Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 18:24:59 Player: DBrickShaw Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1367) 1367 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 3395 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit High-capacity Battery (400) Medium Armor Plating Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Advanced Sensor Array Hardened Light Armor Plating EM Pulse Gun Gatling Laser Gatling Laser Power Maul [Rating: 25] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 64 | 7 9 20 28 Power 10 | 1 1 4 4 Engine 7 | 1 1 4 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 21 | 2 1 8 10 Treads 2 | . . . 2 Leg 9 | . . 6 3 Wheel 10 | 2 1 2 5 Hover . | . . . . Flight . | . . . . Utility 11 | 2 2 2 5 Device 7 | 1 1 1 4 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 22 | 2 5 6 9 Energy Gun 15 | 2 3 4 6 Energy Cannon 2 | . . . 2 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 4 | . 2 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 34 | . 1 16 17 Power 4 | . . 2 2 Propulsion 16 | . 1 8 7 Utility 5 | . . . 5 Weapon 9 | . . 6 3 Highest Loss Streak 12 | . 1 6 12 Average Slot Usage (%) 86 | . 100 85 82 Engine 8 | . 14 10 6 Core 1 | . . . 2 Treads 1 | . . . 2 Leg 10 | . . 9 14 Wheel 14 | . 28 13 10 Device 13 | . 14 12 13 Storage 10 | . 14 11 8 Processor 6 | . . 9 8 Protection 1 | . . . 2 Energy Gun 13 | . 27 15 7 Energy Cannon 1 | . . . 3 Naked Turns 24 | . . . 24 Heaviest Build 35 | 12 27 28 35 Greatest Support 42 | 20 26 42 36 Greatest Overweight (x) 7 | . 1 2 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 4 7 10 9 Most Carried 10 | 6 9 8 10 Average Carried 7 | 2 6 5 8 Final Capacity 10 | 6 10 10 4 Final Carried 8 | 6 8 3 4 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1024 | 270 135 274 345 Remotely . | . . . . Salvage Created 1714 | 98 368 531 717 Parts 109 | 5 31 49 24 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 10 20 10 Melee 3 | . . . 3 Guns 10 | . 4 2 4 Cannons 1 | . . . 1 AOE 24 | . 6 18 . Classes Destroyed 10 | 2 5 3 . Worker 5 | . 1 1 3 Builder 3 | . 1 2 . Tunneler 3 | 1 . 2 . Hauler 4 | . 2 . 2 Recycler 4 | 1 . 1 2 Watcher 3 | . . 2 1 Swarmer 16 | . 6 7 3 Grunt 21 | . 4 10 7 Duelist 2 | . . 2 . Sentry 1 | . . 1 . Best Kill Streak 19 | 1 3 19 3 Combat Bots Only 13 | . 3 13 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3218 | . 202 1244 1772 Core 759 | . 10 197 552 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 96 50 . Volleys Fired 102 | 4 22 42 34 Largest 2 | 2 2 2 2 Hottest 160 | 90 130 130 160 Shots Fired 165 | 8 39 61 57 Gun 121 | 8 34 39 40 Cannon 17 | . . . 17 Launcher 27 | . 5 22 . Special . | . . . . Kinetic . | . . . . Thermal 102 | 4 18 24 56 Explosive 27 | . 5 22 . Electromagnetic 36 | 4 16 15 1 Robot Hit Streak 13 | 6 11 7 13 Robot Miss Streak 5 | . 2 5 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 121 | 6 27 27 61 Core Hits 95 | 3 19 42 31 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks 26 | . . . 26 Impact 26 | . . . 26 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3811 | 76 531 1918 1286 Guns 1172 | 76 322 253 521 Cannons 203 | . . . 203 Explosions 1874 | . 209 1665 . Melee 551 | . . . 551 Ramming 11 | . . . 11 Kinetic . | . . . . Thermal 1125 | 24 162 230 709 Explosive 1779 | . 209 1570 . Electromagnetic 345 | 52 160 118 15 Impact 551 | . . . 551 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Effects 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 238 | . 6 125 107 Projectiles . | . . . . Explosions 131 | . 6 125 . Melee 107 | . . . 107 Knockbacks 4 | . . . 4 Impact 4 | . . . 4 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 117 | . 40 72 5 Shots 3 | . 1 2 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 488 | 90 200 369 488 Average Temperature 155 | 40 68 195 177 Received Heat Transfer 1104 | . 21 381 702 Effects 9 | . . 2 7 Shutdowns 3 | . . 1 2 Energy Bleed 1 | . . 1 . Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions 8 | . . . 8 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | 1 . 2 2 Heat Transferred 2596 | 74 444 583 1495 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 838 | 10 330 838 363 Initial 336 | . 6 139 336 Average 249 | 5 118 450 242 Maximum Alert Level 3 | . 1 3 1 Low Security (%) 54 | 100 77 40 47 Level 1 35 | . 22 9 52 Level 2 2 | . . 11 . Level 3 7 | . . 38 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 4 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 9 | . 3 4 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 2 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 14 36 27 Peak Tracking Total 11 | . 7 11 9 Tactical Retreats 7 | . 1 3 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . . 12 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 2 . 2 Successful 1 | . . . 1 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1869 | 67 381 369 1052 Spaces Moved 1148 | 46 330 194 578 Core 55 | 1 . 8 46 Treads 1 | . . . 1 Legs 271 | . . 82 189 Wheels 821 | 45 330 104 342 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 86 50 Average Speed 96 | 79 81 107 103 Slowest Speed 400 | 80 90 150 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 59 26 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 146 | . 26 120 . Melee . | . . . . Projectile . | . . . . AOE 146 | . 26 120 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1682 | 64 404 289 925 Wait 297 | 2 31 31 233 Move 1145 | 45 329 193 578 Hop . | . . . . Pick Up 24 | 6 6 2 10 Fast Attach 27 | 7 1 6 13 Attach 17 | . 1 10 6 Detach 4 | . . 1 3 Swap 20 | . 7 4 9 Drop 19 | . 7 . 12 Fire 102 | 4 22 42 34 Melee 26 | . . . 26 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 3) 441 | -10/Materials | Discovered new exit (range 8) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 580 | -9/Materials | Lost 4 parts (2n2w) 700 | -9/Materials | Destroyed 13 combat bots 743 | -9/Materials | Lost 6 parts (1p3n2w) 813 | -9/Materials | Discovered new exit (range 5) 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -8/Materials | Lost 6 parts (1p3n2w) 1398 | -8/Materials | Build established: Scavenger-Mutant 1512 | -8/Materials | Lost 3 parts (2n1u) 1829 | -8/Materials | Core integrity fell below 50% 1859 | -8/Materials | Core integrity fell below 20% 1870 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01797_ Wheel destroyed. 01801_ Heat Sink destroyed. 01803_ Destroyed Aluminum Leg. 01803_ Destroyed Particle Gun. 01803_ G-47 Trooper system corrupted by crushing effect. 01804_ G-47 Trooper system terminally corrupted. 01804_ Aluminum Leg fried. 01804_ Lgt. Nuclear Core fried. 01806_ S-10 Pest IFF system glitched. 01819_ Lgt. Nuclear Core destroyed. 01823_ S-10 Pest destroyed. 01826_ Visual Processing Unit destroyed. 01845_ Power Maul destroyed. 01846_ Dropped Lrg. Storage Unit. 01852_ Dropped Broken Gatling Laser. 01853_ Acquired Med. Armor Plating. 01856_ Slammed into S-10 Pest. 01856_ Destabilizing: System corrupted (+1). 01864_ Dropped Broken Gatling Laser. 01864_ Acquired Med. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????? ! 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