Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 21:26:23 Player: D.J. Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (962) 962 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2947 Bonus ------- None Cogmind --------- Core Integrity 145/550 Matter 300/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Kinecellerator Recalibrator Heavy Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- High-powered Shotgun Katana > --- INVENTORY -------- Ion Engine Light Deuterium Engine Small Storage Unit Particle Charger System Shield [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 40 | 6 6 6 7 15 Power 5 | 1 2 . . 2 Engine 3 | 1 1 . . 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 15 | 2 2 4 4 3 Treads 2 | . 2 . . . Leg 12 | 2 . 4 4 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 13 | 1 2 . 2 8 Device 6 | . 2 . 1 3 Storage 1 | 1 . . . . Processor 5 | . . . 1 4 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | 2 . 2 1 2 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 5 | . . . . 5 Parts Lost 15 | . 1 2 3 9 Power 3 | . 1 . . 2 Propulsion 5 | . . . 2 3 Utility 2 | . . . 1 1 Weapon 5 | . . 2 . 3 Highest Loss Streak 4 | . 1 1 2 4 To Critical Strikes . | . . . . . Average Backups 4 | 2 4 5 4 4 Power . | . . 1 1 1 Propulsion 1 | 1 2 1 2 . Utility 1 | . . 1 . 2 Weapon . | . 1 1 . . Tool/Special . | . . . . . Unused Backups 10 | 3 . . 3 4 Power 2 | 1 . . . 1 Propulsion 2 | 1 . . 1 . Utility 3 | . . . 1 2 Weapon 3 | 1 . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 99 84 85 74 Engine 3 | . 13 . . 4 Core 8 | . . 11 11 7 Treads 3 | . 12 8 . . Leg 27 | . 15 26 42 17 Flight 1 | . . . . 5 Device 10 | . 14 11 10 7 Storage 6 | . 14 11 5 . Processor 6 | . . . 5 14 Ballistic Gun 8 | . 28 14 . 4 Slashing Weapon 5 | . . . 9 8 Peak Build Rating 28 | 6 9 14 18 28 Average Rating 14 | 4 7 9 16 22 On Entrance 9 | . 6 9 13 18 Naked Turns . | . . . . . Heaviest Build 19 | 14 15 19 17 18 Greatest Support 46 | 20 40 40 46 46 Greatest Overweight (x) 5 | 1 . 1 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 6 | 7 8 8 6 5 Most Carried 8 | 5 8 8 8 5 Average Carried 4 | 2 4 5 4 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 7 | 5 5 7 4 4 Class Distribution -------------------- 61% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 824 | 260 232 65 137 130 Remotely . | . . . . . Salvage Created 1308 | 26 348 123 365 446 Parts 76 | 4 19 12 18 23 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 10 3 10 6 Melee 11 | . . . 6 5 Guns 13 | . 10 3 . . Cannons 3 | . . . 3 . Classes Destroyed 12 | 1 3 . 3 5 Worker 2 | . . . 1 1 Tunneler 1 | 1 . . . . Recycler 2 | . . . 1 1 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 9 | . 3 . 6 . Grunt 14 | . 7 3 2 2 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 2 | . . . . 2 Specialist 1 | . . . . 1 Best Kill Streak 3 | 1 3 3 3 3 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 249 | . 60 36 58 95 Missed 77 | . 19 12 17 29 Hits 172 | . 41 24 41 66 Melee 5 | . . . 5 . Projectile 167 | . 41 24 36 66 Critical Strikes 3 | . . 1 . 2 Damage Taken 2380 | . 447 322 486 1125 Core 672 | . 89 84 94 405 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 64 . 55 . Volleys Fired 62 | 1 29 12 19 1 Largest 2 | 2 2 2 1 1 Hottest 75 | 40 40 40 75 25 Shots Fired 93 | 2 58 13 19 1 Gun 74 | 2 58 13 . 1 Cannon 19 | . . . 19 . Launcher . | . . . . . Special . | . . . . . Kinetic 74 | 2 58 13 . 1 Thermal 19 | . . . 19 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 1 13 12 4 1 Robot Miss Streak 3 | 1 3 . 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 105 | 1 42 13 24 25 Core Hits 45 | 1 20 5 11 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 2 5 Meltdown 1 | . . . 1 . Sever 6 | . . . 1 5 Melee Attacks 49 | . . 3 19 27 Impact 3 | . . . . 3 Slashing 43 | . . . 19 24 Piercing . | . . . . . Sneak Attacks 8 | . . . 2 6 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 2481 | 10 557 143 746 1025 Guns 718 | 10 554 143 . 11 Cannons 300 | . . . 300 . Explosions . | . . . . . Melee 1459 | . . . 446 1013 Ramming 4 | . 3 . . 1 Kinetic 718 | 10 554 143 . 11 Thermal 300 | . . . 300 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 98 | . . . . 98 Slashing 1361 | . . . 446 915 Piercing . | . . . . . Highest Corruption 5 | . . 4 4 5 Average Corruption 3 | . . 3 4 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 2 15 . Message Errors 5 | . . 1 4 . Matter Fused 6 | . . . 6 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 3 . Parts Rejected 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 193 | . . . 87 106 Projectiles 20 | . . . 20 . Explosions . | . . . . . Melee 173 | . . . 67 106 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 350 | . 8 9 350 9 Average Temperature 104 | . 2 9 124 5 Received Heat Transfer 885 | . 165 138 60 522 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . 1 . . . Heat Transferred 444 | . . . 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 135 | 5 135 70 120 65 Initial 52 | . . 52 . 3 Average 30 | . 50 23 41 21 Influence Increases 909 | 5 255 70 317 262 Destroy 0b10 Robot/C 580 | . 200 60 200 120 Destroy 0b10 Robot/NC 40 | 5 5 . 10 20 Destroy Leader 132 | . 50 10 40 32 Destroy Structure 7 | . . . 7 . Lose Combat Pursuer 150 | . . . 60 90 Influence Decreases 904 | 5 130 195 308 266 Entered New Map 79 | . . 73 . 6 Time Decay 703 | 5 120 120 278 180 Lost Part 122 | . 10 2 30 80 Squads Dispatched 5 | . 3 1 . 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 15 8 15 16 Peak Tracking Total 5 | . 5 3 4 5 Tactical Retreats 7 | . . . 3 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 4 2 . . Successful 2 | . . 2 . . Failed 4 | . 4 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 6 | . 4 2 . . Terminals 6 | . 4 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Record 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat . | . . . . . Combat 1 | . . 1 . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1829 | . 370 351 712 396 Sensors 826 | . 187 351 79 209 Traps 820 | . . . 633 187 Seismic 183 | . 183 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2312 | 230 370 351 727 634 Spaces Moved 1421 | 175 193 214 489 350 Core 21 | 15 . . . 6 Treads 115 | . 53 62 . . Legs 1285 | 160 140 152 489 344 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 126 | 116 130 132 120 136 Slowest Speed 300 | 120 160 190 120 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 6 30 15 67 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 7 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1782 | 200 255 269 586 472 Wait 123 | . 17 25 35 46 Move 1417 | 174 192 213 488 350 Hop . | . . . . . Pick Up 52 | 15 4 7 7 19 Fast Attach . | . . . . . Attach 41 | 6 6 6 8 15 Detach 14 | . 4 2 4 4 Swap . | . . . . . Drop 23 | 4 2 1 6 10 Fire 62 | 1 29 12 19 1 Melee 48 | . . 3 19 26 Ram . | . . . . . Kick 1 | . . . . 1 Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 3) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x2 923 | -9/Materials | Discovered new exit (range 7) 952 | -9/Materials | Entered Mines 952 | -9/Mines | Discovered new exit (range 11) 1351 | -9/Mines | Build established: Scavenger-Mutant 1399 | -9/Mines | Learned Materials stockpile data 1475 | -9/Mines | Assembled infested the area 1480 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1679 | -9/Mines | Entered Materials 1679 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2113 | -8/Materials | Lost 4 parts (1p1n1u1w) 2281 | -8/Materials | Core integrity fell below 50% 2313 | -8/Materials | Self-destructed Last Messages --------------- 02293_ Acquired Corrupted Imp. Carbon-fiber Leg. 02293_ K-01 Serf collects debris. 02294_ Integrated Corrupted Imp. Carbon-fiber Leg (+1). 02294_ Complication: System interference. 02294_ Hammer temporarily disabled. 02294_ Imp. Melee Analysis Suite temporarily disabled. 02295_ Slug penetrates Wall. 02295_ Kicked X-62 Marksman. 02298_ Acquired Corrupted Imp. Carbon-fiber Leg. 02298_ K-01 Serf collects debris. 02298_ Penetrated by Slug. 02299_ Integrated Corrupted Imp. Carbon-fiber Leg (+4). 02299_ Complication: System interference. 02299_ Imp. Melee Analysis Suite temporarily disabled. 02300_ Acquired 15 matter. 02309_ Hammer destroyed. 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Challenges ------------ None Game ------ Seed FrostSupersonicBooster Manual? 0 Play Time 00:33:52 Cumulative 6.2 hours Start 2025.07.16 @ 13:30:56 End 2025.07.16 @ 21:26:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x44 Zoom Use 51% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb4d209-b133-4d8d-8a5c-48126ef92087