Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 08:06:07

Player: Teratos

Result: Destroyed by as-99651 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (63)      315
Value Destroyed (1363)     1363
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (73)                 73
              TOTAL SCORE: 3151

 Bonus
-------
High Alert Combat Kills    73

 Cogmind 
---------
Core Integrity             0/400
Matter                     271/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Humpback
    EM Pulse Cannon
    EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Humpback
  Processor                Seismic Analyzer
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             55   | 8   1   40  4   2   
  Power                    8    | 1   .   6   .   1   
    Engine                 6    | 1   .   4   .   1   
    Core                   2    | .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   4   .   .   
    Treads                 4    | 2   .   2   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 3   .   3   .   1   
    Device                 4    | 1   .   3   .   .   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   1   27  4   .   
    Energy Gun             3    | 1   .   2   .   .   
    Energy Cannon          18   | .   1   17  .   .   
    Ballistic Gun          13   | 1   .   8   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   
Parts Lost                 11   | .   .   2   1   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   .   1   .   4   
  Highest Loss Streak      8    | .   .   1   1   8   
Average Slot Usage (%)     94   | .   100 96  88  80  
  Engine                   10   | .   14  10  11  10  
  Treads                   12   | .   28  15  .   .   
  Leg                      9    | .   .   6   22  20  
  Device                   18   | .   14  20  11  6   
  Processor                1    | .   14  1   .   .   
  Energy Gun               2    | .   14  2   .   .   
  Energy Cannon            22   | .   11  28  1   .   
  Ballistic Gun            16   | .   2   10  42  39  
Naked Turns                3    | .   .   .   .   3   
Heaviest Build             97   | 12  11  31  18  97  
  Greatest Support         46   | 40  40  46  20  20  
  Greatest Overweight (x)  26   | .   .   6   .   26  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 24   | 6   4   4   4   24  
  Average Capacity         4    | 5   4   4   4   11  
  Most Carried             7    | .   .   4   4   7   
  Average Carried          3    | .   .   3   4   5   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | .   .   4   4   4   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 37% | Gunner
  8% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  Exi  
Matter Collected           1123 | 253  .    704  166  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2013 | 100  .    1828 85   .    
  Parts                    141  | 8    .    121  12   .    
Haulers Intercepted        4    | .    .    4    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  43   | .   .   33  10  .   
  Guns                     13   | .   .   6   7   .   
  Cannons                  27   | .   .   27  .   .   
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          11   | 2   .   9   .   .   
  Worker                   4    | .   .   4   .   .   
  Builder                  2    | .   .   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   4    | .   .   4   .   .   
  Recycler                 3    | 1   .   2   .   .   
  Operator                 2    | .   .   2   .   .   
  Watcher                  4    | .   .   4   .   .   
  Swarmer                  19   | .   .   9   10  .   
  Grunt                    14   | .   .   14  .   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   9    | .   .   9   .   .   
Best Kill Streak           4    | 2   .   4   3   .   
  Combat Bots Only         4    | .   .   4   3   .   
Max Kills in Single Turn   3    | 1   .   2   3   .   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               2383 | .    70   1005 291  1017 
  Core                     412  | .    10   208  24   170  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         98   | 100  96   .    .    .    
Volleys Fired              96   | 2    .    78   15   1    
  Largest                  4    | 2    .    4    4    4    
  Hottest                  264  | 60   .    264  252  92   
Shots Fired                363  | 4    .    296  59   4    
  Gun                      173  | 4    .    110  55   4    
  Cannon                   190  | .    .    186  4    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  151  | 2    .    90   55   4    
  Thermal                  185  | .    .    185  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | 2    .    21   4    .    
  Robot Hit Streak         17   | 3    .    17   11   3    
  Robot Miss Streak        4    | .    .    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    
    Max Gunslinging Chain  2    | .    .    1    2    .    
Shots Hit Robots           176  | 3    .    148  22   3    
  Core Hits                74   | 3    .    60   11   .    
  Critical Hits            8    | .    .    8    .    .    
  Critical Kills           2    | .    .    2    .    .    
  Critical Parts Destroyed 6    | .    .    6    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3016 | 35   .    2508 473  .    
  Guns                     991  | 35   .    694  262  .    
  Cannons                  1684 | .    .    1684 .    .    
  Explosions               341  | .    .    130  211  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  816  | 9    .    545  262  .    
  Thermal                  2014 | .    .    1803 211  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          186  | 26   .    160  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    1    1    5    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  5    | .    .    4    1    .    
    Message Errors         2    | .    .    2    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Targeting Errors       1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            23   | .    .    10   13   .    
  Projectiles              10   | .    .    10   .    .    
  Explosions               13   | .    .    .    13   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    56   31   .    
  Shots                    2    | .    .    1    1    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        704  | 20   .    704  165  21   
  Average Temperature      149  | 15   .    153  96   14   
  Received Heat Transfer   499  | .    36   303  .    160  
  Effects                  17   | .    .    17   .    .    
    Shutdowns              2    | .    .    2    .    .    
    Energy Bleed           3    | .    .    3    .    .    
    Interference           5    | .    .    5    .    .    
    Matter Decay           2    | .    .    2    .    .    
    Damage (minor)         1    | .    .    1    .    .    
    Damage (major)         2    | .    .    2    .    .    
    Damage (core)          2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    5    .    .    
  Heat Transferred         3558 | .    .    3208 350  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             657  | 10  36  657 543 .   
  Average Influence        338  | 2   7   351 482 .   
Maximum Alert Level        2    | .   .   2   2   .   
  Low Security (%)         19   | 100 100 14  .   .   
  Level 1                  38   | .   .   45  20  .   
  Level 2                  41   | .   .   39  79  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   6   .   .   
  Investigation            7    | .   1   6   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   2   39  9   10  
  Peak Tracking Total      14   | .   2   5   3   14  
  Tactical Retreats        4    | .   .   .   1   3   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          10   | .   .   5   5   .   
  Max in Single Turn       4    | .   .   1   4   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          12   | .   2   10  .   .   
  Terminals                10   | .   2   8   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   8   37  .   .   
  Successful               30   | .   4   26  .   .   
  Failed                   14   | .   4   10  .   .   
    Catastrophic           2    | .   .   2   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                26   | .   8   18  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          19   | .   .   19  .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   4   8   .   .   
  Record                   4    | .   .   4   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             3    | .   2   1   .   .   
  Zone Layout              3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       18   | .   .   18  .   .   
  Scan Component           9    | .   .   9   .   .   
  Repair                   9    | .   .   9   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   7   .   .   
  Full Trace Events        9    | .   2   7   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             9    | .   .   9   .   .   
  Time                     365  | .   .   365 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  Exi  
Turns Passed               2929 | 83   130  2172 305  239  
Spaces Moved               1330 | 46   81   849  205  149  
  Core                     10   | 7    .    2    .    1    
  Treads                   744  | 39   81   624  .    .    
  Legs                     576  | .    .    223  205  148  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  
  Average Speed            151  | 143  160  157  120  154  
  Slowest Speed            1350 | 160  160  350  120  1350 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 4    26   73   46   36   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          33   | .    .    21   12   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      33   | .    .    21   12   .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  Exi  
Total                      2008 | 56   82   1488 224  158  
  Wait                     491  | .    .    489  1    1    
  Move                     1326 | 45   80   848  204  149  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  5    | .    .    3    .    2    
  Fast Attach              49   | 8    1    38   .    2    
  Attach                   1    | .    .    1    .    .    
  Detach                   5    | .    .    5    .    .    
  Swap                     5    | .    .    1    4    .    
  Drop                     29   | 1    1    25   .    2    
  Fire                     96   | 2    .    78   15   1    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 5)
  206 | -10/Materials | Identified exit to Mines
  214 | -10/Materials | Entered another Materials area
  214 | -9/Materials  | Evolved 2 slots: Weapon x2
  924 | -9/Materials  | Build established: Gunner
 1001 | -9/Materials  | Repaired Adv. Beam Cannon
 1054 | -9/Materials  | Repaired Adv. Beam Cannon
 1081 | -9/Materials  | Repaired Ion Engine
 1147 | -9/Materials  | Discovered new exit (range 16)
 1396 | -9/Materials  | Central database locked down
 1625 | -9/Materials  | Discovered new exit (range 9)
 1827 | -9/Materials  | Core integrity fell below 50%
 1852 | -9/Materials  | Repaired Adv. Beam Cannon
 1886 | -9/Materials  | Repaired Hvy. Assault Rifle
 1938 | -9/Materials  | Repaired Adv. Beam Cannon
 1991 | -9/Materials  | Repaired Adv. Beam Cannon
 2018 | -9/Materials  | Repaired Ion Engine
 2039 | -9/Materials  | Build established: Scavenger-Gunner
 2046 | -9/Materials  | Repaired Heat Sink
 2064 | -9/Materials  | Discovered new exit (range 12)
 2386 | -9/Materials  | Entered Mines
 2500 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2674 | -9/Mines      | Learned Materials interactive machine intel
 2685 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2686 | -9/Mines      | Discovered new exit (range 5)
 2691 | -9/Mines      | Entered Exiles
 2739 | -9/Exiles     | Discovered new exit (range 14)
 2763 | -9/Exiles     | Met 8R-AWN
 2783 | -9/Exiles     | Met EX-HEX
 2893 | -9/Exiles     | Attacked by the Exiles
 2930 | -9/Exiles     | Core integrity fell below 20%
 2930 | -9/Exiles     | Destroyed by as-99651 with Assembled F-torch

 Last Messages 
---------------
It was such a good haul, too, only to see JA-CK9 crushed like a forgotten
  microchip...
02831_ Dropped Heat Sink.
02833_ Acquired Humpback.
02842_ Acquired Heat Sink.
02845_ Acquired Humpback.
02893_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
02903_ Hvy. Assault Rifle destroyed.
02906_ EX-BIN: "I just want to science!"
02909_ Hvy. Assault Rifle destroyed. <x2>
02909_ Knocked back.
02915_ Aluminum Leg destroyed.
02915_ System corrupted by crushing effect (+4).
02916_ Slammed into EX-BIN.
02920_ Aluminum Leg destroyed.
02921_ Ion Engine destroyed.
02922_ Machine disabled.
02923_ Hvy. Assault Rifle destroyed.
02927_ Humpback destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ???????????????????????????????????????????        |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatSkeletonRailgun
  Manual?         0
Play Time         00:29:53
  Cumulative      26.8 hours
  Start           2020.05.27 @ 21:25:28
  End             2020.05.28 @ 08:06:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1a313a5-6f01-45ef-bb1d-b0e1fb372684