Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.22 @ 22:33:17 Player: Dries007 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (173) 865 Value Destroyed (6081) 6081 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 11572 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 654 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -1744 Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 42/350 System Corruption 7% Temperature Critical (570) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Shield Generator System Shield > --- WEAPON (4) ------- Heavy Machine Gun Magnetic Acceleration Cannon Improved Proton Missile Launcher Long-range Missile Launcher > --- INVENTORY (20) --- Flexi-carbon Leg Flexi-carbon Leg Improved Signal Interpreter Advanced Terrain Scan Processor Matter Filter Cloaking Device Component Analysis Suite Dynamic Insulation System Improved Recalibrator Drone Bay (0/2) Heavy Laser Heavy Laser Gauss Rifle Gauss Rifle Long-range Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Weapon Cycler Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Improved Proton Missile Launcher Heavy Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Cryofiber Web Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Matter Filter Cloaking Device Improved Shield Generator System Shield Component Analysis Suite Improved Recalibrator Heavy Laser Heavy Laser Gauss Rifle Gauss Rifle Heavy Machine Gun Scythe [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Slots Evolved 9 | . 1 . 4 . . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . 1 . 4 . . . . . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 174 | 4 6 23 15 44 20 . 45 10 4 3 Power 24 | 1 . 1 2 4 1 . 13 2 . . Engine 13 | 1 . 1 1 1 . . 8 1 . . Core 10 | . . . 1 3 1 . 5 . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 20 | 2 . 3 . 7 2 . 4 1 . 1 Treads 2 | 2 . . . . . . . . . . Leg 13 | . . . . 5 2 . 4 1 . 1 Wheel 5 | . . 3 . 2 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 63 | 1 4 13 7 12 4 . 12 5 3 2 Device 42 | . 2 6 7 7 4 . 8 5 1 2 Storage 3 | 1 1 . . . . . 1 . . . Processor 7 | . 1 1 . 2 . . 2 . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 10 | . . 6 . 3 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 67 | . 2 6 6 21 13 . 16 2 1 . Energy Gun 9 | . 1 1 . 6 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 27 | . 1 4 4 4 6 . 6 1 1 . Ballistic Cannon 5 | . . . . . . . 5 . . . Launcher 13 | . . . . 4 3 . 5 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 1 . . . . . Slashing Weapon 9 | . . 1 1 5 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . . . . . Parts Lost 28 | . . 2 3 5 2 1 8 6 . 1 Power 5 | . . . 1 . . . 3 1 . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 14 | . . 1 2 3 1 . 2 4 . 1 Weapon 7 | . . . . 1 1 1 3 1 . . Highest Loss Streak 4 | . . 1 2 1 1 1 3 4 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 94 89 96 99 99 98 95 99 100 Engine 5 | . 12 12 7 . . . 5 9 12 12 Core 4 | . . . . 7 8 8 6 . . . Treads 4 | . 25 15 . . . . . . . . Leg 11 | . . . . 11 16 16 17 18 18 18 Wheel 1 | . . 9 16 4 . . . . . . Device 19 | . 11 6 31 30 24 25 17 18 14 12 Storage 9 | . 12 12 8 8 8 8 10 8 6 6 Processor 12 | . 11 3 8 10 16 16 12 12 17 18 Protection 3 | . . 8 . 4 8 8 . . . . Energy Gun 3 | . 11 9 . 5 1 . . . . . Ballistic Gun 10 | . 11 11 10 6 12 15 10 3 6 6 Ballistic Cannon 2 | . . . . . . . 8 6 6 6 Launcher 2 | . . . . . . . 5 14 12 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 113 | 13 47 69 63 66 66 62 99 113 99 96 Greatest Support 52 | 40 40 40 40 40 34 34 52 52 52 52 Greatest Overweight (x) 3 | 3 1 3 1 3 1 1 1 2 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | 10 11 20 20 20 19 18 20 20 17 17 Average Carried 16 | 8 9 16 14 19 17 18 19 18 15 15 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 Final Carried 19 | 10 11 16 19 18 18 18 19 17 15 16 Class Distribution -------------------- 63% | Hacker-Mutant 30% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Recycling Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Waste Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Matter Collected 5171 | 221 112 247 183 675 623 137 2127 716 42 88 Remotely . | . . . . . . . . . . . Salvage Created 6787 | . 263 463 275 1106 827 140 2020 1274 . 419 Parts 295 | . 30 24 11 50 27 9 116 6 . 22 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Combat Hostiles Destroyed 124 | . 6 11 5 20 21 3 41 6 . 11 Melee 11 | . . 4 2 5 . . . . . . Guns 64 | . 6 7 2 13 16 3 15 . . 2 Cannons 15 | . . . . . . . 13 1 . 1 AOE 31 | . . . . . 5 . 13 5 . 8 Classes Destroyed 16 | . 5 2 3 . 1 1 1 2 . 1 Worker 10 | . . . 1 1 . . 8 . . . Builder 14 | . 2 . . . . . 12 . . . Tunneler 1 | . . . . . . . 1 . . . Recycler 7 | . 1 . . 3 . . 3 . . . Drone 2 | . . . . . . . . 2 . . Turret 2 | . . 2 . . . . . . . . Watcher 11 | . 3 . 1 1 . . 6 . . . Swarmer 27 | . 4 3 . 4 . . 7 . . 9 Grunt 56 | . 2 2 2 8 17 1 22 . . 2 Duelist 1 | . . . . . 1 . . . . . Sentry 13 | . . . 1 7 3 1 1 . . . Hunter 9 | . . . 2 1 . . 6 . . . Programmer 6 | . . . . . . 1 5 . . . Compactor 6 | . . . . . . . . 6 . . Subdweller 6 | . . 6 . . . . . . . . Wasp 3 | . . . . . . . . . . 3 Thug 1 | . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 7 5 3 6 5 2 9 2 . 11 Combat Bots Only 11 | . 3 3 2 5 5 2 6 2 . 11 Max Kills in Single Turn 6 | . 1 1 1 1 2 1 6 3 . 4 Gunslinging 1 | . . . . . . . 1 . . . Exploded 4 | . . . . . 2 . 3 1 . 4 Melee 1 | . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Hostile Shots Fired 621 | . 25 142 53 121 90 14 147 . . 29 Missed 174 | . 7 51 14 31 22 2 40 . . 7 Damage Taken 5752 | . 123 702 318 836 656 113 2003 545 6 450 Core 1333 | . 7 83 75 168 83 9 635 90 . 183 Absorbed by Shields 196 | . . . . 33 . . . 59 . 104 Ignored by Resistances 2823 | . 78 444 192 506 400 67 880 47 4 205 Regen/Repaired (Parts) 424 | . . . . 205 . . 27 162 6 24 Core Remaining (%) 67 | 100 . 64 . . . 39 . . . . Volleys Fired 308 | . 38 35 15 48 58 5 86 15 . 8 Largest 4 | . 2 2 2 2 2 2 4 4 . 4 Hottest 192 | . 70 100 55 122 122 50 192 178 . 169 Shots Fired 747 | . 62 65 21 86 106 10 313 54 1 29 Gun 526 | . 62 65 21 83 95 10 181 . 1 8 Cannon 121 | . . . . . . . 98 15 . 8 Launcher 100 | . . . . 3 11 . 34 39 . 13 Special . | . . . . . . . . . . . Kinetic 513 | . 33 16 21 53 69 10 279 15 1 16 Thermal 134 | . 29 49 . 30 26 . . . . . Explosive 79 | . . . . 3 11 . 31 27 . 7 Electromagnetic 21 | . . . . . . . 3 12 . 6 Robot Hit Streak 70 | . 11 50 68 70 66 7 17 31 3 10 Robot Miss Streak 5 | . 3 1 . 3 3 3 5 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 1 . 1 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . . . Shots Hit Robots 565 | . 45 69 30 89 82 9 183 38 1 19 Core Hits 341 | . 22 20 10 37 50 6 155 14 . 27 Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed 4 | . . . 2 1 . . 1 . . . Critical Strikes 25 | . 7 2 2 5 2 . 7 . . . Burn 11 | . 7 1 . 1 2 . . . . . Destroy 6 | . . 1 1 3 . . 1 . . . Blast 6 | . . . . . . . 6 . . . Smash 1 | . . . 1 . . . . . . . Sever 1 | . . . . 1 . . . . . . Melee Attacks 52 | . . 17 12 23 . . . . . . Impact 12 | . . . 2 10 . . . . . . Slashing 40 | . . 17 10 13 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . . . . Damage Inflicted 19905 | . 472 1027 777 2359 2448 191 7562 2973 28 2068 Guns 7311 | . 472 502 309 1460 1762 190 2424 . 28 164 Cannons 1910 | . . . . . . . 1388 339 . 183 Explosions 8735 | . . . . . 686 . 3694 2634 . 1721 Melee 1850 | . . 525 468 857 . . . . . . Ramming 99 | . . . . 42 . 1 56 . . . Kinetic 7583 | . 184 111 309 964 1299 190 3812 339 28 347 Thermal 3032 | . 288 391 . 496 463 . 1138 . . 256 Explosive 6653 | . . . . . 686 . 2200 2589 . 1178 Electromagnetic 688 | . . . . . . . 356 45 . 287 Impact 388 | . . . 93 295 . . . . . . Slashing 1462 | . . 525 375 562 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 2 1 7 7 7 Average Corruption 1 | . . . . 1 1 1 1 3 7 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . . . 9 21 18 12 11 3 14 Message Errors 22 | . . . . 2 4 4 3 5 1 3 Matter Fused 11 | . . . . 1 1 7 2 . . . Heat Flow Errors 10 | . . . . 1 1 1 1 2 . 4 Energy Discharges 12 | . . . . 2 5 1 1 2 . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . 1 6 3 2 1 1 2 Data Loss (major) 5 | . . . . 1 2 . 1 1 . . Misfires 7 | . . . . 1 1 2 . . 1 2 Alerts 4 | . . . . . 1 . 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 775 | . . 46 88 129 31 . 390 . . 91 Projectiles 76 | . . . . . . . 76 . . . Explosions 434 | . . . . . 31 . 312 . . 91 Melee 265 | . . 46 88 129 . . 2 . . . Knockbacks 11 | . . . 1 1 . . 8 . . 1 Impact 2 | . . . 1 1 . . . . . . Kinetic 9 | . . . . . . . 8 . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 550 | . . . . 47 . . 327 81 . 95 Shots 20 | . . . . 1 . . 11 5 . 3 Rammed 7 | . . . . 7 . . . . . . Targets Rammed 16 | . . . . 8 . 2 6 . . . Kicked 9 | . . . . 1 . 2 6 . . . Crushed . | . . . . . . . . . . . Highest Temperature 657 | . 295 2 6 552 630 103 657 396 17 606 Average Temperature 164 | . 114 2 4 170 134 58 170 186 17 271 Received Heat Transfer 2441 | . 75 363 108 542 576 81 513 . . 183 Effects 66 | . 4 . . 5 11 . 32 4 . 10 Shutdowns 8 | . . . . 1 1 . 4 2 . . Energy Bleed 8 | . . . . . . . 6 2 . . Interference 19 | . 4 . . 1 3 . 8 . . 3 Matter Decay 5 | . . . . 1 1 . 3 . . . Short Circuit 4 | . . . . . 3 . . . . 1 Damage (minor) 9 | . . . . 2 2 . 3 . . 2 Damage (major) 7 | . . . . . 1 . 4 . . 2 Damage (core) 6 | . . . . . . . 4 . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . . Impact Corruptions 4 | . . . 2 1 . . 1 . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 8 | . 1 2 . 2 1 . 2 . . . Heat Transferred 5410 | . 1369 1221 . 1073 747 . 800 . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 2 1 . 2 Alert | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Peak Influence 1008 | . 275 . 428 523 1008 372 391 97 91 399 Initial 327 | . . . 286 129 . 327 106 . . 48 Average 192 | . 33 . 385 237 405 125 167 32 29 107 Maximum Alert Level 3 | . 1 . 2 2 3 1 1 . . 1 Low Security (%) 62 | 100 90 . . 41 37 70 63 100 100 94 Level 1 25 | . 9 . 56 43 16 29 36 . . 5 Level 2 8 | . . . 43 15 26 . . . . . Level 3 3 | . . . . . 19 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . . . 5 . . 14 . 3 . Investigation 5 | . . . . 1 . . 3 . 1 . Extermination 5 | . . . . . . . 5 . . . Reinforcement 7 | . . . . 1 . . 6 . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . 4 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Distress Signals 6 | . 1 . 1 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 224 | . 15 68 6 29 23 3 57 6 1 16 Peak Tracking Total 6 | . 4 6 2 5 5 2 5 1 1 6 Tactical Retreats 10 | . 2 4 . 1 1 . 1 . . 1 Traps | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Traps Triggered 13 | . . 1 . 2 7 . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Machines Disabled 22 | . . . . 2 2 . 16 . 1 1 Max in Single Turn 7 | . . . . 1 1 . 7 . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Machines Accessed 32 | . 6 . 1 8 3 6 6 . 2 . Terminals 24 | . 6 . 1 5 3 6 2 . 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 3 | . . . . 2 . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 89 | . 19 . 4 18 8 17 18 . 5 . Successful 61 | . 12 . 2 15 4 10 15 . 3 . Failed 28 | . 7 . 2 3 4 7 3 . 2 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 13 . 3 5 4 10 4 . 2 . Terminals 69 | . 19 . 4 10 8 17 8 . 3 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 10 | . . . . 7 . . 3 . . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access 3 | . . . . 1 . . . . 2 . Terminal Hacks 26 | . 7 . 1 5 3 5 5 . . . Record 3 | . . . . 1 . . 2 . . . Part Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 3 | . . . . 2 1 . . . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . . . Locate Traps 3 | . 2 . . . . . 1 . . . Dispatch Records 1 | . . . . . . . 1 . . . Transport Status 1 | . . . . . . 1 . . . . Zone Layout 9 | . 3 . 1 2 . 3 . . . . Garrison Registry 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 9 | . . . . 7 . . 2 . . . Scan Component 5 | . . . . 4 . . 1 . . . Repair 4 | . . . . 3 . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Report Inventory 2 | . . . . . . . 2 . . . Scanalyzer 3 | . . . . . . . 3 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . 1 . . . . 2 . Unlock Access 2 | . . . . 1 . . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks 17 | . 5 . 1 2 1 5 2 . 1 . Terminals 17 | . 5 . 1 2 1 5 2 . 1 . Botnet 17 | . 5 . 1 2 1 5 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 5 . 1 6 3 5 5 . 1 . Full Trace Events 14 | . 3 . . 3 2 2 3 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . 3 . . 1 . . . Time 83 | . . . . 64 . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Used RIF Installer 2 | . . . . . 2 . . . . . Command Fork 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Total Allies 26 | . . . . 1 2 1 3 19 . . Largest Group 19 | . . . . 1 2 2 3 19 19 16 Highest-Rated Group 684 | . . . . 100 100 45 93 684 684 563 Highest-Rated Ally 100 | . . . . 100 100 25 31 50 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 129 | . . . . 2 7 7 36 . 29 48 Total Damage 3268 | . . . . 55 233 175 628 . 802 1375 Kills 17 | . . . . 1 3 2 3 . 3 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Turns Passed 12380 | 187 1643 1285 345 1390 2240 1339 2863 595 90 403 Spaces Moved 5345 | 114 591 624 184 564 870 628 1277 259 43 191 Core 17 | 17 . . . . . . . . . . Treads 946 | 97 591 258 . . . . . . . . Legs 3649 | . . . . 381 870 628 1277 259 43 191 Wheels 733 | . . 366 184 183 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 107 200 200 190 190 190 190 Average Speed 188 | 148 206 172 120 172 200 200 190 204 190 190 Slowest Speed 260 | 200 240 240 120 200 200 200 200 260 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . Exploration Rate (%) 46 | 6 72 39 11 68 81 98 27 89 2 20 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 669 | . . . . 28 42 . 303 239 . 57 Melee . | . . . . . . . . . . . Projectile 28 | . . . . . . . 25 3 . . AOE 641 | . . . . 28 42 . 278 236 . 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Gar Rec Fac Was Fac Gar Total 7016 | 131 961 749 271 854 1258 702 1541 289 50 210 Wait 783 | . 316 5 25 100 275 1 53 . 2 6 Move 5337 | 113 590 623 183 563 869 627 1277 258 43 191 Hop . | . . . . . . . . . . . Pick Up 140 | 14 8 26 16 26 3 . 41 4 . 2 Fast Attach 11 | . . . 1 7 . . 3 . . . Attach 61 | 4 4 10 7 8 5 . 16 5 1 1 Detach 6 | . . 1 . 1 3 . 1 . . . Swap 102 | . 2 13 7 29 15 . 26 5 3 2 Drop 93 | . 3 19 7 28 1 . 32 2 1 . Fire 308 | . 38 35 15 48 58 5 86 15 . 8 Melee 50 | . . 17 10 23 . . . . . . Ram 7 | . . . . 7 . . . . . . Kick 9 | . . . . 1 . 2 6 . . . Crush . | . . . . . . . . . . . Escape Stasis 38 | . . . . 13 25 . . . . . Rewire 71 | . . . . . 4 67 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 188 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Evolved 1 slot: Utility x1 246 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Discovered exit to Mines (range 9) 311 | -10/Materials | Build established: Hacker-Mutant 556 | -10/Materials | Identified exit to Materials 556 | -10/Materials | Discovered exit to Materials (range 6) 868 | -10/Materials | Discovered exit to Materials (range 3) 1550 | -10/Materials | Identified exit to Subcaves 1550 | -10/Materials | Discovered exit to Subcaves (range 7) 1831 | -10/Materials | Entered Subcaves 1909 | -10/Subcaves | Learned location of Recycling (-8) 1911 | -10/Subcaves | Learned Materials garrison access intel 1991 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1993 | -10/Subcaves | Ambushed by swarm of Subdwellers 2049 | -10/Subcaves | Lost 3 allies 2250 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2695 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2895 | -10/Subcaves | Identified exit to Recycling 2895 | -10/Subcaves | Discovered exit to Recycling (range 11) 3072 | -10/Subcaves | Identified exit to Materials 3072 | -10/Subcaves | Discovered exit to Materials (range 15) 3116 | -10/Subcaves | Entered Materials 3116 | -8/Materials | Evolved 4 slots: Utility x4 3117 | -8/Materials | Loaded intel: 1 garrison access location 3123 | -8/Materials | Identified exit to Storage 3123 | -8/Materials | Discovered exit to Storage (range 17) 3461 | -8/Materials | Entered Storage 3573 | -8/Storage | Repaired Structural Scanner 3627 | -8/Storage | Garrison activated, responded to threat 4383 | -8/Storage | Identified exit to Factory 4383 | -8/Storage | Discovered exit to Factory (range 20) 4532 | -8/Storage | Met 01-MTF 4613 | -8/Storage | Repaired Titanium Leg 4635 | -8/Storage | Repaired Titanium Leg 4849 | -8/Storage | Identified exit to Garrison 4851 | -8/Storage | Entered Garrison 4851 | -8/Garrison | Accompanied by 1 ally (01-MTF) 4856 | -8/Garrison | 01-MTF left 5021 | -8/Garrison | Triggered checkpoint 5453 | -8/Garrison | Installed Relay Interface Framework 5588 | -8/Garrison | Triggered checkpoint 5663 | -8/Garrison | Triggered checkpoint 5697 | -8/Garrison | Core integrity fell below 50% 5891 | -8/Garrison | Triggered checkpoint 5950 | -8/Garrison | Discovered exit to Recycling (range 12) 6101 | -8/Garrison | Triggered checkpoint 6170 | -8/Garrison | Discovered exit to Recycling (range 9) 6191 | -8/Garrison | Triggered checkpoint 6482 | -8/Garrison | Discovered exit to Recycling (range 19) 6530 | -8/Garrison | Rescued a captive Derelict 6531 | -8/Garrison | Rescued a captive Derelict 6709 | -8/Garrison | Discovered exit to Recycling (range 49) 6709 | -8/Garrison | Discovered exit to Recycling (range 45) 6709 | -8/Garrison | Discovered exit to Recycling (range 51) 6946 | -8/Garrison | Expanded RIF knowledge: Command Fork 7091 | -8/Garrison | Entered Recycling 7091 | -8/Recycling | Accompanied by 2 allies 8251 | -8/Recycling | Identified exit to Factory 8251 | -8/Recycling | Discovered exit to Factory (range 20) 8430 | -8/Recycling | Entered Factory 8430 | -6/Factory | Accompanied by 1 ally 8430 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 8549 | -6/Factory | Found Hvy. Reactive Plating 8929 | -6/Factory | Core integrity fell below 50% 9004 | -6/Factory | Lost 3 parts (2p1u) 9166 | -6/Factory | Build established: Hacker-Skirmisher 10182 | -6/Factory | Allied Derelicts emerged from ambush trap array 10255 | -6/Factory | Repaired Cryofiber Web 10269 | -6/Factory | Identified exit to Factory 10269 | -6/Factory | Discovered exit to Factory (range 20) 11293 | -6/Factory | Sucked down chute 11293 | -6/Factory | Entered Waste 11326 | -6/Waste | Spotted C-40 Crusher 11346 | -6/Waste | Destroyed C-40 Crusher 11395 | -6/Waste | Spotted C-40 Crusher 11420 | -6/Waste | Destroyed C-40 Crusher 11423 | -6/Waste | Spotted C-40 Crusher 11444 | -6/Waste | Destroyed C-40 Crusher 11451 | -6/Waste | Spotted C-40 Crusher 11458 | -6/Waste | Destroyed C-40 Crusher 11472 | -6/Waste | Spotted C-40 Crusher 11480 | -6/Waste | Destroyed C-40 Crusher 11511 | -6/Waste | Spotted C-40 Crusher 11539 | -6/Waste | Destroyed C-40 Crusher 11546 | -6/Waste | Crushed by falling debris 11577 | -6/Waste | Lost 4 parts (1p2u1w) 11618 | -6/Waste | Crushed by falling debris 11618 | -6/Waste | Core integrity fell below 20% 11747 | -6/Waste | Identified exit to Factory 11747 | -6/Waste | Discovered exit to Factory (range 20) 11810 | -6/Waste | Warlord forces began an assault 11888 | -6/Waste | Entered Factory 11888 | -6/Factory | Accompanied by 19 allies 11968 | -6/Factory | Lost 3 allies 11976 | -6/Factory | Identified exit to Garrison 11978 | -6/Factory | Entered Garrison 11978 | -6/Garrison | Accompanied by 16 allies 12060 | -6/Garrison | Lost 4 allies 12344 | -6/Garrison | Spotted B-75 Beast 12354 | -6/Garrison | Triggered checkpoint 12355 | -6/Garrison | Allies destroyed B-75 Beast 12358 | -6/Garrison | Triggered checkpoint 12382 | -6/Garrison | Core destroyed Last Messages --------------- Power failure averted by Cryofiber Web. Angular Momentum Engine broken. Overheating: Short circuit. I4-YPD(g) destroyed. L1-FA3(m) fixes Angular Momentum Engine. Overheating: Flexi-carbon Leg damaged (-60). Overheating: System Shield damaged (-6). S-27 Virus destroyed. Overheating: Angular Momentum Engine damaged (-26). Overheating: Imp. Proton Missile Launcher damaged (-9). G-50 Soldier destroyed. Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Power failure averted by Cryofiber Web. Overheating: Core damaged (-127). Power failure averted by Cryofiber Web. Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????????????? ??####??????????????? | | ???????????????????????? ??%%=#? ???????????? | | ????????????????????????# #? *%## ???????????? | | ???????????????????????? ? ? ##????????? | | ???????????????????????? ? ^? ????????? | | ???????????????????????? % ? ? ????????? | | ????????????????????????# ## ## #?????????? | | ??????????????????????### ###???????? | | ??????????????????????? s#???????? | | ??????????????????????? * s #???????? | | ????????????????????????%%! s #???????? | | ???######???????????????[ % ????????? | | ???#!! !###???????????### * #?????????? | | ???# #???????????? = =# ######????? | | ???#!!!%# #???#????# ### ! *%= ????? | | ???###### #??? ????? %%/ %[ ????? | | ????????# #??? ????????# @ [b!* =%[ #?????????? | | ????????# #??# #???????## m =# #;#????????????? | | ????????# #??# #???????# #???????????????????? | | ####????# #??# #???????# ##??????????????????? | | *""#????# #??# ???????# [[ #??????????????????? | | !!####### ####+#???# %m #??????????????????? | | %!%= !%=#???# #### %= %#??????????????????? | | !####### *%###%#????????# [ #??????????????????? | | %####??# %[#?#=#????????## % ##??????????????????? | | #??##"##?#!#?????????# ##???????????????????? | | #???# #??# ########### #????????????????????? | | ##???# ####% #????????????????????? | | # #???# *%+! #????????????????????? | | #####???####### ############????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????????????### #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 525 Matter Stores 550 Matter Capacity 550 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Base Temperature (-) 100 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -8/Recycling | Hacked Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed TrapBombardmentGravjet Manual? 0 Play Time 02:45:59 Cumulative 16.7 hours Start 2024.04.21 @ 20:30:32 End 2024.04.22 @ 22:33:17 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5cb7f616-344f-4981-97b2-d57efe6db55c