 1 | . . . . . . 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Download 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Tunnel 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . 3 . . . . 4 . . Largest Group 4 | . . . . 3 3 3 . . 4 4 1 Highest-Rated Group 155 | . . . . 40 40 40 . . 155 155 32 Highest-Rated Ally 41 | . . . . 16 16 16 . . 41 41 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 58 | . . . . . 15 6 . . 7 30 . Total Damage 1722 | . . . . . 107 59 . . 160 1396 . Kills 12 | . . . . . 2 . . . 1 9 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 3 2 . 2 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 9645 | 59 672 664 1232 227 341 2928 408 936 1170 632 376 Spaces Moved 6605 | 56 344 390 950 139 227 1606 343 895 1062 446 147 Core 7 | 5 . . . . . . . . . . 2 Treads 305 | . 19 93 . . 27 138 . . . 4 24 Legs . | . . . . . . . . . . . . Wheels 6293 | 51 325 297 950 139 200 1468 343 895 1062 442 121 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 125 125 125 130 108 108 93 108 108 100 Average Speed 119 | 77 101 152 125 127 133 130 108 103 108 117 115 Slowest Speed 550 | 80 160 240 125 130 160 320 108 108 108 240 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 48 82 93 35 14 38 59 95 87 62 4 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . 1 . . . 1 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . . . . 1 3 3 2 . Spaces Dug 8 | . . . 7 . . . . . . . 1 Terrain Destroyed 107 | . . . 7 . . 94 2 . . . 4 Melee 7 | . . . 7 . . . . . . . . Projectile 33 | . . . . . . 27 2 . . . 4 AOE 67 | . . . . . . 67 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 7762 | 71 579 428 976 164 245 2193 362 905 1085 499 255 Wait 577 | . 155 . . 2 . 355 11 . 21 24 9 Move 6594 | 55 343 389 949 138 226 1605 342 894 1061 445 147 Hop . | . . . . . . . . . . . . Pick Up 86 | 10 13 13 4 4 1 22 1 3 2 . 13 Fast Attach 18 | . . . . . . 16 . . . 2 . Attach 59 | 6 5 1 . 2 5 14 . 3 . 4 19 Detach 3 | . 1 . . . . 2 . . . . . Swap 29 | . 7 1 2 1 1 16 . 1 . . . Drop 64 | . 5 6 3 4 2 29 . 4 1 . 10 Fire 293 | . 50 17 1 13 10 118 8 . . 24 52 Melee 17 | . . . 17 . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . 4 Escape Stasis 16 | . . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 8) 574 | -10/Materials | Discovered new exit (range 7) 654 | -10/Materials | Discovered new exit (range 10) 732 | -10/Materials | Entered Mines 796 | -10/Mines | Learned Materials machine intel 1065 | -10/Mines | Found a hidden stash of uninstalled traps 1129 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1247 | -10/Mines | Discovered new exit (range 9) 1294 | -10/Mines | Discovered new exit (range 8) 1391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1391 | -10/Mines | Discovered new exit (range 5) 1396 | -10/Mines | Entered Exiles 1396 | -10/Exiles | Found Exiles lab destroyed 1420 | -10/Exiles | Discovered new exit (range 15) 1636 | -10/Exiles | Learned location of Zion (-7) 1725 | -10/Exiles | Discovered new exit (range 10) 2628 | -10/Exiles | Entered Mines 2676 | -9/Mines | Met a Derelict bent on vengeance 2701 | -9/Mines | Core integrity fell below 50% 2763 | -9/Mines | Discovered new exit (range 10) 2793 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2837 | -9/Mines | Assembled infested the area 2842 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2855 | -9/Mines | Entered Materials 2855 | -8/Materials | Accompanied by 3 allies 2855 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2856 | -8/Materials | Identified exit to Storage 2857 | -8/Materials | Loaded intel: 63 machine locations 2971 | -8/Materials | Discovered new exit (range 16) 3159 | -8/Materials | Build established: Scavenger-Mutant 3196 | -8/Materials | Entered Factory 3196 | -7/Factory | Accompanied by 3 allies 3196 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3486 | -7/Factory | Discovered new exit (range 10) 3488 | -7/Factory | Build established: Scavenger-Tank 4097 | -7/Factory | Build established: Scavenger-Skirmisher 5064 | -7/Factory | Discovered new exit (range 10) 5228 | -7/Factory | First assault squad dispatched 5760 | -7/Factory | Build established: Skirmisher 6123 | -7/Factory | Identified exit to Lower Caves 6124 | -7/Factory | Entered Lower Caves 6193 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6205 | -7/Lower Caves | Learned Factory garrison access intel 6317 | -7/Lower Caves | Learned 12 Factory zone layouts 6398 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6510 | -7/Lower Caves | Discovered new exit (range 12) 6526 | -7/Lower Caves | Learned 8 Factory zone layouts 6531 | -7/Lower Caves | Identified exit to Lower Caves 6532 | -7/Lower Caves | Entered another Lower Caves area 6742 | -7/Lower Caves | Discovered new exit (range 10) 6745 | -7/Lower Caves | Identified exit to Factory 6752 | -7/Lower Caves | Identified exit to Zion 7164 | -7/Lower Caves | Learned 4 Factory zone layouts 7468 | -7/Lower Caves | Entered Zion 7538 | -7/Zion | Discovered new exit (range 15) 7973 | -7/Zion | Learned location of Warlord (-4) 8343 | -7/Zion | Imprinted 8345 | -7/Zion | Declared Zion's savior 8526 | -7/Zion | Identified exit to Proximity Caves 8638 | -7/Zion | Entered Proximity Caves 8638 | -6/Proximity Caves | Accompanied by 4 allies 8765 | -6/Proximity Caves | Learned Factory interactive machine intel 8770 | -6/Proximity Caves | Learned Factory security intel 8828 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9070 | -6/Proximity Caves | Core integrity fell below 50% 9106 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 9158 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9270 | -6/Proximity Caves | Entered Factory 9270 | -6/Factory | Accompanied by 1 ally 9270 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9271 | -6/Factory | Identified exit to Factory 9271 | -6/Factory | Identified exit to Lower Caves 9273 | -6/Factory | Loaded intel: 51 interactive machine locations 9274 | -6/Factory | Loaded intel: 4 garrison access locations 9478 | -6/Factory | Core integrity fell below 50% 9505 | -6/Factory | Core integrity fell below 20% 9537 | -6/Factory | Lost 8 parts (1p2n2u3w) 9611 | -6/Factory | Crushed by falling debris 9646 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09611_ System corrupted by crushing effect (+1). 09613_ R-10 Processor collects Wheel. 09613_ Triggered Alarm Trap. 09613_ An alarm sounds. 09613_ ALERT: Alarm triggered, dispatching investigation squad. 09614_ U-05 Engineer lays Concrete. 09614_ Slammed into U-05 Engineer. 09616_ Acquired 53 matter. 09619_ R-10 Processor collects Lgt. Antimatter Reactor. 09628_ R-10 Processor collects Hvy. Laser. 09630_ G-50 Soldier suffers critical hit (Destroy). 09630_ G-50 Soldier destroyed. 09631_ R-10 Processor collects Adv. Heat Sink. 09636_ K-01 Serf collects debris. 09636_ Slug penetrates Wall. 09639_ Slug penetrates G-50 Soldier. 09641_ K-01 Serf collects debris. 09642_ Slug penetrates G-50 Soldier. 09645_ G-50 Soldier destroyed. 09646_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ######## """"""" #?????????????????????????# | | + #?????????????????????????# | | ############## ######?????????????????????????# | | #????????????###??????????????????????????????# | | ##????????????????????????????????????????????# | | #???????????????????????????????????????????# | | #????????????###########????????????????????#T | | #????????????# #???????????########### | | #????????????# #???????????# # | | #????????????# #######?????# # | | #????????????# """ # #?????# """ # | | ##????????????# """ ##### #?????# """ + | | ??????????????# """ #???# #?????# """ # | | ##????????????# #???# #?????# # | | #????????????# #???# #?????# # | | #######??????#####+#####???# #?????# # | | # ########## #?????# #?????##+########%" | | # "T ################ " | | + "" %+% ^ # | | # %# ^ # | | # # ^ ""T"" + | | ##### # """" # ##### | | ##### % %###########* #???# | | % % %hh [![ ! %%%! #???# | | ####;###########= #???# | | # @%[ #???????# #???# | | # # k #???????# #???# | | #### # #???????# #???# | | #??# # #???#####+##+##### | | #??# # #???# # | | ????????????????????? # #???#""" ! # | | ????????????????????? ########???#"T # | | ????????????????????? #??????????#""" """ # | | ????????????????????? #??????????# """ # | | ????????????????????? #??????????# """ # | | ????????????????????? #??????????# = # | | ????????????????????? #??????????# """ """ # | | ????????????????????? #??????????# """ """ # | | ?????????????????????########????# """ """ # | | ?????????????????????# #????# + | | ?????????????????????# #????# # | | ?????????????????????# ################### | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# # """"""" # | | ?????????????????????+ # """"""" # | | ?????????????????????# # """"""" + | | ?????????????????????# # """"""" # | | ?????????????????????# # # | | ?????????????????????# ################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed BurstPhasingProcessor Manual? 0 Play Time 01:31:49 Cumulative 13.4 hours Start 2023.01.08 @ 09:59:01 End 2023.01.08 @ 11:47:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9d556bd-a1b1-4fa7-950f-4a7333154025