Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 19:49:32 Player: AtmaWeapon Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (157) 785 Value Destroyed (6079) 6079 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (5633) 5633 TOTAL SCORE: 19297 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2259 Follower Combat Kills 2834 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1060 Cogmind --------- Core Integrity 0/1300 Matter 9/300 Energy 100/100 System Corruption 3% Temperature Cool (4) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Coolant Injector Experimental Terrain Scanner Heavy Beamcaster Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Experimental Terrain Scanner Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- High-powered Disruptor Cannon Compact Mass Driver Neutron Missile Launcher Z-bomb Delivery System > --- INVENTORY -------- Compact Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Matter Compressor Advanced Weight Redist. System Heavy Beamcaster Heavy Beamcaster Dispersion Rifle Heavy Machine Gun Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher [Rating: 158] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Compact Particle Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Impulse Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Enhanced Hardcell Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Slots Evolved 14 | . . 2 . . . 6 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . . 1 . . . . Utility 7 | . . 1 . . . 3 2 . . . . . 1 . Weapon 3 | . . . . . . 2 . . . . . . 1 . Parts Attached 182 | 7 6 29 3 4 10 6 32 4 2 13 15 11 12 28 Power 14 | 1 1 1 . . 2 . . 1 . 2 3 . 1 2 Engine 4 | 1 1 1 . . . . . . . 1 . . . . Core 3 | . . . . . 1 . . 1 . 1 . . . . Reactor 7 | . . . . . 1 . . . . . 3 . 1 2 Propulsion 39 | 2 . 6 . 2 4 1 6 1 . 1 4 5 3 4 Treads 2 | . . . . . . . . . . . 2 . . . Leg 26 | 2 . 5 . 2 4 1 . . . . . 5 3 4 Wheel 2 | . . 1 . . . . . 1 . . . . . . Hover 7 | . . . . . . . 6 . . 1 . . . . Flight 2 | . . . . . . . . . . . 2 . . . Utility 61 | 2 . 8 3 2 1 3 13 . 2 5 2 4 4 12 Device 30 | 1 . 4 2 2 . . 5 . 1 4 . 1 3 7 Storage 10 | 1 . 1 . . . 1 1 . . 1 . 1 1 3 Processor 10 | . . 1 1 . 1 . 3 . 1 . . 1 . 2 Hackware 2 | . . . . . . 2 . . . . . . . . Protection 9 | . . 2 . . . . 4 . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 68 | 2 5 14 . . 3 2 13 2 . 5 6 2 4 10 Energy Gun 27 | 1 . 3 . . 2 1 6 1 . 3 4 2 1 3 Energy Cannon 12 | . . 5 . . . . 3 1 . . . . 2 1 Ballistic Gun 8 | 1 2 3 . . . . . . . . . . 1 1 Ballistic Cannon 8 | . 2 . . . . . 2 . . 1 2 . . 1 Launcher 8 | . . 2 . . . . 2 . . . . . . 4 Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 4 . 1 . . 6 . . . 4 . 1 6 Corrupted Parts 2 | . . . . . 2 . . . . . . . . . System Corruption 17 | . . . . . 17 . . . . . . . . . Parts Lost 65 | . . 5 . . . 1 9 6 1 14 . . 4 25 Power 7 | . . . . . . . 1 . . 2 . . 2 2 Propulsion 15 | . . 1 . . . . 2 1 . 5 . . . 6 Utility 25 | . . 4 . . . 1 4 3 1 1 . . 2 9 Weapon 18 | . . . . . . . 2 2 . 6 . . . 8 Highest Loss Streak 9 | . . 2 . . . 1 6 4 1 9 . . 3 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 9 | 5 7 8 10 9 8 6 8 8 7 7 8 14 14 15 Power . | . . 1 1 1 . 1 . . 1 . 1 1 1 . Propulsion . | 2 1 . . . . . 1 1 2 1 . . 1 2 Utility 4 | . 1 3 4 4 3 3 1 2 1 3 4 8 9 5 Weapon 3 | 1 4 3 4 3 3 2 4 4 3 1 1 5 2 6 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 53 | 3 8 9 . 2 2 2 6 2 . 2 5 3 . 9 Power 7 | . 2 . . . 1 . . 1 . . 2 . . 1 Propulsion 11 | 3 1 1 . . . . 2 . . . 2 . . 2 Utility 12 | . 1 4 . 1 1 2 1 . . 1 . . . 1 Weapon 22 | . 4 4 . 1 . . 3 . . 1 1 3 . 5 Tool/Special 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 94 | . 100 98 100 97 100 94 95 92 98 86 83 85 99 95 Engine 4 | . 14 11 11 11 3 . . . . . 3 . . . Core 2 | . . . . . 7 6 3 1 5 6 . . . . Reactor 2 | . . . . . . . . . . . 5 10 8 8 Leg 20 | . 28 29 33 33 33 25 11 . . . . 2 23 22 Hover 4 | . . . . . . . 11 22 23 18 3 . . . Device 12 | . 14 14 12 10 11 12 10 15 10 11 12 10 15 16 Storage 8 | . 14 11 11 10 11 11 6 5 5 5 5 5 4 5 Processor 9 | . . . 10 11 11 6 8 11 16 13 10 10 9 13 Hackware 3 | . . . . . . 2 11 11 11 10 7 5 4 . Protection 2 | . . 6 . . . . 4 . . . 4 10 7 3 Energy Gun 11 | . 1 4 20 18 18 20 9 1 5 6 12 15 5 8 Energy Cannon 2 | . . 4 . . . . 4 4 5 3 . . 8 1 Ballistic Gun 1 | . 4 9 . . . . . . . . . . 2 2 Ballistic Cannon 2 | . 21 . . . . . 1 5 5 3 2 5 4 2 Launcher 1 | . . 2 1 . . . 2 2 . . . . . 3 Slashing Weapon 1 | . . . . . 3 5 2 5 5 . . . . . Peak Build Rating 158 | 8 11 20 19 29 35 60 87 89 86 100 108 118 132 158 Average Rating 60 | 5 8 16 17 18 28 57 73 78 85 83 94 108 127 133 On Entrance 53 | . 8 11 20 17 22 33 57 79 77 80 60 108 110 126 Avg Prop Armor Cover (%) 9 | . . 12 . . . . . 11 . . 3 5 . . Naked Turns 10 | . . . . . . . . . . . . . . 10 Heaviest Build 135 | 15 19 33 25 25 26 64 70 50 50 58 87 97 135 135 Greatest Support 145 | 20 20 33 30 42 55 71 71 56 56 70 145 145 131 134 Greatest Overweight (x) 3 | 1 . 1 . . . . 1 3 . 2 2 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 10 10 10 10 15 20 20 Average Capacity 11 | 7 8 8 10 9 10 10 10 10 10 10 10 14 17 19 Most Carried 20 | 8 8 10 10 10 10 10 10 10 9 10 10 15 18 20 Average Carried 10 | 5 7 8 10 9 9 7 9 9 8 7 8 14 15 15 Final Capacity 20 | 8 8 10 10 10 10 10 10 10 10 10 10 15 20 5 Final Carried 15 | 8 8 10 10 10 10 10 9 10 8 5 10 15 14 5 Class Distribution -------------------- 27% | Mutant 24% | Scavenger-Mutant 13% | Scavenger-Gunner 12% | Scavenger-Skirmisher 10% | Scavenger-Tank 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -3/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Matter Collected 5636 | 252 56 658 230 241 180 . 793 351 . 358 367 499 352 1299 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5673 | 60 46 1171 125 . 244 . 909 228 . 469 . 313 532 1576 Parts 286 | 9 1 91 4 . 9 . 41 13 . 17 . 16 17 68 Haulers Intercepted 4 | . . 2 . . . . 1 . . . . . 1 . Recyclers Shooed 4 | 1 . . 1 . . . 1 . . 1 . . . . Parts Field Recycled 43 | . . . . . . . 43 . . . . . . . Retrieved Matter 247 | . . . . . . . 247 . . . . . . . Parts Self-Destructed 16 | . . . . . 8 . . 8 . . . . . . Prevented 6 | . . . . . 6 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Combat Hostiles Destroyed 108 | . 2 29 5 . 5 . 11 8 . 6 . 3 5 34 Melee 1 | . . . . . . . . 1 . . . . . . Guns 43 | . . 21 2 . 1 . . 1 . 1 . 3 1 13 Cannons 22 | . 2 2 . . . . 2 4 . 3 . . 4 5 AOE 38 | . . 6 3 . 4 . 8 2 . . . . . 15 Classes Destroyed 19 | 1 1 6 1 . . . 4 . . 1 . . 1 4 Worker 11 | . . 3 . . . . 2 . . . . . 1 5 Builder 9 | . . 1 1 . . . . . . . . 1 1 5 Tunneler 8 | 3 . 4 . . . . . . . . . . 1 . Hauler 4 | . . 2 . . . . 1 . . . . . 1 . Recycler 6 | . . . . . . . 3 . . 1 . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 7 | . . 3 . . . . 2 . . . . 2 . . Swarmer 27 | . . 14 3 . . . . 5 . . . 2 . 3 Cutter 6 | . . . . . . . 6 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 38 | . 2 10 1 . 5 . . 1 . 1 . 1 1 16 Brawler 3 | . . . 1 . . . . . . . . . . 2 Duelist 4 | . . . . . . . . . . . . . 2 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 11 | . . 5 . . . . 1 1 . . . . 2 2 Hunter 6 | . . . . . . . . . . 2 . . . 4 Programmer 11 | . . . . . . . 4 1 . 3 . . . 3 Investigator 1 | . . . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . 2 . . . . . . . Best Kill Streak 9 | 2 1 9 4 . 3 . 3 3 . 3 . 2 4 9 Combat Bots Only 7 | . 1 6 3 . 3 . 3 3 . 3 . 2 3 7 Max Kills in Single Turn 4 | 2 1 3 2 . 2 . 3 1 . 1 . 2 2 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . 2 . 1 1 . . . . . 4 Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Hostile Shots Fired 922 | . 9 99 9 . 13 15 99 35 12 111 . 17 55 448 Missed 303 | . 2 35 3 . 8 9 23 8 4 53 . 7 13 138 Hits 619 | . 7 64 6 . 5 6 76 27 8 58 . 10 42 310 Melee 13 | . . . . . . . 1 . . . . . . 12 Projectile 606 | . 7 64 6 . 5 6 75 27 8 58 . 10 42 298 AOE 5 | . . . . . . . 2 . . 1 . 1 . 1 Critical Strikes 36 | . . 1 . . . . 7 1 . . . 1 2 24 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 12479 | 21 74 1057 52 . 167 192 2330 601 149 1264 . 281 1124 5167 Core 2303 | . . 177 . . 41 5 401 57 60 220 . 25 46 1271 Absorbed by Shields 1568 | . . . . . . . . . . . . . . 1568 Redirected to Shielding 152 | . . . . . . . . 152 . . . . . . Ignored by Resistances 381 | . . . . . . . . . . 81 . . . 300 Regen/Repaired (Parts) 1214 | . . . . . . . . . . . 255 . 242 717 Core Remaining (%) 78 | 100 100 . . . 45 99 . . 48 . . 78 . . Volleys Fired 278 | 3 7 79 5 . 9 1 56 13 1 19 . 12 16 57 Largest 5 | 2 2 2 2 . 2 3 4 3 3 4 . 4 5 5 Hottest 382 | 60 100 124 90 . 120 195 302 194 194 259 . 301 382 337 Shots Fired 695 | 6 13 145 9 . 18 3 106 33 4 45 . 48 79 186 Gun 390 | 6 . 104 7 . 12 3 50 9 1 18 . 36 32 112 Cannon 239 | . 12 24 . . . . 38 20 3 27 . 12 47 56 Launcher 60 | . . 12 2 . 6 . 18 4 . . . . . 18 Special 6 | . 1 5 . . . . . . . . . . . . Kinetic 241 | 3 12 78 . . . . 11 10 2 18 . 12 30 65 Thermal 218 | . 1 14 . . 8 2 54 10 1 9 . 36 7 76 Explosive 60 | . . 12 2 . 6 . 18 4 . . . . . 18 Electromagnetic 176 | 3 . 41 7 . 4 1 23 9 1 18 . . 42 27 Robot Hit Streak 37 | 2 4 16 4 . 6 3 12 6 2 6 . 8 5 37 Robot Miss Streak 6 | 1 1 6 2 . 2 1 3 3 1 4 . 5 6 4 Penetration Max 2 | . . . . . . . . . . . . . 2 1 Secondary Targets 2 | . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 411 | 4 8 85 8 . 12 3 66 19 2 26 . 25 32 121 Core Hits 268 | 3 2 54 7 . 13 . 38 15 . 12 . 10 21 93 Critical Kills 7 | . . 1 . . . . . . . 1 . . 1 4 Critical Parts Destroyed 9 | . . 1 . . . . . . . . . . 3 5 Critical Strikes 35 | . 1 2 . . . 1 1 1 . 2 . 4 5 18 Burn 9 | . . . . . . 1 . . . . . 2 . 6 Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 16 | . . 2 . . . . . . . . . . 4 10 Blast 6 | . 1 . . . . . 1 . . . . 2 1 1 Corrupt 2 | . . . . . . . . . . 1 . . . 1 Sever 1 | . . . . . . . . 1 . . . . . . Melee Attacks 32 | . . 3 . 2 2 . 4 3 . 18 . . . . Impact 5 | . . 3 . 2 . . . . . . . . . . Slashing 9 | . . . . . 2 . 4 3 . . . . . . Piercing 18 | . . . . . . . . . . 18 . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20485 | 90 140 2049 272 . 758 56 3090 737 56 944 . 1103 1905 9285 Guns 5486 | 47 . 1129 109 . 144 56 651 27 . 218 . 738 396 1971 Cannons 4897 | . 140 219 . . . . 831 332 56 634 . 364 1020 1301 Explosions 9917 | 43 . 696 159 . 614 . 1546 283 . 92 . . 489 5995 Melee 157 | . . . . . . . 62 95 . . . . . . Ramming 28 | . . 5 4 . . . . . . . . 1 . 18 Kinetic 3937 | 22 140 844 . . . . 266 115 25 430 . 364 665 1066 Thermal 5171 | 43 . 284 . . 259 43 936 217 31 296 . 738 595 1729 Explosive 8550 | . . 460 159 . 475 . 1546 283 . . . . . 5627 Electromagnetic 2642 | 25 . 456 109 . 24 13 280 27 . 218 . . 645 845 Impact . | . . . . . . . . . . . . . . . Slashing 157 | . . . . . . . 62 95 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . 5 8 8 8 17 . 9 10 10 3 3 5 . 4 Average Corruption 5 | . 4 5 8 8 16 . 7 9 10 2 3 4 . 1 Corruption Purged 5 | . . . . . . . . . . . . . . 5 Corruption Blocked 16 | . . . . . 8 . 8 . . . . . . . Effects 142 | . 2 3 26 1 1 . 24 30 2 8 12 23 . 10 Message Errors 37 | . 1 . 6 . . . 10 10 . 1 3 4 . 2 Matter Fused 28 | . . 1 6 . . . 3 3 . 1 4 6 . 4 Heat Flow Errors 14 | . . . 2 . . . 3 5 . . . 4 . . Energy Discharges 19 | . 1 . 5 1 . . 1 3 . 1 2 3 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . . 2 1 . . . . . Data Loss (minor) 20 | . . 1 4 . 1 . 4 1 . 1 3 4 . 1 Data Loss (major) 6 | . . . 1 . . . 1 2 . 1 . 1 . . Misfires 6 | . . 1 . . . . . 2 1 2 . . . . Alerts 5 | . . . 1 . . . 1 2 . . . . . 1 Weapon Failures 3 | . . . 1 . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 912 | . . 25 . . . . 151 5 . . . 83 215 433 Projectiles 255 | . . . . . . . 63 . . . . 83 64 45 Explosions 640 | . . 25 . . . . 76 . . . . . 151 388 Melee 17 | . . . . . . . 12 5 . . . . . . Knockbacks 22 | . . . . . . . 7 . 1 5 . . 3 6 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 21 | . . . . . . . 7 . 1 5 . . 3 5 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1111 | 21 . 128 . . . . 438 88 . . . . 72 364 Shots 23 | 1 . 4 . . . . 10 3 . . . . 1 4 Rammed 1 | . . . . . . . . . . . . 1 . . Targets Rammed 8 | . . 5 1 . . . . . . . . 1 . 1 Kicked 7 | . . 5 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 742 | 12 20 322 255 . 258 108 742 239 83 492 . 390 365 555 Average Temperature 130 | 12 12 64 80 . 90 60 205 87 41 128 . 129 114 142 Received Heat Transfer 1232 | . 45 126 . . 39 6 27 72 . 39 . 21 99 758 Effects 49 | . . . . . . . 28 . . 2 . 1 . 18 Shutdowns 11 | . . . . . . . 5 . . 1 . 1 . 4 Energy Bleed 6 | . . . . . . . 3 . . 1 . . . 2 Interference 15 | . . . . . . . 7 . . . . . . 8 Matter Decay 3 | . . . . . . . 3 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . Damage (major) 9 | . . . . . . . 5 . . . . . . 4 Damage (core) 2 | . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Fried 10 | . . 2 . . . . 1 . . 3 . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . 1 . . . 2 Combat Hostiles 3 | . . . . . . . 1 . . 1 . . . 1 Parts Melted 12 | 1 . . . . . . 6 . . 2 . . . 3 Heat Transferred 7618 | 50 . 498 . . 322 148 1436 259 37 272 . 1147 498 2951 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | 1 . 4 . . 1 . . . . 1 . . 2 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Maximum Alert Level 5 | . . 2 1 . . . 2 . . . . 5 5 5 Low Security (%) 57 | 100 100 69 74 . . 100 65 . . 100 100 6 . . Level 1 13 | . . 7 25 . . . 18 . . . . 71 . . Level 2 6 | . . 23 . . . . 16 . . . . 2 . . Level 3 7 | . . . . . . . . . . . . 4 79 14 Level 4 8 | . . . . . . . . . . . . 11 15 48 Level 5 2 | . . . . . . . . . . . . 3 5 11 High Security 3 | . . . . . . . . . . . . . . 25 Max Security . | . . . . . . . . . . . . . . . Peak Influence 2042 | 10 50 462 257 . . 25 544 . . 74 . 1607 1787 2042 Initial 1000 | . . 12 172 . . . . . . 23 . . 827 1000 Average 378 | . 13 163 120 . . 1 156 . . 8 . 514 971 1459 Influence Increases 8348 | 15 85 1017 160 . 259 33 928 195 . 275 . 2129 1398 1854 Destroy 0b10 Robot/C 3600 | . 40 580 100 . 160 . 240 160 . 120 . 780 500 920 Destroy 0b10 Robot/NC 345 | 15 . 65 5 . . . 40 . . 5 . 60 75 80 Destroy Leader 642 | . 10 120 20 . 40 . 56 20 . 30 . 138 78 130 Allied During Kill 1808 | . . . . . 59 . 18 . . . . 978 597 156 Trap Triggered on 0b10 20 | . . . . . . 10 . . . 10 . . . . Successful Hack 49 | . 5 33 . . . 8 . . . . . 3 . . Disable Machine 615 | . 15 105 15 . . . 225 . . 15 . 60 . 180 Destroy Structure 984 | . . 84 20 . . . 304 . . 50 . 110 148 268 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 270 | . 15 30 . . . 15 45 15 . 45 . . . 105 Influence Decreases 6306 | 15 55 603 604 . 259 32 415 625 47 312 . 552 1196 1591 Entered New Map 2042 | . . 18 272 . . . 1 191 17 14 . . 750 779 Time Decay 3147 | 15 55 535 332 . 226 32 324 374 20 184 . 372 286 392 Lost Part 594 | . . 50 . . . . 70 60 10 114 . . 40 250 Lost Ally 523 | . . . . . 33 . 20 . . . . 180 120 170 Squads Dispatched 44 | . 1 5 . . . 2 4 . . 2 . 5 4 21 Investigation 3 | . . 1 . . . . . . . 1 . 1 . . Extermination 8 | . . . . . . 1 2 . . 1 . 1 1 2 Reinforcement 16 | . 1 3 . . . 1 2 . . . . 1 2 6 Assault 14 | . . 1 . . . . . . . . . 2 1 10 Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Distress Signals 18 | . 1 8 . . . . 1 . . . . 2 4 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 247 | . 8 47 5 . 7 2 18 8 2 9 . 28 27 86 Peak Tracking Total 18 | . 5 6 3 . 3 2 4 4 2 4 . 8 10 18 Tactical Retreats 13 | . 1 2 . . . 1 2 1 . 3 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Traps Triggered 10 | . 3 2 . . . 2 . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . 1 . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . 1 . . . 1 . . . . Triggered 2 | . . . . . . 1 . . . 1 . . . . Fabricated Traps 2 | . . . . . . 1 1 . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 1 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Machines Disabled 41 | . 1 7 1 . . . 15 . . 1 . 4 . 12 Max in Single Turn 5 | . 1 2 1 . . . 5 . . 1 . 1 . 3 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Machines Accessed 23 | . 2 8 . . 1 1 . . . 1 . 4 3 3 Terminals 11 | . 2 7 . . 1 . . . . . . 1 . . Fabricators 3 | . . . . . . . . . . . . 2 . 1 Repair Stations 2 | . . . . . . . . . . . . . 2 . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . . . . . 1 2 Garrison Access 2 | . . . . . . . . . . 1 . 1 . . Total Hacks 43 | . 4 19 . . 1 3 . . . 3 . 5 4 4 Successful 22 | . 2 12 . . 1 2 . . . . . 4 . 1 Failed 21 | . 2 7 . . . 1 . . . 3 . 1 4 3 Catastrophic 5 | . . 2 . . . . . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . . 3 . . . . 9 . . . . 4 6 9 Terminals 22 | . 4 16 . . 1 . . . . . . 1 . . Fabricators 4 | . . . . . . . . . . . . 3 . 1 Repair Stations 2 | . . . . . . . . . . . . . 2 . Recycling Units 3 | . . 3 . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 3 . . . . . . 2 3 Garrison Access 4 | . . . . . . . . . . 3 . 1 . . Terminal Hacks 13 | . 2 9 . . 1 . . . . . . 1 . . Record 2 | . . 1 . . 1 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . 1 Network Status 3 | . . . . . . . . . . . . 2 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 3 . . . 1 . . . 1 . 1 3 2 Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 123 | . . 123 . . . . . . . . . . . . Retrieved Matter 123 | . . 123 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Total Allies 40 | . . . . 6 . . 3 . . . 20 4 5 2 Largest Group 20 | . . . . 6 6 1 3 . . . 20 20 15 8 Highest-Rated Group 944 | . . . . 239 239 39 210 . . . 773 944 929 516 Highest-Rated Ally 103 | . . . . 51 51 39 70 . . . 50 103 103 96 Zionite Dispatches 5 | . . . . . . . 1 . . . . 2 2 . Heavy 2 | . . . . . . . . . . . . 2 . . Light 2 | . . . . . . . 1 . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 372 | . . . . . 26 . 8 . . . . 187 100 51 Total Damage 14257 | . . . . . 692 . 87 . . . . 6697 4179 2602 Kills 99 | . . . . . 3 . 1 . . . . 45 34 16 Allies Corrupted 3 | . . . . . . . . . . . . . 1 2 Allies Melted 1 | . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Active Infowar (turns) 8643 | 37 275 1319 869 1456 1514 489 530 . . 862 400 . . 892 Optics 89 | . . 89 . . . . . . . . . . . . Sensors 6730 | . . . 750 1293 1514 489 530 . . 862 400 . . 892 Terrain 1328 | . . 445 56 163 . . . . . . . . . 664 Traps 486 | . . 422 64 . . . . . . . . . . . Seismic 1303 | 37 275 991 . . . . . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 3 1 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 2 . . . . . . 1 Trap Installations 2 | . . . . . . . 1 . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Turns Passed 13332 | 134 275 1776 869 1628 1517 489 1228 871 55 925 769 920 620 1256 Spaces Moved 8023 | 84 155 733 701 1190 1147 219 757 486 55 567 424 471 328 706 Core 6 | 6 . . . . . . . . . . . . . . Treads 733 | . . . . . . . . . . . 312 421 . . Legs 5496 | 78 155 587 701 1190 1147 219 335 . . . . 50 328 706 Wheels 208 | . . 146 . . . . . 62 . . . . . . Hover 1580 | . . . . . . . 422 424 55 567 112 . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 120 120 120 112 65 65 65 63 136 114 114 115 Average Speed 116 | 116 120 134 120 120 120 117 90 72 65 80 163 150 120 117 Slowest Speed 225 | 120 120 190 120 123 123 120 190 125 65 180 206 225 184 184 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . . Potential Cave-ins 8 | . . 6 . . . . . . . 2 . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . Exploration Rate (%) 42 | 5 25 45 98 90 97 5 14 71 10 6 96 13 10 57 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 13 | . . . 2 4 1 . 4 2 . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . 1 3 1 . . 1 . . . . . . Spaces Dug 76 | . . 55 . . 1 . 2 . . 18 . . . . Terrain Destroyed 652 | 3 . 140 22 . 34 . 185 68 1 26 . 2 23 148 Melee 24 | . . 3 . . 1 . 2 . . 18 . . . . Projectile 42 | . . 4 . . . . 11 6 1 5 . 2 3 10 AOE 586 | 3 . 133 22 . 33 . 172 62 . 3 . . 20 138 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Was Fac Res Tes Total 11425 | 116 232 1366 715 1387 1257 449 1206 976 71 978 505 655 509 1003 Wait 2320 | . 38 424 . 139 52 204 262 451 14 327 12 130 129 138 Move 8008 | 83 154 732 700 1187 1146 218 756 485 54 567 423 470 327 706 Hop 1 | . . . . 1 . . . . . . . . . . Pick Up 288 | 19 13 43 1 22 16 11 43 11 . 16 28 20 13 32 Fast Attach . | . . . . . . . . . . . . . . . Attach 136 | 7 1 11 . 4 5 9 23 7 2 17 9 7 6 28 Detach 11 | . . . . 3 . . 3 1 . 3 . . . 1 Swap 139 | . 6 36 7 6 12 1 27 . . 5 10 4 10 15 Drop 185 | 4 13 33 1 23 15 4 32 5 . 5 22 10 7 11 Fire 278 | 3 7 79 5 . 9 1 56 13 1 19 . 12 16 57 Melee 32 | . . 3 . 2 2 . 4 3 . 18 . . . . Ram . | . . . . . . . . . . . . . . . Kick 7 | . . 5 1 . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . 1 . . Escape Stasis 15 | . . . . . . . . . . . . 1 . 14 Rewire 2 | . . . . . . . . . . . 1 . 1 . Trap 2 | . . . . . . 1 . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Testing (discovered 1 exit: [Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 4) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1704 | -9/Materials | Identified exit to Mines 1952 | -9/Materials | Build established: Scavenger-Mutant 2010 | -9/Materials | First assault squad dispatched 2112 | -9/Materials | Crushed by falling debris 2186 | -9/Materials | Entered Mines 2216 | -9/Mines | Learned 2 Materials zone layouts 2251 | -9/Mines | Met a Derelict bent on vengeance 2420 | -9/Mines | Learned location of 1 exit from Materials 2585 | -9/Mines | Learned location of Storage (-7) 2748 | -9/Mines | Learned location of Zion (-7) 2752 | -9/Mines | Discovered new exit (range 9) 2760 | -9/Mines | Identified exit to Materials 2930 | -9/Mines | Discovered exit to Materials (range 15) 3020 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3022 | -9/Mines | Identified exit to Zion 3055 | -9/Mines | Entered Zion 3099 | -7/Zion | System corruption cleaned by Quarantine Array 3142 | -7/Zion | Learned location of Extension (-4) 3251 | -7/Zion | Given A8's code to call for help 3335 | -7/Zion | Learned location of Recycling (-7) 3465 | -7/Zion | Met Imprinter 3488 | -7/Zion | Imprinted 3490 | -7/Zion | Declared Zion's savior 3513 | -7/Zion | Build established: Mutant 3663 | -7/Zion | Learned location of Warlord (-4) 3693 | -7/Zion | Gained Derelict followers 3746 | -7/Zion | Learned location of Data Miner (-6) 4297 | -7/Zion | Discovered new exit (range 15) 4338 | -7/Zion | Found Prototype Device 4397 | -7/Zion | Identified Bomb Factory No. 2 4468 | -7/Zion | Identified exit to Proximity Caves 4683 | -7/Zion | Entered Proximity Caves 4683 | -6/Proximity Caves | Accompanied by 6 allies 5311 | -6/Proximity Caves | Spotted B-75 Beast 5341 | -6/Proximity Caves | Allies destroyed B-75 Beast 5363 | -6/Proximity Caves | Lost 4 allies 5391 | -6/Proximity Caves | Core integrity fell below 50% 5649 | -6/Proximity Caves | Build established: Scavenger-Mutant 5866 | -6/Proximity Caves | Discovered new exit (range 10) 5881 | -6/Proximity Caves | Identified exit to Factory 5916 | -6/Proximity Caves | Learned 12 Factory zone layouts 6184 | -6/Proximity Caves | System corruption reached 10% 6200 | -6/Proximity Caves | Entered Factory 6200 | -6/Factory | Accompanied by 1 ally 6200 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6201 | -6/Factory | Identified exit to Factory 6201 | -6/Factory | Identified exit to Lower Caves 6493 | -6/Factory | Build established: Scavenger-Skirmisher 6689 | -6/Factory | Entered another Factory area 6689 | -5/Factory | Evolved 2 slots: Utility x2 6763 | -5/Factory | Retrieved Zion intel report: Trap Installations 7231 | -5/Factory | Build established: Scavenger-Tank 7272 | -5/Factory | Found Prototype Launcher 7273 | -5/Factory | Identified Mni. Smartbomb Launcher 7510 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7531 | -5/Factory | Build established: Scavenger-Skirmisher 7580 | -5/Factory | Lost 6 parts (1p3u2w) 7611 | -5/Factory | Zion Light squad teleported in 7716 | -5/Factory | Found Prototype Protection 7728 | -5/Factory | Identified Zio. Weapon Casing 7915 | -5/Factory | Discovered new exit (range 3) 7916 | -5/Factory | Identified exit to Upper Caves 7917 | -5/Factory | Entered Upper Caves 7931 | -5/Upper Caves | Learned location of Armory (-4) 8002 | -5/Upper Caves | Build established: Scavenger-Gunner 8556 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8597 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8686 | -5/Upper Caves | Discovered new exit (range 16) 8708 | -5/Upper Caves | Identified exit to Upper Caves 8760 | -5/Upper Caves | System corruption reached 10% 8788 | -5/Upper Caves | Entered another Upper Caves area 8815 | -5/Upper Caves | Discovered new exit (range 14) 8841 | -5/Upper Caves | Core integrity fell below 50% 8842 | -5/Upper Caves | Identified exit to Factory 8843 | -5/Upper Caves | Entered Factory 8843 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8904 | -4/Factory | Spotted B-86 Titan 9057 | -4/Factory | Build established: Hacker-Gunner 9414 | -4/Factory | Lost 5 parts (2n3w) 9532 | -4/Factory | Lost 9 parts (2p3n1u3w) 9768 | -4/Factory | Sucked down chute 9768 | -4/Factory | Entered Waste 9769 | -4/Waste | Joined by Warlord forces that had cleared the area 9844 | -4/Waste | Build established: Scavenger-Mutant 10389 | -4/Waste | Discovered new exit (range 10) 10406 | -4/Waste | Build established: Scavenger-Tank 10509 | -4/Waste | Found Prototype Reactor 10510 | -4/Waste | Identified Zero-point Reactor 10523 | -4/Waste | Identified exit to Factory 10537 | -4/Waste | Entered Factory 10537 | -4/Factory | Accompanied by 20 allies 10624 | -4/Factory | Lost 4 allies 10643 | -4/Factory | Zion Heavy squad teleported in 10858 | -4/Factory | Build established: Tank 11010 | -4/Factory | Lost 3 allies 11091 | -4/Factory | Zion Heavy squad teleported in 11225 | -4/Factory | Build established: Scavenger-Tank 11284 | -4/Factory | Discovered new exit (range 15) 11287 | -4/Factory | First assault squad dispatched 11323 | -4/Factory | Identified exit to Research 11457 | -4/Factory | Entered Research 11457 | -3/Research | Accompanied by 14 allies 11457 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11645 | -3/Research | Build established: Scavenger-Gunner 11765 | -3/Research | Zion Hacker squad teleported in 11883 | -3/Research | Lost 4 allies 11957 | -3/Research | First assault squad dispatched 11979 | -3/Research | Lost 3 allies 12003 | -3/Research | Zion Light squad teleported in 12012 | -3/Research | Discovered new exit (range 14) 12054 | -3/Research | Identified exit to Testing 12077 | -3/Research | Entered Testing 12077 | -3/Testing | Accompanied by 8 allies 12078 | -3/Testing | Lost 3 parts (1p2u) 12081 | -3/Testing | Lost 3 allies 12170 | -3/Testing | Garrison activated, responded to threat 12222 | -3/Testing | Lost 8 parts (1n4u3w) 12227 | -3/Testing | Lost 7 allies 12363 | -3/Testing | Found Prototype Launcher 12364 | -3/Testing | Identified Z-bomb Delivery System 12488 | -3/Testing | Scanned by Researcher 12492 | -3/Testing | Enhanced Grunt warped into view, answering call for help 12501 | -3/Testing | Enhanced Grunt warped into view, answering call for help 12502 | -3/Testing | Found Prototype Device 12503 | -3/Testing | Identified Exp. Terrain Scanner 12667 | -3/Testing | Found Prototype Energy Cannon 12671 | -3/Testing | Identified Hpw. Disruptor Cannon 12737 | -3/Testing | Retrieved Zion intel report: Trap Installations 12789 | -3/Testing | Build established: Scavenger-Skirmisher 12827 | -3/Testing | First assault squad dispatched 12874 | -3/Testing | Lost 3 allies 12896 | -3/Testing | Destroyed 7 combat bots 13015 | -3/Testing | High security lockdown imminent 13041 | -3/Testing | Discovered new exit (range 29) 13080 | -3/Testing | Lost 9 parts (2p2n3u2w) 13095 | -3/Testing | High security lockdown engaged 13293 | -3/Testing | Spotted Investigator 13293 | -3/Testing | Destroyed Investigator 13308 | -3/Testing | Unstable Terrabomb Derivative detonated 13323 | -3/Testing | Released all parts (14) 13326 | -3/Testing | Core integrity fell below 50% 13331 | -3/Testing | Core integrity fell below 20% 13333 | -3/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 13327_ The unstable cave ceiling collapses. 13327_ Slug penetrates L-61 Swordsman. 13327_ Slug penetrates Earth. 13327_ Stasis bubble strength at 110. 13328_ P-80 Master resets H-77 Assassin, system corruption cleaned. 13328_ Stasis bubble strength at 104. 13329_ Stasis bubble strength at 98. 13330_ The unstable cave ceiling collapses. 13330_ Penetrated by Slug. 13330_ Stasis bubble strength at 92. 13331_ The unstable cave ceiling collapses. 13331_ Stasis bubble strength at 86. 13331_ Critical hit (Burn: +18). 13332_ The unstable cave ceiling collapses. 13332_ Critical hit (Burn: +18). 13332_ Stasis bubble strength at 80. [Achievement: Can't Touch This] 13333_ Slug penetrates L-61 Swordsman. 13333_ L-61 Swordsman destroyed. Map ----- +----------------------------------------------------+ | # # ##????#?#???????#???#??#??#?????#? | | = # # ##########?##???????#???#???????? | | ##### ^ #??#????#??????????????# | | ## #??????##?????????#????# | | ! ^ #?#??????#?????#???????? | | = =] # "" """ ##??#??????#??#????#???? | | != ! """ """ #?#???#??#??#???????#??? | | = = # """ """ = #??###??#??#???#???????? | | % #???#????#?##??#????#??? | | # """ """ # ????#??#?##??????????# | | # """ """ ##?##?????#???#?#??????? | | """ """ ;;?#??????#??##????????? | | % ;;#;######?????????????? | | [ # ;; #??#####??????# | | = # /;;;;;;; "" ##???#????????? | | [ = % gg;;;;;; "" #?????#???#???? | | ! ; "" #??????#????#?? | | %+ = S #??????##?????? | | ;; "" #####?????????? | | ; % [ "" """#????#??#??? | | * "" T"#?????????#? | | % """;#?????????? | | ]g ;;;; ?????#???? | | ; ]!g! ; #???#??#?? | | " """" """" "";;;;= =gll] ;;; ?##?????? | | " """" """" ""; !=p% **@=! ???????## | | " """" """" ""; =!%%h/!![=! #?#?????? | | " """" """" T; "![ *g%[g # ????###?# | | " """" """" ""; """" gg]% ?????##??? | | ""# "" ! ; #????????? | | ""# """" "" # ??##??????? | | / """"" # #?#???????# | | # """"" # # ??##??????? | | ######+### # ## ????????#??? | | ## # # # ?#???????#?? | | ## # # # #???????????? | | ## # # # ?#???#??#???? | | ## # #######;;;;;;; ?????#????????? | | / """" # #????#? ??#???????#?????? | | ## """" # #?##??? #????????#?????#???? | | ### """" #^^^^#??????# ???#???#?????????????# | | ?## """" #^ ^ #?#?????#?????????????????????????? | | #?# """" # #??#?????????#????????????????????? | | ??# ######???#?????????????????????????????? | | ??# ##??#???????#?????????????#????????????? | | ??#########????#???????#???????#?????????????????? | | ??????###?????#??#?????????????????#??????????#??? | | ??????????#????#?#???????????????????????????????? | | ????????????#???##?????????????????????#?#???????? | | ???????????????#?????#??#?????????#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 51 Energy Capacity 405 Matter Stores 466 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 10 EM Shielding 2 Corruption Block 8 Armor Coverage 450 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 18 Target Analysis 9 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Exp. Energy Well | -3/Testing | Archive Enh. Multireflex Exoskeleton | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Robot Schematics ------------------ A-27 Freighter | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Phase Cannon | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Backstab Can't Touch This Collateral Damage Dangerous Findings Fancy Inventory Generalissimo GoHome() Hard Hitter Help From High Places I'm Back, Baby! Knowing Is Half The Battle Oh No You Don't! Ooh, Shiny! Oops Respectable Loadout Robot Respite Rockin' Loadout Significant Disruption The More The Merrier The One Thread The Needle Around The Corner Throw Away The Key We Are Legion Challenges ------------ None Game ------ Seed TerrainDeepCalibrator Manual? 0 Play Time 05:15:33 Cumulative 13.8 hours Start 2025.12.20 @ 10:23:39 End 2025.12.20 @ 19:49:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/CogWide Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 916bda44-143a-4a61-971e-f9ef3799564e