Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 14:20:55 Player: Vanilla Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2425) 2425 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 6490 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 313 Friendly Fire -268 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 83/100 System Corruption 17% Temperature Cool (9) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Flak Gun Flak Gun Coil Gun > --- INVENTORY -------- Large Battery System Restoration Module System Restoration Module High-powered Shock Rifle Particle Gun Improved EM Pulse Cannon Precision Assault Rifle Heavy Assault Cannon Grenade Launcher Grenade Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 83 | 6 1 4 13 22 16 21 Power 11 | 1 . 1 1 4 1 3 Engine 4 | 1 . . . 1 . 2 Core 7 | . . 1 1 3 1 1 Reactor . | . . . . . . . Propulsion 18 | 2 . 1 3 5 4 3 Treads 3 | . . . . 3 . . Leg 1 | . . . . . . 1 Wheel 11 | 2 . 1 2 2 4 . Hover 1 | . . . 1 . . . Flight 2 | . . . . . . 2 Utility 15 | 1 1 . 3 3 4 3 Device 5 | . . . 1 . 3 1 Storage 3 | 1 . . 1 . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 6 | . . . 1 3 1 1 Artifact . | . . . . . . . Weapon 39 | 2 . 2 6 10 7 12 Energy Gun 9 | 2 . 2 1 . 2 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 15 | . . . 2 6 3 4 Ballistic Cannon 3 | . . . . 1 1 1 Launcher 8 | . . . 2 3 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . 1 . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 15 | . . . . . . 15 Parts Lost 53 | . . 2 5 15 6 25 Power 12 | . . 1 1 4 1 5 Propulsion 11 | . . 1 2 4 1 3 Utility 11 | . . . 1 2 2 6 Weapon 19 | . . . 1 5 2 11 Highest Loss Streak 21 | . . 2 5 10 3 21 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 94 95 83 76 83 71 Engine 2 | . 14 3 . 3 1 4 Core 7 | . . 8 10 5 6 7 Treads 1 | . . . . 4 . . Wheel 16 | . 28 25 18 11 17 12 Hover 1 | . . . 7 . . . Device 4 | . . . 1 . 6 14 Storage 9 | . 14 14 11 9 7 5 Processor 6 | . 8 14 11 7 . . Protection 5 | . . . . 9 13 . Energy Gun 9 | . 28 28 13 . 4 8 Ballistic Gun 10 | . . . 3 20 15 10 Ballistic Cannon 1 | . . . . 1 6 . Launcher 1 | . . . 3 3 . . Peak Build Rating 48 | 6 7 11 16 29 31 48 Average Rating 19 | 3 6 9 12 19 26 32 On Entrance 13 | . 6 7 11 16 20 31 Naked Turns 21 | . . . . . . 21 Heaviest Build 75 | 10 10 14 36 52 62 75 Greatest Support 62 | 20 20 20 20 62 48 48 Greatest Overweight (x) 10 | . . . 9 10 3 9 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 14 Most Carried 15 | 5 5 8 13 15 15 15 Average Carried 10 | 2 2 6 8 13 10 12 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 1 5 8 10 11 15 2 Class Distribution -------------------- 24% | Scavenger-Mutant 21% | Scavenger-Gunner 20% | Gunner 18% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2173 | 221 49 40 166 810 592 295 Remotely 562 | . . . . . 350 212 Salvage Created 2585 | . 212 163 234 867 610 499 Parts 175 | . 18 10 15 59 30 43 Haulers Intercepted 3 | . . . 1 2 . . Recyclers Shooed 6 | . 1 1 2 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 1 4 5 23 9 9 Guns 32 | . 1 4 2 13 5 7 Cannons 8 | . . . . 2 4 2 AOE 11 | . . . 3 8 . . Classes Destroyed 15 | . 5 . 4 5 1 . Worker 12 | . 1 . 2 3 2 4 Builder 8 | . 1 . 1 1 . 5 Tunneler 1 | . . . . 1 . . Hauler 3 | . . . 1 2 . . Recycler 3 | . 1 . . . 2 . Watcher 10 | . 2 . 2 3 1 2 Swarmer 9 | . . . 1 6 . 2 Cutter 2 | . . . . 2 . . Grunt 29 | . 1 4 4 10 6 4 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 4 | . . . 1 2 1 . Hunter 4 | . . . . 1 . 3 Heavy 2 | . . . . 1 1 . Zionite 1 | . . . 1 . . . Best Kill Streak 10 | . 5 2 4 10 9 9 Combat Bots Only 7 | . 1 2 3 7 3 5 Max Kills in Single Turn 5 | . 1 1 3 5 2 3 Gunslinging 1 | . . . . 1 . 1 Exploded 3 | . . . 2 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 481 | . 12 23 30 114 71 231 Missed 124 | . 2 5 6 26 21 64 Damage Taken 7197 | . 110 271 479 2095 925 3317 Core 1673 | . 56 51 143 453 113 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 . 57 64 17 83 . Volleys Fired 173 | . 14 14 29 48 36 32 Largest 4 | . 2 2 2 3 4 4 Hottest 219 | . 80 105 105 105 193 219 Shots Fired 447 | . 27 28 50 138 105 99 Gun 367 | . 27 28 42 110 73 87 Cannon 56 | . . . . 14 32 10 Launcher 24 | . . . 8 14 . 2 Special . | . . . . . . . Kinetic 283 | . . . 4 124 87 68 Thermal 132 | . 27 28 38 . 18 21 Explosive 24 | . . . 8 14 . 2 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 17 | . 7 7 6 17 13 6 Robot Miss Streak 10 | . 3 4 3 3 4 10 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 4 | . . . . 2 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 288 | . 15 16 31 90 66 70 Core Hits 200 | . 8 9 25 68 26 64 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 4 | . . . . 1 . 3 Critical Strikes 11 | . . . 1 3 1 6 Burn 2 | . . . 1 . 1 . Destroy 6 | . . . . 2 . 4 Blast 2 | . . . . 1 . 1 Corrupt 1 | . . . . . . 1 Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . 2 . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7588 | . 165 250 1108 2611 1299 2155 Guns 4126 | . 165 209 369 1271 729 1383 Cannons 1138 | . . . . 257 570 311 Explosions 2236 | . . . 703 1083 . 450 Melee 36 | . . . 36 . . . Ramming 52 | . . 41 . . . 11 Kinetic 3874 | . . . 50 1528 1102 1194 Thermal 1263 | . 165 209 319 . 197 373 Explosive 2070 | . . . 703 1083 . 284 Electromagnetic 293 | . . . . . . 293 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 36 | . . . 36 . . . Highest Corruption 17 | . 2 4 . . . 17 Average Corruption 2 | . 2 2 . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 2 3 . . . 1 Message Errors 3 | . . 2 . . . 1 Matter Fused 1 | . . 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 78 | . . . 27 20 17 14 Projectiles 17 | . . . . . 17 . Explosions 34 | . . . . 20 . 14 Melee 27 | . . . 27 . . . Knockbacks 10 | . . . . . 8 2 Impact . | . . . . . . . Kinetic 10 | . . . . . 8 2 Secondary . | . . . . . . . Self-Inflicted Damage 275 | . . 19 99 87 . 70 Shots 11 | . . . 3 5 . 3 Rammed 7 | . . 6 . . . 1 Targets Rammed 7 | . . 6 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 353 | . 183 265 200 353 300 165 Average Temperature 104 | . 82 130 72 143 109 57 Received Heat Transfer 2025 | . 60 183 156 558 339 729 Effects 7 | . . . . 7 . . Shutdowns 1 | . . . . 1 . . Interference 3 | . . . . 3 . . Matter Decay 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 2 . 1 1 Heat Transferred 2849 | . 375 473 828 . 518 655 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 662 | . 89 122 585 662 480 515 Initial 301 | . . 34 47 214 301 182 Average 284 | . 34 71 351 355 347 272 Maximum Alert Level 2 | . . . 2 2 2 2 Low Security (%) 36 | 100 100 100 28 23 . 40 Level 1 32 | . . . 17 24 81 45 Level 2 30 | . . . 53 52 18 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 . 2 4 3 5 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 13 | . . . 2 4 2 5 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 1 . 2 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 7 | . . . 4 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 4 4 20 35 12 28 Peak Tracking Total 13 | . 2 2 7 5 3 13 Tactical Retreats 8 | . . . . 5 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . . 3 . 4 Max in Single Turn 4 | . . . . 3 . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 11 | . 1 . 4 4 1 1 Terminals 7 | . 1 . 2 3 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 20 | . 1 . 10 5 2 2 Successful 13 | . . . 6 5 1 1 Failed 7 | . 1 . 4 . 1 1 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 12 | . 1 . 6 3 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 3 2 . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 4 3 . 1 Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . . . 1 Maintenance Status 1 | . . . . 1 . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 2 2 . . Insert Component 3 | . . . 2 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 2 | . . . 1 1 . . Hacking Detections 5 | . 1 . 2 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 8 | . . 5 . . . 3 Largest Group 5 | . . 5 5 1 . 3 Highest-Rated Group 93 | . . 86 86 31 . 93 Highest-Rated Ally 31 | . . 31 31 31 . 31 Total Orders 1 | . . . 1 . . . GUARD 1 | . . . 1 . . . Ally Attacks 72 | . . . 66 4 . 2 Total Damage 883 | . . . 776 65 . 42 Kills 18 | . . . 16 1 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2591 | 39 157 264 537 652 473 469 Spaces Moved 1710 | 37 137 237 399 354 267 279 Core 58 | 12 . . 3 7 . 36 Treads 59 | . . . . 59 . . Legs 2 | . . . . . . 2 Wheels 1573 | 25 137 237 385 288 267 234 Hover 11 | . . . 11 . . . Flight 7 | . . . . . . 7 Fastest Speed 34 | 50 80 80 80 95 95 34 Average Speed 105 | 70 80 80 103 127 114 111 Slowest Speed 550 | 80 80 80 500 550 125 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 29 51 44 44 7 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 190 | . . . 67 94 12 17 Melee . | . . . . . . . Projectile 25 | . . . . 3 12 10 AOE 165 | . . . 67 91 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2131 | 49 156 283 470 452 356 365 Wait 72 | . . 17 12 7 19 17 Move 1704 | 36 136 236 398 353 266 279 Hop . | . . . . . . . Pick Up 70 | 7 5 5 12 17 16 8 Fast Attach 7 | . . . 1 4 . 2 Attach 57 | 6 1 2 8 14 11 15 Detach . | . . . . . . . Swap 19 | . . 2 4 4 5 4 Drop 20 | . . 1 4 5 3 7 Fire 173 | . 14 14 29 48 36 32 Melee 2 | . . . 2 . . . Ram 7 | . . 6 . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 11) 197 | -10/Materials | Entered Mines 212 | -10/Mines | Learned location of Zion (-7) 230 | -10/Mines | Learned Materials stockpile data 232 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 305 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 358 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 444 | -10/Mines | Discovered new exit (range 3) 461 | -10/Mines | Entered Materials 461 | -9/Materials | Accompanied by 5 allies 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 466 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 577 | -9/Materials | Build established: Scavenger-Mutant 639 | -9/Materials | Lost 5 parts (1p2n1u1w) 980 | -9/Materials | Discovered new exit (range 10) 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Accompanied by 1 ally 998 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1021 | -8/Materials | Identified exit to Factory 1321 | -8/Materials | Lost 3 parts (2p1n) 1327 | -8/Materials | Destroyed 7 combat bots 1374 | -8/Materials | Build established: Gunner 1497 | -8/Materials | Core integrity fell below 50% 1535 | -8/Materials | Core integrity fell below 20% 1565 | -8/Materials | Lost 10 parts (2p2n2u4w) 1650 | -8/Materials | Entered Factory 1650 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1864 | -7/Factory | Build established: Tank 1963 | -7/Factory | Lost 3 parts (1n2u) 2011 | -7/Factory | Lost 3 parts (1p2w) 2038 | -7/Factory | Garrison activated, responded to threat 2062 | -7/Factory | Discovered new exit (range 12) 2123 | -7/Factory | Entered another Factory area 2123 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2300 | -6/Factory | Build established: Scavenger-Gunner 2392 | -6/Factory | Lost 4 parts (2p1n1u) 2552 | -6/Factory | Core integrity fell below 50% 2567 | -6/Factory | Core integrity fell below 20% 2590 | -6/Factory | System corruption reached 10% 2592 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 2 matter. Acquired 4 matter. W-25 Informer sends out distress signal. K-01 Serf collects debris. Slammed into U-05 Engineer. Destabilizing: System corrupted (+2). Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Corrupted Cesium-ion Thruster. Integrated Corrupted Cesium-ion Thruster (+6). [Achievement: Universal Adapter] Acquired Corrupted Xenon Bombardment Thruster. Integrated Corrupted Xenon Bombardment Thruster (+9). 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[ % #????? | | #???????????????????######## [[! !#????? | | #?????????????????????????## [ #????? | | #??????????????????????????## ! +????? | | #??????????????????????????## #????? | | #??????????????????????????## #????? | | ############################# #????? | | #????? | | #########"" ""#"T"###????? | | #???????#""F""#####??????? | | ######################+######???# """ #??????????? | | ????????????????# #???#######??????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Hey, That's Mine! Please Form A Line The More The Merrier Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed ChipTransmissionMatter Manual? 0 Play Time 00:52:20 Cumulative 4.7 hours Start 2025.02.06 @ 13:24:34 End 2025.02.06 @ 14:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f87151e8-29bb-4a11-b1de-a310d95feb1a