Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.01 @ 22:02:42 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (217) 1085 Value Destroyed (9345) 9345 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4012) 4012 TOTAL SCORE: 20322 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 20 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2976 Cogmind --------- Core Integrity 305/1150 Matter 23/300 Energy 68/100 System Corruption 3% Temperature Cool (58) Movement Core (1650) Ox32 Location -4/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Launcher Guidance Computer Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Light Ion Engine Myomer Leg Improved Terrain Scan Processor Makeshift Salvage Targeting Computer Small Laser Gatling Laser Flak Gun Flak Gun Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery Targeting Computer Improved Target Analyzer Core Analyzer Makeshift Cloaking Device Dynamic Insulation System > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Light Ion Engine Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Improved Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Launcher Guidance Computer Microactuators Small Laser Gatling Laser Advanced Beam Cannon Flak Gun Flak Gun KE Penetrator Light Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Mini Assault Cannon Hypervelocity Gauss Cannon [Rating: 104] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon KE Penetrator Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Slots Evolved 13 | . 1 2 . 2 2 2 . . 2 2 . . . Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 2 . . . . Utility 8 | . 1 2 . 1 2 2 . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 137 | 7 3 4 6 13 17 11 5 2 33 12 3 1 20 Power 23 | 1 . 1 1 2 5 3 2 . 3 2 1 . 2 Engine 14 | 1 . 1 1 1 4 3 2 . 1 . . . . Core 8 | . . . . 1 1 . . . 2 2 1 . 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 37 | 2 . . 2 3 3 2 . . 14 6 1 . 4 Treads . | . . . . . . . . . . . . . . Leg 37 | 2 . . 2 3 3 2 . . 14 6 1 . 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 2 3 3 2 2 7 5 3 2 10 . . 1 5 Device 13 | . . 1 1 . 3 1 1 . 2 . . 1 3 Storage 13 | 1 2 2 . 1 . 1 . 1 4 . . . 1 Processor 6 | 1 . . . . 1 1 . . 2 . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 13 | . 1 . 1 1 3 2 2 1 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 . . 1 6 2 1 . . 6 4 1 . 9 Energy Gun 3 | 2 . . . 1 . . . . . . . . . Energy Cannon 2 | . . . . 1 . . . . . . . . 1 Ballistic Gun 11 | . . . . 2 . . . . 4 3 1 . 1 Ballistic Cannon 16 | . . . 1 2 2 1 . . 2 1 . . 7 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . . . . . . . 1 Parts Lost 66 | . . . 2 1 7 11 2 1 13 2 . 1 26 Power 14 | . . . 1 . 2 3 1 1 2 . . . 4 Propulsion 14 | . . . . . 2 2 . . 3 . . . 7 Utility 22 | . . . . . 2 5 1 . 5 . . 1 8 Weapon 16 | . . . 1 1 1 1 . . 3 2 . . 7 Highest Loss Streak 24 | . . . 1 1 4 11 1 1 8 2 . 1 24 Average Slot Usage (%) 94 | . 98 100 98 99 96 67 89 91 91 98 100 100 97 Engine 7 | . 12 10 9 7 10 4 11 10 6 . . . . Core 4 | . . . . 8 2 2 . . 3 14 15 15 14 Leg 16 | . 25 20 19 16 13 8 12 12 21 20 20 20 19 Device 8 | . . 5 9 5 8 3 9 12 7 10 10 11 15 Storage 19 | . 12 24 20 19 21 18 25 18 18 20 20 20 19 Processor 11 | . 12 10 10 8 7 10 12 12 12 15 15 15 14 Protection 10 | . 10 10 9 16 18 9 5 11 8 5 5 3 . Energy Gun 2 | . 25 20 11 3 . . . . . . . . . Ballistic Gun 4 | . . . . . 4 . . . 6 12 12 15 13 Ballistic Cannon 6 | . . . 8 11 9 9 12 12 4 1 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 201 | 17 42 106 78 120 135 164 168 184 201 138 138 134 134 Greatest Support 95 | 20 20 20 20 32 35 30 30 30 80 90 90 90 95 Greatest Overweight (x) 33 | 5 2 5 7 7 9 33 5 6 3 3 2 1 4 Average Overweight (x) 2 | . . 3 3 2 3 7 4 5 1 1 1 1 1 Largest Inventory Capacity 48 | 8 12 28 20 28 28 36 36 48 40 28 28 28 28 Average Capacity 29 | 6 9 23 20 22 28 28 36 39 36 28 28 28 28 Most Carried 40 | 4 7 12 13 23 25 25 22 30 40 26 28 28 28 Average Carried 22 | 1 4 9 12 15 21 23 19 27 30 23 27 27 26 Final Capacity 40 | 8 12 20 20 28 28 36 36 40 28 28 28 28 28 Final Carried 30 | 4 7 12 12 23 25 19 22 30 23 26 28 27 10 Class Distribution -------------------- 64% | Hauler-Mutant 16% | Hacker-Mutant 10% | Scavenger-Gunner 7% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Matter Collected 5656 | 164 134 117 288 514 1159 151 224 307 1530 356 229 57 426 Remotely . | . . . . . . . . . . . . . . Salvage Created 8743 | . 147 338 729 779 1741 123 141 94 1963 760 568 56 1304 Parts 433 | . 10 23 47 36 97 5 9 3 121 29 34 3 16 Haulers Intercepted 9 | . . . 3 2 3 . . . 1 . . . . Recyclers Shooed 6 | . . 2 . . 1 . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 165 | . 3 4 16 15 44 3 3 4 32 8 10 2 21 Guns 80 | . 3 4 3 5 17 . . . 17 6 9 2 14 Cannons 82 | . . . 13 10 25 3 3 4 14 2 1 . 7 AOE 3 | . . . . . 2 . . . 1 . . . . Classes Destroyed 18 | . 3 3 2 . 5 . . 1 . . . . 4 Worker 15 | . . 1 . 2 4 . . . 8 . . . . Builder 4 | . . . . . 1 . . . 3 . . . . Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 9 | . . . 3 2 3 . . . 1 . . . . Recycler 5 | . . 1 1 2 . . . . . 1 . . . Operator 3 | . . . 1 1 1 . . . . . . . . Watcher 15 | . 2 1 1 3 4 . . . 4 . . . . Swarmer 26 | . 1 . . 6 6 . . . 5 . 4 2 2 Grunt 71 | . 2 1 12 4 22 3 1 2 4 4 4 . 12 Brawler 5 | . . . . . 2 . 1 . 1 . . . 1 Duelist 2 | . . . . . . . . 1 . . 1 . . Protector 1 | . . . . . . . . . . . . . 1 Sentry 31 | . . 3 4 5 7 . 1 . 8 2 1 . . Demolisher 1 | . . . . . . . . . . . . . 1 Hunter 8 | . . . . . 1 . . . 4 2 . . 1 Programmer 17 | . . . . . 6 . . 1 10 . . . . Striker 2 | . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 3 4 4 6 6 2 2 3 9 4 5 2 10 Combat Bots Only 10 | . 2 2 4 4 6 2 2 3 8 4 5 2 10 Max Kills in Single Turn 5 | . 1 1 1 2 5 1 1 1 3 1 3 1 4 Gunslinging 2 | . . . . . . . . . . . 2 . 2 Exploded 1 | . . . . . 1 . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Damage Taken 12025 | . 41 85 410 661 1522 1792 374 77 2967 321 310 92 3373 Core 2082 | . . 27 67 101 231 509 101 . 201 41 22 . 782 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 100 . 76 81 67 . . 28 79 . . . . Volleys Fired 510 | . 13 14 66 56 128 13 5 11 124 19 15 4 42 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 3 3 3 Hottest 140 | . 100 100 100 88 92 92 92 92 96 129 129 101 140 Shots Fired 1076 | . 25 28 132 111 249 23 10 22 245 51 45 12 123 Gun 596 | . 25 28 70 36 92 . . . 165 45 44 12 79 Cannon 480 | . . . 62 75 157 23 10 22 80 6 1 . 44 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 924 | . . . 62 82 249 23 10 22 245 51 45 12 123 Thermal 152 | . 25 28 70 29 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 64 | . 12 12 50 18 36 19 9 18 64 32 38 2 25 Robot Miss Streak 7 | . 2 2 2 7 6 4 3 2 3 1 1 2 4 Penetration Max 1 | . . . . . . . . . 1 1 1 1 1 Secondary Targets 16 | . 1 . . . . . . . 3 2 4 . 6 Max Gunslinging Chain 2 | . 1 . . . . . . . 1 1 2 . 2 Shots Hit Robots 898 | . 17 23 117 92 208 22 8 22 203 45 35 6 100 Core Hits 534 | . 7 13 42 56 153 16 16 19 109 23 22 2 56 Critical Hits 67 | . . . 2 1 1 . . . 23 11 7 1 21 Critical Kills 24 | . . . 1 1 1 . . . 10 3 2 . 6 Critical Parts Destroyed 35 | . . . 1 . . . . . 12 6 5 1 10 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20613 | . 197 292 1561 1461 5316 533 242 501 5583 1083 1019 170 2655 Guns 10935 | . 197 292 750 418 1254 . . . 3941 1027 1000 170 1886 Cannons 8698 | . . . 809 1029 3273 498 229 501 1515 56 19 . 769 Explosions 885 | . . . . . 788 . . . 97 . . . . Melee . | . . . . . . . . . . . . . . Ramming 95 | . . . 2 14 1 35 13 . 30 . . . . Kinetic 18086 | . . . 809 1139 4527 498 229 501 5456 1083 1019 170 2655 Thermal 2287 | . 197 292 750 308 643 . . . 97 . . . . Explosive 145 | . . . . . 145 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . 2 . 1 1 5 . . 1 7 . . . 3 Average Corruption 2 | . 1 . 1 1 2 . . 1 4 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 92 | . 4 . 5 2 44 . . 1 33 . . . 3 Message Errors 24 | . 1 . 1 . 11 . . 1 9 . . . 1 Matter Fused 14 | . . . . . 10 . . . 4 . . . . Heat Flow Errors 8 | . 2 . . . 4 . . . 2 . . . . Energy Discharges 8 | . . . . . 1 . . . 7 . . . . Parts Rejected 3 | . . . . . 1 . . . 2 . . . . Data Loss (minor) 12 | . . . 2 2 5 . . . 3 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Targeting Errors 16 | . . . 2 . 8 . . . 4 . . . 2 Weapon Failures 5 | . 1 . . . 2 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 230 | . . . 6 3 150 . . 13 26 . . . 32 Projectiles 103 | . . . 6 3 49 . . 13 . . . . 32 Explosions 127 | . . . . . 101 . . . 26 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 72 | . . . 9 12 22 6 2 6 10 . . . 5 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 69 | . . . 9 11 21 6 2 6 9 . . . 5 Secondary 2 | . . . . 1 1 . . . . . . . . Self-Inflicted Damage 286 | . . . . 7 44 13 1 . 221 . . . . Shots 6 | . . . . . 1 . . . 5 . . . . Rammed 11 | . . . 1 2 . 5 2 . 1 . . . . Targets Rammed 19 | . . . 2 2 2 8 4 . 1 . . . . Kicked 8 | . . . 1 . 2 3 2 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 410 | . 410 186 7 120 257 28 . . 263 199 191 114 198 Average Temperature 81 | . 143 63 1 30 47 13 . . 62 83 90 54 118 Received Heat Transfer 4068 | . 36 63 306 360 840 1116 210 9 435 54 75 . 564 Effects 3 | . 3 . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . Heat Transferred 5088 | . 592 851 2220 925 400 . . . 100 . . . . Parts Sabotaged 7 | . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Peak Influence 427 | . 115 191 203 315 339 55 . . 427 213 . . . Initial 69 | . . 34 . 61 3 25 . . . 69 . . . Average 96 | . 49 72 86 127 84 27 . . 138 79 . . . Maximum Alert Level 2 | . . . 1 1 1 . . . 2 1 . . . Low Security (%) 89 | 100 100 100 97 77 90 100 . . 81 92 . . . Level 1 9 | . . . 2 22 9 . . . 12 7 . . . Level 2 1 | . . . . . . . . . 5 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 4 . 15 1 . . 9 3 . . . Investigation 13 | . . . 2 . 7 . . . 2 2 . . . Extermination 9 | . . . . . 5 . . . 3 1 . . . Reinforcement 3 | . . . 2 . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 7 | . . . . . 3 . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Distress Signals 7 | . . 1 1 2 1 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 235 | . 7 5 21 24 55 13 3 4 43 7 10 3 40 Peak Tracking Total 16 | . 2 3 3 6 5 4 2 3 4 4 4 3 16 Tactical Retreats 11 | . 1 . . 1 2 . . . 3 . . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Traps Triggered 6 | . 2 . 2 . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . 12 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Machines Disabled 42 | . . . . . 32 . . . 10 . . . . Max in Single Turn 23 | . . . . . 23 . . . 6 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Machines Accessed 33 | . 2 . 3 4 7 . . . 4 3 1 . 9 Terminals 13 | . 2 . 1 3 4 . . . 1 1 1 . . Fabricators 3 | . . . . . . . . . 2 1 . . . Repair Stations 6 | . . . 1 1 2 . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . . Total Hacks 100 | . 9 . 12 14 22 . . . 12 13 1 . 17 Successful 65 | . 7 . 7 8 11 . . . 7 7 1 . 17 Failed 35 | . 2 . 5 6 11 . . . 5 6 . . . Catastrophic 5 | . 1 . . . 3 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . 3 . 4 2 2 . . . . . . . . Terminals 43 | . 9 . 4 9 11 . . . 3 6 1 . . Fabricators 10 | . . . . . . . . . 6 4 . . . Repair Stations 25 | . . . 6 5 8 . . . 3 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 . 3 . . . . . . . . Terminal Hacks 39 | . 7 . . 4 5 . . . 2 3 1 . 17 Record 12 | . . . . . . . . . . . 1 . 11 Robot Schematic 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . 5 Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 2 | . 1 . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 2 . . . . 1 . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . Zone Layout 7 | . 1 . . 2 2 . . . 1 1 . . . Fabricator Hacks 6 | . . . . . . . . . 4 2 . . . Load Schematic 3 | . . . . . . . . . 2 1 . . . Build 3 | . . . . . . . . . 2 1 . . . Repair Station Hacks 19 | . . . 6 4 6 . . . 1 2 . . . Scan Component 11 | . . . 3 2 4 . . . 1 1 . . . Repair 8 | . . . 3 2 2 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 3 4 7 . . . 3 3 . . . Full Trace Events 14 | . . . 2 1 7 . . . 2 2 . . . Feedback Events 2 | . . . . . 2 . . . . . . . . Corruption 2 | . . . . . 2 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . Robots Built 9 | . . . . . . . . . 6 3 . . . Matter 756 | . . . . . . . . . 504 252 . . . Time 268 | . . . . . . . . . 201 67 . . . Total Robot Build Rating 36 | . . . . . . . . . 24 12 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 8 | . . . 3 2 2 . . . . 1 . . . Time 256 | . . . 90 52 58 . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Total Allies 9 | . . . . . . . . . 6 3 . . . Largest Group 3 | . . . . . . . . . 3 3 . . . Highest-Rated Group 60 | . . . . . . . . . 60 60 . . . Highest-Rated Ally 20 | . . . . . . . . . 20 20 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 . . . . Total Damage 406 | . . . . . . . . . 406 . . . . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . . 2 1 . Drone Launches 3 | . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Turns Passed 14235 | 73 354 512 1062 930 3177 460 1009 1560 2332 616 648 444 1058 Spaces Moved 5824 | 60 222 196 334 321 1129 94 356 523 1029 314 378 282 586 Core 40 | 32 . . . . . 8 . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5784 | 28 222 196 334 321 1129 86 356 523 1029 314 378 282 586 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 210 210 180 215 270 240 270 150 150 150 150 150 Average Speed 203 | 99 132 234 221 204 234 399 267 290 174 151 155 150 150 Slowest Speed 1700 | 300 180 270 330 330 390 1700 270 300 210 210 180 150 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 42 17 55 43 37 3 57 62 25 5 62 55 76 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 1 1 . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 195 | . . . . . 55 1 1 1 103 16 6 4 8 Melee . | . . . . . . . . . . . . . . Projectile 62 | . . . . . 6 1 1 1 19 16 6 4 8 AOE 133 | . . . . . 49 . . . 84 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Total 7105 | 70 257 221 519 481 1402 126 395 545 1317 409 404 294 665 Wait 536 | . 14 . 111 78 115 . 23 . 102 63 7 8 15 Move 5811 | 59 221 195 333 320 1128 93 355 522 1028 313 377 281 586 Hop . | . . . . . . . . . . . . . . Pick Up 72 | 4 4 7 1 10 10 1 3 7 21 2 1 . 1 Fast Attach 35 | 7 . . 3 4 2 4 3 . 7 3 . . 2 Attach 66 | . 1 2 2 3 10 7 1 2 15 4 . 1 18 Detach 4 | . . . . 1 . . . 3 . . . . . Swap 36 | . 2 2 1 6 5 . 1 . 11 5 3 . . Drop 16 | . 2 1 . 1 2 . . . 8 . 1 . 1 Fire 510 | . 13 14 66 56 128 13 5 11 124 19 15 4 42 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . . . Kick 18 | . . . 2 2 2 7 4 . 1 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 120 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Hacker-Mutant 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Utility x2 610 | -9/Materials | Identified exit to Storage 610 | -9/Materials | Discovered exit to Storage (range 16) 940 | -9/Materials | Entered Storage 1553 | -9/Storage | Repaired Aluminum Leg 1581 | -9/Storage | Repaired Weapon Shielding 1620 | -9/Storage | Repaired Imp. Heat Sink 1972 | -9/Storage | Identified exit to Materials 1972 | -9/Storage | Discovered exit to Materials (range 10) 2002 | -9/Storage | Entered Materials 2002 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2159 | -8/Materials | Repaired Med. Laser 2187 | -8/Materials | Repaired Ion Engine 2549 | -8/Materials | Identified exit to Factory 2906 | -8/Materials | Build established: Hauler-Mutant 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Utility x2 3066 | -7/Factory | Repaired Imp. Aluminum Leg 3093 | -7/Factory | Repaired Weapon Shielding 3242 | -7/Factory | Garrison activated, responded to threat 3951 | -7/Factory | Identified exit to Lower Caves 5133 | -7/Factory | Lost 4 parts (1p1n1u1w) 6088 | -7/Factory | Identified exit to Factory 6088 | -7/Factory | Discovered exit to Factory (range 6) 6109 | -7/Factory | Entered another Factory area 6109 | -6/Factory | Evolved 2 slots: Utility x2 6402 | -6/Factory | Lost 11 parts (3p2n5u1w) 6405 | -6/Factory | Core integrity fell below 50% 6544 | -6/Factory | Identified exit to Lower Caves 6544 | -6/Factory | Discovered exit to Lower Caves (range 6) 6569 | -6/Factory | Entered Lower Caves 7481 | -6/Lower Caves | Identified exit to Lower Caves 7481 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 7507 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7578 | -6/Lower Caves | Entered another Lower Caves area 7987 | -6/Lower Caves | Learned Factory stockpile data 9087 | -6/Lower Caves | Identified exit to Factory 9087 | -6/Lower Caves | Discovered exit to Factory (range 10) 9138 | -6/Lower Caves | Entered Factory 9138 | -5/Factory | Evolved 2 slots: Propulsion x2 9810 | -5/Factory | Garrison activated, responded to threat 10447 | -5/Factory | Fabricated B-48 Gladiator? 10540 | -5/Factory | Garrison activated, responded to threat 10789 | -5/Factory | Lost 8 parts (1p3n2u2w) 10810 | -5/Factory | Destroyed 8 combat bots 11211 | -5/Factory | Fabricated B-48 Gladiator? 11391 | -5/Factory | Identified exit to Factory 11391 | -5/Factory | Discovered exit to Factory (range 12) 11470 | -5/Factory | Entered another Factory area 11470 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11764 | -4/Factory | Build established: Hauler-Gunner 11914 | -4/Factory | Fabricated B-48 Gladiator? 11957 | -4/Factory | Repaired Mic. Fission Core 12032 | -4/Factory | Identified exit to Upper Caves 12032 | -4/Factory | Discovered exit to Upper Caves (range 10) 12086 | -4/Factory | Entered Upper Caves 12346 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12459 | -4/Upper Caves | Learned Research stockpile data 12672 | -4/Upper Caves | Identified exit to Upper Caves 12672 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 12693 | -4/Upper Caves | Encountered a Warlord checkpoint 12734 | -4/Upper Caves | Entered another Upper Caves area 12908 | -4/Upper Caves | Identified exit to Research 12916 | -4/Upper Caves | Build established: Scavenger-Gunner 13155 | -4/Upper Caves | Identified exit to Warlord 13155 | -4/Upper Caves | Discovered exit to Warlord (range 8) 13178 | -4/Upper Caves | Entered Warlord 13178 | -4/Warlord | Accompanied by 3 allies 13556 | -4/Warlord | Visited the Vortex Lab 13567 | -4/Warlord | Warlord's base attacked by MAIN.C 13897 | -4/Warlord | Met Warlord 13917 | -4/Warlord | Warlord forces counterattacked 14037 | -4/Warlord | Spotted Executioner 14038 | -4/Warlord | Spotted Striker 14042 | -4/Warlord | Destroyed Executioner 14046 | -4/Warlord | Destroyed Striker 14099 | -4/Warlord | Destroyed 10 combat bots 14124 | -4/Warlord | Spotted Striker 14148 | -4/Warlord | Destroyed Striker 14186 | -4/Warlord | Destroyed 8 combat bots 14196 | -4/Warlord | Core integrity fell below 50% 14228 | -4/Warlord | Spotted Executioner 14236 | -4/Warlord | Self-destructed Last Messages --------------- 14228_ Mni. Assault Cannon blown off. 14228_ E-15 Imp destroyed. 14229_ The unstable cave ceiling collapses. 14229_ Flexi-carbon Leg destroyed. 14229_ Adv. Assault Cannon destroyed. 14229_ Mic. Fission Core blown off. 14229_ Adv. Beam Cannon blown off. 14229_ E-15 Imp destroyed. 14230_ The unstable cave ceiling collapses. 14231_ Mic. Fission Core destroyed. 14233_ Knocked back. 14233_ Lgt. Cannon destroyed. 14233_ Destroyed Electrolaser. 14234_ The unstable cave ceiling collapses. 14234_ Flak Cannon blown off. 14234_ Gauss Cannon blown off. 14234_ E-15 Imp destroyed. 14235_ Imp. Target Analyzer destroyed. 14236_ The unstable cave ceiling collapses. 14236_ L-61 Swordsman knocked back. Map ----- +----------------------------------------------------+ | ^^""" ##!!!"##?????????????????????????????????? | | ^""" #######??????????????????????????????????? | | """ #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ^ """ #????????????????????????????????????????? | | """ ###??????????????????????????????????????? | | """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | +#### #??????"???????????????????????????????? | | #?## ##????#""#??????????????????????????????? | | #?# #?????#""#??????????????????????????????? | | #?## ##??###""#??????????????????????????????? | | #??# # ### #""#????????????????????????#?????# | | #### ## #""#######????????????????? ##??? | | # ""%=! #%##########???????? ##? # | | # # %""!*= [% "" """#???????? # #? | | +## =%*""/%! =!%/% =%!######??# #?? | | !%!=[!%!%%!**! =[%=%g%;#!%### ##? | | %=!%% =!! b!h%g[E==%=! #?? #? | | =%!*%%%%%=% = =%=%d*[%*![##?? #? | | =%[!%!*%%%%* !%=! g%gb##[=[%"#??? #? | | ### *=!=%""=%!%* /]*l% !x;#%## ##??? ## | | #?# %==!""%=%* ]@=]/ g;#### #?##? # | | #?# #[%*""=%! #]# ###??# #### # # | | #?#### #######""### # #???## #?# ? | | #????# #?????#""#?## # ##??## #?# ? | | #??? #?????#""#??# # # #???# ##?? ?? | | #?? #?????#""#??### ###??## ##??? ?? | | # #?????#""#????#######????# #???? #?? | | # ######??????""????????????????# #????? #?? | | # ??????????????????????????????# ##????? #?? | | # ???????????????????????????????# #??????# ##? | | # ??????????????????????????????## ##????## #? | | # ??????????????????????????????## ##??## #? | | ??????????????????????????????# ##?# #? | | ???????????????????????????##### ## ### #? | | ??????????????????????????## # #### ## #? | | ???????????????????????????# #?## ^## #? | | ???????????????????????????# #??# ## ##? | | ???????????????????????????# ## #?## #?? | | ???????????????????????????###### #??### ##?? | | ???????????????????????????????? ##????######??? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 55 Energy Capacity 610 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 EM Shielding 2 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 5 Launcher Accuracy 30 Target Analysis 6 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -5/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -5/Factory B-48 Gladiator | x3 | -5/Factory B-48 Gladiator | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHugeStick Manual? 0 Play Time 01:30:50 Cumulative 862.7 hours Start 2021.01.01 @ 10:05:15 End 2021.01.01 @ 22:02:42 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 679 Rogue 62 Adventurer 0 Explorer 617 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b923de9-4a09-4616-9108-69bbf4cdd319