Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.27 @ 14:55:49 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3224) 3224 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 7412 Bonus ------- High Alert Combat Kills 318 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 372/700 Matter 204/300 Energy 280/280 System Corruption 1% Temperature Cool (7) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Relay Coupler [NC] (22) > --- WEAPON (3) ------- Particle Gun Remote Datajack > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit High-capacity Storage Unit Advanced Sensor Array Core Shielding Light Armor Plating Layered Medium Armor Plating Relay Coupler [Swarmer] (33) Relay Coupler [Grunt] (33) Particle Gun Particle Gun Particle Gun Particle Gun Heavy Plasma Cannon Autogun Grenade Launcher Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Small Storage Unit High-capacity Storage Unit Advanced Sensor Array Kinecellerator Light Armor Plating Small Laser Gatling Laser Heavy Assault Rifle Minigun Grenade Launcher Mini Grenade Launcher Remote Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 82 | 5 5 21 19 3 29 . Power 8 | 1 . 4 . . 3 . Engine 5 | 1 . 3 . . 1 . Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 21 | 1 1 6 5 . 8 . Treads 9 | . . 3 5 . 1 . Leg 7 | . . . . . 7 . Wheel 5 | 1 1 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 4 4 2 4 . Device 6 | . . 1 2 1 2 . Storage 3 | 1 . 2 . . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . . 1 . Protection 4 | . . 1 1 1 1 . Artifact . | . . . . . . . Weapon 37 | 2 3 7 10 1 14 . Energy Gun 15 | 2 2 1 4 . 6 . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 11 | . . 4 3 1 3 . Ballistic Cannon 1 | . . . 1 . . . Launcher 6 | . . 1 2 . 3 . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 36 | . 3 7 4 . 20 2 Power 4 | . . 1 . . 3 . Propulsion 9 | . . 2 1 . 6 . Utility 6 | . . 2 . . 3 1 Weapon 17 | . 3 2 3 . 8 1 Highest Loss Streak 9 | . 3 4 2 . 9 2 Average Slot Usage (%) 93 | . 92 88 97 99 92 99 Engine 8 | . 14 10 9 7 5 7 Treads 19 | . . 18 36 30 7 . Leg 5 | . . . . . 15 30 Wheel 3 | . 28 10 . . . . Device 4 | . . 4 5 6 5 . Storage 15 | . 14 15 18 15 15 15 Processor 6 | . 7 4 7 7 7 7 Protection 4 | . . 3 3 7 6 7 Energy Gun 5 | . 25 1 3 . 9 14 Energy Cannon 2 | . 1 8 . . . . Ballistic Gun 7 | . . 10 9 15 2 . Ballistic Cannon 1 | . . . 2 7 1 . Launcher 2 | . . 1 1 . 5 . Naked Turns . | . . . . . . . Heaviest Build 95 | 12 15 80 82 94 95 80 Greatest Support 82 | 10 26 60 82 82 82 40 Greatest Overweight (x) 7 | 1 . 2 1 1 7 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 6 6 20 20 20 20 20 Average Capacity 17 | 5 6 11 20 20 20 20 Most Carried 20 | 3 3 14 15 17 20 20 Average Carried 12 | 1 2 8 13 15 13 20 Final Capacity 20 | 6 6 20 20 20 20 20 Final Carried 20 | 3 3 14 14 17 20 20 Class Distribution -------------------- 42% | Hauler-Mutant 20% | Scavenger-Mutant 18% | Mutant 18% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 1650 | 228 62 348 432 52 483 45 Remotely . | . . . . . . . Salvage Created 2950 | . 185 841 1005 109 765 45 Parts 163 | . 18 63 47 5 29 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 77 | . 4 20 25 2 25 1 Guns 46 | . 3 7 19 2 14 1 Cannons 20 | . 1 10 5 . 4 . AOE 11 | . . 3 1 . 7 . Classes Destroyed 10 | . 2 5 1 1 . 1 Worker 2 | . . 1 1 . . . Builder 7 | . . 4 3 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . 1 . . Watcher 2 | . 1 1 . . . . Swarmer 25 | . . 9 9 . 7 . Grunt 39 | . 4 4 13 2 16 . Duelist 3 | . . 1 . . 2 . Sentry 9 | . . 6 3 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 11 | . 3 8 11 2 5 1 Combat Bots Only 5 | . 2 5 5 2 5 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 1 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 5349 | . 453 820 1438 58 2360 220 Core 792 | . 154 139 171 14 264 50 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 38 65 68 . . . Volleys Fired 224 | . 23 43 72 7 58 21 Largest 3 | . 2 2 2 3 3 2 Hottest 142 | . 90 91 92 85 142 105 Shots Fired 426 | . 40 83 129 21 126 27 Gun 318 | . 38 48 116 14 88 14 Cannon 65 | . 2 21 10 7 25 . Launcher 29 | . . 14 3 . 12 . Special 14 | . . . . . 1 13 Kinetic 191 | . . 40 74 21 56 . Thermal 185 | . 33 29 52 . 57 14 Explosive 15 | . . . 3 . 12 . Electromagnetic 21 | . 7 14 . . . . Robot Hit Streak 23 | . 6 13 23 4 18 9 Robot Miss Streak 4 | . 3 4 2 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 295 | . 28 49 106 11 81 20 Core Hits 160 | . 10 34 49 5 58 4 Critical Hits 2 | . . 1 . . 1 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6349 | . 326 1250 2213 168 2228 164 Guns 3505 | . 285 318 1643 145 950 164 Cannons 897 | . 41 369 166 23 298 . Explosions 1947 | . . 563 404 . 980 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2024 | . . 275 961 168 620 . Thermal 2362 | . 277 445 848 . 628 164 Explosive 1384 | . . . 404 . 980 . Electromagnetic 579 | . 49 530 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . 1 Average Corruption 1 | . . 1 . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . 5 . . . . Message Errors 2 | . . 2 . . . . Energy Discharges 2 | . . 2 . . . . Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 131 | . . 33 34 . 64 . Projectiles . | . . . . . . . Explosions 131 | . . 33 34 . 64 . Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact . | . . . . . . . Kinetic 8 | . . . . . 8 . Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . 108 67 . 159 . Shots 14 | . . 6 2 . 6 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 513 | . 366 162 472 120 513 84 Average Temperature 122 | . 185 45 136 52 174 29 Received Heat Transfer 1827 | . 237 168 477 36 882 27 Effects 19 | . 3 . 6 . 10 . Shutdowns 2 | . 1 . 1 . . . Energy Bleed 4 | . 1 . 1 . 2 . Interference 7 | . . . 2 . 5 . Short Circuit 1 | . 1 . . . . . Damage (minor) 2 | . . . 1 . 1 . Damage (major) 3 | . . . 1 . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 5 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 . 3 . 3 2 Heat Transferred 5023 | . 658 877 1702 . 1476 310 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 753 | . 122 753 660 268 666 409 Average Influence 410 | . 43 475 474 229 456 366 Maximum Alert Level 3 | . . 3 2 1 2 2 Low Security (%) 19 | 100 100 26 . 23 15 . Level 1 26 | . . 13 29 76 13 96 Level 2 46 | . . 34 70 . 71 3 Level 3 6 | . . 26 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 2 4 2 . . Investigation 1 | . . . 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . 1 2 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 8 | . 1 3 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 7 33 34 3 36 10 Peak Tracking Total 7 | . 5 5 6 2 7 7 Tactical Retreats 15 | . . 3 5 . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 9 | . 1 1 3 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 3 | . . 1 . . 2 . Max in Single Turn 1 | . . 1 . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 5 | . 1 1 2 1 . . Terminals 4 | . 1 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 5 | . 1 1 2 1 . . Successful 3 | . 1 1 . 1 . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 4 | . 1 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 2 | . 1 1 . . . . Alert Level 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 4 | . . . . . 1 3 Non-combat 2 | . . . . . 1 1 Combat 2 | . . . . . . 2 Robot Hacks Applied 4 | . . . . . 1 3 parse_system 4 | . . . . . 1 3 Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Attached 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 3974 | 50 167 1018 895 520 1207 117 Spaces Moved 1983 | 41 98 591 369 267 567 50 Core 1 | 1 . . . . . . Treads 1093 | . . 268 369 267 189 . Legs 428 | . . . . . 378 50 Wheels 461 | 40 98 323 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 163 183 150 150 Average Speed 153 | 84 90 132 163 183 169 150 Slowest Speed 330 | 90 90 190 181 183 330 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 25 57 31 4 67 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . . 7 26 . 65 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 98 | . . 7 26 . 65 . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 2509 | 53 136 743 525 282 699 71 Wait 148 | 5 6 61 61 1 14 . Move 1976 | 40 97 590 368 266 565 50 Hop . | . . . . . . . Pick Up 42 | 3 3 16 3 4 13 . Fast Attach 34 | 5 2 12 7 1 7 . Attach 26 | . 3 4 5 1 13 . Detach 3 | . 1 1 1 . . . Swap 22 | . . 5 7 1 9 . Drop 14 | . 1 11 1 1 . . Fire 224 | . 23 43 72 7 58 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . . 20 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 5) 178 | -10/Materials | Core integrity fell below 50% 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 223 | -9/Materials | Lost 3 parts (3w) 314 | -9/Materials | Build established: Mutant 437 | -9/Materials | Discovered new exit (range 4) 623 | -9/Materials | Discovered new exit (range 9) 675 | -9/Materials | Lost 4 parts (1n2u1w) 1100 | -9/Materials | Build established: Hauler-Mutant 1199 | -9/Materials | Discovered new exit (range 6) 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -8/Materials | Discovered new exit (range 16) 2131 | -8/Materials | Entered Factory 2131 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2407 | -7/Factory | Discovered new exit (range 14) 2420 | -7/Factory | Build established: Hauler-Gunner 2649 | -7/Factory | Identified exit to Garrison 2651 | -7/Factory | Entered Garrison 2811 | -7/Garrison | Lost 9 parts (1p3n1u4w) 2832 | -7/Garrison | Triggered checkpoint 2833 | -7/Garrison | Triggered checkpoint 2921 | -7/Garrison | Lost 6 parts (1p2u3w) 2982 | -7/Garrison | Triggered checkpoint 3042 | -7/Garrison | Lost 3 parts (1p1n1w) 3154 | -7/Garrison | Triggered checkpoint 3293 | -7/Garrison | Discovered new exit (range 13) 3384 | -7/Garrison | Triggered checkpoint 3456 | -7/Garrison | Discovered new exit (range 14) 3484 | -7/Garrison | Installed Relay Interface Framework 3524 | -7/Garrison | Build established: Scavenger-Mutant 3548 | -7/Garrison | Triggered checkpoint 3582 | -7/Garrison | Garrison Relay disabled 3780 | -7/Garrison | Garrison Relay disabled 3858 | -7/Garrison | Entered Factory 3975 | -7/Factory | Self-destructed Last Messages --------------- >>parse_system Reading system data... 03932_ K-01 Serf collects debris. 03938_ Imp. Heat Sink melted. 03938_ P-60 Hacker destroyed. 03938_ K-01 Serf collects debris. 03941_ Acquired 45 matter. 03941_ K-01 Serf collects debris. 03945_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 03948_ K-01 Serf collects debris. 03951_ K-01 Serf cleans the Fusion Modulator. 03965_ Sml. Laser destroyed. 03965_ C-30 ARC bursts open, deploying its payload. 03965_ S-27 Virus unfolds itself. 03966_ K-01 Serf collects debris. 03972_ Jacked P-60 Hacker... >>parse_system Reading system data... 03973_ Core Shielding destroyed. 03973_ Jacked S-27 Virus... 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"????????? | | ?????????????????# """ """ # "????????? | | ?????????????????# p @ + "????????? | | ?????????????????# ! # % ????????? | | ?????????????????# ss = [#???? ????????? | | ????????????????####/#########?????? ?????????? | | ????????????????# #???????????????????? | | ????????????????# +???????????????????? | | ????##########??# """ """" #???????????????????? | | ????# #??# """ """" #???????????????????? | | ????# #??# """ """" #???????????????????? | | ????# #??# """" ????????????????????? | | ????# #??# #???????????????????? | | ????# #??# " " """" #???????????????????? | | ????# #??# """" """"??????????????????????? | | ????# #??# """" """"??????????????????????? | | ????? #??# """" """" #???????????????????? | | ??????? ????# #???????????????????? | | #########+#######/#####+####?????????????????????? | | ?????????????????? | | ?????????????????? | | ?????????????????? | | ??????????????????? | | ??????????????????? | | #####+#############+######???????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyArchitectBoregun Manual? 0 Play Time 00:41:11 Cumulative 22.8 hours Start 2020.03.27 @ 13:50:31 End 2020.03.27 @ 14:55:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f30bf0b3-df79-4944-91de-f7086a671cf3