Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 11:14:08

Player: Julie

Result: Destroyed by 9V-UGH(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (524)      524
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1249

 Bonus
-------
Follower Combat Kills      111
Friendly Fire              -76

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
     Subdweller Power Source
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
  High-capacity Storage Unit
        Compact Matter Pod (150)
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Core Shielding
                Core Shielding
                Weapon Shielding
                Scrap Shield
      Makeshift System Shield

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON -----------
     Subdweller Machine Gun
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
     Subdweller Power Source
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
  High-capacity Storage Unit
        Compact Matter Pod
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Core Shielding
                Core Shielding
                Weapon Shielding
                Scrap Shield
      Makeshift System Shield
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 7   6   .   1   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 3   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    1    | 1   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   3   .   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 98  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   28  28  27  
  Storage                  14   | .   14  14  14  
  Protection               13   | .   11  14  14  
  Energy Gun               1    | .   4   .   .   
  Energy Cannon            1    | .   4   .   .   
  Ballistic Gun            13   | .   14  14  13  
  Launcher                 10   | .   2   14  13  
Peak Build Rating          10   | 6   8   8   10  
  Average Rating           8    | 5   7   8   9   
  On Entrance              5    | .   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 14  51  51  53  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  13   | 4   1   1   13  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 7   13  20  20  
  Most Carried             17   | 3   11  13  17  
  Average Carried          11   | 2   7   12  16  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            17   | 3   11  13  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           528  | 270 97  83  78  
  Remotely                 .    | .   .   .   .   
Salvage Created            548  | .   265 .   283 
  Parts                    45   | .   22  .   23  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      21   | .   .   .   21  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  12   | .   4   .   8   
  Guns                     6    | .   4   .   2   
  AOE                      6    | .   .   .   6   
Classes Destroyed          5    | .   4   .   1   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Grunt                    4    | .   4   .   .   
  Subdweller               8    | .   .   .   8   
Best Kill Streak           4    | .   3   .   4   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        78   | .   24  5   49  
  Missed                   25   | .   7   4   14  
Damage Taken               994  | .   199 9   786 
  Core                     261  | .   45  .   216 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  48   | .   .   .   48  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              47   | .   27  1   19  
  Largest                  2    | .   2   1   2   
  Hottest                  80   | .   80  20  60  
Shots Fired                78   | .   53  1   24  
  Gun                      69   | .   51  1   17  
  Cannon                   2    | .   2   .   .   
  Launcher                 7    | .   .   .   7   
  Special                  .    | .   .   .   .   
  Kinetic                  45   | .   27  1   17  
  Thermal                  26   | .   26  .   .   
  Explosive                7    | .   .   .   7   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   4   .   10  
  Robot Miss Streak        5    | .   5   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   3   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           43   | .   28  .   15  
  Core Hits                34   | .   15  .   19  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1366 | .   401 .   965 
  Guns                     600  | .   379 .   221 
  Cannons                  18   | .   18  .   .   
  Explosions               744  | .   .   .   744 
  Melee                    .    | .   .   .   .   
  Ramming                  4    | .   4   .   .   
  Kinetic                  464  | .   243 .   221 
  Thermal                  154  | .   154 .   .   
  Explosive                744  | .   .   .   744 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        153  | .   153 .   .   
  Average Temperature      54   | .   54  .   .   
  Received Heat Transfer   234  | .   114 .   120 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         444  | .   444 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             196  | .   196 81  .   
  Initial                  .    | .   .   .   .   
  Average                  27   | .   57  5   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   11  3   22  
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               .    | .   .   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               41   | .   .   8   33  
  Total Damage             469  | .   .   74  395 
  Kills                    6    | .   .   3   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3155 | 114  930  1096 1015 
Spaces Moved               1371 | 67   451  456  397  
  Core                     32   | 31   .    .    1    
  Treads                   1339 | 36   451  456  396  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            218  | 152  185  240  241  
  Slowest Speed            700  | 250  240  240  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    55   73   25   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          35   | .    .    .    35   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      35   | .    .    .    35   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1457 | 76  492 458 431 
  Wait                     11   | .   .   .   11  
  Move                     1368 | 66  450 455 397 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 2   7   2   3   
  Fast Attach              9    | 7   1   .   1   
  Attach                   .    | .   .   .   .   
  Detach                   1    | 1   .   .   .   
  Swap                     5    | .   5   .   .   
  Drop                     1    | .   1   .   .   
  Fire                     47   | .   27  1   19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 4)
  525 | -10/Materials | Discovered new exit (range 7)
 1045 | -10/Materials | Entered Mines
 1182 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1676 | -10/Mines     | Discovered new exit (range 12)
 2122 | -10/Mines     | Discovered new exit (range 7)
 2141 | -10/Mines     | Entered Subcaves
 2141 | -10/Subcaves  | Accompanied by 3 allies
 2290 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2302 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
 2332 | -10/Subcaves  | Learned location of Zion (-6)
 2332 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2534 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2536 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2536 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2536 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2627 | -10/Subcaves  | Discovered new exit (range 10)
 3118 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3145 | -10/Subcaves  | Core integrity fell below 50%
 3153 | -10/Subcaves  | Core integrity fell below 20%
 3156 | -10/Subcaves  | Destroyed by 9V-UGH(R) with Subdweller Laser

 Last Messages 
---------------
While in examine/look mode, press 's' to
  manually set the cursor location as a relative
  view centerpoint. Try it now. Designate your
  own position to cancel the effect and resume
  automated centerpoint adjustments, or reset an
  automated centerpoint. The manual also
  describes advanced options for modifying the
  automation algorithm.
02961_ The unstable cave ceiling collapses.
02974_ Acquired 16 matter.
03116_ L7-BOS(R): "SUBHATE!"
03120_ 80-69N(R) destroyed.
03121_ Grenade Launcher destroyed.
03124_ Trooper 1a destroyed.
03126_ 31-PBT(g) destroyed.
03131_ Lgt. Treads destroyed.
5C-5SJ(R) emerges from concealment.
03143_ Lgt. Treads destroyed.
03146_ Ion Engine destroyed.
03150_ Sub. Machine Gun destroyed.

 Map 
-----
+----------------------------------------------------+
|      ?????????????????????#    ??????#""  " ?????? |
|      ?????????????????????#    #?####"""  "??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreWarlordSteel
  Manual?         0
Play Time         00:17:53
  Cumulative      20.3 hours
  Start           2024.12.17 @ 10:59:46
  End             2024.12.17 @ 11:14:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          25x20
Zoom Use          80%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43cf3db3-acee-4ed7-aead-4147e805ca8e