Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 01:09:18 Player: Moose Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (2272) 2272 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 8420 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 596 Friendly Fire -318 Cogmind --------- Core Integrity 0/1150 Matter 239/300 Energy 53/100 System Corruption 8% Temperature Cool (59) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Heavy Beamcaster > --- INVENTORY (5) ---- High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Advanced Coolant Injector Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Damper Plating > --- WEAPON ----------- Heavy Beamcaster Enhanced Nova Cannon Guided Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Heavy Beamcaster [Rating: 113] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Damper Plating Weapon Advanced Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . 2 . 1 . . . . . . . . Utility 6 | . . . . 1 2 . . 1 1 1 . . Weapon 2 | . . . . . . . . 1 1 . . . Parts Attached 128 | 6 4 6 4 8 21 8 7 7 23 7 20 7 Power 18 | 1 1 . 1 1 3 1 . 1 3 1 4 1 Engine 6 | 1 1 . 1 1 2 . . . . . . . Core 4 | . . . . . 1 . . . 3 . . . Reactor 8 | . . . . . . 1 . 1 . 1 4 1 Propulsion 34 | 2 . 5 2 3 6 6 4 1 3 . 1 1 Treads 3 | . . . . . 2 . . . . . 1 . Leg 9 | 2 . . . . . 1 4 1 . . . 1 Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . 2 4 . . . 3 . . . Flight 13 | . . 5 2 1 . 5 . . . . . . Utility 39 | 1 2 1 . 1 9 1 3 2 8 5 4 2 Device 21 | . 1 . . . 6 . 2 2 5 3 1 1 Storage 4 | 1 1 . . . 1 1 . . . . . . Processor 7 | . . 1 . 1 1 . . . 3 . 1 . Hackware 1 | . . . . . . . . . . 1 . . Protection 6 | . . . . . 1 . 1 . . 1 2 1 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 . 1 3 3 . . 3 9 1 11 3 Energy Gun 14 | 1 1 . . . 1 . . 3 5 . 3 . Energy Cannon 5 | . . . . 2 . . . . 1 . 1 1 Ballistic Gun 7 | 1 . . . . . . . . 3 . 3 . Ballistic Cannon 3 | . . . . . 2 . . . . . . 1 Launcher 4 | . . . 1 1 . . . . . . 1 1 Special Weapon 4 | . . . . . . . . . . 1 3 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 2 . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 85 | . 1 1 1 13 6 . 2 8 18 18 2 15 Power 12 | . . . . 1 1 . . . 3 3 1 3 Propulsion 26 | . . 1 1 7 2 . 2 3 4 2 . 4 Utility 25 | . 1 . . 1 2 . . 3 5 9 . 4 Weapon 22 | . . . . 4 1 . . 2 6 4 1 4 Highest Loss Streak 18 | . 1 1 1 7 3 . 1 6 16 18 2 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 5 | 3 7 7 6 7 6 8 8 5 3 3 2 4 Power 1 | . 1 2 2 2 . 1 1 1 1 . 1 1 Propulsion . | 1 4 3 2 . . . 1 . 1 . . . Utility 1 | . . . . 2 3 3 4 2 1 2 . 1 Weapon 1 | . 1 2 1 2 2 3 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 48 | . 9 3 1 6 4 5 6 1 1 4 2 6 Power 3 | . 1 . . 1 1 . . . . . . . Propulsion 14 | . 4 2 . . . 1 1 . . 4 1 1 Utility 15 | . 4 1 . 2 2 1 2 . 1 . . 2 Weapon 16 | . . . 1 3 1 3 3 1 . . 1 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 97 99 79 67 83 95 88 72 65 65 70 Engine 3 | . 14 11 11 8 3 1 . . . . 1 1 Reactor 3 | . . . . . . 5 7 6 2 . 7 8 Treads 2 | . . . . . 6 5 . . . . 2 4 Leg 5 | . 28 1 . . . . 15 21 7 . . . Hover 6 | . . . . . 13 17 . . 4 7 8 8 Flight 7 | . . 41 43 28 . 9 21 4 . . . . Device 8 | . 7 . . . 11 11 10 13 14 11 5 6 Storage 5 | . 17 12 11 8 4 7 7 6 2 . . . Processor 13 | . . 9 11 17 15 15 15 13 18 19 15 13 Protection 1 | . . . . . 1 . 4 2 . . 3 4 Energy Gun 6 | . 14 11 11 1 1 1 1 9 10 6 7 8 Energy Cannon 1 | . . . . 5 . . . . . 3 1 9 Ballistic Gun 3 | . 14 11 1 . . . . . 3 2 7 . Ballistic Cannon 3 | . . . . . 7 7 10 9 . . . . Launcher 1 | . . . 9 8 . . . . . . . 1 Peak Build Rating 113 | 6 9 11 12 19 44 47 47 51 67 79 113 107 Average Rating 45 | 4 7 10 11 14 29 40 43 46 53 60 80 100 On Entrance 30 | . 6 9 10 12 5 40 39 45 42 66 25 102 Avg Prop Armor Cover (%) 6 | . . . . 9 11 10 1 3 6 . 1 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 13 33 13 15 20 31 43 50 55 45 51 105 124 Greatest Support 70 | 20 20 16 16 20 32 27 61 61 33 22 70 70 Greatest Overweight (x) 14 | 1 1 1 1 4 1 2 2 2 5 4 14 8 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 8 8 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 10 8 8 7 8 10 10 10 7 5 5 5 Most Carried 11 | 6 11 10 8 8 10 10 10 8 7 5 5 5 Average Carried 5 | 3 7 7 6 7 6 8 8 5 4 2 2 4 Final Capacity 15 | 8 15 8 8 5 10 10 10 10 5 5 5 5 Final Carried 11 | 4 11 6 8 5 9 10 8 6 5 3 3 1 Class Distribution -------------------- 48% | Mutant 16% | Scavenger-Tank 14% | Scavenger-Gunner 8% | Scavenger-Sprinter 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Matter Collected 2589 | 253 123 105 60 93 131 439 199 291 228 88 430 149 Remotely . | . . . . . . . . . . . . . Salvage Created 2178 | . 280 140 20 17 112 216 250 387 320 163 . 273 Parts 99 | . 23 10 4 4 5 . 13 6 16 4 . 14 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 9 5 3 1 2 1 7 7 6 2 . 4 Guns 29 | . 9 5 1 . 1 . . 4 5 1 . 3 Cannons 11 | . . . . 1 1 1 5 2 . . . 1 AOE 6 | . . . 2 . . . 2 1 1 . . . Classes Destroyed 12 | . 4 . . 2 1 1 1 2 1 . . . Worker 5 | . 1 . . . 2 . . . . . . 2 Builder 2 | . . . . . . . . . 1 . . 1 Tunneler 2 | . . . . 1 . . 1 . . . . . Recycler 1 | . . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 11 | . 5 2 3 . . . . . . . . 1 Grunt 21 | . 4 3 . . . . 5 6 2 . . 1 Duelist 1 | . . . . . . . . 1 . . . . Sentry 6 | . . . . 1 1 . 1 . 1 2 . . Hunter 4 | . . . . . . . 1 . 1 . . 2 Programmer 3 | . . . . . 1 . . . 2 . . . Compactor 1 | . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | . 5 5 3 2 1 1 6 4 3 1 . 3 Combat Bots Only 5 | . 4 5 3 1 1 1 5 4 3 1 . 3 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 3 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . 2 1 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Hostile Shots Fired 879 | . 53 33 3 45 179 . 43 68 134 141 1 179 Missed 311 | . 21 12 1 11 84 . 15 30 37 44 . 56 Hits 568 | . 32 21 2 34 95 . 28 38 97 97 1 123 Melee 2 | . . . . . . . . 1 . . 1 . Projectile 566 | . 32 21 2 34 95 . 28 37 97 97 . 123 AOE 2 | . . . . . 1 . . . 1 . . . Critical Strikes 21 | . 1 1 . 1 . . 1 4 2 3 1 7 Damage Taken 10744 | . 312 225 87 901 1091 . 399 918 1819 1998 43 2951 Core 2681 | . 55 73 10 319 472 . 46 104 387 912 . 303 Absorbed by Shields 502 | . . . . . . . . . 37 113 . 352 Redirected to Shielding 104 | . . . . . 104 . . . . . . . Regen/Repaired (Parts) 397 | . . . . 17 . 61 1 . . . 88 230 Core Remaining (%) 67 | 100 78 . 79 42 . . 26 87 61 . . . Volleys Fired 162 | . 27 15 4 12 13 3 14 17 24 13 4 16 Largest 4 | . 2 2 2 2 2 2 2 3 3 4 4 4 Hottest 387 | . 60 85 98 104 80 80 80 195 188 259 228 387 Shots Fired 324 | . 44 30 6 19 16 7 28 51 40 20 10 53 Gun 194 | . 44 30 2 1 11 . . 24 37 13 10 22 Cannon 106 | . . . . 8 5 7 28 27 3 5 . 23 Launcher 22 | . . . 4 10 . . . . . . . 8 Special 2 | . . . . . . . . . . 2 . . Kinetic 133 | . 27 15 . . 5 7 28 27 15 5 4 . Thermal 162 | . 17 15 2 9 11 . . 24 25 8 6 45 Explosive 22 | . . . 4 10 . . . . . . . 8 Electromagnetic 5 | . . . . . . . . . . 5 . . Robot Hit Streak 19 | . 8 7 4 8 12 16 19 11 14 14 3 6 Robot Miss Streak 3 | . 2 3 . 1 1 . 3 3 3 2 1 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 216 | . 28 18 3 15 14 6 15 39 30 16 7 25 Core Hits 120 | . 17 9 3 4 9 1 10 22 17 6 . 22 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 11 | . . . . . 1 . 1 2 2 3 2 . Burn 7 | . . . . . . . . 2 2 3 . . Destroy 2 | . . . . . . . . . . . 2 . Blast 2 | . . . . . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6547 | . 359 238 202 399 340 168 773 1209 903 371 231 1354 Guns 2682 | . 342 238 30 17 168 . . 449 660 224 231 323 Cannons 2073 | . . . . 143 124 168 437 588 78 147 . 388 Explosions 1709 | . . . 172 222 . . 336 172 165 . . 642 Melee . | . . . . . . . . . . . . . Ramming 83 | . 17 . . 17 48 . . . . . . 1 Kinetic 2130 | . 204 101 . . 124 168 437 588 332 84 92 . Thermal 3151 | . 138 137 30 160 168 . 336 621 571 140 139 711 Explosive 1036 | . . . 172 222 . . . . . . . 642 Electromagnetic 147 | . . . . . . . . . . 147 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 3 3 . 9 5 5 8 Average Corruption 4 | . . . . . 2 3 3 . 7 3 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 73 | . . . . . 13 6 8 . 8 1 21 16 Message Errors 19 | . . . . . 2 1 3 . 3 1 6 3 Matter Fused 12 | . . . . . 4 2 1 . . . 4 1 Heat Flow Errors 6 | . . . . . . 1 2 . . . 2 1 Energy Discharges 4 | . . . . . 1 . . . 1 . . 2 Parts Fused 2 | . . . . . . . 1 . . . 1 . Data Loss (minor) 17 | . . . . . 4 1 1 . 1 . 6 4 Data Loss (major) 3 | . . . . . . . . . 2 . . 1 Misfires 6 | . . . . . 1 1 . . 1 . 1 2 Alerts 2 | . . . . . 1 . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 174 | . . . 9 37 . 6 86 8 28 . . . Projectiles 16 | . . . . . . 6 10 . . . . . Explosions 158 | . . . 9 37 . . 76 8 28 . . . Melee . | . . . . . . . . . . . . . Knockbacks 14 | . . . . . 2 . 4 8 . . . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . 2 . 3 7 . . . . Secondary 2 | . . . . . . . 1 1 . . . . Self-Inflicted Damage 449 | . . . 71 21 21 . 110 183 20 . . 23 Shots 10 | . . . 3 1 . . 2 2 1 . . 1 Rammed 10 | . . . . 2 7 . . . . . . 1 Targets Rammed 14 | . 4 . . 2 7 . . . . . . 1 Kicked 4 | . 4 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 627 | . 60 393 80 201 23 144 274 627 240 343 170 253 Average Temperature 112 | . 29 197 37 64 9 45 97 205 88 159 78 93 Received Heat Transfer 2504 | . 105 108 . 117 216 . 99 351 330 793 . 385 Effects 16 | . . 2 . . . . 1 10 . 3 . . Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 4 | . . 2 . . . . 1 1 . . . . Interference 3 | . . . . . . . . . . 3 . . Matter Decay 2 | . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . 1 1 . . 1 . . 1 . 2 . 1 Heat Transferred 5497 | . 325 333 74 296 370 . 200 1300 1008 481 222 888 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . . . . . 1 . 1 . . 2 Low Security (%) 93 | 100 100 100 100 100 100 100 78 100 95 100 100 61 Level 1 3 | . . . . . . . 21 . 4 . . 11 Level 2 2 | . . . . . . . . . . . . 27 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 466 | . 90 95 102 90 30 14 230 115 206 91 32 466 Initial 56 | . . 13 28 22 . . . . 42 56 . . Average 49 | . 42 33 60 41 3 . 61 51 76 34 . 221 Influence Increases 2850 | . 233 125 109 236 166 14 382 237 316 75 60 897 Destroy 0b10 Robot/C 1120 | . 180 100 60 20 40 . 140 140 120 40 . 280 Destroy 0b10 Robot/NC 70 | . 10 . . 5 10 . 5 5 5 . . 30 Destroy Leader 252 | . 42 10 10 10 20 . 30 20 40 20 . 50 Allied During Kill 216 | . . . . . . . . . . . . 216 Successful Hack 118 | . . . . 30 21 . 50 . . . . 17 Disable Machine 315 | . . 15 15 30 15 . 45 30 75 . . 90 Destroy Structure 519 | . 1 . 24 51 . 14 37 42 76 . 60 214 Partial Spotted 30 | . . . . 30 . . . . . . . . Lose Combat Pursuer 210 | . . . . 60 60 . 75 . . 15 . . Influence Decreases 2475 | . 200 83 127 293 166 14 382 151 287 190 60 522 Entered New Map 205 | . . 20 47 35 . . . . 44 59 . . Time Decay 1397 | . 190 53 70 171 157 . 135 71 188 80 40 242 Lost Part 473 | . 10 10 10 87 . . 20 80 55 51 . 150 Lost Ally 200 | . . . . . 9 14 27 . . . 20 130 Purge Threat 200 | . . . . . . . 200 . . . . . Squads Dispatched 27 | . 1 4 . 4 5 . 5 1 2 1 . 4 Investigation 13 | . . 3 . 1 2 . 4 . 1 . . 2 Extermination 5 | . . . . . 2 . . 1 1 . . 1 Reinforcement 9 | . 1 1 . 3 1 . 1 . . 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Distress Signals 7 | . 4 . . 1 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 20 14 5 13 11 1 10 7 8 10 5 18 Peak Tracking Total 8 | . 4 7 3 5 4 1 5 4 5 8 3 7 Tactical Retreats 9 | . . . . 2 3 . 3 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Traps Triggered 8 | . . . . 3 1 . 1 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Machines Disabled 21 | . . 1 1 2 1 . 3 2 5 . . 6 Max in Single Turn 4 | . . 1 1 1 . . 2 2 4 . . 2 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Machines Accessed 33 | . 3 5 . 6 7 . 6 . 1 1 . 4 Terminals 20 | . 3 5 . 5 2 . 3 . . . . 2 Fabricators 2 | . . . . . 1 . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . 1 . 1 Scanalyzers 4 | . . . . . 1 . 2 . . . . 1 Garrison Access 2 | . . . . . 1 . . . 1 . . . Total Hacks 92 | . 10 17 . 15 14 . 18 . 4 7 . 7 Successful 34 | . 1 2 . 6 7 . 9 . . 6 . 3 Failed 58 | . 9 15 . 9 7 . 9 . 4 1 . 4 Catastrophic 14 | . 1 6 . 2 1 . 2 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 6 17 . 4 . . 5 . . . . . Terminals 57 | . 10 17 . 13 4 . 9 . . . . 4 Fabricators 3 | . . . . . 1 . 2 . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units 13 | . . . . . 5 . . . . 7 . 1 Scanalyzers 11 | . . . . . 2 . 7 . . . . 2 Garrison Access 6 | . . . . . 2 . . . 4 . . . Terminal Hacks 12 | . 1 2 . 4 1 . 3 . . . . 1 Open DSF 3 | . . . . . 1 . 1 . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 9 | . . . . . 2 . . . . 6 . 1 Recycle Component 1 | . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . 1 . . Report Inventory 2 | . . . . . 1 . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . 2 . . Retrieve Components 3 | . . . . . 1 . . . . 1 . 1 Scanalyzer 9 | . . . . . 2 . 6 . . . . 1 Insert Component 2 | . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . 2 . . . . . Retrieve Study 5 | . . . . . 2 . 2 . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 3 5 . 6 5 . 5 . 1 . . 3 Full Trace Events 15 | . 1 4 . 1 2 . 4 . 1 . . 2 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 2 . 1 . . . . 1 Parts Repaired 1 | . . . . 1 . . . . . . . . Time 26 | . . . . 26 . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . . Recycled Matter 30 | . . . . . . . . . . 30 . . Retrieved Matter 30 | . . . . . . . . . . 30 . . Retrieved Components 7 | . . . . . 1 . . . . 3 . 3 Parts Scanalyzed 2 | . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Total Allies 41 | . . . . . 3 20 . . . . 18 . Largest Group 20 | . . . . . 3 20 3 . . . 18 10 Highest-Rated Group 656 | . . . . . 60 430 78 . . . 656 439 Highest-Rated Ally 50 | . . . . . 20 35 31 . . . 50 50 Total Orders . | . . . . . . . . . . . . . Ally Attacks 243 | . . . . . 11 51 4 . . . 124 53 Total Damage 8710 | . . . . . 138 1842 63 . . . 4752 1915 Kills 34 | . . . . . . 9 . . . . 11 14 Allies Corrupted 2 | . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Active Infowar (turns) 2468 | . 335 . . . 4 67 60 . 526 250 809 417 Optics 1999 | . . . . . . . . . 523 250 809 417 Sensors 335 | . 335 . . . . . . . . . . . Jamming 437 | . . . . . 4 67 60 . 202 104 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Turns Passed 5950 | 90 592 162 151 434 1134 355 524 237 621 250 809 591 Spaces Moved 4796 | 72 352 328 401 562 881 293 703 104 363 183 337 217 Core 208 | 26 . . . 13 76 . . . 6 17 69 1 Treads 582 | . . . . . 201 . . . . . 166 215 Legs 845 | 46 352 . . . . . 206 104 137 . . . Wheels . | . . . . . . . . . . . . . Hover 1249 | . . . . 10 531 219 . . 220 166 102 1 Flight 1912 | . . 328 401 539 73 74 497 . . . . . Fastest Speed 23 | 50 120 31 31 28 40 62 23 120 61 50 50 160 Average Speed 104 | 104 137 31 31 65 117 103 59 156 135 105 219 232 Slowest Speed 770 | 120 190 114 114 250 170 189 186 260 300 250 750 770 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . 4 4 4 . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 3 42 26 62 42 23 93 15 2 6 5 98 9 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 26 | . . . 26 . . . . . . . . . Terrain Destroyed 262 | . . . 49 58 . . 39 45 40 . . 31 Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . . . . 11 6 . . . 5 AOE 240 | . . . 49 58 . . 28 39 40 . . 26 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Was Fac Total 5469 | 87 420 356 412 611 964 346 786 136 452 224 405 270 Wait 22 | . . . . . 5 . 14 2 . 1 . . Move 4763 | 71 351 319 392 554 881 292 702 103 362 183 336 217 Hop 12 | . . 4 4 4 . . . . . . . . Pick Up 190 | 10 21 5 5 17 26 14 14 4 25 12 22 15 Fast Attach . | . . . . . . . . . . . . . Attach 112 | 6 2 4 1 11 17 6 6 6 21 9 18 5 Detach 10 | . . . . 1 2 3 1 . . . 3 . Swap 58 | . 3 2 4 3 6 8 6 3 9 2 8 4 Drop 103 | . 12 7 2 8 7 19 14 1 3 4 14 12 Fire 162 | . 27 15 4 12 13 3 14 17 24 13 4 16 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . 1 4 . . . . . . . Kick 4 | . 4 . . . . . . . . . . . Crush 4 | . . . . . 3 . . . . . . 1 Escape Stasis 23 | . . . . . . . 15 . 8 . . . Rewire 1 | . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 16) 340 | -10/Materials | Build established: Mutant 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x2 839 | -9/Materials | Discovered new exit (range 15) 845 | -9/Materials | Identified exit to Mines 845 | -9/Materials | Entered Mines 852 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 927 | -9/Mines | Identified exit to Materials 934 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 996 | -9/Mines | Entered Materials 996 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -8/Materials | Repaired Flight Unit? 1407 | -8/Materials | Discovered new exit (range 10) 1426 | -8/Materials | Core integrity fell below 50% 1430 | -8/Materials | Identified exit to Factory 1430 | -8/Materials | Entered Factory 1430 | -7/Factory | Evolved 2 slots: Utility x2 1460 | -7/Factory | Lost 7 parts (1p3n1u2w) 1742 | -7/Factory | Core integrity fell below 50% 1772 | -7/Factory | Lost 3 parts (1n1u1w) 2469 | -7/Factory | Fabricated B-48 Gladiator? 2564 | -7/Factory | Sucked down chute 2564 | -7/Factory | Entered Waste 2565 | -7/Waste | Joined by Warlord forces that had cleared the area 2774 | -7/Waste | A Compactor rumbled back to life 2774 | -7/Waste | Spotted C-40 Crusher 2797 | -7/Waste | Destroyed C-40 Crusher 2822 | -7/Waste | Lost 11 allies 2858 | -7/Waste | Discovered new exit (range 12) 2918 | -7/Waste | Identified exit to Factory 2919 | -7/Waste | Entered Factory 2919 | -7/Factory | Accompanied by 3 allies 3386 | -7/Factory | Discovered new exit (range 5) 3401 | -7/Factory | Identified exit to Factory 3443 | -7/Factory | Entered another Factory area 3443 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3605 | -6/Factory | Discovered new exit (range 12) 3671 | -6/Factory | Lost 6 parts (2n2u2w) 3676 | -6/Factory | Identified exit to Factory 3680 | -6/Factory | Entered another Factory area 3680 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3775 | -5/Factory | Discovered new exit (range 17) 3905 | -5/Factory | Identified exit to Factory 4120 | -5/Factory | Lost 16 parts (3p3n5u5w) 4301 | -5/Factory | Entered another Factory area 4301 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4324 | -4/Factory | Build established: Scavenger-Gunner 4406 | -4/Factory | Discovered new exit (range 7) 4462 | -4/Factory | Spotted B-86 Titan 4500 | -4/Factory | Core integrity fell below 50% 4551 | -4/Factory | Sucked down chute 4551 | -4/Factory | Entered Waste 4564 | -4/Waste | Lost 18 parts (3p2n9u4w) 4583 | -4/Waste | Spotted C-40 Crusher 4599 | -4/Waste | Spotted C-40 Crusher 4607 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4622 | -4/Waste | Spotted C-40 Crusher 4623 | -4/Waste | Found Prototype Processor 4629 | -4/Waste | Warlord forces began an assault 4632 | -4/Waste | Identified Exp. Terrain Scan Processor 4638 | -4/Waste | Allies destroyed C-40 Crusher 4643 | -4/Waste | Allies destroyed C-40 Crusher 4674 | -4/Waste | Lost 4 allies 4704 | -4/Waste | Spotted C-40 Crusher 4717 | -4/Waste | Allies destroyed C-40 Crusher 4802 | -4/Waste | Found Damper Plating 4870 | -4/Waste | Spotted C-40 Crusher 4886 | -4/Waste | Allies destroyed C-40 Crusher 5079 | -4/Waste | Found Prototype Launcher 5080 | -4/Waste | Identified Gui. Micro-nuke Launcher 5244 | -4/Waste | Build established: Scavenger-Tank 5281 | -4/Waste | Discovered new exit (range 13) 5358 | -4/Waste | Identified exit to Factory 5360 | -4/Waste | Entered Factory 5360 | -4/Factory | Accompanied by 10 allies 5739 | -4/Factory | P-70 Sage assimilated allied QT-A3Q(g) 5777 | -4/Factory | Crushed by falling debris 5804 | -4/Factory | Lost 8 allies 5808 | -4/Factory | Lost 3 parts (1p1n1u) 5866 | -4/Factory | Core integrity fell below 20% 5951 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- U-05 Engineer lays Concrete. Slug penetrates Terminal. Terminal disabled. Centrium Light Armor Plating destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Missile Launcher destroyed. U-05 Engineer builds a Wall. Backup Power III destroyed. Hvy. Beamcaster destroyed. Hvy. Treads destroyed. Knocked back. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. Matter Neutralizer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Flexi-carbon Leg destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | /?????? ??????????????????????????????????????? | | ????? ????????#################????????????? | | ????" #??????# """"""""""" #????????????? | | ???"" #??????# ""@ """" #????????????? | | ! " """ #??????# % #????????????? | | "" ??????# % #????????????? | | #??????# ! #????????????? | | "" ##?????# g % g #????????????? | | "" * [ "#?????# " % """" #????????????? | | ! """ = #?????# " ! """ #????????????? | | " ! | !#?????## u " g " #????????????? | | ! #??????# u u H #????????????? | | #####+#+####################/# #####????????????? | | ![### %% u ##????????????????? | | ##### % % = !%= #?????????????????? | | % ! % ! !%**%%% """ """ """ #?????????????????? | | ##### *= % %"% %"" """ """ +?????????????????? | | #=! "***%=% ^""" "%" """ """ #?????????????????? | | ########+### #?????????????????? | | ![ ?#! """ """ """ """ #?????????????????? | | ] # """ """ """ """ #?????????????????? | | " " # """ """ """ """ #?????????????????? | | """"" # ? #?????????????????? | | """"" # %"" """ """ "?? #?????????????????? | | ############ """ "?" "?" "?? #?????????????????? | | ???????????# """ "?? ??? ???? #?????????????????? | | ???????????# ?? ??? ???? #?????????????????? | | ???????????# "?? ??? ??? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 EM Shielding 2 Armor Coverage 1600 Resistance: EM 90 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- Transmission Jammer | -7/Factory | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Flight Unit | 15% | -8/Materials Studied --------- Adv. Assault Cannon | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Below My Command Is Your Wish Plot Armor Respectable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed MediumNodeSink Manual? 0 Play Time 01:28:57 Cumulative 14.2 hours Start 2025.12.27 @ 23:39:06 End 2025.12.28 @ 01:09:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 685b0572-9c4a-4dab-947f-5b0784116d6f