Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 19:26:31 Player: 2401 Result: Destroyed by G8-ZDT(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (400) 400 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1135 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Rolling (95) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ Medium Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Light Cannon Makeshift Sword > --- INVENTORY (10) --- Scrap Suit Heat Sink Improved Heat Sink High-capacity Storage Unit Machine Analyzer Sensor Array Riot Gun Subdweller Machine Gun Light Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Light Cannon Makeshift Sword > --- INVENTORY -------- Scrap Suit Heat Sink Improved Heat Sink High-capacity Storage Unit Sensor Array Riot Gun Subdweller Machine Gun Light Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Hammer Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 9 3 9 5 Power 3 | 2 . 1 . Engine 3 | 2 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 3 1 2 2 Treads 2 | 1 . . 1 Leg 5 | 2 1 2 . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 3 . Device 3 | 1 . 2 . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 1 3 3 Energy Gun 1 | . 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 2 . . . Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 2 4 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 4 | . . 1 4 To Critical Strikes 1 | . . 1 . Average Backups 8 | 3 7 8 8 Power . | . 1 . . Propulsion 2 | 2 2 2 1 Utility 3 | . 1 3 5 Weapon 2 | . 2 2 2 Tool/Special . | . . . . Unused Backups 9 | . 2 2 5 Power . | . . . . Propulsion 3 | . 1 2 . Utility 3 | . . . 3 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 100 98 76 Engine 12 | . 14 13 2 Treads 1 | . . . 11 Leg 25 | . 28 28 4 Device 13 | . 14 12 14 Storage 14 | . 14 14 14 Energy Gun 2 | . 6 2 . Energy Cannon 7 | . . 9 2 Ballistic Gun 5 | . 21 3 . Ballistic Cannon 1 | . . . 14 Impact Weapon 9 | . . 12 3 Peak Build Rating 19 | 7 7 18 19 Average Rating 10 | 4 7 11 16 On Entrance 8 | . 7 7 18 Avg Prop Armor Cover (%) 15 | . . . 15 Naked Turns . | . . . . Heaviest Build 24 | 14 15 24 24 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 6 8 10 10 Average Carried 9 | 4 7 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 6 8 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 636 | 240 165 144 87 Remotely . | . . . . Salvage Created 548 | 30 205 258 55 Parts 27 | 2 13 10 2 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . . 7 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 15 | . 3 9 3 Melee 5 | . . 5 . Guns 3 | . 3 . . Cannons 3 | . . 1 2 Classes Destroyed 8 | 1 3 3 1 Worker 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | . . 1 . Turret 2 | . . . 2 Watcher 2 | . 2 . . Swarmer 11 | . . 8 3 Grunt 4 | . 3 1 . Best Kill Streak 5 | 1 2 3 5 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 200 | . 17 68 115 Missed 62 | . 8 16 38 Hits 138 | . 9 52 77 Projectile 138 | . 9 52 77 Critical Strikes 2 | . 1 1 . Damage Taken 1253 | . 117 498 638 Core 263 | . 40 66 157 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 49 | 1 24 8 16 Largest 2 | 2 2 1 2 Hottest 63 | 40 60 63 63 Shots Fired 86 | 2 48 8 28 Gun 55 | 2 48 5 . Cannon 31 | . . 3 28 Launcher . | . . . . Special . | . . . . Kinetic 75 | 2 44 2 27 Thermal . | . . . . Explosive . | . . . . Electromagnetic 11 | . 4 6 1 Robot Hit Streak 10 | 2 10 2 4 Robot Miss Streak 3 | . 2 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 72 | 2 30 24 16 Core Hits 24 | 2 11 5 6 Critical Kills 2 | . . 2 . Critical Parts Destroyed 5 | . . 4 1 Critical Strikes 8 | . . 6 2 Blast 1 | . . . 1 Smash 7 | . . 6 1 Melee Attacks 77 | . . 68 9 Impact 76 | . . 68 8 Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1359 | 22 362 667 308 Guns 407 | 22 362 23 . Cannons 280 | . . 41 239 Explosions . | . . . . Melee 672 | . . 603 69 Ramming . | . . . . Kinetic 566 | 22 294 11 239 Thermal . | . . . . Explosive . | . . . . Electromagnetic 121 | . 68 53 . Impact 672 | . . 603 69 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 258 | . . 223 35 Projectiles . | . . . . Explosions . | . . . . Melee 258 | . . 223 35 Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 25 | . 25 . . Average Temperature 8 | . 8 . . Received Heat Transfer 300 | . 87 45 168 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 5 | . . 4 1 Combat Hostiles 4 | . . 3 1 Parts Fried 8 | . . 6 2 Impact Corruptions 12 | . . 11 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 73 | . 40 73 . Initial . | . . . . Average 15 | . 7 16 . Influence Increases 616 | 5 106 315 190 Destroy 0b10 Robot/C 340 | . 60 180 100 Destroy 0b10 Robot/NC 30 | 5 15 10 . Destroy Leader 56 | . 16 40 . Disable Machine 30 | . . 30 . Destroy Structure 25 | . . 25 . Partial Spotted 15 | . 15 . . Lose Combat Pursuer 120 | . . 30 90 Influence Decreases 616 | 5 106 307 198 Entered New Map 5 | . . . 5 Time Decay 561 | 5 106 297 153 Lost Part 50 | . . 10 40 Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 7 12 11 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 6 | . . 2 4 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 2 1 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 3 1 . Successful 3 | . 2 1 . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 2 1 . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 2002 | 28 384 1261 329 Sensors 952 | . . 623 329 Seismic 1050 | 28 384 638 . Robot Analysis Total . | . . . . Derelict Logs Recovered 4 | . . 1 3 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3255 | 72 384 2470 329 Spaces Moved 1656 | 43 235 1220 158 Core 3 | 3 . . . Treads 131 | 5 . . 126 Legs 1507 | 35 235 1220 17 Wheels 15 | . . . 15 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 95 Average Speed 154 | 119 120 161 157 Slowest Speed 190 | 160 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 42 99 13 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 27 | . . 26 1 Terrain Destroyed 27 | . . 26 1 Melee 27 | . . 26 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2140 | 57 295 1593 195 Wait 287 | . 17 269 1 Move 1653 | 42 234 1219 158 Hop . | . . . . Pick Up 23 | 5 8 6 4 Fast Attach 10 | 7 . 3 . Attach 5 | . . 2 3 Detach 2 | . . 2 . Swap 16 | 2 4 7 3 Drop 18 | . 8 9 1 Fire 49 | 1 24 8 16 Melee 77 | . . 68 9 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: Mat / [*Rec]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 4) 408 | -10/Materials | Discovered new exit (range 7) 457 | -10/Materials | Entered Mines 468 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 538 | -10/Mines | Discovered new exit (range 7) 926 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 931 | -10/Mines | Found Scrap Suit 1048 | -10/Mines | Discovered new exit (range 9) 1303 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1771 | -10/Mines | Discovered new exit (range 5) 2298 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2303 | -10/Mines | Found Prototype Device 2304 | -10/Mines | Identified Exp. Sensor Array 2927 | -10/Mines | Entered Subcaves 2928 | -10/Subcaves | Approached by a straggling Scientist 2952 | -10/Subcaves | Discovered new exit (range 16) 2964 | -10/Subcaves | Core integrity fell below 50% 3010 | -10/Subcaves | Lost 4 parts (1p2n1w) 3020 | -10/Subcaves | Core integrity fell below 20% 3068 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3068 | -10/Subcaves | Learned location of Zion (-7) 3068 | -10/Subcaves | Met a Zionite searching for "candidates" 3080 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 3140 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3140 | -10/Subcaves | Identified exit to Materials 3143 | -10/Subcaves | Learned Materials interactive machine intel 3256 | -10/Subcaves | Destroyed by G8-ZDT(R) with Subdweller Laser Last Messages --------------- Subatomizers dissect the Hammer. Dropped Scrap Shield Fragment. WN-UQZ(c): "I think it's somewhere northwest of here" Riot Gun falls loose from the Twisted Machinery. Acquired derelict log, extracted data. Loading 1 Subcaves exit... Acquired derelict log, extracted data. Data stored: Materials interactive machine intel. Acquired Riot Gun. WN-UQZ(c): "I think it's somewhere northwest of here" WN-UQZ(c): "I think it's somewhere west of here" WN-UQZ(c) destroyed. Acquired 23 matter. 4W-LHA(u) builds Twisted Machinery. Acquired Machine Analyzer. 4W-LHA(u) builds Twisted Machinery. Subatomizers dissect the Tech Extrapolator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#????????????????? ????? | | ???????????????????????? ## ?????????###??# #??? | | ???????????????????????? % ""???????# #?# #??? | | ??????????????????????? ?????## ## ???? | | ???????????????????????? ????# ????? | | ?????????????????????????# % ????# ?#???# | | ??????????????????????????# ##?## ? #?? | | ??????????????????????????# ## #? ## | | ??????????????????????????? ## | | ????????????????????????????? | | ??????????????????????????????? " ? | | ????????????????????????????????#R "" #?? | | ?????????????????????????????####R% ?#??????? | | ??????????????????????????#### ! ##??????? | | ?????????????????????????## ##???????? | | ?????????????????????????# ####????????? | | ?????????????????????????# ## #???????????? | | ????????????????????????## #####???????????? | | ????????????????????????# ##???????????????? | | ????????????????????????## # ##????????????????? | | ????????????????????##### ####?????????????????? | | ?????????????????#### #???????????????????? | | ########???????### @ ##???????????????????? | | #""" "#??????## # #????????????????????? | | #"%% #??????# ##????????????????????? | | #" % ######### ## #?????????????????????? | | "" ###### #?????????????????????? | | < % ##??## ####??????????????????? | | #"" #???## #??#???????????????? | | #" % ###### ##????#""" ### ####????????????? | | #" #????# % #?????###" ## #????????????? | | #""" "#????## #?#####" #????????????? | | ########?????## ## ""#" #????????????? | | ??????????????# ##????????????? | | ##????????######### # #?????????????? | | ####??#### "#???##### # # ????????? | | """"#### # ###?????# ##### ???????? | | """"" #??#### ???????? | | """ ### ##??#""" ### ???????? | | ## #?## #####"" ## ##??# #???????? | | "##?????## ## ## ###? #???? ????????? | | #?????## #??? #?????# ????????? | | #????## #??? #??????? ?????????? | | ##???## ### # ####??? #?????????????????? | | ##### #?## #####?????? ##?????????????????? | | #??###?????????? #??????????????????? | | ### # #???????????????? ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelMatterMindspike Manual? 0 Play Time 00:28:40 Cumulative 47.7 hours Start 2026.09.27 @ 18:54:08 End 2026.09.27 @ 19:26:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d275253-9390-4e35-8b5a-0b8630cdae33