Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.04 @ 22:24:30

Player: Dhoby_Ghaut

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (76)      380
Value Destroyed (2567)     2567
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (138)                138
              TOTAL SCORE: 7365

 Bonus
-------
Follower Combat Kills      138

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     2/300
Energy                     1/140
System Corruption          0%
Temperature                Cool (6)
Movement                   Hovering (52)
Location                   -5/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
               Antigrav System
               Antigrav System
               Antigrav System
>              --- UTILITY (7) ------
      Improved Heat Sink
         Small Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Improved Propulsion Shielding
      Improved Propulsion Shielding
>              --- WEAPON (4) -------
               Autogun
               Autogun
               Gauss Rifle
>              --- INVENTORY (6) ----
               Gyrokinetic Inverter
               Power Amplifier
               Energy Well (500)
         Heavy Machine Gun
      Advanced EMP Blaster
         Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Maneuvering Thrusters
        Layered Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
                Autogun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Flight Unit
       Improved VTOL Module
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Power Amplifier
          Small Storage Unit
                Energy Well
        Compact Matter Pod
       Enhanced Optical Array
       Improved Terrain Scanner
       Improved Propulsion Shielding
       Improved Propulsion Shielding
         Cooled Particle Cannon
          Heavy Machine Gun
       Advanced EMP Blaster
          Heavy Flail
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   2   .   .   1   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             92   | 6   3   11  18  14  10  13  17  .   
  Power                    9    | 1   1   1   1   3   1   1   .   .   
    Engine                 8    | 1   1   1   1   3   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   4   .   3   3   9   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   1   3   .   2   3   .   .   
    Hover                  3    | .   .   .   .   .   .   .   3   .   
    Flight                 8    | .   .   .   1   .   1   .   6   .   
  Utility                  21   | 1   2   1   3   2   2   4   6   .   
    Device                 6    | .   1   .   .   1   1   2   1   .   
    Storage                5    | 1   .   1   1   .   1   .   1   .   
    Processor              4    | .   1   .   .   1   .   1   1   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   8   10  9   4   5   2   .   
    Energy Gun             7    | .   .   1   5   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          23   | 2   .   6   2   7   1   5   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   .   .   .   2   .   
    Slashing Weapon        3    | .   .   .   1   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   2   2   .   1   .   
Parts Lost                 13   | .   .   .   3   3   5   2   .   .   
  Power                    3    | .   .   .   1   1   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   
  Weapon                   9    | .   .   .   2   2   4   1   .   .   
  Highest Loss Streak      5    | .   .   .   2   2   5   1   .   .   
Average Slot Usage (%)     89   | .   98  99  95  89  80  79  85  82  
  Engine                   8    | .   14  11  8   9   6   6   5   5   
  Wheel                    14   | .   28  22  14  9   14  12  1   .   
  Flight                   1    | .   .   .   .   .   .   .   11  .   
  Device                   4    | .   1   .   .   7   7   5   5   5   
  Storage                  14   | .   14  11  17  18  15  13  6   5   
  Processor                9    | .   11  11  9   9   7   6   16  17  
  Protection               2    | .   .   .   6   1   .   4   9   11  
  Energy Gun               4    | .   .   .   10  12  .   2   .   .   
  Ballistic Gun            25   | .   28  43  20  22  25  17  18  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 11  12  31  57  51  67  76  77  24  
  Greatest Support         56   | 20  20  22  28  28  56  56  56  48  
  Greatest Overweight (x)  25   | .   .   1   5   1   1   25  1   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   .   .   
Largest Inventory Capacity 18   | 6   6   10  16  16  18  18  18  6   
  Average Capacity         13   | 5   6   8   15  16  16  18  8   6   
  Most Carried             18   | 4   6   10  16  16  16  18  16  6   
  Average Carried          12   | 1   5   8   13  15  15  17  7   6   
  Final Capacity           18   | 6   6   10  16  16  18  18  6   6   
  Final Carried            17   | 4   6   10  16  16  16  17  6   6   

 Class Distribution 
--------------------
 44% | Gunner
 34% | Scavenger-Gunner
 15% | Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
           Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Upp  
Matter Collected           2770 | 177  148  538  543  765  381  218  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3200 | .    86   451  600  1331 470  262  .    .    
  Parts                    182  | .    6    25   35   72   21   23   .    .    
Haulers Intercepted        5    | .    .    .    2    2    1    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Combat Hostiles Destroyed  56   | .   2   6   9   26  7   6   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
  Guns                     47   | .   2   6   5   24  5   5   .   .   
  Cannons                  5    | .   .   .   4   .   .   1   .   .   
  AOE                      3    | .   .   .   .   2   1   .   .   .   
Classes Destroyed          12   | .   2   4   2   1   2   1   .   .   
  Worker                   3    | .   .   1   1   1   .   .   .   .   
  Hauler                   5    | .   .   .   2   2   1   .   .   .   
  Recycler                 3    | .   .   1   1   1   .   .   .   .   
  Operator                 5    | .   .   1   1   .   .   3   .   .   
  Watcher                  4    | .   1   2   .   1   .   .   .   .   
  Swarmer                  11   | .   .   .   .   8   .   3   .   .   
  Grunt                    27   | .   2   4   5   14  2   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   12   | .   .   2   3   4   3   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
Best Kill Streak           8    | .   2   2   3   8   2   5   .   .   
  Combat Bots Only         6    | .   1   2   3   6   2   3   .   .   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Upp  
Damage Taken               2855 | .    64   264  481  858  616  551  21   .    
  Core                     500  | .    12   71   62   257  98   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  95   82   .    42   86   100  .    .    
Volleys Fired              184  | .    20   33   25   53   30   23   .    .    
  Largest                  4    | .    2    4    4    4    4    4    .    .    
  Hottest                  244  | .    40   92   244  244  91   161  .    .    
Shots Fired                658  | .    40   132  99   200  113  74   .    .    
  Gun                      630  | .    40   132  87   198  113  60   .    .    
  Cannon                   26   | .    .    .    12   .    .    14   .    .    
  Launcher                 2    | .    .    .    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  556  | .    40   132  86   135  113  50   .    .    
  Thermal                  100  | .    .    .    13   63   .    24   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    2    .    .    .    .    
  Robot Hit Streak         26   | .    7    15   14   26   16   11   .    .    
  Robot Miss Streak        4    | .    3    4    4    3    4    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    .    7    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           417  | .    22   74   59   133  78   51   .    .    
  Core Hits                152  | .    9    18   31   50   25   19   .    .    
  Critical Hits            2    | .    .    1    .    1    .    .    .    .    
  Critical Kills           2    | .    .    1    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              12   | .    .    2    4    1    2    1    2    .    
  Impact                   4    | .    .    2    .    .    .    .    2    .    
  Slashing                 8    | .    .    .    4    1    2    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5708 | .    153  787  927  2079 958  804  .    .    
  Guns                     5074 | .    153  787  743  1954 793  644  .    .    
  Cannons                  343  | .    .    .    183  .    .    160  .    .    
  Explosions               224  | .    .    .    .    125  99   .    .    .    
  Melee                    66   | .    .    .    .    .    66   .    .    .    
  Ramming                  1    | .    .    .    1    .    .    .    .    .    
  Kinetic                  4027 | .    153  787  826  1014 793  454  .    .    
  Thermal                  1489 | .    .    .    100  940  99   350  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          125  | .    .    .    .    125  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    66   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    3    .    5    .    .    
  Average Corruption       2    | .    .    .    2    2    .    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    7    20   .    11   .    .    
    Message Errors         7    | .    .    .    1    4    .    2    .    .    
    Matter Fused           7    | .    .    .    .    4    .    3    .    .    
    Heat Flow Errors       4    | .    .    .    1    3    .    .    .    .    
    Energy Discharges      5    | .    .    .    3    1    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    3    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    
    Targeting Errors       9    | .    .    .    1    5    .    3    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    4    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    .    .    34   .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        545  | .    12   293  309  545  30   78   219  .    
  Average Temperature      93   | .    8    85   96   129  7    34   116  .    
  Received Heat Transfer   885  | .    36   123  234  342  150  .    .    .    
  Effects                  6    | .    .    .    .    6    .    .    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    .    
    Damage (major)         2    | .    .    .    .    2    .    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    
  Heat Transferred         2621 | .    .    .    185  1739 50   647  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Peak Influence             399  | .   102 214 295 399 220 178 137 .   
  Average Influence        131  | .   48  85  188 206 158 73  71  .   
Maximum Alert Level        1    | .   .   1   1   1   1   .   .   .   
  Low Security (%)         78   | 100 100 96  49  52  79  100 100 .   
  Level 1                  21   | .   .   3   50  47  20  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   2   5   .   2   1   .   
  Investigation            4    | .   .   .   .   3   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            8    | .   3   .   2   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Distress Signals           8    | .   1   .   1   4   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   15  13  12  32  10  9   2   .   
  Peak Tracking Total      6    | .   5   3   5   6   4   3   2   .   
  Tactical Retreats        8    | .   .   2   1   2   2   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Traps Triggered            4    | .   .   .   .   2   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Machines Disabled          8    | .   .   4   .   1   2   1   .   .   
  Max in Single Turn       2    | .   .   1   .   .   2   1   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Machines Accessed          35   | .   1   6   5   13  1   4   5   .   
  Terminals                29   | .   1   5   4   13  1   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   1   .   
Total Hacks                100  | .   1   16  21  38  4   8   12  .   
  Successful               51   | .   .   9   13  19  2   3   5   .   
  Failed                   48   | .   1   7   8   18  2   5   7   .   
    Catastrophic           8    | .   1   .   1   2   .   1   3   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   
  Manual                   65   | .   1   13  17  19  4   4   7   .   
  Terminals                90   | .   1   14  20  38  4   4   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   2   .   .   .   2   .   .   
  Garrison Access          5    | .   .   .   1   .   .   2   2   .   
Terminal Hacks             21   | .   .   2   6   12  .   .   1   .   
  Part Schematic           4    | .   .   .   2   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                5    | .   .   .   .   5   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   2   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   2   .   .   .   1   .   .   
  Insert Component         2    | .   .   1   .   .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   1   1   .   
  Seal Access              3    | .   .   .   1   .   .   1   1   .   
Unauthorized Hacks         68   | .   1   14  15  18  6   5   9   .   
  Terminals                24   | .   .   5   6   7   2   1   3   .   
    Track                  11   | .   .   2   3   3   1   1   1   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   .   2   2   3   1   .   2   .   
    Disrupt                2    | .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   5   4   9   1   3   5   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   2   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Total Allies               2    | .   .   .   1   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   1   .   .   .   
  Highest-Rated Group      99   | .   .   .   26  99  99  .   .   .   
  Highest-Rated Ally       99   | .   .   .   26  99  99  .   .   .   
Total Orders               3    | .   .   .   .   2   .   1   .   .   
  EXPLORE                  3    | .   .   .   .   2   .   1   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   .   .   
  Total Damage             300  | .   .   .   .   300 .   .   .   .   
  Kills                    5    | .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   16  .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Upp  
Turns Passed               4655 | 42   415  733  688  937  800  587  422  31   
Spaces Moved               3579 | 37   268  669  414  584  667  379  502  59   
  Core                     2    | 1    .    .    .    .    .    1    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3072 | 36   268  669  414  584  667  378  56   .    
  Hover                    244  | .    .    .    .    .    .    .    185  59   
  Flight                   261  | .    .    .    .    .    .    .    261  .    
  Fastest Speed            28   | 50   80   80   95   110  100  110  28   52   
  Average Speed            92   | 79   80   87   109  110  101  113  47   52   
  Slowest Speed            1300 | 80   80   95   130  110  110  1300 120  52   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    45   42   28   88   14   13   12   25   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    2    4    1    .    1    2    .    
Terrain Destroyed          65   | .    .    2    4    6    45   6    2    .    
  Melee                    10   | .    .    2    4    1    .    1    2    .    
  Projectile               5    | .    .    .    .    .    .    5    .    .    
  AOE                      50   | .    .    .    .    5    45   .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Upp 
Total                      4585 | 46  437 762 601 773 739 483 685 59  
  Wait                     584  | .   137 24  105 102 17  53  146 .   
  Move                     3569 | 36  267 668 413 583 666 378 499 59  
  Hop                      1    | .   .   .   .   .   .   .   1   .   
  Pick Up                  54   | 4   4   11  14  5   7   6   3   .   
  Fast Attach              40   | 6   3   2   8   2   3   7   9   .   
  Attach                   24   | .   .   2   7   3   4   2   6   .   
  Detach                   15   | .   2   1   8   1   1   .   2   .   
  Swap                     28   | .   .   7   3   9   3   4   2   .   
  Drop                     64   | .   4   12  13  6   6   8   15  .   
  Fire                     184  | .   20  33  25  53  30  23  .   .   
  Melee                    12   | .   .   2   4   1   2   1   2   .   
  Ram                      1    | .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            9    | .   .   .   .   8   .   1   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 16)
   43 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  454 | -10/Materials  | Discovered new exit (range 4)
  458 | -10/Materials  | Entered another Materials area
  458 | -9/Materials   | Evolved 2 slots: Weapon x2
  731 | -9/Materials   | Discovered new exit (range 11)
  758 | -9/Materials   | Build established: Gunner
 1191 | -9/Materials   | Entered another Materials area
 1191 | -8/Materials   | Evolved 2 slots: Utility x2
 1606 | -8/Materials   | Identified exit to Factory
 1805 | -8/Materials   | Discovered new exit (range 3)
 1879 | -8/Materials   | Entered Storage
 2403 | -8/Storage     | Found Prototype Processor
 2403 | -8/Storage     | Identified Exp. Targeting Computer
 2479 | -8/Storage     | Core integrity fell below 50%
 2600 | -8/Storage     | Discovered new exit (range 14)
 2600 | -8/Storage     | Central database locked down
 2623 | -8/Storage     | Met 01-MTF
 2673 | -8/Storage     | Used back door to open Recycling access
 2799 | -8/Storage     | Discovered exit to Factory (range 16)
 2816 | -8/Storage     | Entered Factory
 2816 | -7/Factory     | Accompanied by 1 ally
 2816 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2821 | -7/Factory     | 01-MTF left
 2883 | -7/Factory     | Build established: Scavenger-Gunner
 3534 | -7/Factory     | Lost 5 parts (1p4w)
 3601 | -7/Factory     | Discovered new exit (range 12)
 3616 | -7/Factory     | Entered another Factory area
 3616 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4150 | -6/Factory     | Discovered new exit (range 15)
 4192 | -6/Factory     | Identified exit to Factory
 4203 | -6/Factory     | Entered another Factory area
 4203 | -5/Factory     | Evolved 2 slots: Utility x2
 4270 | -5/Factory     | Identified exit to Upper Caves
 4476 | -5/Factory     | Spotted B-75 Beast
 4625 | -5/Factory     | Entered Upper Caves
 4656 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
04479_ Dropped Imp. Flight Unit.
04479_ Dropped Imp. VTOL Module.
04480_ Dropped Xenon Bombardment Thruster.
04480_ Fabricator disabled.
04480_ Dropped Xenon Bombardment Thruster.
04481_ Acquired Antigrav System. <x2>
04484_ K-01 Serf collects debris.
04485_ Acquired Antigrav System.
04489_ K-01 Serf collects debris. <x3>
04521_ Triggered Alarm Trap.
04521_ An alarm sounds.
04521_ ALERT: Alarm triggered, dispatching investigation squad.
04524_ U-05 Engineer builds a Door.
04574_ Dropped Energy Well.
04575_ Extracted 132 energy.
04575_ Acquired Energy Well.
04576_ K-01 Serf collects debris.
04584_ Connecting with Recycling Unit...
LOCATION=UPPER CAVES
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????#???????????????????????????????????? |
| ?????????????# ??????????????????????????????????? |
| ?????????????# "?????????????????????????????????? |
| ??????????????#  ????????????????????????????????? |
| ?????????????##   ???????????####????????????????? |
| ????????## ###     ???????####  ##???????####????? |
| ???????##           ?????##      ##?#####   #????? |
| ???????#             ???##        #?#       #????? |
| ????????             #?##         #?#      #?????? |
| ????????????#         ##          #?#     ?????### |
| ?????????????#                    #?#   #?????##   |
| ?????????????#               ##   ###  #??????#    |
| ???????????#        ##       ###       ###????#    |
| ??????????#    ??????##  @    ##         ######    |
| ??????????????????????#        ##                  |
| ??????????????????????#        ########            |
| ?????????????????????          #??????## #######   |
| ????????????????????       ###  #??????###????     |
| ???????????????????      ###??   #??????????#      |
| ?????????????????       #?????     ????????#       |
| ????????????????       #??????      ??????         |
| ???????????????      ##???????        ???          |
| ??????????????       ??????????       #?#          |
| ?????????????    ###???????????      ##?#          |
| ????????????    #??????????????     ##??##         |
| ???????????     ???????????????     #????##    ##  |
| ?????????      ?????????????????    #?????#   #??# |
| ?????????     ?????????????????? ?###?????    ???? |
| ??????????   ???????????????????#????????###  ???? |
| ??????????? ???????????????????????????????#  ???? |
| ???????????????????????????????????????????#  ???? |
| ???????????????????????????????????????????##????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                70
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
                 Autogun | -9/Materials | Scanalyzed
       Imp. Sensor Array | -8/Materials | Hacked
 Imp. Targeting Computer | -8/Materials | Hacked
                   Spear | -8/Storage   | Hacked
       Adv. Sensor Array | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdImprovedMaul
  Manual?         0
Play Time         00:52:59
  Cumulative      68.5 hours
  Start           2020.04.04 @ 21:29:36
  End             2020.04.04 @ 22:24:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0
Lore%             69
Gallery%          66
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0da65c6f-2835-4d2f-936c-f9d9aa17a8a7