Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 20:49:59 Player: Spoodle Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (365) 1825 Value Destroyed (15717) 15717 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (8695) 8695 TOTAL SCORE: 37857 Bonus ------- High Alert Combat Kills 3590 Follower Combat Kills 3171 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1244 Friendly Fire -1210 Cogmind --------- Core Integrity 0/1600 Matter 5/300 Energy 290/700 System Corruption 33% Temperature Cool (0) Movement Hovering (61) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (15) ----- Experimental Energy Well Advanced Signal Interpreter Core Analyzer Experimental Core Analyzer Graphene Brace Improved Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Experimental Reaction Control System Zionite Weapon Casing Layered Heavy Armor Plating Advanced Corruption Screen Mini Drone Bay > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Heavy Siege Treads Centrium Leg Centrium Leg High-density Centrium Leg Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Core Analyzer Improved Cloaking Device Graphene Brace Improved Focal Shield Antimissile System Antimissile System Improved Dynamic Insulation System Transdimensional Reconstructor Zionite Laser-M Zionite Phaser-H Enhanced Nova Cannon Missile Launcher Dirty Bomb Trap [Rating: 216] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Armored Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility Hardened Medium Armor Plating Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Zionite Phaser-M Energy Gun Zionite Phaser-M Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Utility 13 | . . . 1 . 1 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 565 | 7 13 1 33 8 44 25 22 14 17 15 18 2 24 . 16 34 10 2 27 3 28 10 10 5 1 85 40 51 Power 37 | 1 . . 5 . 5 1 1 1 1 1 1 . 2 . . 2 2 . 3 . . . 1 . . . 3 7 Engine 19 | 1 . . 5 . 4 1 1 . 1 1 1 . 1 . . 2 1 . . . . . . . . . . . Core 5 | . . . . . 1 . . 1 . . . . . . . . . . 3 . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . 3 7 Propulsion 91 | 2 4 . 8 2 6 . 1 . 1 . 2 . 3 . 8 5 . 1 5 . 6 . . 1 . 19 6 11 Treads 22 | . 2 . 5 2 5 . . . . . . . . . . . . . . . . . . . . 5 . 3 Leg 48 | 2 1 . . . . . . . . . . . 1 . 5 5 . 1 5 . 6 . . 1 . 14 6 1 Wheel 14 | . 1 . 3 . 1 . 1 . 1 . 2 . 2 . 3 . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 269 | 2 2 . 5 2 18 16 11 9 8 5 10 2 13 . 5 15 8 1 16 1 12 2 5 4 1 54 26 16 Device 175 | 1 . . 2 1 10 10 9 8 3 5 7 . 6 . 2 11 5 1 6 1 7 2 2 3 1 38 23 11 Storage 10 | 1 1 . 1 . . . . . . . . . 1 . . 1 . . 1 . . . . . . 1 1 2 Processor 7 | . . . . . . . . . 1 . . . 1 . . . . . 1 . 1 . 1 . . . . 2 Hackware 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Protection 75 | . 1 . 2 1 8 5 2 1 4 . 3 2 5 . 3 3 3 . 8 . 4 . 2 1 . 14 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 168 | 2 7 1 15 4 15 8 9 4 7 9 5 . 6 . 3 12 . . 3 2 10 8 4 . . 12 5 17 Energy Gun 76 | . . . 1 . 4 4 5 1 3 3 . . 4 . 2 12 . . 3 1 7 5 2 . . 8 3 8 Energy Cannon 28 | . . . 3 2 5 1 1 2 3 3 4 . 2 . . . . . . . . . . . . . . 2 Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . 3 1 7 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 38 | . 2 . 4 1 2 2 2 1 1 3 . . . . 1 . . . . 1 3 2 2 . . 4 2 5 Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 4 . . . . . 1 . 1 . 6 . . . . . 2 . 1 1 2 4 . 2 3 6 Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . System Corruption 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Parts Lost 93 | . . 1 2 2 6 3 1 1 . . . . . . . 3 3 2 3 . 7 . 3 . . 12 8 36 Power 16 | . . . 1 . 1 1 . 1 . . . . . . . 2 1 1 . . . . 1 . . . 1 6 Propulsion 16 | . . . . 1 2 1 . . . . . . . . . . . 1 1 . 2 . . . . 1 . 7 Utility 50 | . . . 1 1 3 1 1 . . . . . . . . 1 2 . 1 . 5 . 2 . . 11 7 14 Weapon 11 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 9 Highest Loss Streak 17 | . . 1 1 1 5 2 1 1 . . . . . . . 1 3 2 2 . 2 . 2 . . 4 4 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 99 97 98 99 96 92 92 93 93 93 92 93 98 96 94 100 98 99 90 88 89 90 90 78 Engine 8 | . 14 14 10 11 17 7 15 14 10 15 13 13 13 13 13 11 6 1 1 . . . . . . . . . Core 1 | . . . . . . 6 . . 4 . . . . . . . . . 1 11 10 10 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 5 4 . . . 4 5 5 4 5 6 Treads 4 | . 21 14 20 11 9 6 . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . 5 . . . . . . . . . . . . . 2 23 23 23 23 23 20 21 21 21 21 18 20 12 Wheel 10 | . 1 14 12 22 17 15 21 23 19 15 20 20 20 20 17 . . . . . . . . . . . . . Device 15 | . 9 . 3 11 15 15 15 17 15 15 20 20 13 13 13 14 16 17 15 23 25 26 19 14 15 20 25 18 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 7 | . . . . . . . . . 2 7 6 6 12 13 13 11 11 11 11 11 14 15 17 21 21 19 17 19 Hackware 1 | . . . . . . 6 7 7 4 . . . . . . . . . . . . . . . . 2 . . Protection 12 | . 4 14 18 11 11 14 15 12 14 15 11 13 13 13 13 13 15 17 17 11 9 10 9 10 10 9 7 3 Energy Gun 7 | . . . . . 4 12 14 10 4 3 . . 12 13 11 11 11 11 8 8 9 9 9 10 10 8 7 7 Energy Cannon 3 | . . . . 20 8 . . 4 10 6 9 13 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 9 18 21 . 4 . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 216 | 7 11 11 23 24 36 43 43 46 57 58 69 68 84 81 87 106 106 106 114 110 126 131 141 141 141 157 184 216 Average Rating 75 | 5 8 10 18 23 29 40 41 43 49 56 64 68 79 81 81 101 105 101 99 108 122 129 135 139 139 148 172 160 On Entrance 78 | . 7 10 11 23 24 36 37 42 46 55 58 68 68 81 81 86 104 106 99 107 110 125 131 141 141 139 155 176 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 13 54 56 105 105 120 119 118 132 138 135 144 142 142 122 130 93 96 97 94 83 97 100 110 100 103 126 143 165 Greatest Support 150 | 20 40 16 24 24 24 24 36 36 40 40 52 52 52 52 52 96 96 96 94 90 100 100 100 103 103 129 150 150 Greatest Overweight (x) 8 | . 3 3 8 4 4 4 4 3 3 3 3 2 2 2 5 1 . 1 1 . 1 . 1 . . 1 . 1 Average Overweight (x) 1 | . . 3 4 4 4 4 3 3 3 3 2 2 2 2 2 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 22 | 7 16 20 23 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 25 | 8 19 20 25 25 25 25 25 25 25 25 25 25 25 25 25 24 20 18 20 20 20 20 20 20 20 20 22 24 Average Carried 21 | 5 12 19 22 24 24 24 23 25 24 24 24 25 24 25 24 19 18 17 19 19 19 19 19 19 20 18 19 15 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 25 | 8 19 19 25 25 25 23 25 25 25 25 25 25 25 25 25 20 18 18 19 20 18 20 20 20 20 20 20 19 Class Distribution -------------------- 50% | Mutant 42% | Messiah-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 7629 | 296 234 106 1109 128 698 231 321 157 170 199 190 20 220 . 180 337 139 25 288 47 436 200 206 50 20 927 443 252 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15924 | 157 491 58 1098 373 1558 480 272 285 . 317 319 79 207 . 263 688 106 57 717 3 1500 184 310 96 . 2906 1719 1681 Parts 804 | 9 47 1 62 23 89 20 12 17 . 19 20 3 5 . 8 43 2 4 24 1 73 6 11 . . 134 90 81 Haulers Intercepted 12 | . 2 . 3 . 5 . . . . . . . . . . . . . . . . . . . . 1 . 1 Recyclers Shooed 13 | 1 2 . 2 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . 5 17 1 21 . 25 21 . 7 . 8 3 . 1 . 12 11 . . . . . Prevented 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 282 | . 13 2 27 12 27 9 8 8 . 9 5 2 4 . 2 7 2 1 11 2 28 7 8 . . 42 22 24 Guns 145 | . 7 . . . 6 5 4 1 . . . . 3 . 2 7 2 1 11 . 20 1 2 . . 33 21 19 Cannons 63 | . . 2 22 8 18 . . 4 . 2 3 2 1 . . . . . . . . . . . . . . 1 AOE 71 | . 6 . 5 4 2 4 4 3 . 7 . . . . . . . . . 2 8 6 6 . . 9 1 4 Classes Destroyed 23 | 2 5 . 3 3 3 . 2 1 . 2 1 . . . . . . . . . 1 . . . . . . . Worker 7 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Builder 11 | . 1 . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . 3 2 1 Tunneler 7 | 3 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . Hauler 12 | . 2 . 3 . 5 . . . . . . . . . . . . . . . . . . . . 1 . 1 Recycler 16 | 1 2 . 5 1 2 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . Operator 6 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 Drone 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . Watcher 22 | . 3 . 2 . 3 1 . . . . . . . . . 1 . . . . . . . . . 4 5 3 Swarmer 71 | . 12 . 6 4 3 . 5 4 . 1 . 1 1 . . . . . . . 4 4 4 . . 8 3 11 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Grunt 102 | . 1 2 13 4 14 7 . 2 . 1 2 . 3 . 1 3 . . 8 . 11 3 2 . . 15 6 4 Brawler 8 | . . . . . 1 . . 1 . 3 . . . . 1 . . . . . 2 . . . . . . . Duelist 7 | . . . . 1 . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 2 . Protector 5 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 1 Sentry 23 | . . . 8 . 6 1 1 . . . 1 . . . . . . . . . 2 . . . . 2 1 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Specialist 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . Hunter 21 | . . . . . . . . 1 . 1 . . . . . 1 . 1 1 . 1 . 2 . . 4 3 6 Programmer 24 | . . . . . . . . . . . 1 . . . . 2 2 . . . 6 . . . . 7 6 . Heavy 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 3 4 1 12 4 5 4 3 4 . 3 3 1 2 . 2 4 1 1 3 1 7 4 4 . . 6 5 10 Combat Bots Only 10 | . 3 1 6 4 5 4 3 4 . 3 2 1 2 . 2 3 1 1 3 1 7 4 4 . . 6 3 10 Max Kills in Single Turn 4 | 1 4 1 3 3 2 3 2 3 . 3 2 1 1 . 1 2 1 1 1 1 2 3 3 . . 3 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Exploded 3 | . 3 . 2 3 2 2 2 3 . 3 . . . . . . . . . 1 2 3 3 . . 2 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1961 | . 54 9 108 25 117 98 32 16 . 4 12 7 2 . 9 75 50 15 63 . 125 23 52 . . 315 201 549 Missed 658 | . 14 . 23 5 32 24 8 . . 2 3 3 1 . 2 21 15 1 17 . 42 8 16 . . 132 90 199 Damage Taken 23912 | . 370 120 1240 526 1341 936 412 274 . 76 158 72 19 . 99 975 663 244 1072 45 1562 182 473 . . 2906 2079 8068 Core 3207 | . 80 11 171 60 240 42 14 18 . 15 26 . . . 15 127 20 46 96 . 177 17 66 . . 301 142 1523 Absorbed by Shields 3345 | . . . . . 223 183 108 25 . 23 56 26 . . 35 272 40 . 67 . 444 165 211 . . 828 608 31 Redirected to Shielding 1350 | . . . . . . . . . . . . . 12 . 14 46 135 . 190 . 255 38 59 . . 428 62 111 Ignored by Resistances 1143 | . . . . . . . . . . . . . . . . . . . . . . . 93 . . 191 176 683 Regen/Repaired (Parts) 569 | . . . 171 . . 33 . . 346 . . . . . . . . . 19 . . . . . . . . . Core Remaining (%) 75 | 100 . 63 . 42 56 . . . . 87 . . . . 95 . . . . 71 . . . . 77 76 90 . Volleys Fired 957 | 13 63 9 101 21 97 24 27 11 . 13 7 7 12 . 12 32 19 7 50 6 81 13 35 3 7 126 95 66 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 1 2 1 2 1 2 2 2 3 Hottest 240 | 40 100 74 136 136 136 126 122 130 . 130 155 155 155 . 120 120 120 120 120 60 133 73 146 73 146 146 153 240 Shots Fired 1717 | 26 106 12 188 40 185 40 34 20 . 21 14 14 18 . 24 62 30 14 97 6 141 13 45 3 9 235 176 144 Gun 1180 | 26 85 . . . 52 31 28 2 . . . . 16 . 24 62 30 14 97 2 132 5 38 3 9 226 172 126 Cannon 450 | . 14 12 182 38 130 3 2 16 . 16 14 14 2 . . . . . . . . . . . . . . 7 Launcher 82 | . 4 . 6 2 3 6 4 2 . 5 . . . . . . . . . 4 9 6 7 . . 9 4 11 Special 5 | . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 377 | 26 99 12 180 . 58 . . . . . . . . . . . . . . . . . . . . . . 2 Thermal 427 | . 3 . 2 38 124 34 30 18 . 16 14 14 7 . 8 16 . . 4 . 72 . . . . 16 . 11 Explosive 82 | . 4 . 6 2 3 6 4 2 . 5 . . . . . . . . . 4 9 6 7 . . 9 4 11 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 829 | . . . . . . . . . . . . . 11 . 16 46 30 14 93 2 60 5 38 3 9 210 172 120 Robot Hit Streak 15 | 9 7 5 13 9 10 8 10 8 . 3 5 3 5 . 5 7 8 3 8 . 11 7 5 5 . 11 15 15 Robot Miss Streak 6 | 2 3 2 3 2 3 4 2 2 . 6 1 2 1 . 3 3 2 2 3 . 4 1 3 . . 3 2 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 24 | . 2 . . . 2 . . . . . . . . . 1 1 1 . 3 . 3 . 1 . . 3 2 5 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . 1 1 1 . 1 . 1 . 1 . . 1 1 1 Shots Hit Robots 1008 | 20 56 8 116 24 121 28 20 13 . 7 8 3 6 . 15 38 21 5 53 . 81 9 14 3 . 151 112 76 Core Hits 627 | 7 35 3 48 14 58 23 16 9 . 24 6 2 4 . 8 21 4 2 27 2 68 15 18 1 . 97 56 59 Critical Kills 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 94 | . 2 . 7 . 3 . 2 . . . 2 . . . 1 2 1 . 5 . 5 1 4 1 . 23 16 19 Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Blast 13 | . 2 . 7 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 77 | . . . . . . . . . . . . . . . 1 2 1 . 5 . 5 1 4 1 . 23 16 18 Melee Attacks 13 | . . . . 1 1 5 2 . . . 3 . . . . . . . . . . . . . . . . 1 Impact 9 | . . . . 1 1 5 2 . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42228 | 152 983 158 3174 655 2821 1435 768 531 . 1031 330 118 186 . 471 1594 693 165 2155 122 3857 1055 1360 123 . 7603 5543 5145 Guns 24544 | 152 406 . . . 806 464 394 20 . . . . 159 . 471 1329 693 165 2155 . 2536 114 456 123 . 5861 4582 3658 Cannons 6176 | . 120 158 2594 479 1706 79 30 361 . 135 330 118 27 . . . . . . . . . . . . . . 39 Explosions 10976 | . 443 . 554 176 309 755 344 150 . 896 . . . . . 265 . . . 122 1320 941 904 . . 1647 762 1388 Melee 137 | . . . . . . 137 . . . . . . . . . . . . . . . . . . . . . . Ramming 395 | . 14 . 26 . . . . . . . . . . . . . . . . . 1 . . . . 95 199 60 Kinetic 4226 | 152 526 158 2594 . 757 . . . . . . . . . . . . . . . . . . . . . . 39 Thermal 7047 | . . . . 479 1755 543 424 381 . 135 330 118 87 . 141 446 . . 142 . 1513 . . . . 419 . 134 Explosive 10803 | . 443 . 554 176 309 755 344 150 . 896 . . . . . 92 . . . 122 1320 941 904 . . 1647 762 1388 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 137 | . . . . . . 137 . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 19620 | . . . . . . . . . . . . . 99 . 330 1056 693 165 2013 . 1023 114 456 123 . 5442 4582 3524 Highest Corruption 33 | . . . 2 2 . . . . 11 . . . . . . 6 11 11 11 2 2 2 2 . . 4 3 33 Average Corruption 3 | . . . 1 2 . . . . 9 . . . . . . 1 10 11 1 2 1 2 1 . . 2 1 9 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 10 Effects 166 | . . . 22 17 . . . . 1 . . . . . . 5 27 17 10 8 9 9 9 . . 10 10 12 Message Errors 31 | . . . 5 5 . . . . . . . . . . . . 4 3 . 2 . 4 2 . . 1 2 3 Matter Fused 39 | . . . 5 4 . . . . . . . . . . . 2 8 2 3 1 4 1 4 . . 2 2 1 Heat Flow Errors 25 | . . . 3 3 . . . . . . . . . . . 2 5 2 2 3 . 2 . . . 1 2 . Energy Discharges 21 | . . . 7 1 . . . . 1 . . . . . . . 1 3 4 . 1 1 1 . . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 26 | . . . 1 2 . . . . . . . . . . . 1 6 5 1 1 3 . 1 . . 4 1 . Data Loss (major) 7 | . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . 1 1 1 Misfires 4 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . 1 . . Alerts 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 603 | . 5 . 46 8 28 107 9 11 . 14 . 8 . . . 63 . . . . 13 . 22 . . 136 111 22 Projectiles 59 | . . . 6 . 21 . . 10 . 14 . 8 . . . . . . . . . . . . . . . . Explosions 348 | . 5 . 40 8 7 10 9 1 . . . . . . . 63 . . . . 13 . 22 . . 96 52 22 Melee 196 | . . . . . . 97 . . . . . . . . . . . . . . . . . . . 40 59 . Knockbacks 18 | . . 2 8 . 7 . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 16 | . . 2 7 . 7 . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 927 | . 49 . 88 56 31 . . 48 . 40 . . . . . 222 . . . 46 140 65 21 . . . . 121 Shots 20 | . 1 . 2 2 1 . . 1 . 1 . . . . . 3 . . . 1 4 1 1 . . . . 2 Rammed 14 | . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 25 | . 3 . 5 . . . . . . . . . . . . . . . . . 1 . . . . 5 4 7 Kicked 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 4 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 36 108 327 207 220 149 56 54 . 75 79 144 36 . 15 249 249 220 200 200 12 316 7 . 102 216 360 400 Average Temperature 75 | . 12 43 74 30 50 37 21 21 . 34 34 57 22 . 9 72 96 94 108 109 5 109 4 . 38 62 117 142 Received Heat Transfer 2638 | . 6 66 399 30 431 191 39 9 . 6 34 6 9 . 42 180 . . 42 . 228 19 74 . . 259 154 414 Effects 13 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 11 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . 4 . Impact Corruptions 9 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 4 . Robots Melted 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Parts Melted 23 | . . . . 1 5 1 1 . . . 5 2 . . . . . . 1 . 1 . . . . 6 . . Heat Transferred 10031 | . . . . 851 3108 925 888 481 . 185 396 174 111 . 185 396 . . 148 . 1702 . . . . 333 . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1779 | 20 218 58 344 195 505 354 . . . . 799 . . . . 572 . . . . 1086 . . . . 916 1713 1779 Initial 1017 | . 13 18 . 69 19 229 . . . . 600 . . . . . . . . . 150 . . . . . 515 1017 Average 406 | 9 98 23 161 114 262 227 . . . . 503 . . . . 367 . . . . 566 . . . . 544 986 1417 Maximum Alert Level 5 | . 1 . 1 1 2 1 . . . . 3 . . . . 2 . . . . 3 . . . . 3 5 5 Low Security (%) 42 | 100 99 100 71 99 38 19 . . . . . . . . . 20 . . . . 15 . . . . 7 . . Level 1 21 | . . . 28 . 36 80 . . . . 29 . . . . 32 . . . . 15 . . . . 24 . . Level 2 18 | . . . . . 25 . . . . . 63 . . . . 46 . . . . 27 . . . . 38 41 . Level 3 8 | . . . . . . . . . . . 7 . . . . . . . . . 41 . . . . 29 14 11 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 68 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 19 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 1 . 1 . 5 3 . . . 1 6 . . . . 7 . . . . 10 . . . . 11 4 11 Investigation 7 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Extermination 13 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 3 2 2 Reinforcement 21 | . 1 . 1 . 4 2 . . . . . . . . . 3 . . . . 1 . . . . 5 . 4 Assault 16 | . . . . . . . . . . 1 3 . . . . 1 . . . . 3 . . . . 2 2 4 Garrison 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 29 | . 3 . 4 . 5 3 . . . 1 . . . . . . . . . . 3 . . . . 2 4 4 Communications Jammed 165 | . . . . . . . . . . . . . . . . 3 . . . 2 9 . . . . 2 143 6 Distress Signals 159 | . . . . . . . . . . . . . . . . 3 . . . . 7 . . . . 2 141 6 Times Spotted 552 | . 25 2 34 14 44 24 12 7 . 12 11 9 12 . 4 21 4 1 58 2 41 11 10 . . 65 53 76 Peak Tracking Total 20 | . 5 1 4 4 5 12 2 4 . 5 4 3 4 . 4 4 2 1 12 1 5 4 4 . . 5 6 20 Tactical Retreats 24 | . 2 . 1 1 2 2 2 . . . . . . . . 2 . . 1 . 1 . . . . 5 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 17 | . 1 . 2 . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . 4 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 2 . Triggered 14 | . . . . . . . . . . . . . . . . . 3 . 9 . . . . . . . 2 . Most Traps Carried 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 33 | . 1 . 3 . 4 2 2 . . . 2 . . . . 10 . . . . 2 . . . . 1 4 2 Max in Single Turn 4 | . 1 . 1 . 2 2 1 . . . . . . . . 4 . . . . 1 . . . . 1 1 1 Garrison Access 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 55 | . 6 . 11 . 8 8 1 . . . 1 . . 3 . 2 . . 5 . 1 2 . 4 . 1 1 1 Terminals 26 | . 6 . 9 . 6 4 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Total Hacks 169 | . 18 . 31 . 18 23 2 . . . 2 . . 25 . 6 . . 9 . 6 7 . 16 . 2 2 2 Successful 126 | . 12 . 23 . 13 11 2 . . . . . . 25 . 3 . . 9 . 4 7 . 16 . . 1 . Failed 43 | . 6 . 8 . 5 12 . . . . 2 . . . . 3 . . . . 2 . . . . 2 1 2 Catastrophic 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 13 . 15 . 10 6 . . . . 17 . . . . 27 . . 1 . 18 . . . . 7 18 23 Terminals 73 | . 18 . 27 . 16 10 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . 4 . . . . . . . . . 4 . . . . 6 . . . . . 2 . Repair Stations 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 2 . . . . 2 . . . . 2 . . . . . . . . . 2 . 2 Terminal Hacks 81 | . 5 . 11 . 3 3 2 . . . . . . 25 . . . . 9 . . 7 . 16 . . . . Record 27 | . . . . . . . 2 . . . . . . 6 . . . . 9 . . 6 . 4 . . . . Part Schematic 15 | . . . . . . 1 . . . . . . . 10 . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . Network Status 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . Process 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 7 . 8 . 8 3 . . . . . . . . . 1 . . . . 2 . . . . . . . Terminals 25 | . 7 . 8 . 8 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 5 . 6 . 6 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 6 . 8 . 5 7 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 Full Trace Events 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . 1 . . 14 . . . . 10 . . . . . . . . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . 32 . . 32 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 384 | . . . 375 . . 9 . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 495 | . . . 486 . . 9 . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 3 . . 1 . . . . . . . . 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 46 | . . . . . . . 3 . 4 1 10 . . . . 6 . . 1 . 7 . . . . 4 5 5 Largest Group 9 | . . . . . . . 3 . 4 3 9 9 9 4 4 3 . . 1 . 3 2 1 . . 4 3 2 Highest-Rated Group 551 | . . . . . . . 60 . 152 113 551 551 551 227 227 199 . . 65 . 288 206 95 . . 156 294 244 Highest-Rated Ally 122 | . . . . . . . 20 . 39 38 85 85 85 85 85 85 . . 65 . 103 103 95 . . 39 122 122 Zionite Dispatches 20 | . . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . 1 4 4 Heavy 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 Light 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Total Orders 78 | . . . . . . . 5 . . 2 . . . . . 1 . . . . . 7 . . . 25 29 9 STAY 9 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . 1 2 3 ROAM 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 EXPLORE 32 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . 11 13 3 RETURN 29 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 13 12 2 Ally Attacks 328 | . . . . . . . 7 . . 40 16 24 35 . 10 25 . . . . 54 2 5 . . 31 57 22 Total Damage 15239 | . . . . . . . 193 . . 766 1222 581 1102 . 238 1721 . . . . 2572 149 441 . . 372 4053 1829 Kills 94 | . . . . . . . 2 . . 5 6 8 7 . 2 11 . . . . 17 2 2 . . 6 19 7 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 2 Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 17 | . . . . 1 . . 2 1 2 1 . 1 1 . 2 . 1 1 . 2 . 1 1 . . . . . Drone Launches 40 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 16 17 3 Drone Recoveries 35 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 14 15 3 Zionite Intel Received 11 | . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 2 2 Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 30998 | 199 1800 480 2230 990 1900 936 1969 1610 1925 810 750 1250 1610 140 600 792 708 553 1732 405 1054 1136 890 230 306 1824 1302 867 Spaces Moved 18840 | 102 749 308 1044 481 938 521 1259 1070 1337 383 490 938 1124 77 390 530 524 446 1216 241 497 770 513 171 213 1031 820 657 Core 53 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Treads 549 | . 512 . . . . . . . . . . . . . . . . . . . . . . . . 24 . 13 Legs 7555 | 96 211 . . . . . . . . . . . . . . 530 524 446 1216 241 497 770 513 171 213 1007 820 300 Wheels 10386 | . 26 308 1044 481 938 521 1259 1070 1337 383 490 938 1124 77 390 . . . . . . . . . . . . . Hover 297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 145 145 150 150 150 135 135 135 140 123 123 123 123 123 110 110 110 115 120 120 120 120 117 117 102 104 50 Average Speed 132 | 115 193 145 167 150 150 150 137 135 136 140 123 123 123 123 127 113 110 118 117 120 150 120 148 118 117 119 108 88 Slowest Speed 240 | 120 240 145 210 150 150 150 150 135 140 140 140 123 123 123 165 207 110 210 190 120 190 120 190 120 117 200 112 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 8 92 55 83 96 69 19 97 82 89 49 14 94 91 68 66 13 65 62 85 54 16 82 62 60 44 38 44 22 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 17 | . 2 1 2 . 2 . . . . 1 . . . 1 1 . . . . 2 . 2 . 3 . . . . Known Exits Taken 22 | . . 1 . . 1 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 . . 4 2 4 2 . 2 3 . . . 3 . . 1 . 2 3 . 1 . . . Spaces Dug 301 | . 3 . 20 1 6 3 17 11 . 18 3 5 7 . . 2 3 2 3 33 35 12 37 . 7 19 12 42 Terrain Destroyed 1011 | . 42 . 52 11 29 19 32 18 . 47 7 7 11 . 8 67 6 8 9 50 111 53 84 . 9 113 120 98 Melee 10 | . . . . 1 1 3 1 . . . 3 . . . . . . . . . . . . . . . . 1 Projectile 328 | . 3 . 12 . 7 . . 3 . 4 4 7 11 . 8 17 6 8 9 2 48 2 21 . 9 61 49 37 AOE 673 | . 39 . 40 10 21 16 31 15 . 43 . . . . . 50 . . . 48 63 51 63 . . 52 71 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 23138 | 160 994 330 1335 707 1246 622 1460 1209 1430 629 615 1020 1329 122 464 652 623 458 1430 348 657 966 594 196 260 1375 1048 859 Wait 2134 | 24 149 10 101 189 113 30 115 113 54 213 85 73 144 46 34 16 66 3 72 98 22 159 21 6 40 67 54 17 Move 18813 | 101 748 307 1043 480 937 520 1258 1069 1336 382 489 937 1123 76 389 529 523 445 1215 240 497 769 512 170 212 1030 819 657 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 263 | 12 12 2 25 5 25 10 9 1 9 1 5 . 10 . 5 15 3 1 11 1 17 9 8 4 . 31 15 17 Fast Attach 113 | 6 5 . 7 1 11 5 1 1 5 1 6 . 5 . 2 2 . . 11 . 3 . 2 4 . 5 10 20 Attach 118 | 1 . 1 4 2 7 5 2 . 2 . 2 . . . 2 7 4 1 8 . 7 1 2 1 . 23 11 25 Detach 19 | . 1 . . . . . . . . . . . . . 1 1 . . 5 . . . . . . 5 1 5 Swap 336 | . 8 . 22 5 26 15 19 13 10 14 10 2 19 . 12 25 6 1 8 3 18 9 6 1 1 57 19 7 Drop 270 | 3 5 1 27 3 29 8 6 1 14 2 8 1 16 . 7 17 2 . 21 . 12 6 8 7 . 26 15 25 Fire 957 | 13 63 9 101 21 97 24 27 11 . 13 7 7 12 . 12 32 19 7 50 6 81 13 35 3 7 126 95 66 Melee 13 | . . . . 1 1 5 2 . . . 3 . . . . . . . . . . . . . . . . 1 Ram 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 1 Crush 9 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 Rewire 53 | . . . . . . . 21 . . 3 . . . . . . . . 29 . . . . . . . . . Trap 10 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Arm / Qua) -2/Research (discovered 2 exits: *Acc / Tes) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 200 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Discovered new exit (range 6) 1068 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Build established: Scavenger-Mutant 1361 | -10/Materials | Discovered new exit (range 16) 1372 | -10/Materials | Learned Storage trap positions 1435 | -10/Materials | Learned location of Mines (-9) 1487 | -10/Materials | Loaded intel: 23 trap records 1529 | -10/Materials | Loaded intel: 8 terminal locations 1560 | -10/Materials | Learned location of Subcaves (-10) 1581 | -10/Materials | Identified exit to Materials 1612 | -10/Materials | Identified exit to Subcaves 1654 | -10/Materials | Learned Storage emergency access door positions 1704 | -10/Materials | Learned location of 1 exit from Recycling 1717 | -10/Materials | Build established: Mutant 2000 | -10/Materials | Entered Mines 2158 | -10/Mines | Learned location of Storage (-7) 2251 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2480 | -10/Mines | Entered Materials 2480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2581 | -9/Materials | Discovered new exit (range 9) 2908 | -9/Materials | Discovered new exit (range 7) 3219 | -9/Materials | Discovered new exit (range 3) 3749 | -9/Materials | Loaded intel: 11 terminal locations 3784 | -9/Materials | Learned Storage trap positions 3810 | -9/Materials | Learned location of Recycling (-7) 3831 | -9/Materials | Loaded intel: 20 trap records 3862 | -9/Materials | Discovered new exit (range 12) 3909 | -9/Materials | Learned location of 1 exit from Recycling 3957 | -9/Materials | Learned location of 1 exit from Recycling 3964 | -9/Materials | Repaired Hrd. Light Armor Plating 4647 | -9/Materials | Discovered new exit (range 11) 4710 | -9/Materials | Entered Mines 4711 | -9/Mines | Assembled infested the area 5038 | -9/Mines | Learned location of 1 exit from Materials 5093 | -9/Mines | Discovered new exit (range 7) 5569 | -9/Mines | Core integrity fell below 50% 5607 | -9/Mines | Discovered new exit (range 14) 5700 | -9/Mines | Entered Materials 5700 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5701 | -8/Materials | Identified exit to Factory 7013 | -8/Materials | Learned 4 Lower Caves zone layouts 7082 | -8/Materials | Learned location of Zion (-7) 7143 | -8/Materials | Learned 4 Recycling zone layouts 7195 | -8/Materials | Learned location of 2 exits from Lower Caves 7235 | -8/Materials | Learned Storage emergency access door positions 7264 | -8/Materials | Learned location of 1 exit from Storage 7312 | -8/Materials | Learned Factory fabricator intel 7351 | -8/Materials | Learned Storage trap positions 7400 | -8/Materials | Learned 12 Factory zone layouts 7448 | -8/Materials | Lost 5 parts (1p2n2u) 7477 | -8/Materials | Discovered exit to Factory (range 12) 7600 | -8/Materials | Entered Factory 7600 | -7/Factory | Evolved 2 slots: Utility x2 7601 | -7/Factory | Identified exit to Storage 7601 | -7/Factory | Identified exit to Lower Caves 7602 | -7/Factory | Identified exit to Factory 7603 | -7/Factory | Loaded intel: 6 fabricator locations 7804 | -7/Factory | Repaired Cooling System? 8535 | -7/Factory | Cargo convoy interrupted 8536 | -7/Factory | Entered Lower Caves 8537 | -7/Lower Caves | Identified exit to Lower Caves 9238 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9338 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9460 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9591 | -7/Lower Caves | Encountered a Warlord checkpoint 9659 | -7/Lower Caves | Spotted B-75 Beast 9947 | -7/Lower Caves | Lost 3 allies 10029 | -7/Lower Caves | Destroyed B-75 Beast 10505 | -7/Lower Caves | Entered another Lower Caves area 10821 | -7/Lower Caves | Encountered a Warlord checkpoint 10899 | -7/Lower Caves | Identified exit to Zion 11111 | -7/Lower Caves | Spotted B-75 Beast 12115 | -7/Lower Caves | Entered Zion 12277 | -7/Zion | System corruption reached 10% 12281 | -7/Zion | System corruption cleaned by Quarantine Array 12541 | -7/Zion | Learned location of 1 exit from Factory 13090 | -7/Zion | Learned Factory emergency access door positions 13140 | -7/Zion | Received a hallucinogenic algorithm 13252 | -7/Zion | Found Prototype Processor 13252 | -7/Zion | Identified Exp. Core Analyzer 13655 | -7/Zion | Met Imprinter 13755 | -7/Zion | Imprinted 13758 | -7/Zion | Declared Zion's savior 13983 | -7/Zion | Discovered new exit (range 12) 14040 | -7/Zion | Entered Proximity Caves 14040 | -6/Proximity Caves | Accompanied by 4 allies 14042 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14146 | -6/Proximity Caves | Spotter reported a threat 14279 | -6/Proximity Caves | Spotter reported a threat 14324 | -6/Proximity Caves | Spotter reported a threat 14362 | -6/Proximity Caves | Spotter reported a threat 14384 | -6/Proximity Caves | Build established: Scavenger-Mutant 14566 | -6/Proximity Caves | Discovered exit to Factory (range 7) 14850 | -6/Proximity Caves | Entered Factory 14850 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14851 | -6/Factory | Identified exit to Lower Caves 14852 | -6/Factory | Identified exit to Factory 14871 | -6/Factory | Build established: Mutant 14887 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14888 | -6/Factory | Zion Heavy squad teleported in 14921 | -6/Factory | Zion Heavy squad teleported in 15200 | -6/Factory | Search patrols dispatched 15350 | -6/Factory | Spotted B-75 Beast 15355 | -6/Factory | Destroyed B-75 Beast 15412 | -6/Factory | Found Prototype Protection 15412 | -6/Factory | Identified Zio. Weapon Casing 15516 | -6/Factory | Discovered exit to Lower Caves (range 8) 15522 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15550 | -6/Factory | First assault squad dispatched 15570 | -6/Factory | Zion Light squad teleported in 15577 | -6/Factory | Allied Derelicts emerged from ambush trap array 15600 | -6/Factory | Entered Lower Caves 15600 | -6/Lower Caves | Accompanied by 9 allies 15640 | -6/Lower Caves | Build established: Scavenger-Mutant 15817 | -6/Lower Caves | Learned Factory stockpile data 16007 | -6/Lower Caves | Build established: Mutant 16443 | -6/Lower Caves | Encountered a Warlord checkpoint 16507 | -6/Lower Caves | Discovered new exit (range 7) 16850 | -6/Lower Caves | Entered another Lower Caves area 16850 | -6/Lower Caves | Accompanied by 9 allies 16934 | -6/Lower Caves | Discovered exit to Factory (range 12) 16947 | -6/Lower Caves | Found Zio. Weapon Casing 16971 | -6/Lower Caves | Found Zio. Weapon Casing 16973 | -6/Lower Caves | Lost 3 allies 17183 | -6/Lower Caves | Learned Factory stockpile data 17238 | -6/Lower Caves | Build established: Messiah-Mutant 17700 | -6/Lower Caves | Found Zio. Weapon Casing 18303 | -6/Lower Caves | Discovered new exit (range 7) 18315 | -6/Lower Caves | Identified exit to Data Miner 18460 | -6/Lower Caves | Entered Data Miner 18460 | -6/Data Miner | Accompanied by 4 allies 18460 | -6/Data Miner | Discovered new exit (range 6) 18484 | -6/Data Miner | Met Data Miner 18508 | -6/Data Miner | Learned location of Section 7 (-3) 18508 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18524 | -6/Data Miner | Received God Mode back door access code from Data Miner 18553 | -6/Data Miner | Identified exit to Proximity Caves 18600 | -6/Data Miner | Entered Proximity Caves 18600 | -5/Proximity Caves | Accompanied by 4 allies 18762 | -5/Proximity Caves | Learned location of Armory (-3) 19051 | -5/Proximity Caves | Learned Factory stockpile data 19096 | -5/Proximity Caves | Discovered exit to Factory (range 4) 19200 | -5/Proximity Caves | Entered Factory 19200 | -5/Factory | Evolved 2 slots: Utility x2 19323 | -5/Factory | Zion Heavy squad teleported in 19467 | -5/Factory | Retrieved Zion intel report: Trap Installations 19492 | -5/Factory | Retrieved Zion intel report: Main Access 19492 | -5/Factory | Identified exit to Factory 19493 | -5/Factory | Zion Heavy Resupply teleported in 19514 | -5/Factory | Found Zio. Weapon Casing 19569 | -5/Factory | P-70 Sage assimilated allied YF-QD9(A) 19665 | -5/Factory | Retrieved Zion intel report: Emergency Access 19666 | -5/Factory | Zion Hacker squad teleported in 19675 | -5/Factory | Discovered new exit (range 4) 19678 | -5/Factory | Identified exit to Upper Caves 19693 | -5/Factory | Zion Trap Resupply teleported in 19771 | -5/Factory | Lost 3 allies 19940 | -5/Factory | Fabricated Quantum Reactor? 19992 | -5/Factory | Entered Upper Caves 20127 | -5/Upper Caves | System corruption reached 10% 20163 | -5/Upper Caves | Lost 3 parts (1p2u) 20224 | -5/Upper Caves | Encountered a Warlord checkpoint 20507 | -5/Upper Caves | Discovered new exit (range 14) 20659 | -5/Upper Caves | Identified exit to Upper Caves 20700 | -5/Upper Caves | Entered another Upper Caves area 20721 | -5/Upper Caves | Learned 4 Factory zone layouts 20910 | -5/Upper Caves | Discovered exit to Factory (range 5) 20943 | -5/Upper Caves | Encountered a Warlord checkpoint 21247 | -5/Upper Caves | Discovered new exit (range 7) 21252 | -5/Upper Caves | Identified exit to Warlord 21253 | -5/Upper Caves | Entered Warlord 21314 | -5/Warlord | System corruption cleaned by Quarantine Array 21838 | -5/Warlord | Learned Armory emergency access door positions 21838 | -5/Warlord | Learned Testing emergency access door positions 21840 | -5/Warlord | Learned Factory terminal intel 21840 | -5/Warlord | Learned Factory fabricator intel 21840 | -5/Warlord | Learned Factory garrison access intel 21958 | -5/Warlord | Warlord's base attacked by MAIN.C 22023 | -5/Warlord | Rebuked by Warlord 22034 | -5/Warlord | Opened Warlord's prototype stash 22040 | -5/Warlord | Found Prototype Reactor 22046 | -5/Warlord | Found Prototype Device 22046 | -5/Warlord | Identified Exp. Focal Shield 22189 | -5/Warlord | Lost 3 allies 22213 | -5/Warlord | P-70 Sage assimilated allied 7A-M34(g) 22259 | -5/Warlord | Lost 6 allies 22308 | -5/Warlord | Warlord forces counterattacked 22338 | -5/Warlord | P-80 Master assimilated allied XW-YKX(g) 22392 | -5/Warlord | Lost 7 allies 22394 | -5/Warlord | Spotted Striker 22633 | -5/Warlord | Warlord base infiltrated, sounded retreat 22663 | -5/Warlord | Spotted Striker 22847 | -5/Warlord | Lost 9 allies 22901 | -5/Warlord | Spotted Executioner 22934 | -5/Warlord | Lost 4 allies 22971 | -5/Warlord | Discovered new exit (range 12) 22982 | -5/Warlord | Identified exit to Proximity Caves 22985 | -5/Warlord | Entered Proximity Caves 22994 | -4/Proximity Caves | Spotter reported a threat 23008 | -4/Proximity Caves | Lost 4 allies 23075 | -4/Proximity Caves | Found DCF Scrap (13 items) 23259 | -4/Proximity Caves | Discovered exit to Factory (range 14) 23390 | -4/Proximity Caves | Entered Factory 23390 | -4/Factory | Evolved 2 slots: Utility x2 23391 | -4/Factory | Identified exit to Research 23394 | -4/Factory | Loaded intel: 26 terminal locations 23395 | -4/Factory | Loaded intel: 6 fabricator locations 23396 | -4/Factory | Loaded intel: 4 garrison access locations 23572 | -4/Factory | Retrieved Zion intel report: Branch Access 23572 | -4/Factory | Identified exit to Upper Caves 23573 | -4/Factory | Zion Light squad teleported in 23656 | -4/Factory | Garrison activated, responded to threat 23763 | -4/Factory | Lost 3 allies 23775 | -4/Factory | Found Zio. Weapon Casing 23789 | -4/Factory | Destroyed 7 combat bots 23985 | -4/Factory | Zion Demo squad teleported in 24001 | -4/Factory | Garrison activated, responded to threat 24114 | -4/Factory | Spotted B-86 Titan 24118 | -4/Factory | Discovered exit to Research (range 15) 24140 | -4/Factory | First assault squad dispatched 24191 | -4/Factory | Zion Recon squad teleported in 24386 | -4/Factory | Zion Heavy squad teleported in 24444 | -4/Factory | Entered Upper Caves 24444 | -4/Upper Caves | Accompanied by 2 allies 24712 | -4/Upper Caves | Learned location of 1 exit from Research 24712 | -4/Upper Caves | Learned Factory stockpile data 24712 | -4/Upper Caves | Learned Extension terminal intel 24753 | -4/Upper Caves | Found Zio. Weapon Casing 25134 | -4/Upper Caves | Encountered a Warlord checkpoint 25280 | -4/Upper Caves | Discovered new exit (range 13) 25304 | -4/Upper Caves | Identified exit to Upper Caves 25580 | -4/Upper Caves | Entered another Upper Caves area 25580 | -4/Upper Caves | Accompanied by 1 ally 25627 | -4/Upper Caves | Discovered exit to Research (range 14) 25682 | -4/Upper Caves | Identified Vortex Chain Reactor 26152 | -4/Upper Caves | Found Zio. Weapon Casing 26157 | -4/Upper Caves | Found Prototype Protection 26157 | -4/Upper Caves | Identified Zio. Heavy Carapace 26268 | -4/Upper Caves | Discovered new exit (range 5) 26273 | -4/Upper Caves | Identified exit to Zhirov 26470 | -4/Upper Caves | Entered Zhirov 26470 | -4/Zhirov | Discovered new exit (range 3) 26475 | -4/Zhirov | Identified exit to Proximity Caves 26521 | -4/Zhirov | Learned location of Quarantine (-3) 26521 | -4/Zhirov | Learned location of Testing (-2) 26521 | -4/Zhirov | Learned location of Command (-1) 26550 | -4/Zhirov | Found Alien Artifact 26550 | -4/Zhirov | Identified Integrated Reactor 26550 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26626 | -4/Zhirov | Found Alien Artifact 26700 | -4/Zhirov | Entered Proximity Caves 26920 | -3/Proximity Caves | Discovered exit to Research (range 12) 27006 | -3/Proximity Caves | Entered Research 27006 | -3/Research | Evolved 2 slots: Utility x2 27007 | -3/Research | Identified exit to Armory 27008 | -3/Research | Identified exit to Quarantine 27756 | -3/Research | First assault squad dispatched 27981 | -3/Research | Lost 4 parts (1n3u) 28036 | -3/Research | Retrieved Zion intel report: Main Access 28036 | -3/Research | Identified exit to Research 28037 | -3/Research | Zion Fire squad teleported in 28234 | -3/Research | Terminal network hard line cut 28245 | -3/Research | Found Prototype Device 28246 | -3/Research | Identified Adv. Kinecellerator 28298 | -3/Research | P-80 Master assimilated allied ET-S4G(i) 28599 | -3/Research | Lost 3 allies 28830 | -3/Research | Entered another Research area 28830 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28831 | -2/Research | Identified exit to Testing 29043 | -2/Research | Zion Heavy squad teleported in 29166 | -2/Research | Zion Demo squad teleported in 29228 | -2/Research | Retrieved Zion intel report: Trap Installations 29355 | -2/Research | First assault squad dispatched 29510 | -2/Research | Found Zio. Heavy Carapace 29729 | -2/Research | Found Zio. Weapon Casing 29896 | -2/Research | Retrieved Zion intel report: Active Garrisons 29897 | -2/Research | Zion Trap Resupply teleported in 29970 | -2/Research | Lost 4 parts (1p3u) 29997 | -2/Research | Discovered new exit (range 39) 30014 | -2/Research | Zion Heavy Resupply teleported in 30131 | -2/Research | Identified exit to Access 30132 | -2/Research | Entered Access 30132 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30302 | -1/Access | Retrieved Zion intel report: Branch Access 30302 | -1/Access | Identified exit to Command 30303 | -1/Access | Zion Heavy squad teleported in 30382 | -1/Access | First assault squad dispatched 30436 | -1/Access | Build established: Messiah-Gunner 30579 | -1/Access | Zion Thermal Resupply teleported in 30651 | -1/Access | Lost 6 parts (2p2u2w) 30669 | -1/Access | Destroyed 10 combat bots 30740 | -1/Access | Identified Transdimensional Reconstructor 30740 | -1/Access | Warped through subspace 30741 | -1/Access | Core integrity fell below 50% 30769 | -1/Access | Lost 17 parts (2p4n8u3w) 30817 | -1/Access | Zion Explosive Resupply teleported in 30826 | -1/Access | Spotted B-99 Colossus 30835 | -1/Access | Found Prototype Launcher 30835 | -1/Access | Identified Gui. Missile Launcher 30862 | -1/Access | Zion Demo squad teleported in 30898 | -1/Access | System corruption reached 10% 30911 | -1/Access | Retrieved Zion intel report: Active Terminals 30986 | -1/Access | Core integrity fell below 20% 30987 | -1/Access | System corruption reached 30% 30999 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 30979_ Acquired Prototype Slashing Weapon. 30979_ Identified Molecular Scythe. 30980_ Molecular Scythe destroyed. 30983_ Enh. Nova Cannon destroyed. 30986_ System corrupted: Micro-nuke Launcher failed to launch. 30986_ P-80 Master resets P-80 Master, system corruption cleaned. 30988_ Gyrokinetic Inverter destroyed. 30988_ Destroyed Gyrokinetic Inverter. 30989_ The unstable cave ceiling collapses. 30989_ Micro-nuke Launcher destroyed. 30989_ Gyrokinetic Inverter destroyed. 30991_ U-05 Engineer lays Concrete. 30993_ Acquired Imp. Shield Generator. 30993_ U-05 Engineer lays Concrete. 30995_ K-01 Serf collects debris. 30995_ U-05 Engineer lays Concrete. 30997_ U-05 Engineer builds a Wall. 30998_ K-01 Serf collects debris. 30999_ System corrupted: Gyrokinetic Inverter rejected. 30999_ Acquired Gyrokinetic Inverter. Map ----- +----------------------------------------------------+ | ??????????# " # #??????????????# | | ??????????########### ##?????????????# | | ???????????????????# #?????????????# | | ???????????????????# #?????????????# | | ???????????????????#= #?????????????# = ! | | ???????????????????# #?????????????# | | ??################### ##?????????????# | | ??# =# #??????????????# | | ??# =%" #??????????????# | | ??# !=+ #??????????????# | | ??# * = # #??????????????# | | ??# # #??????????????# | | ??# """"T"""" # ########+#############+#### | | ??# """"""""""" ^^ | | ################ # % ^^ | | # # #### #+######## #+#########/#### | | # # u """ ## " | | ## %"" " ## " H | | # "" k # " | | # # " " *** | | + % """ # " *** | | ##% p g " *** | | # pp % #####"########### | | # # = pp# #??# ##?????????? | | ### ######??##???????????? | | ####+### ##### "" "" @ #????????????????????? | | ###???# "" "" #????????????????????? | | ##################### ???????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ###+########## ### ????????????????? | | #?# #??? #??????????????????????? | | # ##?# ] * #???? #??????????????????????? | | # #??# "" #????? #??????????????????????? | | # #### #??????#??????????????????????? | | # + #?????????????????????????????? | | # #### #?????????????????????????????? | | # #??# "" #?????????????????????????????? | | # #??# #?????????????????????????????? | | # #??#* #?????????????????????????????? | | # #??##########?????????????????????????????? | | ###+#######??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | " #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 80 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 EM Shielding 3 Corruption Block 13 Armor Coverage 1800 Resistance: KI 25 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 25 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 8 Core Analysis 11 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Imp. Hardlight Generator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombTitaniumSpiker Manual? 0 Play Time 05:55:57 Cumulative 189.8 hours Start 2024.08.16 @ 20:28:02 End 2024.08.18 @ 20:49:59 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 68 Gallery% 67 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b791b751-4623-4d71-b428-4a62089d110d