Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 20:14:03 Player: dsummers Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (3564) 3564 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 9605 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 60 Cogmind --------- Core Integrity 15/1150 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Light Antimatter Reactor Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Arc Projector Gauss Rifle Flak Gun > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Coolant Injector Improved Signal Interpreter Core Analyzer Precision Shock Rifle Plasma Cannon Proton Missile Launcher Proton Missile Launcher Datajack [Rating: 40] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . . 1 1 1 1 . 1 . . Utility 3 | . . . 1 1 . . 1 . . . Weapon 3 | . . . . . 1 . 1 1 . . Parts Attached 155 | 9 16 5 34 23 43 6 4 12 2 1 Power 19 | 1 3 1 2 2 3 3 1 3 . . Engine 6 | 1 3 1 1 . . . . . . . Core 10 | . . . 1 2 3 2 1 1 . . Reactor 3 | . . . . . . 1 . 2 . . Propulsion 48 | 4 . 2 13 6 16 2 1 3 1 . Treads 1 | . . . . . 1 . . . . . Leg 23 | . . . 4 4 13 1 . . 1 . Wheel 19 | 4 . 2 7 1 2 1 . 2 . . Hover 2 | . . . . 1 . . . 1 . . Flight 3 | . . . 2 . . . 1 . . . Utility 20 | 2 4 . 2 4 4 . 2 . 1 1 Device 11 | 1 2 . 1 1 3 . 2 . 1 . Storage 5 | 1 2 . . 2 . . . . . . Processor 3 | . . . 1 1 1 . . . . . Hackware 1 | . . . . . . . . . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 68 | 2 9 2 17 11 20 1 . 6 . . Energy Gun 23 | 1 2 1 6 6 7 . . . . . Energy Cannon 3 | . . . . . 1 . . 2 . . Ballistic Gun 27 | 1 5 . 11 4 3 . . 3 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . . . 1 7 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . 2 1 . . . . . . . . Unidentified Prototypes 8 | . . . 4 2 1 1 . . . . Parts Lost 72 | . 1 2 10 11 28 6 . 12 1 1 Power 7 | . . . 1 . 3 1 . 2 . . Propulsion 35 | . . 2 6 5 13 4 . 3 1 1 Utility 8 | . . . 1 2 1 1 . 3 . . Weapon 22 | . 1 . 2 4 11 . . 4 . . Highest Loss Streak 7 | . 1 1 3 7 5 2 . 5 1 1 Average Slot Usage (%) 76 | . 99 96 94 83 82 42 19 12 8 6 Engine 4 | . 14 14 7 . . . . . . . Core 4 | . . . 3 7 6 4 . . . . Leg 12 | . . . 19 11 22 4 . . . 3 Wheel 9 | . 28 24 5 13 2 8 . . 2 . Device 8 | . 13 14 10 11 4 4 4 1 2 . Storage 8 | . 14 14 11 8 7 4 . . . . Processor 9 | . . . 10 10 18 11 5 1 . . Energy Gun 5 | . 4 1 8 12 4 . . . . . Ballistic Gun 9 | . 21 24 13 5 5 . . 1 2 . Launcher 1 | . . . . . 4 . . . . . Naked Turns 71 | . . . . . . . . 37 34 . Heaviest Build 39 | 11 20 20 23 37 39 23 13 30 8 . Greatest Support 74 | 32 32 32 30 45 74 56 29 29 10 3 Greatest Overweight (x) 7 | . 4 1 7 3 1 6 3 5 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 10 10 10 4 4 4 4 Average Capacity 8 | 5 6 8 8 9 10 8 4 4 4 4 Most Carried 10 | 6 8 8 8 10 10 10 4 4 4 4 Average Carried 7 | 3 6 7 7 8 9 6 3 3 4 3 Final Capacity 10 | 6 8 8 8 10 10 4 4 4 4 4 Final Carried 10 | 6 8 8 8 10 6 4 4 4 4 3 Class Distribution -------------------- 56% | Mutant 37% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2733 | 293 246 96 665 217 750 29 . 342 . 95 Remotely . | . . . . . . . . . . . Salvage Created 4344 | 102 498 48 1233 443 1636 29 . 355 . . Parts 249 | 6 33 . 87 30 72 4 . 17 . . Haulers Intercepted 5 | . . . 4 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 89 | . 11 3 22 11 34 . . 8 . . Melee 1 | . . . . . 1 . . . . . Guns 61 | . 11 3 19 10 16 . . 2 . . Cannons 3 | . . . . . . . . 3 . . AOE 22 | . . . 3 . 16 . . 3 . . Classes Destroyed 16 | 2 4 1 5 1 3 . . . . . Worker 6 | . . . 2 . 3 . . 1 . . Builder 6 | . . . 2 . 3 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . . Hauler 5 | . . . 4 1 . . . . . . Recycler 6 | 1 1 . 1 . 3 . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 6 | . 2 . 2 1 1 . . . . . Swarmer 29 | . 2 . 8 7 7 . . 5 . . Grunt 36 | . 9 . 9 2 16 . . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . 1 1 . . . . . Sentry 11 | . . . 5 1 4 . . 1 . . Hunter 5 | . . . . . 3 . . 2 . . Programmer 2 | . . . . . 2 . . . . . Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 9 | 2 6 2 6 8 9 1 . 3 . . Combat Bots Only 8 | . 6 2 3 8 6 . . 3 . . Max Kills in Single Turn 5 | 1 1 1 5 1 2 1 . 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . 2 . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 10132 | . 327 213 1423 1026 3614 1371 58 1788 60 252 Core 2841 | . 74 13 317 195 478 629 . 877 60 198 Absorbed by Shields 158 | . . . . 158 . . . . . . Core Remaining (%) 58 | 100 . 65 20 64 31 26 100 . . . Volleys Fired 369 | 3 47 7 116 51 113 . . 32 . . Largest 3 | 2 2 2 2 2 3 . . 2 . . Hottest 173 | 70 70 46 81 100 173 . . 131 . . Shots Fired 562 | 6 72 14 176 73 186 . . 35 . . Gun 510 | 6 72 14 176 71 151 . . 20 . . Cannon 16 | . . . . . 3 . . 13 . . Launcher 36 | . . . . 2 32 . . 2 . . Special . | . . . . . . . . . . . Kinetic 287 | 3 55 14 92 22 81 . . 20 . . Thermal 107 | 3 17 . 43 . 31 . . 13 . . Explosive 31 | . . . . . 29 . . 2 . . Electromagnetic 137 | . . . 41 51 45 . . . . . Robot Hit Streak 15 | 2 8 4 15 10 9 . . 12 . . Robot Miss Streak 7 | 1 3 3 7 3 5 . . 3 . . Penetration Max 1 | . . . . . 1 . . 1 . . Secondary Targets 6 | . 1 2 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 365 | 4 42 8 105 51 132 . . 23 . . Core Hits 230 | 3 25 6 52 23 101 4 . 14 . 2 Critical Hits 6 | . . . 2 1 1 . . 2 . . Critical Kills 4 | . . . 2 . . . . 2 . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . Melee Attacks 3 | . . . . . 3 . . . . . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9634 | 44 562 144 2227 860 4981 36 . 773 . 7 Guns 5550 | 44 489 144 1858 795 1864 . . 356 . . Cannons 287 | . . . . . 53 . . 234 . . Explosions 3639 | . 73 . 369 65 2949 . . 183 . . Melee 89 | . . . . . 89 . . . . . Ramming 69 | . . . . . 26 36 . . . 7 Kinetic 2746 | 8 372 144 803 98 965 . . 356 . . Thermal 2063 | 36 117 . 805 . 871 . . 234 . . Explosive 2534 | . 73 . . . 2278 . . 183 . . Electromagnetic 2133 | . . . 619 762 752 . . . . . Impact . | . . . . . . . . . . . Slashing 89 | . . . . . 89 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 1 5 . 8 7 . . . . Average Corruption 3 | . . 1 4 . 4 3 . . . . Corruption Purged . | . . . . . . . . . . . Effects 31 | . . 2 19 . 6 4 . . . . Message Errors 7 | . . 1 3 . 1 2 . . . . Matter Fused 3 | . . . 3 . . . . . . . Heat Flow Errors 7 | . . . 4 . 2 1 . . . . Energy Discharges 4 | . . . 2 . 2 . . . . . Data Loss (minor) 5 | . . 1 2 . 1 1 . . . . Targeting Errors 4 | . . . 4 . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . . 13 . 176 1 . . . . Projectiles . | . . . . . . . . . . . Explosions 189 | . . . 13 . 176 . . . . . Melee 1 | . . . . . . 1 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 312 | . . . 67 . 226 16 . . . 3 Shots 9 | . . . 3 . 6 . . . . . Rammed 17 | . . . . . 5 9 . 1 . 2 Targets Rammed 18 | . . . . . 5 10 . 1 . 2 Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 324 | 50 60 32 324 131 190 146 . 102 . . Average Temperature 59 | 26 20 12 81 37 54 90 . 45 . . Received Heat Transfer 2752 | . 165 100 396 324 1032 618 . 72 . 45 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . Parts Fried 12 | . . . 5 5 2 . . . . . Impact Corruptions 2 | . . . . . 1 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . Heat Transferred 3664 | 111 310 . 1510 . 1383 . . 350 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . 4 . 5 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 771 | 10 296 116 368 237 771 381 121 309 108 121 Initial 362 | . 6 60 . 131 33 362 106 58 108 65 Average 215 | 7 157 73 196 91 383 290 106 149 96 89 Maximum Alert Level 3 | . 1 . 1 1 3 1 . 1 . . Low Security (%) 60 | 100 75 100 43 90 34 35 100 80 100 100 Level 1 25 | . 24 . 56 9 13 64 . 19 . . Level 2 9 | . . . . . 35 . . . . . Level 3 4 | . . . . . 16 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 . 2 2 13 . . . . 1 Investigation 6 | . 1 . 2 . 3 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 10 | . 2 . . 2 6 . . . . . Assault 3 | . . . . . 2 . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 8 | . 1 . 2 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 201 | . 18 10 30 25 64 17 3 16 6 12 Peak Tracking Total 11 | . 4 9 5 7 10 7 10 5 6 11 Tactical Retreats 28 | . 1 1 1 7 7 5 1 5 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 6 | . . . 3 . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 12 | . . 12 . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 7 | . 6 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 21 | . 1 . 9 . 11 . . . . . Max in Single Turn 4 | . 1 . 2 . 4 . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 40 | . 7 1 6 7 10 4 . 3 . 2 Terminals 22 | . 4 . 4 4 4 2 . 2 . 2 Fabricators 3 | . . . . . 2 1 . . . . Repair Stations 6 | . 1 . 1 2 1 1 . . . . Recycling Units 7 | . 2 . 1 . 3 . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 117 | . 21 1 26 25 20 9 . 11 . 4 Successful 72 | . 14 1 16 21 6 5 . 8 . 1 Failed 45 | . 7 . 10 4 14 4 . 3 . 3 Catastrophic 4 | . . . . . 3 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 70 | . 14 . 15 17 11 4 . 5 . 4 Terminals 73 | . 13 . 18 18 7 5 . 8 . 4 Fabricators 6 | . . . . . 5 1 . . . . Repair Stations 18 | . 4 . 3 5 3 3 . . . . Recycling Units 17 | . 4 . 5 . 5 . . 3 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 17 | . 3 1 5 5 . 1 . 2 . . Record 1 | . . . . . . . . 1 . . Part Schematic 2 | . 1 . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 3 | . . . 1 1 . . . 1 . . Terminal Index 2 | . . . 1 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 1 . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 10 | . 2 . 2 4 . 2 . . . . Scan Component 5 | . 1 . 1 2 . 1 . . . . Repair 5 | . 1 . 1 2 . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . 1 . . 3 . . Process 1 | . . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . . . 1 . . Retrieve Matter 2 | . . . . . 1 . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 36 | . 8 . 9 11 3 1 . 3 . 1 Terminals 29 | . 4 . 8 10 2 1 . 3 . 1 Track 5 | . . . 2 3 . . . . . . Assimilate 3 | . . . . 2 . . . 1 . . Botnet 17 | . 3 . 4 4 2 1 . 2 . 1 Operators 4 | . 1 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . Mechanics 2 | . 1 . . 1 . . . . . . Recycling Units 5 | . 3 . 1 . 1 . . . . . Monitor 1 | . 1 . . . . . . . . . Reject 3 | . 1 . 1 . 1 . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 5 . 6 7 9 3 . 2 . 2 Full Trace Events 6 | . 1 . 3 . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . . . . . Parts Built 1 | . . . . . 1 . . . . . Matter 380 | . . . . . 124 256 . . . . Time 159 | . . . . . 31 128 . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . Parts Repaired 5 | . 1 . 1 2 . 1 . . . . Time 191 | . 26 . 25 96 . 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 6 | . . . . . . . . 6 . . Retrieved Matter 6 | . . . . . . . . 6 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Total Allies 5 | . . 2 . 1 . . . 1 1 . Largest Group 2 | . . 2 . 1 . . . 1 1 . Highest-Rated Group 46 | . . 46 . 10 . . . 10 46 . Highest-Rated Ally 46 | . . 31 . 10 . . . 10 46 . Total Orders 1 | . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . 1 . . Ally Attacks 19 | . . 12 . . . . . . 7 . Total Damage 415 | . . 249 . . . . . . 166 . Kills 4 | . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 7007 | 80 768 455 1338 1154 1857 664 90 351 84 166 Spaces Moved 4946 | 53 550 420 703 612 1210 514 135 353 128 268 Core 751 | 3 2 . 1 . . 260 18 128 71 268 Treads 1 | . . . . . 1 . . . . . Legs 1691 | . . . 505 167 905 114 . . . . Wheels 2205 | 50 548 420 196 445 304 140 . 45 57 . Hover 49 | . . . . . . . . 49 . . Flight 249 | . . . 1 . . . 117 131 . . Fastest Speed 40 | 50 100 80 80 80 100 50 40 40 50 50 Average Speed 98 | 96 100 94 119 98 119 87 61 74 63 50 Slowest Speed 400 | 100 250 110 400 180 160 350 200 300 80 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 67 58 46 36 33 13 5 10 69 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 347 | . 16 . 11 . 279 . . 41 . . Melee . | . . . . . . . . . . . Projectile 9 | . . . . . 2 . . 7 . . AOE 338 | . 16 . 11 . 277 . . 34 . . Terrain Rammed 2 | . . . . . 2 . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Total 6513 | 72 704 469 1039 1095 1431 732 140 403 129 299 Wait 846 | . 63 19 151 377 17 190 . 1 . 28 Move 4933 | 52 549 419 702 611 1209 513 132 351 127 268 Hop 2 | . . . . . . . 1 1 . . Pick Up 77 | 6 11 3 12 20 15 7 1 2 . . Fast Attach 84 | 8 5 2 17 12 23 3 3 9 2 . Attach 26 | . . 2 2 5 10 3 1 2 . 1 Detach 6 | 1 . 1 . . 2 . 1 1 . . Swap 45 | 1 11 1 15 6 10 . . 1 . . Drop 90 | 1 18 3 24 13 22 6 1 2 . . Fire 369 | 3 47 7 116 51 113 . . 32 . . Melee 3 | . . . . . 3 . . . . . Ram 12 | . . . . . 3 6 . 1 . 2 Kick 4 | . . . . . . 4 . . . . Crush 4 | . . . . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 12 | . . 12 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Discovered new exit (range 14) 457 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Build established: Scavenger-Mutant 615 | -10/Materials | Discovered new exit (range 9) 623 | -10/Materials | Discovered new exit (range 11) 673 | -10/Materials | Repaired Sensor Array 849 | -10/Materials | Entered Mines 969 | -10/Mines | Learned Materials emergency access door positions 982 | -10/Mines | Learned 4 Materials zone layouts 1053 | -10/Mines | Assembled infested the area 1058 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1069 | -10/Mines | Build established: Mutant 1239 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1300 | -10/Mines | Discovered new exit (range 4) 1304 | -10/Mines | Entered Materials 1304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1305 | -9/Materials | Identified exit to Materials 1755 | -9/Materials | Build established: Scavenger-Mutant 2207 | -9/Materials | Core integrity fell below 50% 2230 | -9/Materials | Lost 3 parts (2n1u) 2262 | -9/Materials | Discovered new exit (range 9) 2276 | -9/Materials | Identified exit to Mines 2379 | -9/Materials | Repaired Imp. Medium Laser 2421 | -9/Materials | Discovered exit to Materials (range 16) 2476 | -9/Materials | Build established: Mutant 2505 | -9/Materials | Lost 3 parts (3n) 2642 | -9/Materials | Entered another Materials area 2642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -8/Materials | Build established: Scavenger-Mutant 2992 | -8/Materials | Lost 4 parts (3n1w) 3104 | -8/Materials | Identified exit to Storage 3238 | -8/Materials | Build established: Mutant 3478 | -8/Materials | Destroyed 8 combat bots 3503 | -8/Materials | Lost 7 parts (2n2u3w) 3580 | -8/Materials | Repaired Enh. Nuclear Core 3597 | -8/Materials | Discovered new exit (range 16) 3762 | -8/Materials | Repaired Lrg. Storage Unit 3793 | -8/Materials | Identified exit to Factory 3796 | -8/Materials | Entered Factory 3796 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3869 | -7/Factory | Discovered new exit (range 4) 3881 | -7/Factory | Identified exit to Factory 4453 | -7/Factory | Lost 3 parts (2n1w) 4554 | -7/Factory | Lost 5 parts (1p1n3w) 4746 | -7/Factory | Discovered exit to Factory (range 7) 4976 | -7/Factory | Build established: Scavenger-Mutant 5103 | -7/Factory | Lost 4 parts (3n1w) 5183 | -7/Factory | Fabricated Rocket Launcher? 5336 | -7/Factory | Lost 5 parts (1p1n3w) 5396 | -7/Factory | First assault squad dispatched 5519 | -7/Factory | Core integrity fell below 50% 5610 | -7/Factory | Build established: Mutant 5639 | -7/Factory | Discovered exit to Factory (range 15) 5653 | -7/Factory | Entered another Factory area 5653 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5924 | -6/Factory | Repaired Arm. Huge Wheel 6244 | -6/Factory | Discovered new exit (range 15) 6289 | -6/Factory | Core integrity fell below 50% 6317 | -6/Factory | Entered another Factory area 6317 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6403 | -5/Factory | Discovered new exit (range 10) 6407 | -5/Factory | Entered another Factory area 6407 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6493 | -4/Factory | Lost 3 parts (1n2u) 6659 | -4/Factory | Core integrity fell below 50% 6712 | -4/Factory | Lost 5 parts (1p1n3w) 6755 | -4/Factory | Lost 3 parts (1p1n1w) 6758 | -4/Factory | Sucked down chute 6758 | -4/Factory | Entered Waste 6759 | -4/Waste | Met a frightened Derelict 6774 | -4/Waste | Spotted C-40 Crusher 6776 | -4/Waste | Spotted C-40 Crusher 6776 | -4/Waste | Spotted C-40 Crusher 6780 | -4/Waste | Spotted C-40 Crusher 6805 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6806 | -4/Waste | Core integrity fell below 20% 6806 | -4/Waste | Spotted C-40 Crusher 6816 | -4/Waste | Spotted C-40 Crusher 6831 | -4/Waste | Discovered new exit (range 16) 6842 | -4/Waste | Entered Factory 7000 | -4/Factory | Spotted B-86 Titan 7008 | -4/Factory | Self-destructed Last Messages --------------- 06990_ C-30 ARC bursts open, deploying its payload. 06990_ G-73 Enforcer unfolds itself. 06990_ G-67 Veteran unfolds itself. 06993_ K-01 Serf collects debris. 06993_ Penetrated by Slug. 06993_ Slammed into Y-64 Sentinel. 06995_ Penetrated by Slug. 07000_ ALERT: Garrison Access compromised, dispatching assault squad. 07000_ Garrison Access disabled. 07000_ Relay Coupler [NC] tumbles out of Garrison Access. 07000_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 07000_ Relay Coupler [NC] tumbles out of Garrison Access. 07000_ Slug penetrates Garrison Access. 07001_ U-05 Engineer builds a Wall. 07004_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ???????????? ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ###################+#?????????? | | ?????????????# A ????????? | | ?????????????# R ????????? | | ?????????????# ???????? | | ?????????????# ???????? | | ?????????????# ???????? | | ?????????????######## @#########??????????????? | | ?????????????# # #??????????????????????? | | ?????????????# # #??????????????????????? | | ?????????????# + #??????????????????????? | | ?????????????# # #??????????????????????? | | ?????????????# # #??????????????????????? | | ???###########! # #??????????????????????? | | ???# # # ########+##????????????? | | ???# [ =# # R ! #???????????? | | ???# # # ????????????? | | ???# " # """"""""" ?????????????? | | ???# """ """ # + u ????????????? | | ???# """ Y" #] # !! #???????????? | | ???# """ """ # # !%* !! ????????????? | | ???# " ######## "!"! ! ????????????? | | ???#######+########?# "G ! ?????????????? | | ####### % " !!! ?????????????? | | !! ?????????????? | | ! ??????????????? | | # ### ??????????????? | | ####### # #??? ???????????????? | | ??????# ###########+###?##???????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Additional Mass Support 9 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Oops Challenges ------------ None Game ------ Seed ReflectivePropulsionSource Manual? 0 Play Time 01:56:11 Cumulative 31.7 hours Start 2020.09.22 @ 17:36:17 End 2020.09.22 @ 20:14:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2222f52-db7f-46e3-ace4-1b0020265bd8