Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 07:53:20

Player: Lillith

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (614)      614
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1374

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     229/250
System Corruption          1%
Temperature                Cool (18)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
         Spiked Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY (15) ---
          Light Ion Engine
         Spiked Treads
                Wheel
                Wheel
  High-capacity Matter Pod (200)
                Structural Scanner
                Seismic Detector
                Seismic Detector
                Core Shielding
                Riot Gun
                Battle Rifle
     Subdweller Machine Gun
     Subdweller Machine Gun
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
         Spiked Treads
>               --- UTILITY ----------
          Large Storage Unit
                Core Shielding
>               --- WEAPON -----------
     Subdweller Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
         Spiked Treads
                Wheel
                Wheel
  High-capacity Matter Pod
                Structural Scanner
                Seismic Detector
                Seismic Detector
                Core Shielding
                Riot Gun
                Assault Rifle
                Battle Rifle
     Subdweller Machine Gun
                Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 6   13  14  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 7    | 2   3   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  13   | 1   6   6   
    Device                 6    | .   3   3   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   94  99  
  Engine                   13   | .   14  13  
  Treads                   28   | .   28  28  
  Device                   9    | .   9   10  
  Storage                  14   | .   14  14  
  Protection               2    | .   .   3   
  Energy Gun               6    | .   10  3   
  Energy Cannon            13   | .   12  13  
  Ballistic Gun            8    | .   4   10  
Peak Build Rating          12   | 6   8   12  
  Average Rating           8    | 4   7   10  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 12  33  38  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 30   | 8   30  15  
  Average Capacity         13   | 6   12  15  
  Most Carried             15   | 4   15  15  
  Average Carried          12   | 3   11  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           963  | 206 536 221 
  Remotely                 .    | .   .   .   
Salvage Created            843  | .   462 381 
  Parts                    50   | .   32  18  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  25   | .   14  11  
  Guns                     12   | .   8   4   
  Cannons                  12   | .   6   6   
Classes Destroyed          6    | .   5   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  13   | .   9   4   
  Grunt                    5    | .   5   .   
  Subdweller               7    | .   .   7   
Best Kill Streak           6    | .   6   4   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        183  | .    82   101  
  Missed                   58   | .    21   37   
Damage Taken               1268 | .    556  712  
  Core                     250  | .    91   159  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  21   | .    .    21   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              86   | .    38   48   
  Largest                  2    | .    2    2    
  Hottest                  110  | .    110  110  
Shots Fired                172  | .    76   96   
  Gun                      96   | .    45   51   
  Cannon                   76   | .    31   45   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  60   | .    23   37   
  Thermal                  112  | .    53   59   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    11   16   
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           87   | .    47   40   
  Core Hits                35   | .    21   14   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    3    1    
    Burn                   3    | .    2    1    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1481 | .    688  793  
  Guns                     696  | .    337  359  
  Cannons                  785  | .    351  434  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  394  | .    174  220  
  Thermal                  1087 | .    514  573  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  15   | .    3    12   
    Message Errors         5    | .    2    3    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      2    | .    1    1    
    Data Loss (minor)      1    | .    .    1    
    Misfires               2    | .    .    2    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            20   | .    .    20   
  Projectiles              20   | .    .    20   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        288  | .    288  261  
  Average Temperature      67   | .    76   37   
  Received Heat Transfer   671  | .    132  539  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             4    | .    2    2    
  Heat Transferred         2479 | .    1369 1110 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             277  | .   277 .   
  Initial                  .    | .   .   .   
  Average                  115  | .   123 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         79   | 100 77  .   
  Level 1                  20   | .   22  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   20  18  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   1    | .   .   1   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                .    | .   .   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   6   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   18  1   
  Successful               9    | .   8   1   
  Failed                   10   | .   10  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   19  .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Part Schematic           1    | .   1   .   
  Robot Schematic          2    | .   2   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  2    | .   2   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2815 | 80   1221 1514 
Spaces Moved               1223 | 47   383  793  
  Core                     6    | 6    .    .    
  Treads                   1217 | 41   383  793  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 145  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 3    66   39   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 2    | .    .    2    
Terrain Destroyed          8    | .    .    8    
  Melee                    .    | .    .    .    
  Projectile               8    | .    .    8    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1918 | 56  915 947 
  Wait                     540  | .   463 77  
  Move                     1221 | 46  382 793 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 4   10  5   
  Fast Attach              13   | 6   5   2   
  Attach                   3    | .   1   2   
  Detach                   3    | .   2   1   
  Swap                     17   | .   7   10  
  Drop                     15   | .   7   8   
  Fire                     86   | .   38  48  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     1    | .   .   1   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Discovered new exit (range 12)
   81 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  533 | -10/Materials | Discovered new exit (range 9)
  614 | -10/Materials | Discovered new exit (range 12)
 1118 | -10/Materials | Discovered new exit (range 8)
 1302 | -10/Materials | Entered Subcaves
 1560 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1574 | -10/Subcaves  | Core integrity fell below 50%
 2031 | -10/Subcaves  | Visited 4L-MR0's lab
 2738 | -10/Subcaves  | Core integrity fell below 20%
 2790 | -10/Subcaves  | Discovered new exit (range 10)
 2816 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02624_ Acquired 28 matter.
02628_ Acquired Sub. Machine Gun.
02686_ System corrupted: Matter fused (-9).
02723_ Destroyed Flight Unit.
02723_ S-10 Pest destroyed. <x2>
02727_ Lgt. Ion Engine destroyed.
02729_ S-10 Pest destroyed.
02731_ Lgt. Assault Rifle fries itself beyond
  repair.
02733_ Flight Unit fries itself beyond repair.
02740_ Lgt. Assault Rifle fries itself beyond
  repair. <x2>
02744_ Flight Unit fries itself beyond repair.
02745_ S-10 Pest destroyed.
02746_ Flight Unit fries itself beyond repair.
02748_ Acquired 4 matter.
02749_ Acquired 14 matter.
02790_ EXIT=FOUND
02792_ Machine disabled.
02810_ Destroyed Autobeam.

 Map 
-----
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| ???????????????##             ##?## %   #????????? |
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| ????????????#       #???#     ##    ##   #???????? |
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| ????????????????????????????#       ?????????????? |
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| ???????????????????????????      ??#?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked
      S-10 Pest | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledBattleFacilitator
  Manual?         0
Play Time         00:23:24
  Cumulative      17.3 hours
  Start           2024.08.14 @ 07:33:48
  End             2024.08.14 @ 07:53:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16d8c958-3455-451b-bca8-93343a4007e1