Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.16 @ 21:50:22

Player: biznut

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (239)      239
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 1797

 Bonus
-------
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
   Improved Sensor Array
  Makeshift Light Armor Plating
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Particle Charger
            Relay Coupler [Programmer] (50)

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Cesium-ion Thruster
            Cesium-ion Thruster
            Xenon Bombardment Thruster
>           --- UTILITY ----------
   Improved Sensor Array
  Makeshift Light Armor Plating
            Thermal Shield
>           --- WEAPON -----------
            Beamcaster
>           --- INVENTORY --------
            Cesium-ion Thruster
            Cesium-ion Thruster
   Improved Particle Charger
   Improved Shield Generator
            Relay Coupler [Programmer]
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Mining Laser
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 7   4   17  1   5   2   
  Power                    3    | 1   .   2   .   .   .   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   6   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   1   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   4   .   1   .   
  Utility                  11   | 1   .   4   1   3   2   
    Device                 6    | .   .   2   1   1   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   2   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 3   3   5   .   1   .   
    Energy Gun             4    | 1   2   .   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 14   | .   .   5   .   .   9   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               8    | .   .   3   .   .   5   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   3   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            5    | 1   5   7   5   5   4   
  Power                    .    | .   1   .   1   1   .   
  Propulsion               .    | .   .   .   1   1   1   
  Utility                  1    | .   .   .   3   2   2   
  Weapon                   2    | .   4   5   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             5    | .   .   1   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   1    | .   .   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   92  69  100 97  80  
  Engine                   10   | .   14  9   11  11  10  
  Leg                      8    | .   28  10  .   .   .   
  Flight                   16   | .   .   7   33  33  29  
  Device                   12   | .   .   10  22  19  15  
  Storage                  5    | .   14  8   .   .   .   
  Protection               7    | .   7   5   11  11  11  
  Energy Gun               5    | .   13  .   .   6   8   
  Ballistic Gun            3    | .   1   6   .   .   .   
  Special Weapon           5    | .   .   .   22  15  5   
  Impact Weapon            6    | .   12  9   .   .   .   
Peak Build Rating          30   | 6   9   20  16  26  30  
  Average Rating           14   | 4   8   10  16  22  24  
  On Entrance              12   | .   6   9   18  16  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 12  14  26  9   16  14  
  Greatest Support         30   | 20  20  30  15  16  16  
  Greatest Overweight (x)  8    | 3   .   8   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         6    | 7   8   7   5   5   5   
  Most Carried             8    | 2   7   8   5   5   5   
  Average Carried          5    | 1   5   7   5   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            7    | 2   7   5   5   5   2   

 Class Distribution 
--------------------
 55% | Mutant
 22% | Derelict-Sprinter
 22% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
          Sprinter | -9/Mines
 Derelict-Sprinter | -7/Zion
 Derelict-Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           601  | 233 77  75  98  70  48  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            386  | .   131 255 .   .   .   
  Parts                    12   | .   6   6   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  10   | .   2   8   .   .   .   
  Melee                    8    | .   1   7   .   .   .   
  Guns                     1    | .   1   .   .   .   .   
Classes Destroyed          5    | .   2   3   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    4    | .   2   2   .   .   .   
Best Kill Streak           4    | .   2   4   .   .   .   
  Combat Bots Only         3    | .   2   3   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        214  | .   19  92  .   .   103 
  Missed                   75   | .   3   26  .   .   46  
Damage Taken               1594 | .   229 557 .   .   808 
  Core                     454  | .   41  161 .   .   252 
  Absorbed by Shields      22   | .   .   .   .   .   22  
  Regen/Repaired (Parts)   41   | .   .   .   .   41  .   
Core Remaining (%)         91   | 100 83  .   .   .   .   
Volleys Fired              26   | .   12  2   .   9   3   
  Largest                  1    | .   1   1   .   1   1   
  Hottest                  100  | .   65  23  .   100 75  
Shots Fired                26   | .   12  2   .   9   3   
  Gun                      17   | .   12  2   .   .   3   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  9    | .   .   .   .   9   .   
  Kinetic                  2    | .   .   2   .   .   .   
  Thermal                  24   | .   12  .   .   9   3   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         2    | .   2   1   .   .   2   
  Robot Miss Streak        4    | .   3   4   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           35   | .   10  24  .   .   1   
  Core Hits                8    | .   4   4   .   .   .   
  Critical Kills           2    | .   .   2   .   .   .   
  Critical Parts Destroyed 7    | .   1   6   .   .   .   
  Critical Strikes         9    | .   1   8   .   .   .   
    Smash                  9    | .   1   8   .   .   .   
Melee Attacks              44   | .   7   37  .   .   .   
  Impact                   44   | .   7   37  .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            3    | .   1   2   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        3    | .   .   3   .   .   .   
Damage Inflicted           1298 | .   287 974 .   16  21  
  Guns                     108  | .   70  17  .   .   21  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    1174 | .   217 957 .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  17   | .   .   17  .   .   .   
  Thermal                  107  | .   70  .   .   16  21  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   1174 | .   217 957 .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            419  | .   36  383 .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    419  | .   36  383 .   .   .   
Knockbacks                 4    | .   3   1   .   .   .   
  Impact                   4    | .   3   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        198  | .   198 .   .   179 101 
  Average Temperature      71   | .   82  .   .   76  36  
  Received Heat Transfer   237  | .   165 72  .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
Robots Corrupted           4    | .   1   3   .   .   .   
  Combat Hostiles          1    | .   .   1   .   .   .   
  Parts Fried              8    | .   1   7   .   .   .   
  Impact Corruptions       19   | .   2   17  .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         272  | .   185 .   .   50  37  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             60   | .   55  60  .   .   .   
  Initial                  .    | .   .   .   .   .   .   
  Average                  13   | .   17  14  .   .   .   
Influence Increases        417  | .   76  236 .   .   105 
  Destroy 0b10 Robot/C     200  | .   40  160 .   .   .   
  Destroy 0b10 Robot/NC    20   | .   5   15  .   .   .   
  Destroy Leader           44   | .   12  32  .   .   .   
  Successful Hack          18   | .   4   14  .   .   .   
  Partial Spotted          15   | .   .   15  .   .   .   
  Lose Combat Pursuer      120  | .   15  .   .   .   105 
Influence Decreases        417  | .   76  236 .   .   105 
  Time Decay               315  | .   76  199 .   .   40  
  Lost Part                102  | .   .   37  .   .   65  
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   4   15  2   .   14  
  Peak Tracking Total      7    | .   2   5   2   .   7   
  Tactical Retreats        7    | .   1   3   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          8    | .   5   3   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   10  8   .   .   .   
  Successful               13   | .   5   8   .   .   .   
  Failed                   5    | .   5   .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                7    | .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   2   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   5   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      192  | .   .   .   .   192 .   
  Highest-Rated Ally       96   | .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Active Infowar (turns)     1099 | .   .   512 39  404 144 
  Sensors                  458  | .   .   .   .   314 144 
  Seismic                  128  | .   .   .   39  89  .   
  ECM                      700  | .   .   512 39  149 .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               1499 | 71  241 600 39  404 144 
Spaces Moved               1951 | 44  159 411 123 819 395 
  Core                     90   | 18  .   64  .   .   8   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     282  | 26  159 97  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1579 | .   .   250 123 819 387 
  Fastest Speed            29   | 50  120 29  29  29  29  
  Average Speed            56   | 134 120 105 29  29  33  
  Slowest Speed            450  | 200 120 450 29  30  195 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 5   29  33  34  75  56  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .   .   .   .   3   1   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             7    | .   .   .   1   4   2   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2222 | 52  186 506 123 949 406 
  Wait                     117  | .   .   19  2   95  1   
  Move                     1940 | 43  158 410 118 816 395 
  Hop                      3    | .   .   .   2   1   .   
  Pick Up                  15   | 2   2   5   .   5   1   
  Fast Attach              34   | 6   3   15  .   9   1   
  Attach                   5    | .   .   2   .   .   3   
  Detach                   8    | .   3   5   .   .   .   
  Swap                     7    | 1   1   1   1   3   .   
  Drop                     26   | .   .   13  .   11  2   
  Fire                     26   | .   12  2   .   9   3   
  Melee                    41   | .   7   34  .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  306 | -10/Materials      | Discovered new exit (range 7)
  313 | -10/Materials      | Entered another Materials area
  313 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  475 | -9/Materials       | Lost 3 parts (3n)
  885 | -9/Materials       | Discovered new exit (range 14)
  913 | -9/Materials       | Entered Mines
  914 | -9/Mines           | Assembled infested the area
  950 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  952 | -9/Mines           | Entered Zion
 1026 | -7/Zion            | Learned location of 2 exits from Factory
 1049 | -7/Zion            | Learned Factory security intel
 1066 | -7/Zion            | Visited the Megawrench Repair Shop
 1066 | -7/Zion            | Megawrench repaired 4 parts
 1148 | -7/Zion            | Learned Factory emergency access door positions
 1168 | -7/Zion            | Learned location of Armory (-3)
 1180 | -7/Zion            | Given A8's code to call for help
 1191 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1201 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1270 | -7/Zion            | Learned location of Quarantine (-2)
 1271 | -7/Zion            | Found Relay Coupler [Programmer]
 1273 | -7/Zion            | Found Relay Coupler [Programmer]
 1276 | -7/Zion            | Found Relay Coupler [Programmer]
 1278 | -7/Zion            | Found Relay Coupler [Programmer]
 1281 | -7/Zion            | Found Relay Coupler [Programmer]
 1353 | -7/Zion            | Discovered new exit (range 11)
 1356 | -7/Zion            | Entered Proximity Caves
 1361 | -6/Proximity Caves | Spotted B-75 Beast
 1409 | -6/Proximity Caves | Build established: Derelict-Sprinter
 1471 | -6/Proximity Caves | Core integrity fell below 50%
 1498 | -6/Proximity Caves | Core integrity fell below 20%
 1500 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01423_ Acquired 48 matter.
01423_ Dropped Mining Laser.
01424_ Acquired Thermal Shield.
01426_ Dropped Lgt. Ion Engine.
01427_ Acquired Imp. Particle Charger.
01439_ Searching scrap...
01439_ Found Imp. Cooling System.
01439_ Found Assault Cannon.
01439_ Found Adv. Terrain Scan Processor.
01439_ Found 61 Matter.
01454_ Xenon Bombardment Thruster destroyed.
01472_ Beamcaster destroyed.
01473_ Cesium-ion Thruster destroyed.
01477_ Thermal Shield destroyed.
01485_ Cesium-ion Thruster destroyed.
01485_ Critical hit (Destroy).
01486_ Cesium-ion Thruster destroyed.
01488_ Imp. Shield Generator destroyed.
01493_ Cesium-ion Thruster destroyed.
01493_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ##      #?     #        ## ##???####??##           |
| ### ##  #"     #         # #####   #???#####       |
| #?##### #"    "#                  #????????#       |
| ### ### ####  "#                  #????????#       |
| ##   ## #  +  "#     #########    #????????##      |
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|       #    #####    #?????????###    #?????#       |
|       #          ######??????????#       ?         |
| ###       #??    ?##  ##??????????                 |
| ??##      #?#   #?#    ###????????? ##  ###        |
| ???#      #?## #??###    ####??????##?  #?##       |
| ???##    ##??##?????##      #???????##  ####       |
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| ??????????????????????##        ###       #??#     |
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| ??????????????????#       ####  ###?????#          |
| ??????????????????##              ##????#          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Core Shielding             20
Evasion (%)                64

 Item Schematics 
-----------------
 Cesium-ion Thruster | -9/Materials | Scanalyzed
        Com. Battery | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeChargeBeacon
  Manual?         0
Play Time         00:37:07
  Cumulative      16.7 hours
  Start           2025.04.15 @ 02:38:55
  End             2025.04.16 @ 21:50:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38427a80-a6e8-4968-abf9-f632c56acbac