Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.03 @ 20:03:18 Player: Rudolf Result: Destroyed by P-60 Hacker with Light Ion Engine chain reaction Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (5838) 5838 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 11954 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Relay Coupler [Sentry] (22) Improved Datajack Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Plasma Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Disposable Heat Sink Improved Signal Interpreter Target Analyzer Relay Coupler [Sentry] Improved Datajack Improved Datajack Remote Datajack [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Slots Evolved 8 | . . 2 2 . . 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 . . 1 . . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 155 | 6 7 8 12 11 19 39 . 11 21 21 Power 15 | 1 . 1 1 . 1 4 . 1 2 4 Engine 10 | 1 . 1 1 . . 4 . 1 . 2 Core 5 | . . . . . 1 . . . 2 2 Reactor . | . . . . . . . . . . . Propulsion 54 | 2 4 4 5 4 7 6 . 7 10 5 Treads 3 | . . . 3 . . . . . . . Leg 37 | 2 1 . . 4 7 6 . 7 5 5 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 12 | . 3 4 2 . . . . . 3 . Utility 35 | 1 2 . 4 1 4 16 . . . 7 Device 13 | . 1 . 1 1 2 6 . . . 2 Storage 2 | 1 . . . . . 1 . . . . Processor 9 | . 1 . 1 . 1 2 . . . 4 Hackware 2 | . . . 1 . . 1 . . . . Protection 9 | . . . 1 . 1 6 . . . 1 Artifact . | . . . . . . . . . . . Weapon 51 | 2 1 3 2 6 7 13 . 3 9 5 Energy Gun 15 | 1 . . 1 3 3 2 . 1 4 . Energy Cannon 4 | . . . . . . 1 . 1 2 . Ballistic Gun 14 | 1 1 . 1 2 3 2 . 1 . 3 Ballistic Cannon 9 | . . . . . . 4 . . 3 2 Launcher 7 | . . 3 . . 1 3 . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 17 | . . . 1 . 3 2 . 1 10 . Parts Lost 58 | . 4 5 . 6 4 1 . 7 7 24 Power 10 | . 1 1 . 1 . . . 1 2 4 Propulsion 21 | . 1 3 . 3 2 . . 4 2 6 Utility 10 | . . . . 1 1 . . . . 8 Weapon 17 | . 2 1 . 1 1 1 . 2 3 6 Highest Loss Streak 12 | . 2 4 . 2 2 1 . 5 4 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 84 69 85 87 97 98 100 92 94 74 Engine 4 | . 8 11 4 8 . 6 7 7 1 . Core 2 | . . . . . 7 . . . 5 5 Treads 2 | . . . 17 19 . . . . . . Leg 23 | . 23 . . 4 35 29 30 27 26 14 Flight 1 | . 4 33 18 3 . . . . . . Device 6 | . 7 . 6 1 9 6 7 7 7 5 Storage 6 | . 14 11 9 9 1 5 7 7 7 5 Processor 8 | . . 11 10 9 9 7 7 7 7 12 Hackware 9 | . . . . 9 9 8 15 15 15 7 Protection 3 | . . . 8 6 6 6 . . . 3 Energy Gun 3 | . 8 . 2 6 5 5 . 2 1 . Energy Cannon 2 | . . . . . . 1 7 5 6 . Ballistic Gun 7 | . 17 1 1 8 12 6 7 1 . 10 Ballistic Cannon 2 | . . . . . . 4 . . 8 3 Special Weapon 1 | . . . . . . 1 7 7 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 44 | 12 13 12 32 29 19 44 35 35 36 40 Greatest Support 70 | 20 20 12 64 64 60 68 68 68 70 55 Greatest Overweight (x) 5 | 1 1 2 . 1 . . . . . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 5 9 10 10 10 9 Most Carried 10 | 5 6 7 8 8 7 10 10 10 10 10 Average Carried 7 | 2 4 5 6 7 4 8 10 8 9 7 Final Capacity 10 | 8 8 8 8 8 5 10 10 10 10 5 Final Carried 10 | 3 5 5 8 5 5 10 10 10 9 5 Class Distribution -------------------- 30% | Hacker-Mutant 23% | Scavenger-Mutant 18% | Hacker-Tank 11% | Mutant 8% | Hacker-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Tank | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Matter Collected 4385 | 184 197 . 124 536 694 1215 40 155 440 800 Remotely 188 | . . . . . . 188 . . . . Salvage Created 7024 | . 580 87 46 798 1426 2133 55 259 503 1137 Parts 410 | . 49 5 2 34 81 115 1 23 25 75 Haulers Intercepted 5 | . . . 1 . 4 . . . . . Recyclers Shooed 8 | . . . . . . 3 . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Combat Hostiles Destroyed 121 | . 17 3 . 16 22 28 . 7 11 17 Guns 86 | . 17 1 . 16 22 17 . 2 . 11 Cannons 30 | . . . . . . 11 . 2 11 6 AOE 5 | . . 2 . . . . . 3 . . Classes Destroyed 13 | . 5 . 1 2 3 2 . . . . Worker 22 | . 2 . . . 3 11 . 1 1 4 Builder 15 | . 1 . . . 1 6 . 2 . 5 Tunneler 4 | . . . . . 1 3 . . . . Hauler 5 | . . . 1 . 4 . . . . . Recycler 10 | . . . . . 1 6 . 1 . 2 Watcher 6 | . 2 1 . . 1 1 . . 1 . Swarmer 22 | . 9 2 . . 3 1 . 4 . 3 Grunt 63 | . 8 1 . 12 15 15 . 1 4 7 Brawler 2 | . . . . 2 . . . . . . Duelist 3 | . . . . 2 . 1 . . . . Sentry 14 | . . . . . 4 3 . 1 5 1 Hunter 6 | . . . . . . 2 . . 1 3 Programmer 11 | . . . . . . 6 . 1 1 3 Best Kill Streak 9 | . 4 3 1 5 7 8 . 8 4 9 Combat Bots Only 6 | . 4 2 . 5 6 4 . 4 4 4 Max Kills in Single Turn 5 | . 1 1 1 1 2 3 . 5 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . 1 . . . . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Damage Taken 9184 | . 621 389 . 1409 910 1063 . 925 1001 2866 Core 1788 | . 121 115 . 186 178 81 . 121 134 852 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 100 51 71 . . 33 . . . 52 . Volleys Fired 485 | . 54 7 2 67 103 101 2 30 47 72 Largest 3 | . 2 2 1 2 2 3 2 2 3 3 Hottest 176 | . 60 66 63 88 88 147 103 118 176 176 Shots Fired 959 | . 84 9 2 111 189 268 3 38 91 164 Gun 689 | . 84 2 1 111 189 166 1 14 8 113 Cannon 256 | . . . . . . 99 1 22 83 51 Launcher 10 | . . 7 1 . . 2 . . . . Special 4 | . . . . . . 1 1 2 . . Kinetic 647 | . 57 2 . 67 134 172 1 13 44 157 Thermal 262 | . . . 1 44 55 93 1 22 39 7 Explosive 1 | . . . . . . 1 . . . . Electromagnetic 45 | . 27 7 1 . . 1 . 1 8 . Robot Hit Streak 31 | . 11 7 9 18 26 21 10 16 21 31 Robot Miss Streak 4 | . 3 1 . 2 4 3 . 4 1 2 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 15 | . 3 . . 2 7 . . . . 3 Max Gunslinging Chain 2 | . 1 . . 1 1 . . . . 2 Shots Hit Robots 726 | . 62 7 2 93 144 193 2 26 64 133 Core Hits 304 | . 27 3 1 33 58 82 . 15 26 59 Critical Kills 5 | . . . . . . 1 1 . . 3 Critical Parts Destroyed 7 | . . . . . . 1 . . . 6 Critical Strikes 22 | . . . . 1 1 5 1 . . 14 Burn 3 | . . . . 1 1 1 . . . . Meltdown 1 | . . . . . . . 1 . . . Destroy 11 | . . . . . . 2 . . . 9 Blast 7 | . . . . . . 2 . . . 5 Melee Attacks 2 | . . . . 2 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15699 | . 781 232 31 1523 2527 4353 25 1451 1603 3173 Guns 9751 | . 781 14 16 1523 2520 2611 . 142 99 2045 Cannons 4641 | . . . . . . 1700 25 372 1504 1040 Explosions 1282 | . . 218 15 . . 34 . 937 . 78 Melee . | . . . . . . . . . . . Ramming 25 | . . . . . 7 8 . . . 10 Kinetic 9791 | . 528 14 . 918 1650 2734 . 127 812 3008 Thermal 4340 | . . 28 16 605 870 1577 25 372 692 155 Explosive 968 | . . . . . . 31 . 937 . . Electromagnetic 575 | . 253 190 15 . . 3 . 15 99 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . 3 3 4 7 5 Average Corruption 3 | . 1 1 . . . 2 3 3 5 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . . . . . 28 5 14 33 8 Message Errors 23 | . . . . . . 8 . 1 11 3 Matter Fused 22 | . . . . . . 8 2 6 6 . Heat Flow Errors 7 | . . . . . . 2 1 1 2 1 Energy Discharges 15 | . . . . . . 7 1 1 5 1 Parts Rejected 2 | . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . 1 . . 1 . Data Loss (minor) 10 | . . . . . . 2 . 2 5 1 Data Loss (major) 3 | . . . . . . . 1 . 2 . Misfires 2 | . . . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 221 | . . 36 . . . 26 . 140 9 10 Projectiles 52 | . . . . . . 26 . 7 9 10 Explosions 169 | . . 36 . . . . . 133 . . Melee . | . . . . . . . . . . . Knockbacks 34 | . . . . . . 12 . . 8 14 Impact . | . . . . . . . . . . . Kinetic 33 | . . . . . . 12 . . 8 13 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 315 | . . 81 . . . 23 . 211 . . Shots 11 | . . 6 . . . 2 . 3 . . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . 2 1 . . . 1 Kicked 4 | . . . . . 2 1 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 403 | . 50 24 24 403 54 230 201 52 122 234 Average Temperature 80 | . 22 9 14 151 14 51 124 27 34 51 Received Heat Transfer 3771 | . 360 129 . 999 621 288 . 276 390 708 Effects 6 | . . . . 6 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 3 | . . . . 3 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . 2 2 1 . 3 . Heat Transferred 8239 | . . 50 37 1406 1850 2738 37 592 1279 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Peak Influence 698 | . 365 204 82 366 698 473 76 245 335 329 Initial 212 | . . 97 75 46 149 212 76 46 36 59 Average 214 | . 192 169 76 205 397 276 76 143 151 137 Maximum Alert Level 2 | . 1 1 . 1 2 2 . 1 1 1 Low Security (%) 49 | 100 48 70 100 45 12 20 100 57 75 77 Level 1 41 | . 51 29 . 54 36 69 . 42 24 22 Level 2 9 | . . . . . 51 10 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 3 3 . . 2 11 . 1 4 6 Investigation 8 | . 3 2 . . 1 1 . . . 1 Extermination 7 | . . . . . . 4 . . 1 2 Reinforcement 11 | . . 1 . . 1 6 . 1 1 1 Assault 3 | . . . . . . . . . 2 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Distress Signals 10 | . 1 1 . . 2 1 . 1 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 214 | . 25 20 . 24 47 37 . 18 20 23 Peak Tracking Total 19 | . 6 19 1 8 7 4 . 5 5 5 Tactical Retreats 5 | . . 1 . 1 2 . . . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Traps Triggered 17 | . 2 2 . 2 1 7 . . 2 1 Indirectly 1 | . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Machines Disabled 31 | . 1 1 . . 2 4 . 5 6 12 Max in Single Turn 12 | . 1 1 . . 1 1 . 2 1 12 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Machines Accessed 28 | . 4 3 1 . 3 4 . 4 6 3 Terminals 24 | . 4 2 . . 3 4 . 3 6 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 56 | . 13 9 1 . 6 9 . 4 9 5 Successful 17 | . 2 6 1 . 2 1 . . 4 1 Failed 39 | . 11 3 . . 4 8 . 4 5 4 Catastrophic 13 | . 3 . . . 2 3 . 3 1 1 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 14 4 . . 4 10 . 3 2 1 Terminals 46 | . 13 3 . . 6 9 . 3 9 3 Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . 6 . . . . . . . 2 Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 9 | . 2 . . . 2 1 . . 4 . Record 4 | . 2 . . . 1 1 . . . . Open Door 4 | . . . . . . . . . 4 . Alert Level 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . 6 . . . . . . . 1 Insert Component 4 | . . 3 . . . . . . . 1 Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 4 3 . . 3 4 . 4 4 3 Full Trace Events 8 | . 4 2 . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked 3 | . . . . 1 . 1 . 1 . . Non-combat . | . . . . . . . . . . . Combat 3 | . . . . 1 . 1 . 1 . . Robot Hacks Applied 3 | . . . . 1 . 1 . 1 . . parse_system 1 | . . . . 1 . . . . . . go_dormant 1 | . . . . . . 1 . . . . streamctrl_high 1 | . . . . . . . . 1 . . Relay Couplers Released 7 | . . . . . . 4 . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Programmers 4 | . . . . . . 4 . . . . Attached 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Total Allies 3 | . . . . . . . . 1 2 . Largest Group 2 | . . . . . . . . 1 2 . Highest-Rated Group 62 | . . . . . . . . 16 62 . Highest-Rated Ally 31 | . . . . . . . . 16 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 7 17 . Total Damage 315 | . . . . . . . . 110 205 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . 1 1 . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Turns Passed 7971 | 52 533 93 310 661 1050 2056 303 716 1108 1089 Spaces Moved 5218 | 37 392 180 186 321 606 1346 245 521 712 672 Core 24 | 10 . . . . . . . . . 14 Treads 434 | . . . 179 255 . . . . . . Legs 4458 | 27 277 . . 66 606 1346 245 521 712 658 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 302 | . 115 180 7 . . . . . . . Fastest Speed 32 | 50 37 32 34 120 120 120 122 115 113 100 Average Speed 117 | 102 95 35 141 144 120 120 122 117 119 124 Slowest Speed 300 | 190 120 200 150 190 120 122 122 125 126 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . 5 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 81 26 8 41 49 29 84 14 88 17 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 79 | . . 6 . . . 10 1 21 7 34 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . 2 1 . 7 4 AOE 65 | . . 6 . . . 8 . 21 . 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Was Fac Sto Fac Total 6252 | 51 460 197 232 435 794 1585 246 586 885 781 Wait 221 | . . 1 14 26 42 45 . 11 82 . Move 5190 | 36 381 171 185 319 605 1346 244 520 711 672 Hop 9 | . 5 4 . . . . . . . . Pick Up 103 | 9 9 4 13 5 9 25 . 9 6 14 Fast Attach 45 | . . . 2 . 9 16 . 3 15 . Attach 79 | 6 4 6 9 10 5 10 . 7 5 17 Detach 7 | . . 2 2 3 . . . . . . Swap 31 | . 3 2 1 1 5 13 . 1 1 4 Drop 74 | . 4 . 4 2 14 27 . 5 17 1 Fire 485 | . 54 7 2 67 103 101 2 30 47 72 Melee 2 | . . . . 2 . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . 2 1 . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 53 | -11/Junkyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 3) 586 | -10/Materials | Identified exit to Materials 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 616 | -9/Materials | Discovered new exit (range 16) 637 | -9/Materials | Identified exit to Mines 661 | -9/Materials | Discovered new exit (range 15) 668 | -9/Materials | Identified exit to Materials 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -8/Materials | Lost 4 parts (1p3n) 987 | -8/Materials | Identified exit to Garrison 989 | -8/Materials | Entered Garrison 1070 | -8/Garrison | Triggered checkpoint 1142 | -8/Garrison | Triggered checkpoint 1151 | -8/Garrison | Triggered checkpoint 1222 | -8/Garrison | Build established: Hacker-Mutant 1288 | -8/Garrison | Installed Relay Interface Framework 1406 | -8/Garrison | Triggered checkpoint 1418 | -8/Garrison | Triggered checkpoint 1432 | -8/Garrison | Triggered checkpoint 1637 | -8/Garrison | Discovered new exit (range 10) 1647 | -8/Garrison | Identified exit to Materials 1650 | -8/Garrison | Entered Materials 1853 | -8/Materials | Core integrity fell below 50% 2130 | -8/Materials | Build established: Scavenger-Mutant 2143 | -8/Materials | Discovered new exit (range 16) 2194 | -8/Materials | Identified exit to Factory 2663 | -8/Materials | Build established: Hacker-Mutant 2700 | -8/Materials | Entered Factory 2700 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3046 | -7/Factory | Build established: Hacker-Tank 3185 | -7/Factory | Discovered new exit (range 8) 3196 | -7/Factory | Identified exit to Factory 4679 | -7/Factory | Build established: Scavenger-Mutant 4756 | -7/Factory | Sucked down chute 4756 | -7/Factory | Entered Waste 4756 | -7/Waste | The area was eerily silent 4989 | -7/Waste | Discovered new exit (range 10) 4999 | -7/Waste | Identified exit to Factory 5059 | -7/Waste | Entered Factory 5073 | -7/Factory | Discovered new exit (range 16) 5263 | -7/Factory | Lost 5 parts (1p3n1w) 5499 | -7/Factory | Build established: Hacker-Mutant 5768 | -7/Factory | Discovered new exit (range 3) 5774 | -7/Factory | Identified exit to Storage 5775 | -7/Factory | Entered Storage 5895 | -7/Storage | Used back door to open Recycling access 5895 | -7/Storage | Discovered new exit (range 5) 5898 | -7/Storage | Identified exit to Recycling 6056 | -7/Storage | Discovered exit to Factory (range 15) 6468 | -7/Storage | Lost 4 parts (1p2n1w) 6585 | -7/Storage | Met a pair of Derelict thieves 6711 | -7/Storage | Build established: Hacker-Gunner 6883 | -7/Storage | Entered Factory 6883 | -6/Factory | Evolved 2 slots: Utility x2 7099 | -6/Factory | Lost 4 parts (2n1u1w) 7340 | -6/Factory | Lost 3 parts (1n2u) 7428 | -6/Factory | Discovered new exit (range 12) 7449 | -6/Factory | Build established: Scavenger-Gunner 7464 | -6/Factory | Identified exit to Lower Caves 7809 | -6/Factory | Garrison activated, responded to threat 7874 | -6/Factory | Core integrity fell below 50% 7911 | -6/Factory | Core integrity fell below 20% 7971 | -6/Factory | Lost 12 parts (2p3n3u4w) 7972 | -6/Factory | Destroyed by P-60 Hacker with Light Ion Engine chain reaction Last Messages --------------- 07940_ Lgt. Angular Momentum Engine destroyed. 07950_ Connecting with Terminal... 07950_ Detecting nearby Garrison Access. 07953_ System corrupted: Heat flow error (+250). 07960_ Triggered Blade Trap. 07960_ Massive razor-sharp blades shoot up from within the floor. 07960_ Carbon-fiber Leg severed. 07960_ Terrain Scan Processor severed. 07962_ Matter Pump disabled. 07964_ Dropped Med. Storage Unit. 07967_ R-10 Processor collects Carbon-fiber Leg. 07970_ U-05 Engineer lays Concrete. 07972_ Chain reaction triggered in Lgt. Ion Engine. 07972_ T-07 Excavator destroyed. 07972_ ALERT: Garrison Access compromised, dispatching assault squad. 07972_ Garrison Access disabled. 07972_ Unknown Hackware tumbles out of Garrison Access. 07972_ Relay Coupler [Grunt] tumbles out of Garrison Access. 07972_ Unknown Hackware tumbles out of Garrison Access. 07972_ Mic. Nuclear Core destroyed. 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""! + """ ""????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Let's See Who's Tougher Omniscient Cartographer Use The Force Challenges ------------ None Game ------ Seed ExperimentalTractorKit Manual? 0 Play Time 02:04:21 Cumulative 44.9 hours Start 2023.09.02 @ 18:03:56 End 2023.09.03 @ 20:03:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 52 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4638fa4-6fcc-4619-b781-9bce6a027f7a