Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 17:49:55 Player: QXander Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3877) 3877 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9977 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Point Defense System Improved Remote Datajack DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved VSS Leg Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Deuterium Engine Point Defense System Improved Remote Datajack DRS Beacon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . . . 1 Utility 6 | . . . 1 . 2 1 . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 135 | 7 7 5 14 3 23 26 5 2 7 36 Power 21 | 2 1 . 2 1 2 5 1 . 1 6 Engine 14 | 2 1 . 2 . 2 2 . . 1 4 Core 7 | . . . . 1 . 3 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 45 | 2 2 4 6 1 6 9 1 . 3 11 Treads 3 | . . . 1 . . 2 . . . . Leg 30 | . 2 2 2 1 6 7 1 . 3 6 Wheel 3 | 2 . . . . . . . . . 1 Hover 4 | . . . . . . . . . . 4 Flight 5 | . . 2 3 . . . . . . . Utility 40 | 1 2 . 3 1 10 7 3 1 1 11 Device 20 | . 1 . 1 1 6 3 1 . . 7 Storage 2 | 1 . . . . . . . 1 . . Processor 10 | . . . 2 . 3 1 . . 1 3 Hackware 2 | . . . . . 1 . . . . 1 Protection 6 | . 1 . . . . 3 2 . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 2 1 3 . 5 5 . 1 2 8 Energy Gun 17 | . 1 1 1 . 5 5 . 1 . 3 Energy Cannon 4 | . 1 . 2 . . . . . 1 . Ballistic Gun 6 | 2 . . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 3 | . . . . . . . . . . 3 Parts Lost 64 | . . . 5 . 9 12 1 . 7 30 Power 9 | . . . 1 . 1 1 1 . 1 4 Propulsion 27 | . . . 3 . 4 5 . . 4 11 Utility 17 | . . . 1 . 2 5 . . . 9 Weapon 11 | . . . . . 2 1 . . 2 6 Highest Loss Streak 12 | . . . 3 . 4 8 1 . 7 12 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 5 | . 2 5 5 5 6 5 4 5 7 2 Power . | . 1 1 . . 1 1 . 1 1 . Propulsion . | . . 3 . . . . 1 . . . Utility 3 | . . . 3 4 4 4 2 4 4 1 Weapon . | . . . 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . . . 2 2 1 . 2 3 Power 1 | . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . Utility 7 | . . . . . 1 2 1 . 1 2 Weapon 1 | . . . . . 1 . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 97 85 100 97 90 99 100 84 63 Engine 4 | . 14 14 10 9 5 2 . . 2 4 Core 3 | . . . . 1 3 4 6 7 4 . Leg 22 | . 15 24 4 24 25 22 30 30 29 6 Device 17 | . 1 14 9 11 15 19 23 23 23 14 Storage 6 | . 14 14 11 11 9 4 . 2 7 . Processor 13 | . . . 9 11 18 12 15 15 15 15 Hackware 1 | . . . . . . 2 . . . 3 Protection 1 | . 11 . . . . 4 7 4 . 1 Energy Gun 7 | . 2 12 . . 12 14 15 15 . 1 Energy Cannon 2 | . 1 12 13 22 4 . . . . . Ballistic Gun 1 | . 24 . . . . . . . . 1 Peak Build Rating 66 | 6 10 10 16 25 30 46 46 46 52 66 Average Rating 34 | 4 7 9 13 20 26 36 43 45 42 44 On Entrance 23 | . 6 10 7 16 25 28 44 46 46 26 Avg Prop Armor Cover (%) 4 | . . . 10 10 . 4 5 3 5 5 Naked Turns 15 | . . . . . . . . . . 15 Heaviest Build 33 | 13 17 17 25 25 25 33 22 22 21 31 Greatest Support 80 | 26 26 20 20 30 35 52 40 40 56 80 Greatest Overweight (x) 5 | . 1 4 2 1 1 5 . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 7 5 6 8 5 Most Carried 8 | 1 4 8 8 7 8 8 5 7 8 7 Average Carried 5 | . 2 5 5 5 6 5 4 5 7 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 8 8 5 Final Carried 7 | 1 4 6 5 6 7 5 5 7 6 4 Class Distribution -------------------- 58% | Scavenger-Mutant 32% | Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Matter Collected 2359 | 242 184 90 135 40 230 287 71 49 130 901 Remotely . | . . . . . . . . . . . Salvage Created 4698 | . 220 141 321 214 1007 880 296 427 240 952 Parts 217 | . 8 13 25 13 33 36 16 13 15 45 Haulers Intercepted 4 | . . . . . 3 . 1 . . . Recyclers Shooed 11 | . 1 2 1 . 1 4 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 82 | . 5 5 8 5 17 17 4 2 4 15 Guns 50 | . 5 3 . . 10 17 3 2 1 9 Cannons 29 | . . 2 8 5 5 . . . 3 6 Classes Destroyed 17 | . 1 1 2 1 3 5 . . 2 2 Worker 6 | . . . . . . 1 1 . . 4 Builder 1 | . . . 1 . . . . . . . Tunneler 2 | . . . . . . . . . . 2 Hauler 4 | . . . . . 3 . 1 . . . Recycler 9 | . . . . 1 1 2 . 4 . 1 Mechanic 1 | . . . . . . . . . . 1 Watcher 3 | . . . . . 1 . 1 . . 1 Swarmer 11 | . . 3 2 3 3 . . . . . Grunt 39 | . 5 2 4 2 9 9 1 . . 7 Brawler 1 | . . . . . 1 . . . . . Sentry 11 | . . . 2 . 4 1 2 2 . . Specialist 2 | . . . . . . 2 . . . . Hunter 6 | . . . . . . 2 . . . 4 Programmer 7 | . . . . . . 2 1 . . 4 Heavy 1 | . . . . . . 1 . . . . Federalist 1 | . . . . . . . . . 1 . Scrapper 3 | . . . . . . . . . 3 . Best Kill Streak 6 | . 3 3 4 4 6 6 2 4 4 3 Combat Bots Only 4 | . 3 3 4 4 4 4 1 1 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Hostile Shots Fired 875 | . 32 26 72 12 123 164 73 27 92 254 Missed 284 | . 10 10 25 3 34 61 39 14 17 71 Hits 591 | . 22 16 47 9 89 103 34 13 75 183 Melee 1 | . . . . . 1 . . . . . Projectile 590 | . 22 16 47 9 88 103 34 13 75 183 Critical Strikes 28 | . 1 . 1 . 4 8 1 . 2 11 Part Disruptions 2 | . . . . . . 2 . . . . Damage Taken 8975 | . 290 159 554 104 1234 1790 319 100 934 3491 Core 1928 | . 10 17 130 25 238 303 28 15 137 1025 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 67 | 100 . 89 . 61 56 . . . 31 . Volleys Fired 370 | . 26 16 25 10 84 54 25 11 9 110 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 160 | . 125 125 120 120 125 160 145 145 155 129 Shots Fired 610 | . 52 29 39 20 153 84 46 22 14 151 Gun 401 | . 50 13 . . 107 84 46 22 5 74 Cannon 209 | . 2 16 39 20 46 . . . 9 77 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 160 | . 48 . . . . . . . . 112 Thermal 418 | . 4 29 39 20 136 84 46 22 14 24 Explosive . | . . . . . . . . . . . Electromagnetic 32 | . . . . . 17 . . . . 15 Robot Hit Streak 23 | . 11 5 11 7 23 16 15 21 17 19 Robot Miss Streak 7 | . 3 7 4 2 3 5 3 1 1 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 447 | . 37 13 26 12 123 76 24 20 11 105 Core Hits 230 | . 13 6 9 7 44 60 16 15 10 50 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . . . . . 2 Critical Strikes 13 | . 1 . . . 3 . . . . 9 Burn 2 | . . . . . 2 . . . . . Destroy 4 | . 1 . . . . . . . . 3 Blast 6 | . . . . . . . . . . 6 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9089 | . 392 227 596 278 1996 1814 500 425 327 2534 Guns 5614 | . 392 139 . . 1166 1814 500 425 122 1056 Cannons 3470 | . . 88 596 278 830 . . . 200 1478 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 5 | . . . . . . . . . 5 . Kinetic 2295 | . 363 . . . . . . . . 1932 Thermal 6213 | . 29 227 596 278 1733 1814 500 425 322 289 Explosive . | . . . . . . . . . . . Electromagnetic 576 | . . . . . 263 . . . . 313 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 2 2 3 5 Average Corruption 2 | . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . 6 Effects 56 | . . . . . . 11 8 10 23 4 Message Errors 9 | . . . . . . 1 3 2 3 . Matter Fused 14 | . . . . . . 1 2 3 7 1 Heat Flow Errors 6 | . . . . . . 2 1 . 3 . Energy Discharges 7 | . . . . . . 3 1 1 2 . Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 10 | . . . . . . 1 1 2 6 . Data Loss (major) 4 | . . . . . . 1 . 1 1 1 Misfires 1 | . . . . . . 1 . . . . Alerts 2 | . . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 37 | . . . . 5 13 . . . . 19 Projectiles 37 | . . . . 5 13 . . . . 19 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . . 14 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . 14 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . 1 . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . 2 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 510 | . 46 63 162 255 510 315 . 8 140 36 Average Temperature 119 | . 19 29 59 97 218 135 . 5 41 12 Received Heat Transfer 2791 | . 180 33 195 39 576 300 93 36 421 918 Effects 6 | . . . . . 6 . . . . . Energy Bleed 4 | . . . . . 4 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . Parts Melted 34 | . . 1 3 . 14 11 4 . . 1 Heat Transferred 13373 | . 74 518 962 444 4292 4083 1096 970 379 555 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 190 | . 115 70 147 123 190 137 43 27 . 115 Initial 53 | . . 33 11 53 16 35 31 7 . . Average 48 | . 52 18 51 74 97 49 23 3 . 23 Influence Increases 2591 | . 195 120 258 129 575 515 160 74 . 565 Destroy 0b10 Robot/C 1560 | . 100 100 160 100 340 340 80 40 . 300 Destroy 0b10 Robot/NC 130 | . . . 5 5 25 15 15 20 . 45 Destroy Leader 354 | . 20 20 20 20 78 100 34 . . 62 Successful Hack 149 | . . . 21 . 20 60 30 14 . 4 Disable Machine 105 | . . . . . 60 . . . . 45 Destroy Structure 53 | . . . 7 4 7 . 1 . . 34 Lose Combat Pursuer 240 | . 75 . 45 . 45 . . . . 75 Influence Decreases 2559 | . 110 175 151 224 540 521 211 94 . 533 Entered New Map 276 | . . 52 19 84 26 42 40 13 . . Time Decay 1801 | . 110 123 92 140 434 397 161 74 . 270 Lost Part 475 | . . . 40 . 80 82 10 . . 263 Purge Threat 7 | . . . . . . . . 7 . . Squads Dispatched 19 | . 1 . . . 2 9 2 . . 5 Investigation 5 | . 1 . . . 1 2 . . . 1 Extermination 5 | . . . . . . 2 1 . . 2 Reinforcement 6 | . . . . . 1 2 1 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Distress Signals 5 | . 1 . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 11 5 15 4 28 18 6 2 9 28 Peak Tracking Total 7 | . 6 3 7 2 5 4 2 1 7 5 Tactical Retreats 9 | . 2 . 2 . 2 . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Traps Triggered 2 | . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Machines Disabled 8 | . . . 1 . 4 . . . . 3 Max in Single Turn 1 | . . . 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Machines Accessed 37 | . . . 3 . 8 6 2 8 7 3 Terminals 20 | . . . 3 . 5 2 2 6 . 2 Fabricators 3 | . . . . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 126 | . . . 6 . 21 11 3 39 37 9 Successful 99 | . . . 4 . 14 7 3 28 37 6 Failed 26 | . . . 2 . 6 4 . 11 . 3 Catastrophic 6 | . . . . . 1 2 . 3 . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 3 | . . . 1 . 1 . 1 . . . Terminals 43 | . . . 6 . 12 3 3 14 . 5 Fabricators 10 | . . . . . . 6 . . . 4 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 8 | . . . . . 7 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 88 | . . . 4 . 8 3 3 28 37 5 Record 57 | . . . 1 . 2 . . 24 29 1 Robot Analysis 7 | . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . 1 1 . . . 1 Open Door 1 | . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . Emergency Access Points 2 | . . . 1 . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . Locate Traps 3 | . . . . . 1 1 . . . 1 Hauler Manifests 1 | . . . . . . . . . . 1 Registered Components 1 | . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . Zone Layout 5 | . . . 1 . 1 1 1 1 . . Proto ID Catalog 1 | . . . . . . . . . 1 . Release Object 1 | . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . 3 . . . 1 Load Schematic 3 | . . . . . . 2 . . . 1 Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 6 | . . . . . 5 1 . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 1 | . . . . . 1 . . . . . Retrieve Study 3 | . . . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . . . 2 . 6 6 2 5 . 3 Full Trace Events 4 | . . . . . 1 2 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 204 | . . . . . . 204 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Part Studies Acquired 3 | . . . . . 2 1 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Active Infowar (turns) 5460 | . . . . 160 1159 607 345 655 2022 512 Sensors 5460 | . . . . 160 1159 607 345 655 2022 512 Robot Analysis Total 7 | . . . . . . . . . 7 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Turns Passed 8387 | 60 329 396 221 286 1473 1353 345 655 2022 1247 Spaces Moved 5784 | 59 229 269 195 149 820 876 229 574 1595 789 Core 135 | 9 . 1 . . . 2 . . . 123 Treads 12 | . . . 11 . . 1 . . . . Legs 4904 | . 104 235 8 149 820 873 229 574 1595 317 Wheels 307 | 50 125 . . . . . . . . 132 Hover 217 | . . . . . . . . . . 217 Flight 209 | . . 33 176 . . . . . . . Fastest Speed 34 | 50 90 117 34 120 105 90 105 105 105 50 Average Speed 114 | 83 104 121 64 166 113 114 110 105 123 113 Slowest Speed 300 | 90 190 280 240 190 190 300 112 105 126 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 32 41 20 33 48 21 24 87 80 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 10 | . . . . 2 . . . . 8 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 35 | . . . 6 4 7 . . . 1 17 Melee . | . . . . . . . . . . . Projectile 30 | . . . 6 4 2 . . . 1 17 AOE 5 | . . . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Total 6884 | 66 269 312 253 167 1204 1131 270 601 1635 976 Wait 441 | . 4 7 . 1 252 145 2 12 . 18 Move 5775 | 58 228 268 194 148 819 875 228 573 1595 789 Hop . | . . . . . . . . . . . Pick Up 50 | 1 1 2 9 1 10 12 4 1 5 4 Fast Attach 67 | 6 1 2 5 . 7 8 . . 2 36 Attach 39 | . 1 1 7 1 8 10 1 1 2 7 Detach 22 | . 1 5 3 1 2 1 . 1 2 6 Swap 58 | 1 6 4 4 3 12 13 5 2 6 2 Drop 59 | . . 7 6 2 10 13 5 . 12 4 Fire 370 | . 26 16 25 10 84 54 25 11 9 110 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . 1 . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Met a group of wandering Federalists 239 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered Mines 415 | -10/Mines | Learned Materials security intel 581 | -10/Mines | Discovered new exit (range 14) 644 | -10/Mines | Build established: Scavenger-Mutant 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Identified exit to Mines 968 | -9/Materials | Lost 3 parts (1p1n1u) 1007 | -9/Materials | Entered Mines 1101 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1130 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1133 | -9/Mines | Found Prototype Device 1133 | -9/Mines | Identified Exp. Sensor Array 1179 | -9/Mines | Discovered new exit (range 14) 1293 | -9/Mines | Entered Materials 1293 | -8/Materials | Evolved 2 slots: Utility x2 1756 | -8/Materials | Lost 4 parts (1n1u2w) 2282 | -8/Materials | Build established: Mutant 2609 | -8/Materials | Discovered new exit (range 15) 2625 | -8/Materials | Identified exit to Factory 2693 | -8/Materials | Central database locked down 2766 | -8/Materials | Entered Factory 2766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -7/Factory | Identified exit to Storage 3126 | -7/Factory | Garrison activated, responded to threat 3288 | -7/Factory | Lost 8 parts (1p5n2u) 3634 | -7/Factory | Build established: Scavenger-Mutant 4047 | -7/Factory | Fabricated Exp. Sensor Array? 4119 | -7/Factory | Entered Storage 4182 | -7/Storage | Identified exit to Recycling 4378 | -7/Storage | Used back door to open Recycling access 4464 | -7/Storage | Entered Recycling 4980 | -7/Recycling | Discovered new exit (range 15) 4998 | -7/Recycling | Identified exit to Factory 5048 | -7/Recycling | Scanned before Scraplab entrance 5064 | -7/Recycling | Entered Scraplab 5081 | -7/Recycling | Discovered new exit (range 4) 5083 | -7/Recycling | Identified exit to Scraptown 5119 | -7/Recycling | Entered Scraptown 5312 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5412 | -7/Scraptown | Visited Bundlers 5514 | -7/Scraptown | Visited TADAMA 5639 | -7/Scraptown | Visited Shadow of the Wyrm 5697 | -7/Scraptown | Visited UFD Registry 5697 | -7/Scraptown | Registered with UFD as "Nanoshell" 5738 | -7/Scraptown | Visited Artisan Demo Area 5809 | -7/Scraptown | Visited Cave Peace 5874 | -7/Scraptown | Visited Derelict Rescue Squad 5896 | -7/Scraptown | Found DRS Beacon 5924 | -7/Scraptown | Visited Research Penetration Think Tank 5966 | -7/Scraptown | Visited Science Testing Area 6263 | -7/Scraptown | Visited Scrap Suit Storage 6335 | -7/Scraptown | Visited DA-N13 Charitable Foundation 6344 | -7/Scraptown | Found DCF Scrap (28 items) 6456 | -7/Scraptown | Visited Abandonware Association 6474 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6500 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 6542 | -7/Scraptown | Visited Junk Repository 6601 | -7/Scraptown | Visited Analyses Database 6643 | -7/Scraptown | Build established: Derelict-Mutant 6845 | -7/Scraptown | Discovered exit to Factory (range 5) 6899 | -7/Scraptown | Visited Science Guys 7000 | -7/Scraptown | Met Optimus 7000 | -7/Scraptown | Accepted into 0bPrime 7081 | -7/Scraptown | Civil war broke out across Scraptown 7113 | -7/Scraptown | Core integrity fell below 50% 7141 | -7/Scraptown | Entered Factory 7141 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7172 | -5/Factory | Lost 7 parts (1p4n2w) 7406 | -5/Factory | Build established: Mutant 8137 | -5/Factory | Lost 9 parts (1p4n2u2w) 8315 | -5/Factory | Core integrity fell below 50% 8362 | -5/Factory | Core integrity fell below 20% 8373 | -5/Factory | Released all parts (7) 8388 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08368_ Integrated Corrupted Gauss Rifle (+1). 08368_ Complication: System interference. 08368_ Gauss Rifle temporarily disabled. 08369_ Slug penetrates G-50 Soldier. 08369_ M-13 Machinist suffers critical hit (Destroy). 08369_ M-13 Machinist destroyed. 08373_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 08373_ Released Gauss Rifle. 08373_ Released Imp. Heat Sink. 08373_ Released Adv. Heat Sink. 08373_ Released Imp. Signal Interpreter. 08373_ Released Adv. Targeting Computer. 08373_ Released Imp. Target Analyzer. 08373_ Released Gauss Rifle. 08379_ Acquired 33 matter. 08379_ Slug penetrates Wall. 08382_ Critical hit (Burn: +37). 08382_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????+ ???????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??####################????? | | ?????????????????## ?# #????? | | ?????????????????# ?# """ """ #????? | | ?????????????##### # """ """ #????? | | ?????????? #% """ !!* """ #????? | | ?????????? H @ A !!* #????? | | ?????????? [ # !!* % #????? | | ?????????????##### # ""T"" ###### | | ?????????????????# ?# """"" Y + | | ?????????????????#######?################ ######## | | ????????????????????????????????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Block 15 Armor Coverage 225 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Civilization 2243 Link The Feds Uncivil War You May Approach The Wall Challenges ------------ None Game ------ Seed ArmorAssembledCartridge Manual? 0 Play Time 01:30:36 Cumulative 44.7 hours Start 2025.11.10 @ 16:18:43 End 2025.11.10 @ 17:49:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daa2e6f9-a7df-4187-b7b7-0dff81c96d21