Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.18 @ 02:01:04 Player: skye Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2985) 2985 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6570 Bonus ------- None Cogmind --------- Core Integrity 582/850 Matter 300/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- Beam Rifle > --- INVENTORY (10) --- Thermal Shield Hacking Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Large Battery ECM Suite Hacking Suite Heavy Particle Gun Advanced Beam Rifle EM Pulse Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 90 | 5 6 15 36 21 7 Power 16 | 1 . 1 11 2 1 Engine 9 | 1 . 1 6 1 . Core 7 | . . . 5 1 1 Reactor . | . . . . . . Propulsion 29 | 2 2 6 11 7 1 Treads . | . . . . . . Leg 29 | 2 2 6 11 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 3 2 4 5 1 Device 5 | . . 2 1 2 . Storage 4 | . 2 . . 2 . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 30 | 2 1 6 10 7 4 Energy Gun 17 | . 1 2 6 7 1 Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 6 | 2 . 4 . . . Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 42 | . . 2 16 8 16 Power 9 | . . 1 5 . 3 Propulsion 14 | . . . 4 5 5 Utility 6 | . . . 2 1 3 Weapon 13 | . . 1 5 2 5 Highest Loss Streak 13 | . . 1 9 5 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 95 95 90 92 68 Engine 8 | . 14 9 7 7 4 Core 4 | . . . 7 7 5 Leg 28 | . 28 33 26 27 18 Device 6 | . . 8 6 7 10 Storage 10 | . 14 11 9 11 6 Processor 8 | . 9 11 10 7 4 Energy Gun 14 | . 10 11 14 19 15 Energy Cannon 1 | . . . 3 . . Ballistic Gun 5 | . 17 11 . . . Naked Turns . | . . . . . . Heaviest Build 42 | 7 19 22 37 42 41 Greatest Support 60 | 20 20 30 45 60 50 Greatest Overweight (x) 11 | 1 . 1 7 2 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 3 7 9 9 9 7 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 4 10 10 10 8 3 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Mutant 24% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1294 | 205 130 269 444 210 36 Remotely . | . . . . . . Salvage Created 3554 | . 365 483 1042 1508 156 Parts 164 | . 23 33 54 53 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 8 | 1 1 1 1 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 10 12 19 23 3 Melee 2 | . . . 2 . . Guns 49 | . 10 12 5 20 2 Cannons 12 | . . . 12 . . Classes Destroyed 12 | . 4 2 3 2 1 Worker 4 | . 1 . 1 2 . Builder 2 | . . . 1 1 . Hauler 1 | . . . 1 . . Recycler 5 | . 1 . . 4 . Watcher 6 | . . 1 3 2 . Swarmer 10 | . 6 4 . . . Grunt 31 | . 4 4 8 13 2 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 18 | . . 4 8 6 . Hunter 5 | . . . 3 2 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 5 4 4 8 2 Combat Bots Only 5 | . 5 4 4 5 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 726 | . 40 92 244 258 92 Missed 213 | . 12 33 53 97 18 Damage Taken 5855 | 1 213 623 2304 1291 1423 Core 1233 | 1 45 171 517 231 268 Absorbed by Shields . | . . . . . . Ignored by Resistances 1695 | . 66 180 655 407 387 Core Remaining (%) 62 | 99 81 57 6 67 . Volleys Fired 250 | . 30 62 63 78 17 Largest 3 | . 2 2 3 3 3 Hottest 240 | . 85 85 198 240 240 Shots Fired 465 | . 60 103 123 154 25 Gun 408 | . 60 103 66 154 25 Cannon 57 | . . . 57 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 137 | . 45 61 31 . . Thermal 328 | . 15 42 92 154 25 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 8 14 21 32 12 Robot Miss Streak 4 | . 4 3 2 3 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 1 . 4 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 377 | . 39 78 103 133 24 Core Hits 201 | 3 22 23 42 94 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 1 3 5 1 Burn 9 | . . 1 2 5 1 Sever 1 | . . . 1 . . Melee Attacks 10 | . . . 10 . . Impact . | . . . . . . Slashing 10 | . . . 10 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6971 | 10 424 1027 2052 2977 481 Guns 5534 | . 411 1012 735 2923 453 Cannons 982 | . . . 982 . . Explosions . | . . . . . . Melee 309 | . . . 309 . . Ramming 146 | 10 13 15 26 54 28 Kinetic 1422 | . 267 628 527 . . Thermal 5094 | . 144 384 1190 2923 453 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 309 | . . . 309 . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 5 . Matter Fused 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 7 | . . . 6 1 . Projectiles 6 | . . . 6 . . Explosions . | . . . . . . Melee 1 | . . . . 1 . Knockbacks 4 | 1 . . 2 1 . Impact 2 | 1 . . . 1 . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 2 | 1 . . . . 1 Shots . | . . . . . . Rammed 2 | 1 . . . . 1 Targets Rammed 22 | 4 1 3 2 7 5 Kicked 20 | 3 1 3 2 7 4 Crushed . | . . . . . . Highest Temperature 486 | . 264 164 422 431 486 Average Temperature 141 | . 93 45 136 159 271 Received Heat Transfer 3012 | . 69 378 1413 645 507 Effects 21 | . . . 6 9 6 Shutdowns 3 | . . . 2 . 1 Energy Bleed 5 | . . . 2 2 1 Interference 10 | . . . . 6 4 Matter Decay 2 | . . . 1 1 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted 4 | . . . . 3 1 Combat Hostiles 4 | . . . . 3 1 Parts Melted 26 | . 1 2 5 17 1 Heat Transferred 12479 | . 333 1147 2664 7192 1143 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 363 | . 230 193 356 363 146 Initial 89 | . . 28 32 89 83 Average 138 | . 73 80 178 207 88 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 72 | 100 96 100 53 44 100 Level 1 27 | . 3 . 46 55 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 3 7 2 Investigation 3 | . 1 . . 1 1 Extermination 1 | . . . . 1 . Reinforcement 6 | . . . 3 2 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 14 19 32 31 10 Peak Tracking Total 9 | . 5 4 9 4 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 4 2 2 4 1 Terminals 12 | . 4 2 2 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 10 8 5 11 3 Successful 19 | . 4 3 3 7 2 Failed 18 | . 6 5 2 4 1 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 6 | . 1 4 . 1 . Terminals 35 | . 10 8 5 9 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 4 3 3 6 2 Record 4 | . . . . 2 2 Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 1 . 1 1 . Alert Level 3 | . 1 1 1 . . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 2 2 4 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4643 | 77 625 1164 1120 1327 330 Spaces Moved 2941 | 57 431 780 687 790 196 Core 31 | 23 . . 2 . 6 Treads . | . . . . . . Legs 2910 | 34 431 780 685 790 190 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 96 120 120 121 130 133 Slowest Speed 600 | 120 120 190 400 260 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 54 36 56 23 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3516 | 80 491 913 852 944 236 Wait 15 | . . 8 1 6 . Move 2936 | 56 430 779 686 789 196 Hop . | . . . . . . Pick Up 119 | 12 16 25 37 25 4 Fast Attach . | . . . . . . Attach 49 | 5 2 5 19 11 7 Detach 1 | . . . . 1 . Swap 41 | . 4 10 17 10 . Drop 68 | 3 8 21 17 17 2 Fire 250 | . 30 62 63 78 17 Melee 10 | . . . 10 . . Ram 2 | 1 . . . . 1 Kick 20 | 3 1 3 2 7 4 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Identified exit to Materials 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1278 | -9/Materials | Build established: Scavenger-Mutant 1623 | -9/Materials | Discovered new exit (range 15) 1733 | -9/Materials | Identified exit to Materials 1867 | -9/Materials | Entered another Materials area 1867 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1962 | -8/Materials | Core integrity fell below 50% 1986 | -8/Materials | Lost 9 parts (2p3n2u2w) 2148 | -8/Materials | Core integrity fell below 20% 2283 | -8/Materials | Lost 3 parts (2p1w) 2431 | -8/Materials | Discovered new exit (range 16) 2709 | -8/Materials | Identified exit to Factory 2987 | -8/Materials | Entered Factory 2987 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3046 | -7/Factory | Build established: Scavenger-Gunner 3475 | -7/Factory | Garrison activated, responded to threat 3550 | -7/Factory | Lost 5 parts (3n1u1w) 3829 | -7/Factory | Build established: Scavenger-Mutant 4261 | -7/Factory | Discovered new exit (range 14) 4283 | -7/Factory | Identified exit to Factory 4314 | -7/Factory | Entered another Factory area 4314 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4461 | -6/Factory | Build established: Scavenger-Gunner 4606 | -6/Factory | Lost 13 parts (2p4n2u5w) 4644 | -6/Factory | Self-destructed Last Messages --------------- M-28 Smith repairs L-41 Fighter. ALERT: Construction progress impeded, dispatching reinforcements to local area. Kicked U-05 Engineer. M-28 Smith repairs Carbon-fiber Leg. Imp. Light Armor Plating severed. K-01 Serf collects debris. Kicked R-10 Processor out of the way. ECM Suite destroyed. Mic. Nuclear Core destroyed. Carbon-fiber Leg destroyed. L-41 Fighter heat short circuits Imp. Melee Analysis Suite. L-41 Fighter suffers critical hit (Burn). L-41 Fighter heat short circuits Carbon-fiber Leg. L-41 Fighter critical meltdown. Axe melted. Acquired 11 matter. Slammed into R-10 Processor. 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""" # !! #??????????????????????????????? | | ?????? ?# #??????????????????????????????? | | ########??# #??????????????????????????????? | | #????# #??????????????????????????????? | | """ #????# !! #??????????????????????????????? | | """ #????# !] #??????????????????????????????? | | """ #????####### ???????????????????????????????? | | "" #???????????#???????????????????????????????? | | "" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed AlertDecoderPlating Manual? 0 Play Time 00:44:30 Cumulative 7.5 hours Start 2024.03.18 @ 01:18:53 End 2024.03.18 @ 02:01:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a96f9aa3-05d9-4f84-bd74-36aa3921f02e