Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.06 @ 17:32:36

Player: Big Tortoise

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (189)     945
Value Destroyed (9005)     9005
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (3724)               3724
              TOTAL SCORE: 19494

 Bonus
-------
High Alert Combat Kills    965
Follower Combat Kills      1247
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -1288

 Cogmind 
---------
Core Integrity             0/1150
Matter                     204/300
Energy                     86/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Myomer Leg
>          --- UTILITY (9) ------
  Advanced Cooling System
           Relay Coupler [Behemoth] (20)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Capacitor

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
                Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
   Experimental Targeting Computer
       Advanced Force Field
                System Shield
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
>               --- WEAPON -----------
          Heavy Laser
          Heavy Laser
                Plasma Rifle
       Improved Remote Datajack
>               --- INVENTORY --------
                Biometal Medium Treads
        Armored Leg
  High-capacity Matter Pod
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                Rocket Array
[Rating: 90]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Biometal Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Centrium Wheel
  Flight Unit              Improved Surge Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Improved Remote Datajack
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Carbide Saw

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   2   1   1   .   .   .   2   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             192  | 6   4   10  22  17  14  15  11  17  25  12  26  13  
  Power                    14   | 1   .   .   2   3   .   1   .   1   3   .   2   1   
    Engine                 7    | 1   .   .   1   3   .   1   .   .   1   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   2   .   2   1   
  Propulsion               44   | 2   3   .   6   3   4   3   2   6   5   .   7   3   
    Treads                 9    | .   .   .   .   .   1   .   .   1   4   .   3   .   
    Leg                    32   | 2   3   .   6   3   3   3   2   5   1   .   2   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  79   | 1   1   7   6   4   6   4   5   9   12  8   10  6   
    Device                 21   | .   1   .   2   1   .   1   .   1   5   1   6   3   
    Storage                9    | 1   .   1   1   .   .   .   .   1   .   3   .   2   
    Processor              5    | .   .   1   .   2   .   1   .   .   .   1   .   .   
    Hackware               25   | .   .   .   1   .   4   .   3   5   6   2   3   1   
    Protection             19   | .   .   5   2   1   2   2   2   2   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   3   8   7   4   7   4   1   5   4   7   3   
    Energy Gun             18   | 1   .   1   3   3   1   1   1   .   2   1   2   2   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          21   | 1   .   .   4   3   1   5   1   1   2   2   1   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   .   1   .   .   .   .   2   .   
    Special Weapon         7    | .   .   .   .   .   2   .   2   .   1   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   3   3   .   6   .   .   1   .   .   1   
Parts Lost                 55   | .   .   1   4   1   2   3   2   3   6   2   26  5   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               13   | .   .   .   .   .   2   1   .   3   .   .   6   1   
  Utility                  23   | .   .   .   2   1   .   1   1   .   2   1   14  1   
  Weapon                   17   | .   .   1   2   .   .   1   1   .   3   1   6   2   
  Highest Loss Streak      7    | .   .   1   2   1   2   1   1   2   3   1   7   4   
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   99  95  98  96  98  98  98  94  95  91  62  11  
  Engine                   4    | .   14  11  7   6   7   7   7   .   1   .   .   .   
  Core                     1    | .   .   .   1   .   .   .   .   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   5   3   .   
  Treads                   2    | .   .   .   .   .   2   .   .   .   5   11  6   .   
  Leg                      15   | .   28  22  18  21  18  21  23  15  10  .   2   3   
  Device                   5    | .   13  8   8   7   1   1   .   1   9   5   6   3   
  Storage                  6    | .   14  11  9   7   7   7   7   6   6   5   3   .   
  Processor                6    | .   .   2   9   13  7   7   7   6   6   4   5   .   
  Hackware                 18   | .   .   .   5   7   21  24  16  29  26  32  16  1   
  Protection               6    | .   .   20  12  6   5   3   11  6   2   .   1   .   
  Energy Gun               7    | .   14  4   6   4   9   7   7   6   11  9   1   .   
  Ballistic Gun            7    | .   14  4   11  17  6   9   11  6   2   4   3   .   
  Special Weapon           3    | .   .   .   .   .   5   4   3   6   5   5   3   .   
Naked Turns                62   | .   .   .   .   .   .   .   .   .   .   .   2   60  
Heaviest Build             70   | 14  15  30  37  42  42  36  49  43  58  60  70  21  
  Greatest Support         110  | 20  26  26  40  53  53  45  40  56  110 110 110 25  
  Greatest Overweight (x)  7    | 4   .   1   1   1   1   1   1   1   1   .   7   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  10  10  10  10  10  10  10  25  10  5   
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  10  10  8   5   
  Most Carried             10   | 3   8   10  10  10  10  10  10  10  10  10  10  5   
  Average Carried          9    | 1   6   9   9   9   9   9   9   9   9   9   6   3   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 3   8   10  10  10  10  8   10  9   10  10  3   2   

 Class Distribution 
--------------------
 34% | Bothacker-Mutant
 11% | Mutant
 10% | Scavenger-Gunner
  8% | Hacker-Mutant
  8% | Botlord-Mutant
  6% | Hacker-Tank
  4% | Scavenger-Mutant
  3% | Scavenger-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
      Hacker-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hacker-Mutant | -7/Garrison
    Hacker-Mutant | -7/Storage
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Gar  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           5672 | 260  152  247  771  544  330  365  504  694  695  294  816  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8880 | .    398  540  825  914  463  553  1022 942  1826 411  746  240  
  Parts                    426  | .    15   51   50   47   26   22   52   59   58   19   16   11   
Haulers Intercepted        6    | .    1    .    2    2    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  223  | .   5   20  19  16  16  9   22  14  16  7   76  3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Guns                     142  | .   5   7   12  16  16  9   22  14  15  7   19  .   
  Cannons                  9    | .   .   1   7   .   .   .   .   .   .   .   .   1   
  AOE                      68   | .   .   12  .   .   .   .   .   .   .   .   54  2   
Classes Destroyed          17   | .   4   7   1   2   .   .   .   .   1   .   2   .   
  Worker                   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  6    | .   .   2   .   .   .   .   .   3   .   1   .   .   
  Hauler                   6    | .   1   .   2   2   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   1   .   1   .   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   .   1   5   2   .   1   1   1   .   1   .   .   
  Swarmer                  47   | .   .   8   8   3   10  1   8   4   3   2   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    62   | .   5   8   5   4   3   5   9   5   12  2   1   3   
  Brawler                  3    | .   .   1   .   .   1   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   3   5   3   1   1   2   2   1   1   .   .   
  Hunter                   5    | .   .   .   1   2   .   1   .   .   .   1   .   .   
  Programmer               13   | .   .   .   .   2   .   1   3   4   1   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                71   | .   .   .   .   .   .   .   .   .   .   .   71  .   
Best Kill Streak           40   | .   4   10  5   5   4   4   7   5   6   3   40  2   
  Combat Bots Only         40   | .   3   8   4   4   4   2   7   2   6   3   40  2   
Max Kills in Single Turn   6    | .   1   2   2   1   2   2   2   2   2   1   6   2   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   .   .   1   .   
  Exploded                 6    | .   .   2   .   .   .   .   .   .   .   .   6   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Gar  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Damage Taken               12209 | .    133  663  920  842  792  548  1046 654  1103 497  3145 1866 
  Core                     3143  | .    40   161  368  55   91   67   124  129  89   66   796  1157 
  Absorbed by Shields      278   | .    .    .    .    .    .    .    .    .    117  16   145  .    
  Reduced by Siege Mode    43    | .    .    .    .    .    .    .    .    .    .    .    43   .    
  Regen/Repaired (Parts)   272   | .    .    .    .    131  .    .    .    141  .    .    .    .    
Core Remaining (%)         59    | 100  84   59   33   .    .    .    51   .    74   .    13   .    
Volleys Fired              678   | .    25   39   48   43   59   41   66   88   143  37   83   6    
  Largest                  3     | .    2    2    3    3    3    3    3    2    3    3    3    1    
  Hottest                  213   | .    60   72   117  136  183  71   71   53   177  213  137  110  
Shots Fired                1329  | .    50   66   139  129  99   90   164  126  265  74   121  6    
  Gun                      1118  | .    50   45   91   116  83   82   160  86   250  62   91   2    
  Cannon                   75    | .    .    10   48   13   .    .    .    .    .    .    .    4    
  Launcher                 29    | .    .    11   .    .    .    .    .    .    .    .    18   .    
  Special                  107   | .    .    .    .    .    16   8    4    40   15   12   12   .    
  Kinetic                  647   | .    25   33   103  103  30   49   107  48   71   25   53   .    
  Thermal                  503   | .    .    15   29   26   53   33   53   38   179  37   38   2    
  Explosive                29    | .    .    11   .    .    .    .    .    .    .    .    18   .    
  Electromagnetic          43    | .    25   7    7    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         58    | .    25   37   15   14   33   25   25   27   58   40   27   5    
  Robot Miss Streak        7     | .    1    1    3    5    7    1    2    2    1    1    3    1    
  Penetration Max          3     | .    .    .    1    1    .    .    .    2    3    .    .    .    
  Secondary Targets        14    | .    .    .    .    1    3    1    3    1    3    1    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    1    1    1    1    1    .    
Shots Hit Robots           982   | .    38   56   95   98   67   64   113  109  179  64   94   5    
  Core Hits                566   | .    15   37   47   70   51   20   44   40   79   22   137  4    
  Critical Kills           17    | .    .    .    .    .    .    .    .    7    10   .    .    .    
  Critical Parts Destroyed 28    | .    .    .    .    .    .    .    .    10   18   .    .    .    
  Critical Strikes         78    | .    1    5    5    1    .    5    4    20   34   2    1    .    
    Burn                   28    | .    .    2    5    .    .    5    4    3    6    2    1    .    
    Destroy                45    | .    .    .    .    .    .    .    .    17   28   .    .    .    
    Blast                  4     | .    .    3    .    1    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    .    .    10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    .    .    10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19549 | .    505  1674 1663 1855 1105 1097 2011 1665 2810 1124 3897 143  
  Guns                     14053 | .    505  435  1073 1683 1105 1097 2011 991  2810 1124 1185 34   
  Cannons                  986   | .    .    168  538  172  .    .    .    .    .    .    .    108  
  Explosions               4224  | .    .    1071 52   .    .    .    .    667  .    .    2434 .    
  Melee                    230   | .    .    .    .    .    .    .    .    .    .    .    230  .    
  Ramming                  56    | .    .    .    .    .    .    .    .    7    .    .    48   1    
  Kinetic                  7191  | .    223  389  1259 1276 316  597  1261 284  475  496  615  .    
  Thermal                  7559  | .    .    139  341  579  789  500  750  894  2335 628  570  34   
  Explosive                3985  | .    .    1071 .    .    .    .    .    480  .    .    2434 .    
  Electromagnetic          528   | .    282  75   63   .    .    .    .    .    .    .    .    108  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 230   | .    .    .    .    .    .    .    .    .    .    .    230  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    1    .    .    1    17   2    
  Average Corruption       3     | .    .    .    .    .    .    .    1    .    .    1    5    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    .    .    .    4    .    .    1    25   .    
    Message Errors         7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    2    .    .    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    .    .    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            165   | .    .    70   15   .    .    .    .    5    .    .    75   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               130   | .    .    70   15   .    .    .    .    5    .    .    40   .    
  Melee                    35    | .    .    .    .    .    .    .    .    .    .    .    35   .    
Knockbacks                 12    | .    .    1    3    7    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  9     | .    .    1    3    5    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      531   | .    .    145  160  .    .    .    .    29   .    .    197  .    
  Shots                    20    | .    .    4    3    .    .    .    .    1    .    .    12   .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    6    2    
Targets Rammed             15    | .    .    .    .    .    .    .    .    1    .    .    12   2    
  Kicked                   7     | .    .    .    .    .    .    .    .    1    .    .    6    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        724   | .    54   189  724  81   413  7    94   2    300  184  31   90   
  Average Temperature      96    | .    26   54   187  31   108  5    17   2    103  56   11   33   
  Received Heat Transfer   3512  | .    96   291  171  354  99   183  318  78   541  71   763  547  
  Effects                  32    | .    .    .    25   .    3    .    .    .    4    .    .    .    
    Shutdowns              4     | .    .    .    3    .    1    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    2    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    2    .    .    .    .    .    4    .    .    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    8    .    .    .    .    .    .    .    .    .    
    Damage (core)          4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              46    | .    .    .    .    .    .    .    .    .    .    .    46   .    
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    .    .    46   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             30    | .    .    1    1    2    3    5    2    1    11   4    .    .    
  Heat Transferred         16532 | .    .    555  1271 765  1415 1332 1702 1717 5154 1373 1174 74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Gar  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1381 | .    218  797  538  310  675  503  1098 828  1381 896  869  496  
  Initial                  627  | .    .    78   231  132  47   283  95   499  234  627  531  347  
  Average                  535  | .    83   441  350  176  412  341  623  505  881  813  761  377  
Maximum Alert Level        4    | .    1    3    2    1    2    2    3    3    4    3    3    2    
  Low Security (%)         14   | 100  82   31   2    60   14   10   16   .    .    .    .    .    
  Level 1                  24   | .    17   12   68   39   28   61   2    23   14   .    .    71   
  Level 2                  32   | .    .    47   29   .    56   28   38   67   16   21   24   28   
  Level 3                  21   | .    .    8    .    .    .    .    42   8    32   78   75   .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    36   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    1    3    2    2    .    4    .    6    .    3    .    4    
  Investigation            10   | .    1    .    1    1    .    3    .    .    .    1    .    3    
  Extermination            5    | .    .    .    .    1    .    1    .    2    .    1    .    .    
  Reinforcement            7    | .    .    2    1    .    .    .    .    2    .    1    .    1    
  Assault                  2    | .    .    1    .    .    .    .    .    1    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Distress Signals           13   | .   .   3   5   1   .   1   .   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              435  | .   7   33  32  22  31  21  35  46  42  21  129 16  
  Peak Tracking Total      21   | .   4   6   7   4   8   4   11  6   7   6   21  10  
  Tactical Retreats        26   | .   1   3   1   .   1   3   8   1   2   1   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Traps Triggered            9    | .   .   .   1   1   2   1   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Machines Disabled          50   | .   .   5   6   .   4   1   4   23  5   2   .   .   
  Max in Single Turn       8    | .   .   2   2   .   1   1   2   8   1   .   .   .   
  Garrison Relay           9    | .   .   .   .   .   3   .   2   .   4   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Machines Accessed          51   | .   4   2   5   6   2   9   2   11  3   2   .   5   
  Terminals                37   | .   2   2   5   3   2   8   2   5   3   1   .   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   4   .   .   .   1   
  Repair Stations          4    | .   1   .   .   2   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   1   .   1   .   1   .   .   
Total Hacks                134  | .   8   6   14  13  4   29  2   31  7   6   .   14  
  Successful               66   | .   4   4   8   6   3   15  1   17  2   3   .   3   
  Failed                   68   | .   4   2   6   7   1   14  1   14  5   3   .   11  
    Catastrophic           10   | .   .   .   1   1   1   2   .   1   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   8   3   11  6   2   16  1   11  1   3   .   3   
  Terminals                98   | .   5   6   14  5   4   26  2   17  7   3   .   9   
  Fabricators              13   | .   .   .   .   .   .   .   .   8   .   .   .   5   
  Repair Stations          10   | .   2   .   .   5   .   .   .   3   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   3   .   3   .   3   .   3   .   .   
Terminal Hacks             33   | .   1   3   6   .   2   10  1   6   2   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   4   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   1   1   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   2   .   1   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   .   .   2   .   2   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   4   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   1   
Repair Station Hacks       5    | .   1   .   .   2   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            4    | .   .   .   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         19   | .   2   1   2   3   1   4   .   4   .   2   .   .   
  Terminals                10   | .   1   1   2   1   1   2   .   1   .   1   .   .   
    Botnet                 10   | .   1   1   2   1   1   2   .   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   2   .   .   .   1   .   .   
    Reprogram              3    | .   .   .   .   1   .   1   .   .   .   1   .   .   
    Intercept              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   2   5   5   2   6   .   10  2   2   .   4   
  Full Trace Events        11   | .   .   .   2   1   1   3   .   .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             7    | .   .   .   .   .   .   .   .   6   .   .   .   1   
    Authchips              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   361  | .   .   .   .   .   .   .   .   174 .   .   .   187 
  Total Robot Build Rating 22   | .   .   .   .   .   .   .   .   15  .   .   .   7   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Time                     66   | .   .   .   .   22  .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   1   .   2   .   1   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              64   | .   .   .   .   .   11  5   4   23  9   8   4   .   
  Non-combat               15   | .   .   .   .   .   .   1   .   12  .   2   .   .   
  Combat                   49   | .   .   .   .   .   11  4   4   11  9   6   4   .   
Robot Hacks Applied        77   | .   .   .   .   .   13  5   4   33  10  9   3   .   
  parse_system             8    | .   .   .   .   .   1   1   .   3   2   1   .   .   
  no_distress              5    | .   .   .   .   .   .   .   .   4   .   1   .   .   
  generate_echo            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  drop_inventory           4    | .   .   .   .   .   .   .   .   3   .   1   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  disrupt_area             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        14   | .   .   .   .   .   4   2   1   2   2   1   2   .   
  disable_weapons          6    | .   .   .   .   .   .   1   .   2   1   2   .   .   
  overwrite_iff            14   | .   .   .   .   .   6   .   .   4   3   1   .   .   
  formatsys_high           11   | .   .   .   .   .   1   1   2   4   1   1   1   .   
Relay Couplers Released    38   | .   .   .   .   .   11  .   12  .   15  .   .   .   
  Machine Destruction      34   | .   .   .   .   .   11  .   8   .   15  .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Attached                 21   | .   .   .   .   .   3   .   3   4   6   1   3   1   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   6   6   2   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   2   .   3   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Gar  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               46   | .    .    .    .    .    7    1    2    16   9    4    6    1    
  Largest Group            8    | .    .    .    .    .    3    1    2    7    7    8    2    1    
  Highest-Rated Group      345  | .    .    .    .    .    48   16   64   196  319  345  132  45   
  Highest-Rated Ally       95   | .    .    .    .    .    16   16   32   85   95   95   68   45   
Total Orders               4    | .    .    .    .    .    .    .    2    .    2    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    1    .    1    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    1    .    1    .    .    .    
Ally Attacks               213  | .    .    .    .    .    21   4    4    57   51   37   39   .    
  Total Damage             6845 | .    .    .    .    .    267  34   185  1425 2044 1269 1621 .    
  Kills                    66   | .    .    .    .    .    4    .    1    12   15   10   24   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Sto Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Gar  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               11687 | 58   379  542  897  1231 1097 590  1261 1813 2079 706  781  253  
Spaces Moved               6215  | 36   197  281  423  736  610  311  545  908  1122 384  413  249  
  Core                     292   | 13   .    .    .    .    .    .    .    .    .    .    66   213  
  Treads                   1123  | .    .    .    .    .    .    .    .    .    567  384  172  .    
  Legs                     4691  | 23   197  281  423  736  610  311  545  908  555  .    66   36   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   109   | .    .    .    .    .    .    .    .    .    .    .    109  .    
  Fastest Speed            30    | 50   120  120  125  123  123  123  123  120  116  152  30   50   
  Average Speed            138   | 128  120  141  140  134  138  130  179  154  135  152  103  62   
  Slowest Speed            330   | 250  120  190  195  195  200  195  193  200  190  152  330  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    8    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    37   37   33   24   77   56   68   27   95   11   37   8    
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          428   | .    .    119  54   .    1    .    83   32   2    2    135  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    2    .    1    .    .    .    .    2    6    .    
  AOE                      414   | .    .    119  52   .    .    .    83   31   .    .    129  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Gar  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      8150 | 44   291  359  626  877  770  420  697  1221 1437 450  618  340  
  Wait                     789  | .    53   19   103  56   57   38   55   195  71   12   68   62   
  Move                     6186 | 35   196  280  422  735  608  310  543  907  1120 383  398  249  
  Hop                      5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Pick Up                  74   | 3    7    4    9    9    10   3    10   4    10   1    2    2    
  Fast Attach              104  | 6    2    4    10   11   2    11   5    10   15   6    16   6    
  Attach                   54   | .    .    3    8    3    7    3    4    4    4    2    9    7    
  Detach                   22   | .    1    3    5    .    2    1    .    .    1    1    4    4    
  Swap                     34   | .    2    3    4    3    5    1    2    3    6    4    1    .    
  Drop                     120  | .    5    4    17   17   10   12   12   9    19   4    9    2    
  Fire                     678  | .    25   39   48   43   59   41   66   88   143  37   83   6    
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    10   .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     7    | .    .    .    .    .    .    .    .    1    .    .    6    .    
  Crush                    6    | .    .    .    .    .    .    .    .    .    .    .    6    .    
  Escape Stasis            21   | .    .    .    .    .    10   .    .    .    11   .    .    .    
  Rewire                   38   | .    .    .    .    .    .    .    .    .    37   .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / Gar)
-7/Garrison (discovered 4 exits: *Sto x4)
-7/Storage
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 2 exits: *Fac / *Fac)
-4/Factory

 History 
---------
  Turn | Location      | Event
    17 | -11/Junkyard  | Discovered new exit (range 16)
    59 | -11/Junkyard  | Entered Materials
   308 | -10/Materials | Build established: Mutant
   405 | -10/Materials | Discovered new exit (range 16)
   438 | -10/Materials | Entered another Materials area
   438 | -9/Materials  | Evolved 2 slots: Utility x2
   696 | -9/Materials  | Identified exit to Materials
   708 | -9/Materials  | Destroyed 8 combat bots
   838 | -9/Materials  | First assault squad dispatched
   980 | -9/Materials  | Entered another Materials area
   980 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1273 | -8/Materials  | Core integrity fell below 50%
  1697 | -8/Materials  | Discovered new exit (range 5)
  1877 | -8/Materials  | Entered Factory
  1877 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  1913 | -7/Factory    | Repaired Imp. Titanium Leg
  1953 | -7/Factory    | Build established: Scavenger-Tank
  2353 | -7/Factory    | Build established: Scavenger-Gunner
  2401 | -7/Factory    | Discovered new exit (range 5)
  2848 | -7/Factory    | Discovered new exit (range 3)
  3100 | -7/Factory    | Identified exit to Garrison
  3108 | -7/Factory    | Entered Garrison
  3139 | -7/Garrison   | Installed Relay Interface Framework
  3258 | -7/Garrison   | Triggered checkpoint
  3285 | -7/Garrison   | Garrison Relay disabled
  3472 | -7/Garrison   | Triggered checkpoint
  3582 | -7/Garrison   | Garrison Relay disabled
  3667 | -7/Garrison   | Discovered new exit (range 9)
  3671 | -7/Garrison   | Build established: Hacker-Mutant
  3794 | -7/Garrison   | Triggered checkpoint
  3808 | -7/Garrison   | Triggered checkpoint
  3868 | -7/Garrison   | Triggered checkpoint
  3905 | -7/Garrison   | Garrison Relay disabled
  3939 | -7/Garrison   | Discovered new exit (range 14)
  4006 | -7/Garrison   | Build established: Scavenger-Mutant
  4178 | -7/Garrison   | Discovered new exit (range 14)
  4197 | -7/Garrison   | Discovered new exit (range 60)
  4197 | -7/Garrison   | Discovered new exit (range 7)
  4197 | -7/Garrison   | Discovered new exit (range 38)
  4197 | -7/Garrison   | Discovered new exit (range 42)
  4205 | -7/Garrison   | Entered Storage
  4289 | -7/Storage    | Found Prototype Processor
  4289 | -7/Storage    | Identified Exp. Targeting Computer
  4313 | -7/Storage    | Found Prototype Launcher
  4313 | -7/Storage    | Identified Rocket Array
  4364 | -7/Storage    | Build established: Hacker-Mutant
  4694 | -7/Storage    | Identified exit to Garrison
  4795 | -7/Storage    | Entered Garrison
  4840 | -7/Garrison   | Triggered checkpoint
  4889 | -7/Garrison   | Discovered new exit (range 47)
  4889 | -7/Garrison   | Discovered new exit (range 73)
  4889 | -7/Garrison   | Discovered new exit (range 63)
  4899 | -7/Garrison   | Garrison Relay disabled
  5054 | -7/Garrison   | Destroyed 7 combat bots
  5206 | -7/Garrison   | Triggered checkpoint
  5266 | -7/Garrison   | Build established: Hacker-Tank
  5302 | -7/Garrison   | Triggered checkpoint
  5483 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  5708 | -7/Garrison   | Triggered checkpoint
  5764 | -7/Garrison   | Build established: Bothacker-Mutant
  5826 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  5907 | -7/Garrison   | Phase Generator disabled
  5968 | -7/Garrison   | Garrison Relay disabled
  6056 | -7/Garrison   | Entered Factory
  6056 | -6/Factory    | Accompanied by 1 ally
  6056 | -6/Factory    | Evolved 2 slots: Utility x2
  6493 | -6/Factory    | Fabricated B-48 Gladiator?
  6656 | -6/Factory    | Discovered new exit (range 52)
  6889 | -6/Factory    | P-60 Hacker assimilated allied Guardian 4a
  7232 | -6/Factory    | Repaired Imp. Titanium Leg
  7456 | -6/Factory    | First assault squad dispatched
  7582 | -6/Factory    | Spotted B-75 Beast
  7594 | -6/Factory    | Assimilated Beast 5a with formatsys_high
  7802 | -6/Factory    | Identified exit to Garrison
  7807 | -6/Factory    | Fabricated G-34 Mercenary?
  7814 | -6/Factory    | Garrison activated, responded to threat
  7869 | -6/Factory    | Entered Garrison
  7869 | -6/Garrison   | Accompanied by 4 allies
  7910 | -6/Garrison   | Triggered checkpoint
  8008 | -6/Garrison   | Garrison Relay disabled
  8294 | -6/Garrison   | Triggered checkpoint
  8360 | -6/Garrison   | Lost 3 parts (1u2w)
  8422 | -6/Garrison   | Triggered checkpoint
  8422 | -6/Garrison   | Found embedded Infiltrators
  8444 | -6/Garrison   | Garrison Relay disabled
  8675 | -6/Garrison   | Discovered new exit (range 5)
  8734 | -6/Garrison   | Triggered checkpoint
  8780 | -6/Garrison   | Triggered checkpoint
  8784 | -6/Garrison   | Garrison Relay disabled
  9179 | -6/Garrison   | Spotted B-75 Beast
  9186 | -6/Garrison   | Triggered checkpoint
  9194 | -6/Garrison   | Destroyed B-75 Beast
  9258 | -6/Garrison   | Discovered new exit (range 13)
  9396 | -6/Garrison   | Discovered new exit (range 12)
  9416 | -6/Garrison   | Expanded RIF knowledge: Hotswap
  9430 | -6/Garrison   | Triggered checkpoint
  9463 | -6/Garrison   | Garrison Relay disabled
  9518 | -6/Garrison   | Triggered checkpoint
  9712 | -6/Garrison   | Build established: Botlord-Mutant
  9948 | -6/Garrison   | Entered Factory
  9948 | -5/Factory    | Accompanied by 6 allies
  9948 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10460 | -5/Factory    | Identified exit to Garrison
 10491 | -5/Factory    | P-70 Sage assimilated allied Sentinel 6a
 10654 | -5/Factory    | Entered Garrison
 10678 | -5/Garrison   | Triggered checkpoint
 10687 | -5/Garrison   | Discovered new exit (range 5)
 10713 | -5/Garrison   | Identified exit to Factory
 10806 | -5/Garrison   | Assembled breached garrison interior
 10807 | -5/Garrison   | Local machine network offline
 10875 | -5/Garrison   | Destroyed 17 combat bots
 10964 | -5/Garrison   | Lost 4 parts (2u2w)
 11006 | -5/Garrison   | Destroyed 40 combat bots
 11035 | -5/Garrison   | Lost 5 parts (2n2u1w)
 11174 | -5/Garrison   | Core integrity fell below 50%
 11179 | -5/Garrison   | Lost 3 parts (1n1u1w)
 11312 | -5/Garrison   | System corruption reached 10%
 11390 | -5/Garrison   | Destroyed 10 combat bots
 11396 | -5/Garrison   | Core integrity fell below 20%
 11402 | -5/Garrison   | Spotted B-75 Beast
 11405 | -5/Garrison   | Discovered new exit (range 11)
 11410 | -5/Garrison   | Identified exit to Factory
 11421 | -5/Garrison   | Lost 7 parts (3n2u2w)
 11435 | -5/Garrison   | Entered Factory
 11435 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 11600 | -4/Factory    | Core integrity fell below 50%
 11620 | -4/Factory    | Core integrity fell below 20%
 11625 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 11636 | -4/Factory    | Found Quantum Capacitor
 11662 | -4/Factory    | Fabricated O-32 Director?
 11688 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
11617_ U-05 Engineer destroyed.
11621_ K-01 Serf collects debris.
11625_ Slammed into A-15 Conveyor.
11626_ A-15 Conveyor calls for reinforcements.
11626_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
11626_ Connecting with DSF Access...
11635_ Dropped Imp. Energy Well.
11636_ Acquired Quantum Capacitor.
11646_ Critical hit (Burn: +50).
11662_ >> FABRICATOR: Completed O-32 Director?
11663_ Acquired Centrium Wheel.
11675_ Slammed into P-70 Sage.
11675_ Centrium Wheel broken.
11675_ Destabilizing: Short circuit.
11678_ M-36 Artificer repairs G-67 Veteran.
11680_ Field Laser destroyed.
11684_ Dropped Broken Centrium Wheel.
11685_ Critical hit (Burn: +50).
11686_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????#     #####+##???????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????#############     #??????????????????? |
| ????????????#           #=    #??????????????????? |
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| ######??????????????????#     #??????????????????? |
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|      #??????????????????#     #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          25
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             40
Resistance: TH             30
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           3
Matter Filtering           50
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        200
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory | Preloaded
 G-34 Mercenary | x3 | -6/Factory | Authchip
  O-32 Director | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftSpacefoldKit
  Manual?         0
Play Time         02:21:51
  Cumulative      233.3 hours
  Start           2023.03.06 @ 15:01:00
  End             2023.03.06 @ 17:32:36
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          47
  Rogue           7
  Adventurer      39
  Explorer        1
Win Type          -
  Total           14
  Types           5/0/4/4/1/0/0/0/0
Lore%             60
Gallery%          71
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35a77a8f-f62f-4365-a308-2ec7acbb1d72