Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 12:53:14

Player: Tmvn

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2175)     2175
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 5346

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     112/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Heart of Steel
    Particle Gun

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Improved Targeting Computer
           Heart of Steel
>          --- WEAPON -----------
           Gatling Laser
     Heavy Particle Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Light Treads
     Light Treads
  Improved Heat Sink
    Medium Storage Unit
     Large Matter Pod
  Advanced Sensor Array
     Light Armor Plating
           Beam Rifle
           Particle Gun
     Light EM Pulse Cannon
           Autogun
           Flak Gun
      Mini Grenade Launcher
           Hammer
           Great Axe
[Rating: 45]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Flak Gun
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  4    | .   .   1   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             84   | .   11  11  1   22  21  18  
  Power                    10   | .   1   2   .   2   1   4   
    Engine                 9    | .   1   2   .   1   1   4   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | .   4   4   .   5   8   3   
    Treads                 20   | .   4   4   .   5   4   3   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | .   2   3   .   8   6   7   
    Device                 12   | .   .   1   .   3   4   4   
    Storage                4    | .   2   .   .   .   1   1   
    Processor              3    | .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   2   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | .   4   2   1   7   6   4   
    Energy Gun             13   | .   3   2   .   2   5   1   
    Energy Cannon          3    | .   .   .   .   2   1   .   
    Ballistic Gun          5    | .   1   .   1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   
Parts Lost                 33   | .   3   .   1   6   7   16  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               11   | .   .   .   .   3   3   5   
  Utility                  6    | .   .   .   .   2   .   4   
  Weapon                   12   | .   3   .   1   1   3   4   
  Highest Loss Streak      7    | .   1   .   1   2   3   7   
Average Slot Usage (%)     81   | .   92  97  98  95  90  49  
  Engine                   7    | .   14  10  11  7   .   6   
  Core                     1    | .   .   .   .   1   5   .   
  Treads                   20   | .   27  32  33  25  17  9   
  Leg                      1    | .   .   .   .   .   3   1   
  Device                   6    | .   .   2   .   9   11  5   
  Storage                  18   | .   27  22  22  18  22  9   
  Processor                3    | .   .   .   .   8   7   .   
  Protection               4    | .   .   7   11  6   2   4   
  Energy Gun               6    | .   13  17  12  3   4   2   
  Energy Cannon            2    | .   .   .   .   5   .   2   
  Ballistic Gun            6    | .   9   4   9   8   8   .   
  Impact Weapon            1    | .   .   .   .   .   .   4   
Naked Turns                44   | .   .   .   .   .   .   44  
Heaviest Build             59   | 13  41  48  46  56  59  59  
  Greatest Support         80   | 10  40  60  60  60  80  80  
  Greatest Overweight (x)  14   | 1   1   1   .   2   5   14  
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   16  16  16  16  18  18  
  Average Capacity         14   | 6   15  16  16  16  17  11  
  Most Carried             18   | 6   16  16  16  16  18  18  
  Average Carried          13   | 6   9   15  16  15  16  10  
  Final Capacity           18   | 6   16  16  16  16  18  4   
  Final Carried            17   | 6   15  16  16  16  17  4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Low 
Matter Collected           1587 | 200 104 60  186 356 421 260 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2567 | .   368 60  54  922 750 413 
  Parts                    138  | .   23  5   7   49  32  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   20  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  61   | .   10  1   4   21  13  12  
  Melee                    5    | .   2   .   .   .   .   3   
  Guns                     38   | .   8   1   2   9   13  5   
  Cannons                  16   | .   .   .   .   12  .   4   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          9    | .   3   1   .   4   .   1   
  Worker                   1    | .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Swarmer                  22   | .   3   .   4   8   .   7   
  Grunt                    26   | .   7   .   .   6   9   4   
  Brawler                  2    | .   .   .   .   2   .   .   
  Sentry                   9    | .   .   1   .   4   4   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   1   4   7   5   4   
  Combat Bots Only         5    | .   3   1   4   3   5   4   
Max Kills in Single Turn   3    | .   1   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    1    | .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  
Damage Taken               5152 | .    525  68   112  1136 1377 1934 
  Core                     854  | .    51   .    .    91   197  515  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  79   .    100  83   .    .    
Volleys Fired              150  | .    29   3    3    55   39   21   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  155  | .    90   65   101  128  103  155  
Shots Fired                290  | .    53   6    5    108  77   41   
  Gun                      218  | .    53   6    5    60   74   20   
  Cannon                   72   | .    .    .    .    48   3    21   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  108  | .    7    3    .    46   52   .    
  Thermal                  122  | .    18   .    3    48   12   41   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          60   | .    28   3    2    14   13   .    
  Robot Hit Streak         17   | .    8    4    3    14   17   10   
  Robot Miss Streak        4    | .    3    2    2    3    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           241  | .    36   5    4    79   72   45   
  Core Hits                135  | .    19   3    5    31   57   20   
  Critical Hits            3    | .    .    .    .    1    1    1    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    
Melee Attacks              22   | .    .    .    .    .    .    22   
  Impact                   22   | .    .    .    .    .    .    22   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4650 | .    591  49   148  1572 1404 886  
  Guns                     2954 | .    507  49   61   708  1329 300  
  Cannons                  1114 | .    .    .    .    864  75   175  
  Explosions               161  | .    74   .    87   .    .    .    
  Melee                    411  | .    .    .    .    .    .    411  
  Ramming                  10   | .    10   .    .    .    .    .    
  Kinetic                  1537 | .    12   27   .    523  975  .    
  Thermal                  1889 | .    264  .    116  827  207  475  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          803  | .    305  22   32   222  222  .    
  Impact                   411  | .    .    .    .    .    .    411  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    4    
  Average Corruption       3    | .    .    .    .    4    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    13   .    2    
    Message Errors         1    | .    .    .    .    1    .    .    
    Matter Fused           7    | .    .    .    .    5    .    2    
    Heat Flow Errors       3    | .    .    .    .    3    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Targeting Errors       2    | .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    4    .    32   
  Projectiles              4    | .    .    .    .    4    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    .    32   
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    36   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   2    | .    2    .    .    .    .    .    
Targets Rammed             3    | .    2    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    
Highest Temperature        396  | .    396  27   96   214  10   191  
  Average Temperature      75   | .    145  19   54   41   5    65   
  Received Heat Transfer   1695 | .    264  27   .    333  582  489  
  Effects                  3    | .    3    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    .    1    2    .    .    
  Heat Transferred         3702 | .    608  .    224  1480 444  946  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Peak Influence             411  | .   155 125 143 411 255 .   
  Initial                  125  | .   .   50  48  55  125 .   
  Average                  181  | .   78  90  139 288 194 .   
Maximum Alert Level        2    | .   .   .   .   2   1   .   
  Low Security (%)         54   | 100 100 100 100 17  28  .   
  Level 1                  40   | .   .   .   .   66  71  .   
  Level 2                  4    | .   .   .   .   15  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   1   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low 
Distress Signals           3    | .   1   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              93   | .   17  3   4   33  16  20  
  Peak Tracking Total      6    | .   5   2   4   6   5   4   
  Tactical Retreats        3    | .   .   .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Traps Triggered            2    | .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low 
Machines Accessed          9    | .   3   .   .   4   1   1   
  Terminals                7    | .   3   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   6   .   .   7   2   1   
  Successful               9    | .   4   .   .   4   .   1   
  Failed                   7    | .   2   .   .   3   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   
  Terminals                13   | .   6   .   .   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   .   2   .   1   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   3   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               3771 | 6    735  247  108  861  746  1068 
Spaces Moved               1869 | 5    380  138  62   404  329  551  
  Core                     86   | .    .    .    .    .    .    86   
  Treads                   1754 | .    379  138  62   404  306  465  
  Legs                     27   | 5    1    .    .    .    21   .    
  Wheels                   2    | .    .    .    .    .    2    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 150  150  160  160  160  110  50   
  Average Speed            164  | 150  160  160  160  163  177  162  
  Slowest Speed            750  | 150  180  180  160  200  270  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 2    67   13   17   37   10   54   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    3    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      3    | .    .    .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low 
Total                      2259 | 4   449 159 67  519 420 641 
  Wait                     45   | .   10  .   .   13  16  6   
  Move                     1863 | 4   379 137 61  403 328 551 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  35   | .   11  3   1   8   5   7   
  Fast Attach              34   | .   4   5   1   7   6   11  
  Attach                   28   | .   3   3   .   6   10  6   
  Detach                   13   | .   1   1   .   2   5   4   
  Swap                     22   | .   4   3   .   9   5   1   
  Drop                     44   | .   6   4   1   15  6   12  
  Fire                     150  | .   29  3   3   55  39  21  
  Melee                    22   | .   .   .   .   .   .   22  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   2   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
    7 | -11/Scrapyard  | Entered Materials
  271 | -10/Materials  | Discovered new exit (range 5)
  313 | -10/Materials  | Build established: Mutant
  544 | -10/Materials  | Discovered new exit (range 6)
  607 | -10/Materials  | Discovered new exit (range 15)
  674 | -10/Materials  | Discovered new exit (range 15)
  742 | -10/Materials  | Entered another Materials area
  742 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  793 | -9/Materials   | Discovered new exit (range 16)
  989 | -9/Materials   | Entered Mines
 1076 | -9/Mines       | Discovered new exit (range 11)
 1097 | -9/Mines       | Entered Materials
 1097 | -8/Materials   | Evolved 2 slots: Utility x2
 1318 | -8/Materials   | Build established: Scavenger-Mutant
 1955 | -8/Materials   | Discovered new exit (range 3)
 1958 | -8/Materials   | Entered Factory
 1958 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2207 | -7/Factory     | Lost 3 parts (2n1w)
 2655 | -7/Factory     | Discovered new exit (range 5)
 2704 | -7/Factory     | Entered Lower Caves
 2796 | -7/Lower Caves | Found Prototype Device
 2796 | -7/Lower Caves | Identified Heart of Steel
 3031 | -7/Lower Caves | Core integrity fell below 50%
 3060 | -7/Lower Caves | Lost 7 parts (1p2n1u3w)
 3641 | -7/Lower Caves | Core integrity fell below 20%
 3744 | -7/Lower Caves | Spotted B-75 Beast
 3772 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03613_ Lgt. Armor Plating destroyed.
03623_ P-60 Hacker knocked back.
03628_ Destroyed Gravmag System.
03628_ P-60 Hacker system corrupted by crushing effect.
03643_ Destroyed Imp. Heat Sink.
03643_ P-60 Hacker system corrupted by crushing effect.
03646_ Imp. Heat Sink fried.
03646_ P-60 Hacker destroyed.
03649_ Acquired 43 matter.
03652_ Acquired Shock Rifle.
03693_ System corrupted: Matter fused (-5).
03739_ Imp. Heat Sink destroyed.
03739_ Deuterium Engine destroyed.
03743_ Acquired Lgt. Deuterium Engine.
03745_ System corrupted: Matter fused (-8).
03746_ Great Maul destroyed.
03748_ Lgt. Deuterium Engine destroyed.
03748_ Lgt. Treads destroyed.
03748_ S-27 Virus destroyed.
03748_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
| ###   ###  ###        #??????????????????????????? |
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|         !!!##   ##      ###??????????????????????? |
|         %##[/   ###     #????????????????????????? |
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|        #???#          ##?????????????????????????? |
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| ???????##    ######???#      ###?????????????????? |
| ???????#    #####  #??#s   ###???????????????????? |
| ??????#             #?#s ###?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
 Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugMinesnifferField
  Manual?         0
Play Time         00:34:50
  Cumulative      25.0 hours
  Start           2020.09.26 @ 04:41:41
  End             2020.09.26 @ 12:53:14
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          34
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(14)
Steam             1


RUN: 96fcd4fa-1ec3-463a-80fb-a2f4defef86b