Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.01 @ 17:02:55 Player: PseudoLoneWolf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1642) 1642 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6427 Bonus ------- None Cogmind --------- Core Integrity 602/1000 Matter 222/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Scythe > --- INVENTORY -------- Advanced Weight Redist. System Microactuators Advanced ECM Suite Scythe [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Arc Projector Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . 1 1 Utility 6 | . . 2 . 1 1 . . 1 1 Weapon . | . . . . . . . . . . Parts Attached 93 | 7 3 10 8 23 9 8 2 18 5 Power 16 | 1 . 1 3 2 2 1 1 5 . Engine 10 | 1 . 1 3 2 2 . . 1 . Core 6 | . . . . . . 1 1 4 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 1 2 4 9 1 . . 2 2 Treads . | . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight 18 | . . 2 4 9 1 . . 2 . Utility 41 | 1 2 5 . 9 4 7 1 10 2 Device 28 | . 1 4 . 6 3 4 1 7 2 Storage 2 | 1 1 . . . . . . . . Processor 10 | . . 1 . 3 1 3 . 2 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 13 | 3 . 2 1 3 2 . . 1 1 Energy Gun 4 | 1 . . . 1 1 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 2 . . 2 . Parts Lost 39 | . . 2 2 2 . 2 7 15 9 Power 9 | . . 1 1 . . . 2 4 1 Propulsion 8 | . . . . 1 . . 1 4 2 Utility 17 | . . 1 . 1 . 2 3 5 5 Weapon 5 | . . . 1 . . . 1 2 1 Highest Loss Streak 14 | . . 1 2 1 . 2 6 14 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 4 | 1 6 4 4 4 4 4 4 3 1 Power . | . . . . 1 . . . . . Propulsion 1 | 1 2 1 2 1 . . . . . Utility 1 | . 3 2 . . 1 2 3 2 1 Weapon 1 | . 1 . . 1 2 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 7 | . 2 . . 3 1 . . . 1 Power 1 | . . . . 1 . . . . . Propulsion 4 | . 2 . . 1 1 . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 87 | . 97 91 98 87 83 97 87 68 39 Engine 9 | . 14 10 10 9 15 8 1 1 . Core 1 | . . . . . . 5 7 6 3 Leg 4 | . 28 8 . . . . . . . Flight 16 | . . 14 22 26 23 23 21 13 . Device 25 | . 11 32 33 27 26 29 24 22 10 Storage 2 | . 14 4 . . . . . . . Processor 10 | . . 1 11 13 10 12 16 17 13 Ballistic Gun 6 | . 28 13 6 1 . . . . . Launcher 2 | . . 7 3 . . 7 5 . . Slashing Weapon 5 | . . . 10 9 7 7 7 5 4 Peak Build Rating 58 | 6 7 11 14 36 46 49 46 58 47 Average Rating 23 | 4 6 8 13 21 35 46 41 43 30 On Entrance 22 | . 6 7 11 14 36 46 46 34 28 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 25 | 14 21 23 14 15 21 25 20 25 9 Greatest Support 31 | 20 20 20 8 15 24 24 24 29 31 Greatest Overweight (x) 2 | 1 1 2 1 1 1 1 . 1 . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 5 Most Carried 9 | 3 9 8 5 5 5 5 5 5 2 Average Carried 4 | 1 6 4 4 4 4 4 3 3 1 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 Final Carried 9 | 3 9 4 5 5 5 5 3 3 2 Class Distribution -------------------- 51% | Mutant 19% | Sprinter 16% | Scavenger-Mutant 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 1409 | 255 99 113 239 235 128 190 25 125 . Remotely . | . . . . . . . . . . Salvage Created 2064 | . 174 197 139 358 224 552 271 149 . Parts 127 | . 19 17 20 24 11 17 11 8 . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 15 11 . . Prevented 4 | . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 51 | . 7 8 10 6 4 7 5 4 . Melee 35 | . . . 10 6 4 7 5 3 . Guns 11 | . 7 3 . . . . . 1 . AOE 5 | . . 5 . . . . . . . Classes Destroyed 9 | . 3 2 . 1 1 1 . 1 . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 4 | . 1 . . 2 . . . 1 . Swarmer 25 | . 5 3 10 2 3 . . 2 . Grunt 16 | . 2 3 . . 1 5 5 . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 6 | . . 1 . 4 . 1 . . . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 6 | . 3 6 4 2 4 4 3 2 . Combat Bots Only 6 | . 3 6 4 2 4 4 3 2 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Hostile Shots Fired 602 | . 29 58 59 46 30 39 38 207 96 Missed 248 | . 12 16 13 25 18 15 16 95 38 Hits 354 | . 17 42 46 21 12 24 22 112 58 Melee 1 | . . 1 . . . . . . . Projectile 353 | . 17 41 46 21 12 24 22 112 58 AOE 3 | . . . . . . . . 3 . Critical Strikes 8 | . . 2 . 1 . 1 1 . 3 Damage Taken 3914 | . 134 439 264 185 152 246 281 1489 724 Core 1528 | . 24 85 101 52 68 49 33 718 398 Absorbed by Shields 85 | . . . . . . . . 85 . Ignored by Resistances 1167 | . 42 129 92 57 42 70 82 447 206 Core Remaining (%) 71 | 100 90 . 53 90 . . 78 15 . Volleys Fired 36 | . 11 20 1 . . . . 4 . Largest 2 | . 2 2 1 . . . . 1 . Hottest 55 | . 40 53 30 . . . . 55 . Shots Fired 51 | . 22 25 . . . . . 4 . Gun 45 | . 22 19 . . . . . 4 . Cannon . | . . . . . . . . . . Launcher 6 | . . 6 . . . . . . . Special . | . . . . . . . . . . Kinetic 41 | . 22 19 . . . . . . . Thermal . | . . . . . . . . . . Explosive 6 | . . 6 . . . . . . . Electromagnetic 4 | . . . . . . . . 4 . Robot Hit Streak 11 | . 9 11 . . . . . 2 . Robot Miss Streak 2 | . 1 2 . . . . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 125 | . 17 15 14 14 11 23 16 15 . Core Hits 69 | . 11 13 10 8 4 9 6 6 2 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . Critical Strikes 11 | . 1 2 1 1 . 1 3 2 . Destroy 3 | . 1 2 . . . . . . . Sever 8 | . . . 1 1 . 1 3 2 . Melee Attacks 110 | . . . 18 20 13 29 18 12 . Impact . | . . . . . . . . . . Slashing 110 | . . . 18 20 13 29 18 12 . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 1 1 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4187 | . 248 447 487 595 461 915 577 450 7 Guns 450 | . 234 187 . . . . . 29 . Cannons . | . . . . . . . . . . Explosions 260 | . . 260 . . . . . . . Melee 3438 | . . . 487 595 443 915 577 421 . Ramming 39 | . 14 . . . 18 . . . 7 Kinetic 421 | . 234 187 . . . . . . . Thermal . | . . . . . . . . . . Explosive 260 | . . 260 . . . . . . . Electromagnetic 29 | . . . . . . . . 29 . Impact . | . . . . . . . . . . Slashing 3438 | . . . 487 595 443 915 577 421 . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 2 2 . 4 4 4 4 . Average Corruption 2 | . . 2 2 . 4 4 4 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . 12 . 6 9 3 4 . Message Errors 12 | . . . 4 . 2 4 . 2 . Matter Fused 8 | . . . 3 . 2 3 . . . Heat Flow Errors 2 | . . . 1 . 1 . . . . Energy Discharges 3 | . . . 1 . . 1 . 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . . 2 . 1 . 3 . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 320 | . . . . 49 55 145 . 71 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 320 | . . . . 49 55 145 . 71 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 19 | . . 7 . . 9 . . . 3 Shots 1 | . . 1 . . . . . . . Rammed 4 | . . . 1 . 1 . . . 2 Targets Rammed 7 | . 3 . 1 . 1 . . . 2 Kicked 3 | . 3 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 278 | . 2 4 276 5 278 11 9 2 6 Average Temperature 107 | . 2 3 140 5 125 6 9 2 6 Received Heat Transfer 1174 | . 63 228 . 72 45 198 126 324 118 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 150 | . 91 139 100 90 145 . . 150 64 Initial 54 | . . . 42 3 . . . 40 54 Average 24 | . 31 16 25 13 25 . . 37 31 Influence Increases 1985 | . 178 234 230 265 220 150 185 418 105 Destroy 0b10 Robot/C 1020 | . 140 160 200 120 80 140 100 80 . Destroy 0b10 Robot/NC 30 | . 5 . . 15 5 . . 5 . Destroy Leader 200 | . 32 30 30 56 10 10 10 22 . Successful Hack 75 | . . . . 14 50 . . 11 . Disable Machine 9 | . . 9 . . . . . . . Destroy Structure 36 | . 1 35 . . . . . . . Partial Spotted 120 | . . . . 60 . . . 45 15 Lose Combat Pursuer 495 | . . . . . 75 . 75 255 90 Influence Decreases 1980 | . 178 105 349 275 105 253 122 363 230 Entered New Map 262 | . . . 87 7 . 53 4 35 76 Time Decay 1294 | . 178 95 252 153 105 180 58 193 80 Lost Part 285 | . . 10 10 20 . 20 60 135 30 Purge Threat 139 | . . . . 95 . . . . 44 Squads Dispatched 15 | . . 2 . 2 3 . . 6 2 Investigation 5 | . . 1 . . . . . 3 1 Extermination 4 | . . . . . 1 . . 2 1 Reinforcement 6 | . . 1 . 2 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 2 | . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 16 15 10 24 18 11 11 40 15 Peak Tracking Total 11 | . 6 3 4 7 5 4 7 11 10 Tactical Retreats 32 | . 5 4 . 5 7 1 2 6 2 ECM-based Alert Blocks 39 | . 9 7 . 14 9 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 9 | . . 1 . . 5 . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 28 | . 4 1 . 6 5 1 1 8 2 Terminals 17 | . 3 1 . 5 2 . . 4 2 Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 4 | . . . . 1 1 . . 2 . Garrison Access . | . . . . . . . . . . Total Hacks 66 | . 10 4 . 18 11 1 1 16 5 Successful 43 | . 6 2 . 13 8 1 1 10 2 Failed 22 | . 4 2 . 4 3 . . 6 3 Catastrophic 6 | . 1 . . 2 . . . 2 1 Database Lockouts 1 | . . . . 1 . . . . . Manual . | . . . . . . . . . . Terminals 43 | . 8 4 . 15 3 . . 8 5 Fabricators 1 | . . . . . 1 . . . . Repair Stations 4 | . . . . . 3 . . 1 . Recycling Units 5 | . 2 . . . . . . 3 . Scanalyzers 11 | . . . . 3 4 . . 4 . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 5 2 . 11 3 1 1 3 2 Record 6 | . . 1 . . 2 . . 3 . Prototype ID Bank 2 | . . . . 1 . . . . 1 Open Door 2 | . . . . . . 1 1 . . Emergency Access Points 2 | . . 1 . . 1 . . . . Alert Level 3 | . . . . 3 . . . . . Unreport Threat 3 | . . . . 2 . . . . 1 Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Assault 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 3 . Process 1 | . . . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 9 | . . . . 2 3 . . 4 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Retrieve Study 7 | . . . . 2 3 . . 2 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 1 . 4 3 . . 7 1 Full Trace Events 4 | . . . . . . . . 3 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 7 | . . . . 2 3 . . 2 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 11 | . . . . . . . . 11 . Retrieved Matter 11 | . . . . . . . . 11 . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Active Infowar (turns) 3601 | . 474 485 529 523 464 364 105 456 201 Optics 1683 | . . 24 529 523 45 . . 361 201 Sensors 1184 | . . . . 298 459 333 94 . . Terrain 1543 | . . 390 529 100 . 175 105 244 . Traps 304 | . . . . 304 . . . . . Seismic 248 | . . 248 . . . . . . . Jamming 339 | . . . . . 2 156 . 78 103 ECM 2079 | . 474 485 317 464 335 2 . . 2 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 4224 | 67 537 537 859 523 464 364 134 538 201 Spaces Moved 5582 | 48 388 323 653 956 769 839 255 1010 341 Core 316 | 6 . . . . . . . 128 182 Treads . | . . . . . . . . . . Legs 522 | 42 388 92 . . . . . . . Wheels . | . . . . . . . . . . Hover 159 | . . . . . . . . . 159 Flight 4585 | . . 231 653 956 769 839 255 882 . Fastest Speed 26 | 50 120 117 37 29 29 29 29 26 50 Average Speed 59 | 112 123 142 115 33 48 29 30 36 55 Slowest Speed 197 | 120 190 197 117 112 99 99 32 115 70 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . . . 4 5 3 1 2 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 62 27 99 68 19 80 27 44 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . 2 . . 4 3 . . Spaces Dug 8 | . . . . . . 6 2 . . Terrain Destroyed 41 | . . 33 . . . 6 2 . . Melee 8 | . . . . . . 6 2 . . Projectile . | . . . . . . . . . . AOE 33 | . . 33 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total 6271 | 57 425 374 735 1125 839 923 289 1154 350 Wait 326 | . 7 7 34 99 30 42 14 93 . Move 5543 | 47 387 322 652 947 758 832 252 1005 341 Hop 15 | . . . . 4 5 3 1 2 . Pick Up 38 | 3 10 1 8 8 4 2 . 2 . Fast Attach 58 | 6 1 3 1 9 15 2 2 15 4 Attach 25 | . . 6 1 4 2 4 1 5 2 Detach 15 | . . 5 . 2 2 3 . 2 1 Swap 40 | 1 2 5 7 12 2 3 1 7 . Drop 58 | . 4 5 12 20 7 3 . 7 . Fire 36 | . 11 20 1 . . . . 4 . Melee 110 | . . . 18 20 13 29 18 12 . Ram 4 | . . . 1 . 1 . . . 2 Kick 3 | . 3 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 7) 563 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 1079 | -9/Materials | Discovered new exit (range 14) 1142 | -9/Materials | Entered Mines 1166 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1205 | -9/Mines | Found a hidden stash of uninstalled traps 1417 | -9/Mines | Discovered new exit (range 14) 1790 | -9/Mines | Build established: Scavenger-Mutant 1796 | -9/Mines | Learned location of Storage (-7) 1866 | -9/Mines | Discovered new exit (range 8) 2001 | -9/Mines | Entered Materials 2001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -8/Materials | Central database locked down 2155 | -8/Materials | Discovered new exit (range 10) 2297 | -8/Materials | Discovered new exit (range 10) 2524 | -8/Materials | Entered Factory 2524 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2804 | -7/Factory | Discovered new exit (range 7) 2957 | -7/Factory | Discovered new exit (range 15) 2988 | -7/Factory | Entered Lower Caves 3065 | -7/Lower Caves | Build established: Sprinter 3118 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3188 | -7/Lower Caves | Learned 12 Factory zone layouts 3246 | -7/Lower Caves | Learned Factory emergency access door positions 3265 | -7/Lower Caves | Ambushed by wild Derelicts 3289 | -7/Lower Caves | Discovered new exit (range 5) 3352 | -7/Lower Caves | Entered another Lower Caves area 3408 | -7/Lower Caves | Discovered new exit (range 15) 3437 | -7/Lower Caves | Learned location of Zion (-6) 3438 | -7/Lower Caves | Attracted the attention of an 0b10 base 3486 | -7/Lower Caves | Entered Factory 3486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3487 | -6/Factory | Identified exit to Factory 3487 | -6/Factory | Identified exit to Lower Caves 3492 | -6/Factory | Lost 6 parts (1p1n3u1w) 3756 | -6/Factory | Discovered exit to Lower Caves (range 22) 3806 | -6/Factory | Spotted B-75 Beast 3947 | -6/Factory | Core integrity fell below 50% 3980 | -6/Factory | Lost 14 parts (4p4n5u1w) 4021 | -6/Factory | Core integrity fell below 20% 4024 | -6/Factory | Entered another Factory area 4024 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4034 | -5/Factory | Discovered new exit (range 4) 4055 | -5/Factory | Discovered new exit (range 14) 4083 | -5/Factory | Build established: Mutant 4212 | -5/Factory | Lost 7 parts (1p1n4u1w) 4225 | -5/Factory | Self-destructed Last Messages --------------- 04181_ Slug penetrates Wall. 04181_ Scythe+ destroyed. 04182_ Slug penetrates Wall. 04195_ Slammed into U-05 Engineer. 04200_ Acquired Reaction Control System. 04209_ Slug penetrates Door. 04209_ Slug penetrates Wall. 04216_ Reaction Control System destroyed. 04219_ Gyrokinetic Inverter destroyed. 04219_ R-10 Processor collects Lgt. Ion Engine+. 04221_ Penetrated by Slug. 04221_ Slug penetrates Wall. 04222_ Critical hit (Burn: +50). 04222_ R-10 Processor collects Terrain Scanner. 04222_ Penetrated by Slug. 04224_ Triggered Ambush Trap. 04224_ S-27 Virus emerges from a hatch in the floor. 04224_ G-50 Soldier emerges from a hatch in the floor. 04224_ S-27 Virus emerges from a hatch in the floor. 04224_ R-10 Processor collects Structural Scanner. Map ----- +----------------------------------------------------+ | ??# !! #?????????????????????????????????? | | ??# !! #?????????????????????????????????? | | ### ! #?????????????????????????????????? | | # #?????????????????????????????????? | | # ??????????????????????????????????? | | # ????????????????????????????????????? | | |# ??????????????????????????????????????? | | # ????????????????????????????????????????? | | # ??????????????????????????????????????????? | | ####+####################+####???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ####### ############# #???????????????????? | | ??????# #???????????# #???????????????????? | | #????#^ #???????????# #???????????????????? | | #????# #???????????+ +???????????????????? | | #????# #???????????# #???????????????????? | | #????# #???????????# #???????????????????? | | #????# #???????????# #???????????????????? | | #????# #???????????# #???????????????????? | | #????# #???????????# #???????????????????? | | ####### #???????????# #???????????????????? | | #???????????# @ #???????????????????? | | ########## #???????????#g s #???????????????????? | | ########## #???????????# s #???????????????????? | | # #???????????# #???????????????????? | | # #???????????# #???????????????????? | | """" # ############# #???????????????????? | | """" # #???????????????????? | | """" # +???????????????????? | | """" " R ##########??????????? | | # hh ?????? | | """" # u=%=R ????? | | """" # #####"########## ?????? | | """" ! # ## #????? """""" ?????? | | """" + ##[ """" #?????? """ """?????????? | | ######## """" #???????"Y """?????????? | | ##########??????# """" #???????""" """?????????? | | ????????????????# """" #???????? ??????????? | | ????????????????# """" #???????????? ?????????? | | ????????????????# ! """" #???????????????????????? | | ????????????????# """" #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????##########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 285 ECM Strength 2 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 74 Melee Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Scythe | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked VTOL Module | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking DATA ERROR: Steam Global Achievement% Deadly Force For Emergencies Only Ghost 'Em I Have A Map? Item+ Omniscient Cartographer Organ Harvest Overwhelming Party Time Resistances Are Futile Spot Them First Challenges ------------ None Game ------ Seed LayeredNavigationWings Manual? 0 Play Time 01:49:09 Cumulative 8.1 hours Start 2026.07.01 @ 15:09:34 End 2026.07.01 @ 17:02:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 4 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c914956d-5ebb-43b4-b6bb-ea2b469e7eb9