Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 23:46:56 Player: scalychimp Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (1932) 1932 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 6121 Bonus ------- High Alert Combat Kills 139 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Signal Interpreter Improved Targeting Computer System Shield > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Relay Coupler [Sentry] (36) Relay Coupler [Hunter] (29) Relay Coupler [Behemoth] (19) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Signal Interpreter Improved Targeting Computer System Shield System Shield Skeleton Box > --- WEAPON ----------- Arc Projector Axe > --- INVENTORY -------- Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Autogun Improved Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Signal Interpreter Device Skeleton Box Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . . . 2 2 . Weapon . | . . . . . . . . . Parts Attached 101 | 8 12 16 6 2 9 16 19 13 Power 11 | 2 2 2 . . 2 . 2 1 Engine 8 | 2 1 2 . . 2 . 1 . Core 3 | . 1 . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 2 5 . 1 2 6 2 5 Treads . | . . . . . . . . . Leg 10 | 2 2 5 . 1 . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight 12 | . . . . . 2 6 2 2 Utility 26 | 2 1 4 1 1 3 5 7 2 Device 9 | 1 . 1 . 1 1 1 2 2 Storage 3 | 1 1 . . . 1 . . . Processor 6 | . . 1 1 . . 1 3 . Hackware 3 | . . . . . . 1 2 . Protection 5 | . . 2 . . 1 2 . . Artifact . | . . . . . . . . . Weapon 39 | 2 7 5 5 . 2 5 8 5 Energy Gun 11 | 1 1 . 1 . . . 5 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 2 3 4 . 2 3 1 . Ballistic Cannon 2 | . 1 1 . . . . . . Launcher 6 | . 3 1 . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . . . 1 . 1 1 . Parts Lost 34 | . . 3 . . 5 7 6 13 Power 3 | . . . . . . 1 1 1 Propulsion 14 | . . 1 . . 2 2 2 7 Utility 7 | . . 1 . . . 3 1 2 Weapon 10 | . . 1 . . 3 1 2 3 Highest Loss Streak 9 | . . 1 . . 5 6 2 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 100 98 100 100 68 81 78 85 Engine 7 | . 7 11 11 11 11 8 2 . Core 1 | . 7 . . . . . 2 4 Leg 18 | . 28 32 33 33 5 . . . Flight 7 | . . . . . 12 21 22 3 Device 8 | . 14 4 11 11 11 8 6 5 Storage 7 | . 14 11 11 11 5 . . . Processor 14 | . . 10 11 11 11 14 30 27 Hackware 1 | . . . . . . 8 1 14 Protection 2 | . . 5 . . 5 6 . . Energy Gun 4 | . 4 . 5 11 . . 5 5 Ballistic Gun 9 | . 17 13 16 11 5 13 . . Ballistic Cannon 1 | . 5 5 . . . . . . Slashing Weapon 1 | . . . . . . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 28 | 15 22 28 22 22 24 12 17 15 Greatest Support 39 | 20 26 39 39 39 23 15 15 27 Greatest Overweight (x) 4 | . . 1 . . 2 2 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 Average Capacity 7 | 6 9 10 10 10 7 5 5 5 Most Carried 10 | 4 10 10 10 10 10 5 5 5 Average Carried 7 | 1 6 9 9 9 6 4 4 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 Final Carried 10 | . 10 10 10 10 5 4 5 3 Class Distribution -------------------- 54% | Mutant 16% | Scout 10% | Scavenger-Scout 8% | Scavenger-Mutant 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Matter Collected 2030 | 250 310 614 47 . 214 198 271 126 Remotely . | . . . . . . . . . Salvage Created 2392 | 23 273 769 45 . 367 258 512 145 Parts 148 | 5 15 60 5 . 11 17 21 14 Haulers Intercepted 4 | . 1 1 . . . 2 . . Recyclers Shooed 2 | . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 51 | . 9 20 3 . 3 6 7 3 Melee 4 | . . . . . . . 2 2 Guns 29 | . 6 10 3 . 3 3 4 . Cannons 4 | . . 4 . . . . . . AOE 14 | . 3 6 . . . 3 1 1 Classes Destroyed 10 | 1 5 1 . . 1 . 2 . Worker 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 1 . . . 2 . . Recycler 5 | . . . . . 3 . 2 . Operator 1 | . . . . . . . 1 . Watcher 7 | . 1 3 . . . 1 2 . Swarmer 18 | . 5 3 3 . . 4 3 . Grunt 21 | . 4 11 . . 3 . 3 . Sentry 8 | . . 6 . . . 2 . . Programmer 4 | . . . . . . . 1 3 Best Kill Streak 4 | 1 4 3 3 . 2 4 4 3 Combat Bots Only 4 | . 4 3 3 . 2 4 4 3 Max Kills in Single Turn 2 | 1 2 2 2 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 2 2 . . . 1 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 629 | . 50 180 11 . 31 110 114 133 Missed 244 | . 14 64 2 . 9 52 59 44 Damage Taken 4289 | . 332 1314 53 . 273 641 631 1045 Core 1218 | . 73 172 17 . 26 227 154 549 Absorbed by Shields 116 | . . . . . . . . 116 Redirected to Shielding 83 | . . . . . . 83 . . Ignored by Resistances 1281 | . 101 382 18 . 79 186 182 333 Regen/Repaired (Parts) 107 | . 24 83 . . . . . . Core Remaining (%) 68 | 100 70 . . . 46 58 . . Volleys Fired 210 | 1 31 50 3 . 28 39 35 23 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 110 | 60 65 65 46 . 63 50 110 105 Shots Fired 329 | 2 60 99 6 . 39 60 38 25 Gun 282 | 2 49 73 6 . 39 50 38 25 Cannon 22 | . 5 17 . . . . . . Launcher 25 | . 6 9 . . . 10 . . Special . | . . . . . . . . . Kinetic 231 | 1 45 90 6 . 28 50 11 . Thermal . | . . . . . . . . . Explosive 25 | . 6 9 . . . 10 . . Electromagnetic 73 | 1 9 . . . 11 . 27 25 Robot Hit Streak 24 | 1 19 18 5 . 18 24 16 13 Robot Miss Streak 2 | . 2 1 1 . 2 2 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 2 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 275 | 1 44 74 5 . 33 46 40 32 Core Hits 122 | 7 15 38 3 . 13 22 17 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 5 | . . 1 . . 1 . 2 1 Destroy 2 | . . 1 . . 1 . . . Corrupt 2 | . . . . . . . 2 . Sever 1 | . . . . . . . . 1 Melee Attacks 32 | . . . . . . . 8 24 Impact . | . . . . . . . . . Slashing 30 | . . . . . . . 8 22 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5356 | 36 894 1526 75 . 505 596 1164 560 Guns 2935 | 15 477 814 75 . 505 271 620 158 Cannons 319 | . 53 266 . . . . . . Explosions 1435 | . 360 435 . . . 325 228 87 Melee 631 | . . . . . . . 316 315 Ramming 36 | 21 4 11 . . . . . . Kinetic 2385 | . 417 1080 75 . 408 271 134 . Thermal 315 | . . . . . . . 228 87 Explosive 1120 | . 360 435 . . . 325 . . Electromagnetic 869 | 15 113 . . . 97 . 486 158 Impact . | . . . . . . . . . Slashing 631 | . . . . . . . 316 315 Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 1 1 1 . 3 6 Average Corruption 1 | . . 1 1 1 1 . 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . 3 1 4 1 . 9 8 Message Errors 6 | . . 1 . . 1 . 1 3 Matter Fused 4 | . . 1 . 1 . . . 2 Heat Flow Errors 4 | . . . 1 2 . . 1 . Energy Discharges 4 | . . 1 . . . . 3 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . 1 1 Misfires 2 | . . . . . . . 1 1 Alerts 3 | . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 234 | . 61 . . . . 32 113 28 Projectiles 7 | . 7 . . . . . . . Explosions 127 | . 54 . . . . 32 41 . Melee 100 | . . . . . . . 72 28 Knockbacks 5 | . . 5 . . . . . . Impact . | . . . . . . . . . Kinetic 5 | . . 5 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 128 | . 12 74 . . . 13 . 29 Shots 8 | . 1 4 . . . 2 . 1 Rammed . | . . . . . . . . . Targets Rammed 13 | 10 1 2 . . . . . . Kicked 13 | 10 1 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 244 | . 36 46 155 244 49 19 218 30 Average Temperature 24 | . 10 9 83 113 28 6 34 12 Received Heat Transfer 1731 | . 153 774 . . 198 225 132 249 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . . . . . . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Peak Influence 616 | 5 309 616 232 . 50 462 530 250 Initial 213 | . 2 52 159 . . 14 57 213 Average 220 | 1 145 382 213 . 39 185 217 229 Maximum Alert Level 2 | . 1 2 1 . . 2 2 1 Low Security (%) 46 | 100 71 15 23 . 100 58 45 8 Level 1 39 | . 28 29 76 . . 39 49 91 Level 2 14 | . . 55 . . . 2 4 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 2 . . . 3 6 . Investigation 2 | . . 1 . . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 5 | . . . . . . 2 3 . Assault 1 | . . 1 . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 14 30 3 . 3 33 41 11 Peak Tracking Total 15 | . 6 6 3 . 3 15 13 5 Tactical Retreats 23 | . 1 4 . . . 7 8 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Traps Triggered 6 | . 1 1 . . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . 4 Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Disabled 5 | . . 4 . . . . 1 . Max in Single Turn 2 | . . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Accessed 19 | . 5 3 1 4 . 3 3 . Terminals 11 | . 4 2 1 . . 3 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 91 | . 14 13 2 49 . 9 4 . Successful 74 | . 10 7 2 49 . 4 2 . Failed 17 | . 4 6 . . . 5 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 1 2 . . . . Terminals 35 | . 12 10 2 . . 9 2 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 3 . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 68 | . 8 5 2 49 . 4 . . Record 51 | . . . 2 49 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . . Locate Traps 1 | . . . . . . 1 . . Dispatch Records 2 | . 1 1 . . . . . . Security Status 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 3 . . . 3 2 . Full Trace Events 4 | . . 1 . . . 2 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 12 | . . . . . . . . 12 Highest-Rated Ally 12 | . . . . . . . . 12 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage 17 | . . . . . . . . 17 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Turns Passed 4476 | 99 649 912 250 719 351 314 887 295 Spaces Moved 3869 | 67 412 553 180 596 587 484 753 237 Core 42 | 17 . . . . . . . 25 Treads . | . . . . . . . . . Legs 1828 | 50 412 553 180 596 37 . . . Wheels . | . . . . . . . . . Hover 166 | . . . . . . . . 166 Flight 1833 | . . . . . 550 484 753 46 Fastest Speed 29 | 50 120 120 120 120 32 29 29 32 Average Speed 76 | 102 120 122 120 120 45 34 29 51 Slowest Speed 260 | 120 120 190 120 120 260 195 102 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . 5 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 58 32 35 92 86 39 13 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . . 1 . 2 . . . Spaces Dug 15 | . . 5 . . . . . 10 Terrain Destroyed 191 | . 17 96 . . . 52 5 21 Melee 10 | . . . . . . . . 10 Projectile . | . . . . . . . . . AOE 181 | . 17 96 . . . 52 5 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total 5013 | 92 505 695 208 599 629 578 1364 343 Wait 682 | . 30 56 16 . . 31 536 13 Move 3847 | 66 411 552 179 595 576 479 752 237 Hop 7 | . . . . . 5 2 . . Pick Up 49 | 5 13 10 2 1 5 3 6 4 Fast Attach 30 | 3 1 2 1 . 2 6 9 6 Attach 26 | 4 1 4 . . 3 5 5 4 Detach 7 | . . . . . 1 2 3 1 Swap 47 | 1 10 10 5 2 4 5 6 4 Drop 37 | 2 7 9 2 1 5 6 4 1 Fire 210 | 1 31 50 3 . 28 39 35 23 Melee 32 | . . . . . . . 8 24 Ram . | . . . . . . . . . Kick 13 | 10 1 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 Rewire . | . . . . . . . . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 643 | -10/Materials | Repaired Ion Engine 673 | -10/Materials | Discovered new exit (range 15) 749 | -10/Materials | Entered another Materials area 749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -9/Materials | Repaired Med. Armor Plating 1549 | -9/Materials | First assault squad dispatched 1652 | -9/Materials | Discovered new exit (range 8) 1661 | -9/Materials | Entered Mines 1662 | -9/Mines | Assembled infested the area 1797 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1834 | -9/Mines | Learned location of Storage (-9) 1837 | -9/Mines | Learned Materials interactive machine intel 1902 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1903 | -9/Mines | Discovered new exit (range 5) 1908 | -9/Mines | Identified exit to Exiles 1911 | -9/Mines | Entered Exiles 1933 | -9/Exiles | Discovered new exit (range 14) 1971 | -9/Exiles | Met 8R-AWN 1997 | -9/Exiles | Met EX-HEX 2043 | -9/Exiles | Met EX-DEC 2058 | -9/Exiles | Met EX-BIN 2085 | -9/Exiles | Aligned with FarCom system 2087 | -9/Exiles | Given EX-Vault access code 2125 | -9/Exiles | Opened EX-Vault 2138 | -9/Exiles | Found Prototype Device 2139 | -9/Exiles | Identified Skeleton Box 2205 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2270 | -9/Exiles | Learned location of Zion (-7) 2372 | -9/Exiles | Visited The Gauntlet 2611 | -9/Exiles | Discovered new exit (range 12) 2628 | -9/Exiles | Identified exit to Mines 2630 | -9/Exiles | Left Exiles lab with Skeleton Box 2630 | -9/Exiles | Entered Mines 2656 | -8/Mines | Core integrity fell below 50% 2698 | -8/Mines | Lost 5 parts (2n3w) 2896 | -8/Mines | Discovered new exit (range 5) 2933 | -8/Mines | Identified exit to Materials 2981 | -8/Mines | Entered Materials 2981 | -8/Materials | Evolved 2 slots: Utility x2 2982 | -8/Materials | Loaded intel: 19 interactive machine locations 3270 | -8/Materials | Garrison activated, responded to threat 3293 | -8/Materials | Discovered new exit (range 7) 3295 | -8/Materials | Identified exit to Factory 3295 | -8/Materials | Entered Factory 3295 | -7/Factory | Evolved 2 slots: Utility x2 3320 | -7/Factory | Lost 6 parts (1p1n3u1w) 3653 | -7/Factory | Build established: Scout 4182 | -7/Factory | Identified exit to Garrison 4182 | -7/Factory | Entered Garrison 4270 | -7/Garrison | Lost 5 parts (4n1w) 4348 | -7/Garrison | Triggered checkpoint 4413 | -7/Garrison | Core integrity fell below 50% 4459 | -7/Garrison | Core integrity fell below 20% 4477 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 67. Field strength at 54. Skeleton Box destroyed. Field strength at 40. Field strength at 21. Field strength at 11. G-47 Trooper destroyed. Stasis field depleted. System Shield destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 67. Field strength at 61. Field strength at 52. Field strength at 43. Field strength at 37. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????s???????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? "?????????????????????? | | ??????????????????????? "?????????????????????? | | ??????????????????????? "?????????????????????? | | ???????????g??????????? "?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????ggg??# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#^@ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ls####################### | | ???????????????????????# ^^ = | | ???????????????????????# g ^^ =%* [ | | ???????????????????????# [[! ! ! | | ???????????????????????##################### ##"| | | ??????????????????????????????????????????#" # " | | ??????????????????????????????????????????## ##" | | ?????????????????????????????############### # # | | ?????????????????????????????# *###! | | ?????????????????????????????# ##" | | ?????????????????????????????## ##### ####### | | ?????????????????????????????#"""""???# #????#" | | ?????????????????????????????######???#####????## | | ???????????????????????????????????????????????#" | | ?????????????????????????????????????????????#### | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# + | | ?????????????????????????????????????????????#### | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????####" | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Librarian Part-time Excavator Significant Disruption Challenges ------------ None Game ------ Seed AutogunStealthGreatsword Manual? 0 Play Time 01:29:09 Cumulative 17.4 hours Start 2024.07.24 @ 22:07:50 End 2024.07.24 @ 23:46:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 713a15f7-1560-4b76-99a3-ec9bc622cb7b