Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.07 @ 22:38:42 Player: babadi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (253) 1265 Value Destroyed (8219) 8219 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2922) 2922 TOTAL SCORE: 16046 Bonus ------- High Alert Combat Kills 2852 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 82/100 System Corruption 33% Temperature Warm (152) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Phase Cannon Mini Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Advanced Heat Sink High-capacity Storage Unit Hacking Suite High-powered Shock Rifle Cooled Pulse Rifle Heavy Ion Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Flak Gun Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Treads Medium Treads Armored Huge Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Filter Improved Light Armor Plating Hacking Suite Cooled Pulse Rifle Plasma Cannon Heavy Ion Cannon Mini Assault Cannon Mini Assault Cannon Rocket Launcher [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 1 1 Utility 4 | . . . 1 2 . . 1 Weapon 1 | . . . . . . 1 . Parts Attached 191 | 7 14 2 27 23 22 44 52 Power 19 | 1 2 1 2 1 . 5 7 Engine 17 | 1 2 1 2 1 . 4 6 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 57 | 3 4 . 9 11 4 10 16 Treads 31 | . . . 3 7 4 8 9 Leg 17 | 2 4 . 6 4 . . 1 Wheel 9 | 1 . . . . . 2 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 55 | 1 5 . 2 7 6 19 15 Device 26 | . 2 . 1 3 4 9 7 Storage 9 | 1 1 . 1 2 . 4 . Processor 5 | . 1 . . 1 1 1 1 Hackware . | . . . . . . . . Protection 15 | . 1 . . 1 1 5 7 Artifact . | . . . . . . . . Weapon 60 | 2 3 1 14 4 12 10 14 Energy Gun 10 | 1 . 1 2 2 3 1 . Energy Cannon 18 | . 1 . 5 2 2 3 5 Ballistic Gun 16 | 1 2 . 1 . 5 4 3 Ballistic Cannon 10 | . . . 4 . . 2 4 Launcher 6 | . . . 2 . 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 4 2 3 3 . Parts Lost 57 | . 3 2 3 1 4 9 35 Power 7 | . . 1 . . . 2 4 Propulsion 18 | . . . 2 . 1 2 13 Utility 19 | . 1 . . 1 2 3 12 Weapon 13 | . 2 1 1 . 1 2 6 Highest Loss Streak 18 | . 2 1 1 1 2 3 18 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 93 | . 93 98 95 99 99 89 85 Engine 8 | . 14 13 11 9 9 6 5 Treads 15 | . . . 9 21 27 16 16 Leg 7 | . 28 28 21 5 . . . Wheel 2 | . . . . . . 6 7 Device 12 | . 1 . 8 17 17 14 14 Storage 8 | . 14 14 11 9 9 7 6 Processor 7 | . 2 14 11 9 8 5 5 Protection 5 | . 3 . . 8 8 6 7 Energy Gun 4 | . 9 4 5 4 4 1 3 Energy Cannon 8 | . 4 9 9 13 8 8 6 Ballistic Gun 5 | . 13 14 . . 4 9 . Ballistic Cannon 2 | . . . 5 . . 2 7 Naked Turns . | . . . . . . . . Heaviest Build 83 | 11 31 31 38 43 53 80 83 Greatest Support 83 | 20 26 26 26 60 63 83 78 Greatest Overweight (x) 6 | 1 1 1 1 1 1 2 6 Average Overweight (x) . | . . . 1 . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 25 20 Average Capacity 15 | 7 14 15 15 15 15 16 20 Most Carried 20 | 5 15 15 15 15 15 20 20 Average Carried 14 | 2 11 14 14 14 14 15 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 Final Carried 20 | 5 15 15 15 15 14 20 8 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Mutant 10% | Skirmisher 10% | Scavenger-Tank 9% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Matter Collected 4561 | 160 342 85 345 248 415 1224 1742 Remotely . | . . . . . . . . Salvage Created 10457 | 68 676 178 1012 504 1533 2704 3782 Parts 505 | 1 43 13 77 26 58 143 144 Haulers Intercepted 23 | . 2 . 4 2 6 5 4 Recyclers Shooed 14 | . . . 1 . 1 2 10 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 158 | . 11 5 19 6 22 40 55 Guns 46 | . 9 3 2 . 11 12 9 Cannons 94 | . 2 2 16 6 10 20 38 AOE 10 | . . . . . . 5 5 Classes Destroyed 17 | 2 4 1 2 . 3 4 1 Worker 22 | . 1 1 3 . 2 6 9 Builder 12 | . . . 2 . . 4 6 Tunneler 4 | 1 1 . . . . 1 1 Hauler 23 | . 2 . 4 2 6 5 4 Recycler 15 | 1 . . . . 3 5 6 Mechanic 2 | . . . . . 1 . 1 Operator 2 | . . . . . 1 1 . Watcher 15 | . 3 . 4 3 1 3 1 Swarmer 20 | . . 3 7 . 6 4 . Saboteur 2 | . . . . . . . 2 Grunt 76 | . 11 2 7 3 9 18 26 Brawler 13 | . . . . . . 5 8 Duelist 8 | . . . . . . 1 7 Protector 2 | . . . . . . 1 1 Sentry 23 | . . . 5 3 6 3 6 Hunter 6 | . . . . . 1 3 2 Programmer 8 | . . . . . . 5 3 Best Kill Streak 19 | 1 3 2 9 2 6 6 19 Combat Bots Only 13 | . 3 2 5 2 4 5 13 Max Kills in Single Turn 4 | 1 1 1 1 1 2 4 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Damage Taken 11915 | . 938 311 789 187 1162 2737 5791 Core 1694 | . 148 44 148 15 129 354 856 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 248 | . . . . . 34 14 200 Core Remaining (%) 61 | 100 . 23 63 . 73 49 . Volleys Fired 627 | 3 63 28 66 30 126 147 164 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 250 | 60 100 80 143 143 130 240 250 Shots Fired 1418 | 6 126 40 120 60 237 391 438 Gun 554 | 6 108 33 12 20 134 162 79 Cannon 846 | . 18 7 105 40 102 229 345 Launcher 18 | . . . 3 . 1 . 14 Special . | . . . . . . . . Kinetic 536 | 3 58 20 17 . 59 168 211 Thermal 808 | 3 68 7 88 60 146 223 213 Explosive 18 | . . . 3 . 1 . 14 Electromagnetic 56 | . . 13 12 . 31 . . Robot Hit Streak 17 | 2 13 12 10 11 13 11 17 Robot Miss Streak 4 | 1 4 2 3 3 4 4 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 809 | 4 85 23 59 32 132 207 267 Core Hits 437 | 3 33 9 31 16 58 102 185 Critical Kills 5 | . . . 1 . 1 . 3 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 23 | . 1 . 1 . 7 2 12 Burn 7 | . . . . . 6 . 1 Meltdown 5 | . . . 1 . 1 . 3 Destroy 1 | . 1 . . . . . . Blast 10 | . . . . . . 2 8 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23207 | 46 1067 271 1437 720 3059 6031 10576 Guns 7181 | 46 858 202 140 228 1716 1929 2062 Cannons 12697 | . 209 69 1249 482 1275 3146 6267 Explosions 3284 | . . . 48 . 68 956 2212 Melee . | . . . . . . . . Ramming 45 | . . . . 10 . . 35 Kinetic 7036 | 23 384 107 218 . 664 1845 3795 Thermal 13118 | 23 683 69 1031 710 1841 3950 4811 Explosive 2230 | . . . 15 . 44 236 1935 Electromagnetic 778 | . . 95 173 . 510 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 33 | . . . 1 . . 7 33 Average Corruption 3 | . . . 1 . . 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . 5 . . 39 30 Message Errors 20 | . . . 1 . . 14 5 Matter Fused 13 | . . . 2 . . 7 4 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 12 | . . . . . . 3 9 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . 1 . . 5 4 Data Loss (major) 4 | . . . . . . 3 1 Misfires 3 | . . . . . . 2 1 Weapon Failures 8 | . . . 1 . . 3 4 Overload Shots 70 | . . . . . . 14 56 Effects 3 | . . . . . . 1 2 Energy Bleed 1 | . . . . . . 1 . Heat Surge 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Overflow Damage 487 | . . . 19 . 37 218 213 Projectiles 228 | . . . 19 . 28 38 143 Explosions 259 | . . . . . 9 180 70 Melee . | . . . . . . . . Knockbacks 37 | . . . 1 1 . 1 34 Impact 1 | . . . . 1 . . . Kinetic 31 | . . . 1 . . 1 29 Secondary 5 | . . . . . . . 5 Self-Inflicted Damage 705 | . . . . . 39 484 182 Shots 12 | . . . . . 1 6 5 Rammed 10 | . . . . 3 . . 7 Targets Rammed 10 | . . . . 3 . . 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 451 | . 286 107 198 287 451 390 436 Average Temperature 69 | . 62 27 56 54 53 58 106 Received Heat Transfer 3656 | . 435 120 288 90 423 654 1646 Effects 19 | . 1 . . . 1 2 15 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Interference 11 | . 1 . . . . . 10 Short Circuit 3 | . . . . . 1 1 1 Damage (minor) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 1 2 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 10 | . . . 1 . 2 3 4 Combat Hostiles 8 | . . . 1 . 1 3 3 Parts Melted 40 | . 2 . 4 2 9 10 13 Heat Transferred 21501 | 50 1494 148 1665 1184 3454 6318 7188 Parts Sabotaged 7 | . . . . . . . 7 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Peak Influence 2042 | 10 198 149 493 222 388 1254 2042 Initial 597 | . 6 9 7 160 38 147 597 Average 466 | 3 74 52 194 110 207 707 1272 Maximum Alert Level 5 | . . . 2 1 1 4 5 Low Security (%) 41 | 100 100 100 56 87 42 2 . Level 1 21 | . . . 22 12 57 25 . Level 2 11 | . . . 21 . . 25 11 Level 3 12 | . . . . . . 31 29 Level 4 7 | . . . . . . 14 25 Level 5 5 | . . . . . . . 33 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 48 | . 3 . 5 3 6 14 17 Investigation 17 | . 3 . 4 3 3 3 1 Extermination 6 | . . . . . . 5 1 Reinforcement 13 | . . . 1 . 3 3 6 Assault 9 | . . . . . . 3 6 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 7 | . . . . . 1 1 5 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Distress Signals 13 | . 1 . 3 . 2 3 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 245 | . 20 8 30 10 30 54 93 Peak Tracking Total 10 | . 4 3 5 3 4 6 10 Tactical Retreats 15 | . . 2 1 1 2 . 9 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Traps Triggered 6 | . 1 . . . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Machines Disabled 56 | . 2 . 5 1 7 31 10 Max in Single Turn 10 | . 1 . 2 1 1 10 4 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Machines Accessed 37 | . 2 . 9 5 8 10 3 Terminals 19 | . . . 7 3 4 4 1 Fabricators 4 | . . . . . . 4 . Repair Stations 4 | . . . . . 2 1 1 Recycling Units 6 | . 2 . 1 1 2 . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 93 | . 4 . 29 13 18 19 10 Successful 46 | . 4 . 15 4 10 10 3 Failed 47 | . . . 14 9 8 9 7 Catastrophic 12 | . . . 3 2 1 3 3 Database Lockouts . | . . . . . . . . Manual 33 | . 2 . 18 5 3 4 1 Terminals 51 | . . . 24 8 9 7 3 Fabricators 9 | . . . . . . 9 . Repair Stations 13 | . . . . . 7 2 4 Recycling Units 12 | . 4 . 2 4 2 . . Scanalyzers 4 | . . . 3 . . 1 . Garrison Access 4 | . . . . 1 . . 3 Terminal Hacks 16 | . . . 8 1 4 3 . Record 1 | . . . . . . 1 . Part Schematic 1 | . . . . . 1 . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Locate Traps 3 | . . . 3 . . . . Recall Investigation 1 | . . . . . 1 . . Recall Assault 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 4 | . . . 2 1 . 1 . Fabricator Hacks 5 | . . . . . . 5 . Load Schematic 2 | . . . . . . 2 . Build 3 | . . . . . . 3 . Repair Station Hacks 8 | . . . . . 4 2 2 Scan Component 5 | . . . . . 3 1 1 Repair 3 | . . . . . 1 1 1 Recycling Unit Hacks 6 | . 2 . 1 1 2 . . Retrieve Components 6 | . 2 . 1 1 2 . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 7 | . 2 . 3 1 . . 1 Terminals 3 | . . . 2 . . . 1 Botnet 3 | . . . 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . Tunnel 4 | . 2 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . . . 8 3 5 8 3 Full Trace Events 12 | . . . 3 2 3 3 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 185 | . . . . . . 185 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 3 | . . . . . 1 1 1 Time 120 | . . . . . 38 38 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 35 | . 13 . 1 2 19 . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks 30 | . . . . . . 30 . Total Damage 438 | . . . . . . 438 . Kills 3 | . . . . . . 3 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Turns Passed 10813 | 72 993 543 1211 1436 2016 2924 1618 Spaces Moved 4588 | 42 364 239 452 611 683 1661 536 Core 3 | 3 . . . . . . . Treads 1412 | . . . 108 424 683 128 69 Legs 1170 | 36 364 239 344 187 . . . Wheels 2003 | 3 . . . . . 1533 467 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 180 160 160 115 101 Average Speed 152 | 113 177 188 200 167 160 123 139 Slowest Speed 320 | 120 190 190 240 185 240 320 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 36 56 40 34 68 32 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 1 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 47 | . . . 11 4 24 3 5 Terrain Destroyed 439 | . . . 34 9 54 91 251 Melee . | . . . . . . . . Projectile 142 | . . . 22 9 40 12 59 AOE 297 | . . . 12 . 14 79 192 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Total 7185 | 58 592 296 638 962 1371 2227 1041 Wait 1555 | . 124 26 56 268 515 313 253 Move 4581 | 41 363 238 451 610 682 1660 536 Hop . | . . . . . . . . Pick Up 115 | 6 17 2 19 14 11 27 19 Fast Attach 40 | 6 . . . . 4 19 11 Attach 58 | 1 4 2 5 4 5 10 27 Detach 3 | . . . . . . 2 1 Swap 93 | . 10 . 22 19 13 15 14 Drop 103 | 1 11 . 19 14 15 34 9 Fire 627 | 3 63 28 66 30 126 147 164 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 9 | . . . . 3 . . 6 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Identified exit to Mines 1054 | -10/Materials | Core integrity fell below 50% 1066 | -10/Materials | Entered Mines 1129 | -10/Mines | Discovered new exit (range 8) 1147 | -10/Mines | Identified exit to Materials 1314 | -10/Mines | Learned Materials terminal intel 1485 | -10/Mines | Discovered exit to Materials (range 9) 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1610 | -9/Materials | Loaded intel: 12 terminal locations 1742 | -9/Materials | Identified exit to Mines 2107 | -9/Materials | Identified exit to Materials 2820 | -9/Materials | Entered another Materials area 2820 | -8/Materials | Evolved 2 slots: Utility x2 3612 | -8/Materials | Build established: Scavenger-Mutant 4067 | -8/Materials | Discovered new exit (range 15) 4098 | -8/Materials | Identified exit to Storage 4117 | -8/Materials | Discovered new exit (range 13) 4135 | -8/Materials | Identified exit to Factory 4256 | -8/Materials | Entered Storage 5012 | -8/Storage | Repaired Imp. Heat Sink 5417 | -8/Storage | Build established: Mutant 6166 | -8/Storage | Discovered exit to Factory (range 11) 6272 | -8/Storage | Entered Factory 6272 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6370 | -7/Factory | Allied Derelicts emerged from ambush trap array 6389 | -7/Factory | Lost 3 parts (1p1n1u) 6471 | -7/Factory | Fabricated Arm. Huge Wheel? 6572 | -7/Factory | Build established: Tank 6758 | -7/Factory | Repaired Imp. Sensor Array 6922 | -7/Factory | Fabricated Imp. Melee Analysis Suite? 7340 | -7/Factory | Build established: Skirmisher 7872 | -7/Factory | First assault squad dispatched 8102 | -7/Factory | Lost 3 parts (1n1u1w) 8360 | -7/Factory | Build established: Scavenger-Tank 8877 | -7/Factory | Core integrity fell below 50% 8913 | -7/Factory | Build established: Scavenger-Skirmisher 8961 | -7/Factory | Discovered new exit (range 6) 9000 | -7/Factory | Identified exit to Factory 9196 | -7/Factory | Entered another Factory area 9196 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9424 | -6/Factory | Repaired Imp. Medium Armor Plating 9589 | -6/Factory | Garrison activated, responded to threat 9896 | -6/Factory | First assault squad dispatched 10072 | -6/Factory | Destroyed 13 combat bots 10073 | -6/Factory | Lost 3 parts (2n1w) 10524 | -6/Factory | Core integrity fell below 50% 10589 | -6/Factory | Lost 9 parts (5n3u1w) 10787 | -6/Factory | System corruption reached 10% 10797 | -6/Factory | Core integrity fell below 20% 10804 | -6/Factory | System corruption reached 30% 10814 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10800_ U-05 Engineer lays Concrete. 10800_ Imp. Heat Sink destroyed. 10800_ System corrupted by crushing effect (+5). 10801_ U-05 Engineer lays Concrete. 10803_ B-48 Gladiator destroyed. 10803_ Imp. Deuterium Engine destroyed. 10803_ System corrupted by crushing effect (+5). 10803_ U-05 Engineer lays Concrete. 10803_ R-10 Processor collects Rnf. Deuterium Engine. 10804_ U-05 Engineer lays Concrete. 10805_ System corrupted: Phase Cannon failed to cycle. 10807_ R-10 Processor collects Lgt. Treads. 10808_ Fusion Modulator explodes. 10809_ BNG>F,%MBASI/,MIV/ZYOWBZA:VSI5TJ 10809_ B-48 Gladiator destroyed. 10809_ Imp. Deuterium Engine destroyed. 10809_ Flak Gun destroyed. 10812_ Energy Filter destroyed. 10812_ R-10 Processor collects Microactuators. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ???????????????????############???????????? ???? | | ???????????????????? #????????????"%"???? | | ???????????????????? #????????????#/#???? | | ????????????????????? #?????? =????# #???? | | ?????????????????????? #???? !/ ????#%#???? | | ?????????????????????? ! ##? ????# #???? | | ??????????????????????? ;#; ???#%#???? | | ?????????????????????##+;;;;;;;; #??#/#???? | | ?????????????????????+ ; ??# #???? | | ?????????????????????# = = ??# #???? | | ????????????????"""" + %@R ??# #???? | | ???????????????"""" ; /%% ??# #???? | | ????????????# # R g ??# #???? | | ????????????# ??# gg [ ! ???# #???? | | ????????????# ?????# %g; [!! ???# ####? | | ????????????#??????? # ; [!! ????# ##### | | ??????????????????? # # ; ????# # | | ??????????????????#### ######;;;;;;;;????# # | | ?????????????????????# %#T ####;;;;;;###### # | | ?????????????????????# + | | ?????????????????????# ##########;########### # | | ?????????????????????# #?????????? ?????????# ## | | ?????????????????????# #????????????????????# ## | | ????????????????????# #???????????????????# ## | | ????????????????????# #???????????######### ## | | ????##########??????+ ???? ## | | ##### #??????# ##??????????######### # | | # //! ! #??????# #????########???????# # | | # /! #??????#######????# #????#### # | | # / #?????????????????# #?#### # #! | | + #?????????????????# " " #?# #% | | # #?????????????????#! "R" ### #= | | # "" "" #?????????????????# =""" #"" #% | | # ""S"" #????????????????##%= #"" # | | %# """" #???????????????######+###"T # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Arm. Huge Wheel | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory Imp. Melee Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() It Was An Accident, I Swear Just What I Needed Oh No You Don't! Overkill Treasure Hunter Challenges ------------ None Game ------ Seed GatlingHypercooledExtractor Manual? 0 Play Time 05:22:03 Cumulative 30.2 hours Start 2023.12.03 @ 16:44:48 End 2023.12.07 @ 22:38:42 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32fccda3-de9e-4d2b-aefa-72f6e433b98e