Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 10:58:30 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (3663) 3663 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1184) 1184 TOTAL SCORE: 10037 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 597 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 576/850 Matter 93/300 Energy 290/290 System Corruption 12% Temperature Cool (0) Movement Walking (180) Ox2 Location -6/Waste Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (6) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (20) --- Nuclear Core Medium Treads Improved Medium Treads Flexi-carbon Leg Improved Cooling System Improved Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Medium Armor Plating Layered Medium Armor Plating Shock Rifle Gauss Rifle Gauss Cannon Mini Assault Cannon Heavy Flak Cannon Long-range Missile Launcher Long-range Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Improved Armor Integrity Analyzer Reactive Plating > --- WEAPON ----------- Rocket Array Rocket Array > --- INVENTORY -------- Nuclear Core Light Treads Medium Treads Improved Medium Treads Flexi-carbon Leg Improved Cooling System Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating Layered Medium Armor Plating Makeshift System Restoration Module Shock Rifle Shock Rifle Gauss Rifle Gauss Rifle Gauss Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Long-range Missile Launcher Long-range Missile Launcher Scythe [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . 1 . Utility 4 | . . . . . 2 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 154 | 7 3 . 2 1 28 22 11 12 4 22 39 3 Power 7 | 1 . . . 1 1 2 . 1 . . 1 . Engine 6 | 1 . . . . 1 2 . 1 . . 1 . Core 1 | . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 1 . . . 9 8 1 4 . 7 18 . Treads 35 | 2 1 . . . 9 8 1 4 . 7 3 . Leg 14 | . . . . . . . . . . . 14 . Wheel 1 | . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 2 1 . 2 . 12 6 3 4 . 3 7 . Device 5 | . . . . . 2 2 . 1 . . . . Storage 7 | 2 1 . 2 . 2 . . . . . . . Processor 3 | . . . . . 1 . . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 25 | . . . . . 7 4 3 3 . 3 5 . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 1 . . . 6 6 7 3 4 12 13 3 Energy Gun 13 | 1 . . . . 1 . 4 . 1 2 4 . Energy Cannon 6 | . . . . . 1 2 1 1 . . 1 . Ballistic Gun 6 | 1 1 . . . 1 . . . . . 3 . Ballistic Cannon 20 | . . . . . 2 3 1 2 1 7 4 . Launcher 11 | . . . . . 1 1 . . 2 3 1 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . 2 . 2 . Parts Lost 19 | . . . . . . 4 . 1 . 4 7 3 Power 1 | . . . . . . 1 . . . . . . Propulsion 11 | . . . . . . 1 . 1 . 3 5 1 Utility 5 | . . . . . . 2 . . . 1 1 1 Weapon 2 | . . . . . . . . . . . 1 1 Highest Loss Streak 3 | . . . . . . 1 . 1 . 2 3 3 Average Slot Usage (%) 99 | . 100 100 100 100 97 99 100 100 99 98 97 96 Engine 7 | . 14 14 14 12 6 6 7 7 7 7 6 6 Treads 33 | . 28 28 28 28 35 37 38 38 38 37 20 . Leg 2 | . . . . . . . . . . . 15 38 Device 3 | . . . . . . 4 7 7 7 3 . . Storage 22 | . 28 28 28 28 18 23 23 23 23 23 20 19 Processor 1 | . . . . . 7 . . . . . 6 13 Protection 7 | . . . . . 8 10 7 7 7 10 12 5 Energy Gun 4 | . 3 . . . 6 . 5 7 6 6 3 . Ballistic Gun 4 | . 24 28 28 28 4 . . . . . 3 10 Ballistic Cannon 5 | . . . . . 6 8 5 6 6 6 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 136 | 14 18 18 70 72 115 126 123 130 127 132 136 129 Greatest Support 158 | 40 40 40 40 40 84 106 102 122 122 130 158 116 Greatest Overweight (x) 8 | . . . 1 1 1 1 1 1 1 1 8 1 Average Overweight (x) . | . . . . 1 . 1 1 1 . . 1 1 Largest Inventory Capacity 28 | 8 10 10 20 20 28 28 28 28 28 28 28 28 Average Capacity 25 | 5 8 10 15 20 20 28 28 28 28 28 28 27 Most Carried 28 | 5 10 10 12 13 20 28 28 28 28 28 28 27 Average Carried 24 | 2 6 9 10 12 19 26 28 27 27 27 27 26 Final Capacity 28 | 8 10 10 20 20 28 28 28 28 28 28 28 20 Final Carried 28 | 5 9 10 12 13 20 28 28 28 28 27 27 20 Class Distribution -------------------- 37% | Scavenger-Mutant 29% | Messiah-Mutant 24% | Hauler-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Matter Collected 3276 | 273 73 . 40 40 584 640 100 214 . 532 780 . Remotely . | . . . . . . . . . . . . . Salvage Created 3970 | 90 93 . . 135 939 932 189 313 . 544 516 219 Parts 185 | 3 7 . . 2 57 43 6 19 . 20 28 . Haulers Intercepted 5 | . 1 . . . 2 1 . . . . 1 . Recyclers Shooed 7 | . 2 . . 1 . 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 1 1 . 6 . . Prevented 33 | . . . . . . . 5 13 . 15 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 81 | . 3 . . 3 19 21 3 6 . 17 8 1 Guns 27 | . 3 . . 3 12 . 2 4 . . 3 . Cannons 32 | . . . . . 7 15 . 1 . 6 3 . AOE 16 | . . . . . . 4 1 . . 10 . 1 Classes Destroyed 16 | 1 3 . . 1 4 2 . 2 . 1 1 1 Worker 4 | . . . . . 2 1 . . . . 1 . Builder 2 | . . . . . 2 . . . . . . . Hauler 5 | . 1 . . . 2 1 . . . . 1 . Recycler 3 | 1 . . . . 2 . . . . . . . Watcher 3 | . 1 . . . . 2 . . . . . . Swarmer 19 | . 3 . . . 10 4 . 2 . . . . Grunt 30 | . . . . 3 5 10 2 . . 9 1 . Brawler 5 | . . . . . . 2 1 . . 2 . . Duelist 3 | . . . . . 1 . . . . 2 . . Protector 1 | . . . . . . . . . . 1 . . Sentry 9 | . . . . . 3 4 . . . 1 1 . Hunter 6 | . . . . . . 1 . . . 1 4 . Programmer 1 | . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . 1 . 1 1 . Compactor 1 | . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . 1 . . . . Fireman 2 | . . . . . . . . 2 . . . . Best Kill Streak 18 | 1 3 . . 3 18 5 3 3 . 10 3 1 Combat Bots Only 10 | . 3 . . 3 10 4 3 3 . 10 2 1 Max Kills in Single Turn 2 | 1 1 . . 1 2 2 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . 2 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Damage Taken 6547 | . 41 . . 119 685 1226 188 624 . 1549 1863 252 Core 690 | . . . . 31 63 91 33 57 . 141 261 13 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 87 88 . . . . 54 . . Volleys Fired 271 | 3 11 . . 10 56 67 8 22 . 43 44 7 Largest 2 | 2 2 . . 2 2 2 2 2 . 2 2 2 Hottest 116 | 60 40 . . 40 89 104 85 116 . 108 101 90 Shots Fired 477 | 6 22 . . 20 96 116 16 44 . 57 87 13 Gun 224 | 6 22 . . 20 56 . 16 22 . 19 55 8 Cannon 231 | . . . . . 40 112 . 22 . 25 32 . Launcher 22 | . . . . . . 4 . . . 13 . 5 Special . | . . . . . . . . . . . . . Kinetic 263 | 3 22 . . 20 62 66 . 14 . 25 43 8 Thermal . | . . . . . . . . . . . . . Explosive 22 | . . . . . . 4 . . . 13 . 5 Electromagnetic 192 | 3 . . . . 34 46 16 30 . 19 44 . Robot Hit Streak 17 | 5 13 . . 8 15 8 9 11 . 17 15 15 Robot Miss Streak 11 | 1 1 . . 3 11 4 1 2 . 4 8 1 Penetration Max 1 | . . . . . . 1 . . . . 1 . Secondary Targets 4 | . 1 . . 1 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . . . Shots Hit Robots 368 | 5 18 . . 11 79 83 14 35 . 45 68 10 Core Hits 214 | 2 7 1 . 4 60 43 8 14 . 43 27 5 Critical Hits 9 | . 1 . . 2 . 2 . 1 . 2 1 . Critical Kills 4 | . 1 . . 1 . 1 . . . 1 . . Critical Parts Destroyed 4 | . . . . 1 . . . 1 . 1 1 . Melee Attacks 3 | . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11098 | 50 188 1 . 137 1331 2676 339 724 . 2574 1682 1396 Guns 2879 | 50 185 . . 137 684 . 192 289 . 224 946 172 Cannons 4235 | . . . . . 553 2028 . 435 . 575 644 . Explosions 3845 | . . . . . 94 644 108 . . 1775 . 1224 Melee . | . . . . . . . . . . . . . Ramming 139 | . 3 1 . . . 4 39 . . . 92 . Kinetic 4273 | 23 185 . . 137 757 1149 . 319 . 575 956 172 Thermal 257 | . . . . . 94 . 108 . . 55 . . Explosive 3588 | . . . . . . 644 . . . 1720 . 1224 Electromagnetic 2841 | 27 . . . . 480 879 192 405 . 224 634 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 3 12 Average Corruption 5 | . . . . . . . . . . . 2 10 Corruption Purged . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 2 5 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 195 | . . . . . . 48 20 24 . 95 8 . Projectiles 45 | . . . . . . 14 . 24 . 1 6 . Explosions 128 | . . . . . . 34 . . . 94 . . Melee 22 | . . . . . . . 20 . . . 2 . Knockbacks 25 | . . . . . 5 5 . 1 . 11 3 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 24 | . . . . . 5 5 . 1 . 11 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . . . . 38 . 141 Shots 7 | . . . . . . . . . . 1 . 6 Rammed 8 | . 1 1 . . . 1 3 . . . 2 . Targets Rammed 11 | . 2 1 . . . 1 3 . . . 4 . Kicked 2 | . . . . . . . . . . . 2 . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 318 | 40 . . . 12 144 294 12 212 . 318 300 . Average Temperature 83 | 23 . . . 6 33 89 3 77 . 142 92 . Received Heat Transfer 1752 | . . . . 66 270 501 108 330 . 318 159 . Effects 6 | . . . . . . 2 . 3 . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 5 | . . . . . . 2 . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 . 1 . 1 2 . Combat Hostiles 6 | . . . . . . 2 . 1 . 1 2 . Parts Fried 17 | . . . . . 3 2 . 1 . 2 9 . Impact Corruptions 5 | . . . . . . . 4 . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 150 | . . . . . 50 . 50 . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Peak Influence 430 | 5 129 49 . 70 398 430 . . . . 267 89 Average Influence 154 | 1 83 49 . 17 145 282 . . . . 133 64 Maximum Alert Level 2 | . . . . . 1 2 . . . . 1 . Low Security (%) 70 | 100 100 100 . 100 67 18 . . . . 90 100 Level 1 24 | . . . . . 32 61 . . . . 9 . Level 2 4 | . . . . . . 19 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 2 4 . . . 1 3 . Investigation 1 | . . . . . . 1 . . . . . . Extermination 3 | . . . . . . 1 . . . . 2 . Reinforcement 4 | . . . . . 2 1 . . . . 1 . Assault 1 | . . . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Distress Signals 5 | . . . . . 3 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 124 | . 4 . . 3 28 35 3 9 . 24 16 2 Peak Tracking Total 11 | . 3 . . 3 6 11 3 4 . 6 3 2 Tactical Retreats 8 | . 1 . . . 1 2 . 3 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Traps Triggered 2 | . . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Machines Disabled 5 | . . . . . . 4 . . . . 1 . Max in Single Turn 2 | . . . . . . 2 . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Machines Accessed 8 | . 1 . 1 . 3 2 1 . . . . . Terminals 3 | . 1 . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 28 | . 5 . 1 . 16 5 1 . . . . . Successful 20 | . 2 . 1 . 13 3 1 . . . . . Failed 8 | . 3 . . . 3 2 . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 4 . . . 4 3 . . . . 21 . Terminals 13 | . 5 . . . 4 4 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 6 | . 2 . 1 . . 2 1 . . . . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 8 . . . . . . . Scan Component 4 | . . . . . 4 . . . . . . . Repair 4 | . . . . . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 2 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . 2 . . . . . 11 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . . . Time 128 | . . . . . 128 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Total Allies 6 | . . . . . . . . . 4 . 2 . Largest Group 4 | . . . . . . . . . 4 4 2 . Highest-Rated Group 170 | . . . . . . . . . 154 154 170 . Highest-Rated Ally 85 | . . . . . . . . . 39 39 85 . Zionite Dispatches 2 | . . . . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks 37 | . . . . . . . . . . 17 20 . Total Damage 2275 | . . . . . . . . . . 934 1341 . Kills 15 | . . . . . . . . . . 6 9 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 3 . Prototype Schematics 1 | . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Turns Passed 9532 | 97 396 94 456 170 1021 984 1421 751 1634 961 1455 92 Spaces Moved 4746 | 49 214 57 265 73 439 427 773 366 914 449 691 29 Core 4 | 4 . . . . . . . . . . . . Treads 4514 | 45 214 57 265 73 439 427 773 366 914 449 492 . Legs 225 | . . . . . . . . . . . 196 29 Wheels 3 | . . . . . . . . . . . 3 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 152 171 177 177 157 157 150 150 Average Speed 172 | 151 160 160 170 180 157 171 177 177 176 175 171 150 Slowest Speed 240 | 160 160 160 180 180 172 177 177 177 177 180 240 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 33 15 60 33 30 15 68 54 88 64 34 26 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 8 | . . . 1 . . . 1 . . . 6 . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 8 | . . . . . . . 1 3 3 1 . . Spaces Dug 38 | . . . . . . . 3 . . . . 35 Terrain Destroyed 172 | . . . . . 7 18 9 2 . 73 2 61 Melee 3 | . . . . . . . 3 . . . . . Projectile 16 | . . . . . . 11 . 2 . 1 2 . AOE 153 | . . . . . 7 7 6 . . 72 . 61 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Total 5639 | 63 250 60 270 94 677 565 803 425 934 562 878 58 Wait 277 | . 2 . . 9 120 15 . 16 4 37 55 19 Move 4735 | 48 213 56 264 72 438 426 772 365 913 448 691 29 Hop . | . . . . . . . . . . . . . Pick Up 94 | 5 11 2 2 1 17 19 2 4 6 5 20 . Fast Attach 28 | 7 . . . 1 9 4 . . 1 . 5 1 Attach 30 | . . . . . 5 5 . 3 2 5 10 . Detach 1 | . . . . . . . . . . 1 . . Swap 96 | . 3 . 2 . 14 13 11 9 1 17 24 2 Drop 93 | . 8 1 2 1 18 15 4 6 7 6 25 . Fire 271 | 3 11 . . 10 56 67 8 22 . 43 44 7 Melee 3 | . . . . . . . 3 . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . Crush 9 | . 2 1 . . . 1 3 . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 10) 494 | -10/Materials | Entered Mines 582 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 582 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Entered Exiles 612 | -10/Exiles | Discovered new exit (range 15) 632 | -10/Exiles | Met 8R-AWN 656 | -10/Exiles | Met EX-HEX 729 | -10/Exiles | Met EX-DEC 909 | -10/Exiles | Learned location of Zion (-7) 943 | -10/Exiles | Met EX-BIN 1030 | -10/Exiles | Discovered new exit (range 10) 1044 | -10/Exiles | Entered Mines 1085 | -9/Mines | Build established: Hauler-Mutant 1189 | -9/Mines | Discovered new exit (range 12) 1214 | -9/Mines | Entered Materials 1214 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1649 | -8/Materials | Repaired Adv. Treads 1677 | -8/Materials | Repaired Lgt. Treads 1704 | -8/Materials | Repaired Lgt. Treads 1744 | -8/Materials | Repaired Imp. Weapon Shielding 1989 | -8/Materials | Discovered new exit (range 16) 1993 | -8/Materials | Destroyed 10 combat bots 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2591 | -7/Factory | Garrison activated, responded to threat 2966 | -7/Factory | Identified exit to Lower Caves 3219 | -7/Factory | Entered Lower Caves 3411 | -7/Lower Caves | Build established: Scavenger-Mutant 3615 | -7/Lower Caves | Learned Factory terminal intel 3620 | -7/Lower Caves | Learned location of Extension (-5) 4633 | -7/Lower Caves | Discovered new exit (range 4) 4640 | -7/Lower Caves | Entered another Lower Caves area 4719 | -7/Lower Caves | Ambushed by wild Derelicts 4801 | -7/Lower Caves | Spotted B-75 Beast 4832 | -7/Lower Caves | Destroyed B-75 Beast 4980 | -7/Lower Caves | Learned Factory garrison access intel 5246 | -7/Lower Caves | Learned location of 1 exit from Factory 5270 | -7/Lower Caves | Encountered a Warlord checkpoint 5315 | -7/Lower Caves | Discovered new exit (range 11) 5391 | -7/Lower Caves | Entered Zion 5501 | -7/Zion | Given A8's code to call for help 5565 | -7/Zion | Discovered new exit (range 10) 6036 | -7/Zion | Received a hallucinogenic algorithm 6487 | -7/Zion | Learned 8 Factory zone layouts 6512 | -7/Zion | Found Prototype Launcher 6514 | -7/Zion | Identified Gui. Missile Launcher 6719 | -7/Zion | Imprinted 6722 | -7/Zion | Declared Zion's savior 7012 | -7/Zion | Build established: Messiah-Mutant 7025 | -7/Zion | Entered Proximity Caves 7025 | -6/Proximity Caves | Accompanied by 4 allies 7269 | -6/Proximity Caves | Learned Factory emergency access door positions 7515 | -6/Proximity Caves | Spotted B-75 Beast 7588 | -6/Proximity Caves | Destroyed B-75 Beast 7885 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7948 | -6/Proximity Caves | Destroyed 10 combat bots 7971 | -6/Proximity Caves | Discovered new exit (range 10) 7986 | -6/Proximity Caves | Entered Factory 7986 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7987 | -6/Factory | Identified exit to Factory 7990 | -6/Factory | Loaded intel: 20 terminal locations 7991 | -6/Factory | Loaded intel: 4 garrison access locations 8084 | -6/Factory | Spotted B-75 Beast 8136 | -6/Factory | Destroyed B-75 Beast 8142 | -6/Factory | Lost 3 parts (2n1w) 8190 | -6/Factory | Retrieved Zion intel report: Trap Installations 8191 | -6/Factory | Zion Heavy squad teleported in 8363 | -6/Factory | Discovered exit to Factory (range 4) 8422 | -6/Factory | Zion Recon squad teleported in 8461 | -6/Factory | Discovered new exit (range 42) 8584 | -6/Factory | Discovered new exit (range 86) 8630 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9027 | -6/Factory | Found Prototype Launcher 9027 | -6/Factory | Identified Rocket Array 9036 | -6/Factory | Found Rocket Array 9382 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9441 | -6/Factory | Sucked down chute 9441 | -6/Factory | Entered Waste 9456 | -6/Waste | EMP discharged 9456 | -6/Waste | System corruption reached 10% 9517 | -6/Waste | Spotted C-40 Crusher 9517 | -6/Waste | Spotted C-40 Crusher 9522 | -6/Waste | Destroyed C-40 Crusher 9525 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9528 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9531 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9533 | -6/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 09446_ ALERT: Foreign system detected. Charging EMP. 09456_ System corrupted (+9). 09471_ System corrupted: Energy discharge (-86). 09487_ CCCOW41S7QA5NWES7OO> 09505_ Slug penetrates C-40 Crusher. 09513_ P2%GHBML XHMOBMB 0LHAY 09521_ The unstable cave ceiling collapses. 09522_ C-40 Crusher destroyed. 09525_ Rocket Array crushed. 09525_ Flexi-carbon Leg crushed. 09525_ Rocket Array crushed. 09526_ The unstable cave ceiling collapses. 09528_ Reactive Plating crushed. 09528_ Flexi-carbon Leg crushed. 09528_ Hcp. Storage Unit crushed. 09529_ Acquired Rocket Array. 09531_ Flexi-carbon Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? #???????????????? | | ????????????????????????# ####????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ???????????????????????## #????????????? | | ??????????############? # #????????????? | | ??????????# ### #????????????? | | ??????????# #? % #????????????? | | ??????????# ### ## ????????? | | ??????????# ]! ????????? | | ??????????# [!@CC ????????? | | ??????????# != CC ????????? | | ??????????# ????????? | | ??????????# ## ####### ????????? | | ??????????# #### ##??????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ?????????????? | | ???????????????????????##[ ########????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 40 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Salvage Targeting 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Cold Fusion Reactor | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralBiometalMallet Manual? 0 Play Time 00:43:55 Cumulative 472.0 hours Start 2020.04.18 @ 10:14:13 End 2020.04.18 @ 10:58:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 804 Rogue 804 Adventurer 0 Explorer 0 Win Type - Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33b0b3c4-3b17-4b3b-b448-bcd1357bc580