Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 09:32:42 Player: Leonulf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1894) 1894 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 5427 Bonus ------- High Alert Combat Kills 77 Friendly Fire -24 Cogmind --------- Core Integrity 433/850 Matter 20/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads EM Disruption Field Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Matter Pod Weight Redist. System Seismic Detector > --- WEAPON ----------- Minigun Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads Medium Storage Unit EM Disruption Field [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Core Analyzer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 4 | . . . . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 91 | 8 3 3 . 51 16 10 Power 10 | 1 1 . . 5 1 2 Engine 6 | 1 1 . . 4 . . Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 35 | 4 . 2 . 19 9 1 Treads 18 | 2 . . . 8 7 1 Leg 17 | 2 . 2 . 11 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 1 . 10 4 3 Device 9 | . . . . 5 1 3 Storage 5 | 1 1 1 . 1 1 . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 5 | . 1 . . 2 2 . Artifact . | . . . . . . . Weapon 25 | 2 . . . 17 2 4 Energy Gun 8 | . . . . 6 1 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 11 | 2 . . . 7 . 2 Ballistic Cannon 2 | . . . . 1 1 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 42 | . . . . 23 3 16 Power 5 | . . . . 3 . 2 Propulsion 17 | . . . . 12 . 5 Utility 10 | . . . . 3 2 5 Weapon 10 | . . . . 5 1 4 Highest Loss Streak 12 | . . . . 8 2 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 91 99 100 94 97 81 Engine 6 | . 8 11 11 8 . . Core 2 | . . . . . 7 5 Treads 12 | . . . . 10 26 22 Leg 20 | . 28 43 44 21 11 . Device 11 | . . . . 14 11 20 Storage 11 | . 22 11 11 9 13 12 Processor 2 | . . . . 4 1 . Protection 6 | . 3 11 11 6 8 . Energy Gun 2 | . . . . 5 1 1 Ballistic Gun 12 | . 28 22 22 9 9 10 Ballistic Cannon 1 | . . . . . 3 5 Naked Turns . | . . . . . . . Heaviest Build 38 | 10 13 18 18 37 36 38 Greatest Support 110 | 20 20 40 40 84 110 110 Greatest Overweight (x) 3 | . 1 . . 1 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 5 8 9 10 10 10 9 Most Carried 10 | 5 7 10 10 10 10 9 Average Carried 8 | 3 5 9 9 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 3 7 10 10 10 8 5 Class Distribution -------------------- 62% | Mutant 28% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1477 | 209 130 1 . 945 192 . Remotely . | . . . . . . . Salvage Created 1987 | . 126 38 . 1662 161 . Parts 108 | . 9 2 . 86 11 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 40 | . 2 1 . 33 4 . Guns 31 | . 2 1 . 26 2 . Cannons 5 | . . . . 3 2 . AOE 3 | . . . . 3 . . Classes Destroyed 8 | . 2 . . 6 . . Worker 3 | . 1 . . 2 . . Builder 2 | . . . . 1 1 . Watcher 3 | . . . . 3 . . Swarmer 3 | . . . . 3 . . Grunt 28 | . 2 1 . 21 4 . Brawler 1 | . . . . 1 . . Sentry 6 | . . . . 6 . . Specialist 2 | . . . . 2 . . Best Kill Streak 8 | . 2 1 . 8 5 . Combat Bots Only 6 | . 2 1 . 6 2 . Max Kills in Single Turn 2 | . 1 1 . 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 7580 | . 117 70 48 4106 1630 1609 Core 1050 | . 39 . . 520 74 417 Absorbed by Shields . | . . . . . . . Redirected to Shielding 265 | . . 12 4 138 111 . Regen/Repaired (Parts) 188 | . . . . . 188 . Core Remaining (%) 75 | 100 84 . 100 5 89 . Volleys Fired 202 | . 12 5 . 147 30 8 Largest 3 | . 2 2 . 2 2 3 Hottest 128 | . 40 40 . 128 107 99 Shots Fired 392 | . 24 10 . 285 59 14 Gun 335 | . 24 10 . 250 40 11 Cannon 53 | . . . . 31 19 3 Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 271 | . 24 10 . 173 50 14 Thermal 88 | . . . . 79 9 . Explosive 4 | . . . . 4 . . Electromagnetic 29 | . . . . 29 . . Robot Hit Streak 11 | . 8 3 . 11 9 2 Robot Miss Streak 4 | . 3 2 . 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . 4 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 252 | . 14 6 . 185 40 7 Core Hits 107 | . 7 2 . 83 10 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Burn 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4375 | . 109 50 2 3224 805 185 Guns 3246 | . 109 47 . 2486 487 117 Cannons 826 | . . . . 460 315 51 Explosions 248 | . . . . 248 . . Melee . | . . . . . . . Ramming 55 | . . 3 2 30 3 17 Kinetic 2633 | . 109 47 . 1609 700 168 Thermal 1117 | . . . . 1015 102 . Explosive 107 | . . . . 107 . . Electromagnetic 463 | . . . . 463 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Matter Fused 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 70 | . . . . 55 15 . Projectiles 15 | . . . . . 15 . Explosions 55 | . . . . 55 . . Melee . | . . . . . . . Knockbacks 16 | . . . . 8 7 1 Impact 1 | . . . . . . 1 Kinetic 12 | . . . . 6 6 . Secondary 3 | . . . . 2 1 . Self-Inflicted Damage 147 | . . . . 147 . . Shots 4 | . . . . 4 . . Rammed 3 | . . . . 1 1 1 Targets Rammed 8 | . . 1 2 3 1 1 Kicked 5 | . . 1 2 2 . . Crushed . | . . . . . . . Highest Temperature 258 | . 37 3 . 212 258 81 Average Temperature 65 | . 18 3 . 61 85 31 Received Heat Transfer 3381 | . 81 30 27 2034 522 687 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2655 | . . . . 2433 222 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 482 | . 59 44 16 482 319 79 Initial 219 | . . 24 16 5 219 64 Average 173 | . 34 27 14 279 192 51 Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 53 | 100 100 100 100 21 38 100 Level 1 37 | . . . . 59 61 . Level 2 8 | . . . . 19 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . . 5 1 1 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 6 | . 1 . . 4 . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . . . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 3 4 1 55 11 5 Peak Tracking Total 9 | . 2 3 2 9 5 4 Tactical Retreats 6 | . . . . 5 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 5 | . . . . 5 . . Max in Single Turn 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 3 1 1 7 3 3 Terminals 9 | . 2 . . 4 2 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 3 | . 1 . . 1 . 1 Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 Total Hacks 36 | . 6 2 1 16 6 5 Successful 24 | . 3 2 1 11 4 3 Failed 12 | . 3 . . 5 2 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 14 | . 3 . . 6 2 3 Fabricators . | . . . . . . . Repair Stations 6 | . . . . 2 4 . Recycling Units 9 | . 3 . . 5 . 1 Scanalyzers 5 | . . 2 . 3 . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 8 | . 2 . 1 2 . 3 Record 3 | . 2 . . . . 1 Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . Scan Component 4 | . . . . 2 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 5 | . 1 . . 4 . . Recycle Component 1 | . 1 . . . . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 2 | . . . . 2 . . Scanalyzer 5 | . . 2 . 3 . . Insert Component 2 | . . 1 . 1 . . Analyze 3 | . . 1 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . 3 1 1 Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 76 | . . . . . 76 . Parts Recycled 1 | . 1 . . . . . Recycled Matter 5 | . . . . 5 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 14 | . . . . 14 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 5 | . . . . 5 . . Drone Recoveries 5 | . . . . 5 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3750 | 70 228 122 459 1727 649 495 Spaces Moved 2107 | 53 146 79 377 798 360 294 Core 21 | 20 . . . . . 1 Treads 717 | 1 . . . 207 216 293 Legs 1369 | 32 146 79 377 591 144 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 145 Average Speed 132 | 94 124 120 120 136 135 145 Slowest Speed 260 | 160 190 120 120 190 260 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 27 6 67 56 10 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . . . . 44 1 . Melee . | . . . . . . . Projectile 7 | . . . . 6 1 . AOE 38 | . . . . 38 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2718 | 73 174 99 384 1173 466 349 Wait 173 | 1 . . . 100 45 27 Move 2101 | 52 145 78 376 797 359 294 Hop . | . . . . . . . Pick Up 84 | 10 10 8 3 41 5 7 Fast Attach 20 | 1 . 1 . 11 7 . Attach 52 | 6 3 2 . 28 5 8 Detach 1 | . . . . 1 . . Swap 19 | 1 . . . 12 4 2 Drop 58 | 2 4 4 3 33 10 2 Fire 202 | . 12 5 . 147 30 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . 1 2 2 . . Crush 3 | . . . . 1 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Discovered new exit (range 16) 351 | -9/Materials | Build established: Mutant 421 | -9/Materials | Entered Mines 445 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 708 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 744 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 744 | -9/Mines | Discovered new exit (range 5) 778 | -9/Mines | Discovered new exit (range 15) 796 | -9/Mines | Found the Drone Emporium 800 | -9/Mines | Learned Materials emergency access door positions 805 | -9/Mines | Found Prototype Device 880 | -9/Mines | Entered Materials 880 | -8/Materials | Evolved 2 slots: Utility x2 880 | -8/Materials | Identified Splice Drone Bay 1940 | -8/Materials | Lost 5 parts (2n3u) 2058 | -8/Materials | Core integrity fell below 50% 2117 | -8/Materials | Lost 8 parts (1p4n3w) 2206 | -8/Materials | Build established: Scavenger-Mutant 2463 | -8/Materials | Garrison activated, responded to threat 2510 | -8/Materials | Core integrity fell below 20% 2582 | -8/Materials | Lost 3 parts (1p1n1w) 2589 | -8/Materials | Discovered new exit (range 16) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3080 | -7/Factory | Repaired Adv. Treads 3103 | -7/Factory | Build established: Mutant 3120 | -7/Factory | Repaired Minigun 3248 | -7/Factory | Discovered new exit (range 7) 3256 | -7/Factory | Entered another Factory area 3256 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3552 | -6/Factory | Identified exit to Factory 3670 | -6/Factory | Build established: Gunner 3751 | -6/Factory | Self-destructed Last Messages --------------- Downloaded map data. 03670_ Critical hit (Burn: +37). 03674_ Adv. Treads destroyed. 03677_ Connecting with Garrison Access... 03677_ Assault Cannon destroyed. 03703_ Acquired EM Disruption Field. 03709_ Critical hit (Burn: +37). 03723_ Adv. Treads destroyed. 03726_ Minigun destroyed. 03726_ Hpw. Shock Rifle destroyed. 03727_ Critical hit (Burn: +37). 03733_ Lgt. Fission Core destroyed. 03737_ Adv. Treads destroyed. 03737_ Seismic Detector destroyed. 03740_ Imp. Cooling System destroyed. 03741_ Hvy. Machine Gun destroyed. 03745_ Weight Redist. System destroyed. 03745_ EM Disruption Field destroyed. 03749_ Med. Storage Unit destroyed. 03749_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ####??????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | "" "?????????????????????? | | "" ""? ""????????????????? | | """ """ ""? ????????????? | | """ """ """ #????????????? | | """ """ """ #????????????? | | ######???????? | | #???????? | | #???????? | | #???????? | | #???????? | | #??###### | | #??# # | | # ^ """" """" #### @ # | | + " F" """" """" g ! # | | # """" """" """" # # | | # #g g # | | + % /g # | | ##########"" ""######## # | | #????????#""G""#??????# # | | #????????#######??????# # | | #?????????????????????###### | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 304 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Error 47 It's Just You Challenges ------------ None Game ------ Seed GravityZioniteImmobilizer Manual? 0 Play Time 01:08:20 Cumulative 7.4 hours Start 2022.04.14 @ 19:43:52 End 2022.04.16 @ 09:32:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 004f1934-d8c4-4e47-b56a-a5422d9b4c71