Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 05:08:43

Player: writers.room

Result: Destroyed by IF-0OP(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (935)      935
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1611)               1611
              TOTAL SCORE: 4436

 Bonus
-------
High Alert Combat Kills    11
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/400
Matter                     229/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Pulse Rifle
    Storm Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Splice Drone Bay
>          --- WEAPON -----------
           Pulse Rifle
           RU-N14's Throwing Claymores
>          --- INVENTORY --------
           Hacking Drone Bay
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
           Pulse Rifle
           Pulse Rifle
           Storm Laser
           Rocket Launcher
           RU-N14's Throwing Claymores
           CR-A16's Pointy Stick
           Blade Trap
           Blade Trap
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 18  13  24  5   5   5   
  Power                    4    | 1   .   3   .   .   .   
    Engine                 4    | 1   .   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   8   2   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   .   8   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 5   5   1   2   3   .   
    Device                 11   | 4   3   .   1   3   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 10  8   12  1   2   5   
    Energy Gun             14   | 4   1   5   1   1   2   
    Energy Cannon          3    | .   .   3   .   .   .   
    Ballistic Gun          7    | 3   3   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   2   2   .   .   1   
    Special Weapon         9    | 3   2   1   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   4   1   2   .   
Parts Lost                 5    | .   .   .   1   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 95  99  99  85  
  Engine                   11   | .   14  11  11  11  8   
  Leg                      38   | .   28  39  44  44  36  
  Device                   7    | .   8   .   6   10  9   
  Storage                  11   | .   14  11  11  11  9   
  Protection               3    | .   5   11  4   .   .   
  Energy Gun               13   | .   1   4   22  22  16  
  Ballistic Gun            4    | .   12  5   .   .   .   
  Launcher                 3    | .   7   6   .   .   1   
  Special Weapon           1    | .   6   .   .   .   1   
Naked Turns                21   | .   .   .   .   .   21  
Heaviest Build             45   | 12  30  39  39  39  45  
  Greatest Support         40   | 20  20  40  40  40  40  
  Greatest Overweight (x)  3    | 3   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   14  15  15  15  13  
  Most Carried             15   | 8   15  15  15  15  15  
  Average Carried          11   | 6   12  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 5   13  15  15  15  5   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Mat Min Zio Dee 
Matter Collected           1182 | 350 195 412 161 40  24  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1445 | 274 135 654 264 .   118 
  Parts                    106  | 23  7   51  11  .   14  
Haulers Intercepted        6    | .   1   5   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  28   | .   5   14  6   .   3   
  Guns                     13   | .   2   4   6   .   1   
  Cannons                  6    | .   .   6   .   .   .   
  AOE                      9    | .   3   4   .   .   2   
Classes Destroyed          13   | 3   3   3   1   .   3   
  Worker                   2    | 1   .   1   .   .   .   
  Tunneler                 8    | 8   .   .   .   .   .   
  Hauler                   6    | .   1   5   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  8    | .   3   5   .   .   .   
  Grunt                    12   | .   2   6   4   .   .   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   2   .   .   .   
  Z-Technician             3    | .   .   .   .   .   3   
  Z-Light                  2    | .   .   .   .   .   2   
  Assembled                1    | .   .   .   .   .   1   
Best Kill Streak           5    | 4   3   5   3   .   5   
  Combat Bots Only         3    | .   3   3   3   .   2   
Max Kills in Single Turn   3    | 1   3   3   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   2   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Hostile Shots Fired        171  | .    10   88   29   .    44   
  Missed                   57   | .    4    33   4    .    16   
Damage Taken               1745 | .    72   566  310  .    797  
  Core                     424  | .    19   80   55   .    270  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  29   | .    .    29   .    .    .    
Core Remaining (%)         96   | 100  92   .    .    .    .    
Volleys Fired              256  | 140  42   44   17   .    13   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  200  | 200  100  126  108  .    126  
Shots Fired                339  | 161  48   80   29   .    21   
  Gun                      123  | 34   8    40   29   .    12   
  Cannon                   19   | .    .    19   .    .    .    
  Launcher                 24   | .    6    13   .    .    5    
  Special                  173  | 127  34   8    .    .    4    
  Kinetic                  34   | .    8    26   .    .    .    
  Thermal                  258  | 161  34   35   17   .    11   
  Explosive                28   | .    6    13   .    .    9    
  Electromagnetic          19   | .    .    6    12   .    1    
  Robot Hit Streak         16   | 7    6    7    16   .    3    
  Robot Miss Streak        6    | 2    2    4    4    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           105  | 23   8    43   23   .    8    
  Core Hits                71   | 11   8    29   10   .    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    
    Burn                   2    | .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2648 | 266  324  1192 394  .    472  
  Guns                     1206 | 266  78   366  394  .    102  
  Cannons                  288  | .    .    288  .    .    .    
  Explosions               1058 | .    246  442  .    .    370  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  247  | .    78   169  .    .    .    
  Thermal                  1073 | 266  .    485  220  .    102  
  Explosive                1058 | .    246  442  .    .    370  
  Electromagnetic          270  | .    .    96   174  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  19   | .    19   .    .    .    .    
    Message Errors         3    | .    3    .    .    .    .    
    Matter Fused           3    | .    3    .    .    .    .    
    Heat Flow Errors       4    | .    4    .    .    .    .    
    Energy Discharges      4    | .    4    .    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    .    
    Data Loss (major)      2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            15   | .    .    15   .    .    .    
  Projectiles              15   | .    .    15   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    14   21   .    .    .    
  Shots                    2    | .    1    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        446  | 200  246  231  446  .    171  
  Average Temperature      63   | 48   61   70   168  .    67   
  Received Heat Transfer   521  | .    24   132  138  .    227  
  Effects                  2    | .    1    .    1    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | 2    .    1    .    .    1    
  Heat Transferred         2391 | 600  .    1014 555  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Peak Influence             411  | 50  193 411 290 .   .   
  Initial                  160  | .   .   24  160 .   .   
  Average                  89   | 5   50  225 190 .   .   
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         80   | 100 100 39  47  .   .   
  Level 1                  19   | .   .   55  52  .   .   
  Level 2                  .    | .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   3   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   6   25  8   .   9   
  Peak Tracking Total      5    | .   3   5   3   .   4   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   2   2   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Mat Min Zio Dee 
Machines Disabled          5    | .   1   3   .   .   1   
  Max in Single Turn       2    | .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Mat Min Zio Dee 
Machines Accessed          5    | .   1   1   2   1   .   
  Terminals                3    | .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   2   3   2   3   .   
  Successful               7    | .   1   1   2   3   .   
  Failed                   3    | .   1   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   10  .   
  Terminals                6    | .   2   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   1   2   3   .   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           3    | .   .   .   .   3   .   
  Open Door                1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Mat Min Zio Dee 
Total Allies               6    | .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   6   2   
  Highest-Rated Group      345  | .   .   .   .   345 192 
  Highest-Rated Ally       96   | .   .   .   .   96  96  
Total Orders               2    | .   .   .   .   2   .   
  RETURN                   2    | .   .   .   .   2   .   
Ally Attacks               38   | .   .   .   .   .   38  
  Total Damage             795  | .   .   .   .   .   795 
  Kills                    5    | .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   .   
Drone Launches             7    | .   .   .   6   1   .   
  Drone Recoveries         7    | .   .   .   .   7   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Turns Passed               6123 | 1634 1198 792  756  1550 193  
Spaces Moved               3142 | 500  316  400  573  1212 141  
  Core                     86   | 44   .    .    .    .    42   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3056 | 456  316  400  573  1212 99   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   
  Average Speed            129  | 126  188  138  120  120  101  
  Slowest Speed            330  | 200  190  190  120  120  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 18   33   32   93   87   35   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    3    1    .    
Spaces Dug                 107  | 27   18   62   .    .    .    
Terrain Destroyed          277  | 47   69   94   .    .    67   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               80   | 47   31   1    .    .    1    
  AOE                      197  | .    38   93   .    .    66   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Dee  
Total                      4535 | 1086 801  552  613  1312 171  
  Wait                     923  | 409  407  21   9    70   7    
  Move                     3137 | 499  315  399  572  1211 141  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | 10   15   28   5    5    .    
  Fast Attach              19   | 8    1    7    1    2    .    
  Attach                   20   | 5    2    7    2    2    2    
  Detach                   9    | 4    1    1    .    2    1    
  Swap                     31   | 5    10   10   2    1    3    
  Drop                     68   | 6    8    35   5    10   4    
  Fire                     256  | 140  42   44   17   .    13   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    9    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
 1635 | -11/Scrapyard | Entered Materials
 1663 | -10/Materials | Build established: Mutant
 2372 | -10/Materials | Discovered new exit (range 16)
 2833 | -10/Materials | Entered another Materials area
 2833 | -9/Materials  | Evolved 2 slots: Propulsion x2
 3378 | -9/Materials  | Discovered new exit (range 11)
 3615 | -9/Materials  | Build established: Scavenger-Mutant
 3625 | -9/Materials  | Entered Mines
 3697 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3822 | -9/Mines      | Found a hidden stash of uninstalled traps
 3862 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3871 | -9/Mines      | Learned location of Storage (-7)
 3915 | -9/Mines      | Found the Drone Emporium
 3921 | -9/Mines      | Found Prototype Device
 3921 | -9/Mines      | Identified Splice Drone Bay
 3993 | -9/Mines      | Discovered new exit (range 15)
 4216 | -9/Mines      | Discovered new exit (range 6)
 4370 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4381 | -9/Mines      | Entered Zion
 4381 | -7/Zion       | Accompanied by 6 allies
 4470 | -7/Zion       | Learned Factory recycling unit intel
 4520 | -7/Zion       | Found CR-A16's Pointy Stick
 4546 | -7/Zion       | Learned Factory emergency access door positions
 4702 | -7/Zion       | Given A8's code to call for help
 4931 | -7/Zion       | Found Prototype Special Weapon
 4932 | -7/Zion       | Identified RU-N14's Throwing Claymores
 4937 | -7/Zion       | Found RU-N14's Throwing Claymores
 4966 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 5041 | -7/Zion       | Found Prototype Energy Gun
 5188 | -7/Zion       | Given the Hacking Drone Bay
 5188 | -7/Zion       | Found Prototype Device
 5209 | -7/Zion       | Identified Hacking Drone Bay
 5296 | -7/Zion       | Imprinted
 5298 | -7/Zion       | Declared Zion's savior
 5887 | -7/Zion       | Opened final containment barrier to the Deep Caves
 5901 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 5906 | -7/Zion       | Discovered new exit (range 3)
 5906 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 5909 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 5931 | -7/Zion       | Entered Deep Caves
 5931 | -7/Deep Caves | Accompanied by 6 allies
 6073 | -7/Deep Caves | Z-Facility disabled
 6076 | -7/Deep Caves | Attacked by Z-Imprinter
 6100 | -7/Deep Caves | Core integrity fell below 50%
 6123 | -7/Deep Caves | Lost 4 parts (1p3n)
 6123 | -7/Deep Caves | Core integrity fell below 20%
 6124 | -7/Deep Caves | Destroyed by IF-0OP(z) with Zionite Laser-S

 Last Messages 
---------------
06075_ 2U-UKC(o) destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
06080_ Enhanced Grunt heat damages Antimatter Reactor.
06080_ Enhanced Grunt critical meltdown.
06081_ L4-S1X(z) destroyed.
06084_ The unstable cave ceiling collapses.
06084_ Imp. Reaction Control System crushed.
06084_ Ion Engine destroyed.
06084_ RU-N14's Throwing Claymores expended.
06086_ Aluminum Leg destroyed. <x2>
06091_ SJ-AT8(z) destroyed.
06091_ RU-N14's Throwing Claymores expended.
06092_ Aluminum Leg destroyed.
06101_ Dropped Rocket Launcher.
06102_ Dropped Lrg. Storage Unit.
06102_ Dropped Splice Drone Bay.
06103_ Dropped Aluminum Leg.
06111_ Acquired 14 matter.
[Achievement: Are We The Baddies?]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????                |
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| ????????               ""?????"""""""        [&[&  |
| ????????               """????""!"= /       =!]![! |
| ???????                 """???"""%!%=        [/[!% |
| ???????                 """??"""/=*=          !  ! |
| ??????                  """???"""%=                |
| ??????                  """"??"""*                 |
| ??????                  """"??"""""  =             |
| ?????                   """""""""""""%             |
| ?????                   """"""                     |
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| ????                    """"""  """""              |
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| ??????                   @""""       !             |
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| ??????                     """"""""  /             |
| ???????                                            |
| ???????                                            |
| ????????                                           |
| ????????                                           |
| ?????????                                          |
| ??????????                                         |
| ???????????                              #####     |
| ????????????###zzz###                 ####????##   |
| ??????????????#   ??##               ##??????????# |
| ??????????????###????###         #####???????????? |
| ???????????????????????###########???????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
      Riot Gun | -7/Zion | Free
 Plasma Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Are We The Baddies?
Help From High Places
Release The Drones!
Robot Respite
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              ControlFlightLink
  Manual?         0
Play Time         01:20:12
  Cumulative      21.0 hours
  Start           2024.04.01 @ 03:39:16
  End             2024.04.01 @ 05:08:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           14
  Adventurer      14
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c848f421-75cd-473a-8dd4-efff357fb363