Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 23:24:06 Player: Dhoby_Ghaut Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (79) 395 Value Destroyed (3038) 3038 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (3171) 3171 TOTAL SCORE: 14704 Bonus ------- Aligned with FarCom 300 Win 3000 Friendly Fire -129 Cogmind --------- Core Integrity 1529/1600 Matter 176/300 Energy 400/410 System Corruption 2% Temperature Cool (10) Movement Hovering (108) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Graviton Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY (14) ----- Power Amplifier Advanced Heat Sink Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Energy Filter Reaction Control System Improved Utility Shielding Layered Heavy Armor Plating Trap Reconfigurator > --- WEAPON (3) ------- Gamma Rifle Dispersion Rifle Force Lance > --- INVENTORY (18) --- Compact Particle Reactor Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Linear Gravjet Combat Antigrav System Antigrav Array Advanced Heat Sink Layered Medium Armor Plating Layered Heavy Armor Plating Enhanced Quantum Rifle Compact HERF Cannon Compact Linear Accelerator Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Graviton Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Reaction Control System Improved Utility Shielding Improved Utility Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Compact Linear Accelerator Force Lance > --- INVENTORY -------- Particle Reactor Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Linear Gravjet Combat Antigrav System Antigrav Array Layered Medium Armor Plating Layered Heavy Armor Plating Trap Reconfigurator Dispersion Rifle Enhanced Quantum Rifle Compact HERF Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher [Rating: 163] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Improved Utility Shielding Weapon Compact Ion Cannon Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . 1 . . 1 . 1 1 . Utility 12 | . . . 1 . . . 1 1 2 1 2 1 1 2 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 172 | 6 2 5 12 . . 4 8 3 14 13 54 26 7 18 Power 15 | 1 . 1 2 . . . . 1 1 1 4 3 1 . Engine 6 | 1 . 1 2 . . . . 1 1 . . . . . Core 7 | . . . . . . . . . . 1 4 1 1 . Reactor 2 | . . . . . . . . . . . . 2 . . Propulsion 33 | 2 . 1 4 . . . 3 . 1 4 9 4 2 3 Treads . | . . . . . . . . . . . . . . . Leg 9 | . . . . . . . 3 . 1 4 1 . . . Wheel 11 | 2 . 1 4 . . . . . . . 4 . . . Hover 13 | . . . . . . . . . . . 4 4 2 3 Flight . | . . . . . . . . . . . . . . . Utility 61 | 1 2 . 1 . . . 2 1 4 5 23 14 2 6 Device 32 | . . . . . . . 1 . 3 4 14 4 1 5 Storage 7 | 1 2 . 1 . . . . . . . 1 2 . . Processor 8 | . . . . . . . . 1 1 1 4 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . . . . . 1 . . . 4 7 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 63 | 2 . 3 5 . . 4 3 1 8 3 18 5 2 9 Energy Gun 21 | . . . 3 . . 1 3 . 4 1 2 1 2 4 Energy Cannon 14 | . . . . . . 1 . 1 1 . 9 1 . 1 Ballistic Gun 12 | 2 . 3 2 . . . . . 1 1 3 . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . 1 Launcher 5 | . . . . . . 2 . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 . 3 . . . Piercing Weapon 4 | . . . . . . . . . . . . 2 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 . . 2 1 3 3 . 2 Parts Lost 37 | . . 2 8 . . . 2 . 4 4 17 . . . Power 6 | . . 1 1 . . . . . 1 . 3 . . . Propulsion 14 | . . . 3 . . . 2 . . 3 6 . . . Utility 4 | . . . . . . . . . . . 4 . . . Weapon 13 | . . 1 4 . . . . . 3 1 4 . . . Highest Loss Streak 6 | . . 2 5 . . . 1 . 3 3 6 . . . Average Slot Usage (%) 93 | . 98 96 95 100 100 100 84 96 96 98 93 90 86 90 Engine 6 | . 14 10 11 11 11 11 9 12 12 6 1 . . . Core 2 | . . . . . . . . . . 3 7 3 4 4 Reactor 1 | . . . . . . . . . . . . 4 4 4 Leg 9 | . . . . . . . 12 23 20 22 8 . . . Wheel 5 | . 28 28 21 22 22 22 8 . . . 6 . . . Hover 4 | . . . . . . . . . . . 2 14 17 18 Device 13 | . . . . . . . . . 12 19 22 20 17 24 Storage 17 | . 26 28 32 33 33 33 27 23 20 17 13 4 8 8 Processor 6 | . . . . . . . . 6 4 3 8 12 13 9 Protection 5 | . . . . . . . . 7 6 4 4 13 8 9 Energy Gun 8 | . . . 12 33 33 21 18 15 7 6 2 . 5 8 Energy Cannon 5 | . . . . . . 6 9 7 8 5 8 9 2 . Ballistic Gun 3 | . 28 28 17 . . . . . 1 . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 122 | 11 39 39 64 64 64 65 68 76 84 85 114 103 114 122 Greatest Support 119 | 26 26 26 26 26 26 26 35 35 35 65 65 102 119 119 Greatest Overweight (x) 5 | . 1 1 2 2 2 2 4 2 2 2 5 1 . 1 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 1 1 1 . . . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 22 22 22 22 18 18 18 Average Capacity 19 | 5 15 16 21 22 22 22 22 22 22 22 20 12 18 18 Most Carried 22 | 4 8 13 13 12 20 20 22 22 22 22 22 17 18 18 Average Carried 17 | 2 7 10 10 12 15 20 21 21 21 21 18 12 17 17 Final Capacity 22 | 6 16 16 22 22 22 22 22 22 22 22 10 18 18 18 Final Carried 22 | 4 8 13 12 12 20 20 22 22 22 20 10 17 18 17 Class Distribution -------------------- 21% | Hauler-Skirmisher 16% | Hauler-Mutant 15% | Scout 12% | Scavenger-Assassin 10% | Hauler-Gunner 9% | Scavenger-Skirmisher 6% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scout | -3/Research Scout | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2281 | 270 62 71 179 . . . 120 60 124 86 816 211 78 204 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3714 | 62 193 91 557 . . 26 134 123 368 210 941 423 137 449 Parts 189 | 1 7 17 38 . . 3 6 5 11 8 38 18 9 28 Haulers Intercepted 4 | . . . 2 . . . . 1 1 . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | . 5 3 9 . . 3 1 1 5 4 10 5 2 9 Guns 25 | . 5 3 8 . . . . . 1 1 1 . 2 4 Cannons 18 | . . . . . . . 1 1 4 3 7 2 . . AOE 12 | . . . 1 . . 3 . . . . 1 2 . 5 Classes Destroyed 13 | 1 2 1 4 . . . 1 . 1 1 1 1 . . Worker 2 | . . . 1 . . . . . . . 1 . . . Builder 3 | . . . 1 . . . . . . 1 1 . . . Tunneler 4 | . . 2 . . . 1 . . . . 1 . . . Hauler 4 | . . . 2 . . . . 1 1 . . . . . Recycler 7 | 1 . . . . . . 1 . . . 4 1 . . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 1 | . . . . . . . . . . . . 1 . . Swarmer 17 | . 1 3 . . . 3 . . . . 2 3 . 5 Grunt 17 | . 4 . 6 . . . . . 3 1 2 1 . . Brawler 1 | . . . . . . . . . . 1 . . . . Sentry 8 | . . . 3 . . . . 1 . 2 1 . . 1 Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 13 | . . . . . . . . . 2 . 5 1 2 3 Best Kill Streak 7 | 1 2 4 3 . . 4 2 1 2 1 7 4 1 6 Combat Bots Only 6 | . 2 2 3 . . 3 1 1 2 1 2 4 1 6 Max Kills in Single Turn 6 | 1 1 1 2 . . 3 1 1 1 1 6 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . 2 . . . . 1 1 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6550 | . 276 93 717 . . 23 129 171 501 581 2354 736 189 780 Core 869 | . 77 8 132 . . 4 22 . 33 17 360 121 24 71 Absorbed by Shields 333 | . . . . . . . . . . 63 270 . . . Core Remaining (%) 88 | 100 . 66 . . . 66 96 100 96 98 68 90 98 95 Volleys Fired 258 | 5 21 16 54 . . 2 5 7 18 21 59 20 8 22 Largest 3 | 2 2 2 3 . . 3 3 3 3 3 3 3 2 3 Hottest 276 | 40 40 40 161 . . 125 173 195 222 216 240 268 188 276 Shots Fired 550 | 10 42 31 118 . . 6 14 19 42 54 101 44 16 53 Gun 352 | 10 42 31 118 . . 2 9 12 16 32 19 2 16 43 Cannon 182 | . . . . . . . 5 7 26 21 82 38 . 3 Launcher 16 | . . . . . . 4 . . . 1 . 4 . 7 Special . | . . . . . . . . . . . . . . . Kinetic 203 | 10 42 31 95 . . . . . 3 10 12 . . . Thermal 261 | . . . 5 . . 2 9 14 27 43 62 40 16 43 Explosive 5 | . . . . . . 4 . . . 1 . . . . Electromagnetic 81 | . . . 18 . . . 5 5 12 . 27 4 . 10 Robot Hit Streak 23 | 5 6 6 9 . . 1 3 12 23 15 15 11 5 7 Robot Miss Streak 4 | 3 4 3 3 . . 2 3 3 2 3 2 2 3 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 353 | 6 27 14 82 . . 1 5 14 28 38 69 32 10 27 Core Hits 163 | 2 12 7 31 . . 5 3 4 15 15 32 12 4 21 Critical Hits 11 | . . . 2 . . . . . 1 . 3 2 . 3 Critical Kills 5 | . . . . . . . . . 1 . 2 1 . 1 Critical Parts Destroyed 6 | . . . 2 . . . . . . . 1 1 . 2 Melee Attacks 105 | . . . . . . . . . 2 13 8 39 8 35 Impact . | . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . 2 13 8 16 . . Piercing 66 | . . . . . . . . . . . . 23 8 35 Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9460 | 51 223 104 832 . . 164 63 279 806 1629 2956 1026 365 962 Guns 3183 | 51 223 104 712 . . . 42 137 237 383 261 31 365 637 Cannons 3483 | . . . . . . . 21 142 569 388 1599 731 . 33 Explosions 2614 | . . . 120 . . 164 . . . 858 973 207 . 292 Melee 180 | . . . . . . . . . . . 123 57 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1180 | 51 223 104 528 . . . . . 19 102 153 . . . Thermal 6376 | . . . 166 . . . 36 158 458 1416 2378 762 365 637 Explosive 325 | . . . . . . 164 . . . 111 50 . . . Electromagnetic 1399 | . . . 138 . . . 27 121 329 . 252 207 . 325 Impact . | . . . . . . . . . . . . . . . Slashing 123 | . . . . . . . . . . . 123 . . . Piercing 57 | . . . . . . . . . . . . 57 . . Highest Corruption 10 | . 1 1 . . . . . . 1 . 10 4 2 2 Average Corruption 4 | . 1 1 . . . . . . 1 . 8 3 1 1 Corruption Purged 2 | . . . . . . . . . . . 2 . . . Effects 66 | . 1 . . . . . . . 2 . 49 6 . 8 Message Errors 12 | . . . . . . . . . 1 . 7 . . 4 Matter Fused 11 | . . . . . . . . . . . 9 2 . . Heat Flow Errors 9 | . . . . . . . . . . . 6 1 . 2 Energy Discharges 8 | . . . . . . . . . . . 7 . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 4 | . . . . . . . . . . . 4 . . . Misdirections 6 | . . . . . . . . . . . 6 . . . Targeting Errors 11 | . 1 . . . . . . . . . 7 2 . 1 Weapon Failures 2 | . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 894 | . . . . . . 18 . . 13 288 536 39 . . Projectiles 184 | . . . . . . . . . 13 9 131 31 . . Explosions 657 | . . . . . . 18 . . . 279 352 8 . . Melee 53 | . . . . . . . . . . . 53 . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 497 | . . . . . . 9 . . . 72 384 11 . 21 Shots 9 | . . . . . . 1 . . . 1 5 1 . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 546 | . 36 . 136 . . 114 129 420 546 70 392 186 189 196 Average Temperature 88 | . 10 . 52 . . 58 53 180 186 32 74 68 82 78 Received Heat Transfer 1018 | . 141 . 378 . . . . 42 153 106 129 33 9 27 Effects 6 | . . . . . . . . 2 4 . . . . . Shutdowns 2 | . . . . . . . . 1 1 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Matter Decay 2 | . . . . . . . . 1 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 11 | . . . 1 . . . . 2 1 . . 1 . 6 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . . Parts Melted 18 | . . . 1 . . . 1 . 1 . 4 5 5 1 Heat Transferred 7144 | . . . 211 . . . 74 333 703 1697 2091 962 370 703 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 325 | 5 132 111 172 . . 96 93 45 88 185 166 135 127 325 Average Influence 62 | 1 41 70 92 . . 67 53 21 29 77 41 39 47 183 Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 54 Level 1 5 | . . . . . . . . . . . . . . 45 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . . . 1 1 4 4 6 1 . 2 Investigation 5 | . 1 . . . . . 1 . 1 1 1 . . . Extermination 9 | . . . . . . . . 1 2 . 3 1 . 2 Reinforcement 5 | . . . . . . . . . 1 3 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . . 2 . . . . . . 1 1 3 3 . Communications Jammed 1 | . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . Times Spotted 106 | . 11 5 13 . . 3 5 2 5 8 21 17 7 9 Peak Tracking Total 6 | . 5 3 5 . . 2 2 1 2 5 5 4 6 4 Tactical Retreats 11 | . 3 1 . . . . . . . 1 1 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . . . 1 . 2 . 1 2 . . Indirectly 1 | . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . 1 1 . 4 Traps Reconfigurated 18 | . . . . . . . 3 . . 2 5 2 . 6 Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 1 1 . 4 Exploded 2 | . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . . . . . . . . 2 6 1 . 1 Max in Single Turn 5 | . . . . . . . . . . 2 5 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 3 . 4 . 2 . 4 1 6 3 2 4 3 6 Terminals 29 | . 3 . 3 . . . 4 . 5 2 1 4 3 4 Fabricators 3 | . . . . . . . . . 1 . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . . 1 Total Hacks 83 | . 15 . 10 . 2 . 12 1 7 6 7 10 6 7 Successful 36 | . 6 . 5 . 2 . 5 . 4 2 4 4 1 3 Failed 47 | . 9 . 5 . . . 7 1 3 4 3 6 5 4 Catastrophic 10 | . 3 . . . . . 2 1 1 . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 7 . 5 . 1 . 4 . 4 1 5 4 6 3 Terminals 72 | . 15 . 8 . . . 12 . 6 5 6 10 6 4 Fabricators 4 | . . . . . . . . . 1 . 1 . . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . . 1 Terminal Hacks 25 | . 5 . 3 . 2 . 5 . 2 1 2 2 . 3 Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 2 | . 1 . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . 1 . . . . . 2 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . 1 . . . . . . . 1 . . . Locate Traps 10 | . 2 . 1 . . . 1 . 2 . 1 1 . 2 Zone Layout 3 | . 1 . 1 . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . . . . . . . 2 . 1 2 1 . Terminals 6 | . 1 . . . . . . . 1 . 1 2 1 . Botnet 6 | . 1 . . . . . . . 1 . 1 2 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . Download 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 . 4 . . . 4 1 5 2 2 4 3 5 Full Trace Events 3 | . 1 . . . . . 1 . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Matter 234 | . . . . . . . . . . . 234 . . . Time 58 | . . . . . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . . . . . 14 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . 1 . . . Highest-Rated Group 49 | . . . . . . . . . . . 49 . . . Highest-Rated Ally 49 | . . . . . . . . . . . 49 . . . Total Orders 13 | . . . . . . . . . . . 4 5 2 2 GOTO 1 | . . . . . . . . . . . 1 . . . EXPLORE 12 | . . . . . . . . . . . 3 5 2 2 Ally Attacks 2 | . . . . . . . . . . . 2 . . . Total Damage 47 | . . . . . . . . . . . 47 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . 6 2 2 4 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8774 | 71 240 226 428 87 272 216 460 870 1161 824 1681 919 285 1034 Spaces Moved 5536 | 52 178 170 247 77 242 161 300 469 468 386 975 777 318 716 Core 1 | 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 1737 | . . . . . . . 126 469 468 386 288 . . . Wheels 1814 | 51 178 170 247 77 242 161 174 . . . 514 . . . Hover 1984 | . . . . . . . . . . . 173 777 318 716 Flight . | . . . . . . . . . . . . . . . Fastest Speed 28 | 50 90 100 100 110 110 110 110 150 150 150 28 30 53 48 Average Speed 110 | 88 98 100 108 110 110 110 129 167 179 153 119 56 53 80 Slowest Speed 210 | 90 100 100 110 110 110 110 210 180 180 180 206 114 53 118 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 39 34 36 18 60 31 22 10 14 13 28 37 10 24 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 90 | . . . . . . . . . 2 13 9 31 7 28 Terrain Destroyed 208 | . . . 6 . . 27 . . 4 33 47 31 9 51 Melee 87 | . . . . . . . . . 2 13 7 31 7 27 Projectile 19 | . . . . . . . . . 2 3 11 . 2 1 AOE 102 | . . . 6 . . 27 . . . 17 29 . . 23 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7540 | 66 208 199 327 79 247 193 364 543 753 557 1392 1149 402 1061 Wait 1271 | . 3 6 6 3 . 27 41 55 237 110 223 253 50 257 Move 5521 | 51 177 169 246 76 241 160 299 468 467 385 974 776 317 715 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | 4 4 3 8 . 6 . 6 5 7 7 18 10 5 4 Fast Attach 69 | 6 1 1 1 . . . 3 1 7 4 26 13 2 4 Attach 41 | . . 1 9 . . . 3 1 3 5 10 3 2 4 Detach 19 | . . . . . . . 1 . 2 1 8 4 1 2 Swap 62 | . 1 3 2 . . 4 2 1 4 4 18 10 3 10 Drop 87 | . 1 . 1 . . . 4 5 6 7 32 20 5 6 Fire 258 | 5 21 16 54 . . 2 5 7 18 21 59 20 8 22 Melee 105 | . . . . . . . . . 2 13 8 39 8 35 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . 3 1 1 2 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 2 exits: *Acc / [Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Mines 415 | -10/Mines | Learned Materials emergency access door positions 521 | -10/Mines | Discovered new exit (range 9) 531 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 708 | -9/Materials | Lost 5 parts (1p2n2w) 955 | -9/Materials | Discovered new exit (range 11) 966 | -9/Materials | Entered Mines 968 | -9/Mines | Met a Derelict bent on vengeance 993 | -9/Mines | Learned location of 1 exit from Materials 1049 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1049 | -9/Mines | Discovered new exit (range 5) 1053 | -9/Mines | Entered Exiles 1084 | -9/Exiles | Met 8R-AWN 1103 | -9/Exiles | Met EX-HEX 1135 | -9/Exiles | Met EX-BIN 1150 | -9/Exiles | Aligned with FarCom system 1151 | -9/Exiles | Given EX-Vault access code 1182 | -9/Exiles | Opened EX-Vault 1190 | -9/Exiles | Found Trap Reconfigurator 1205 | -9/Exiles | Build established: Hauler-Gunner 1214 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1250 | -9/Exiles | Met EX-DEC 1254 | -9/Exiles | Learned location of Zion (-6) 1316 | -9/Exiles | Discovered new exit (range 10) 1325 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1325 | -9/Exiles | Entered Mines 1528 | -8/Mines | Discovered new exit (range 12) 1541 | -8/Mines | Entered Materials 1541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -8/Materials | Identified exit to Factory 1631 | -8/Materials | Build established: Hauler-Skirmisher 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2471 | -7/Factory | Discovered new exit (range 6) 2800 | -7/Factory | Build established: Hauler-Mutant 2871 | -7/Factory | Entered another Factory area 2871 | -6/Factory | Evolved 2 slots: Utility x2 3307 | -6/Factory | Build established: Hauler-Gunner 3362 | -6/Factory | Lost 3 parts (1p2w) 4019 | -6/Factory | Discovered new exit (range 5) 4032 | -6/Factory | Entered another Factory area 4032 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4273 | -5/Factory | Build established: Hauler-Mutant 4733 | -5/Factory | Lost 3 parts (2n1w) 4774 | -5/Factory | Discovered new exit (range 21) 4803 | -5/Factory | Discovered new exit (range 18) 4850 | -5/Factory | Discovered new exit (range 11) 4856 | -5/Factory | Entered another Factory area 4856 | -4/Factory | Evolved 2 slots: Utility x2 4995 | -4/Factory | Build established: Scavenger-Skirmisher 5182 | -4/Factory | Found Prototype Processor 5217 | -4/Factory | Fabricated Adv. Hardlight Generator? 5467 | -4/Factory | Identified Exp. Signal Interpreter 5532 | -4/Factory | Lost 5 parts (1p2n1u1w) 5605 | -4/Factory | Lost 6 parts (2n1u3w) 5945 | -4/Factory | System corruption reached 10% 5972 | -4/Factory | Lost 3 parts (1p1n1u) 6506 | -4/Factory | Discovered new exit (range 27) 6531 | -4/Factory | Identified exit to Research 6531 | -4/Factory | Garrison activated, responded to threat 6537 | -4/Factory | Entered Research 6537 | -3/Research | Accompanied by 3 allies 6537 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6728 | -3/Research | Identified exit to Quarantine 7044 | -3/Research | Build established: Scout 7446 | -3/Research | Discovered new exit (range 15) 7455 | -3/Research | Identified exit to Research 7456 | -3/Research | Entered another Research area 7456 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7604 | -2/Research | Discovered new exit (range 41) 7740 | -2/Research | Discovered new exit (range 22) 7740 | -2/Research | Identified exit to Access 7741 | -2/Research | Entered Access 7741 | -1/Access | Evolved 2 slots: Utility x2 7818 | -1/Access | Energy Cycler disabled 8229 | -1/Access | Identified exit to Surface 8550 | -1/Access | Build established: Scavenger-Assassin 8775 | *** | Escaped! Last Messages --------------- 08439_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x Segregator Trap Map updated. 08457_ U-05 Engineer builds a Wall. 08460_ System corrupted: Energy discharge (-106). 08489_ System corrupted: Heat flow error (+208). 08564_ &:VWYCZ8 UW,JDLOQW52GB NUF 08589_ U-05 Engineer builds a Wall. 08603_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x EM Surge Trap Map updated. 08629_ EM Surge Trap reprogrammed. 08692_ W< 26MEGV 0RXQZ1GNPK< WWBW F :,/LO2MJ 08741_ ALERT: Rogue bot located, Programmers report to Access Zone 9G. 08759_ U-05 Engineer builds a Wall. 08769_ The Access Shell folds into the floor. 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BB ??##????? | | ?? ?? ? ?# "?""? ????#?##????? | | ?? ??? ?# ####### ###########??#####??#???????? | | ?? ?? ?# ##??#######???###?####?###?###??????? | | ????? ?? ?? #?#?#??#?#?#?????#????#??#??#???????? | | ????? ?? # ?#??#?? ?? ? ???##?##?#????#???? | | ????? ? ???#?#? ? ? ?????????#?????????? | | ????????? # ???#?? ?"???""? ?? ??##?#??##????????? | | ???? ? ??# ??#??? ???"?"???? ?#????????????????? | | ?????????????###? ? ???? ? ? #?#?#?????????????? | | ??????????????##??? ??? ? ??? ?#??#?????????????? | | ????????????? #???#???#????+####??#?#???#????????? | | ?????????#???? ???? ????? ?#?#?????????????????? | | ????????????????????? ?? ? #????????????????????? | | ????????????????? ??????? ???????????????????????? | | ??????????????????????? ????? ??????????????????? | | ???????????????????? ?? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 120 Energy Generation 49 Energy Capacity 580 Matter Stores 300 Matter Capacity 600 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ R-10 Processor | -6/Factory | Downloaded Fabricated ------------ Adv. Hardlight Generator | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumTrapSteel Manual? 0 Play Time 01:49:02 Cumulative 90.8 hours Start 2020.06.12 @ 22:46:21 End 2020.06.13 @ 23:24:06 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 10/0/0/0/0/0/0 Lore% 70 Gallery% 70 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aef907ee-774b-4363-bc62-72ff2285d953