Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 19:13:53

Player: Octa9on

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (66)      330
Value Destroyed (1710)     1710
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (274)                274
              TOTAL SCORE: 3994

 Bonus
-------
High Alert Combat Kills    274

 Cogmind 
---------
Core Integrity             0/550
Matter                     381/500
Energy                     35/100
System Corruption          12%
Temperature                Cool (72)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Matter Pod
>               --- WEAPON (2) -------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY (5) ----
                Authchip [Propulsion]
      Precision Beam Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                VSS Leg
                VSS Leg
                VSS Leg
>               --- UTILITY ----------
  High-capacity Battery
  High-capacity Matter Pod
       Improved Terrain Scanner
                Reaction Control System
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Flight Unit
       Improved Flight Unit
                Melee Analysis Suite
                Hardlight Generator
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Matter Pod
  Processor                Melee Analysis Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             80   | 13  16  20  31  
  Power                    10   | 2   .   4   4   
    Engine                 10   | 2   .   4   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 4   3   6   5   
    Treads                 1    | .   .   1   .   
    Leg                    9    | 2   .   4   3   
    Wheel                  7    | 2   3   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  22   | 3   8   4   7   
    Device                 12   | 2   4   2   4   
    Storage                7    | 1   4   2   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 4   5   6   15  
    Energy Gun             15   | 1   1   3   10  
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       2    | .   1   1   .   
    Launcher               4    | .   2   2   .   
    Special Weapon         1    | 1   .   .   .   
    Impact Weapon          4    | .   .   .   4   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   
Parts Lost                 33   | .   2   9   22  
  Power                    4    | .   .   .   4   
  Propulsion               9    | .   2   3   4   
  Utility                  11   | .   .   2   9   
  Weapon                   9    | .   .   4   5   
  Highest Loss Streak      11   | .   1   2   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   97  90  72  
  Engine                   11   | .   14  11  6   
  Leg                      8    | .   .   9   22  
  Wheel                    13   | .   26  8   .   
  Device                   23   | .   26  31  6   
  Storage                  8    | .   1   11  15  
  Processor                1    | .   .   .   5   
  Energy Gun               9    | .   10  9   8   
  Ballistic Gun            2    | .   6   .   1   
  Ballistic Cannon         3    | .   3   5   .   
  Launcher                 4    | .   8   2   .   
Peak Build Rating          27   | 9   9   15  27  
  Average Rating           11   | 5   8   12  18  
  On Entrance              7    | .   9   9   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 11  15  24  25  
  Greatest Support         46   | 20  20  20  46  
  Greatest Overweight (x)  8    | .   1   6   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 3   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   5   2   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1747 | 405 351 579 412 
  Remotely                 .    | .   .   .   .   
Salvage Created            1805 | 110 371 763 561 
  Parts                    110  | 9   36  52  13  
Haulers Intercepted        3    | .   1   1   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  47   | 1   14  25  7   
  Melee                    2    | .   .   .   2   
  Guns                     19   | 1   1   13  4   
  Cannons                  7    | .   1   6   .   
  AOE                      18   | .   12  6   .   
Classes Destroyed          10   | 3   4   2   1   
  Worker                   4    | 1   3   .   .   
  Builder                  4    | .   3   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   3    | .   1   1   1   
  Recycler                 2    | .   .   .   2   
  Watcher                  4    | .   2   2   .   
  Swarmer                  13   | .   6   7   .   
  Grunt                    28   | 1   8   14  5   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           6    | 3   6   6   5   
  Combat Bots Only         6    | 1   5   6   2   
Max Kills in Single Turn   3    | 1   3   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        346  | 7    29   146  164  
  Missed                   87   | 2    9    44   32   
Damage Taken               3547 | 54   278  1186 2029 
  Core                     984  | 22   47   360  555  
  Absorbed by Shields      72   | .    .    .    72   
  Regen/Repaired (Parts)   111  | .    65   46   .    
Core Remaining (%)         57   | 91   72   10   .    
Volleys Fired              153  | 10   43   59   41   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 150  80   112  122  
Shots Fired                248  | 19   68   111  50   
  Gun                      162  | 18   29   65   50   
  Cannon                   48   | .    17   31   .    
  Launcher                 37   | .    22   15   .    
  Special                  1    | 1    .    .    .    
  Kinetic                  75   | 8    20   31   16   
  Thermal                  136  | 11   26   65   34   
  Explosive                37   | .    22   15   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         32   | 5    9    7    32   
  Robot Miss Streak        5    | 3    4    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           152  | 11   22   61   58   
  Core Hits                103  | 5    33   49   16   
  Critical Kills           3    | .    .    .    3    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         14   | .    .    6    8    
    Burn                   7    | .    .    3    4    
    Blast                  3    | .    .    3    .    
    Smash                  4    | .    .    .    4    
Melee Attacks              15   | .    .    .    15   
  Impact                   15   | .    .    .    15   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4140 | 124  1305 1556 1155 
  Guns                     1655 | 124  137  586  808  
  Cannons                  430  | .    144  286  .    
  Explosions               1708 | .    1024 684  .    
  Melee                    347  | .    .    .    347  
  Ramming                  .    | .    .    .    .    
  Kinetic                  773  | 37   158  286  292  
  Thermal                  1342 | 87   123  616  516  
  Explosive                1643 | .    1024 619  .    
  Electromagnetic          35   | .    .    35   .    
  Impact                   347  | .    .    .    347  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    .    12   
  Average Corruption       11   | .    .    .    11   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    .    .    11   
    Message Errors         2    | .    .    .    2    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      4    | .    .    .    4    
    Parts Rejected         1    | .    .    .    1    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            140  | .    71   18   51   
  Projectiles              .    | .    .    .    .    
  Explosions               89   | .    71   18   .    
  Melee                    51   | .    .    .    51   
Knockbacks                 6    | .    .    5    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  5    | .    .    5    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      154  | .    70   84   .    
  Shots                    8    | .    3    5    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        584  | 66   84   279  584  
  Average Temperature      83   | 27   24   82   140  
  Received Heat Transfer   1684 | 30   36   462  1156 
  Effects                  10   | .    .    3    7    
    Interference           4    | .    .    3    1    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             12   | .    2    5    5    
  Heat Transferred         3737 | 259  370  1702 1406 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             916  | 35  434 916 433 
  Initial                  386  | .   22  183 386 
  Average                  336  | 14  184 530 402 
Maximum Alert Level        3    | .   2   3   2   
  Low Security (%)         34   | 100 59  11  .   
  Level 1                  21   | .   27  10  39  
  Level 2                  40   | .   12  66  60  
  Level 3                  4    | .   .   11  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   4   2   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  1    | .   .   1   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | 1   15  43  13  
  Peak Tracking Total      7    | 1   5   6   7   
  Tactical Retreats        8    | .   .   6   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          14   | .   6   8   .   
  Max in Single Turn       3    | .   3   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   9   4   2   
  Terminals                9    | .   6   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                46   | .   26  15  5   
  Successful               28   | .   16  9   3   
  Failed                   18   | .   10  6   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                31   | .   19  12  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   2   3   .   
  Recycling Units          7    | .   5   .   2   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   11  6   .   
  Record                   10   | .   5   5   .   
  Alert Level              2    | .   2   .   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   2   3   .   
  Scan Component           3    | .   1   2   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       4    | .   3   .   1   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   6   3   2   
  Full Trace Events        5    | .   3   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     58   | .   26  32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          7    | .   7   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   .   .   4   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1963 | 169 707 709 378 
Spaces Moved               1362 | 110 672 427 153 
  Core                     33   | 20  .   8   5   
  Treads                   .    | .   .   .   .   
  Legs                     396  | 64  .   185 147 
  Wheels                   933  | 26  672 234 1   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  90  
  Average Speed            93   | 97  81  108 101 
  Slowest Speed            450  | 120 95  350 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 7   89  42  15  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 4    | .   4   .   .   
Terrain Destroyed          205  | .   125 80  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      205  | .   125 80  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1773 | 152 766 558 297 
  Wait                     78   | .   5   36  37  
  Move                     1359 | 109 671 426 153 
  Hop                      .    | .   .   .   .   
  Pick Up                  53   | 14  16  11  12  
  Fast Attach              18   | 1   3   3   11  
  Attach                   29   | 8   2   7   12  
  Detach                   1    | 1   .   .   .   
  Swap                     33   | 4   11  10  8   
  Drop                     34   | 5   15  6   8   
  Fire                     153  | 10  43  59  41  
  Melee                    15   | .   .   .   15  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   82 | -11/Scrapyard | Discovered new exit (range 8)
  170 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Discovered new exit (range 7)
  338 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Discovered new exit (range 12)
  597 | -10/Materials | Repaired Med. Laser
  602 | -10/Materials | Discovered new exit (range 3)
  780 | -10/Materials | Build established: Scavenger-Mutant
  849 | -10/Materials | Discovered new exit (range 16)
  877 | -10/Materials | Entered another Materials area
  877 | -9/Materials  | Evolved 2 slots: Utility x2
 1204 | -9/Materials  | Repaired Imp. Ion Engine
 1239 | -9/Materials  | Discovered new exit (range 14)
 1277 | -9/Materials  | First assault squad dispatched
 1298 | -9/Materials  | Core integrity fell below 50%
 1501 | -9/Materials  | Core integrity fell below 20%
 1586 | -9/Materials  | Entered another Materials area
 1586 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1712 | -8/Materials  | System corruption reached 10%
 1771 | -8/Materials  | Lost 11 parts (2p1n6u2w)
 1865 | -8/Materials  | Core integrity fell below 50%
 1873 | -8/Materials  | Garrison activated, responded to threat
 1903 | -8/Materials  | Lost 4 parts (1p2n1u)
 1908 | -8/Materials  | Build established: Mutant
 1918 | -8/Materials  | Core integrity fell below 20%
 1964 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01922_ K-01 Serf collects debris.
01923_ G-47 Trooper overheating.
01923_ Destroyed Particle Gun.
01924_ S1#:GRC>KBLMAJC64JTELFAJ=5V
01924_ G-47 Trooper overheating.
01925_ System corrupted: Minigun jammed.
01926_ K-01 Serf collects debris.
01927_ G-47 Trooper heat damages Lgt. Nuclear
  Core, Aluminum Leg, Aluminum Leg.
01931_ Lgt. Angular Momentum Engine destroyed.
01939_ Critical hit (Burn: +37).
01942_ System corrupted: Energy discharge (-24).
01943_ Y-45 Defender destroyed.
01945_ Acquired 51 matter.
01948_ K-01 Serf collects debris.
01952_ Minigun destroyed.
01953_ K-01 Serf collects debris.
01956_ Hammer destroyed.
01957_ K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????  ??????????????    |
| ??????????????????????????????#  ??????????????    |
| ??????????????????????????????#  ??????????????    |
| ??????????????????????????????#  ??????????????    |
| ??????????????????????????????#  #?????????????    |
| ?????????????????????#######??#  #?????????????    |
| ?????????#########+###     ####  ##????????????    |
| ??????????                      ^ #????????????    |
| ??????????                        #????????????    |
| ??????????????                    #????????????    |
| ?????????????????????# = @g#??#   ###########??    |
| ????????????????????####k######   # """     #??    |
| ????????????????????#   [    ##   # """     #??    |
| ????????????????????#        ##   # """     #??    |
| ????????????????????#        ##   #         #??    |
| ????????????????????#        ##   +      "" #??    |
| ????????????????????# [   %  ##   #  !   """#??    |
| ????????????????????#  =     ##   #       S"#??    |
| ????????????????????#        ##   #      !  #??    |
| ????????????????????#        +    ###+##+######    |
| ????????????????????#        #### #?#    #    #    |
| ????????????????????##########??# #?#    #!!""#    |
| ????????????????????"""""??????## ### ![=#  Y"#    |
| ?????????????????###""T""#######   ## [ =#= ""#    |
| ?????????????????#               %   = =%+%!  #    |
| ????????????????""             #   ## ####[   #    |
| ????????????????G         "    ##+###+#??#    #    |
| ?????????????????"       """   #      #?##    #    |
| ????????????????##   ]   """   #=     #??#    #    |
| ????????????????#"       """   #    ! #??######    |
| ????????????????#T        ""   #    ! #????????    |
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| ?????????????????#       ""    ########????????    |
| ?????????????????#        "    #??#????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            515
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
It's Just You
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Power Corrupts
Remodeling
Risk Taker
Significant Disruption
Storm Trooper
System Compromised
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ZioniteScanWheel
  Manual?         0
Play Time         02:52:17
  Cumulative      2.8 hours
  Start           2024.11.19 @ 07:48:31
  End             2024.11.24 @ 19:13:53
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b6e728ca-b141-4c7b-9317-af0090455c5e