Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 23:24:28

Player: seifer8ff

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (110)     550
Value Destroyed (3481)     3481
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (51)                 51
              TOTAL SCORE: 8002

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      45
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/1000
Matter                     263/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (0)
           Mass Driver

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Cold Fusion Reactor
>          --- PROPULSION -------
  Improved Titanium Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Coolant Injector
     Small Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           System Shield
>          --- WEAPON -----------
           Phase Cannon
           Gauss Rifle
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
           Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
           Thermal Generator
           Hardlight Generator
           Gauss Rifle
     Heavy Rocket Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Phase Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  5    | .   .   1   1   1   1   1   
  Weapon                   2    | .   .   .   .   1   .   1   
Parts Attached             126  | 7   2   20  33  23  30  11  
  Power                    16   | 1   .   7   2   1   5   .   
    Engine                 15   | 1   .   7   2   1   4   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               37   | 2   .   5   14  7   4   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    33   | 2   .   2   13  7   4   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   3   1   .   .   .   
  Utility                  31   | 2   1   3   6   8   8   3   
    Device                 21   | .   1   1   6   6   6   1   
    Storage                5    | 2   .   1   .   .   .   2   
    Processor              4    | .   .   1   .   1   2   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   5   11  7   13  3   
    Energy Gun             7    | .   .   .   2   4   1   .   
    Energy Cannon          8    | .   .   2   .   1   5   .   
    Ballistic Gun          15   | 2   1   3   5   .   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               7    | .   .   .   2   1   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   
Parts Lost                 38   | .   .   4   8   .   8   18  
  Power                    5    | .   .   1   1   .   1   2   
  Propulsion               14   | .   .   2   4   .   .   8   
  Utility                  10   | .   .   .   .   .   5   5   
  Weapon                   9    | .   .   1   3   .   2   3   
  Highest Loss Streak      15   | .   .   1   3   .   5   15  
  To Critical Strikes      2    | .   .   .   2   .   .   .   
Average Slot Usage (%)     91   | .   100 86  91  98  98  62  
  Engine                   8    | .   14  11  8   7   6   5   
  Reactor                  1    | .   .   .   .   .   5   .   
  Leg                      23   | .   28  12  29  30  26  17  
  Flight                   2    | .   .   8   3   .   .   .   
  Device                   14   | .   5   11  16  15  18  14  
  Storage                  8    | .   22  11  9   7   5   4   
  Processor                7    | .   .   11  9   7   7   5   
  Hackware                 2    | .   .   .   .   6   5   .   
  Energy Gun               3    | .   .   .   3   14  3   .   
  Energy Cannon            6    | .   .   9   2   4   9   3   
  Ballistic Gun            7    | .   28  12  9   .   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             69   | 14  14  21  26  30  51  69  
  Greatest Support         80   | 20  20  30  53  78  80  80  
  Greatest Overweight (x)  7    | .   .   5   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         7    | 7   8   8   8   8   7   8   
  Most Carried             8    | 7   8   8   8   8   8   6   
  Average Carried          7    | 4   7   7   7   7   7   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 7   8   8   5   8   5   2   

 Class Distribution 
--------------------
 33% | Hacker-Skirmisher
 27% | Mutant
 25% | Scavenger-Mutant
 13% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
    Hacker-Skirmisher | -7/Factory
    Hacker-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2608 | 400  172  318  637  262  442  377  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4003 | 193  166  796  1318 337  809  384  
  Parts                    252  | 23   17   61   71   15   46   19   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    2    1    .    .    .    4    
Parts Field Recycled       5    | .    .    .    .    .    .    5    
  Retrieved Matter         42   | .    .    .    .    .    .    42   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  74   | .   3   17  24  6   19  5   
  Guns                     33   | .   3   8   17  1   3   1   
  Cannons                  24   | .   .   9   2   1   12  .   
  AOE                      16   | .   .   .   5   3   4   4   
Classes Destroyed          13   | 3   2   3   2   1   2   .   
  Worker                   8    | 2   .   2   3   .   .   1   
  Builder                  4    | .   .   1   2   .   .   1   
  Tunneler                 6    | 5   .   .   .   .   .   1   
  Recycler                 8    | 1   1   2   3   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  9    | .   3   2   .   2   1   1   
  Swarmer                  21   | .   3   8   4   3   3   .   
  Grunt                    22   | .   .   3   12  1   3   3   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   17   | .   .   6   4   2   5   .   
  Hunter                   10   | .   .   .   3   .   5   2   
  Programmer               2    | .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           11   | 3   3   7   11  3   4   5   
  Combat Bots Only         8    | .   3   7   8   3   4   3   
Max Kills in Single Turn   3    | 2   1   2   3   2   2   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   3   2   2   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        830  | .    14   92   155  69   221  279  
  Missed                   289  | .    1    29   35   27   86   111  
Damage Taken               6473 | .    74   581  1494 384  1592 2348 
  Core                     1704 | .    4    130  194  32   331  1013 
  Absorbed by Shields      140  | .    .    .    .    .    140  .    
  Ignored by Resistances   1933 | .    26   174  438  120  502  673  
  Regen/Repaired (Parts)   78   | .    .    .    78   .    .    .    
Core Remaining (%)         80   | 100  98   67   64   95   61   .    
Volleys Fired              229  | 15   17   40   84   14   41   18   
  Largest                  3    | 2    2    2    2    3    3    3    
  Hottest                  250  | 40   40   91   91   179  250  152  
Shots Fired                472  | 30   34   80   140  37   118  33   
  Gun                      298  | 30   34   43   118  26   38   9    
  Cannon                   148  | .    .    37   17   9    67   18   
  Launcher                 26   | .    .    .    5    2    13   6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  272  | 30   34   43   98   .    58   9    
  Thermal                  133  | .    .    37   37   5    36   18   
  Explosive                26   | .    .    .    5    2    13   6    
  Electromagnetic          41   | .    .    .    .    30   11   .    
  Robot Hit Streak         43   | 11   11   19   43   11   28   11   
  Robot Miss Streak        3    | 2    2    3    2    1    3    2    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           347  | 21   23   54   115  29   79   26   
  Core Hits                183  | 9    10   29   57   16   41   21   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         3    | .    .    .    1    .    2    .    
    Burn                   1    | .    .    .    1    .    .    .    
    Destroy                2    | .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8718 | 281  334  980  2225 755  2873 1270 
  Guns                     3335 | 281  334  322  1457 324  491  126  
  Cannons                  3158 | .    .    658  284  266  1489 461  
  Explosions               2220 | .    .    .    479  165  893  683  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    5    .    .    .    
  Kinetic                  3204 | 281  334  322  1182 .    959  126  
  Thermal                  2548 | .    .    658  559  57   813  461  
  Explosive                2220 | .    .    .    479  165  893  683  
  Electromagnetic          741  | .    .    .    .    533  208  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            69   | .    .    1    .    15   49   4    
  Projectiles              67   | .    .    1    .    15   49   2    
  Explosions               2    | .    .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    55   49   58   2    
  Shots                    5    | .    .    .    2    1    1    1    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    1    .    .    1    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        241  | .    6    241  123  120  196  184  
  Average Temperature      62   | .    6    68   39   49   70   63   
  Received Heat Transfer   1431 | .    .    213  675  99   168  276  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              10   | .    .    .    .    7    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    2    4    .    1    2    
  Heat Transferred         4071 | .    .    1184 1295 148  889  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             503  | 40  133 310 503 353 398 241 
  Initial                  141  | .   22  47  72  94  141 133 
  Average                  194  | 18  80  186 320 264 160 110 
Maximum Alert Level        2    | .   .   1   2   1   1   1   
  Low Security (%)         51   | 100 100 57  22  17  53  92  
  Level 1                  44   | .   .   42  52  82  46  7   
  Level 2                  4    | .   .   .   25  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   2   4   4   9   1   
  Investigation            5    | .   .   .   2   1   2   .   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            5    | .   .   2   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   1   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   6   25  40  11  25  17  
  Peak Tracking Total      8    | .   3   8   5   3   4   7   
  Tactical Retreats        5    | .   .   .   4   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            8    | .   1   .   3   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          12   | .   .   .   3   6   2   1   
  Max in Single Turn       5    | .   .   .   2   5   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          24   | .   3   4   6   4   5   2   
  Terminals                15   | .   2   1   4   4   3   1   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   2   .   .   .   1   
  Scanalyzers              3    | .   .   1   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                59   | .   5   7   21  6   15  5   
  Successful               42   | .   3   6   15  4   11  3   
  Failed                   17   | .   2   1   6   2   4   2   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                34   | .   3   2   8   6   11  4   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   6   .   .   .   
  Recycling Units          5    | .   2   2   .   .   .   1   
  Scanalyzers              12   | .   .   3   7   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   1   3   4   7   2   
  Part Schematic           5    | .   .   .   .   1   4   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   .   1   2   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Unreport Threat          5    | .   .   .   2   .   2   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   
Recycling Unit Hacks       5    | .   2   2   .   .   .   1   
  Report Inventory         4    | .   1   2   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 11   | .   .   3   6   .   2   .   
  Insert Component         6    | .   .   2   3   .   1   .   
  Analyze                  5    | .   .   1   3   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   2   6   2   3   1   
  Full Trace Events        2    | .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             3    | .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   67  .   
  Total Robot Build Rating 12   | .   .   .   .   .   12  .   
Part Schematics Acquired   10   | .   .   1   3   1   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   
  Time                     90   | .   .   .   90  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   1   3   .   1   .   
  Part Schematics Acquired 5    | .   .   1   3   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   3   .   
  Highest-Rated Group      90   | .   .   .   .   .   90  .   
  Highest-Rated Ally       30   | .   .   .   .   .   30  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   
  Total Damage             187  | .   .   .   .   .   187 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5078 | 190  326  982  886  794  1410 490  
Spaces Moved               2875 | 109  206  487  356  492  909  316  
  Core                     34   | 9    .    .    .    .    .    25   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2633 | 100  206  298  337  492  909  291  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   208  | .    .    189  19   .    .    .    
  Fastest Speed            50   | 50   120  109  109  120  122  120  
  Average Speed            129  | 114  120  155  119  125  125  133  
  Slowest Speed            455  | 120  120  455  120  130  127  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 5    40   37   29   16   17   11   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          203  | .    .    .    37   15   130  21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    17   2    
  AOE                      184  | .    .    .    37   15   113  19   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      3777 | 144  251  632  671  639  1087 353  
  Wait                     423  | .    20   57   172  91   82   1    
  Move                     2869 | 108  205  486  355  491  908  316  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  68   | 14   4    11   15   8    12   4    
  Fast Attach              26   | .    1    7    8    2    7    1    
  Attach                   40   | 7    .    3    11   2    8    9    
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     60   | .    1    10   14   19   15   1    
  Drop                     58   | .    3    18   11   12   14   .    
  Fire                     229  | 15   17   40   84   14   41   18   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  191 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 13)
  499 | -10/Materials | Discovered new exit (range 11)
  517 | -10/Materials | Entered another Materials area
  517 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  678 | -9/Materials  | Destroyed 7 combat bots
 1429 | -9/Materials  | Discovered new exit (range 15)
 1444 | -9/Materials  | Identified exit to Materials
 1499 | -9/Materials  | Entered another Materials area
 1499 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1878 | -8/Materials  | Build established: Scavenger-Mutant
 2009 | -8/Materials  | Destroyed 8 combat bots
 2092 | -8/Materials  | Lost 3 parts (1p1n1w)
 2225 | -8/Materials  | Repaired Carbon-fiber Leg
 2254 | -8/Materials  | Repaired Aluminum Leg
 2282 | -8/Materials  | Repaired Sensor Array
 2316 | -8/Materials  | Discovered new exit (range 14)
 2351 | -8/Materials  | Garrison activated, responded to threat
 2382 | -8/Materials  | Identified exit to Factory
 2385 | -8/Materials  | Entered Factory
 2385 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2483 | -7/Factory    | Garrison activated, responded to threat
 2856 | -7/Factory    | Build established: Hacker-Skirmisher
 3137 | -7/Factory    | Discovered new exit (range 10)
 3154 | -7/Factory    | Identified exit to Factory
 3179 | -7/Factory    | Entered another Factory area
 3179 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4179 | -6/Factory    | Fabricated L-41 Fighter?
 4482 | -6/Factory    | Discovered new exit (range 16)
 4541 | -6/Factory    | Lost 5 parts (1p4u)
 4579 | -6/Factory    | Build established: Scavenger-Skirmisher
 4587 | -6/Factory    | Identified exit to Factory
 4589 | -6/Factory    | Entered another Factory area
 4589 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4785 | -5/Factory    | Spotted B-75 Beast
 4805 | -5/Factory    | Identified exit to Factory
 5015 | -5/Factory    | Lost 15 parts (1p7n4u3w)
 5032 | -5/Factory    | Core integrity fell below 50%
 5068 | -5/Factory    | Core integrity fell below 20%
 5072 | -5/Factory    | System corruption reached 10%
 5079 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
M-28 Smith repairs R-10 Processor.
K-01 Serf collects debris.
System corrupted: Component data lost.
M-28 Smith repairs Com. Wheel.
K-01 Serf collects debris.
R-10 Processor collects Adv. Heat Sink.
M-28 Smith destroyed.
R-10 Processor collects Machine Analyzer.
K-01 Serf collects debris.
R-10 Processor collects Carbon-fiber Leg.
K-01 Serf collects debris.
[Achievement: System Compromised]
K-01 Serf collects debris.
K-01 Serf destroyed.
K-01 Serf cleans the Fusion Modulator.
R-10 Processor collects Wheel.
Med. Storage Unit destroyed.
System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????? ?????#       |
| ???????????????????????????????""""    ?#?######## |
| ?????????????????????????????          ?#      ??# |
| ????????????????????????????           ##       ?# |
| ???????????????????????????#           ##        # |
| ???????????????????????????#           ##      = # |
| ???????????????????????????#       ==! ##        + |
| ???????????????????????????#       =!! ##        # |
| ???????????????????????????#       =!! ##        # |
| ???????????????????????????#           ##       ?# |
| ?????????????????????????????          ##       ?# |
| ??????????????????????? "???#+## #####   ######### |
| ?????????????????????"? F"??#           ^          |
| ?????????????????????"  "" ##                      |
| ???????????????????????    k                       |
| ?????????????????????????? ##                      |
| ?????????????????????????? ##           %          |
| ?????????????????? """??"" ##   =%         ####### |
| ???????###+####??? """k""" ## =%^^#             ## |
|  ??????#      ????         ##  *% #  !          ## |
|   ?????#      ???# """ """ ##     #             ## |
| "  ????#      ???+ """ """ ##     #         """ ## |
| "  #####     #?????""" """ ##     #         """ #  |
| "            #???????      ##     #         """ ## |
|              #?????????    ##     # #    #   ##### |
| "            ############@###     #         ##???# |
| "                         !       # # ##    #????# |
| "                        *%  A           ####????# |
|            %  %                   #      ????????# |
|                   R p  spR        ###????????????# |
|                     g             #??????????????# |
| ##########+##############+#########??????????????# |
| ????# ! [      [ #?#            #????????????????# |
| ????#       =[   #?#            #????????????????# |
| ????#       %    #?#            #????????????????# |
| ????#  """  ""   #?#            #????????????????# |
| ????#  """  ""   #?#            #????????????????# |
| ????#  """  """  #?#            #????????????????# |
| ????#  """" """  #?#            #?????????????#### |
| ????#  """" """  #?#            #?????????????#    |
| ????#  """"     !#?#            #?????????????#    |
| ?????  """"      #?#            #?????????????#    |
| ????#            #?#            #?????????????#    |
| ????#      !     #?#           !#?????????????#    |
| ????##############?##############?????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Coolant Potential          65
Energy Generation          28
Energy Capacity            470
Matter Stores              400
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
             Beam Rifle | -9/Materials | Scanalyzed
        Hvy. Ion Engine | -8/Materials | Scanalyzed
        Rocket Launcher | -8/Materials | Scanalyzed
     Hvy. Assault Rifle | -8/Materials | Scanalyzed
            Force Rifle | -7/Factory   | Hacked
      Fusion Compressor | -6/Factory   | Hacked
 Field Propulsion Array | -6/Factory   | Hacked
           Adv. VSS Leg | -6/Factory   | Hacked
      Adv. Sensor Array | -6/Factory   | Hacked
       Flexi-carbon Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 L-41 Fighter | -6/Factory | Hacked

 Fabricated
------------
 L-41 Fighter | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              SingularityTerrabombTube
  Manual?         0
Play Time         01:45:49
  Cumulative      14.0 hours
  Start           2024.05.29 @ 22:55:27
  End             2024.05.30 @ 23:24:28
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x22
Zoom Use          93%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9d515176-c98e-4805-a29d-96aadf522c15