Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.04 @ 22:24:30 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2567) 2567 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 7365 Bonus ------- Follower Combat Kills 138 Cogmind --------- Core Integrity 1000/1000 Matter 2/300 Energy 1/140 System Corruption 0% Temperature Cool (6) Movement Hovering (52) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Antigrav System Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (4) ------- Autogun Autogun Gauss Rifle > --- INVENTORY (6) ---- Gyrokinetic Inverter Power Amplifier Energy Well (500) Heavy Machine Gun Advanced EMP Blaster Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Maneuvering Thrusters Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Gauss Rifle > --- INVENTORY -------- Improved Flight Unit Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Power Amplifier Small Storage Unit Energy Well Compact Matter Pod Enhanced Optical Array Improved Terrain Scanner Improved Propulsion Shielding Improved Propulsion Shielding Cooled Particle Cannon Heavy Machine Gun Advanced EMP Blaster Heavy Flail [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 . 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . 2 . . 1 2 . Weapon 2 | . . 2 . . . . . . Parts Attached 92 | 6 3 11 18 14 10 13 17 . Power 9 | 1 1 1 1 3 1 1 . . Engine 8 | 1 1 1 1 3 1 . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 1 4 . 3 3 9 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 11 | 2 . 1 3 . 2 3 . . Hover 3 | . . . . . . . 3 . Flight 8 | . . . 1 . 1 . 6 . Utility 21 | 1 2 1 3 2 2 4 6 . Device 6 | . 1 . . 1 1 2 1 . Storage 5 | 1 . 1 1 . 1 . 1 . Processor 4 | . 1 . . 1 . 1 1 . Hackware 1 | . . . 1 . . . . . Protection 5 | . . . 1 . . 1 3 . Artifact . | . . . . . . . . . Weapon 40 | 2 . 8 10 9 4 5 2 . Energy Gun 7 | . . 1 5 . 1 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 23 | 2 . 6 2 7 1 5 . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 . . . . 2 . Slashing Weapon 3 | . . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 2 . 1 . Parts Lost 13 | . . . 3 3 5 2 . . Power 3 | . . . 1 1 1 . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . 1 . . Weapon 9 | . . . 2 2 4 1 . . Highest Loss Streak 5 | . . . 2 2 5 1 . . Average Slot Usage (%) 89 | . 98 99 95 89 80 79 85 82 Engine 8 | . 14 11 8 9 6 6 5 5 Wheel 14 | . 28 22 14 9 14 12 1 . Flight 1 | . . . . . . . 11 . Device 4 | . 1 . . 7 7 5 5 5 Storage 14 | . 14 11 17 18 15 13 6 5 Processor 9 | . 11 11 9 9 7 6 16 17 Protection 2 | . . . 6 1 . 4 9 11 Energy Gun 4 | . . . 10 12 . 2 . . Ballistic Gun 25 | . 28 43 20 22 25 17 18 17 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 11 12 31 57 51 67 76 77 24 Greatest Support 56 | 20 20 22 28 28 56 56 56 48 Greatest Overweight (x) 25 | . . 1 5 1 1 25 1 . Average Overweight (x) . | . . . 1 1 . 1 . . Largest Inventory Capacity 18 | 6 6 10 16 16 18 18 18 6 Average Capacity 13 | 5 6 8 15 16 16 18 8 6 Most Carried 18 | 4 6 10 16 16 16 18 16 6 Average Carried 12 | 1 5 8 13 15 15 17 7 6 Final Capacity 18 | 6 6 10 16 16 18 18 6 6 Final Carried 17 | 4 6 10 16 16 16 17 6 6 Class Distribution -------------------- 44% | Gunner 34% | Scavenger-Gunner 15% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Matter Collected 2770 | 177 148 538 543 765 381 218 . . Remotely . | . . . . . . . . . Salvage Created 3200 | . 86 451 600 1331 470 262 . . Parts 182 | . 6 25 35 72 21 23 . . Haulers Intercepted 5 | . . . 2 2 1 . . . Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Combat Hostiles Destroyed 56 | . 2 6 9 26 7 6 . . Melee 1 | . . . . . 1 . . . Guns 47 | . 2 6 5 24 5 5 . . Cannons 5 | . . . 4 . . 1 . . AOE 3 | . . . . 2 1 . . . Classes Destroyed 12 | . 2 4 2 1 2 1 . . Worker 3 | . . 1 1 1 . . . . Hauler 5 | . . . 2 2 1 . . . Recycler 3 | . . 1 1 1 . . . . Operator 5 | . . 1 1 . . 3 . . Watcher 4 | . 1 2 . 1 . . . . Swarmer 11 | . . . . 8 . 3 . . Grunt 27 | . 2 4 5 14 2 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 12 | . . 2 3 4 3 . . . Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | . 2 2 3 8 2 5 . . Combat Bots Only 6 | . 1 2 3 6 2 3 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . . Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . 1 1 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Damage Taken 2855 | . 64 264 481 858 616 551 21 . Core 500 | . 12 71 62 257 98 . . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 95 82 . 42 86 100 . . Volleys Fired 184 | . 20 33 25 53 30 23 . . Largest 4 | . 2 4 4 4 4 4 . . Hottest 244 | . 40 92 244 244 91 161 . . Shots Fired 658 | . 40 132 99 200 113 74 . . Gun 630 | . 40 132 87 198 113 60 . . Cannon 26 | . . . 12 . . 14 . . Launcher 2 | . . . . 2 . . . . Special . | . . . . . . . . . Kinetic 556 | . 40 132 86 135 113 50 . . Thermal 100 | . . . 13 63 . 24 . . Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . 2 . . . . Robot Hit Streak 26 | . 7 15 14 26 16 11 . . Robot Miss Streak 4 | . 3 4 4 3 4 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . . 7 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 417 | . 22 74 59 133 78 51 . . Core Hits 152 | . 9 18 31 50 25 19 . . Critical Hits 2 | . . 1 . 1 . . . . Critical Kills 2 | . . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 12 | . . 2 4 1 2 1 2 . Impact 4 | . . 2 . . . . 2 . Slashing 8 | . . . 4 1 2 1 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5708 | . 153 787 927 2079 958 804 . . Guns 5074 | . 153 787 743 1954 793 644 . . Cannons 343 | . . . 183 . . 160 . . Explosions 224 | . . . . 125 99 . . . Melee 66 | . . . . . 66 . . . Ramming 1 | . . . 1 . . . . . Kinetic 4027 | . 153 787 826 1014 793 454 . . Thermal 1489 | . . . 100 940 99 350 . . Explosive . | . . . . . . . . . Electromagnetic 125 | . . . . 125 . . . . Impact . | . . . . . . . . . Slashing 66 | . . . . . 66 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 3 . 5 . . Average Corruption 2 | . . . 2 2 . 4 . . Corruption Purged . | . . . . . . . . . Effects 38 | . . . 7 20 . 11 . . Message Errors 7 | . . . 1 4 . 2 . . Matter Fused 7 | . . . . 4 . 3 . . Heat Flow Errors 4 | . . . 1 3 . . . . Energy Discharges 5 | . . . 3 1 . 1 . . Data Loss (minor) 4 | . . . . 3 . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Targeting Errors 9 | . . . 1 5 . 3 . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . 4 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 34 | . . . . . 34 . . . Shots 1 | . . . . . 1 . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 545 | . 12 293 309 545 30 78 219 . Average Temperature 93 | . 8 85 96 129 7 34 116 . Received Heat Transfer 885 | . 36 123 234 342 150 . . . Effects 6 | . . . . 6 . . . . Shutdowns 2 | . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 2621 | . . . 185 1739 50 647 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Peak Influence 399 | . 102 214 295 399 220 178 137 . Average Influence 131 | . 48 85 188 206 158 73 71 . Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 78 | 100 100 96 49 52 79 100 100 . Level 1 21 | . . 3 50 47 20 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . 2 5 . 2 1 . Investigation 4 | . . . . 3 . . 1 . Extermination 1 | . . . . . . 1 . . Reinforcement 8 | . 3 . 2 2 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Distress Signals 8 | . 1 . 1 4 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 15 13 12 32 10 9 2 . Peak Tracking Total 6 | . 5 3 5 6 4 3 2 . Tactical Retreats 8 | . . 2 1 2 2 . 1 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Traps Triggered 4 | . . . . 2 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Machines Disabled 8 | . . 4 . 1 2 1 . . Max in Single Turn 2 | . . 1 . . 2 1 . . Garrison Access 3 | . . . 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Machines Accessed 35 | . 1 6 5 13 1 4 5 . Terminals 29 | . 1 5 4 13 1 2 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 3 | . . . 1 . . 1 1 . Total Hacks 100 | . 1 16 21 38 4 8 12 . Successful 51 | . . 9 13 19 2 3 5 . Failed 48 | . 1 7 8 18 2 5 7 . Catastrophic 8 | . 1 . 1 2 . 1 3 . Database Lockouts 1 | . . . . 1 . . . . Manual 65 | . 1 13 17 19 4 4 7 . Terminals 90 | . 1 14 20 38 4 4 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 4 | . . 2 . . . 2 . . Garrison Access 5 | . . . 1 . . 2 2 . Terminal Hacks 21 | . . 2 6 12 . . 1 . Part Schematic 4 | . . . 2 2 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 5 | . . . . 5 . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 3 | . . 2 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . Insert Component 2 | . . 1 . . . 1 . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 1 . Seal Access 3 | . . . 1 . . 1 1 . Unauthorized Hacks 68 | . 1 14 15 18 6 5 9 . Terminals 24 | . . 5 6 7 2 1 3 . Track 11 | . . 2 3 3 1 1 1 . Assimilate 1 | . . . 1 . . . . . Botnet 10 | . . 2 2 3 1 . 2 . Disrupt 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 1 5 4 9 1 3 5 . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 1 2 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Total Allies 2 | . . . 1 1 . . . . Largest Group 1 | . . . 1 1 1 . . . Highest-Rated Group 99 | . . . 26 99 99 . . . Highest-Rated Ally 99 | . . . 26 99 99 . . . Total Orders 3 | . . . . 2 . 1 . . EXPLORE 3 | . . . . 2 . 1 . . Ally Attacks 7 | . . . . 7 . . . . Total Damage 300 | . . . . 300 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 18 | . . . . 16 . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Turns Passed 4655 | 42 415 733 688 937 800 587 422 31 Spaces Moved 3579 | 37 268 669 414 584 667 379 502 59 Core 2 | 1 . . . . . 1 . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3072 | 36 268 669 414 584 667 378 56 . Hover 244 | . . . . . . . 185 59 Flight 261 | . . . . . . . 261 . Fastest Speed 28 | 50 80 80 95 110 100 110 28 52 Average Speed 92 | 79 80 87 109 110 101 113 47 52 Slowest Speed 1300 | 80 80 95 130 110 110 1300 120 52 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 45 42 28 88 14 13 12 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . 2 4 1 . 1 2 . Terrain Destroyed 65 | . . 2 4 6 45 6 2 . Melee 10 | . . 2 4 1 . 1 2 . Projectile 5 | . . . . . . 5 . . AOE 50 | . . . . 5 45 . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Total 4585 | 46 437 762 601 773 739 483 685 59 Wait 584 | . 137 24 105 102 17 53 146 . Move 3569 | 36 267 668 413 583 666 378 499 59 Hop 1 | . . . . . . . 1 . Pick Up 54 | 4 4 11 14 5 7 6 3 . Fast Attach 40 | 6 3 2 8 2 3 7 9 . Attach 24 | . . 2 7 3 4 2 6 . Detach 15 | . 2 1 8 1 1 . 2 . Swap 28 | . . 7 3 9 3 4 2 . Drop 64 | . 4 12 13 6 6 8 15 . Fire 184 | . 20 33 25 53 30 23 . . Melee 12 | . . 2 4 1 2 1 2 . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 9 | . . . . 8 . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 4) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Weapon x2 731 | -9/Materials | Discovered new exit (range 11) 758 | -9/Materials | Build established: Gunner 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Utility x2 1606 | -8/Materials | Identified exit to Factory 1805 | -8/Materials | Discovered new exit (range 3) 1879 | -8/Materials | Entered Storage 2403 | -8/Storage | Found Prototype Processor 2403 | -8/Storage | Identified Exp. Targeting Computer 2479 | -8/Storage | Core integrity fell below 50% 2600 | -8/Storage | Discovered new exit (range 14) 2600 | -8/Storage | Central database locked down 2623 | -8/Storage | Met 01-MTF 2673 | -8/Storage | Used back door to open Recycling access 2799 | -8/Storage | Discovered exit to Factory (range 16) 2816 | -8/Storage | Entered Factory 2816 | -7/Factory | Accompanied by 1 ally 2816 | -7/Factory | Evolved 2 slots: Propulsion x2 2821 | -7/Factory | 01-MTF left 2883 | -7/Factory | Build established: Scavenger-Gunner 3534 | -7/Factory | Lost 5 parts (1p4w) 3601 | -7/Factory | Discovered new exit (range 12) 3616 | -7/Factory | Entered another Factory area 3616 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4150 | -6/Factory | Discovered new exit (range 15) 4192 | -6/Factory | Identified exit to Factory 4203 | -6/Factory | Entered another Factory area 4203 | -5/Factory | Evolved 2 slots: Utility x2 4270 | -5/Factory | Identified exit to Upper Caves 4476 | -5/Factory | Spotted B-75 Beast 4625 | -5/Factory | Entered Upper Caves 4656 | -5/Upper Caves | Self-destructed Last Messages --------------- 04479_ Dropped Imp. Flight Unit. 04479_ Dropped Imp. VTOL Module. 04480_ Dropped Xenon Bombardment Thruster. 04480_ Fabricator disabled. 04480_ Dropped Xenon Bombardment Thruster. 04481_ Acquired Antigrav System. 04484_ K-01 Serf collects debris. 04485_ Acquired Antigrav System. 04489_ K-01 Serf collects debris. 04521_ Triggered Alarm Trap. 04521_ An alarm sounds. 04521_ ALERT: Alarm triggered, dispatching investigation squad. 04524_ U-05 Engineer builds a Door. 04574_ Dropped Energy Well. 04575_ Extracted 132 energy. 04575_ Acquired Energy Well. 04576_ K-01 Serf collects debris. 04584_ Connecting with Recycling Unit... LOCATION=UPPER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# "?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????## ???????????####????????????????? | | ????????## ### ???????#### ##???????####????? | | ???????## ?????## ##?##### #????? | | ???????# ???## #?# #????? | | ???????? #?## #?# #?????? | | ????????????# ## #?# ?????### | | ?????????????# #?# #?????## | | ?????????????# ## ### #??????# | | ???????????# ## ### ###????# | | ??????????# ??????## @ ## ###### | | ??????????????????????# ## | | ??????????????????????# ######## | | ????????????????????? #??????## ####### | | ???????????????????? ### #??????###???? | | ??????????????????? ###?? #??????????# | | ????????????????? #????? ????????# | | ???????????????? #?????? ?????? | | ??????????????? ##??????? ??? | | ?????????????? ?????????? #?# | | ????????????? ###??????????? ##?# | | ???????????? #?????????????? ##??## | | ??????????? ??????????????? #????## ## | | ????????? ????????????????? #?????# #??# | | ????????? ?????????????????? ?###????? ???? | | ?????????? ???????????????????#????????### ???? | | ??????????? ???????????????????????????????# ???? | | ???????????????????????????????????????????# ???? | | ???????????????????????????????????????????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Imp. Targeting Computer | -8/Materials | Hacked Spear | -8/Storage | Hacked Adv. Sensor Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdImprovedMaul Manual? 0 Play Time 00:52:59 Cumulative 68.5 hours Start 2020.04.04 @ 21:29:36 End 2020.04.04 @ 22:24:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 8 Types 8/0/0/0/0/0/0 Lore% 69 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0da65c6f-2835-4d2f-936c-f9d9aa17a8a7