Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 01:38:04

Player: kucifra

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1233)     1233
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2793

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     282/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (3) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
   Medium Matter Pod (100)
  Compact Matter Pod (150)
          Terrain Scanner
          Terrain Scan Processor
          Hacking Suite

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
         Structural Scanner
   Light Armor Plating
>        --- WEAPON -----------
         Autogun
         Katana
>        --- INVENTORY --------
         Ion Engine
   Light Nuclear Core
   Small Storage Unit
   Large Storage Unit
  Medium Matter Pod
  Medium Matter Pod
         Sensor Array
         Signal Interpreter
         Terrain Scanner
         Terrain Scan Processor
         Hacking Suite
         Particle Gun
         Assault Rifle
         Autogun
   Light Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 6   5   1   26  2   
  Power                    4    | 1   .   .   2   1   
    Engine                 3    | 1   .   .   2   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   .   8   .   
    Treads                 9    | 2   .   .   7   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   .   6   .   
    Device                 5    | .   2   .   3   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   1   10  1   
    Energy Gun             4    | 1   .   1   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   6   1   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 12   | .   1   .   3   8   
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   .   .   2   3   
  Utility                  2    | .   1   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      8    | .   1   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 95  88  
  Engine                   12   | .   14  14  10  9   
  Treads                   26   | .   28  28  23  28  
  Leg                      3    | .   .   .   8   .   
  Device                   11   | .   9   14  13  9   
  Storage                  12   | .   14  14  11  9   
  Protection               4    | .   2   .   6   9   
  Energy Gun               3    | .   4   3   3   .   
  Ballistic Gun            13   | .   14  10  11  19  
  Ballistic Cannon         7    | .   9   14  5   .   
Naked Turns                21   | .   .   .   .   21  
Heaviest Build             37   | 13  17  17  37  37  
  Greatest Support         60   | 40  40  40  60  60  
  Greatest Overweight (x)  4    | 4   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         10   | 7   8   8   13  14  
  Most Carried             15   | 3   8   8   15  15  
  Average Carried          9    | 1   6   8   12  12  
  Final Capacity           15   | 8   8   8   15  5   
  Final Carried            15   | 3   8   8   15  5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1355 | 227 284 80  664 100 
  Remotely                 472  | .   158 80  234 .   
Salvage Created            1416 | .   477 143 796 .   
  Parts                    94   | .   35  6   53  .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  31   | .   10  2   18  1   
  Melee                    2    | .   .   .   2   .   
  Guns                     15   | .   3   .   11  1   
  Cannons                  14   | .   7   2   5   .   
Classes Destroyed          11   | .   5   1   4   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    19   | .   10  2   7   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   7   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           5    | .   4   2   5   1   
  Combat Bots Only         3    | .   3   1   3   1   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        190  | .    54   15   88   33   
  Missed                   45   | .    14   3    26   2    
Damage Taken               2629 | .    489  171  859  1110 
  Core                     497  | .    69   27   129  272  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    61   .    .    
Volleys Fired              132  | .    42   14   66   10   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    60   55   100  46   
Shots Fired                252  | .    84   28   123  17   
  Gun                      167  | .    43   14   93   17   
  Cannon                   85   | .    41   14   30   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  229  | .    83   28   101  17   
  Thermal                  22   | .    .    .    22   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1    | .    1    .    .    .    
  Robot Hit Streak         14   | .    14   6    10   6    
  Robot Miss Streak        4    | .    4    3    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           165  | .    52   18   83   12   
  Core Hits                67   | .    26   7    32   2    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         5    | .    .    1    4    .    
    Destroy                3    | .    .    .    3    .    
    Blast                  2    | .    .    1    1    .    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    6    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2505 | .    712  239  1373 181  
  Guns                     1390 | .    257  65   887  181  
  Cannons                  986  | .    455  170  361  .    
  Explosions               .    | .    .    .    .    .    
  Melee                    125  | .    .    .    125  .    
  Ramming                  4    | .    .    4    .    .    
  Kinetic                  2183 | .    694  235  1073 181  
  Thermal                  175  | .    .    .    175  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          18   | .    18   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 125  | .    .    .    125  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    18   .    .    .    
  Projectiles              18   | .    18   .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    10   .    3    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    8    .    3    .    
  Secondary                2    | .    2    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    1    1    .    
Targets Rammed             2    | .    .    1    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        258  | .    126  84   258  10   
  Average Temperature      49   | .    44   36   59   7    
  Received Heat Transfer   636  | .    270  99   267  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         444  | .    .    .    444  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             382  | .   179 60  382 130 
  Initial                  115  | .   .   5   23  115 
  Average                  113  | .   55  24  210 109 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         77   | 100 100 100 41  100 
  Level 1                  22   | .   .   .   58  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           5    | .   2   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   19  2   24  3   
  Peak Tracking Total      7    | .   7   1   3   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          11   | .   8   .   3   .   
  Terminals                8    | .   6   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   26  .   9   .   
  Successful               18   | .   14  .   4   .   
  Failed                   17   | .   12  .   5   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   8   .   2   .   
  Terminals                29   | .   21  .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   5   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   6   .   2   .   
  Record                   3    | .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   1   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         3    | .   2   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   .   
  Terminals                5    | .   4   .   1   .   
    Botnet                 5    | .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   7   .   3   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          253  | .   253 .   .   .   
  Retrieved Matter         298  | .   298 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               2507 | 63  996 290 946 212 
Spaces Moved               1275 | 35  525 152 419 144 
  Core                     53   | 9   .   .   .   44  
  Treads                   1222 | 26  525 152 419 100 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 50  
  Average Speed            156  | 148 160 160 162 126 
  Slowest Speed            250  | 250 160 160 240 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       44   | 3   95  39  44  43  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 1    | .   .   .   1   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    1    | .   .   .   1   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1550 | 43  607 173 567 160 
  Wait                     31   | .   16  5   10  .   
  Move                     1271 | 34  524 151 418 144 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 3   13  .   22  1   
  Fast Attach              10   | 6   1   1   2   .   
  Attach                   8    | .   1   .   5   2   
  Detach                   2    | .   .   .   2   .   
  Swap                     22   | .   3   .   19  .   
  Drop                     27   | .   7   1   16  3   
  Fire                     132  | .   42  14  66  10  
  Melee                    6    | .   .   .   6   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   1   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 11)
  429 | -10/Materials | Discovered new exit (range 11)
  443 | -10/Materials | Discovered new exit (range 15)
  728 | -10/Materials | Discovered new exit (range 13)
 1060 | -10/Materials | Entered Mines
 1064 | -10/Mines     | Met a Derelict bent on vengeance
 1335 | -10/Mines     | Discovered new exit (range 9)
 1350 | -10/Mines     | Entered Materials
 1350 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2132 | -9/Materials  | Identified exit to Mines
 2296 | -9/Materials  | Entered Mines
 2372 | -9/Mines      | Assembled infested the area
 2477 | -9/Mines      | Core integrity fell below 50%
 2487 | -9/Mines      | Released all parts (3)
 2507 | -9/Mines      | Core integrity fell below 20%
 2508 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Hrd. Light Armor Plating destroyed.
Lgt. Treads destroyed.
Autogun destroyed.
Hvy. Assault Rifle destroyed.
Ion Engine destroyed.
Released Lrg. Storage Unit.
Released Structural Scanner.
Released Lgt. Nuclear Core.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
Acquired 20 matter.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses. <x2>
Sensor Array crushed.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ?????????????????????############## |
|                ????????????????????############### |
|                ????????????????????###  ####    ## |
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|                ???????#     ##????????###          |
|                ???????#      ##???????##  #        |
|                ???????#       #?????####  # #      |
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|                ???????##    #########   #    #     |
|                ??????###   ###     ##   "        # |
|                ??????#    ##  #?   ##           ## |
|                ?????##     #  #### ###         ### |
|                ?????#       ##     ###   !!*    ## |
|                ?????#              ###   !!!#  ### |
|                ?????#              ### # #!/   ### |
|                ?????#     d #       ##         ### |
|                ?????#      d                       |
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|                ??????????###   ##    =  %   #????? |
|                ????????????###### #          #???? |
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|                ????????????????###       #   ##### |
|                ???????????????????##   # #   #???? |
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|                ????????????????????????? #???????? |
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|                ????????????????????????? ????????? |
|                ????????????????????????? ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              HeatSeismicMachine
  Manual?         0
Play Time         00:35:10
  Cumulative      11.1 hours
  Start           2024.04.09 @ 01:00:32
  End             2024.04.09 @ 01:38:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e308c2e-ee57-483d-9f82-66351ccf12a5