Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.24 @ 23:05:53 Player: Tatsu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1257) 1257 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3808 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 80/550 Matter 0/300 Energy 465/465 System Corruption 4% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel (fused) > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit Large Battery Improved Terrain Scanner > --- WEAPON (3) ------- Beam Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- Deuterium Engine Light Treads Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Improved Terrain Scanner Insulated Plating > --- WEAPON ----------- Particle Cannon Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Huge Storage Unit Large Battery Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Insulated Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 34 | 6 5 5 12 6 . Power 6 | 1 1 . 3 1 . Engine 6 | 1 1 . 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 . 2 1 . Treads 1 | . . . . 1 . Leg 3 | 2 1 . . . . Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 4 1 . Device 2 | . 1 . 1 . . Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 14 | 2 2 4 3 3 . Energy Gun 2 | . . . . 2 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 8 | 2 2 2 1 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 . 10 . . Power 4 | . 1 . 3 . . Propulsion 2 | . . . 2 . . Utility 2 | . . . 2 . . Weapon 3 | . . . 3 . . Highest Loss Streak 7 | . 1 . 7 . . To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 9 7 5 6 Power . | . . 1 . . . Propulsion . | . . . . . 1 Utility 3 | . 1 4 5 3 3 Weapon 2 | . 1 3 2 1 2 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 1 . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 . 3 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 94 98 74 78 81 Engine 10 | . 12 11 9 8 9 Leg 13 | . 28 22 10 . . Wheel 2 | . . . . 9 9 Device 9 | . 14 11 6 8 9 Storage 20 | . 14 21 18 26 27 Protection 1 | . . . 6 . . Energy Gun 4 | . . . . 17 18 Energy Cannon 6 | . . 17 10 . . Ballistic Gun 12 | . 23 15 6 9 9 Launcher 1 | . . . 5 . . Peak Build Rating 19 | 6 9 15 19 16 16 Average Rating 12 | 4 8 14 13 14 15 On Entrance 8 | . 5 9 15 5 15 Naked Turns . | . . . . . . Heaviest Build 38 | 12 13 30 38 35 35 Greatest Support 20 | 20 20 20 20 10 3 Greatest Overweight (x) 11 | 1 1 1 8 11 11 Average Overweight (x) 1 | . . . 2 9 11 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 4 8 10 10 7 7 Average Carried 6 | 1 4 9 7 5 6 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 3 7 10 6 6 7 Class Distribution -------------------- 38% | Mutant 26% | Scavenger-Skirmisher 17% | Tank 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 764 | 192 264 69 175 64 . Remotely . | . . . . . . Salvage Created 1577 | 14 257 268 896 142 . Parts 103 | 3 20 23 45 12 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 39 | . 8 7 16 8 . Guns 19 | . 8 1 2 8 . Cannons 8 | . . 6 2 . . AOE 12 | . . . 12 . . Classes Destroyed 9 | 1 5 1 2 . . Worker 6 | . 1 . 5 . . Builder 3 | . . . 3 . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 5 | . . . 5 . . Watcher 5 | . 1 2 2 . . Swarmer 19 | . 6 3 3 7 . Grunt 14 | . 2 2 10 . . Sentry 6 | . . 2 3 1 . Best Kill Streak 13 | 1 3 4 13 4 . Combat Bots Only 9 | . 3 4 9 4 . Max Kills in Single Turn 5 | 1 1 1 5 2 . Gunslinging 1 | . . . . 1 . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 263 | . 57 15 138 53 . Missed 63 | . 14 2 28 19 . Hits 200 | . 43 13 110 34 . Projectile 200 | . 43 13 110 34 . Critical Strikes 4 | . . . 4 . . Damage Taken 2087 | . 307 116 1439 225 . Core 550 | . 63 17 427 43 . Absorbed by Shields . | . . . . . . Ignored by Resistances 618 | . 99 35 412 72 . Core Remaining (%) 89 | 100 74 95 . . . Volleys Fired 87 | 4 31 9 31 12 . Largest 3 | 2 2 3 3 3 . Hottest 159 | 40 40 159 159 144 . Shots Fired 192 | 8 57 27 72 28 . Gun 119 | 8 57 9 17 28 . Cannon 42 | . . 18 24 . . Launcher 31 | . . . 31 . . Special . | . . . . . . Kinetic 100 | 8 57 9 17 9 . Thermal 61 | . . 18 24 19 . Explosive 31 | . . . 31 . . Electromagnetic . | . . . . . . Robot Hit Streak 34 | 8 8 6 34 5 . Robot Miss Streak 5 | . 5 1 4 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 119 | 8 34 13 48 16 . Core Hits 92 | 2 18 9 54 9 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . 1 . Burn 1 | . . . . 1 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3360 | 92 331 259 2424 254 . Guns 799 | 92 331 15 107 254 . Cannons 551 | . . 244 307 . . Explosions 2007 | . . . 2007 . . Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 615 | 92 331 15 107 70 . Thermal 735 | . . 244 307 184 . Explosive 2007 | . . . 2007 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 4 Average Corruption 4 | . . . 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 2 16 . Message Errors 5 | . . . . 5 . Matter Fused 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . 2 2 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 96 | . . . 96 . . Projectiles . | . . . . . . Explosions 96 | . . . 96 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 326 | . . . 326 . . Shots 12 | . . . 12 . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 485 | . 24 182 485 150 . Average Temperature 131 | . 11 73 186 54 . Received Heat Transfer 723 | . 120 45 540 18 . Effects 9 | . . . 9 . . Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 5 | . . . 5 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1517 | . . 444 555 518 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 63 | 100 100 100 54 2 100 Level 1 35 | . . . 41 97 . Level 2 1 | . . . 3 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 409 | 5 100 127 409 361 151 Initial 191 | . . 16 20 191 151 Average 152 | . 28 57 190 317 141 Influence Increases 1240 | 5 209 200 656 170 . Destroy 0b10 Robot/C 780 | . 160 140 320 160 . Destroy 0b10 Robot/NC 105 | 5 15 10 75 . . Destroy Leader 172 | . 34 44 84 10 . Successful Hack 6 | . . 3 3 . . Disable Machine 27 | . . . 27 . . Destroy Structure 150 | . . 3 147 . . Influence Decreases 1109 | 5 164 188 376 146 230 Entered New Map 422 | . . 29 37 146 210 Time Decay 578 | 5 154 159 240 . 20 Lost Part 109 | . 10 . 99 . . Squads Dispatched 5 | . 1 1 3 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 11 10 22 8 . Peak Tracking Total 6 | . 3 3 6 4 . Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . 3 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 8 | . 4 2 2 . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 22 | . 14 3 5 . . Successful 18 | . 11 3 4 . . Failed 4 | . 3 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 10 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 4 . 3 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 11 | . 8 3 . . . Record 3 | . 2 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 5 | . 5 . . . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . Process 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 40 | . 40 . . . . Retrieved Matter 40 | . 40 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1744 | . 536 418 170 565 55 Terrain 1744 | . 536 418 170 565 55 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2386 | 115 536 418 669 593 55 Spaces Moved 1001 | 83 356 202 244 107 9 Core 171 | 21 . . 52 89 9 Treads . | . . . . . . Legs 781 | 62 356 202 161 . . Wheels 49 | . . . 31 18 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 95 95 600 Average Speed 203 | 103 120 187 220 515 600 Slowest Speed 600 | 190 190 190 450 600 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 51 19 30 26 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 166 | . . . 166 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 166 | . . . 166 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1194 | 104 414 222 313 131 10 Wait 8 | 3 . . 5 . . Move 996 | 82 355 201 243 106 9 Hop . | . . . . . . Pick Up 45 | 8 15 5 11 5 1 Fast Attach . | . . . . . . Attach 36 | 6 10 3 11 6 . Detach 3 | 1 . 1 . 1 . Swap 7 | . 1 2 3 1 . Drop 10 | . 2 1 7 . . Fire 87 | 4 31 9 31 12 . Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 116 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 5) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 957 | -9/Materials | Build established: Skirmisher 1062 | -9/Materials | Discovered new exit (range 4) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1366 | -8/Materials | Build established: Tank 1497 | -8/Materials | Core integrity fell below 50% 1521 | -8/Materials | Destroyed 9 combat bots 1527 | -8/Materials | Lost 7 parts (2p2n1u2w) 1732 | -8/Materials | Discovered new exit (range 7) 1736 | -8/Materials | Identified exit to Garrison 1739 | -8/Materials | Entered Garrison 1827 | -8/Garrison | Core integrity fell below 20% 1957 | -8/Garrison | Triggered checkpoint 2033 | -8/Garrison | Triggered checkpoint 2064 | -8/Garrison | Build established: Scavenger-Skirmisher 2260 | -8/Garrison | Discovered new exit (range 10) 2332 | -8/Garrison | Entered Materials 2387 | -8/Materials | Self-destructed Last Messages --------------- System corrupted: Hvy. Assault Rifle misfires. System corrupted: Substantial component data lost. ALERT: Dispatching investigation squad to Materials. EXIT=FOUND System corrupted: Matter fused (-1). System corrupted: Energy discharge (-134). LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. K-01 Serf collects debris. Acquired Deuterium Engine. K-01 Serf cleans the Pressure Siphon. K-01 Serf collects debris. K-01 Serf cleans the Terminal. [Achievement: Oops] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????? ???? #???????????????????? | | ????????????????????###+??? #???????????????????? | | ????????????????????# ^ ??? #???????????????????? | | ????????????????????+ ??? #????????#??????????? | | ????????????????????# #???????????????????? | | ????????????????????# """ #???"???????????????? | | ????????????????????# """ #???????????????????? | | ??????????????? ????# """ ###?????????????????? | | ?????????? ?????????# """ ""#???#?????????????? | | ?????????????????#??# k""#?????????????????? | | ?????????? ?????????# T"#?????????????????? | | ????????????????????# ""#?????#???????????? | | ????????????????"???# @ ""#?????????????????? | | ????????????#???????# **=###?????????????????? | | ????????????????????+ *==#???????????????????? | | ????????????????????# = #??????????#????????? | | ????????????????????# #???????????????????? | | ????????????????????# #?? ? ??????????????? | | ????????????????????# +?????"?????????????? | | ????????????????????# #???????????????????? | | ?????????????#??????###+## #????? ?????????????? | | ?????????????????#???????# #??? ???????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Oops Challenges ------------ None Game ------ Seed ReactiveActiveMicroactuators Manual? 0 Play Time 00:32:54 Cumulative 2.1 hours Start 2025.09.24 @ 21:27:21 End 2025.09.24 @ 23:05:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f9144b4-90b5-471f-a9b1-d1a154ccab3d