Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 12:51:47 Player: Derauth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3091) 3091 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7621 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 106/850 Matter 250/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Force Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Fission Core Improved Carbon-fiber Leg Structural Scanner Improved Heavy Laser Gauss Rifle [Rating: 69] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Coolant Injector Device Coolant Injector Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 1 2 2 . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 98 | 6 6 5 20 13 2 16 30 Power 9 | 1 1 1 1 2 . 1 2 Engine 5 | 1 1 1 1 . . 1 . Core 3 | . . . . 2 . . 1 Reactor 1 | . . . . . . . 1 Propulsion 16 | 2 1 2 4 1 . 4 2 Treads 8 | . 1 . 4 1 . 2 . Leg 8 | 2 . 2 . . . 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 3 . 7 8 2 8 11 Device 22 | . 1 . 5 2 1 4 9 Storage 15 | 1 1 . 2 6 . 4 1 Processor 3 | . 1 . . . 1 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 33 | 2 1 2 8 2 . 3 15 Energy Gun 23 | 2 1 2 7 . . 3 8 Energy Cannon 3 | . . . 1 2 . . . Ballistic Gun 7 | . . . . . . . 7 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . 3 Corrupted Parts 5 | . . . . . . 2 3 System Corruption 19 | . . . . . . 8 11 Parts Lost 34 | . 4 . 2 2 . 8 18 Power 5 | . 1 . 1 2 . . 1 Propulsion 5 | . 2 . 1 . . . 2 Utility 12 | . . . . . . 5 7 Weapon 12 | . 1 . . . . 3 8 Highest Loss Streak 12 | . 2 . 2 1 . 3 12 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 90 | . 74 86 98 95 92 94 94 Engine 5 | . 5 14 10 3 . 2 . Reactor 1 | . . . . . . . 5 Treads 8 | . 3 12 14 18 15 14 . Leg 7 | . 9 3 6 . . . 12 Device 19 | . 3 . 15 21 23 28 37 Storage 13 | . 14 14 11 23 15 16 8 Processor 5 | . 8 14 5 . 7 5 3 Energy Gun 19 | . 27 28 26 4 . 5 16 Energy Cannon 5 | . . . 6 22 23 15 . Ballistic Gun 1 | . . . . . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 101 | 11 28 29 101 66 69 72 80 Greatest Support 40 | 20 20 20 40 40 40 40 38 Greatest Overweight (x) 13 | . 9 2 3 1 1 3 13 Average Overweight (x) 1 | . 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 20 20 20 20 Average Capacity 17 | 6 13 15 18 20 20 20 19 Most Carried 12 | . 2 5 12 10 9 8 5 Average Carried 3 | . . 3 4 8 8 4 2 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 10 | . 2 5 9 10 8 3 . Class Distribution -------------------- 37% | Scavenger-Gunner 32% | Gunner 22% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 1259 | 221 79 40 195 115 . 127 482 Remotely . | . . . . . . . . Salvage Created 4098 | . 446 249 891 886 . 581 1045 Parts 224 | . 19 11 64 43 . 32 55 Haulers Intercepted 4 | . 1 . 2 1 . . . Recyclers Shooed 5 | . . 1 . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 74 | . 10 4 21 12 . 12 15 Guns 42 | . 10 4 14 3 . 1 10 Cannons 25 | . . . 7 9 . 9 . AOE 5 | . . . . . . 2 3 Classes Destroyed 14 | . 4 1 4 1 . 3 1 Worker 3 | . . . 1 1 . . 1 Builder 2 | . . . 2 . . . . Hauler 4 | . 1 . 2 1 . . . Recycler 4 | . . 1 . 2 . . 1 Watcher 7 | . 2 . 2 2 . . 1 Swarmer 18 | . 3 . 8 . . 4 3 Grunt 37 | . 7 4 7 7 . 5 7 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . 1 . . 1 Sentry 11 | . . . 5 4 . . 2 Specialist 1 | . . . . . . 1 . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | . 3 2 5 5 . 4 4 Combat Bots Only 5 | . 3 2 5 4 . 4 3 Max Kills in Single Turn 3 | . 1 1 1 2 . 1 3 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 560 | . 68 15 89 48 . 69 271 Missed 171 | . 19 4 16 20 . 27 85 Damage Taken 5392 | . 553 142 700 548 . 833 2616 Core 1337 | . 157 11 147 169 . 109 744 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . 32 63 69 . 84 . Volleys Fired 263 | . 74 15 52 46 . 26 50 Largest 4 | . 2 2 3 3 . 3 4 Hottest 241 | . 90 105 180 187 . 187 241 Shots Fired 649 | . 136 30 144 102 . 57 180 Gun 505 | . 136 30 123 30 . 6 180 Cannon 144 | . . . 21 72 . 51 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 66 | . . . . . . . 66 Thermal 456 | . 136 30 144 76 . 18 52 Explosive . | . . . . . . . . Electromagnetic 127 | . . . . 26 . 39 62 Robot Hit Streak 18 | . 6 17 18 7 . 15 10 Robot Miss Streak 8 | . 5 4 6 4 . 2 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 2 . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 366 | . 64 24 77 56 . 43 102 Core Hits 164 | . 29 11 30 30 . 19 45 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 26 | . 3 . 9 3 . 1 10 Burn 16 | . 3 . 9 3 . . 1 Destroy 7 | . . . . . . . 7 Corrupt 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7616 | . 803 324 1365 1348 . 1244 2532 Guns 4938 | . 803 324 1087 320 . 51 2353 Cannons 2100 | . . . 249 913 . 938 . Explosions 549 | . . . . 115 . 255 179 Melee . | . . . . . . . . Ramming 29 | . . . 29 . . . . Kinetic 1038 | . . . . . . . 1038 Thermal 4748 | . 803 324 1336 883 . 572 830 Explosive . | . . . . . . . . Electromagnetic 1801 | . . . . 465 . 672 664 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 8 10 Average Corruption 7 | . . . . . . 7 7 Corruption Purged 11 | . . . . . . . 11 Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . . 12 10 Message Errors 4 | . . . . . . 3 1 Matter Fused 5 | . . . . . . 1 4 Energy Discharges 5 | . . . . . . 4 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 3 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . . 15 . 1 . Projectiles 7 | . . . . 6 . 1 . Explosions 9 | . . . . 9 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . . . . 96 . 53 . Shots 3 | . . . . 2 . 1 . Rammed 4 | . 1 1 1 1 . . . Targets Rammed 6 | . 1 1 3 1 . . . Kicked 1 | . . . 1 . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 375 | . 375 225 356 210 . 198 197 Average Temperature 87 | . 70 107 102 98 . 110 67 Received Heat Transfer 1011 | . 258 87 66 189 . 126 285 Effects 5 | . 1 3 1 . . . . Shutdowns 1 | . 1 . . . . . . Interference 3 | . . 3 . . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 9 | . . . . 4 . 2 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 3 1 7 2 . . . Heat Transferred 10424 | . 2366 782 3589 1839 . 731 1117 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . 2 . 3 3 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 403 | . 214 125 389 403 182 352 344 Initial 184 | . . 5 48 159 182 127 184 Average 183 | . 81 82 227 327 182 243 158 Maximum Alert Level 2 | . 1 . 1 2 . 1 1 Low Security (%) 59 | 100 91 100 40 15 100 27 73 Level 1 39 | . 8 . 59 74 . 72 26 Level 2 1 | . . . . 9 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 8 | . 2 . 2 . . 1 3 Investigation 4 | . 1 . 1 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . 1 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 9 | . 1 . 5 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 30 4 32 22 . 13 33 Peak Tracking Total 13 | . 4 2 4 7 . 4 13 Tactical Retreats 17 | . 9 . 5 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 5 | . . . . . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 6 | . . . 2 3 . . 1 Max in Single Turn 2 | . . . 1 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 14 | . 4 . 3 4 1 . 2 Terminals 9 | . 3 . 2 1 1 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 9 . 8 6 1 . 5 Successful 14 | . 3 . 3 5 1 . 2 Failed 15 | . 6 . 5 1 . . 3 Catastrophic 4 | . 3 . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 8 . 4 2 1 . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 . 1 2 1 . 2 Record 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . Report Inventory 3 | . 1 . . 2 . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 3 2 . . 1 Full Trace Events 4 | . 1 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 5677 | 66 1353 179 1463 769 14 432 1401 Spaces Moved 1952 | 50 479 52 562 252 6 135 416 Core 77 | 3 73 . . . . . 1 Treads 930 | . 140 39 368 252 6 125 . Legs 945 | 47 266 13 194 . . 10 415 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 160 240 240 190 120 Average Speed 232 | 115 232 235 219 240 240 244 256 Slowest Speed 700 | 120 500 260 330 240 240 330 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 74 16 52 31 . 90 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . . . . 3 . 5 20 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 17 | . . . . 3 . 5 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 2543 | 55 580 76 679 333 7 186 627 Wait 160 | . 18 1 15 11 . 2 113 Move 1945 | 49 478 51 561 251 5 134 416 Hop . | . . . . . . . . Pick Up 31 | . 2 1 13 5 . 1 9 Fast Attach 35 | 6 4 3 5 2 . 6 9 Attach 24 | . . . 1 4 2 6 11 Detach 3 | . . . . 2 . . 1 Swap 39 | . 2 2 14 7 . 4 10 Drop 37 | . 1 2 15 4 . 7 8 Fire 263 | . 74 15 52 46 . 26 50 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 5 | . 1 1 2 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Core integrity fell below 50% 783 | -10/Materials | Identified exit to Mines 1206 | -10/Materials | Discovered new exit (range 16) 1420 | -10/Materials | Entered Mines 1432 | -10/Mines | Met a Derelict bent on vengeance 1492 | -10/Mines | Build established: Scavenger-Mutant 1531 | -10/Mines | Discovered new exit (range 10) 1597 | -10/Mines | Identified exit to Materials 1599 | -10/Mines | Entered Materials 1599 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1909 | -9/Materials | Build established: Scavenger-Gunner 2650 | -9/Materials | Discovered new exit (range 3) 2678 | -9/Materials | Build established: Gunner 3062 | -9/Materials | Entered another Materials area 3062 | -8/Materials | Evolved 2 slots: Utility x2 3367 | -8/Materials | Discovered new exit (range 11) 3763 | -8/Materials | Discovered new exit (range 14) 3769 | -8/Materials | Build established: Scavenger-Gunner 3831 | -8/Materials | Entered Factory 3831 | -7/Factory | Evolved 2 slots: Utility x2 3844 | -7/Factory | Identified exit to DSF 3845 | -7/Factory | Entered DSF 3893 | -7/DSF | Additional patrols routed to DSF 3913 | -7/DSF | Lost 3 parts (3u) 4176 | -7/DSF | Sterilization system engaged 4196 | -7/DSF | Ambient heat levels rising (+10) 4198 | -7/DSF | Lost 3 parts (1u2w) 4200 | -7/DSF | Discovered new exit (range 14) 4211 | -7/DSF | Ambient heat levels rising (+10) 4226 | -7/DSF | Ambient heat levels rising (+10) 4241 | -7/DSF | Ambient heat levels rising (+10) 4256 | -7/DSF | Ambient heat levels rising (+10) 4271 | -7/DSF | Ambient heat levels rising (+10) 4277 | -7/DSF | Entered Factory 4277 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4442 | -6/Factory | System corruption reached 10% 4464 | -6/Factory | Build established: Gunner 4559 | -6/Factory | Lost 3 parts (2u1w) 4921 | -6/Factory | Build established: Scavenger-Gunner 5638 | -6/Factory | Cargo convoy interrupted 5668 | -6/Factory | Core integrity fell below 50% 5676 | -6/Factory | Core integrity fell below 20% 5678 | -6/Factory | Self-destructed Last Messages --------------- 05667_ Adv. Heat Sink severed. 05669_ U-05 Engineer lays Concrete. 05669_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05671_ R-10 Processor collects Hvy. Assault Rifle. 05672_ Adv. Heat Sink destroyed. 05673_ R-10 Processor collects Structural Scanner. 05674_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05674_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 05674_ Acquired Coil Gun. 05676_ Slug penetrates P-60 Hacker. 05676_ Slug penetrates I-36 Angel. 05676_ R-10 Processor collects Phase Shifter. 05676_ Penetrated by Slug. 05677_ R-10 Processor collects Coil Gun. 05677_ Coil Gun destroyed. 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""?? # ???"##?????????????? | | ??????????????????????????? # ??? ##?????????????? | | ????????????????????????????? ??? ##?????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 195 Energy Generation 21 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessCooledChip Manual? 0 Play Time 00:45:19 Cumulative 13.2 hours Start 2024.04.06 @ 12:01:06 End 2024.04.06 @ 12:51:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c198b506-f39d-48dd-a76f-5d6566ce7bf1